; Localized	10/07/1998 11:10 AM (GMT)	7:4.1.211 	spitfi_1.dp

[BOXES]
box.0=%box_name.0%,-1.39,-0.79,2.85,1.39,0.8,8.14
box.1=%box_name.1%,-2.15,-0.98,-9.91,2.3,0.96,2.8
box.2=%box_name.2%,2.32,-1.01,-4.78,10.5,0.5,1.35
box.3=%box_name.3%,-10.4,-1.07,-4.98,-2.13,0.6,1.05
box.4=%box_name.4%,-0.15,0.89,-7.37,0.15,3.6,-1.61
box.5=%box_name.5%,-0.15,3.64,-7.59,0.1,4.29,-4.77

[SYSTEMS]
system.0=%system_name.0%,250,0
system.1=%system_name.1%,500,18
system.2=%system_name.2%,250,23
system.3=%system_name.3%,250,28
system.4=%system_name.4%,250,29
system.5=%system_name.5%,250,30
system.6=%system_name.6%,250,36
system.7=%system_name.7%,250,37
system.8=%system_name.8%,250,38
system.9=%system_name.9%,250,41
system.10=%system_name.10%,250,39
system.11=%system_name.11%,250,40

[BOXMAPS.0]
; Box = nez
boxmap.0=50,0
boxmap.1=50,18

[BOXMAPS.1]
; Box = fuselage
boxmap.0=60,18
boxmap.1=40,23

[BOXMAPS.2]
; Box = aile bbord
boxmap.0=30,23
boxmap.1=10,-2
boxmap.2=10,-3
boxmap.3=15,25
boxmap.4=5,26
boxmap.5=10,27
boxmap.6=10,28
boxmap.7=5,29

[BOXMAPS.3]
; Box = aile tribord
boxmap.0=30,30
boxmap.1=10,-5
boxmap.2=10,-6
boxmap.3=15,32
boxmap.4=5,33
boxmap.5=10,34
boxmap.6=10,35
boxmap.7=5,36

[BOXMAPS.4]
; Box = queue (avant)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.5]
; Box = queue (arrire)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=40,38
boxmap.3=30,41
boxmap.4=10,39
boxmap.5=10,40

[EFFECTS.0]
; System = Structure du nez
effect.0=90,LIBRARY,fx_engsmoke,
effect.1=100,LEAK,2,2

[EFFECTS.1]
; System = Structure du fuselage
effect.0=10,LIBRARY,fx_engfire_m,
effect.1=20,LIBRARY,fx_contrail_s,
effect.2=30,LIBRARY,fx_fireball_l,
effect.3=100,LIBRARY,fx_fatal_explosion_m,

[EFFECTS.2]
; System = Structure d'aile bbord
effect.0=100,BREAK,1,

[EFFECTS.3]
; System = Structure d'extrmit d'aile bbord
effect.0=100,BREAK,,1

[EFFECTS.4]
; System = Aileron bbord
effect.0=100,BREAK,3,

[EFFECTS.5]
; System = Structure d'aile tribord
Location = 0,0,0
effect.0=100,BREAK,2,

[EFFECTS.6]
; System = Aileron tribord
effect.0=100,BREAK,,2

[EFFECTS.7]
; System = Structure (avant) de la queue
effect.0=100,BREAK,3,

[EFFECTS.8]
; System = Structure (arrire) de la queue
effect.0=100,BREAK,3,

[EFFECTS.9]
; System = Gouvernail de direction
effect.0=100,BREAK,,

[EFFECTS.10]
; System = Gouvernail de profondeur bbord
effect.0=100,BREAK,,

[EFFECTS.11]
; System = Gouvernail de profondeur tribord
effect.0=100,BREAK,,

[GUNSTATIONS]
; 
gunstation.0=0,-2,1,0.05,1024,2,0.02,1024,0,40,1d1*100,-2.019,-0.455,0,-0.128056,0,0.3856,0,0,0,0,0
; 
gunstation.1=2,-1,4,0.1,1000,4,0.01,500,0,40,0,0,0,0,0,0,0,0,0,2,0,0

[guns.0]
gun.0=1024,-7.78,0.3,0.96,0,0,1,1024
gun.1=1024,-4.97,0.3,0.96,0,0,1,1024
gun.2=1024,8.9,0.31,0.95,0,0,1,1024
gun.3=1024,11.6,0.3,0.96,0,0,1,1024

[guns.1]
gun.0=150,0,0,0,0,0,1,150

[HARDPOINTS]
mount.0=-8.47,0.13,-0.08
mount.1=8.1,0.12,-0.09
mount.2=-0.93,0.12,-1.15
mount.3=0.89,0.12,-1.16

[PAYLOADS]
payload.0=%payload_name.0%

[PAYLOAD.0]
; Payload = Mortanium + Victorang
mount.0=victorang, 1, -1
mount.1=victorang, 1, 0
mount.2=gamma, 1, -1
mount.3=gamma, 1, 2

[STRINGS]
"box_name.0"=nez
"box_name.1"=fuselage
"box_name.2"=aile bbord
"box_name.3"=aile tribord
"box_name.4"=queue (avant)
"box_name.5"=queue (arrire)
"system_name.0"=Structure du nez
"system_name.1"=Structure du fuselage
"system_name.2"=Structure d'aile bbord
"system_name.3"=Structure d'extrmit d'aile bbord
"system_name.4"=Aileron bbord
"system_name.5"=Structure d'aile tribord
"system_name.6"=Aileron tribord
"system_name.7"=Structure (avant) de la queue
"system_name.8"=Structure (arrire) de la queue
"system_name.9"=Gouvernail de direction
"system_name.10"=Gouvernail de profondeur bbord
"system_name.11"=Gouvernail de profondeur tribord
"payload_name.0"=Mortanium + Victorang

; DPED Version 1.10
