Walkthrough
---The Journey Begins in Exile--- 1. Baron Castle This is where your journey begins. From the point of exile, go down a bit and to the wall where the soldier is. Press the switch behind him and then go into the room and grab some free treasure. From this point, head out and all the way to the left, and outside. Go immediately left into the stairwell and Rosa will stop you and talk for a bit. After she does, keep heading down and you will be outside. Proceed upward to the castle tower and you will be stopped by Cid, whom will ask about the use of his airships, which he is concerned about. Head up to the tower, talk to the blanket lady, and head up the stairs into Cecil's bed, which will prompt him to think over his actions. Rosa will soon show up, a look of concern on her face and worry for the exiled Cecil and Cain. After you wake up, a sequence will begin and you'll meet up with Cain and the two of you will head out. 2. Town Of Baron There isn't much to do here but buy a few Heal Potions and Cures if you'd like, as your guys are fairly well equipped already. Go ahead and spend some time talking to the townsfolk and then leave and head northwest to the Cave of Mist. 3. Cave Of Mist This is an extrememly straightforward place, just make sure that along the way you grab the tents and potions and gold inside of the chests, and make your way to the northeast corner of the cave. The Mist will begin to gather and if you press on, you will encounter the Mist Dragon. Guess this can only mean one thing for your guys...BOSS FIGHT!! Mist Dragon HP: 450 Strategy: Cecil Fights, while Cain Jumps repeatedly. After a bit, the Dragon will assume a form of Mist, so DON'T ATTACK otherwise the Mist will blow back on you for decent damage to your party. When he's in Mist, heal your party if need be. Otherwise, just hold your place until he begins to change back and then commence attack. 4. Village Of Mist After defeating the Mist Dragon, head out and you'll be outside, to the west of Mist. Go there and see what the King had planned for Mist. After the fire that erupts, only one little girl is left standing and alone, but according to Cain, since she is of Summoner origin, she must be killed as well. This sets off Cecil, whom questions Cain, but not before the girl gets scared and calls for her Titan to protect her. In the ensuing melee, the town is destroyed, Cain is gone, and Cecil is left with the little girl. Help her out - take her to a town and rest. Kaipo in the northeast seems like a good place. 5. Town Of Kaipo Upon arrival, head directly to the inn. The innkeeper will let you hold the little girl up there for free and you can rest as well, so go. During your slumber, a group of Baron guards with their officer (no doubt alerted by Cain) arrive and are under orders to kill the little girl. This doesn't sit well with Cecil, whom elects to do battle. This is an easy fight, just kill the attacking guards and then attack the officer, he'll retreat soon enough. After this, Cecil will apologize to Rydia for what he's done to her town and mom, but she sees that he protected her, so she's pleased and moved by his show of faith and now joins the party. 6. Find the sick Rosa While in the town, talk to the townspeople and you will hear of an old man blocking the waterway in the northeast, someone named Anna running away with her lover, someone searching for this Anna person, and someone arriving from Baron and in bad shape. You will also hear that this someone from Baron that's in bad shape is in a small house in the eastern section of town, so go to that little house. In the house, go up, and........Rosa is there, but ill. Talking to the servant, you find that she needs the SandRuby to recover, but it is held in the lair of the Antlion. Rest up again, and head out. 7. Desert and the Underwater Vein Take a moment to fight in the desert, and place Rydia in the back row. She'll build her levels up at a decent rate...I recommend you fight around here until she's around level 10. Once this is done, go back into Kaipo, rest at the inn, buy a tent or 3, then head northeast and in some mountains to the Underwater Vein. Use a tent outside and save your game, as the monsters in here are fairly fierce, but nothing that you and Rydia couldn't handle. Go in, and take the few chests that are in view, then go to the old fellow that is in the way. At first, he won't let you go, but he'll see that Cecil is a Dark Knight and will ask for his help in finding his daughter, whom has ran off to Damcyan to the north...while introducing himself as Sage Tella. Go ahead and accept, now you've got a new party member with some decent magic skills. After Tella joins, work your way north and to the east, collecting the chests along the way...again, this is also a straightforward place. Go into the tent room and Tella will use one of his (FREEBIE!) and the party will rest. Tella will explain what his motives are for coming this was, as well as find out more about Rydia from Cecil and the quest for the SandRuby. After this is done, save your game on the save spot and continue through, north, east, and then north again to the outside of the Vein. Tella will inform you that the Octomamm is just ahead. 8. Waterfall and Boss Battle Enter the Waterfall, and this is VERY straightforward, so collect the treasure chests along the way and make yourself down the water automatically. Upon emerging from the waterfall, head west and then a bit north to the watercrest. You will be surrounded by tentacles from all sides, and Tellah will announce the appearance of the Octomamm, which can only call for two words....BOSS FIGHT!!! Octomamm HP: 2350 Cecil should fight, and not bother with the D.Wave at all. Conserve his energy. Most of them you connect with a good attack, he will lose a tentacle and slow down. Have Rydia call the chocobo constantly. Tellah should heal when necessary and innovate some of that sweet sweet BLACK MAGE VIOLENCE with Lit over and over. Continue with this and the octopus will eventually give up the ghost. Go outside, use a tent, and save. 9. Damcyan Walk to the castle, but HOLY SH*T the place is under siege by the Red Wings, who lay waste to the castle! This can't be good......so when you go in, the place is in ruin and soldiers lay all over, some deceased. Make your way to the top and you will see Anna, Tellah's daughter laying. Walking to her, Tellah is beset by the presence of her suitor Prince Edward of Damcyan, who is promptly attacked by an enraged wizard. A fight ensues, and is only broken by the words of Anna, who tells her father that her and Edward were happy as a couple, but fleed because of Tellah's refusal to consent to their being together. Edward drops a hint of a Golbez, who is behind this sudden show of force by the King of Baron. Tellah, enraged, sets out despite the party's wishes and leaves. Upset, Edward cries, until Rydia talks sense into him and Cecil asks for his help. He then joins, and upon hearing of Rosa's condition, gives the party a hovercraft they can use to get the SandRuby. 10. Antlion's Nest First, use the hovercraft and head back to Kaipo to stock on potions and tents. Feel free to level up again, I recommend a party level around 15 at this point. Once stocked up, hop on your hovercraft and head to the Antlion's Nest, which is east of Damcyan in a cave (duh!). Enter the cave, collect the chests that you can, and just head south. Through two rooms, collect the chests and items, and don't be afraid to run from some battles if you feel the need to. Along the way, you'll get a new weapon for Edward, give it to him and if his levels are where they should be, he'll inflict some decent damage. Once in the bottom floor, head straight down and Edward will take the SandRuby. Oi, he gets chopped at by claws! Not a good thing, so help him and this is another......BOSS FIGHT!!! Antlion HP:1100 Alright, you gots no Tellah for this battle, however it's still not difficult. Be wary of the Antlion's Counter which can do a good 35-40 points of damage. Cecil should fight, Rydia call the Chocobo, and Edward fight with his musical weapons. Rydia will also innovate some WHITE MAGE GOODNESS and heal the party whenever need by. Keep this rhythm up and the Antlion will give up the ghost. Afterwards, take the SandRuby, wonder along with the party why the Antlion attacked, and head back out. Use a tent, save, then head back to Kaipo with the SandRuby. Go to the room where Rosa is held, and when you use it, it heals her! Whoo! At first, Cecil is reluctant to allow Rosa to join, but along with Rydia, he is convinced otherwise and now you have a White Mage to help you! You'll learn that the next target of this Golbez is Fabul, which is eastward. While staying there, in the middle of the night, Edward will come out and be upset over the loss of his Anna that he will begin to play music to himself. At this point, he is beset by a WaterHag! This isn't a boss fight, just keep attacking as Anna eggs you on to fight, and the WaterHag will dissipate pretty quickly. Anna will tell you her final goodbyes, and stress to Edward how vital he is to the party. Heal up everyone, get Rosa a bow and some arrows so you can use her Aim command, and head north of Kaipo and eastward over the searocks past the Antlion's nest towards you next destination, Mt. Hobs. 11. Mt Hobs Here, the path is blocked by Ice. Rosa expects Rydia to cast Fire. However, given Rydia's past with Fire, she is VERY reluctant to do so, until Rosa convinces her of the greater need ahead. Rydia summons all she can.....and FIRE melts the ice to nothing! Now, she learns Fire, and you're on your way! Head up the mountain through the various stations, collecting what you see, until you reach the Summit. On the Summit, you'll see monsters attacking a series of soldiers, along with their instructor Yang! A battle ensues where Yang takes out the attacking monsters, however the big nasty bomb rolls towards Yang, and this doesn't sit well with the party, so in dramatic flair...BOSS FIGHT!!! Mombomb HP: 11000 - if she doesn't explode, but she will Once in battle, Cecil will attack, Yang will fight, Edward will attack, Rydia will call the Chocobo, and Rosa will take Aim and heal whenever need be. After so long, the Mombomb will explode, however she gives plenty of warning, so HEAL as much as you can! When she explodes, it'll inflict a good amount of damage to everyone, so just hurry up and take out the remaining mini-bombs, which shouldn't be a problem. Keep attacking and keep the HP up and this will be over soon. Once this is past, Yang will thank you for helping him, and Cecil will explain Golbez and his plan to get the Crystal from Fabul. Yang shows a bit of hesitation, but is convinced of the danger ahead, and goes with the party to Fabul. Once off the mountain, use a tent and save the game before heading to Fabul. 12. Fabul Castle From where you left Mt. Hobs head eastward going south and north when necessary, and you'll run into Fabul Castle. Use another tent and save, trust me on this. You're now in Fabul, so head directly to the King's room straight ahead. Yang will speak of how you helped him, and the King, noticing that Cecil is a Dark Knight, will hesitate at first, but understand the Golbez threat, and commission Cecil, Yang, and Edward to protect the Crystal. Rydia and Rosa will take the office of relief, and soon enough, the Crystal War will begin. Here's hoping you saved and used that tent, because here comes a string of continuous fights, between which you'll get NO chance to rest! Fight carefully with Cecil and Yang, and use Edward's Heal ability whenever necessary. No matter how hard you fight, you'll continually be pushed back into the throne room, where more battles will take place, and eventually you will end up in the Crystal Room. And inside, the Crystal will be there, however you'll confront.........Cain?! Cecil will try to reason with Cain, but to no avail, and you'll be drawn into battle with him, that no matter what you do, or how long you last, YOU WILL NOT WIN. After battle, Kain will try to end the life of Cecil, but before that can happen, Rydia and Rosa hop in and survey the damage, but not for long. Golbez makes his appearance here, and summons Kain to take the Crystal. Realizing that Rosa is a vital pawn in this game, she gets kidnapped by Golbez, who tries to stop him, but is futile in his efforts. After the departure of Golbez and Cain, Rydia heals the party and recovers them. After this, head to the Inn and rest for free. 13. The Morning After When you wake up, head to the King's room, in the right tower outside the main foyer. In his room, he will allow the use of his ship, and give you a sword of Darkness, explaining that this sword is powerful, but will not defeat true evil. After equipping the sword, head outside of the castle and to the east harbor where the ship awaits. Talking with Ms. Yang, she'll wish you all well, and you'll set sail just as fast as you got on. Sailing for a while, you'll head different directions, until suddenly, the waves gather and throw the ship for a loop......and ultimately realizing that this isn't no sea storm, but the Master of The Seas, Leviatan! He makes himself known and hits the ship hard, causing Rydia to go overboard and in pursuit, Yang. The second slam knocks Edward for a loop, and the ship can do no more to avoid, but rather falls into the clutches of the Master of The Seas. 14. Wake up alone Once you come to, and realize where you are, you'll flip and call out to everyone, but helplessly realizing that you're all alone. At this point, there's nothing you can do but make your way to the town that you made your mark in some time ago.....the magic town of Mysidia. Before going in, take the time to fight around here......it may take a while, but I'd go so far to say that level 25 is appropriate, higher if that's your fance. Since you're on your own, and your sword causes death to most enemies, it shouldn't take long to raise those levels. Or, you can wait until later. 15. Besieged town of Mysidia This is the town that you laid waste to under orders from the King of Baron, however things are a little different, and now you're the one in dire straits. Go straight into the center of town into the main hall, and you'll come acrossthe Mysidian Elder, who will question your presence. Cecil at this time is a fairly remorseful and broken man, and the Elder will commission Cecil to climb Mt. Ordeals and become the Holy Knight, Paladin. However, many have tried, and none have returned, but Cecil, needing the help, agrees to the trial. This prompts the Elder to assign the Mysidian Twin Mages, Palom and Porom, who will assist Cecil. Don't be fooled by their appearances, because they pack quite the punch. Once they join you, the Elder will send you on your way. There is no need to dilly dally in the shops and whatnot, because none of the armor can be equipped by Dark Knights! Of course, if you've got the money, go ahead and spring for this Paladin armor...better safe than sorry. Of course, it's wise to stock on Soft and Heal potions. Talking with the townsfolk will reveal nothing more than contempt from them, and one of the black mages will show you the meaning of BLACK MAGE VIOLENCE by casting Toad on you. No biggie, just talk to him again to reverse the spell. Once you've looked around here, head out and follow the path towards Mt. Ordeals. 16. Chocobo Forest On your way here, I advise you level up to 30 with Cecil, and have the twins around 19-20 or so. When you're following the path, and you come across a wide forest, Mt. Ordeals will be to your north, but you'll notice a round forest southward, that would be a Chocobo Forest. Go there, and instead of using a tent, find the white chocobo and have him restore your MP, then use Porom to cure everyone, then talk to the w. chocobo again. Whee, infinite MP and healing! Once you're done here, go out and build more levels or head northward to the mountain. 17. Mt. Ordeals The mountain is like Mt. Hobs in structure, and just as straightforward. Lots of undead enemies here, so make sure you watch your fire spells here. A body of fire blocks your way, which Palom nixes in no time with an ice spell, and get a bit too boastful for his own good, hehehe. The game will cut to a scene aboard an unknown place where Golbez is lying in wait with Kain and the incarcerated Rosa. Golbez dispatches Milon Z, Fiend of the Earth, to eradicate Cecil. Kain whines about how he should slay Cecil, but Golbez dismisses his concerns and has him watch Rosa, to whom Kain boasts that he's better than Cecil. Now, back to the mountain. As I said, lots of strong undead enemies and villans who can stone your character populate the mountains, so here's hoping you got a good supply of healing and recovery potions. Making your way up the mountain, before clearing the first area, you'll run into Tella, whom the party surprises! He's out for blood, not to mention the legendary apocalyptic spell, Meteo. After conversing with him, he'll join you (PHEW!)a and you'll continue on your way. After 2 or 3 stations you'll come to the summit, where a weird feeling will come over the party, which is blamed on Palom. Moving further, you'll see a save spot, use a tent and save right there. Now, moving forward and before crossing the bridge to the sacred room, you'll be surprised by Milon and his Skullnants, whom plan to feed on you, and it's time for a...BOSS FIGHT!!! Milon and the Undead Milon: 3,500 HP Skullnant: 200 HP Each Not too hard, just burn the Skullnants with Fire spells and attacks, and feel free to use Twin to take them out even quicker. Tellah should heal when necessary and pound on Milon with some Fire1 spells. Cecil should just stick to attacking Milon. When the Twin is up, use Porom as a secondary healer, and Palom innovate that oh so wonderful BLACK MAGE VIOLENCE with some Fire2 and soon enough Milon will submit. Now, the party is free to proceed, however after that battle, don't you think you're spent? Well then, hurry back to the save point and use another tent and save. Now, this is funny, but reverse the party order so your front people are in the back and the back people are in the front. Why? Well, do this, and then head over the bridge. Walking, you'll be no more than a few steps.....and then Milon will reveal his true form and attack from behind, so yep...once again...BOSS FIGHT!!! Milon Z. HP: 3,523 Alright, cue the music and let's rock! Again, hopefully you switched rows so that way you won't get the brunt of Milon's attacks. Cecil will fight as normal, the twins will use the Twin attack and Palom will utilize that pure and wholesome BLACK MAGE VIOLENCE with Fire2 and Porom will heal the party as needed. Tellah should be the party healer, curing poison and restoring life whenver necessary. This battle is a bit harder than the last, because of Milon's increased speed, however after continuous Fire2 spells and attacks, he'll begin his dissipation. Now, with him out the way, proceed to the Holy Room. 18. The Holy Room. Once you enter, a sequence will take place where Cecil will hear a voice call him 'My Son.' This befuddles Cecil, who is then told to accept the light and conquer his past from within. A light of hope will seemingly transform Cecil from the Dark Knight to the Holy Knight, however this change is short lived as the Past Cecil attacks the Paladin Cecil, resulting in an impromptu...BOSS FIGHT!!! Dark Knight HP:4000 You don't even need to fight! No matter what the Dark Knight uses, just defend. The voice of reason will talk about justice, and soon enough, the Dark Knight will cease to exist. After the encounter has commenced, the light of hope will surround Cecil, and envelop him, thereby making him the Holy Knight, Paladin! Seemingly, the light has not only affected Cecil, and it shows...Tellah has now recovered the meaning of his lost spells....including the spell of destruction, the ultimate in BLACK MAGE VIOLENCE...Meteo! However, before leaving, Cecil will question the light, and its use of 'My Son'...perhaps soon enough, Cecil will find his answer. For now, head out and make it to the save point soon enough. If you bought the Paladin armor from Mysidia before you left, go ahead and equip it, then use a tent and save the game. From there, make your way out and down the mountain. Go ahead and use another tent and save if you'd like. A note about the Paladin: you start out at level 1, and after your first battle, you'll end up at level 6 or so! Of course, this doesn't last, and soon enough you'll be where you're at before. I would level up to about 18-20 before leaving the mountain area entirely. Feel free to spend time leveling Cecil up around the forest area, utilzing the Chocobo Forest as described previously. When you're satisfied, head back to Mysidia.
>>>Page 2