Alliant Techsystems Vulcan IV CIWS

  Precision Guided Weapons (PGWs) are the common weapon employed today. With the implementation of them in the Vietnam War, and massive use in the Persian Gulf War in the early 1990s, and the Euro-Wars, and in numerous conflicts, PGWs are a constant threat to static facilities and to the livelihood of a nation. The Vulcan IV follows the pattern of the 20th century "Phalanx" CIWS anti-ship missile system. It’s mounted on a modified turret that can be mounted on most vehicles. Alliant also offers a static field mount. Other mounts are available upon request, or custom ones as well. The system mounts a pulse radar system with Doppler sharpening in foul weather environments, that is highly resistant to ECM on the "head" of the system, which it bears the likeness of the Phalanx system. It can detect targets up to 2.5 km, allowing it to set itself to the targets path. The system can track up to four targets, and engage two targets simultaneously. Mounted alongside the radar system is a modified Tactical Computer (effective Level 6) to assist in the targeting radar. It's range is equivalent to the radar's range, providing excellent coverage of the area. Included with the Vulcan IV is a laptop that programs the CIWS. The operator can switch it to two modes: Automatic, and Semi-Automatic. Automatic mode is self explanatory, when set the weapon will start searching for targets. On Semi-Automatic, the weapon will query the user if he/she would like to shoot. While this may seem dumb, it's sometimes better to save ammunition, rather than waste ammunition on a missile or bomb that's been "spoofed" by other sources. Other displays such as the current status of the weapon, as well as a display showing what the radar sees is also installed. The user can also set the zone in which it will cover, what to scan, and how far the weapon can elevate/depress, which is of course dependant on terrain.
  The system uses a modified HMG with extended barrels, and a modified breach system that fires bursts of five rounds each. It has three rotating barrels, with Gas-Vent IVs on each muzzle. The main ammunition is a typical Sporting Rifle round that is caseless, which provides enough "oomph" to get it where it needs to. And it needs to be on target. The weapon is designed only to use APDS rounds, which allow it to penetrate the casing of the bomb or missile. A large, 500 round helical magazine sits on top of it, giving it's name of "R2 D2". The system has a full traverse of 360º (dependant on terrain), as well as an elevation/depression of -10º/+90º (depending on terrain). The response of the system is 30 + 1D6, which cannot be upgraded. The total system is mounted on a modular turret mounting system,, allowing it to be mounted on most chassis.

  Type | Ammo | Short | Medium | Long | Extreme | Weight | Cost | Availability | Street Index
  CIWS | 500(drum) | 0-100m | 101-313m | 314-1000m | 1001-1875m | 45* | 50,000¥** | 16/2 months | 4

  Notes:

  Target | TN#
  Bomb (LGB, dumb) | 4
  Missile/Rocket | 6

  All other modifiers apply as normal, including ECM rules in RBB, pg. 103, except reduce any modifiers by half, with a minimum modifier of +1. The weapon has a base Intelligence of 6, plus the Tactical Computer Rating. The weapon comes equipped with Gas-Vent IV systems that offer 4 points of recoil compensation. To reload an ammo drum, it requires a special reloader (1,000¥) and it takes three Complex Actions. Loading by hand takes more time, use normal rules for reloading as per the main book. In mounting terms, the system requires 4 CF to mount.
  *Total weight of system, including full load of ammunition.
  **Total cost of system including two drums of ammunition, additional ammunition costs extra.
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