Code\Tutorials | |||||||
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I will be posting some helpful code physics and such that I find as a program my games. Until then here are some basic ideas\concepts to look over if you are JUST starting Blitz. ;How to load an image and place it on screen ;Basic tutorial made by Jon Olson ;Use it for whatever you wish, believe me no thanks necesicary! :P ;Create the graphics window (think of it as the "viewpoint") Graphics 800,600 ;There are 2 buffers when using images...you need to set it orginally as this SetBuffer BackBuffer() ;name the image and then physically load it as "Whatever you have.bmp" Make sure that your bb ;file is in the same folder as the image or else it will not work blah = LoadImage("upsidedownfrown.bmp") ;creates a loop (repeating piece of code) Basically means, if your not hitting the esc key then do this While Not KeyHit(1) ;clears the screen Cls ;draws the image "blah" (which is what you named the image) at the 400,300 coordinate DrawImage blah,400,300 ;flip the two buffers back and forth (needed for images) Flip ;signifys the end of the loop Wend |