Clue Games
Arianne: a male contestant is guided the
black Fort labyrinth by his team mates who have a map. At the end of the maze he enters a
room where Arianne, the naked woman, sits holding a torch. Arianne is covered in small pictures,
and the contestant must try to find the clue word which is written somewhere on her body.
From 2000: the contestant now has a piece of
string to follow, but the maze is longer.
98 00 01 | |
The Bell: a spectacular new game for
'99. One person is strapped into the Fort bell which is hung at a right angle to the inside
Fort wall. The rest of the team pulls on a heavy rope, which swings the bell back and forth.
The clue is hanging so that the bell must be horizontal in order for the contestant to grab it.
The great thing about this is that the person in the bell has no control, so even if
they want to stop, they can't unless their "friends" let them!
99 00 | |
Bungee Bounce: the contestant stands at the
top of the Fort looking down into the centre. They then have to jump off their platform, and
grab the canister which contains the clue when they bounce back up again.
98 99 00 01 | |
Bungee Jump: the contestant has to do a
Bungee Jump off the side of the Fort. After they have jumped, and are hanging upside down,
they have to climb partway up the rope, and undo the canister which contains the clue word.
A lot of the time people refuse to do this one, and once the clue blew away after they'd made
the leap.
98 99 00 | |
Canoes: one contestant slides down the Fort
entrance in the canoe, and has to paddle round three posts which contain keys. He then must
paddle back and give the three keys to his team-mates, who then can open a box on the Fort
wall which contains the clue word. As usual, the clue word burns if they don't get there on time.
98 99 00 | |
The Catapult: in the centre of the Fort sits
the contestant, attached to bungee chords. Another member of the team stands with an axe,
whilst the rest off the team turn a wheel which takes the strain of the bungee. The person
with the axe then has to cut the rope in front of them, which catapults their team-mate up
into the air. They have to look out for the clue word which is written on a large blackboard
somewhere on the top of the Fort.
98 99 00 01 | |
Chain Pulley: the contestant moves along a
traverse using a chain pulley. In turn they reach three keys, which they must collect. Every
time they take a key, one of the chains holding them up collapses, so that by the end they are
hanging vertically. Once at the end of the traverse, they have to open a box with one of the keys,
and get the clue.
98 99 | |
Clockwork: the contestant is strapped into a
frame which is attached to a giant clockwork mechanism. When they squeeze the top of the frame,
it spins around, and traverses downwards. The contestant has to spin down to a key, pick it up
and throw it down to their team mates who open a safe which contains the clue word.
00 | |
Commando Ropes: strung high across the Fort are
two ropes, one higher than the other. The contender must walk across the bottom rope, whilst
holding onto the top one. At the other end they find a key, which they must then take back across
the commando ropes so that their team can open the box which holds the clue word.
98 99 00 | |
Fireman's Climb: in this game the contestant has
to traverse the overhead ladder to reach the key which is at the other end. As they get further
out, their weight pulls the ladder down which is quite fun to watch.
99 00 | |
Flooded Cellars: the contestant climbs down a
hole into a series of flooded cellars. They exit the first two chambers underwater, and then
climb a ladder and crawl along a low corridor, on the floor of which is a word written in sand.
This word is washed away by a torrent of water after a few seconds. The contestant climbs down
another ladder into another chamber, where underwater are a series of boxes. One box has the sand
word on it, and in here is the clue. They then have to swim out via an underwater corridor.
98 99 00 | |
The Ladder: in the centre of the Fort is a long,
thin ladder. The clue word is situated at the top, and so the contestant must climb up to reach
it. It helps if the rest of the team hold the bottom of the ladder, which is hanging in mid-air,
so as to keep it taught and easier to traverse.
98 99 00 | |
Lobster Pot: two contestants zip-line down from the
top of the Fort into the sea. One then swims to the Pontoon, whilst the other has to swim over to
a buoy, where he dives down deep to reach the lobster pot. Once he has it, he swims over to the
Pontoon where the second contestant opens the lobster pot, takes out a key and opens a box which
contains the clue word. Once they have it they shout it out to their team and Melinda using a
mega-phone.
98 99 00 01 | |
The Pontoon: standing on the Pontoon the
contestant has to pull up a very long and heavily weighted net, so as to gain the clue word
which is at the end of it. Once they have it they use the mega-phone to shout it to their
team-mates and Melinda.
98 99 00 | |
The Searching Head: the contestant moves along
through a series of small chambers, with only their head exposed. In each chamber is a word
which they have to shout out to their team, who cross it off a list of similar words. The one
left is the clue word. French Twist: each chamber is full of nasty things, in order: Frogs,
Stick-Insects, Rats, Cochroaches, and Flies. (In series one the Rats were a black chamber where
the word lit up, and after this chamber Jaba the Pirate screamed in the contestant's face!).
From 2000: there are also Maggots in with the Rats!
98 99 00 01 | |
Snake Pit: a contestant is lowered into the
snake pit, via a ladder. The clue word is split in two, each half being written on a snake.
The contestant much find the two halves to make a whole, and to do so they have to pick up all
the snakes! There are literaly hundreds of them, however the clue is always written on the big
ones, one half usually being in a barrel and the other half in one of the small cupboards at the
side of the pit.
98 99 00 01 | |
The Spiders and Scorpions: in a low room are
lots of spiders attached to netting. There is also a box in the room, full of live scorpions.
Attached to two spiders and two scorpions are small pieces of paper, however only one of them
has the clue word written on it. The contestant has to pick all the creatures up to find the word.
The box is always shut, and they don't usually even realise there are scorpions in there until
they are really scared!
98 99 00 01 | |
Tiger Buggy: the contestant is sat in a buggy
which they have to pedal round the Treasure Room. On the floor are two keys, which they need to
collect to open a small box inside the buggy which contains the clue word.
From 2000: the contestant now has to collect just
one cannister which contains the code to a safe, which the rest of the team opens to gain the clue.
98 00 01 | |
Tightrope: a simple game, the contestant has to
walk from one end of the Tightrope to the other where the clue hangs in a canister.
98 99 00 | |
Upside-down Bicycle: cycling along on the
upside-down bicycle, the contestant comes to three rolled up flags. When unrolled each displays
a letter, which the rest of the team must key into a combination lock to open a safe and gain the
clue.
98 99 00 | |
Wall Climb: on the outside wall of the Fort are a
series of climbing grips, which lead up the side of the Fort. The contestant must climb the wall,
to reach the clue word at the top.
98 99 00 | |
Wire Walk: the contestant has to climb up a pair of
wires using an odd contraption attached to his hands and feet.The clue word is at the top of the
wires, but it's a tricky one which is extremely tiring.
98 99 |
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