Agnes   Tipsy   Core Rules Campaign   LG   Female Player Genie
Character Sheet

3/3/05
Character Name Player Name Campaign Alignment Gender
Clr7/Mnk1   Kitsune   5'3"   155 lbs   17   M
Levels Race Height Weight Age Size
Abil   base   mod   current   mod
Str 16 +3    
Dex 16 +3    
Con 16 +3    
Int 18 +4    
Wis 20 +5    
Cha 17 +3    
    Total   Current/Wounds   Subdual Damage   DR
HP 62     5/magic
AC   19 = 10 + 0 + 3 + 1 + 0 + 0 + 5 +  
    Total   Base   Armor   Dex   Natural   Misc   Conds
(Armor)
  Conds
(Other)
  Temp
    Total   Dex   Misc
Initiative   3 = +3 + 0     Speed   30 ft, fly 60 ft
Base Attack    +5  Grapple    +24 
Picture
Saving Throw Total   Base   Ability   Magic   Temp     Conditional Mods   
Fortitude 10 = 7 + +3 + 0 +  
Reflex 7 = 4 + +3 + 0 +  
Willpower 13 = 8 + +5 + 0 +  
Attack Bonus Total   Base   Str   Size   Misc   Temp     Conditional Mods   
Melee +8 = +5 + +3 + 0 +   +  
Ranged +8 = +5 + +3 + 0 +   +  
Attack Bonus Total   Base   Dex   Size   Misc   Temp
SKILLS Max Ranks Class  11
Max Ranks Cross  5.5
Skill Name Abil Total
Bonus
Abil
Mod
Ranks Misc/
Armor
 Appraise     Int     4     4              
 Autohypnosis     Wis     N/A     5              
 Balance     Dex     5     3     2       -0
 Bluff     Cha     5     3     2        
 Climb     Str     5     3     2       -0
 Concentration     Con     6     3     3        
 Control Shape     Wis     5     5              
 Craft (Other)     Int     4     4              
 Decipher Script     Int     N/A     4              
 Diplomacy     Cha     6     3     3        
 Disable Device     Int     N/A     4              
 Disguise     Cha     3     3              
 Escape Artist     Dex     5     3     2       -0
 Forgery     Int     4     4              
 Gather Information     Cha     3     3              
 Handle Animal     Cha     N/A     3              
 Heal     Wis     8     5     3        
 Hide     Dex     5     3     2       -0
 Intimidate     Cha     3     3              
 Jump     Str     5     3     2       -0
 Knowledge (Arcana)     Int     7     4     3        
 Knowledge (History)     Int     7     4     3        
 Knowledge (Nature)     Int     7     4     3        
 Knowledge (Other)     Int     7     4     3        
 Knowledge (Planes)     Int     8     4     4        
 Knowledge (Religion)     Int     8     4     4        
 Listen     Wis     7     5     2        
 Move Silently     Dex     5     3     2       -0
 Open Lock     Dex     N/A     3              
 Perform     Cha     3     3              
 Profession (Cook)     Wis     9     5     4        
 Profession (Other)     Wis     6     5     1        
 Psicraft     Int     N/A     4              
 Ride     Dex     3     3              
 Search     Int     4     4              
 Sense Motive     Wis     7     5     2        
 Sleight of Hand     Dex     N/A     3             -0
 Speak Language     None     N/A     0              
 Spellcraft     Int     5     4     1        
 Spot     Wis     6     5     1        
 Survival     Wis     5     5              
 Swim     Str     3     3             -0
 Tumble     Dex     N/A     3             -0
 Use Magic Device     Cha     N/A     3              
 Use Psionic Device     Cha     N/A     3              
 Use Rope     Dex     3     3              
Weapon Total
Attack Bonus
Damage Critical
Bite +8 1d3 + 3 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 M S +0; magic

Weapon Total
Attack Bonus
Damage Critical
Claws +8/+8 1d4 + 3 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 M S +0; magic

Weapon Total
Attack Bonus
Damage Critical
Quarterstaff +8 1d6 + 3 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 4 M B +0; B

AMMUNITION
  
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EQUIPMENT
Item Eq? Qty Wt Cost Item Eq? Qty Wt Cost
Coins N 1 1 0          
Soft fur N 1 0 0          
Cleric's vestments Y 1 1 5          
Quarterstaff Y 1 4 0          
Velvet Choker Y 1 0.1 210          
Floating Leather Armor N 1 15 10          
Speedy Dress Y 1 0 0          
Scroll of Grease (arc) Y 1 0 25          
                   
                   
Equipped Weight: 5.1 lbs Total Weight: 21.1 lbs Total Value: 250 gp

CARRYING CAPACITY
Light 77 Medium 154 Heavy 231
Lift Over Head 231 Lift Off Ground 462 Push or Drag 1155
COINS
pp:
0


gp:
50


sp:
0


cp:
0


VALUABLES
 


EXPERIENCE POINTS
Current: 66000

Next Level: 78000
DESCRIPTION
Eye Color: Green, Hair Color: Brown
Deity: Omnium, God of Energy
Back story:  



NOTES
SA: daylight, Smite Evil
SQ: darkvision 60 ft, immunity to disease, resistance to acid, cold and electricity 10, DR 5/magic, +4 saves vs poison
 




FEATS/SPECIAL ABILITIES
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Improved Unarmed Strike
Shield Proficiency
Simple Weapon Proficiency
Darkvision *
Domains (Clr)
Resistance To Energy *
Spell Resistance *
Spontaneous Casting (Clr)
Turn or Rebuke Undead (Clr)
Unarmed Strike (Mnk)
Flurry of Blows (Mnk)
Domain Healing (Clr)
Fast Movement (Mnk)
Smite Evil (Pal)
Monk AC Bonus (Mnk)
Aura (Clr)
Bonus Languages (Clr)
Open Minded
FEAT NOTES
Smite Evil uses left today: 1.
 
LANGUAGES
Kitsune, Common


SPELLS
Spell Notes: Bless - Allies gain +1 on attack rolls and saves against fear.
Calm Emotions - Calms creatures, negating emotion effects.
Create Water - Creates 2 gallons/level of pure water.
Cure Light Wounds - Cures 1d8 damage +1/level (max +5)
Cure Moderate Wounds - Cures 2d8 damage +1/level (max +10)
Cure Serious Wounds - Cures 3d8 damage +1/level (max +15)
Detect Magic - Detects spells and magic items within 60 ft.
Divine Favor - you gain +1 per three levels on attack and damage rolls.
Doom - One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Endure Elements - Exist comfortably in hot or cold environments.
Gentle Repose - Preserves one corpse.
Inflict Minor Wounds - Touch attack, 1 point of damage.
Light - Object shines like a torch.
Light of Lunia - Touch attack, 1d6 points of damage (two charges, one a round)
Prayer - Allies +1 bonus on most rolls, enemies -1 penalty.
Protection from Energy - Absorb 12 points/level of damage from one kind of energy.
Protection from Evil - +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic - Read scrolls and spellbooks.
Sanctuary - Opponents can't attack you, and you can't attack.
Searing Light - Ray deals 1d8/two levels damage, more against undead.
Shield of Faith - Aura grants +2 or higher deflection bonus.
Summon Elysian Thrush - Summons an Elysian Thrush which speeds natural healing.
Summon Monster II: Calls extraplanar creature to fight for you.
    0 1 2 3 4 5 6 7 8 9
Racial abilities
Spells per day                     
Spell Save DC  13 14 15 16 17 18 19 20 21 22
1: Bless ooooo (1) Protection from Evil ooooo (3)     
    0 1 2 3 4 5 6 7 8 9
Cleric
Spells per day  6 7 5 4 3 0 0 0 0 0
Spell Save DC  15 16 17 18 19 20 21 22 23 24
0: Create Water ooooo  Detect Magic ooooo  Inflict Minor Wounds ooooo 
0: Light ooooo  Read Magic ooooo  Resistance ooooo 
1: Cure Light Wounds ooooo  Cure Light Wounds ooooo  Cure Light Wounds ooooo 
1: Divine Favor ooooo  Doom ooooo  Endure Elements ooooo 
1: Light of Lunia ooooo (1) Sanctuary ooooo  Shield of Faith ooooo 
2: Calm Emotions ooooo  Cure Moderate Wounds ooooo  Cure Moderate Wounds ooooo 
2: Cure Moderate Wounds ooooo  Gentle Repose ooooo  Summon Elysian Thrush ooooo 
2: Summon Monster II ooooo (1)          
3: Cure Serious Wounds ooooo  Cure Serious Wounds ooooo  Cure Serious Wounds ooooo 
3: Prayer ooooo  Protection from Energy ooooo (1) Searing Light ooooo (1)
4: Cure Critical Wounds ooooo  Cure Critical Wounds ooooo  Cure Critical Wounds ooooo 
4: Divine Power ooooo  Inflict Critical Wounds ooooo      
 
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