Acid Cannon
Field Manual: Homebrew
Introduction
Known to pilots as "slimers" or "goo guns" the Acid Cannon is the direct intermediary between an anti-armor and anti-infantry weapon. Generally the Acid Cannon is more effective versus Mechs and vehicles than a common machine gun, though less effective at killing infantry.
By: Alex Warner
Lore
The Acid Cannon which remains fairly obscure weapon, was first mounted on a 'mech in 3027 that was outfitted for arena combat on Solaris 7. The 'mech, a modified highlander, did extremely poorly though eventually won the day with an extremely well placed shot from its acid cannon. The weapon quickly became popular with fans despite its relatively poor battlefield performance. Since its early origins these cannons have been modified into their current incarnations that prove to be much more of a psycological weapon than a true battle winner.

The acid cannon utilizes the mixing of chemicals in the specialized chamber directly before firing. The liquid acid has a relatively short range though can be extremely effective versus a number of common battlefield units, especially infantry. Due to the seperate chemical storage chambers damage has yet to be reported from fire striking an Acid Cannon's ammo bin.
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Acid Cannon
Weight: 0.5
Criticals: 2
Heat: 0
Damage: 4
Min: -
Short: 1
Medium: 2
Long: 3
Ammo: 25 shots per ton

Notes:
Acid Cannons deal 1D6 damage to unarmored infantry (double in clear terrain). This is half as effective as a normal mechine gun.
If playing with morale rules, infantry struck by an Acid Cannon must make a morale roll.
Acid Cannons do not have their effectiveness impaired by any specialized types of armor or structure (even hardened or composite). Unfortunately they prove somewhat less effective versus cheaper materials, namely they don't deal more damage versus composite structure.
When an Acid Cannon causes damage and you are entitled to roll for criticals make the check with a +1.
Acid Cannon ammunition can not explode.
Acid Cannons require no power amplifiers when mounted in units that require them for energy weapons.
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