Information file for model 'model.glm'


GLM Header info:

->ident:             1296518194
->version:           6
->name:              model.glm
->animName:          /models/players/swordfishii/swordfishii
->animIndex:         ( only used by game, but defaulted to 0 )
->numBones:          2
->numLODs:           1
->ofsLODs:           4872
->numSurfaces:       31
->ofsSurfHierarchy:  288
->ofsEnd:            353040  ( also gives overall filesize )


Shader Info:

2 unique shaders used, list follows:
[nomaterial]
metal.bmp

Rendering Info:

0 surfaces out of 31 default to OFF
0 surfaces out of 31 are tags only
...therefore default rendered surface total = 31

LOD 0/1:
{
Total Verts:                 5714
Total Tris :                 9843
Unique Bone Refs:            1

Default rendered Verts:      5714
Default rendered Tris:       9843
Default rendered Bone Refs:  1
}



GLA Header info:

->ident:             1095191602
->version:           6
->name:              /models/players/swordfishii/swordfishii
->numFrames:         101
->ofsFrames:         456
->numBones:          2
->ofsCompBonePool:   1064
->ofsSkel:           108
->ofsEnd:            1092  ( also gives overall filesize )


Total  animation matrices:                     202   ( 2 bones * 101 frames )
Unique animation matrices:                     2
Total bytes for unpooled animation matrices:   2828
Total bytes for   pooled animation matrices:   28
Index bytes for pooling:                       124   ( 31 total bone references * sizeof(int) )
Bytes saved via pooling:                       2676


Complete list of all 2 bones:

Bone   0:   "model_root":
            Parent: ""  (index -1)
            #Kids:  1
            Child 0: (index 1), name "pelvis"

Bone   1:   "pelvis":
            Parent: "model_root"  (index 0)
            #Kids:  0

