Half-Life Features 14 Weapons all with there own weaknesses and strenghs Below is a listing of all the weapons and a little info on them.
Crowbar
Damage - 10
Ammo - N/A
Clip Size - N/A
Primary Attack-Melee Swing
Secondary Attack - N/A
The First weapon you get in the game and good for taking out Headcrabs and Zombies if you dont want to waste ammo on them
-Weapons
-Enemies
-Allies
-Strategies
-Mods
-Half-Life 2
9mm Glock
Damage - 8 per bullet
Ammo - 250 Total(Same type as 9mmAR)
Clip Size - 17
Primary Attack - Single Shot
Secondary Attack - Faster Shots
The First Gun you get and the weapon that all security guards will carry. This is on of the two weapons that can fire under water. Look out for weak Attack for its Rate of Fire.
.357 Magnum
Damage - 40 per bullet
Ammo - 36 Total
Clip Size - 6
Primary Attack - Single Shot
Secondary Attack - Zoom in(Multiplayer Only)
Good for long range in Multiplayer and for taking Alien Slaves in single. Watch out for Slow rate of fire and long reloads.
9mmAR
Damage - 5 per bullet
Ammo - 250 Total(Same type as Glock)
Clip Size - 50
Primary Attack - Full Auto
Secondary Attack - Grenade Launcher(10 Nades)
Primary attack is very weak, i like to avoid using it, the Grenade launcher is great vs anything. Watch out for low amount of Nades
Shotgun
Damage - 25 Per Shell*
Ammo - 120 Total
Clip Size - 8
Primary Attack - Single Blast
Secondary Attack - Double Blast
The Best Close Ranged Weapon in the Game and also my favourate. In multi 1 double bast can kill any of your opponents, in single use this on any Enemy when up close. Watch out for long reloads
*Not entirely Sure if its 25 it could be more
Crossbow Damage - 50 per Bolt
Ammo - 50 Total
Clip Size - 5
Primary Attack - Single Bolt Shot
Secondary Attack - Zoom in
The Sniper Rifle of Half-Life, This is the other gun that can fire under water. In multi the un-Zoomed
Bolts are explosive which makes this extremly useful in multi but I dont like using it in single player. Watch out for the long reload
RPG
Damage - 100 Per Rocket
Ammo - 5 Total
Clip Size - 1
Primary Attack - Fire Rocket
Secondary Attack - Enable/Disable Laser Aim
This is a Great overall weapon for single and multi. it is good at almost any range and vs Multiple enemies. Only drawback is 1 shot, then a relativly long reload.
The secondary Function can allow some controll after the rocket is fire, The rocket will track to the red dot
Damage - 20 per laser
Ammo - 100 Total(Same Type as Glueon gun)
Clip Size - N/A
Primary Attack - Laser Shot
Secondary Attack - Charged Shot*
This is the best overall weapon in the game. a fully overcharged shot can kill almost anything single or multi. It also requires no reloads and has a high rate of fire. The only Problems are it Uses Lots of ammo and if you hold overcharde to long it will discharge on you causing you damage
*Not sure of Damage of Charged shot
Tau Cannon
Glueon Gun Damage - 6/Sec*
Ammo - 100 Total(Same Type as Tau Cannon)
Clip Size - N/A
Primary Attack - Laser Beam
Secondary Attack - N/A
This is a very rare gun is requires no reloads and has a 0.0 Sec Cooldown. This can cause damage to you if your target is right next to you and uses its ammo quite fast
Hive Hand
Damage - Not Sure
Ammo - 8(Recharges)
Clip Size - 8
Primary Attack - Shot Hornet
Secondary Attack - Faster Shooting
This is the same gun the Alien Grunts get, The Hornets lock on to an enemy and can even go around corners. this is my least favourate weapon and i never use this cause it takes to long to rechrage its ammo and has low damage
Grenade
Damage - 100 per grenade
Ammo - 10 total
Clip Size - N/A
Primary Attack - Throw Grenade
Secondary Attack - N/A
This is a great weapon if used correctly you can bounce it off walls and around corners. 1 Grenade can kill some1 in multi*. If you pull the pin and hold it for too long it will blow up in your face.
*Might not kill amored opponent
Det Pack
Damage - 150 per Satchel
Ammo - 5 total
Clip Size - N/A
Primary Attack - Throw Satchel
Secondary Attack - Throw More Satchels
This is Another Great Weapon if used correctly. if you can lay it somewhere, hide and wait for someone to come then BOOM, there gone. After First one throwen another primary attack will detonate click secondary to throw more.Not a great single player weapon
Damage - 150 per Mine
Ammo - 5 total
Clip Size - N/A
Primary Attack - Place Mine*
Secondary Attack - N/A
This can replace the det pack in certain situation, if you are sniping in an area with 1 or 2 entrances place acouple of these at each and people can blow themselves up getting to you.Not very good In Single
*Place able only on Hard Objects(Walls,Crates.Etc.)
Trip Mine
Damage bite - 10
Damage pop - 5
Health - 2
Ammo - 15 total
Clip Size - N/A
Primary Attack - Throw Snark
Secondary Attack - N/A
These little creature you throw can be very dangerous in numbers but are useless with 1 or 2, they will attack anything it sees including you so watch out. I use this only when im higher up than where im throwing them.
Snark
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