Clue Games

Arianne Arianne: a male contestant is guided the black Fort labyrinth by his team mates who have a map. At the end of the maze he enters a room where Arianne, the naked woman, sits holding a torch. Arianne is covered in small pictures, and the contestant must try to find the clue word which is written somewhere on her body. From 2000: the contestant now has a piece of string to follow, but the maze is longer.

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The Bell The Bell: a spectacular new game for '99. One person is strapped into the Fort bell which is hung at a right angle to the inside Fort wall. The rest of the team pulls on a heavy rope, which swings the bell back and forth. The clue is hanging so that the bell must be horizontal in order for the contestant to grab it. The great thing about this is that the person in the bell has no control, so even if they want to stop, they can't unless their "friends" let them!

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Bungee Bounce Bungee Bounce: the contestant stands at the top of the Fort looking down into the centre. They then have to jump off their platform, and grab the canister which contains the clue when they bounce back up again.

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Bungee Jump Bungee Jump: the contestant has to do a Bungee Jump off the side of the Fort. After they have jumped, and are hanging upside down, they have to climb partway up the rope, and undo the canister which contains the clue word. A lot of the time people refuse to do this one, and once the clue blew away after they'd made the leap.

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Canoes Canoes: one contestant slides down the Fort entrance in the canoe, and has to paddle round three posts which contain keys. He then must paddle back and give the three keys to his team-mates, who then can open a box on the Fort wall which contains the clue word. As usual, the clue word burns if they don't get there on time.

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The Catapult The Catapult: in the centre of the Fort sits the contestant, attached to bungee chords. Another member of the team stands with an axe, whilst the rest off the team turn a wheel which takes the strain of the bungee. The person with the axe then has to cut the rope in front of them, which catapults their team-mate up into the air. They have to look out for the clue word which is written on a large blackboard somewhere on the top of the Fort.

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Chain Pulley Chain Pulley: the contestant moves along a traverse using a chain pulley. In turn they reach three keys, which they must collect. Every time they take a key, one of the chains holding them up collapses, so that by the end they are hanging vertically. Once at the end of the traverse, they have to open a box with one of the keys, and get the clue.

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Clockwork Clockwork: the contestant is strapped into a frame which is attached to a giant clockwork mechanism. When they squeeze the top of the frame, it spins around, and traverses downwards. The contestant has to spin down to a key, pick it up and throw it down to their team mates who open a safe which contains the clue word.

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Commando Ropes Commando Ropes: strung high across the Fort are two ropes, one higher than the other. The contender must walk across the bottom rope, whilst holding onto the top one. At the other end they find a key, which they must then take back across the commando ropes so that their team can open the box which holds the clue word.

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Fireman's Climb Fireman's Climb: in this game the contestant has to traverse the overhead ladder to reach the key which is at the other end. As they get further out, their weight pulls the ladder down which is quite fun to watch.

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Flooded Cellars Flooded Cellars: the contestant climbs down a hole into a series of flooded cellars. They exit the first two chambers underwater, and then climb a ladder and crawl along a low corridor, on the floor of which is a word written in sand. This word is washed away by a torrent of water after a few seconds. The contestant climbs down another ladder into another chamber, where underwater are a series of boxes. One box has the sand word on it, and in here is the clue. They then have to swim out via an underwater corridor.

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The Ladder The Ladder: in the centre of the Fort is a long, thin ladder. The clue word is situated at the top, and so the contestant must climb up to reach it. It helps if the rest of the team hold the bottom of the ladder, which is hanging in mid-air, so as to keep it taught and easier to traverse.

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Lobster Pot Lobster Pot: two contestants zip-line down from the top of the Fort into the sea. One then swims to the Pontoon, whilst the other has to swim over to a buoy, where he dives down deep to reach the lobster pot. Once he has it, he swims over to the Pontoon where the second contestant opens the lobster pot, takes out a key and opens a box which contains the clue word. Once they have it they shout it out to their team and Melinda using a mega-phone.

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The Pontoon The Pontoon: standing on the Pontoon the contestant has to pull up a very long and heavily weighted net, so as to gain the clue word which is at the end of it. Once they have it they use the mega-phone to shout it to their team-mates and Melinda.

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The Searching Head The Searching Head: the contestant moves along through a series of small chambers, with only their head exposed. In each chamber is a word which they have to shout out to their team, who cross it off a list of similar words. The one left is the clue word. French Twist: each chamber is full of nasty things, in order: Frogs, Stick-Insects, Rats, Cochroaches, and Flies. (In series one the Rats were a black chamber where the word lit up, and after this chamber Jaba the Pirate screamed in the contestant's face!). From 2000: there are also Maggots in with the Rats!

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Snake Pit Snake Pit: a contestant is lowered into the snake pit, via a ladder. The clue word is split in two, each half being written on a snake. The contestant much find the two halves to make a whole, and to do so they have to pick up all the snakes! There are literaly hundreds of them, however the clue is always written on the big ones, one half usually being in a barrel and the other half in one of the small cupboards at the side of the pit.

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The Spiders and Scorpions The Spiders and Scorpions: in a low room are lots of spiders attached to netting. There is also a box in the room, full of live scorpions. Attached to two spiders and two scorpions are small pieces of paper, however only one of them has the clue word written on it. The contestant has to pick all the creatures up to find the word. The box is always shut, and they don't usually even realise there are scorpions in there until they are really scared!

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Tiger Buggy Tiger Buggy: the contestant is sat in a buggy which they have to pedal round the Treasure Room. On the floor are two keys, which they need to collect to open a small box inside the buggy which contains the clue word. From 2000: the contestant now has to collect just one cannister which contains the code to a safe, which the rest of the team opens to gain the clue.

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Tightrope Tightrope: a simple game, the contestant has to walk from one end of the Tightrope to the other where the clue hangs in a canister.

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Upside-down Bicycle Upside-down Bicycle: cycling along on the upside-down bicycle, the contestant comes to three rolled up flags. When unrolled each displays a letter, which the rest of the team must key into a combination lock to open a safe and gain the clue.

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Wall Climb Wall Climb: on the outside wall of the Fort are a series of climbing grips, which lead up the side of the Fort. The contestant must climb the wall, to reach the clue word at the top.

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Wire Walk Wire Walk: the contestant has to climb up a pair of wires using an odd contraption attached to his hands and feet.The clue word is at the top of the wires, but it's a tricky one which is extremely tiring.

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