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 Pet Peeve

[9/24/02]
Yep, when it comes to games, I can forgive a lot of things. Weak graphics aren't really an issue as long as they're not so bad as to be insulting. A certain level of quality is expected in this generation, but certain flaws, in small doses, can be ignored. Poor voice acting? I'll live with it. I watch enough anime and have seen enough schlock horror B-movies that bad acting doesn't really phase me. Tedious gameplay? I work a 40 hour desk job. I can do tedious standing on my head. What really annoys me?

The in-game camera.

So, really, how hard is it to make an in-game camera that doesn't suck? I've seen it happen before in Buffy and The Thing. But, in all fairness, The Thing's camera is rooted to your character's body, so it's basically a FPS camera attached to a third person action/shooter. My current offenders (as I'm still playing both games) to this issue: Mario Sunshine and Kingdom Hearts.

In neither game is it so bad that it actually hampers gameplay (like it did with EOE, Men in Black 2 and Hidden Invasion), but all the same, it's like having to control two separate entities during the length of a game. In Mario, the camera was okay until it maliciously decides to spin around behind a wall or in a location that's next to useless for you. The number of times I made leaps of faith just because the camera was in a place that made me unable to see where I was. In Kingdom Hearts, though, the camera was good at following, but in the heat of battle, it always seemed to be too close in. And, God Forbid if you locked onto an enemy that bounced around. There were times where it was just best to blindly hammer at the controller buttons and hope for the best.

Both Dead to Rights and Prisoner of War had issues where the camera tended to place itself in bad spots, even though you could move it on yourself for the most part. In fact, in Dead To Rights, the camera loved to spin around to the worst location possible after every cutscene. And there were spots where the camera wouldn't turn at all. Of course, in these spots, it would be nice for a little flexibility.

With this being said, is the in-game camera one of those features that companies just try to get right enough to make the game playable? Some developers have managed to get it right, but a lot haven't and don't even seem to try. I mean, didn't Nintendo have camera issues with the last Mario game they put out? You'd think 6 years would be enough time to fix it.

 8.0

[8/27/02]
The uproar and fallout has begun. Gamespot gave Super Mario Sunshine a 8.0. Yep, a measely 8.0. Which means the title is only great, not "the bestest game to EVAR BE MAYDE!!!!!". Which, of course, leaves the Nintendo Fanboys gathering up pitchforks and torches so they can charge the offices of Gamespot and burn Jeff Gerstmann in effigy. But, before you start a riot in your local city, take the time to actually read the review. Yes, read. That thing that most of you don't do. "It got a 7.5? Must be crap, then." Here's a few choice lines from the review:

- "Occasional technical issues also make for quite a bit of frustration, such as clipping problems that cause you to fall through objects or get you stuck inside walls or fences. While a few level goals truly stand out and will remind you of why you love the Mario series in the first place, many of the game's goals--particularly the red coin challenges--are simply tedious, and completing them feels more like a relief than a reward."

- "You'll also eventually get to ride on Mario's dinosaurlike sidekick, Yoshi, but unfortunately he seems like he was thrown in as an afterthought. Yoshi is only useful for his strange ability to spit fruit juice all over the place, which in turn is used for only one required puzzle and a handful of optional ones."

- "But you'll also have to spend time controlling the game's camera. Actually, much of the game's difficulty comes from having to keep the camera in check while performing Mario's otherwise simple tasks. The game is slow to auto-correct the camera angle when you change direction, and as a result, you really have to stay on top of the C stick to make sure you can see what you need to see."

- "Super Mario Sunshine's FMV also houses some of the lousiest voice-over work to be found on the GameCube. None of the voices fit particularly well. Princess Peach sounds too ditzy, Mario is limited to grunts and other nonverbal communications, and the game's bad guys are completely miscast and downright disappointing."

While I am not saying that I agree with this review (as I just picked my copy up), the reviewer does seem to make some good reasons why the game got a lower score. He even mentioned that the game is basically an upgrade to Super Mario 64. And with all that's said, I'm actually surprised the game got such a good grade. If this were anything besides Mario, I would guess that it got a lower score.

But, let's be honest, if you're getting your panties in a wad over this, give up videogaming. Seriously. And think about killing yourself. It would do the gene pool a favor. It's one review. If it makes you feel better, remind yourself that Nintendo Power gave Mario a perfect score. Just don't waste my time complaining about it. And, make sure to never mention another Gamespot score ever again. When they give the new Zelda a 10, don't open your hypocrital mouth to say how Gamespot got it right.

And in the end, the last laugh is Jeff Gerstmann's. He get's paid to play games and write his opinion. You don't. HA!

 I'm lazy

[8/14/02]
Yeah, I'm a lazy bum. I haven't made the effort to make any new updates to the site recently. This'll have to do. Don't like it? Tough. Learn to cope.

Found a copy of Timesplitters for $20 at WalMart. I don't usually make game purchases at Wally World, as I'm too busy trying not to go off on the bottom of the evolutionary ladder, but for $20, I'll swallow my pride and plunk down the greenbacks. Of course, this wasn't without the sales clerk, who apparently thinks he's a video game expert, even at the greasy skinned age of 18, arguing with me about the aspects of the game. He was so damn certain that it had a story mode. When I say story mode, I mean that there's an actual story with characters potentially interacting, not a series of missions that take you from point A to point B to pick up and item and then back to point A to finish the level and unlock more crap. And then he spewed off some other crap, but by that time, I figured he was too stupid to waste my attention.

Got the game home, and as I said before, the "story mode" is not really a story mode. It's just an excuse to unlock shit for the arcade mode, which is, as God as my witness, some of the most fun I've had in a while. Timesplitters includes three things that I think all FPS in general should have:

1) Customizable controls - Fully. If I want to shoot the gun by turning the right analog stick, then I should be able to (not that I've tried). And since I've grown more in favor with FPS, this is a good thing. Nothing like getting a game with ass controls and then forcing myself to remember what button does what.

2) Bots in multiplayer - For those of us who either don't have friends or don't have many friends or don't want friends because that might dirty up our hermit cave. Not like having ass loads of people to kill or be killed by in a game. Kind of like playing online, except without the assholes. Or lag. Or cheaters.

3) Map maker - I adore being able to make my own maps for deathmatch. I love making long halls packed with weapons that force enemies to run into your lazy gunfire at the end. And since the map maker is easy to pick up and fairly forgiving if you don't get it at first, just about anyone can use it. Hell, after using Adobe Illustrator and Macromedia Flash, this is like building something in Notepad. Or with Legos.

Unfortunately, the online aspect seems to have been removed from the upcoming sequel, but considering that playing online seems less and less attractive by the day, this really doesn't make me too sad. To be honest, with every new article or preview about online gaming, I grow more and more unconcerned about it. I talk to these gamers on the internet on a daily basis and considering the amount of feces most of them choose to post, I have no doubt that a large percentage of gamers will do nothing but ass up my enjoyment of online gaming. I guess if it wasn't for Resident Evil Online (love killing them zombies), I'd have no real reason to plug my consoles into a phone line.

Yes, phone line. I also think broadband is hugely over rated. George Bush tells me I need it. Microsoft tells me I need it. My local ISP tells me it'll be $40 MORE a month to get. I'm waiting for George or Bill Gates to actually foot the bill so I can be on the Internet faster. Until then, I'll have no problems waiting the few extra seconds for my favorite websites to load.

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