CA-213 "Nightwalker"

  The CA-213 is perhaps one of the most advanced battlefield weapons to be made. Unlike most armored vehicles, which their size and method of movement hinder them, the "Nightwalker" is a two-legged combat vehicle. Using an advanced targeting system and the new Smartlink II technology with the basics of the Sentry Gun, this has become an effective platform for which to fight on tomorrows battlefield. Using the new patented Smartlink II technology, it can be deadly accurate, coupled with a smart "brain", it can select the appropriate ammo for it's target. Whether it has APDS, EX, Gel, it can determine what type of ammunition to select, APDS for armored targets, EX for infantry, or Gel for a non-lethal approach to life. To determine if it decides on the right ammo, roll it's "intelligence" against a base target number of 2, modified by movement (including it's own), and other standard modifiers, such as environment, etc. The tri-barreled GE M150 minigun is an anti aircraft capable system, and uses supermachinegun rules. It operates like a standard Sentry Gun (pg. 46, Fields of Fire), and can accept any standard modifications and has a set Initiative of 15 +2D6. It takes a Simple Action to switch between the ammo types. Each can be removed seperately for field reloading. Removing/installing an ammo drum requires a full Combat Turn.
  For power, the CA-213 uses an internal battery good for 120 kilometers of unrestricted movement. However, most missions require that it go further, so the designers installed a deployable SunCell system to allow it to have a generally unlimited range, with the exceptions as to ammunition, and sunlight availability. The CA-213 is perfectly capable of performing tasks such as reloading, recharging, and simple repair. To perform this task, it comes equipped with a small arm (Called Shot to hit) and can fix itself up to Moderate before needing a repair facility (to this end, it basically has CA-213 B/R of 7 as a skill when needed). The arm has an effective strength of 9, allowing it to quite completely lift any system necessary for it. Despite the flexibility of the system, it still requires human commands in order for it to implement it.
  For the Nightwalker to be effective, it must have a softmap of the area in which it is to operate in and a chip that has the OpOrder (basically it contains formations, who's the good/bad guy, and why it's there in the first place). Also must be put in is a chip that has the environment factors (urban, suburban, forest, toxic waste dump, etc., as well as weather conditions). This has a GPS system installed, as well as Battletac as it was designed to be in a combined-arms format as well as operating on it's own. The RO (Remote Operations) deck is similar to normal rigger control decks, only that it is used for the CA-213 specifically. It contains three four inch monitors, one is a standard video screen that is the Nightwalker's "vision". The second is it's radar awareness, whether it is active or passive, and the third monitor carries the telemetric data and radio to and from the walker. Two joysticks are also mounted, one controls weapon selection, while the other steers it. The keyboard is used to access the various functions of it, as well as sending commands to it. Another critical piece of equipment is the support module, which carries diagnostic equipment, chip slots, I/O ports, large video monitor, and a trackball, and a keyboard. Installing it in a vehicle requires 1 CF if so desired, and weighs 5 kilograms. The CA-213 requires 40 CF to store it without weapons on the hardpoint, 60 CF with a full operational load. The two-legged design uses a flexible joint that allows the CA-213 to negotiate difficult terrain and right itself when knocked over. For game purposes, add a -2 modifier to it's Handling test when trying to stand back up.

  Handling | Speed | Accel | Body | Armor | Sig | Autonav | Pilot | Cargo | Load | Cost
  5/5 | 30 | 15 | 3 | 8 | 8(10) | 4 | 5 | 0 | 405 | 1,705,800¥

  Setup/Breakdown Time: 5 minutes
  Fuel: Electric (240 PF)
  Economy: 0.5 km per PF (Idle: 2 min/PF)
  Sensors: Military I
  ECM/ECCM: Military I/Military I
  Other Features: Learning Pool (3, Threat Evaluation), SunCell Power, Thermal Baffles (2), Smartlink II Integration Kit, Battletac FDDM, Battletac IVIS, Multiple Feed System (3).
  Armament: One anti-aircraft capable mini turret mounting a GE M150 minigun (see below for more details) with Level 6 Gunnery Recoil Adjusters. It has three ammunition bins that hold 800 rounds each, in which three different types of ammunition can be put in. The stability of this design allows it to have an additional 3 points of compensation. Mounted above each hip is an external hardpoint that mounts 4 CF of weapons or pods.
  Combat Weight: 635.47 kilograms.

  GE M150 Minigun
  The heart of the Nightwalker's combat capability, the M150 is a tri-barrelled, fully automatic weapon. Using a ceramic frame to help reduce weight, and chambered in 5.56 x 45mm caseless, it offers good firepower on the battlefield. It is slightly more compact than a standard weapon of it's type, and is recoil operated. A few features have been added to help this reduce the amount of recoil. First off, the weapon's extended barrels each end in Imp. Gas-Vent IVs, including the level 6 Gunnery Recoil Adjusters common on many turret mounted weapons. In addition to the stability of the drone, it can fire a full 15 rounds with a slight reduction in accuracy. The feed mechanism has been modified to allow it to accept any round from one of the three ammo bins stored in the drone. Included in the system is a Smartlink II system, as well as a rangefinder to improve accuracy of the system at longer ranges.

  Type | Conceal | Ammo | Mode | Damage | Weight
  MMG* | NA | 800(drum) x 3 | BF/FA | 10S | 15.47

  *Use standard MMG ranges, but increase ranges by 25%.
  The weapon has on each barrel an Imp. Gas-Vent IV, which offers 5 points of compensation total, not 15 points!. Mounted as well is the Smartlink II system, combined with a rangefinder. The Rotating Barrel Mechanism requires a Combat Turn to fully rotate, and see the rules on this here. The weapon cannot mount any additional accessories.
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  Comments?
  Me.
  1999, Fresh Productions.
  This was taken from Millenium's End "Nightwalker" scenario, where I primarily got the data.