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Spell Cards
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What is FFCCG?
Spells are the mystical powers that you and your enemies were able to wield. This mystical force was capable of healing wounds, restoring life, levelling cities, destroying foes, and anything else you could imagine.

Spells are all divided into "types" of magic, as well as "spell levels". These are used to determine who can cast what magic.
The Rules
The Cards
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Staff
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Anti-Fire
Anti-Ice
Anti-Lightning
Anti-Mute
Anti-Rub
Cure
Cure 2
Cure 3
Cure 4
Exit
Fade
Fear
Fog
Fog 2
Harm
Harm 2
Harm 3
Harm 4
Heal
Heal 2
Heal 3
Invisibility
Invisibility 2
Lamp
Life
Life 2
Mute
Pure
Ruse
Soft
Wall
X-fer

Bane
Blind
Break
Confuse
Dark
Fast
Fire
Fire 2
Fire 3
Hold
Ice
Ice 2
Ice 3
Lightning
Lightning 2
Lightning 3
Lock
Lock 2
Nuke
Quake
Rub
Saber
Sleep
Sleep 2
Slow
Slow 2
Stop
Stun
Temper
Warp
XXXX
Zap!
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Holly Blue



Wintyr




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Holly Blue






Holly Blue


Alan Bates

Holly Blue
Holly Blue
Holly Blue


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Holly Blue







Holly Blue
Rod V.


Rod V.

Rod V.





Holly Blue

Derrick

Rod V.
Holly Blue

Holly Blue
Rod V.


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Holly Blue


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