Jimbo's Doom Maps
Links:
  • NewDoom - Doom news site, the only one for classic doom fans really.
  • Doomsday HQ - My DOOM port of choice, it's the best looking and runs the best on my system.
  • Doom Legacy - Another good DOOM port, not as nice as Doomsday but a bit easier to use.
  • Wad Author - The only DOOM level editing software I've ever used. There's a few random bugs but the ease of use is far above any of the other level editors I've tried.
  • ZenNode - DOOM levels must be compiled by a node builder before they can be played, and ZenNode is the best node builder available. If any of your Doom levels are acting funny, ZenNode can probably rebuild them to better than before.
  • glbsp - A node builder that also adds OpenGL specific enhancements to DOOM levels that make them run better in most OpenGL DOOM ports. Can be used in conjunction with ZenNode.

Gulliver's Travels
Date: July 27, 2005
(gulliver.zip)
Description:
This is a map I created for a contest on newdoom.com in July 2005. The requirements were that you were only allowed 2 sectors (3D sectors of a doom map, think two stairs in a stairway) and limited to dimensions less than 1024x1024 (about the size of a large house).

UPDATE (8/8/05): Well, I didn't win the contest, but I made some big improvements to the level after the judges reviews. I fixed a huge bug in the ending which was making the level practically unbeatable on the harder levels, and I fixed some other balance issues. The zip now includes a walkthrough if you get totally stuck.
If I had it to do again: I set the size for each "room" ahead of time, and place the enemies to better match the different skill levels.

Zwingli
Date: December 12, 2002
(zwingli.zip)
Description: I made this map as part of an independent study on psychology in virtual reality along with a number of other 3D projects.  It's a scale map (with textures!) of my college dorm house.  Think Nostalgia.
If I had it to do again: I'd finish the 3rd floor.

Noieda Research Facility
Date: June 26, 2001
(noieda.zip)
Description: I made this for newdoom.com's legacy 3D floor contest, back when the DOOM legacy port first added 3D floors (requires Doom Legacy obviously).  It's a fairly straightforward single player level which I designed purely to look good and show off the new 3D floor capabilities.
If I had it to do again: Back then it was freaking slow and even now it's one of the most graphics intensive maps I've ever encountered.  Since the entire building is "open-air" it creates a huge amount of work for the 3D rendered.  I'd make more solid walls and try to touch up the atmosphere of the whole thing a bit.

Haunted House
Date: January 2, 2001
(hhouse.zip)
Description: One of my first maps, it's was really an experiment in themes and enhancing the illusion of 3D given DOOM's limited 3D capabilities.
If I had it to do again: I'd add more design work to the door and wall edges and I'd retool the start locations and weapons for the death match starts.

Wild West
Date: July 20, 2000
(wildwest.zip)
Description: My first doom map, I created it for my friends and I to death match on.
If I had it to do again: Nothing really, this map is all about KISS - Keep It Simple Stupid.  Although I'd probably make the house look better and make the whole map a little bigger.
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