Jimbo's Doom Maps | ||
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Links: |
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Gulliver's Travels | ||
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Date: | July 27, 2005 | (gulliver.zip) |
Description: |
This is a map I created for a contest on newdoom.com in July 2005. The requirements were that you were only allowed 2 sectors (3D sectors of a doom map, think two stairs in a stairway) and limited to dimensions less than 1024x1024 (about the size of a large house).
UPDATE (8/8/05): Well, I didn't win the contest, but I made some big improvements to the level after the judges reviews. I fixed a huge bug in the ending which was making the level practically unbeatable on the harder levels, and I fixed some other balance issues. The zip now includes a walkthrough if you get totally stuck.
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If I had it to do again: | I set the size for each "room" ahead of time, and place the enemies to better match the different skill levels. |
Zwingli | ||
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Date: | December 12, 2002 | (zwingli.zip) |
Description: | I made this map as part of an independent study on psychology in virtual reality along with a number of other 3D projects. It's a scale map (with textures!) of my college dorm house. Think Nostalgia. | |
If I had it to do again: | I'd finish the 3rd floor. |
Noieda Research Facility | ||
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Date: | June 26, 2001 | (noieda.zip) |
Description: | I made this for newdoom.com's legacy 3D floor contest, back when the DOOM legacy port first added 3D floors (requires Doom Legacy obviously). It's a fairly straightforward single player level which I designed purely to look good and show off the new 3D floor capabilities. | |
If I had it to do again: | Back then it was freaking slow and even now it's one of the most graphics intensive maps I've ever encountered. Since the entire building is "open-air" it creates a huge amount of work for the 3D rendered. I'd make more solid walls and try to touch up the atmosphere of the whole thing a bit. |
Haunted House | ||
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Date: | January 2, 2001 | (hhouse.zip) |
Description: | One of my first maps, it's was really an experiment in themes and enhancing the illusion of 3D given DOOM's limited 3D capabilities. | |
If I had it to do again: | I'd add more design work to the door and wall edges and I'd retool the start locations and weapons for the death match starts. |
Wild West | ||
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Date: | July 20, 2000 | (wildwest.zip) |
Description: | My first doom map, I created it for my friends and I to death match on. | |
If I had it to do again: | Nothing really, this map is all about KISS - Keep It Simple Stupid. Although I'd probably make the house look better and make the whole map a little bigger. |