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The Mental Game USPSA Sports Psychology Mind Performance Enhancement
Once the basic skills are honed; Grip, Stance, Body Mechanics, the next step is to learn to use sports psychology tools to enhance performance. What can sports psychology do for your game?
It will not make the firearm run better. It does not replace physical and technical training either. This article will go over some of the basic ideas and list links that can help to explain in more detail.
USSA "Take your Brain to the Mountain" , Mental Skills in Alpine Ski Racing (c) 1999 A Guide Book for Athletes and Coaches in the Psychosocial Domain
ISSF - Competitive Shooting Psychology Sports Psychology � Mind Tools MENTAL TRAINING: Creative Visualization Part I - An Overview MENTAL TRAINING: Creative Visualization Part II - The Process MENTAL TRAINING: Creative Visualization Part III - How it Works
IMAGE VIRTUALIZATION EXAMPLE Use the picture and video to develop a mental image of every move you make.
This is a 12 round Comstock course 6 Paper Targets Starting left T-1 - Clockwise to T-6 2 No Shoots
Picture layout:
Video:
Break down the stage: -How many targets ? How Many No Shoots ? - Comstock no penalty other than time for extra shots - Hands flat on Blue Barrel - Right from the start you have to take the targets to the left, if you move past blue barrel it will be a BREAK IN 180 and a DQ!! -You cannot shoot all targets from one spot, the 2nd set of Barrels blocks a target. - look for a spot where you can take the last 4 targets just by shifting the upper body position "bet there is one". -I will have to reload (I only have 11 rds to start) -Reload while moving
Make a tactical plan: (this is my plan, mileage shall vary) - Hand flat on barrel - At sound draw - move upper body left take both T1,2 - Reload while on the move , - move whole body right till the sweet spot ie. take all four targets T3-6. - Take T3/4 when shifting upper body left, T5/6 while shifting upper body right - no need to run up
CLOSE YOUR EYES , Relax, run it through your mind in slow motion. DO it over and over and every day.
Throw in a bobbled reload, a jam and slide clear, a jam drop magazine and slide clear Throw in any type of screw up and recover using imagery.
In a typical match, about 5 minutes is allowed to look at the stage and move through it.
This is a simple stage. Consider a 24 rd count or 32 rd count course.
Author Notes: 80% of the game is mental. Learn to use sports psychology to your advantage.
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�Copyright 1998 - 2009 All Rights Reserved William Ed Fowler "AceEyeEd" , Owings Mills, Maryland Updted on 6/07/2009 |