 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
|
 |
|
|
Campaign Information |
|
|
|
|
|
|
Current campaign - Will be happening off and on when ever i can get the time to get people together... Ok well i'm not going to spoil much, but this campaign takes place after my last campaign (The Clan Wars) and starts off in Europe (i believe lol) |
|
|
 |
|
|
|
|
|
|
Background Info - The Clan Wars are over, and now the survivng vampires have banded together to try and survive the upcoming attacks from an unknown force. Every clan has at least 1 surviving member but every clan has lost thousands in the war. |
|
|
|
|
|
Basic info for this campaign |
|
New Experience Table |
|
|
|
|
|
1 point for playing |
|
|
All players will create a new character that is Generation 9 or under. (unless otherwise noted) |
|
|
|
 |
|
|
|
|
|
|
|
|
|
|
1 point for helping out the game |
|
|
|
|
The only Disciplines that will be available will be clan disciplines. |
|
|
|
|
|
 |
|
|
|
|
|
1 point for playing character correctly |
|
|
|
|
|
|
|
|
1 point for leadership (leadership will be determined by G.M. |
|
|
|
|
Everyone must have an aproved Sire (G.M. will aprove sire) |
|
|
|
 |
|
|
|
|
|
|
|
|
|
|
1 point for pre-known knowledge |
|
|
|
|
|
 |
|
|
|
There may be other G.M.'s other then myself. They will have to pass a test administered by me. (test has yet to be written so dont ask :D) |
|
|
|
|
1 point for clearing goals and objectives |
|
|
|
|
|
|
|
|
2 points for surviveing against harsh odds and terrible danger |
|
|
|
|
|
1 point for Heroism (decided by G.M.) |
|
|
|
1 point for learning curve (decided by G.M. |
|
|
Home |
|
|
|
|