KINGDOM QUESTS
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BECOME KINGDOM -
                                  
Requirement: Keep, Fill out kingdom information, example
                                  
Reward: +1 Level
                                  
Repeat: no
           
EXAMPLES: Elf      Goblin        Scro      Crusader      Demonlord        Cog      Elemental                                                    Halfling         Trolls      Dwarves      Oriental     Transmutter   Undead                                                           Arabian        Drow    
HOLD DEMONRUNG MONOLITH -
                                  
Requirement: Only one to hold the monolith
                                  
Reward: +1 Level
                                  
Repeat: Turns 3, 6, 9, 0
CREATE CROWN OF KING -
             
Requirement: Helm of Alertness, Armor-Magic Eating, Amulet proof against detection/location,                       Twinkler Suit/Weapon-Nightblade/Shimmering Slash/Cloak of Displacement (note all items are                          drained)
             
Reward: +1 Level
             
Repeat: Once each Kingdom
             
Kingdoms Completed: none yet
             
Crown of Kingdoms: 35% miss, SR 16, see invisible, detect magic, know alignment, discern lies
ARMOR OF CHAMPION -
             
Requirement:Stone Cloak, Armor-Life, Twinkler Suit/Weapon-Nightblade/Shimmering Slash/Cloak                  of Displacement (note all items are drained)
             
Reward: +1 Level
             
Repeat: Once each Kingdom
             
Kingdoms Completed: none yet
             
Armor of Champions: Immune to energy Drain, see invisible, detect magic, know alignment,                           discern lies, Damage Redcution 10/Weapon of Champion
WEAPON OF CHAMPION -
             
Requirement:Weapon-Armor Piercing, Elemental-Weapon, Weapon-Ghost Touch, Weapon-Weighted               (note all items are drained)
             
Reward: +1 Level
             
Repeat: Once each Kingdom
             
Kingdoms Completed: none yet
             
Weapon of Champions: Ignore all Damage Reduction, Treated as 2 size larger, add 1d6 of 2 types of                energy damage.
STAFF OF THE WEAVE-
             
Requirement:Ring Wizardry 3, Wand-Elemental, Wand-Necro, Headband-Intellect +2 (note all items                are drained)
             
Reward: +1 Level
             
Repeat: Once each Kingdom
             
Kingdoms Completed: none yet
             
Staff of the Weave: +4 Intellect, Doubles 1-3 level spells, Increase DC spells by +2, All Damage                     spells add +2/die of damage
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