Revised Firearms Creation Guide
Revised Firearms Creation Guide


  1. Select a Frame:
    1. Hold Out
    2. Light Pistol
    3. Heavy Pistol
    4. Machine Pistol
    5. Submachine Gun
    6. Shotgun
    7. Sport Rifle
    8. Sniper Rifle
    9. Assault Rifle
    10. Carbine
    11. Light Machine Gun
    12. Medium Machine Gun
    13. Heavy Machine Gun
    14. Grenade Launcher
  2. Select a Caliber:
    1. .22: A weak, light pistol round. Poor penetration and expansion. The standard in light pistol rounds.
    2. .38: A solid, reliable light pistol round. Adequate penetration and expansion.
    3. 9 x 19mm NATO: The most common light pistol caliber. Decent penetration and expansion. The standard in light pistol rounds. Also commonly used in Submachine Guns as well.
    4. .357: A powerful, easy to use, heavy pistol round. Above average penetration and expansion.
    5. .40 S&W: A high velocity, excellent heavy pistol round. Despite it's usefulness, not a popular cartridge.
    6. 10mm: The standard in the heavy pistol category. Excellent penetration and expansion.
    7. .44: A large, heavy, man-stopping round. Excellent wound profile.
    8. .45: The premier man-stopping round, proven over and over as an excellent heavy pistol round since 1911.
    9. .50 (12.7mm): In pistols, the .50 is the hand-cannon of large calibers. Massive trauma and wounding. In rifles, the .50 Browning cartridge is a sniper or anti-vehicle weapon.
    10. .30-06: Primarily a hunting round, used in sporting rifles for decades.
    11. .308: Similar to the 7.62mm NATO round, but in a longer casing. An older round, but still effective in both military and civilian use.
    12. 5.45 x 18mm: Standard rifle round of the Russian military, comparable to the 5.56mm NATO.
    13. 5.56 x 45mm NATO: The standard rifle round in the latter twentieth-century. Still a very popular caliber, with excellent range, penetration, and stopping power.
    14. 5.7 x 28mm (SS190): Developed in the late 1990s, and manufactured by FN, this is a good, high-velocity round.
    15. 7.62 x 51mm NATO/7.62x39mm Russian: A heavy, long-range rifle cartridge. Excellent for use in sniping and front-line weapons. Also doubles as a machine-gun round.
    16. 8.6x25mm DE8025: New round developed by Raygun. Similar in performance to the 9 x 19mm round.
    17. 10 x 28mm M250A1: A new round introduced for the M56A2, only used by Saeder-Krupp. Very high powered and has a selectable fuze setting for engagement of a wide variety of targets.
    18. 10 gauge: Large-bore shotgun round. Not widely used.
    19. 12 gauge: Standard shotgun round for hunting and security.
    20. 16 gauge: Small-bore shotgun round. Primarily a hunting round.
    21. 20mm Grenade: Standard mini-grenade, widely used in all sorts of under-barrel, as well as pistol versions.
    22. 40mm Grenade: Still used despite the introduction of the 20mm mini-grenade.




Firearm Frames

Hold Out [civ]:
Design Cost: 10
Weight: 0.5 kg
Conceal Rating: 8
Firing Modes: SS
Spaces: None
Light Pistol [civ]:
Design Cost: 25
Weight: 1 kg
Conceal Rating: 6
Firing Modes: SA
Spaces: Top, Under, Grip
Heavy Pistol [civ]:
Design Cost: 35
Weight: 1.5 kg
Conceal Rating: 5
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip
Machine Pistol [sec]:
Design Cost: 85
Weight: 3 kg
Conceal Rating: 5
Firing Modes: SA/BF
Spaces: Barrel, Top, Under, Grip
Submachine Gun [sec]:
Design Cost: 65
Weight: 3 kg
Conceal Rating: 4
Firing Modes: SA/BF
Spaces: Barrel, Top, Under, Grip, Stock
Shotgun [civ]:
Design Cost: 65
Weight: 4 kg
Conceal Rating: 2
Firing Modes: SA
Spaces: Barrel, Top
Sport Rifle [civ]:
Design Cost: 75
Weight: 3 kg
Conceal Rating: 2
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip, Stock
Sniper Rifle [sec]:
Design Cost: 400
Weight: 5 kg
Conceal Rating: NA
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip, Stock
Assault Rifle [mil]:
Design Cost: 80
Weight: 5 kg
Conceal Rating: 2
Firing Modes: SA/BF/FA
Spaces: Barrel, Top, Under, Grip, Stock
Carbine [sec]:
Design Cost: 75
Weight: 4
Conceal Rating: 3
Firing Modes: SA/BF/FA
Spaces: Top, Under, Grip, Stock
Light Machine Gun [mil]:
Design Cost: 85
Weight: 5
Conceal Rating: 3
Firing Modes: BF/FA
Spaces: Top, Under, Grip, Stock
Medium Machine Gun [mil]:
Design Cost: 100
Weight: 8
Conceal Rating: NA
Firing Modes: FA
Spaces: Top, Under, Grip, Stock
Heavy Machine Gun [mil]:
Design Cost: 150
Weight: 10
Conceal Rating: NA
Firing Modes: FA
Spaces: Top, Under, Grip, Stock
Grenade Launcher [mil]:
Design Cost: 500
Weight: 3 kg
Conceal Rating: 5
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip, Stock
Weapon Calibers

Caliber Hold Out Light Pistol Heavy Pistol Machine Pistol Submachine Gun Assault Rifle Carbine
.22 Ammo Cap: 4(c)
Damage: 4L
Design Cost: -10
Ammo Cap: 15(c)
Damage Code: 5L
Design Cost: -5
- - - - -
.38 - - Ammo Cap: 10(c)
Damage Code: 6L
Design Cost: 0
- - - -
8.6x25mm DE8025 - Ammo Cap: 10(c)
Damage Code: 6L
Design Cost: 0
- - - - -
9 x 19mm NATO Ammo Cap: 4(c)
Damage Code: 5L
Design Cost: 0
Ammo Cap: 12(c)
Damage Code: 6L
Design Cost: 0
- Ammo Cap: 35(c)
Damage Code: 6L
Design Cost: 0
Ammo Cap: 20(c)
Damage Code: 6M
Design Cost: 0
Ammo Cap: 15(c)
Damage Code: 6M
Design Cost: 15
-
.357 - - Ammo Cap: 10(c)
Damage Code: 8M
Design Cost: 1
- - - -
.40 Ammo Cap: 2(c)
Damage Code: 4M
Design Cost: 5
- Ammo Cap: 10(c)
Damage Code: 9M
Design Cost: 0
- - - -
10mm - - Ammo Cap: 10(c)
Damage Code: 9M
Design Cost: 0
- Ammo Cap: 15(c)
Damage Code: 8M
Design Cost: 5
- -
.44 Ammo Cap: 2(c)
Damage Code: 5M
Design Cost: 5
- Ammo Cap: 8(c)
Damage Code: 9M
Design Cost: 2
- - - -
.45 Ammo Cap: 2(c)
Damage Code: 5M
Design Cost: 5
- Ammo Cap: 8(c)
Damage Code: 9M
Design Cost: 2
- Ammo Cap: 10(c)
Damage Code: 8M
Design Cost: 5
- -
.50 (12.7mm) Ammo Cap: 1(b)
Damage Code: 6M
Design Cost: 7
- Ammo Cap: 6(c)
Damage Code: 10M
Design Cost: 5
- - - -
.308 - - - - - Ammo Cap: 20(c)
Damage Code: 8S
Design Cost: 10
-
5.45x18mm - - - - - Ammo Cap: 25(c)
Damage Code: 8M
Design Cost: 20
Ammo Cap: 25(c)
Damage Code: 8M
Design Cost: 15
5.56 x 45mm - - - - Ammo Cap: 20(c)
Damage Code: 7M
Design Cost: 10
Ammo Cap: 20(c)
Damage Code: 8M
Design Cost: 10
Ammo Cap: 20(c)
Damage Code: 8M
Design Cost: 5
5.7 x 28mm - Ammo Cap: 10(c)
Damage Code: 6L
Design Cost: 10
- - Ammo Cap: 15(c)
Damage Code: 6M
Design Cost: 15
- Ammo Cap: 20(c)
Damage Code: 12L
Design Cost: 20
7.62 x 51mm - - - - - Ammo Cap: 20(c)
Damage Code: 9M
Design Cost: 20
Ammo Cap: 20(c)
Damage Code: 7M
Design Cost: 15


Caliber Sport Rifle Sniper Rifle LMG Shotgun
9 x 19mm NATO - - Ammo Cap: 30(c)
Damage Code: 6S
Design Cost: 15
-
.50 (12.7mm) - Ammo Cap: 8(c)
Damage Code: 14D
Design Cost: 20
- -
.30-06 Springfield Ammo Cap: 5(m)
Damage Code: 7S
Design Cost: 0
Ammo Cap: 10(c)
Damage Code: 9S
Design Cost: 10
- -
.308 Ammo Cap: 8(m)
Damage Code: 8S
Design Cost: 10
- - -
5.45 x 18mm - - Ammo Cap: 20(c) or belt
Damage Code: 7S
Design Cost: 15
-
5.56 x 45mm Ammo Cap: 10(m)
Damage Code: 7S
Design Cost: -5
Ammo Cap: 10(m)
Damage Code: 9S
Design Cost: -10
Ammo Cap: 20(c) or belt
Damage Code: 7S
Design Cost: 20
-
7.62 x 51mm Ammo Cap: 5(m)
Damage Code: 8S
Design Cost: 5
Ammo Cap: 10(m)
Damage Code: 14S
Design Cost: 0
Ammo Cap: 20(c) or belt
Damage Code: 9S
Design Cost: 25
-
10 x 28mm M252* - Ammo Cap: 10(c)
Damage Code: 17S
Design Cost: 25
- -
10 gauge - - - Ammo Cap: 8(m)
Damage Code: 11S
Design Cost: 10
12 gauge - - - Ammo Cap: 8(m)
Damage Code: 10S
Design Cost: 0
16 guage - - - Ammo Cap: 8 (m)
Damage Code: 9S
Design Cost: -5


Caliber MMG HMG Grenade Launcher
5.56 x 45mm Ammo Cap: 20(c) or belt
Damage Code: 7S
Design Cost: 20
- -
7.62 x 51mm NATO/
7.62 x 39mm Russian
Ammo Cap: 40(c) or belt
Damage Code: 9S
Design Cost: 25
Ammo Cap: 40(c) or belt
Damage Code: 10S
Design Cost: 25
-
10 x 28mm M250A1** Ammo Cap: 20(c) or belt
Damage Code: 12S
Design Cost: 25
Ammo Cap: 20(c) or belt
Damage Code: 13S
Design Cost: 30
-
20mm - - Ammo Cap: 6(c) or breech.
Damage Code: As grenade. Design Cost: 15
40mm - - Ammo Cap: 1(b) or belt.
Damage Code: As grenade.
Design Cost: 20


*Increase range brackets by 150%.
**Increase range brackets by 125%.



Frame Design Features

Advanced Alloy Construction: Bleeding edge, beyond the SOTA design. Advanced alloys are molecularly bonded ceramics, metals and polymers. Zer0-gee manufactured alloys and the molecular bonding processs shave incredible amounts of weight and bulk, all the while retaining, and even surpassing alloys and steel in strength. This technology is in extremely limited production, consisting of field-test and research weapons only. It is an advanced military grade design.

Design Cost: 100 per level
Weight Factor: -10% per level
Conceal Factor: +1, +2, +2, +3, +4
Max. Rating: 5

Alloy Construction: The standard firearm of the twenty-first century is made of an alloy construction. Lighter than steel and just as durable, it is a popular manufacturing method.

Design Cost: 0
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Bipod: This is a standard bipod fitted on the forearm of the weapon. It is designed to allow Under-barrel systems to be still mounted. It offers 2 points of recoil reduction when deployed. [civ]

Design Cost: +10
Weight Factor: +2 kg
Conceal Factor: NA
Max Rating: NA

Ceramic Construction: Ceramic construction is the cutting edge of weapon materials design. High-impact strength ceramics, with high temperature tolerances and incredibly smooth surfaces reduce weight at an amazing rate. The sleeker lines also provide a higher concealability rating. [mil]

Design Cost: 20 per level
Weight Factor: -5% per level
Conceal Factor: +2
Max Rating: 5

Chopped Barrel: This is more or less a normal barrel cut in half, to reduce the ranges or increase the concealability of the weapon. Reduce each range bracket by half (round down) and reduce the Power of the weapon by 2.[civ]

Design Cost: -10
Weight Factor: -0.5 kg
Conceal Factor: +1
Max Rating: NA

Compact Design: This is incompatible with the Carbine Modification.

Design Cost: 5 per level
Weight Factor: 0
Conceal Factor: +1, +1, +2, +2, +3
Max Rating: 5

Easy Breakdown: This allows the weapon to be broken down easily. Common with sniper rifles, and other types as well. It takes the character 3 Complex Actions to assemble/dissasemble the weapon.

Design Cost: 40
Weight Factor: NA
Conceal Factor: NA
Max Rating: NA

Free Floating Barrel: This a rather effective modification, with the barrel "suspended" from any part of the rifle. The intention is to keep the accuracy of the barrel, whilst preventing warping of the barrel due to other parts of the rifle. This is completely attached to the reciever, and is heavier as well. This is mainly used in Sniper rifles, where the added accuracy counts more. The barrel adds a die to any Firearms/Rifles roll when used. [sec]

Design Cost: +500
Weight Factor: +1
Conceal Factor: 0
Max Rating: NA

Longer Barrel: This lenghtens the weapons barrel by 25%, allowing better ranges. Naturally, increase each range bracket by 25% and add 1 to the Power of the weapon as well. [sec]

Design Cost: +100
Weight Factor: + 0.5
Conceal Factor: -1
Max Rating: NA

Metahuman Design
Some guns are designed especially for the small hands of dwarf metatypes or the larger hands of troll metatypes. This makes the firearm more comfortable to use for the dwarf or troll, but more difficult for other metahumans. Members of any other metahuman race attempting to use a dwarf- or troll-modified gun suffer a +2 modifier when using the weapon. A dwarf attempting to use a troll-modified weapon suffers a +4 modifier, and vice versa. Weapons have their base ammo capacity increased by 20% for Troll Modified weapons and reduced by 15% for Dwarf-Modified weapons.
Design Cost: +25% of frame's Design Cost.
Weight Factor: Dwarf Modified -5% to total weight; Troll Modified +20% to final weight.
Conceal Factor: Dwarf Modified +1 if used by non-dwarves; Troll Modified -2 if used by non-Trolls
Max Rating: NA

Modularity: This modification allows different parts to be used on a single frame, much like the AUG-CSL. [mil]

Design Cost: +400
Weight Factor: NA
Conceal Factor: NA
Max Rating: NA

Modular Weapon System: Similiar to the TAG Rail Mount (see below). However, unlike the TAG system, which is one rail, the MWS is four rails that form a cross on the forearm of the weapon, allowing four systems to be mounted at one time (within reason). It can accept all standard TAG attachments.

Design Cost: +100
Weight Factor: 1.0
Conceal Factor: -2
Max Rating: NA

Multi-Launcher: This is the same system mounted on the SMC Combatmaster. It can fire modified Ballistas (+50% cost) and other systems (for more information, check out FAB-NGS, MGL-16 on the bottom of this page).

Design Cost: +100
Weight Factor: +2
Conceal Factor: -2
Max Rating: NA

Picatenny Rail: This is a special rail that is mounted on top of weapons to allow a wider variety of sighting systems to be attached.

Design Cost: +5
Weight Factor: +0.1
Conceal Factor: NA
Max Rating: NA
Space Used: Top

Polymer-resin Construction: Incorporating polymer-resins into design introduces great weight reductions depending on how much metal is replaced. Polymer-resin weapons do not have the sturdy nature of thier metal cousins, and as such are liable to malfunction or break when under high stress. [sec]

Design Cost: 10 per level
Weight Factor: -2% per level
Conceal Factor: +1
Max. Rating: NA

Removable Barrel: This modification allows the weapon to change barrels when they get too hot. It requires a Simple Action to change barrels. [mil]

Design Cost: 20
Weight Factor: NA
Conceal Factor: NA
Max Rating: NA

Scope Handle: Standard on the HK77UK, HK98UK, MSG57, MSG55, etc., this allows scopes to be mounted in the handle without loss in concealability (up to a maximum of -1 concealability may be used). It allows the user to swap out various levels of scopes. Another modification is a secondary mount on the handle to allow other sights to be used, with a slight increase in weight. This essentially adds another mount to the weapon.

Design Cost: +20 (+45 for the secondary mount)
Weight Factor: +.10 (+.20 for the secondary mount)
Conceal Factor: 0
Max Rating: NA

Silencer/Suppressor: An integral Silencer or Suppressor. This uses the "Barrel" space on a weapon. A Silcencer cannot be used in a burst-fire (BF) or fully-automatic (FA) weapon; a Suppressor is used in those weapons instead. [sec]

Design Cost: 50 (silencer), 75 (suppressor)
Weight Factor: 0.15 kg
Conceal Factor: -1
Max Rating: NA
Space Used: Barrel

Steel Construction: All-steel construction. This is the cheapest and one of the most easiest ways to manufacture a firearm, but is a heavier way.

Design Cost: -5
Weight Factor: +5%
Conceal Factor: 0
Max. Rating: NA

TAG (Travilla Arms Group) Rail Mount: This puts the infamous TAG rail mount in the forearm grip of the weapon. Note this takes up the Under slot. The Rail Mount allows users to install various systems (see below) on a quick change mount. It requires a Simple Action to install/remove the associated item. This was originally created by Paul J. Adam. [sec]

Design Cost: +50
Weight Factor: +0.5
Conceal Factor: 0
Max Rating: NA

Telescoping Stock:

Design Cost: 5
Weight Factor: -0.5 kg
Conceal Factor: +1 when retracted
Max Rating: NA
Space Used: Stock

Unavailable Mounting Space: An otherwise available space not available due to design or price considerations. This space is not available for any design, so if the weapon you design doesn't have a barrel space, you cannot get the Suppression design option.

Design Cost: -5 per space unavailable.
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Underbarrel Mounted Weapon: This integrates a secondary weapon into the main weapon. Available on Assault Rifle frames only. [mil]


Vertical Handgrip: This is quite simply a handle attached to the forward portion of a weapon, commonly found on Submachineguns and carbines, as well as rifles, examples being the AUG, Steyr TMP, mod kits for the M4, even as far as the M60E3, and Ultimax 100. When used, it gives a -1 to recoil due to the controllability offered when used in a more stable grip. [sec]

Design Cost: +20
Weight Factor: +.5
Connceal Factor: -1
Max Rating: NA

Weight Modification:

Design Cost: 2 per level
Weight Factor: -0.10 kg per level
Conceal Factor: NA
Max. Rating: 5

Ammunition Design Features

Capacity Increase/Decrease:

Design Cost: +5/5 rounds added (round up)
Weight Factor: 0, +1 kg if twice base capacity.
Conceal Factor: -1 (at 150% basec capacity), -2 (at 200% base capacity)
Max Rating: NA

Firing Method Modification

Blowback: System of operation in which the bolt is not locked to the barrel at the moment of firing, the cartridge being held in place solely by the inertia of the bolt. Breech pressure eventually overcomes this inertia and forces the bolt back.

Design Cost: 10
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Delayed Blowback: A blowback (qv) weapon in which the rearward movement of the bolt is mehcanically, delayed for a brief period to allow the chamber pressure to drop to a level at which it is safe to open the breech.

Design Cost: -5
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Electrical Operation ("Impulse"): Electrical discharge uses a short spark, fed from a capacitor embedded in the magazine, across two leads to ignite the cartridge. This requires teh Caseless Ammunition Design option. It also increases the cost of clips by 200%. This method achieves high rate of fire and the lack of moving parts causes near-silent operation. The weapon fires faster than HVAR (20 rounds on full-auto), but due to the incredible rate of fire, suffers only one-half the recoil of HVAR. This is an advanced military technology.

Design Cost: 450
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Fuze Selection System (FSS): Developed for the M56A2, the FSS allows the weapon, using specially designed ammunition, to change the nature of the round. This is used on the 10 x 28mm M250A1, M252, and the 5.56 x 33mm M232 rounds. Selecting each mode requires a Smartlink, as well as a manual selector switch for non-Smartlink users. The system uses a coded laser system, that "adjusts" the round for the preferred type. Special propellants are used to allow this.

Design Cost: +300
Weight Factor: +.2
Conceal Factor: NA
Max Rating: NA

Gas Operated: Weapon in which the cycle of operatin is peromred by gas pressure. The gas is part of the propellant gas, trapped from the barrel through a port or regulator, and directed either against a piston or against the bolt or bolt carrier. The gas pressure causes the bolt to be unlocked and driven rearward to commence the cycle for the next shot.

Design Cost: +5
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Recoil Operated: A weapon in which the cycle of operation is performed by power derived from the recoil movement of the barrel. The barrel and bolt recoil locked together long enough to allow the chamber pressure to drop. The barrel is then halted and the bolt unlocked and allowed to continue back to complete the cycle. When the bolt has returned and chambered the cartridge, barel and bolt then run forward into battery, locked together as they do so.

Design Cost: 0
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Rotating Barrel Mechanism: Designed for multi-barreled weapons, this drives the barrels around. The battery that comes with the system can spin as many combat turns as rounds it can used. Quite simply, in order to make it simple, the battery can fire up to 10,000 rounds. Each Combat Turn that the barrels are spun, the spinning takes up "50 rounds", regardless of it being fired or not. This is for every 5 seconds that the barrels are spun. There is no difference on how many barrels are spun. This is mainly mounted on Light to Heavy machine-guns. Activating the rotation requires a Simple Action, and requires a Full Combat turn (3 seconds) to completely spin. This may be turned into a Free Action through use of a Smartlink, but still requires a full Combat Turn to rotate. [sec]

Design Cost: 300
Weight Factor: 5
Conceal Factor: NA
Max Rating: NA

Rotating Breech: Used on the HK77UK series, the Rotating Breech is a re-use of an old Heckler & Koch project dubbed the LMG11. The system works in that the chamber is in line with the barrel. However, the feed system is different from the norm, using the FN P90 model. The clip is inserted, with the rounds perpendicular to the weapon itself. A small flap, built into the weapon, extracts the round from the clip, feeding it to the rotating drum. This is in line with the feed tube. When a round is inserted, it rotates upward, 90º to align itself with the barrel. The firing pin is located right behind it, effecting fire. Must be used with the Caseless, Electrical Impulse, and Recoil Operated modifications. Additionally, when figuring ammo capacity, double the base load, with twice base capacity only -1 instead of -2.

Design Cost:400
Weight Factor: +.2
Conceal Factor: NA
Max Rating: NA

Solenoid Trigger: Quite simply the trigger mechanism is removed (the sear), and a firing button is installed. This is used on vehicle mounted weapons, which uses the electrical impulse to fire the mounted weapon. This has also been used on target pistols since the 1970s as well. However, this may only be used with Caseless weapons that use the Electrical Firing Mechanism option. It also reduces weight since the trigger hardware is removed. The benefit to the trigger is there is no "jerk" of the trigger (the physical action of pulling the trigger, shooters know this one), there is a -1 modifier at long range, and an additional -2 modifier at Extreme range. Most commonly used on sniper rifles, but may be mounted on all types. [civ]

Design Cost: +150
Weight Factor: -0.10
Conceal Factor: NA
Max Rating: NA

Supermachine gun: This modification is used to make weapons the "supermachinegun" fire rate common to the Ares HVAR/HV-LMG and the Ingram SuperMach 100 SMG. Can be used with any of the above, except for Electrical Operation.[mil]

Design Cost: +300
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Variable Gas System: Used only on the MP2000/2057/2060, this allows different settings on the weapon, allowing the weapon to take advantage of a sound suppressor or silencer. When in the Low setting, reduce all ranges by 20% and decrease the Power of the weapon by 1 due to the reduced velocity, the High setting is the normal gas pressure of the weapon. The setting can be smartlinked (+5 DP) as well. When used with either a suppressor or silencer, add +2 to all Perception tests when in the Low setting. Usable only with Gas Operated weapons. [mil]

Design Cost: +20 (+25 for smartlinked)
Weight Factor: NA
Conceal Factor: NA
Max Rating:

Ammunition Feed Method

Belt-Feed: Strictly limited to Assault Rifles and the heavy weapons beyond, this modification allows a weapon to use belts of up to 100 rounds of ammunition.

Design Cost: 10
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Bullpup: Available for Submachine guns and Rifles only.

Design Cost: 15
Weight Factor: -5%
Conceal Factor: +1
Max Rating: NA

Top-Feed: Fed from an assembly either along top of the barrel or stock (if available). This is found only in Submachine guns or Rifles.

Design Cost: 5
Weight Factor: 0
Conceal Factor: -1
Max Rating: NA

Ammunition Loading Methods:

Bolt Action: This modification is for rifles that fire with a bolt action, such as sporting rifles and some sniper rifles. All are "short stroke", which means the firer does not have to cycle the bolt as far, therefore not taking as long or screwing up the sight picture. Rechambering a round constitutes the "Ready Weapon" action per SRIII main book. This operation allows the use of either a clip or internal magazine.[civ]

Design Cost: +20
Weight Factor: +.10
Conceal Factor: 0
Max Rating: NA

Breech: With this method, new cartridges rae directly inserted into the breech by the user. This limits the ammunition capacity to the number of barrels. In small arms, this is found in hold-out pistols, old-style sporting rifles and shotguns only.

Design Cost: 5 per Barrel
Weight Factor: 1 kg per Barrel
Conceal Factor: -1 per Barrel
Max Rating: Number of Barrels

Caseless Ammunition: Adds 20% to ammunition capacity.

Design Cost: 20
Weight Factor: -20%
Conceal Factor: 0
Max Rating: NA

CAWS: (SH, 12-gauge only) The CAWS is a military improvment on the standard (2-3/4 inch shotgun cartridge. A CAWS cartridge is 3-inches long, capable of carrying a much more powerful load. A CAWS shotgun cannot fire standard shells, nor can a standard shotgun fire CAWS shells. This is a security technology.

Design Cost: Design Cost: 50
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Clip: A removable magazine fed by a spring action. Clips are standard in the 21st Century for most firearms.

Design Cost: 0
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Double Clip Design/Dual Feed System: This puts two ammunition clips side by side on a weapon. For pistols, since most of the magazines are mounted in the grip, it gives an additional +1 to any target numbers, due to the discomfort it would give. Trolls, and Orks do not suffer this penalty since they already are big. This only applies to weapons that do have it in the pistol grip. For those weapons (SMGs, Rifles), it does not confer any positive or negative modifier. Additionally, if the weapon is smartlinked, he or she may switch clips as a Free Action. For non smartlinked weapons, it requires a Simple Action to perform. This nominally includes the hardware for this. It has a micromotor system and requires specialized ammunition clips (+100% to cost). The micromotors feed the round into the chamber. A lithium battery powers this system, and can fire up to 2,000 rounds per clip. Naturally, you can carry two types of ammunition on a single weapon. The Dual Feed System is similar to the Double Clip system, only that the Dual Feed System is designed for machine guns. This system incorporates micromotors to feed the belt into the chamber. It has a lithium battery that enables to fire up to 2,000 rounds before needing a new battery. This is seperate from the Caseless Ammunition Design.[sec]

Design Cost: 200
Weight Factor: 0.5 (weapon hardware), +1 (exra magazine when loaded), 0.5 with Dual Feed System.
Conceal: 0, -1 (extra magazine)
Max Rating: NA

Drum: A drum is a cylindrical spring-fed clip that can greatly increase the ammunition capacity. A weapon may be designed to accept both a drum and a clip by selecting both options.

Design Cost: 1 per 10 rounds
Weight Factor: 0 kg (empty), 2 kg (full)
Conceal Factor: -2
Max Rating: 50 rounds.

Helix (Helical): Weapons that are clip fed may be designed to utilize helical magazines. Helix magazines are long tubular magazines with the rounds held in spirals. Only weapons with Light and Moderate Damage Levels may utilize these clips for size and feed reliability reasons. Users of helical clips should carefully note the weight of these clips. This modification doubles the weapons base Ammo Capacity. Helix clips may hold a maximum of 3x the weapons new base ammo capacity. The weapon must be designed to allow for a certain clip size (based on multiples of the new base ammo capacity). While it may use a lesser size helix clip, it cannot use a larger one. Helix clips take either the Top or Under mounting space on weapons. If the ammo capacity of the clips is equal to the base value of the weapon (x1) then it is considered a Small option. If it is 2x then it is considered a Large option, and if it can hold 3x then it is considered an Exclusive option. Because of their unique location and weight helix clips provide one point of recoil reduction if they are Large or Exclusive options.

Design Cost: 1x: 10, 2x: 20, 3x: 40
Weight Factor: +10% of base weight.
Conceal Factor: 1x None, 2x -1, 3x -2
Max Rating: NA

Magazine: A magazine is internal storage for cartridges. This method is found in Rifles and Shotguns, but is incompatible with burst-fire (BF) and full-auto (FA) fire.

Design Cost: 0
Weight Factor: +0.5 kg
Conceal Factor: +1
Max Rating: 8 (SH), 16 (Rifle)

Revolver: This design utilizes a rotating cylinder to load new cartridges. There is a limit of six (6) cartridges with this option. Not compatible with burst-fire (BF) or fully-automatic (FA) fire.

Design Cost: -5
Weight Factor: 0.10 kg
Conceal Factor: -2
Max Rating: NA

Recoil Design Features

Advanced Chamber Design: Revolutionary chamber design traps and diverts propellant gases to absorb some of the recoil. Can only be used in a Gas Operated weapon.

Design Cost: 15
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Advanced Gas-Vent: Similar to the Improved Gas-Vent below, the Advanced Gas-Vent incorporates threads behind the compensation to allow it to mount suppressors or silencers. However, another compensator cannot be mounted, and all recoil compensation benefits are lost when a silencer/suppressor is mounted. Additionally, the user must buy a custom silencer/suppressor to use with this option (+100% cost).

Design Cost: 30/level
Weight Factor: +0.20 kg per level
Conceal Factor: 0, 0, -1, -2
Max Rating: 4
Space Used: Barrel

Advanced Gyro-Mount: Used on the M56A2/3, this offers better capabilities to the user. The Gyro-harness consists of a special breastplate that offers both Impact and Ballistic protection(4/3), and treat as Hardened armor. This armor can be layered with soft armor to provide additional protection, and can be disengaged quickly, if needed, by quick-release straps mounted on the armor. It requires two Complex Actions to put the armor on, one for the harness. The articulation arm is mounted on the left side of the armor and has a Barrier Rating of 8, all attacks on the arm is a called shot and all other modifiers apply. It contains the self aiming systemt that has made the M56A2/3 such a deadly weapon system. Due to the self-aiming of the gyro arm when the tracker is activated, reduce the Combat Pool by 25%. Complex Actions can be performed, with a +3 modifier. [mil]

Design Cost: 600
Weight Factor: 7
Conceal Factor: -6
Max Rating: 7
Space Used: Under or Top

Autostabilization Stock: Basically a mini-gyro mounted in the stock. Usually mounted on Assault and Sniper Rifles, and it gives 1 point of recoil compensation as well as the added stablization giving a -1 modifier as well. It should be noted that when a character uses an autstabilization stock as a weapon, the butt of the rifle, he or she should roll 1D6. On a 1, the mini-gyro suffers shock, therefore destroying the system. [mil]

Design Cost: +100
Weight Factor: +0.2
Conceal Factor: 0
Max Rating: NA

Electronic Recoil Adjustment: A microprocessor controls the weapon's natural rate of fire to match its mass and mechanical frequency by incrementally slowing the recoil action of the bolt by fractions of a second, thereby dramatically reducing vibration and muzzle jump.
While engaged, this system slows any High-Velocity weapon's rate of fire to the standard maximum of 10 rounds per Action, neutralizing its extreme high rate of fire benefits entirely. Furthermore, chances of the mechanism breaking and temporarily fouling the weapon due to extended use and high stress are increased at these extreme rates of fire.
However, the system is fully compatible with Smartlink Level II, and the rate of fire can be adjusted cybernetically, or by use of a small dial mounted in the grip, near the thumb. This does not effect BF or FA weapons using standard firing mechanisms because after the recoil has been adjusted, the weapon will still fire at least as fast as 10 rounds per Action.

Design Cost: 100
Weight Factor: 0.15
Conceal Factor: NA
Max Rating: NA
Space Used: Chamber

Weapon must weigh over 0.75kg. Weapon must have automatic facility. Compensation applies only to weapons firing in BF and FA modes.

Firing Brace: This is a simple firing brace that is normally found on machine guns. It consists of a simple wire frame that seats the weapons butt on the firer's shoulder. A benefit while firing prone (or prone supported, GM's discretion) is that the firer gets an additional -1 to thier target numbers while using this. When deployed, the Firing Brace reduces the Concealability by 1. [civ]

Design Cost: 20
Weight Factor: 0.10
Conceal Factor: NA/-1
Max Rating: NA
Space Used: NA

Gas-Vent: Gas-Vent systems vent muzzle gasses at a specific muzzle climb when firing. Rating is by level. Cannot be combined with any other barrel-mounted option. All gas-venting systems are compatible with standard barrel-launched grenades.

Design Cost: 15/level
Weight Factor: +0.15 kg/level
Conceal Factor: 0, -1, -2
Max Rating: 3

Gyro-Mount: A stabilization harness that acts to neutralize movement and recoil penalties. When worn, it adds +1 to Ballistic and Impact armor. It cannot be concealed when worn; the Conceal factor below only applies to the mounting of the firearm. Recoil Rating 5 is for the standard version, 6 for the deluxe. [ref: SR2, pp. 240, 256] [sec]

Design Cost: 250 (standard), 500 (deluxe)
Weight Factor: 6 (standard), 8 (deluxe)
Conceal Factor: -5 (standard), -6 (deluxe)
Max Rating: Deluxe
Space Used: Under or Top

Improved Gas-Vent: An improved variety of the Gas-Vent, this option provides (Level +1) recoil compensation. Restrictions are as above.

Design Cost: 25/level
Weight Factor: 0.15 kg/level
Conceal Factor: 0, 0, -1, -2
Max Rating: 4

Improved Gyro-Mount: An improved variant of the Gyro-Mount. Recoil Rating is 5 for the standard, 7 for the deluxe version. [ref: SR2 p. 280] [mil]

Design Cost: 350 (standard), 700 (deluxe)
Weight Factor: 5 (standard), 7 (deluxe)
Conceal Factor: -6 (standard), -7 (deluxe)
Max Rating: Deluxe
Space Used: Under or Top

Internal Mechanisms: Internal recoil compensators are such devices as hydro-pneumatic pistons in place of spring coils. Exact system is left to the designer.

Design Cost: 35/level
Weight Factor: 0.25/level
Conceal Factor: 0
Max Rating: 5

Personalization: This option allows for the end-user to adjust the grip to a more comfortable setting, thereby giving one point of recoil reduction.

Design Cost: 15
Weight Factor: 0
Conceal Factor: 0
Max Rating: NA

Shock Pads: Restricted to firearms that have a stock only, shock pads are tough pads attached to the butt end of the stock to help absorb some of the recoil.

Design Cost: 5/level
Weight Factor: 0.10kg/level
Conceal Factor: NA
Max Rating: NA
Space Used: Stock

Cybernetic Interface Systems

Cyber Optic Triangulation (COT): A modification to smartgun systems, this allows characters to see through the scope in their eye as though they were actually looking through it. The system projects the scope's image in the users eye in a small window. All normal functions may be used, zooming and simple targeting. This also helps in targeting the weapon, giving a -1 modifier to all attacks when using this system. One bonus to this system is that it may be used as a "periscope", allowing attacks without actually seeing the target. However, the character does not get the extra -1 modifier, he or she only gets the smartgun modifier. The COT system requires a modification to the induction pad for smartguns. It adds two magnetic interface circles, which interface with the ones on the butt of the weapon, just like a regular smartgun. The COT system can also be a stand alone system, allowing the same benefits but without any smartgun benefits. [mil]

Design Cost: +400
Weight Factor: +0.2
Conceal Factor: NA
Max Rating: NA

PARGET: This simply hardwires the PARGET system into the rifle, allowing full use of that system. [mil]

Design Cost: +600
Weight Factor: +.2
Conceal Factor: 0
Max Rating: As PARGET

Smartlink Level 1: Feedback circuitry that introduces a crosshair on the user's retina to indicate a target. Allows firer to "walk" fire safely around friendly targets. Most manufacturers conform to the ADVAT.228 protocols, allowing for maximum compatibility across manufacturers. Internal model requires only the Smartlink cyberware implant for use. External variant is the mounting kit only; Smartlink unit purchased seperately. [sec]

Design Cost: 10 (internal), 0 (external)
Weight Factor: +0.5 kg
Conceal Factor: 0 (internal), -2 (external)
Max Rating: NA
Space Used: Grip (internal), Top/Under (external)

Smartlink Level 2: An advanced incarnation of the Smartlink I system. Conforms to the ADVAT.328 protocols. Introduces tactile feedback (hot and cold sensations, among others) to indicate weapon status. Internal unit requires Smartlink Level II cyberware implant, however, ADVAT.328 is backward-compatible with Smartlink Level I cybernetic implants. External unit as Level I. [sec]

Design Cost: 25 (internal), 0 (external)
Weight Factor: 0.5 kg (internal), 0 (external)
Conceal Factor: 0 (internal), -2 (external)
Max Rating: NA
Space Used: Grip (internal), Top/Under (external)

Imaging/Targeting Systems:

COT Scopes: These are the scopes that work with the COT system. For Thermographic or Low-Light options, simply add the normal point value to the scope, as well as reducing concealability by the standard -2. All COT scopes are modified Image Mag scopes. [mil]

Design Cost: 38 (Level 1), 60 (Level 2), 90 (Level 3)
Weight Factor: +.40
Conceal Factor: -1
Max Rating: 3
Space Used: Top

Electro-Optical: CCD sensor coupled to high-resolution liquid-crystal display. Produces accurate, yet somewhat grainy, images.

Design Cost: 50 (level 1), 80 (level 2), 120 (level 3)
Weight Factor: 0.20 kg
Conceal Factor: -1
Max Rating: 3
Space Used: Top

Laser Sight: Cannot be directly combined with another imaging system, but may be included as an additional option in a second space. [sec]

Design Cost: 20
Weight Factor: 0.20 kg
Conceal Factor: -1
Max Rating: NA
Space Used: Top or Under

Low-Light: "Starlight" or image-intensifier. This amplifies ambient light to provide sight in near-dark conditions. Requires some light to operate. Bright light directed at the sight can burn out the amplifier; roll Quickness (4) to avoid. [sec]

Design Cost: 70
Weight Factor: 0.25 kg
Conceal Factor: -2
Max Rating: 3
Space Used: Top

No Iron Sights: This option removes the built-in iron sights.. This reduces the profile of the weapon, making it more concealable at the expense of accuracy. Targets beyond Short range suffer a +1 TN penalty for each level (+1 for Medium, +2 for Long range, and +3 for Extreme range).

Design Cost: 5
Weight Factor: 0
Conceal Factor: +1
Max Rating: NA

Optical: Standard, non-reflective, ground glass sights. [civ]

Design Cost: 25 (Level 1), 40 (Level 2), 60 (Level 3)
Weight Factor: 0.25kg
Conceal Factor: -1
Max Rating: 3
Space Used: Top

Rangefinder Level 1/2: The Rangefinder can either be plugged directly into Smart Goggles, any digital display scope, or routed through a Smartlink's palm induction to a Display Link. Displays range-to-target and trajectory information in the bearer's field of vision. Level 2 is ADVAT.328-compliant. This is a security grade technology.

Design Cost: 15/30
Weight Factor: 0.1
Conceal Factor: NA
Max Rating: NA
Space Used: Top or Under

Rangefinder Air-Timed Grenade Retrofit: An ADVAT.328-compliant retrofit package for any standard grenade launcher. It is used to program "smart" 20mm and 40mm air-timed, directed scatter, and adjustable trajectory grenades. Uses Smartlink Level 2 as a programming vehicle.

Design Cost: 200
Weight Factor: 0.1
Conceal Factor: NA
Max Rating: NA
Space Used: Top or Under

Reflex Sights:
Reflex sights are specially designed to offer better accuracy vs. standard scopes. The main component of the Reflex Sight is a laser rangefinder in the forward portion of the assembly. This is picked up by the optics, which shows where the bullet will land. Designed for non-augmented soldiers, and cannot be used with Smartlinks. The system is beneficial for longer ranges. At Long range, it gives a -1 to Target Numbers and a -2 at Extreme range. A lithium battery gives it enough power for a week of continous use. Additional batteries cost 10¥.

Design Cost: 100
Weight Factor: .25
Conceal Factor: -1
Space Used: Top

Thermographic: Heat sensing sight. Can see in total darkness, but provides virtually no positive identification of target, only heat graduations. [sec]

Design Cost: 70
Weight Factor: 0.25 kg
Conceal Factor: -2
Max Rating: 3
Space Used: Top

Ultrasound: Cannot be combined with either optical or electro-optical imaging systems. [mil]

Design Cost: +100
Weight Factor: +0.25kg
Conceal Factor: -2
Max. Rating: NA
Space Used: Top or Under

Street Index

Weapon Target Number Time Units Street Index
Hold Out 2 1 0.75
Light Pistol 3 1 0.8
Heavy Pistol 4 2 1
Machine Pistol 5 3 2
Submachine Gun 4 2 1
Carbine 5 3 2
Assault Rifle 5 3 2
Shotgun 3 2 1
Sport Rifle 3 2 1
Sniper Rifle 12 7 4
Light Machine Gun 6 5 2
Medium Machine Gun 12 7 2
Heavy Machine Gun 14 10 3
Grenade Launcher 6 2 2


Availability

Price/Availability Modification 1 TU= Price TN TU SI
Civilian Grade 12 hrs x1 - - -
Security Grade 12 hrs x1-2 +1 - -
Military Grade 1 day x1-4 +2 x1-2 +1
Advanced Military Grade 1 week x5-10 +4 x2-6 +3


Mark-Up Factors

Type Price TN TU SI
SOTA x1-5 x1-5 x1-3 x1-3
Behind the SOTA x0.5-0.8 x0.5-1 x0.6-1 -
Market Flooded x0.6-1 x0.5-1 x0.8-1 x0.5-1
Brand Name x0.8-1.5 - x0.8-1.5 x0.5-2
Cheap Knock-Off x0.6 x0.5 x0.5-1 x0.4-0.8


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