These rules allow player's to construct specialized engines which vary in their performance capabilities (namely different movement type ratios).
Rating: The Engine's rating is considered the average of its drive and overdrive ratings. (if using sprinting rules the rating is the average of drive, overdrive, and over-overdrive).
Weight: The Engine's weight is as per a standard engine of its rating (see above).
Drive Rating: This rating determines the mech's walk mp. This is as per normally deriving a mechs walk mp from engine rating and tonnage (rating/tonnage).
Overdrive Rating: This rating times 1.5 is used to determine the Mech's running mp (rating/tonnage). A mech's overdrive rating can not be greater than Drive Rating x2 or less than Drive Rating x(2/3).
Notes: A mech can mount heatsinks in its engine sheilding as per its Rating, the average. At the GM's discression (if they believe this rule needs more balancing) may institute the "shakey sheilding" rule.
Shakey Sheilding Optional rules: This reflects these "optimized engines" not being made to deal with the extreme fluctuations in heat. The result is that for each 1 mp above normal a mech's walk mp is it generates 1 extra heat when walking. Similarly for each 1 mp the mech's run is above normal run mp it generates 1 extra heat when running. Note this rules is only intended to be used by player's and GMs that feel these engines need further balancing. |