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You are commanding a scientific
ship. This ship has been build to
study electrical phenomenon in
space.
Your
most recent assignment has
been to study a magnetic
abnormality
onto an asteroid near from
Jupiter.
You've transmitted the data to your
base on earth for a
deep analysis.
This asteroid is hiding an alien device
capable of interfering with the magnetic
field of a planet.
And they are actually redirecting it toward
the earth.
It is urgent that you prevent them
of realigning their emitter.
Disable or destroy all ships approaching the
asteroid. If they realign the device, don't
bother to come back home, it will be useless.
Tactical information:
Your ship
is powerfull but has been
build for scientific
exploration.
It has the capability
of launching
probes electricaly loaded that
are
build to send electrical
discharges.
Fortunately, the alien ships
are
known to be sensitive to such
discharges.
So, With the proper discharge
(+/-)
you will be able to disable the
ship.
Good luck!
Using LG1:
Mouse: Move the probe
and
position it
on a bottom antenna.
Right Mouse
Button: launch a negative discharge.
Left Mouse Button: launch a positive
discharge.
The antenna on top of an
alien
ship is named the output
antenna.
This output antenna can take
out
3 different values:
Yellow,
means Idle;
Red, means Positive or
1;
Green, means Negative or 0.
The target section on your screen
indicates what value the output
antenna should be in order
to
deactivate the ship.
The ships are known to links
together
making them more difficult
to
deactivate.