Standard Field and Safety Rules:                                                 Return to Home
The following rules are for the safety of the players. Those who are unable to follow these rules will be considered unsafe players and will not be welcome at future games and events.

1. Always wear eye protection in the form of googles, masks, shooting glasses, or safety glasses. Never remove your eye protection while on the battlefield. Regular prescription glasses are NOT acceptable as safety eyeware. Must meet ANSI Z87.1 standards and wraqp around face.

2. Do not fire in the dead zone (or designated "safe-zones") or through it. If you must testfire your replica, take it into the hot-zone and fire it there.

3. All replicas in dead zone or safe zones need to have their magazine out, safety on, and/or muzzle cap fixed. Sidearms should be holstered and on safe.

4. Do not point your replica at anyone unless you are involved in a game on the battlefield and intend to shoot them.

5. Do not fire at non-participants, including animals.

6. No illegal drug use will be permitted. No alchohol use before or during a game. No smoking during the game.

7. Do not fire at any person without proper eye protection.

8.
No real guns or bb/pellet guns allowed on or near the airsoft field. Real steel and Airsoft guns DO NOT MIX.

9. Carry replicas in boxes, bags, carrying cases or wrapped in clothes while transporting gear on or off the field. Do not remove your replica from its case/box/bag/clothes until you are in the dead-zone/safe-zone.

10. Remove all gear and trash from the field when you leave.

Standard FPS Limits:

Fully/Semi-Automatics - 400 fps (1.5j)
CQB/Indoor - All under 330 fps (1j)
Sniper Rifles (Bolt Action ONLY) - 475 fps (2.8j)
*Limits measured with .20 bb

Rules of Engagement:
As a new player, you'll want to know  how these simple game mechanics work so you'll understand what to do in different skirmish situations.

Hits & Outs:
- Anyone hit by a bb is hit and out.
- If you are "hit" during a game, 1) immediately yell "HIT!" as loud as you can, 2) Raise your hand and gun in the air and walk back to the dead zone, 3) Do not interact with other players  who are still in the game as you walk back to the dead zone.
- Richochet BBs do not count as hits.
- Hits to your replica do not counts as hits.
- When in doubt about a hit, call yourself out.

CQB & Indoor Play:
All players who take part in CQB should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that, they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, and hats/helmets to be worn for CQB to avoid welts or breaking the skin. "Safety Kill" (touching someone with your replica) rules are not used for CQB, however players may surrender if they wish at anytime to the opposing force to leave gameplay without any harm.

Sniper Safety:
Anyone acting as a sniper with an upgraded bolt action rifle over 400fps (1.5j) should carry a sidearm that can be used alternately when engaging targets that are closer then 60 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) safety kill them, b) wait until they move to a safe range, or c) relocate yourself to a safe range. Do not fire at targets closer then 60 feet.

If Local Police Enter The Field:
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the dead zone in plain sight, either with guns over their head or leaving their guns on the field. Upon reaching the dead zone each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide  safety by comfort to the officers by removing any equipment that appears threatening to them. Gameplay is not commenced until we explain the situation and are allowed to continue.

Used with permission from
Airsoftpacific.com
Hosted by www.Geocities.ws

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