Fr0 commanding;
Decrepid Despoilers of the Northern Wastes
Xulrich, the Baneful (Exalted Daemon)
Mark of Chaos Undivided, Level 1, Blade of the Ether
August, the Debilitated (Daemonic Herald)
Mark of Nurgle; Greater Icon of Chaos, War Banner
Spell Breaker
15 Plaguebearers - Standard, Musician, Champion
1 Repugnant, the Virulent (Daemonic Herald) @ 185 Pts
Mark of Nurgle
Spell Breaker [25]
15 Plaguebearers - Standard, Musician, Champion
12 Plaguebearers - Standard, Champion
2 Nurglings
2 Nurglings
6 Chaos Furies
3 Plagueriders
Casting Pool: 3
Dispel Pool: 3
Models in Army: 58
Total Army Cost: 1995
Tristan commanding
Chaos Lord - Mark of Tzeentch, Black Maul, Gaze of the Gods, Enchanted
Shield
16 Chaos Warriors - Shields, Standard, Musician, Champion
Exalted Chaos Champion - GW, Helm of Many Eyes
Chaos Steed
7 Chaos Knights - Standard, Champion
Chaos Sorcerer - MocU,Level 2, Spell Familiar
Dispel Scroll
15 Chosen Chaos Warriors - MoT, Standard; Musician, Champion
8 Chaos Knights - Standard, Champion
5 Chaos Warhounds
Casting Pool: 9
Dispel Pool: 5
Models in Army: 56
Total Army Cost: 2000
Two points, 1.) I missed a turn somewhere here, I was a bit less disorganized
then normal, and although this is nice list, and correct my
opponent miscalculated and had Halberds and shields on the Chosen Warriors, and
one of the Knights was chosen! A HUGE miscalcuation, 144 pts. It's ok
though he has AB now! :P
Wow, ok so I'm going to attempt to read this chicken scratch I
call notes (I was REALLY excited to play, and I didn't sleep the night before.
:P
I won the roll off to go first! Spells; Exalted Daemon - 1. :( Fireball it is.
(would be either way!) Chaos Lord landed Blue Fire, Yellow Fire, Red
Fire,( was swapped from something) and Indigo Fire!

Yes, I had to Photoshop a bit (badly, might I add) as I forgot my cam, but luckily was able to borrow one, and take bad pics! ;)

Side view!

Daemon Turn 1
The Nurgle legion lurches forward, the sound of skin stretching, maggots falling
from their wounds and the buzzing of flies can be heard from the
other side of the battlefield! The Nurglings run through thte forests to get
into a better position to annoy the enemy, while one unit of Plaguebearers race
as fast as they can around the collaboration of boulders. The Furies fly in
behind the forest, to prepare to move into position. Exalted Daemon
casts Fireball, and the Chaos side was unable to dispel. Unfortunately it does 0
wounds vs the Chaos Knights they targeted.

Chaos Turn 1
The Chaos horde advances quickly, and the Chaos Lord begins to ignite a small
blue flame, but it disappeared as fast as it came. Blue Fire failed,
and it was aimed at the Plague Riders. Again, the Chaos Lord attempts to ignite
a fire, this time it was Red and aimed it at the Plague Riders. They
laughed as a 5 S1 fireballs were thrown at them. No wounds inflicted. The
Undecided Sorcerer casts Pit of Shades on the Plaguebearers, and hits a whopping
15! I rolled a 6 on my "Look out sir!" I thought a 6 failed, but I'm glad he
corrected me! Anywho, they clambered out of the pit, and
proceeded to move at half speed.

Daemon Turn 2
The daemonic horde continued to advance forward. I moved the Exalted Daemon into
a position to hopefully spook his Knights off. I moved the Nurglings so they
would be in combat for just one turn so I can get a nice counter charge off, the
Plagueriders move up behind them to mop up the survivors. Furies move up to the
hill, in hopes of charging the War Hounds or capturing the flank of the Warriors
that were sure to charge. Exalted Daemon attempted to cast Fireball on the
Knights but it was dispelled.

Chaos Turn 2
(Chosen) Warriors pass their terror tests,(Chosen)Knights charge the Nurglings,
Knights charge the Plaguebearers, Warriors charge the Nurglings.
He didn't even fail a fear test. :( The Chaos Lord conjurs up a bright blue ball
of fire, and hurls it towards the Plagueriders. This time Seven S4 hits
were unable to phase the 'riders as no wounds were inflicted! Red Fire was being
drawn and intented on being hurled at the Plagueriders, but one of the Heralds
opened their ancient locket containing a Spell Breaker, and the flames were
extinguished. The Undecided Sorcerer cast Unseen Lurker on the Chaos Hounds,
with a whopping roll of 15 I let it go. They hauled ass forward. With his bit of
power (die) he rolls a 6, casting Yellow Fire. I roll on three D6: 1, 1, 6. :(
The entire unit goes up in a huge yellow flame of protection!
Knights inflict only 2 W on the Nurglings, Knights inflict 4
Wounds on the Plaguebearers,Daemonic Herald inflicts one back and the Warriors
only inflict a singe wound on the Nurglings! The Nurglings successfully
wounded the Sorcerer. I passed all instability tests, and even got greedy and
re-rolled for my Nurglings. I really wanted them to die, as my PR's were sitting
there doing nothing.

Daemon Turn 3
Furies now with no Chaos Hounds to charge, shriek and head towards the
Warriors, who pass their panic and fear test! The Exalted Daemon Charges in
to the Knights to assist the Nurglings. Furies did 0 wounds, and saved two
inflicted on them, the Nurglings successfully took out the Sorcerer, and
they both passed instability! Exalted Daemon sliced open 4 Chaos Knights, and
still he and the Nurglings lost combat by two, but remained on the realm
sustaining no wounds. Unforunately the Herald's unit failed instability, and
rolled a 10! Poof! I spun the Plagueriders around to hopefully charge the
Chaos Hounds...

Chaos Turn 3
The Knights, no longer in combat started to move as fast as they could toward
the now open table corner, and the Chaos Hounds also did the same, on
the right side. I could not believe my Nurglings were STILL alive!! Indigo Fire
failed against my unengaged Plaguebearers, Exalted Daemon killed one
Chaos Knight, two wounds were inflicted on the Nurglings finishing them off. The
Exalted Daemon passed his Instability (amazingly!), the Furies and
Nurglings also stayed, rolling snake eyes, and a 3 for instability! :)

Daemon Turn Four
Plaguebearers charged the Knights, autobroke them and were squashed by the
Exalted Daemon, and the the PB's charged in a juicy range to be charged by
that nasty Chaos Lord! :(

Chaos Turn Four
Chaos Lords unit charged my poor Plaguebearers in the flank, the Warriors
charged my Plagueriders in the rear, the Plaguebearers lost combat by seven,
and I rolled snake eyes! :D The Plagueriders got royally fucked, and all I can
recall is they took a total of seven wounds by the end of that turn which
secured 1/2 VP for my opponent.

Daemon Turn Five
I saw only one change to shift this game to a draw, or possibly only a minor
victory for my opponent. I flew the ED as close to the Knights as I could
get, and hope to hell he blows both of his rolls for terror. I moved the ED to a
fighting position, killed one Warrior, but he still pwned me in combat.
Fortunately, the DH was all that remained and with 1 Wound to spare! ;)
Plaguerider killed off a couple Warriors, and didn't poof.
Chaos Turn Five
Oh my, terror causing ED within 4" you say? I laugh, and keep whispering "fail,
fail, fail.." My opponent rolls.. Ten! Hah! He says "Chaos Undivided"
and rolled an eleven! They ran, 11" off the table! :D Shoulda said "Chaos
Undecided" next time. :P I think he casted Indigo Fire on the PLaguebearers,
but failed and tried to Yellow Fire. Meh.
Chaos - 1770 points
Daemons - 960 points
Difference of 810 points!
Holy hell! A Solid victory for Chaos! If those Knights hadn't been spooked, I
believe that would have been a massacre!
Good game, and plenty more to come! :D
Fr0
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