RULES
(Floodlit- Soccer League Simulation)

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About the League |
1. One division with (8, 10, 12, 14 or 16) teams.
2. (22*number of teams) players in the database.
3. Free agent signing may be done at all times.
4. Title will be decided using the following order:
- Points
- Wins
- Goals scored
- Goals conceeded
- Random draw
5. The following structure will make a season
- pre-season
. Teams release/sign players
- league
. Teams play league rounds
- cup
. First 8 teams in the league will play the cup
6. Cup will be played after season is over, with the first 8 teams facing
each other in the following order:
1st Vs. 8th
2nd Vs. 7th
3rd Vs. 6th
4th Vs. 5th
Three cup rounds will be played in a 2 week period, after which pre-season
starts.
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About the Team |
1. Cutting players from the roster, and signing new ones can be done during the season. For managers to trade players, they will have to release the players and then sign them from free agency. 2. If a manager drops out, the team will be managed by the software until a new manager takes over the existing team. 3. Maximum of players in a squad will be 18. If any team has more than 18 players when round 1 is played, they will be cut randomly by the software. 4. When a player retires a new one will be created, with an age between 18-24, and skills as later explained (in rule 2, About the player). 5. There will be a (110-Average Team Fitness)% chance of injuries on every game played. The fitness loss will be as follows: - 80% of the injuries: 10 fitness points - 15% of the injuries: 20 fitness points - 5% of the injuries: 30 fitness points Players will recuperate 5 to 10 points per round if they don't play or train (this will be applied before the game). Injuries will be applied after the game, thus no substitution is required. 6. All players will return to 100 fitness during pre-season. 7. To manage the team the manager has to post orders. To do that he will have to use a template that he will send to the following address: file:///C:/WINDOWS/Profiles/us2/My%20Documents/Scotslge/[email protected] At the begining of every template you need to specify your team. After that you may specify any amount of instructions you see fit. Team Name: [write team name here ] #Team Lineup Instructions [ Form: position followed by the player number ] [ allowed positions: goalie(gk), defence right(dr) center(dc) and left(dl)] [ midfield right(mr) center(mc) and left(ml) ] [ attack right(ar) center(ac) and left(al) ] #Team Style of Play Instructions [ Form: style code ] [ (NM) Normal ( by default ) ] [ (DF) Defense: Tackle per player +10%, Shoot per player -10% ] [ (AT) Attack: Tackle per player -10%, Shoot per player +10% ] [ (MD) MidField Dominance: Pass per player +10% Tackle and Shoot per ] [ player -5% ] [ (OD) All out defense: Tackle per player +15%, Shoot per player -15% ] [ (OA) All out attack: Tackle per player -15%, Shoot per player +15% ] #Team Training Instructions [ Form: ability to train followed by the player number ] [ allowed abilities: keeping(kp), tackling(tk), passing(ps), ] [ shooting(sh) ] #Team Management Instructions [ Allowed actions are: Team name change (TN), Field name change (FN), ] [ Manager name change (MN), Manager email change (ME),] [ Auto tactics by computer (CP), Sign player (S), ] [ Renew players contract (R), Cut player (CT) ] [ Form: TN new name ] [ Form: FN new name ] [ Form: MN new name ] [ Form: ME new email ] [ Form: CP xxx (allowed xxx values: on / off or 1 / 0 ] [ Form: Sn xxx (n - contract length, xxx - player number) ] [ Form: Rn xxx (n - contract length, xxx - player number) ] [ Form: CT xxx (xxx - player number) ] Example template: Team Name: Atouguia Bulls gk35 dc33 dc42 dl22 dr46 mc256 mc56 mc26 ac62 ac1 ac9 AT kp89 tk78 sh87 ps100 ps110 8. Every manager will be required to provide a Team Name, a Stadium Name, his Name and a valid Email Address. Optionally he can provide a Team Logo which consists of a GIF file (80x80 pixels, 256 colors). 9. There are 10 positions where a player can play: - goalkeeper (GK), defense right (DR), center (DC)and left (DL), midfield right (MR), center (MC)and left (ML) and attack right (AR), center (AC)and left (AL). - A team can play with no more than 11 players and no less than 7 players. - Managers can position their players any way they want (exception: managers can only use one goalkeeper). - If a team has less than 7 or more than 11 players they will lose any game they play by 3-0. If both teams have less than 7 or more than 11 players then the score will be 0-0 but it will be considered a loss for both teams. 10. No manager may train more than X players per week, where X is the diference between the total number of players in the roster and 11 (if team has 16 players then the manager can only train up to 16-11 = 5 players per week). |
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About the Player |
1. Improvements will occur only by training.
Managers may train the following abilities:
- Kp
- Tk
- Ps
- Sh
If no training orders are submitted before any round is played, no training
will occur for that round.
Players will get tired by training, just like they do by playing.
Players that have a fitness level below 40 will not improve by training.
2. When a player is created, his skills (Kp, Tk, Ps, Sh) will range between
20-70 with one of them ranging between 50-90, while Speed will range between
60 and 90.
After creation, player abilities (Kp, Tk, Ps and Sh) may be improved by
training.
3. Player's age will range between 18 and 29. When they reach 30 players
will retire, if they're free agents, and be replaced by a younger player.
If a player is playing for a team, he will not renew his contract after the
age of 29.
4. The abilities players use during the game will be related to the
position they're playing in:
- goalkeepers use keeping and speed.
- defenders use tackle, passing, shooting and speed.
- midfielders use passing, shooting and speed.
- attackers use passing, shooting and speed.
5. Every player has a set of abilities, they are:
- Age, varies from 18 to 29 years old.
- Foot, The side of the field he feels comfortable in (B = center).
- Kp, Keeping - how well a goalie he is.
- Tk, Tackling - how easily he steals the ball.
- Ps, Passing - how good his passes are.
- Sh, Shooting - how easily he scores goals.
- Sp, Speed - how fast he is.
- Fi, Fitness - influences his other abilities.
- Training, is the ability being trained.
- Rating, is his performance rating.
- Wage, is his wage value.
- Length, is his contract length.
- Wants, is the value he wants to renew his contract.
6. A player will lose fitness, according to his age, for every game he plays:
- below 24 years, players lose 1-2 fitness points per game.
- 24 to 26, players lose 3-4 fitness points per game.
- 27 to 29, players lose 5-6 fitness points per game.
7. Players will lose speed as they get older.
Players older than 21 will lose (21-Age) points of speed every season.
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About the Finance |
1. Every team will have a yearly financing of 20.00&
2. The players initial wage is
Wage = (Kp + Tk + Ps + Sh + Sp) / 500
3. When a team signs a new player they will pay the value
the player wants plus a signing bonus, as explained:
Signing Value = wants + [wants * (n / 10)]
where n is the number of years of contract
4. For a player to renew a contract, the team will have to meet his demands.
Player demands = wage * 1.4
5. If a player finishes a season as a free agent, his demands will drop.
Players new demand = wants * 0.8
6. Maximum contract length is 5 years.
7. Managers may increase their "Cash on Hand" (+ 0.10 &) by issueing a
press release (will be posted on the news page).
8. The yearly budget will increase as follows:
- League Champion: + 1.00 &
- Cup Winner : + 1.00 & |