Team Huh Design Core Map Release
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Date: April 27th, 2001 
Quake3Arena Tourney level.

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Title:            Maxx Aggression        
File:             maxx.pk3
Author:           Jason "Dlord8" Mitchell
E-mail address:   dlord8@teamhuh.com
URL:              www.teamhuh.com
Description:      A small sized Tourney level

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Play information
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Game Types
----------
Tournament:       Yes
Deathmatch:       Yes
Team Deathmatch:  Yes
CTF:              No

Suggested Players: 2

Miscellaneous
-------------
Bot File (aas):   Yes
New sounds:       No
New graphics:     Yes
New music:        No

How to Play:      Place maxx.pk3 in your /baseq3/ folder
                  Start quake3: arena      
                  Goto skirmish menu
                  Select level from Tourney or TeamDM, FFA
                  Start Game 

Suggested Computer*: Recommended Q3:A requirements
                                                  
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General Info
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This is my first released maps.
My debut map for the Team Huh Design Core.

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Construction
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Editor:	GtkRadiant 1.1 TA_beta by Id Software.

Build time:	I have no idea. Never kept track.

Known bugs:         None found.


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Beta Testers / Thank you's (in lexicographic order)
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Anyone - Thanks to anyone who downloaded this map, without your support this map would reside strictly on my lan. 

Id Software - For making this awesome gaming platform.

Beth - For that kick ass logo for the levelshot.

Anwulf - Thank you so much for your help in finding all those texture problems, the boiler room redesign suggestions, those small details that make a difference, and the extensive beta testing.

Neo Cerberus - Thanks man for the great web site, and for mirroring this map. kudos to you!

Tek/Raven - Man you guys put so much work into this level with design structures, hinting, texturing, curves, tech support, and beta testing. I can't thank you guys enough for all of your help and encouragement. Tek extra thanks for that roof design and floor structure. All those nights we spent on yahoo adding in little detail things was well worth the time. Raven extra thanks for all those kool looking tubes and those hallway designs and that bad ass roof you made also. Also thanks for showing me about those weird curved patch meshes.
                
Exaer - This level started all because of you dude...Thanks man. I know it took a long time, but hope it was worth it.



A very special and sincere thank you goes out to the
Team Huh Design Core for the complete support of the 
level from the first screenies seen until the final 
build of the map. Without this support, I wouldn't
have been able to finish the map. This is for you,
team. I know we'll have fun throughout our tenure
here.

This map is dedicated to the members of
 the Team Huh Design Core.

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Distribution / Copyright / Permissions 
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Copyright (c) 2001 Jason "Dlord8" Mitchell 
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this readme file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION
FROM AUTHOR.
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