*What are Pilot Skills?*

Pilot Skills are skills you aquire when you reach a certain level.
Each Time you have a battle you gain Experience.
Each battle you have you will gain:

200 Experience if the zoids in a lower rank than you.

500 if the zoids in the same rank.

800 If the zoids in a higher rank

If you go on quest extra Experience points will be added. You can get some skills either or a quets or fightning a certain Npc

Pilot Levels

Newbie: Experience=0

Rookie: Experience=1,000

Novice: Experience=5,000

Veteren: Experience=10,000

Expert: Experience=20,000

Platinum: Experience=50,000

Pilot Skills


Multiple Shooting Attack 1 = Number of Shooting Attacks increased by 1 in one Action

Multiple Shooting Attack 2 = Number of Shooting Attacks increased by 2 in one Action


Zoid Compatibility 1 = When assigned to the particular zoid, 5 Levels added to pilot

Zoid Compatibility 2 = When assigned to the particular zoid, 10 Levels added to pilot

Zoid Compatibility 3 = When assigned to the particular zoid, 20 Levels added to pilot

Economized Shooting Attack1 = EP cost for Shooting attacks lowered by 10%

Economized Shooting Attack2 = EP cost for Shooting attacks lowered by 30%

Economized Shooting Attack3 = EP cost for Shooting attacks lowered by 50%

Economized Combat Attack1 = EP cost for Combat attacks lowered by 10%

Economized Combat Attack2 = EP cost for Combat attacks lowered by 30%

Economized Combat Attack3 = EP cost for Combat attacks lowered by 50%

Danger Sense 1 = Must Roll 2 10's for a Critical Hit

Danger Sense 2 = Must Roll 3 10's for a Critical Hit

Danger Sense 3 = Will not receive critical hits

Leadership 1 =

Leadership 2 =

Leadership 3 =

Destroy Armament = When Combat attack is successful, destroy opponent's equipment

Thick Nerves = Harder to become Pilot Down

Weak Will = Easier to become Pilot Down

Weak With Melee = Raises Opponents Roll # to hit by 1 with Melee Attacks

Weak With Cannons = Raises Opponents Roll # to hit by 1 with Cannons Attacks

Weak With Machine Guns = Raises Weak With Missiles = Raises Opponents Roll # to hit by 1 with Cannons Attacks

Weak With Lasers = Raises Opponents Roll # to hit by -1 with Lasers Attacks

Good With Melee = Lowers Your Roll # to hit Opponent by 1 with Melee Attacks

Good With Cannons = Lowers Your Roll # to hit Opponent by 1 with Cannons Attacks

Good With Machine Guns = Lowers Your Roll # to hit Opponent by 1 with Machine Gun Attacks

Good With Missiles = Lowers Your Roll # to hit Opponent by 1 with Missle Attacks

Good With Lasers = Lowers Your Roll # to hit Opponent by 1 with Laser Attacks


1
Hosted by www.Geocities.ws