Character Name: The Jolly Green Giant (Tack)

Owner Name: Special Administrative Character

E-Mail: N/A

AIM Name: N/A

Character Race: Namek

Character Description:
Eye Color: Black
Hair Color/Style: Bald, with two green antennae
Age: 47
Height: 7'6"
Weight: 323lbs
Aura Color: Bright Green
General Looks and Clothing: If you haven't already, look up a few lines and you'll see that Tack's massive! Tack is 7'6" and 300 pounds of big green muscle! He wears a dark vest with a slightly purplish hue, and alien fur around the collar. On the bottom he donnes huge white gi pants and 'peasant' shoes like Piccollo.
Personality: His personality is as big as he is. Often his ego competes with Captain Generica's for who is the true leader of their Super Hero team.

Character Background/History:
Unknown thus far.

Techniques:

Class I Abilities:

Ki Ball
Ki Beam
Rapid Fire
Mouth Beam
Stretchable Limbs
Limb Regeneration

Class II Abilities:

Massive Size Advantage - Tack's large size and dense muscles give him a level of strength beyond that of a normal fighter

Scales - Tack's skin is made up of reptile-like scales that double as armor. It gives him a level of toughness and hardness against many small to mid-sized attacks.

Venomous Fangs - A mutant Namek, Tack has venom sacs in his mouth similar to a snake. If he bites you, he will secrete venom into the wound. You will succumb to symptoms similar to rattlesnake venom.

Acid - Tack can spit the venom up to twenty feet.

Big Time - His seven-foot-six form doubles in height to fifteen feet, and his muscles bulge accordingly. In a splash of green fluid, two more massive arms burst out from beneath his original two.

Class III Ability:

Lucky Strike - He charges forward and 5 after-images appear behind him. He then shuffles left, with speed that slows time and distorts space. Five more images appear where he shuffles. Then he runs backwards, leaving five more in his place. Then all of the after-image clones yells "LUCKY STRIKE!!" in thundering unison, and all sixteen Nameks swarm the opponent. They strike vital areas, hoping that at least one disabling blow would hit, giving Tack the lucky push to score a victory. 1

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