Bosses
Disc 1
Guard Scorpion | Difficulty: 1-5: | |
Hp/Mp:
800/0
This is the first boss you'll encounter. Make Barret use his normal attack and cloud use lightning. When he raises his tail, just wait or heal yourself. Whatever you do, don't attack! he will counter with his tail laser. Simply wait until he lowers his tail. Then continue attacking him. |
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Air Buster | Difficulty 1-5: | |
Hp/Mp:
1200/0
You'll attack this boss from two sides. Simply attack with limit breaks and Lightning, make sure that you cure regularly. You can attract its attention when you attack him, so use this in your advantage. |
Sorry No pic... :( |
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Aps | Difficulty 1-5: | |
Hp/Mp:
1800/0
This boss is fairly easy, simply use Fire and normal attacks on him. He can attack using a tsunami, but this hurts himself as well as you. |
Sorry No pic... :( |
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Reno | Difficulty 1-5: | |
Hp/Mp:
1000/0
Reno can do a fair amount of damage with his weapon. Simply heal from time to time and attack him with fire. When he uses his pyramid attack, simply attack the one that is imprisoned. If you don't do this, you can lose the game when all 3 are imprisoned. |
Sorry No pic... :( |
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HO-512 | Difficulty 1-5: | |
Hp/Mp:
1000/120
Ignore the little samples in the front row. Focus all your attacks on the main boss. Use Fire and Ice on it. When you get poisoned simply continue fighting. Heal when you're low on hp. |
Sorry No pic... :( |
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Hundred Gunner/Heil Gunner | Difficulty 1-5: | |
Hp/Mp:
1600/0 (Hundred) Hp/Mp: 1000/0 (Heli) These two bosses come straight after each other. With both bosses, use lightning. Red XIII's limit break work well. Don't forget to heal with Aeris's limit break. Only long range attacks will hurt them. |
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Rufus/dark nation | Difficulty 1-5: | |
Hp/Mp:
500/0 (Rufus) Hp/Mp: 140/80 (Dark Nation) First cast Poison on Rufus to speed up the amount of damage. Then kill the black Dark Nation first. After that hit Rufus with everything you've got. cure yourself from time to time and Rufus will board his helicopter and fly away. |
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MotorBall | Difficulty 1-5: | |
Hp/Mp:
2600/120
Attack this boss with Lightning and Ice, keep your Hp up as well because this boss can attack with Fire doing serious damage. After you've defeated this boss, you'll be out of Midgar. yey! |
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Bottom Swayer | Difficulty 1-5: | |
Hp/Mp:
2500/100
This boss flies so some characters can hit it while others can't. Use limit breaks and fire to deal damage. Poison works well against it. Should it cast a bubble around a character cast a magic spell on the character and the bubble will disappear. |
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Jenova Birth | Difficulty 1-5: | |
Hp/Mp:
4000/110
The first of the Jenova incarnations. Use everything you got against it except Poison because it will heal her. Keep your Hp up at all costs because Jenova can attack with its laser two times in a row which does a lot of damage. When you beat it, don't forget to pick up the Ifrit materia. |
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Dyne | Difficulty 1-5: | |
Hp/Mp:
1200/20
Dyne is Barrets old buddy who went crazy. Therefore Barret must face this boss alone. Use poison on him and physical attacks. Since Dyne deals enough damage to fill your limit bar, use limits as well. He's pretty easy to beat, if you cure a lot. |
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Rude & Reno (Gongaga) | Difficulty 1-5: | |
Hp/Mp:
2000/135 (Rude) Hp/Mp: 2000/80 (Reno) This is the first time you will encounter these two. Use spells on them and take care of your own Hp. They are not hard at all. Use Choco/Mog as well to stop Rude. |
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Gi Master | Difficulty 1-5: | |
Hp/Mp:
5500/200
This bosses main attacks are done by his two flames. But he can also drain Mp from your characters. Use summon spells like Shiva and Choco/Mog. Also attack with normal weapons. Use all attacks on the Gi Master not on the flames. Cheat: give him an X-potion, or other healing items, it will instantly kill him :) |
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Lost Number | Difficulty 1-5: | |
Hp/Mp:????/???
This boss can be avoided in the game, however, you won't be able to get Vincent or Odin if you do so. To beat this boss, use everything you have against him. Choco/Mog sometimes stops him. Beware that he can become very powerful if you kill his below part and let the top live. |
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Materia Keeper | Difficulty 1-5: | |
Hp/Mp:
8400/300
You can clearly see this enemy coming. So if you're not ready, don't attack him yet. This boss can use Trine as skill so equip the Enemy Skill materia to learn it and cast it back to him. Use Choco/Mog to stun this boss and also haste yourself so you gain the upper hand. Then attack him with everything you got accept use fire and Ilfrit. |
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Palmer | Difficulty 1-5: | |
Hp/Mp:
6000/240
This shinra executive is easy. Simply attack him with normal attacks and summon spells. He should be easy to beat. When you defeat him he will run away but gets hit by a truck. Don't worry, he isn't dead :( |
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Rapps | Difficulty 1-5: | |
Hp/Mp:6000/???
This boss is either extremely difficult or easy. It depends on when you encounter it. Should you do Yuffie's Sub quest as soon as you have the Tiny Bronco i suggest using the most powerful casting items on it (Since you don't have materia). Its Aero attack spell can really do lots of damage. |
Can be hard, can be easy |
Red Dragon | Difficulty 1-5: | |
Hp/Mp:
6800/300
Slow the dragon and Haste yourself to gain the upper hand. Use all summons you have except Kjata. Use Big Guard at the start to really gain control of the battle. If you defeat this boss, don't forget to pick up the Bahamut Materia it leaves behind. Ice works best. |
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Demon's Gate | Difficulty 1-5: | |
Hp/Mp:
10.000/400
This boss is one of the hardest in the game. His "cave-in" attack deals about 1400 damage and his "demon rush" can really hurt you. First of all cast the "Big Guard" enemy skill on your party. Then attack him with Bahamut and normal physical attacks. Heal from time to time and you'll beat him. most summons don't work very well. You will probably have to train up before you face it. |
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Jenova Life | Difficulty 1-5: | |
Hp/Mp:
10.000/300
The second incarnation of Jenova is very easy to beat. Watch for its "Aqua Lung" enemy skill though. It can do lots of damage and might kill your party in one try. All of Jenova's attacks are water, so if you equip one of your characters with a water ring then you can't die. |
t (if you have a water ring) |
DISC 2
Twinhead | Difficulty 1-5: | |
Hp/Mp:
18.000/350 (left) Hp/Mp: 18.000/350 (right) This boss has two heads which each has there own weaknesses. The right head uses fire while the left uses cold attacks. Simply use all summons on it except Kjata. Poison has no effect as well. I hope that you have learned the Big Guard enemy skill because it helps loads. First focus on the right head and then on the left. |
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Jenova death | Difficulty 1-5: | |
Hp/Mp:
25.000/800
The third incarnation of Jenova is certainly no challenge. Attack with all you have and haste yourself as well. Equip the Dragons Armlet and the Fire ring to give extra protection. Ribbons are also advisable since Jenova will silence you. |
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Carry Armor | Difficulty 1-5: | |
Hp/Mp:
24.000/500 Hp: 10.000 (left arm) Hp: 10.000 (right arm) This boss has no strong standard attacks but his Lapis Laser can do 1600+ damage which can really hurt. Also it can use its arms to grab a character thus imprisoning it. If it has two characters trapped and the third dies, the game ends. So use all you have to kill its arms first and then its body. make sure you cure regularly. use lightning attacks. |
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Diamond Weapon | Difficulty 1-5: | |
HP/MP: ????/???
This is the second weapon that you fight, near the end of disk 2 he slowly approaches Midgar, about to attack it. As long as you have one character as a curer and hit him with your best summons and magic he shouldn't be too hard. Near the end of the battle he will start a countdown, you should be able to kill him before the countdown ends but if not he will deal a lethal ultima attack. |
Sorry No pic... :( |
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Proudclod | Difficulty 1-5: | |
Hp/Mp:
????/???
First kill the Jammer Armor that is attached to ProudClod. Once its destroyed use everything you have against the main structure. Haste yourself and use Regen as well. If you have any kind of Barrier i suggest using that too. This boss isn't hard but it takes a lot of damage before dieing. |
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Hojo | Difficulty 1-5: | |
Hp/Mp:
????/???
Hojo uses several capsules to distract you. Simply focus all attacks on Hojo, the other don't do much damage. When Hojo changes form, use spells that can damage all parts. His final form isn't very strong but can be really annoying if you don't have Ribbons equipped because he cast all kinds of spells on you. Use the same strategy as with other bosses and you'll beat him. |
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DISC 3
Jenova Synthesis | Difficulty 1-5: | |
Hp/Mp:
????/???
Jenova's final incarnation looks impressive but its not very hard to beat. Simply haste yourself and use everything you've got against her. Ignore the countdown because usually you'll beat her before it reaches 0. One KOR will kill her. |
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Bizarro | Difficulty 1-5: | |
Hp/Mp:
????/???
Bizarro is Sephiroth's first incarnation. You can attack it from more then one side using multiple groups. Focus your attacks on all parts except part C. When you'll be asked if you're worried about your friends, you can say yes to switch to the other group. When you've killed all parts, you can focus all attacks on part C. You'll eventually kill it. It is best to only use one group, so equip your best team with your best materia. |
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Safer Sephiroth | Difficulty 1-5: | |
Hp/Mp:
????/???
Also known as "The One Winged Angel", Sephiroths final incarnation. First of all do as with all boss battles (Big Guard or Haste etc.). Then use the most powerful summon spells you've got on him. Knights of the Round will almost kill him in one try but Bahamut ZERO with Quadra magic can also be helpful. Be sure to heal yourself from time to time. And remember you can't hit him with short range weapons when he flies. He can also summon "Super Nova". A spell that deals serious damage, ribbons and white capes will help a lot. |
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