
The Races in Freehaven
Equality for all, yet some more equal than others

Freehaven is possibly the most cosmopolitan city on
Chiar. There are four major races, roughly even in
distribution (Elves, Humans, Goblins and Dwarves), while
fully a fifth of the city falls into the "other"
category, with Orcs, Drow, Gnomes, Kobolds and Locathah all
having large enough populations to be represented on the
Council.
Since voting power is determined by race, race is the
basis for almost all political organizations. In order for
a movement to gain popular support, competent public
speakers must be rallied to the cause from each of the
major races of the city.
While there is little by way of overt discrimination,
old grudges and older habits die hard. Dwarves and
Goblins, most of whom can name some ancestor who died
horribly at the hands of the other's ancestors, are most
prone to allow racial disputes to arise in the middle of
other conversations.
Likewise, while there is no decree mandating particular
employments, most races are known in the city for a handful
of trades.
The so-called "Council Races" are detailed below:
Humans Locathah
Dwarves Drow
Goblins Gnomes
Elves Orcs
Kobolds Other Races
Humans are easily the most diverse segment of the
population. As the largest-represented "young race" in
the city, humanity has filled niches in almost every layer
and segment in Freehold society. While they were
originally the lowest of laborers, it is acknowledged that
it was from their ranks that the city's liberation rose.
Dwarves form the larger part of the city's metalsmiths
and masons. Furthermore, they maintain their historical
role as watchmen in many of the city's more traditional
districts. In particular, dwarves hold high ranks in the
Market, North and Temple Districts.
Goblins, well known for their low cunning and high
deviousness, are prone to seek employment with diplomatic
offices. Likewise, they are frequently employed as
guardsmen in the Red-Light, Freeman's and Harbor Districts,
where many of the residents prefer a watch that can be paid
to go watch someone else.
Many Goblins make a living as traders, peddlers and
low-level merchants. The prominence of Vegfiro in the
city's makeup, however, means that there are also a
suprisingly large number of goblins working in the city's
charities.
Elves, despite the siezure of much of their property
following Stared's Revolt, still hold positions of import
and influence in town. Many are content to simply enjoy
the benefits of inherited wealth. Others are powerful
merchants or diplomats.
One great scandal amongst Freehold's elves is the large
number of their own population which has turned to the
world's oldest profession. Elven courtesans are in high
demand among the city's human and orcish elite, both
because of their great beauty and the sterility of such
interaction.
Kobolds are probably best known for surliness, lack of
creativity and general bad attitude. It should come as
little surprise that they make up the bulk of Freehold's
tax collectors, civil servants and mid-level bureaucrats.
A fair number also work as assistants at the larger
merchant houses, where their stodgy, by-the-book approach
is actually an asset.
Locathah, not surprisingly, all are residents of the
Harbour District. Most are employed by the various
merchant ships as scouts and dock-hands. Others are paid
full-time as guards for the harbor by the city. (While
they vote as Dockers, they are under the direct authority
of the Council, and not part of the district watch.)
Drow are also commonly employed as diplomats. Their
natural affinity with magic also makes them more prone to
be hired in that regard. Many drow also function as
courtesans, especially for nobles with more questionable
tastes.
Gnomes, as might be expected, are tough to pin down.
Many work as jewelers, clockmakers and general tinkerers.
Others are found as entertainers and mapmakers. There are
even a few sages (always surrounded by clutter) in their
ranks.
Orcs are few and far between. Those who have settled in
freehold are often employed as "muscle"--bouncers,
bodyguards and brute force labor. Many work as dockhands
or construction workers.
While other races may pass through Freehold, none have,
as yet, made any sizable permanent community. This may
change, however, as both aaracockra and (degenerate) from
the Zantics have noted the city's prosperity and influence.
In the meantime, a citizen whose own race is
unrepresented on the council may cast a single vote in any
one other race's elections.
