Pilot Skills are skills you aquire when you reach a certain level.
Each Time you have a battle you gain Experience.
Each battle you have you will gain:
200 Experience if the zoids in a lower rank than you.
500 if the zoids in the same rank.
800 If the zoids in a higher rank
If you go on quest extra Experience points will be added.
You can get some skills either or a quets or fightning a certain Npc
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Newbie: Experience=0
Rookie: Experience=1,000
Novice: Experience=5,000
Veteren: Experience=10,000
Expert: Experience=20,000
Platinum: Experience=50,000
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Multiple Shooting Attack 1 = Number of Shooting Attacks increased by 1 in one Action Multiple Shooting Attack 2 = Number of Shooting Attacks increased by 2 in one Action Zoid Compatibility 1 = When assigned to the particular zoid, 5 Levels added to pilot Zoid Compatibility 2 = When assigned to the particular zoid, 10 Levels added to pilot Zoid Compatibility 3 = When assigned to the particular zoid, 20 Levels added to pilot Economized Shooting Attack1 = EP cost for Shooting attacks lowered by 10% Economized Shooting Attack2 = EP cost for Shooting attacks lowered by 30% Economized Shooting Attack3 = EP cost for Shooting attacks lowered by 50% Economized Combat Attack1 = EP cost for Combat attacks lowered by 10% Economized Combat Attack2 = EP cost for Combat attacks lowered by 30% Economized Combat Attack3 = EP cost for Combat attacks lowered by 50% Danger Sense 1 = Must Roll 2 10's for a Critical Hit Danger Sense 2 = Must Roll 3 10's for a Critical Hit Danger Sense 3 = Will not receive critical hits Leadership 1 = Leadership 2 = Leadership 3 = Destroy Armament = When Combat attack is successful, destroy opponent's equipment Thick Nerves = Harder to become Pilot Down Weak Will = Easier to become Pilot Down Weak With Melee = Raises Opponents Roll # to hit by 1 with Melee Attacks Weak With Cannons = Raises Opponents Roll # to hit by 1 with Cannons Attacks Weak With Machine Guns = Raises Weak With Missiles = Raises Opponents Roll # to hit by 1 with Cannons Attacks Weak With Lasers = Raises Opponents Roll # to hit by -1 with Lasers Attacks Good With Melee = Lowers Your Roll # to hit Opponent by 1 with Melee Attacks Good With Cannons = Lowers Your Roll # to hit Opponent by 1 with Cannons Attacks Good With Machine Guns = Lowers Your Roll # to hit Opponent by 1 with Machine Gun Attacks Good With Missiles = Lowers Your Roll # to hit Opponent by 1 with Missle Attacks Good With Lasers = Lowers Your Roll # to hit Opponent by 1 with Laser Attacks |