Special Munitions Model 430 AMAW (Advanced Medium Anti-Tank Weapon)

  Designed as a heavier and advanced alternative to the Model 420 LAW, the Model 430 is an advanced form. Using a laser guided missile, the Model 430 offers significant firepower on the battlefield. Utilizing a tandem shaped charge EFP (Explosively Formed Projectile) designed to counter ablative armored threats, it can engage all types of vehicles. The missile is sealed in a weatherproof transport/firing tube that ends in a container that contains the launch blast, allowing launch in confined spaces.
  The body of the launcher features an Image Magnification-2 scope, and a laser designator. The user simply aims the weapon with the scope, and when a target is acquired, the firer can select two modes of attack. The first is "Direct", which fires the missile in a straight line to the target. It does not have to be guided, which it acts as a dumb rocket (use normal rules, 2D6 scatter) or guided (1D6 scatter). Electronics set the EFP warhead for maximum panetration, while still staying in the tandem warhead configuration. The second mode is "Indirect" and the missile must be guided to the target. This mode is primarily used against tanks and other fighting vehicles with turrets. By aiming the weapon at the juncture between the hull and turret ring, the user designates this part using the integral laser designator and fires the missile. Activating the designator is accomplished by pressing a button in front of the firing trigger. After the missile acquires a lock, the firer simply presses the "fire" button and it launches. Electronics in the missile "pop up" the missile, and the EFP warhead is aligned 60º for optimum penetration on top of the turret, and is still in a tandem warhead configuration for use against ablative armor on the top of the turret using a top attack profile. In either modes, the laser designator has enough "juice" to last for 30 seconds (6-10 Combat Turns) before dying. The weapon can still be fired as a dumb rocket. Fully disposable, the weapon can be discarded after firing.

  Type | Intelligence | Conceal | Ammo | Mode | Damage | Weight | Availability | Cost | Street Index
  Missile | 6 | 2 | 1 (m) | SS | 18D* | 6.0 | 15/2 weeks | 5,000¥ | 3

  *Damage against ablative armored vehicles is 2D/16D. For non ablative targets, use the standard damage code.
  Firing the weapon is simple. For designated attacks, the firer has to aim the weapon using the Assault Rifle skill for the designator. Then the firer uses his/her Launch Weapons skill to hit the target. Once after the missile acquires the beam (one Simple Action) and then can be fired. Firing the missile without the designator uses the standard rocket rules. In the "Indirect" mode, the missile gets an automatic success against the target. Against CIWS, add a +1 modifier for any attacks against this missile.
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1999, Fresh Productions.