So! You want to be a Healer!
    How bad do you want it?  Bad enough to give up your damage spell,
Inflict Light Wounds?  And to give up Bless and Magic Weapon?   Well if you become a healer that is what you will have to do.

     But ohhhhhh what you will gain in return.  But back to the beginning!
First thing is you must be 15th level to join the Healers Guild.  Then as I said, you will lose those spells, but you will gain more....  A Healer at 15th thru 17th levels will have Spells in Spell 1, Spell 2, Spell 3 and Spell 5 areas.
Then at level 18 you will get your first level 4 spell, and again at 21st, and 24th.
Spells
Level 1
Cure Light Wounds
Death Watch*
Protection from Evil

Level 2
Cure Moderate Wounds
Endurance**
Pacifism
Protective Aura**

Level 3
Cure Poison
Lesser Restoration
Make Peace
Return to Sanctuary**

Level 4
Death Struggle*
Protective Barrier**
Restoration

Level 5
Resurrection
Effects

Cures light wounds
Shows the health of all in room
Protects one from evil


Cures bigger wounds
Refreshes and Revitalizes you
Calms critters
Puts a protective aura around you


Cures poisons-Critter and trap
Restores more health when healing
Stronger Pacifism
Returns you to the guild


Heals all in room using your health
Stronger Protective Aura (?)
Restores body parts/Stronger healing


Returns life to a dead body
* denotes area spells                            ** denotes healer only spells
                                                                   meaning cast on the healer
  (?) denotes unsure of use
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