E n e m y   s k i l l   l i s t
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This section lists the enemy skills you can learn in numerical order.
It also lists the amount of MP needed to use an enemy skill, the effect
of that skill, and the locations of monsters you can learn them from.

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STAR 01 - FROG SONG                                           COST - 5 MP
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Effect:  Transforms all foes into frogs and puts them to sleep.
Learn:   From the green frogs (Touch Me) in the circular forest near
         Gongaga Town (also from the other forests nearby).  <Disc 1+>
Tip:     You can control the enemy and make it use Kaeru no Uta on you
         (pick the bottom option).


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STAR 02 - L4 SUICIDE                                         COST - 10 MP
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Effect:  All enemies with an experience level that is a multiple of 4
         loses almost all their HP (you can't kill an enemy with this
         spell--the best you can do is reduce their HP to one point).
         In addition, they may be afflicted with the 'Minimum' status.
Learn:   Burrowing squirrel-like foes (Mu) found near the Chocobo Farm.
         <Disc 1+>
Tip:     You can't control this enemy, so you'll have to wait until they
         use it on you.


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STAR 03 - MAGIC HAMMER                                        COST - 3 MP
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Effect:  Bop one foe on the head and gain up to 100 MP (assuming
         the monster has enough MP).
Learn:   Plant-like monsters (Razor Weed)  found on the tip of the
         Westernmost Continent (in the dark grass).  <Disc 1+>
Tip:     You can control an Razor Weed and have it use the Magic
         Hammer against one of your allies (choose the third
         option).


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STAR 04 - WHITE WIND                                         COST - 34 MP
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Effect:  Each ally regains lost HP and their status ailments are cured
         and dispelled.  The amount of HP recovered depends on the
         current HP of the caster.
Learn:   The white and green cactus-like monsters (Zemzelett) in the
         grassy area by Junon Town  <Disc 1+>, or from the winged
         serpents (Wind Wing) you fight if you're hit by a barrier at
         Whirlwind Maze <Disc 2>
Tip:     You can't learn White Wind from a Zemzelett unless you control
         it and make it use the skill on you (pick the bottom choice to
         do this).


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STAR 05 - BIG GUARD                                          COST - 56 MP
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Effect:  Has the same effect as casting Haste, Barrier, and MBarrier on
         all your allies.
Learn:   The spiky, shelled creatures with green tentacles (Beach Plug)
         that live on the shore near the Gongaga Town.  <Disc 1+>
Tip:     The Beach Plug won't use Mighty Guard unless you control it
         and make it use the skill on one of your members (it's the
         middle option).


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STAR 06 - ANGEL WHISPER                                      COST - 50 MP
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Effect:  An angel appears above one person and brings them back to life
         if they are dead.  They also relieve any status ailments and
         dispel any bad effects.  In addition HP is restored to the
         amount shown during the skill's use; however, this can be a
         bane to characters with high HP because if your life is higher
         than the amount shown, it is reduced to that amount.  You'd
         think that this would be a great way to weaken enemies with
         more than 9999 HP, but it won't work on your opponents in this
         manner--it will only heal them, remove status ailments, etc. :(
Learn:   From the beckoning women in the yellow swimsuits (Polan Solita)
         you meet in the Northern Crater if you take the right path the
         first time you meet your friends.  <Disc 3>
Tip:     The easiest way to learn this skill is by controlling your
         enemy and picking the bottom option to make them use this skill
         on you.


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STAR 07 - DRAGON FORCE                                       COST - 19 MP
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Effect:  Increases your physical and Magic Plus defense rating.
Learn:   From the dragons (Dark Dragon) you meet during the descent into
         the Northern Crater.  <Disc 3>
Tip:     You can't learn this unless you control the Dark Dragon and have
         it use Dragon Force on one of you (pick the second choice).


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STAR 08 - DEATH FORCE                                         COST - 3 MP
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Effect:  One ally becomes immune to instant death attacks (this doesn't
         protect you from dying if you lose all your HP).
Learn:   The huge tusked turtles (Adamantaimai) by the shoreline of the
         Westmost Continent.  <Disc 1+>
Tip:     You can't learn this skill unless you control the turtle and
         make it use Death Force against you.  To do this, choose the
         bottom option once it's under your control.


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STAR 09 - FLAME THROWER                                     COST - 10 MP
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Effect:  A stream of fire burns one foe for Fire damage.
Learn:   From any enemy that utilizes a fire breath attack. One of the
         earliest locations would be the room with the ladders and
         pipes where you fight the boss of the mountains behind
         Nibelheim; you can fight Dragons in that area that use Kaen
         Housha often.  <Disc 1+>  You can also learn it from the
         flying yellow monsters (Arch Dragon) in the Mythril Mine.
Tip:     While you could learn this skill by controlling a Dragon and
         picking the bottom choice to make it use this skill on you,
         chances are it will hit you with Kaen Housha as it's initial
         attack in the first place.  The same goes for the flying
         Aakudoragons.


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STAR 10 - LASER                                              COST - 16 MP
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Effect:  Reduces an enemy's HP by one-half.
Learn:   From Death Claw in the Corel Prison (manipulate it).  Or, from
         the dragons (Dark Dragon) you meet during the descent into the
         Northern Crater.  <Disc 3>
Tip:     You can either let the Dark Dragon use this ability on you, or
         you can control it (using Manipulate), and pick the top option
         to make it use Laser on one of your allies.


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STAR 11 - MATRA MAGIC                                         COST - 8 MP
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Effect:  Fire a pack of missiles at one enemy for magic damage.
Learn:   Machines with big feet and guns for arms (Sweeper Custom) around
         Junon Town.  <Disc +1>  Or from the wheeled robo-creatures in
         the underwater part of Junon Town.  <Disc 2>
Tip:     To learn this skill from the Sweeper Custom, just control it
         and choose the last option.


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STAR 12 - BAD BREATH                                         COST - 58 MP
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Effect:  Inflict multiple status ailments upon all enemies, including
         Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
Learn:   From the Mobor creatures (green guys with tentacles and really
         big mouths) living on the outside ledges in Gaea's Cliff.
         <Disc 2>  You can also meet them in the Northern Crater, if
         you take the right path the first time you run into your
         friends.  <Disc 3>
Tip:     Be sure to have some protective accessories equipped when trying
         to learn this skill or your party may be too weakened by the
         Smelly Breath to kill the Molbor or even escape!


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STAR 13 - BETA                                               COST - 35 MP
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Effect:  A swirling red shape appears, surrounded by specks of white.
         All targets are hit for magic damage.
Learn:   The big shadow snake (Midgar Zolom) in the marsh near the
         Chocobo Farm.  <Disc 1+>
Tip:     This monster won't use Beta unless he's waving back and forth.
         To make him do that, inflict heavy damage on him.  Then just
         wait until he uses Beta.  If he still doesn't use it, take off
         a little bit of his life since he tends to use Beta more when
         he's near death.


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STAR 14 - AQUALUNG                                           COST - 34 MP
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Effect:  Blue bubbles strike all enemies for water damage.
Learn:   From the Jenova Birth in the Forgotten Capital <Disc 1>, the
         Harpy in the plains surrounding the Gold Saucer  <Disc 1+>; or
         from the floating sea-dragon creature (Serpent) in the sunken
         plane near the Gold Saucer.  <Disc 2-3>
Tip:     To easily pick up this skill, just control a Harpy and choose
         the bottom option to make it use Aqualung.


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STAR 15 - TRINE                                              COST - 20 MP
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Effect:  A Delta Force-like attack that hits all enemies for lighting
         damage.
Learn:   Godo, of the pagoda's top floor in Wutai.
         <Disc 1+>  Also from the red spider/crab-like creature (Stilve)
         living inside the Frozen Mountain <Disc 2>, or the spider-like
         boss (Materia Keeper) of the mountains behind Nibelheim.  <Disc
         1>.  Remember, the _only_ time you can learn this skill is while
         fighting one of the above monsters, so learn it while you still
         can!
Tip:     Actually, the Materia Keeper is more likely to use this against
         your characters than any other enemy that can use this skill.
         It's a good thing, too, since you can't control it.


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STAR 16 - MAGIC BREATH                                     COST - 75 MP
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Effect:  Rainbow orbs hit all foes for fire, ice, and lighting damage.
Learn:   From the red spider/crab-like creatures (Stilve) living inside
         the Frozen Mountain.  <Disc 2>  Also from the blue, leech-like
         enemies (Parasite) in the Northern Crater.  <Disc 3>
Tip:     To learn this skill from a Parasite quickly, control it and
         pick the last option to have it use Magic Breath on your
         allies.


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STAR 17 - ????                                                COST - 3 MP
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Effect:  A weight drops and hits for special damage.  The amount is
         equal to the amount of damage the caster has received in
         battle.
Learn:   From the balance-like creatures (Jersey) in Nibelheim.
         <Disc 1+>  Also from the purple behemoths (Behemoth) you
         encounter when raiding Midgar City.  <Disc 2>  Keep in mind
         that you won't actually learn this skill unless you take damage
         from it.
Tip:     The Judges will use this skill eventually.  You can't control
         them, but they're easier to run into than the Behemoths.


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STAR 18 - GOBLIN PUNCH                                        COST - 0 MP
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Effect:  One foe is hit for physical damage.  The damage inflicted is
         multiplied if your opponent has the same EXP level that you
         do.
Learn:   Imp-like monsters wearing boxing gloves :) (Goblin) found on the
         only forested island in the northeast area of the map.  <Disc
         2-3>
Tip:     You can control the Goblins if you want (pick the middle option
         to use the Goblin Punch), but it's more likely that they'll hit
         you with it in the first place, so don't even bother and just
         let them strike first.


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STAR 19 - CHOCOBUCKLE                                         COST - 3 MP
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Effect:  A fat chocobo bounces around and hits one foe for special
         damage.  This attack gains strength each time you flee from a
         battle.
Learn:   Go to the Chocobo Farm.  Talk to the man in the barn and choose
         the first choice.  The 5th item from the top costs 1500 gil;
         purchase three of them (Mimett Greens).  Then go to the chocobo
         tracks on the Southern Continent near the forest (by Mideel).
         Equip yourself with a Chocobo Lure materia.  When you encounter
         a chocobo, kill off all but one of the other enemies and use the
         item you bought 3 of on the chocobo (it looks like an orange
         squash).  This will make the chocobo peck at the ground.  At any
         time after that point (whether or not the chocobo is still
         pecking), use the L4 Suicide skill and you may get hit by the
         Chocobockle. <Disc 2-3>
Tip:     Make sure you're in the right location (the forest near Mideel);
         you can't learn this skill from any other type of Chocobo (these
         are the only ones who will be affected by L4 Suicide).


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STAR 20 -  L5 DEATH                                          COST - 22 MP
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Effect:  Any enemy whose level is a multiple of 5 is instantly killed.
Learn:   From the blue, leech-like enemies (Parasite) in the Northern
         Crater.  <Disc 3>
Tip:     Simply use Manipulate to command your foe and then choose the
         middle option if you want the Parasite to use Level 5 Death
         on one of your members.


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STAR 21 - DEATH SENTENCE                                     COST - 10 MP
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Effect:  One enemy is Condemned (they die when the counter over their
         head reaches zero).
Learn:   The yellow, spiked enemies (Bound Fat) that live in front of
         and in the area behind the Forgotten Capital.  <Disc 1+>
Tip:     You could control these guys, but if you kill one it will
         counterattack with this skill so it may be easier to simply
         off one, especially if you don't have the Manipulate materia.
         If you do, then simply control them and pick the bottom option
         to use the Death Sentence.


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STAR 22 - ROULETTE                                            COST - 6 MP
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Effect:  One friend or foe is randomly killed.
Learn:   From the floating card-jesters (Death Dealer) in the Northern
         Crater if you take the right path the first time you meet your
         friends.  <Disc 3>
Tip:     You can control the Death Dealer and make him use Roulette on
         you by picking the second option when the enemy abilities
         window appears.  If it kills one of your enemies, you'll have to
         try again until the pointer lands on you.


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STAR 23 - SHADOW FLARE                                      COST - 100 MP
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Effect:  A black flare hits a single opponent for magic damage.
Learn:   From the Ultimate Weapon in Disc 3; it uses it as a
         counterattack before dying.  Or, learn it from the Dragon
         Zombies in the Northern Crater.  <Disc 3>
Tip:     If you're fighting the flying dragon, just kill it and it will
         use the Shadow Flare on you.  If you're trying to learn it from
         a Dragon Zombie, you'll have to wait until it uses it since you
         can't control them.


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STAR 24 - PANDORA'S BOX                                     COST - 110 MP
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Effect:  A star field and question mark appear; hits all enemies for
         physical damage.
Learn:   From the huge, multi-limbed bone dragons (Dragon Zombie) in
         the Northern Crater if you take the right path the first time
         you meet your friends.  <Disc 3>
Tip:     As the Dragon Zombies are uncontrollable, you'll simply have
         to keep fighting them until they use this skill on one of
         your characters.

To learn an enemy skill, you must be equipped with an Enemy Skill
materia.  When an enemy hits you with it's special skill, you will learn
it, even if it misses or kills you.  However, unless you win the battle,
you won't keep the skill you've learned.  There are 24 skills in all, and
one of the 24 stars on the Materia Menu will light up as you get more
enemy skills.  Note that you can't learn a skill and then have your
player cast it on another person with an Enemy Skill materia; they _must_
learn it from enemies.  You'll know if you learned a skill because the
character with the materia equipped will spin in a circle once and you'll
get a message.  Keep in mind that if you're controlling a monster to
learn a particular skill, you'll have to target the character wearing the
Enemy Skill materia.

For those of you who would like a more definitive guide, here is a list
that shows the earliest point at which you can learn each skill as you
play through the game:

DISC ONE:
- Learn 'Matra Magic' from the Sweeper Customs that will fight you
   just outside of Midgar City.
- Learn 'L4 Suicide' from the Mus that live in the field around the
   Chocobo Farm.
- Learn 'Beta' from Midgar Zolom in the nearby marsh.  You must
   severely injure him (he'll start waving back and forth), before
   he will be able to use Beta against your party.
- Learn 'Flame Thrower' from the Arc Dragons flying around in the
   Mythril Mine.
- Learn 'White Wind' by manipulating a Zemlezett (found in the area
   near Junon), and having him use it on you.
- Learn 'Aqualung' from the Harpys found near the Gold Saucer and
   in the Corel Desert area.  You can also learn it from 'Jenova
   Life', who you fight in the Forgotten Captial.
- Learn 'Laser' from the Death Claws in Corel Prison.
- Learn 'Frog Song' from the Touch Mes in the forests in the Gongaga
   Area.
- Learn 'Big Guard' from the Beach Plugs that live on the shores of
   the Gongaga Area.
- Learn '????' from the Jerseys that roam the halls of the Shinra
   Mansion in Nibelheim.  You can also learn this skill from the
   Behemoths in the area below Midgar (Disc 2), and from the King
   Behemoths in the last dungeon (Disc 3).
- Learn 'Trine' from the Materia Keeper boss that you fight in the
   Nible Mountains.  You can also learn this skill from the Stilves
   in Gaea's Wall (Disc 2).
- Learn 'Death Force' from the Adamantaimais that live on the shore
   of the Wutai area.
- Learn 'Magic Hammer' from the Razor Weeds in the Wutai Area.
- Learn 'Death Sentence' from the Bound Fats in Zango Valley.

DISC TWO:
- Learn 'Bad Breath' from the Molbors on the outside ledges of
   Gaea's Wall.
- Learn 'Magic Breath' from the Stilves in Gaea's Wall, or from
   the Parasites in the final dungeon (Disc 3).
- Learn 'Chocobuckle' from the Chocobos found in the Mideel Area.
   You must feed that Chocobo a 'Mimett Greens' during battle, then
   cast L4 Suicide on it.  After enough attempts, it will counter
   with 'Chocobuckle'.
- Learn 'Goblin Punch' from the Goblins found on Goblin Island and
   Round Island.
- Learn 'Shadow Flare' during the final battle with the Ultima
   Weapon.  You can also learn it from the Dragon Zombies in the
   last dungeon (Disc 3).

DISC THREE:
- Learn 'Dragon Force' from the Dark Dragons in the last dungeon.
- Learn 'L5 Death' from the Parasites in the last dungeon.
- Learn 'Angel Whisper' from the Pollen Salitas in the last
   dungeon.
- Learn 'Roulette' from the Death Dealers in the last dungeon.
- Learn 'Pandora's Box' from the Dragon Zombies in the last
   dungeon.
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