Below is an excellent example of what to write, although it by no means has to be as long, but, if you can manage it, it should be equally creative and original:
Switzerstan is a large island nation in the southern hemisphere with a warm,
semi-tropical climate. It has a variety of environments - a tall mountain range
divides the hotter northern half of the island into a rainforest/jungle to the
west and an arid desert to the east. This desert progresses to a wide open
grassland towards the southeast of the island, and west of the grassland is a
wider but lower mountain range of rolling hills. The southwest portion of the
island, between the two mountain ranges, features many temperate river valleys
and some of Switzerstan's largest population centers.
Great Landing is Switzerstan's largest city, its capital, and according to
legend the site where the nation's 14 founders first made landfall. Situated on
the mouth of Life River, it is a bustling port metropolis that oversees a
dizzying amount of commerce. The two-wheeler part of the race in and around the
city will be on the high-speed commercial lanes where the limit is 280kph and
the minimum allowed cruising speed is 150kph. It will be in traffic, but this
will not be normal traffic. The Swiss Marmaduke League has reached a deal with
the Truckers' Association: On the day of the race, many of the semis that will
be in the area at race time will be fitted with advertisement-covered ramps. The
expected profits will be considerable, and will be split between the Association
and the drivers whose ramps are featured in the most popular replay clips. This
means that drivers will fiercely compete to get into position for the
two-wheelers to make spectacular jumps off their ramps. Already, coalitions are
forming to work together to block lanes, set up double or triple jumps, or
perhaps go into even more advanced configurations.
The Mobius Strip is an intense, mindbending course built specifically for FMR,
but has also become a highly popular and lucrative recreational course for
amateur drivers during the off-season. Almost all drivers either absolutely love
it or absolutely hate it, and there are far more of the latter. The general
layout, loosely, is of two long, intersecting figure eights with a skewed
vertical loop at the center. The Mobius Strip is most famous for its huge
drive-through house of mirrors (which are made of durable and shock-absorbent
materials, capable of taking a 100kph impact from a 4-wheeler without even
denting, and up to 200kph without cracking). The mazelike setup of the mirrors
is modular and changed to a new configuration before every race. The Strip is
also famous for its rotating bridge, its "slalom course", and the hairpin turns
where the road slopes downward at the edges rather than up. At the central loop,
an automatic mechanism latches the car to the track so it doesn't fall if it
isn't going fast enough to make it all the way around. It also puts a resilient
bumper-car-like frame around the front and back, so drivers can thwart those
immediately behind them by stopping on the loop, using the energy from the
collision to go all the way around, and the then-slowed opponent has to peel out
onto a side track, turn around, and get up speed to try again.
The tumblebeetle desert is named for its entomological inhabitants that latch
together to form ball-like colonies that roll across the dry scrublands until
they encounter suitable vegetation or other food, which they promptly devour.
The 0-wheel segment of the race will start in these craggy scrublands of rock
and dried dirt. There is no set course here, only checkpoints, and the drivers
will have to navigate through or around the interlaced network of shallow
ravines and canyons, and even the rare steep cliff face or mesa. As the race
progresses into the central desert, the terrain will become smoother and sandier
until rolling dunes stretch across the horizon in every direction. Here the
checkpoints will be further apart, and it would be easy to get lost. The dunes
appear to form wind-blown lines, but these can imperceptibly curve over long
distances. Cars going over the sand will create an easily visible plume behind
them, but if the cars in front get lost it is quite likely that the entire pack
could be led astray.
Mount Higgs is an incredible place. Not because of the sight of a lone, colossal
mountain in the middle of the desert, but because it houses the central
depository of the First Bank of Switzerstan. It's an ultra-high security
facility, and the League had to make quite a few unfavorable deals with the Bank
before being allowed access. Switzerstan's currency is still called the atom,
but this is no longer meant only in the sense of elements like hydrogen or
helium. Instead it is used in the sense of the smallest possible unit, the
fundamental particles of mass or energy. The depository inside Mount Higgs
stores unbelievable amounts of these particles in a series of hyperdense quantum
condensates kept near a temperature of absolute zero. A portion of this material
was gained from taking in vast quantities of water from the ocean - despite
melting glaciers and icecaps, global sea level has remained relatively
constant almost solely because of this activity. With a noticeable amount of the
earth's mass stored in such a relatively small place, unusual gravitational
effects begin to occur. Several tunnels go through the mountain, and at these
close distances the percieved gravity can change by up to 8 m/s^2 (normal
surface gravity is 9.8 m/s^2). The gravity well also attracts air pollutants and
particulates from the surrounding areas, and has a similar weak effect on rain
clouds. This combination results is a greasy sludge frequently coating the roads
outside the facility. One of the most famous tunnels inside the mountain drops
almost straight down near the summit, goes all the way down beneath the
facility, and then uses the gravitational well to whip around, going almost
straight up before leveling out on the opposite side.