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| So! You want to be a Healer! | ||||||||||||
| How bad do you want it? Bad enough to give up your damage spell, Inflict Light Wounds? And to give up Bless and Magic Weapon? Well if you become a healer that is what you will have to do. But ohhhhhh what you will gain in return. But back to the beginning! First thing is you must be 15th level to join the Healers Guild. Then as I said, you will lose those spells, but you will gain more.... A Healer at 15th thru 17th levels will have Spells in Spell 1, Spell 2, Spell 3 and Spell 5 areas. Then at level 18 you will get your first level 4 spell, and again at 21st, and 24th. |
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| Spells Level 1 Cure Light Wounds Death Watch* Protection from Evil Level 2 Cure Moderate Wounds Endurance** Pacifism Protective Aura** Level 3 Cure Poison Lesser Restoration Make Peace Return to Sanctuary** Level 4 Death Struggle* Protective Barrier** Restoration Level 5 Resurrection |
Effects Cures light wounds Shows the health of all in room Protects one from evil Cures bigger wounds Refreshes and Revitalizes you Calms critters Puts a protective aura around you Cures poisons-Critter and trap Restores more health when healing Stronger Pacifism Returns you to the guild Heals all in room using your health Stronger Protective Aura (?) Restores body parts/Stronger healing Returns life to a dead body |
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| * denotes area spells ** denotes healer only spells meaning cast on the healer (?) denotes unsure of use |
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| Cleric Traveler Information Fighter Email Alchemy Links Mage Armor Magical Items Verbs Monk Feats Race/Stats Carving |
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