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    You are commanding a scientific
    ship.  This ship has been build to
    study electrical phenomenon in
    space.
   
    Your most recent assignment has
    been to study a magnetic abnormality
    onto an asteroid near from
    Jupiter.
   
    You've transmitted the data to your
    base on earth for a deep analysis.
   
    This asteroid is hiding an alien device
capable of interfering with the magnetic
field of a planet.
And they are actually redirecting it toward
the earth.
It is urgent that you prevent them
of realigning their emitter.
Disable or destroy all ships approaching the
asteroid. If they realign the device, don't
bother to come back home, it will be useless.

   
    Tactical information:
    Your ship is  powerfull but has been
    build for scientific exploration.
   
    It has the capability of launching
    probes electricaly loaded that are
    build to send electrical discharges.
    Fortunately, the alien ships are
    known to be sensitive to such discharges.
    So, With the proper discharge (+/-)
    you will be able to disable the ship.
    Good luck!
   
   
    Using LG1:
   
    Mouse: Move the probe and
           position it on a bottom antenna.
   
    Right Mouse Button: launch a negative discharge.
   
    Left  Mouse Button: launch a positive discharge.
   
    The antenna on top of an alien
    ship is named the output antenna.
    This output antenna can take out
    3 different values:
    Yellow, means Idle;
    Red, means Positive or 1;
    Green, means Negative or 0.
   
    The target section on your screen
    indicates what value the output
    antenna should be in order to
    deactivate the ship.
   
    The ships are known to links together
    making them more difficult to
    deactivate.
  

 

 

 

 

 

 

 

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