Firecrafter Campfires
Grading Criteria

One of the requirements for the rank of Firecrafter is that the candidate conduct a campfire program. The campfire program is evaluated on six criteria. All six criteria are graded as passing or not passing. The candidate must pass the leadership criteria to pass the campfire requirement. Candidates are offered helpful suggestions in the Firecrafter Candidate's Manual to assure success.

Program

This point is designed to check the Scout's organization of his campfire. The program is a plan which should be written out and handed to the Graders and the Scoutmaster before the fire begins. The program should be centered around a theme which is followed throughout and should be planned to rise and fall with the campfire. The fire should last between 20 and 45 minutes.

Fire

A correctly built campfire should be constructed carefully and neatly so that it will light quickly and easily. The fire should be stuffed with some kind of easily burning tinder. The logs should be notched, area clean and logs preferably sawed. The base logs should be staked with a safe viewing area for the audience. Safe fire practices and fire buckets are required.

Leadership

This section is used to grade the Scout's ability to lead the program. He should show his confidence to the audience by having control throughout the entire program (effective use of the Scout sign). The one part of the campfire program which demonstrates true leadership is the leading of songs. Here, leadership is shown in getting the Scouts involved by using strong voice and arm motions. He should know each song so that he can teach and lead it with full cooperation of the Scouts. The Scout should keep the program moving smoothly from point to point, using improvisation if necessary. The candidate must pass on this point to pass his campfire.

Ingenuity

The Scout should use some new ideas or concepts that are not used too often by the Troop. This can include songs, skits, stories, and ceremonies. This point will show the Scout's originality and creativity.

Informative and Entertaining

The campfire should be enjoyed by its audience and, at the same time, it should be a learning experience for them.

Opening and Closing

The opening should be an impressive dedication and/or ceremony starting on a high note. The closing ceremony should leave the audience with a distant after-thought that their time was well spent. Both the opening and closing should express the theme of the campfire.

 

Firecrafter Campfire Suggestions

From the 1996 revision of the Firecrafter Candidates Manual.

 

There's fellowship around the campfire.

Most of the following information has been secured from Scouting Magazine, Boy Scout Handbook, and past grading experience. As a Firecrafter Candidate you will give a campfire at least once during your candidacy. This report has been prepared to help you to plan a successful campfire. Let us now start to discuss some keys to a good campfire.

Physical Arrangements

Type of Fire

Top-Lighter -- most popular. Build up in a log cabin style, but with no tinder at the bottom. Lay tinder on solid split wood about the fifth level. Lay several layers of split wood over the tinder. Hardwood is most favorable. As the hardwood burns to embers, the fire burns downward instead of burning the whole layout form the bottom in a few minutes.

Bottom-Lighter. Lay the familiar log cabin frame and then CRAM the inside with tinder in such a manner that when you light the bottom tinder it will in turn ignite the wood about and so on. You will need varying sizes of tinder for the fire to be a success, starting from pencil lead thickness for the bottom, and increasing upward through the fire to wood the size of a silver dollar and larger.

Ways of Fire Lighting

The lighting of the campfire is an important aspect of all campfires. While it is necessary for you as the candidate to lead the campfire, you should leave this task to a responsible boy or adult from your troop that is proficient at lighting fires. Try to incorporate the fire lighting into a skit or ceremony. While others are lighting the fire, continue with your program. If by chance the fire does not light GO ON WITH YOUR PROGRAM. You should not stop the program to help light the fire. Also be sure to have adequate fire protection. This includes ample fire buckets, a clean fire area, and tools such as shovels and rakes.

Candle-Light -- Place a shielded candle inside of the campfire just before starting. Have a string on the candle so that it can be pulled into the tinder.

Matchboard and Sandpaper -- Pull the sandpapered piece of wood across the piece of wood that is covered with kitchen matches.

Fire by Friction -- Have one boy or adult who is proficient in Fire by Friction to start the fire with their spark and tinder.

The options for lighting the fire are endless, but be sure to have a back up method just in case. DO NOT USE things such as flammable fluids or paper to start your fire.

Program

The quality of the campfire program can make or break the campfire. It should be centered around a THEME. This theme can be anything from "A Day at Ransburg" to "Christmas in July". However, it should not be to general like "Scouting". You need to find different skits, songs, and stories that relate to or involve your theme. A Scoutmaster's Minute is another way of working in the theme. Be sure to have your program written out. You will need a copy of it for yourself, one for your Scoutmaster, and two copies for the grading team, making four total. While it isn't necessary to have the program memorized, don't take it with you when you are in front of the audience. Look at it off to the side to see what is next then go out and introduce the next thing. It is also a good idea to plan an extra song or skit, just in case the program doesn't last the necessary 20 minutes.

Leadership

The point of leadership is the most important of all of the six grading points. The point of leadership is not just to see how well you can lead a song, it requires you to have control at all times. It is as easy to be a leader from the sidelines as it is from the front. Below are some hints on how to do well.

1.     Come out and introduce yourself, and lead the first song.

2.     Try to include a song that you can teach the audience.

3.     Know all the songs and skits in your program, and if a problem occurs be prepared to lead the activity.

4.     Invite other troops to both come to and do something in your program.

5.     Make sure that all those in your program know what they are to do and that they have all necessary props.

6.     Don't be shy. Use hand motions and enthusiasm when you are in front of the crowd.

7.     DO YOUR BEST!!

 

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