Traits are always active and can only be learned once. Lower level skills and such must be learned before learning the newer high level ones.
Divine Seal
White Mage Ability. Causes the next healing spell to be more potent. The next spell heals 15% more. Costs 3 endurance. 8 points to learn.
Devotion
White Mage Ability. Takes 15% of your health and turns it into endurance. Can be used once per battle. 20 points to learn.
Cure
White Magic. Cures 30 hp. Costs 5 endurance. 10 points to learn.
Cure II
White Magic. Cures 90 hp. Costs 10 endurance. 15 points to learn.
Dia
White Magic. Causes the enemy to take 5% more damage. Can only be used once on a person. Costs 2 endurance. 5 points to learn.
Elemental Seal
Black Mage Ability. Gives the next elemental spell 10% more damage. Costs 3 endurance. 10 points to learn.
Stone
Black Magic. Brings up stones from the ground to hit the enemy. The damage is equal to the caster strength multiplied by 1.1. Costs 5 endurance. 7 points to learn.
Aero
Black Magic. Causes air to slice at the enemy. The damage is equal to the caster strength multiplied by 1.1. Costs 5 endurance. 7 points to learn.
Water
Black Magic. Water attempts to drown the enemy. The damage is equal to the caster strength multiplied by 1.1. Costs 5 endurance. 7 points to learn.
Fire
Black Magic. Flames flash burn the enemy. The damage is equal to the caster strength multiplied by 1.1. Costs 5 endurance. 7 points to learn.