Final Fantasy Four
Walkthrough
Magic : White
Weapons
Spell Name MP Element Description
Armor 9 None Raises physical defence
Bersk 18 None Gives target "Berserk" status
Blink 8 None Increases targets evade %
Charm 10 None Makes target fight for the other side
Cure1 3 None Small healing spell for single/all targets
Cure2 9 None Same as Cure1, but more powerful
Cure3 18 None Same as Cure2, but more powerful
Cure4 40 None Same as Cure3, but more powerful
Esuna 20 None Cures all status ailments
Exit 10 None Transports party out of dungeons/buildings
Float 8 None Makes target immune to Earth elemental attacks
Haste 14 None Speeds up target
Hold 5 None Temporarily paralyzes target
Holy 46 Holy Heavy Holy damage on single/all enemies
Life1 8 None Brings party member back from KO with small HP
Life2 52 None Same as Life1, but brings back with full HP
Mute 6 None Stops target using magic
Scan 1 None Shows HP, MP and weakness of target
Shell 10 None Raises magic defence
Sight 2 None Zooms on World Map
Slow 14 None Slows down the target
Wall 30 None Creates a barrier which reflects magic
Armour
F.A.Q
Secrets
Items
Magic
Characters
Status Ailments
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