Name : Shadoania
Type : Deepest Shadow
Points of Access :Various
% Explored : 5%
Principle Geography : Inland Continental
Major Season : Four Seasons; mild
Culture : Hunter/Gather
Religion : Ancestor Worship/Animism
Currency : Barter
Location & Entrance ways : Not yet
determined.
Climate :
Winter; Light snows freezing ponds for about 2 months. Temp. 20 - 40 degrees
Springs; cold and rainy. Temp. 35 - 50 degrees
Summers are warm and clear. Temp. 65 - 90 degrees.
Autumns
are cool and windy. Temp 50 - 70
degrees.
Environment :
All powers work normally.
Geography :
Sylvan woodlands, pastoral meadows, grasslands, low mountains, hills, and
shallow valleys texture the landscape.
Slow moving rivers fed by numerous streams and creeks.
Flora & Fauna :
Sylvan Forests composed of hardwood trees (Walnut, Oak, Elm, Hickory,
Birch, etc.) with an undergrowth of ferns, and flowering bushes that ripen to
berries in the fall. Mushrooms and
truffles that grow here are edible.
Within these forests are deer, bear, rabbits, wolves, foxes, boar hogs,
bobcats, owls, sparrows, woodpeckers, turkeys, bats, ants, spiders, beetles and
such.
Grasslands range outward in the lowland areas containing elk, bison, horses, cougars, hawks, mice, rabbits, and other animals common to these areas. The grasslands are composed of a natural wild wheat that rises from 2' to 4' in height. Easy enough to cultivate and mill by hand.
Pastoral
Meadows with low grasses and a profusion of flowers in spring and
summer. Hummingbirds, blue jays,
cardinals, countless varieties of butterflies, occasional field mice, and
snakes.
Majestics:
This
shadow contains one very ancient dragon.
She(?) is so old she pre-dates the Logrus. She spends all her time sleeping and her size is
geographic. Looking for all the world
like one of the countless low hills that travelers may encounter. Trees and bushes grow from her hide which is
mostly covered by a thin coating of rich topsoil. Steam rises like geysers from her mouth once per hour when she
exhales. A faint scent of brimstone
and sulphur is noted. This creature
weighs in the thousands of tons and is flatly un-killable by any normal
means. Even trying to provoke it would
require a colossal (and suicidal) effort.
In the sylvan forests and meadowlands a strong faerie presence exists. Pixies, sprites, will-o-wisps, animated trees, dryads, and shadow unicorns can be encountered. They are typically playful, and tend to enjoy their jokes though they are never malicious unless provoked. They have been known to be helpful to lost travelers and people suffering injury. Some of the wildlife also falls under the heading of faerie in this shadow. The larger and more garish looking butterflies are of the fair folk. So too are the queen bees that occasionally journey out into meadows with their escort of normal bees. A rare spider, or unusual hummingbird has also been found to be more then it seems. The fairies tend toward a magical nature. Lesser fairies utilizing power words, greater fairies employing a subdued form of sorcery, and the extremely rare noble fairies employing sorcery or conjuration and can sometimes take on more then one form.
Faeriesm
(What else can I call it?) seems to be more of a quality then a race in this
shadow. Encounters with unusual plants
and animals, although rare, can happen.
People new to this area should keep an open mind. Reconsider before harvesting the giant
talking mushroom.
Principle Civilizations :
Tribes of humans live in the grassland areas exhibiting a culture and
technological sophistication on par with the American Indians. They ride horses and hunt the larger game
animals using spears in groups.
Traditional nomadic hunter gatherers.
They are not xenophobic but tend to very cautious of strange
people. The consider the forests
haunted and, with the exception of shamans, they do not venture into them. They practice ancestor worship and their
funeral areas are considered sacred.
Outsiders venturing into these areas are dealt with harshly. They wear clothing comprised of leather
festooned with stone beads. The shamans
know power words and primitive conjuration.
The Sylvan forests are home to small bands of elves. They are vegetarians, and metal is poisonous to them. They employ bows for defensive purposes. Their magic is geared towards the stewardship of the forests that they manage. They grow specialty plants that they cultivate for clothing, shelter, and tools. Their’s is a live and let live philosophy. They don’t mind strangers in their forests but they tend to keep an eye on them. They practice a religion based on animism only with plants as the focus. Individual elves each have a totem spirit that they identify with based on trees. These people are very stealthy having refined the use of camouflage and concealment to a high art. Their priests employ power words and a primitive sorcery.
Centaurs seem to bridge a gap between elves and humans. They range far and wide, hunting with
bows. They are more at home in meadows
and lightly wooded areas then in the grasslands or sylvan forests. Solitary creatures that are rarely
encountered save from a distance. They
usually know several power words.
Imports & Exports :
Barter is the sole means of exchange for the inhabitants within this
shadow. No commerce with other shadows
is noted.
General Notes: This is a underpopulated
shadow. Travelers can range far through
all areas of this shadow and encounter people of whatever race maybe once in a
given week.
Encounters
with fairies being maybe once per month.
Wildlife densities are strong.