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| Races Your First Day The Way Of Things Walking Your Path The Right Tools Cities & Regions Appendices |
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| Kingdom Hearts |
| Final Fantasy X-2 |
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| Information |
| Media |
| Kingdom Hearts |
| Final Fantasy X-2 |
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| >Your First Day :: Glossary |
| Glossary Of Terms |
| Aggro (Synonym: Aggresseion, Emnity) Aggro is accrued when taking various actions against a monster. The easiest way to gain aggro comes from hitting a monster with a melee weapon, ranged attack, or combat spell. However, this also includes healing allies who are being struck by that monster. |
| Agility (AGI) Agility determines a character's effectiveness with ranged attacks; it also has a substantial impact on a person's chance to dodge enemy attacks. |
| Alliance Multiple groups of characters can participate in fighting and raiding entire areas to obtain loot and glory. These meta-groups are called alliances. Uncommon at lower levels, alliances are required to defeat some of the most devastating and awesome monsters in Vana'diel. |
| Area The world of Vana'diel is divided up into independent areas. Characters who pass beyond the borders of an area experience a moment of darkness as they enter a new area. These borders mark the point at which no monster can cross; thus, safety from monsters is available by running to the end of an area ( if you can make it that far.) |
| Area Of Effect (AoE) Area of effect spells target a single monster, but affect all other monsters within close proximity to the target. This can cause multiple allies or enemies to be affected by the spell. |
| Artifact Armor (AF) High-level armor that is job-specific. Pieces of such armor often add to the primary attributes to the target. The quests for these begin after level 40. |
| Auction House (AH) There are auction houses in every major city that enables players to sell items to each other without actually being present at the time of sale. Once the sale is complete, the items are then delivered to character's Mog Houses. If an item goes unsold after nine weeks Vana'diel time, the item will be returned to the characters on the spot.l |
| Away From Keyboard (AFK) This means that a player will be away from the computer for a short time. Usually this ends when the person arrives and types "Back". |
| Bastok Bastok is a city of industrial might. Sheltered by the grey mountains of the south, Bastok is home to the mighty Galka and the versatile Humes. |
| Be Right Back (BRB) Similar to AFK, this often means that a person will be away from his/her computer for a moment. This is also occasionally used to mean that a character will leave a group for a moment to take care of something (heal a nearby friend, etc.) |
| Beastmen Humanoid monsters that sided with the Shadow Lord during the war. They take control of areas that aren't currently held by one of the three major cities. The Beastmen are constantly engaged in a struggle to tear control away from the civilized nations and hold the land in anarchy. |
| Bidding Party treasure is often divided by "casting lots". This bidding process is done by choosing items from the menu and casting a lot for each one that is desired. |
| Bind (Synonym: Root) Bind spells hold a target in place and keep them from advancing. Although still free to cast spells and fire ranged weapons, this can destroy the effectiveness of melee-based monsters and characters. |
| Blind The enfeebling magic makes it more difficult for the affected target to hit with ranged and melee attacks for a considerable duration. The target's accuracy is also lowered. |
| Camp (Synonym: Farming) An area where a hunting party sets up. Camps usually rely on one character to pull the nearby monsters back to the party. Usually, camps are chosed for relative safety but a vast supply of local monsters. |
| Cap (Synonym: Maxed) Skills become "capped" at a certain point in each level (this cap is raised with each increase in a character's current job level). Once capped, no amount of use will increase that skill until the cap is raised. |
| Chain Cast (Synonym: Spam Cast) When something goes wrong and a battle starts to turn against the party, the group leader may call for mages to chain cast. This means that they should abandon any sense of magic conservation and throw spell after spell to heal the party and kill an aggressors. |
| Charisma (CHR) This attribute is important for Bards and Beastmasters, as it is the primary attribute that controls Bardic Magic and how effective a Beastmaster is when charming a monster. |
| Check The check command reveals to players an idea of a monster's relative power (this is based on the current level of the character). Even Matches are usually extremely chalenging for a solo player, and anything higher is only possible with lots of luck, the best equipment, a party, or a higher level ally to enhance or heal the character during combat. |
| Conquest Each of the three starring nations in Final Fantasy XI are vying for land and prestige. Characters who participate in the conquest of Vana'diel can have special city guards cast Signet on them. This causes every kill of the character to count toward a greater nation victory in that region. Each death, however, also counts against the player's favored city. Areas under a nation's control will become better hunting grounds for players of that nation (crystals will drop as loot after battles). |
| Crafting There are several crafting skills in Final Fantasy XI. These skills are used for making items out of lesser goods and treasure. When combined, certain indgredients form powerful equipment that is worth far more than the sum of its parts. |
| Damage Over Time (DOT) Spells like "Poison" cause a certain amount of damage to a target for a specified period of time. These effects are known as damage over time for just that reason. |
| Dexterity (DEX) Dexterity is a combat attribute that affects a character's melee success rate and the chance to land a critical hit. |
| Drop (Synonym: Loot) Treasure that is gained by killing monsters is called loot or a drop (becuase the monsters "drop" the item). |
| Elvaan Elvaan are a race of strong people with fierce devotion to whatever cause they choose. Although slow, the Elvaan have strength and vitality that goes far beyond expectations. Elvaan also make potent melee characters. Although lacking a decent pool of magic from which to draw, Elvaan make skilled healers with what they can cast. The Elvaan hail from the kingdom of San d'Oria. |
| Emote (/em) Emotes are gestures than can be made with a character (for pointing, dancing, or many other expressions). Many emotes have built-in descriptions and animations, although players can use the /em command to type in their own description of any action. |
| Enfeeble The opposite of enhancing magic, enfeebling magic takes away from targeted stats. Mages cast these spells on enemies to prevent them from attackng as well or as often. |
| Enhance Enhancing magic raises various character stats. For example, "Protect", a White Mage spell, raises defense. |
| Emnity (Synonyms: Aggro, Aggression) See "Aggro" |
| Experience Points (EXP) Experience points control when a character gains a level. When a persons EXP reaches its goal, that character gains a level in their main job. |
| Extra Job After gaining level 30, characcters can seek specific NPCs to complete extra job quests. These jobs are not available until their quests are completed. |
| Fame Fame is a hidden stat that increases when a character completes a quest. Having higher fame enables a character to seek important quests later in the game (such as those for Race-Specific Armor). High fame also decreases the cost of items in general stores. |
| Galka The Galka, a playful, asexual race, hail from Bastok. These gigantic humanoids are strong, hearty, and make some of the finest melee-fighters in the land. Gifted with greater Vitality than the other races, the Galka can take as much pain as they dish out. |
| Game Master (GM) Game Masters are spread throughout the world to ensure that people don't get stuck because of a glitch or harassed by players and exploits. |
| Got to Go (GTG) This term often means that a player must leave a group, or perhaps is logging off the game for the evening. |
| Graphic User Interface (GUI) This game's graphic interface is what you see on the moniter while playing. The central parts of the GUI are the log window, lower menu, upper menu, status bar, and view area. |
| Grats (Synonym: Congratulations) Wishing someone congratulations is done commonly after a person has gained a level. Group Characters can join together to fight more effectively, gain more experience, and seek greater challenges in a group setting. These clusters of aligned characters are called groups or parties. Guild Characters can find crafting items and assistance at the specific guilds for each craft. One person in each guild can also enhance a character's skill in one craft for a short time. |
| Heal (Synonyms: Rest, Med) Healing gives characters a chance to sit down and regenerate lost hit points and magic points. During this time, however, tactical points fall. Characters cannot move, fight, or cast spells while resting, but they can talk to each other. Hit Points (HP) (Synonym: Health) Hit points are a measure of a character's life. When wounded by an attack, a character's current hit points fall. If HP reaches zero, the character is struck down, requiring a Raise spell or a return home point before you are able to act again. Hume Humes are the most basic of races, closely resembling the humans of our world. Statistically average in all attributes, this race can learn almost anything. Versatile jobs. Incoming (INC) When a monster is about to attack, a player will usually call out "Incoming" to their group. This warns everyone that a monster, whether puuled or not, is about to join the fray. Intelligence (INT) The attribute of intelligence focuses on a character's ability to deal damage with magic. Invite Group leaders can invite other character's to join theri group. Thus, people asking for an invite are seeking a group to hunt with. Job In Final Fantasy XI, characters can switch between jobs. A character's main job refers to the job that is currently being raised by that character. Job changing is done at each character's Mog Housse. Job Ability Job Abilities are granted by character's current job and thier support jobs (if applicable). These are times abilities that enables players to endure greater trials, given proper use. Some of the slowest ones are on two-hour timers, thus requiring deliberate use for maximum effectiveness. K.I.T (Synonyms: "Kill In Transit, Kiting) Kiting is a battle tactic that involves stringing an enemy along. One character (preferably one with speed or a dependable taunt) will draw an enemy's aggression and race along with the monster in tow. This can be used to expose monsters to subsantial missile and spell attacks, or the puller can lean enemies from dangerous regions back to a safe spot where the party can unleash an ambush. With the right terrain, one character can kite and throw spells into a pursuing enemy, although this is very difficult to accomplish. Level A character's level is a measure of his/her experience. This number provides a quick way to estimate the power of other players. Levels also make a huge difference when confronting the monsters of the land (higher levels give players a chance to defeat dire threats). Line of Sight (LOS) This is the path of vision that leads away from your character, thus determining which monsters can be targeted and attacked (especially important spells and ranged attacks). Certain terrain can block LOS, but other characters can't block it. Link (Synonyms: Add) Monsters that link assist each other when parties attack. If there are multiple targets in the same area, linking allows them to rush forward and form thier own party against adventurers! This can be highly dangerous, and linking enemies are often attacked more cautiously because of it. Linkshell Group Linkshell Groups consist of circle of chattering characters that cannot be seperated by any distance. The leader of a linkshell group passes around linkpearls that allow the characters to speak as if they were in a party with everyone else in that linkshell group. Log Out (Synonym: Logging) Logging for the night is done at the end of an adventure. Solo characters can leave the game at will, but most party-goers announce thier departure well before they have to leave. "I'm logging of in 30 minutes" would let a person's group know to start looking for a new ally. Looking For Group (LFG) (Synonym: Seek Party) See "Seek Party". Mage (Synonym: Caster, Nuker) Mages are the magic-casting jobs of the game. Usually this refers to Black Mages that are intended to deal massive amounts of damage (as if they were dropping "nukes" onto the enemies). The term "nuke" is sometimes used to describe an area of effect spells by mages, as well. Magic Burst (MB) After a skillchain, mages have the ability to create a magic burst. Because each skillchain takes on a magical property, mages need only use a spell of the same type to initiate a magic burst. This inflicts extra damage to the targeted enemy. Magic Points (MP) Characters in jobs with magic can only cast a certain number of spells before resting. The sum is determined by a character's maximum magic points Each spell cast has a cost in MP, wich is deduced fro the character's magic until no more spells can be cast. Mind (MND) Mind, the attribute of healers, controls how powerful a healer's spells will be on a character. It also determnes a person's defense against magical attacks. Mission (Synonyms: M# [where # is the number of the mission]) Missions are organized by the major cities of Vana'diel. The major guards of those cities encourage charaters to participate in these missions and prove their worth. Over time, this improves a character's rank. For missions of higher rank, people sometimes use M#-# to state both the rank and number of the mission they are doing. Mithra The feline Mithra are an attractive race of fast-talking, dexterous females. Known for their lax view of politics, the Mithra lean toward thievery and ranged combat, whever possible. Windurst is the home of most Mithra, owing to their alliance with the Tarutaur. Tarutaru (Synonym: Taru) Tarutaru are short, physically weak, and somewhat childish. That said, they are talented in the mystic arts and can sow devastation wherever they go (should they choose). Hailed as the finest Black and White Mages in the land, few can doubt the importance of Tarutaru in the struggle for Vana'diel Windurst is the center of Tarutaru knowledge and education. Mog House There is a collection of Mog Houses in the residential area of each city. A character's initial house is located in the capital city in which he/she begins. (This can be changed later for a fee). Mog Houses offer extra storage space for important items, a delivery spot for auction house and traded items, and a scene for changing jobs. Furniture can be added to the houses for decoration, and plants are grown to add zest when cooking. Newbie (Synonym: Noob) The term noob is used to describe a low-level character of a style of playing that is immature. This usually refers to the immature aspects of a player. Notorious Monster These are monsters that seldom spawn and are found in areas with similar monsters of a much lower level. Acting as tremendous threats to anyone who engages them, these lordly beasts will tear apart entire parties that come to battle ill-prepared. Entire alliances are sometimes needed to face the worst Notorious Monster. Non-Player Character (NPC) This term is used to describe characters whop are part of the game itself; people in cities, guards at outposts, and other game characters. On My Way (OMW) (Synonym: Be Right There [BRT]) A common term from someone who is moving to join a group, "I'm OMW." Out of Magic (OOM) Mages (escpecially White and Red Mages) will let parties know when they are out of magic because warriors and other front liners won't recieve healing. A warning of "Low on Magic" will usually ring first, followed before long by the dreaded "OOM". Things get worse from there if the battle doesn't end soon. Paralyze Paralyze doesn't completely stun or disable a character or monster, but it does cause the target to periodically stop attacking. Over time, this greatly decreases the effectiveness of an individual, but its duration is fairly short. Poison Poison is an enfeebling spell that causes the target's hit points to drop over time. This can cause a character to die, should the spell fail to wear out before the character's hit points run out. A high vitality makes it easier to resist the duration of the poison. Pop (Synonym: Spawned) Monsters that have been killed will suddenly return to Vana'diel at times. Because they "pop" into existence, the term is used to describe their arrival. Groups warn each other mostly when an aggressive monster pops, because no one wants to have a monster aggro on thier party during a fight. Player Character (PC) This describes a person's character, or the person the player controls while traveling through Vana'diel. Protect Protect is a spell that raises a target's defense toward physical attacks. This spell has a fairly long duration. Pull (Synonym: Lure) Enemies can be attacked and drawn back to a party. This act is known as a pull or a lure. The person doing the task is the puller and there is usually one designted person in a group to act as a puller. Warriors, Thieves, and Monks are frequently given this task. Quest Quests are similar to missions. Characters must go to specific locations, fulfull tasks, then return for a reward. The difference between these two duties is that quests are not related to a person's rank or national affiliation; instead, quests are given by private citizens. Completing quests raises a character's fame and improves store prices for them. Race A character's race is the type of monster that a player has chosen to use. Humes, Evlaan, Tarutaru, Mithra, and Galka are all playable in Final Fantasy XI. Each race has its own attribute values and physical differences. Race-Specific Equipment (RSE) Pieces of equipment that can only be worn by specific races are known as "race-specific armor". In addition to the armor that your character recieves at the beginning of the game, there are also types of race-specific armor that can be hunted for after a player reaches level 30. It takes quite a bit of fame to geing these quests, so players may need to repeatedly complete basic quests before beginning. Raise (Synonym: Resurrect) Experienced White Mages, and Red Mages at higher levels, can bring characters back from an unconcious state. After being reduced to zero hit points, the characters can wait for a friendly Mage to come by and raise them. This reduces the experience penalty associated with death (by 25% for Raise 1 and 75% for Raise 2). Rank To increase rank, a player must complete missions for his/her character's chosen nation. This involvves donating spare crystals to the gate guards of that city as well. Higher rank allows players to select different conquest items and use certain items would otherwise be restricted. Ready To Go (RTG) After resting back to full health and magic, people often declare that they are "Ready!" or "RTG". This lets the group leader know that people are prepared to move out and continue hunting. San d'Oria The Elvaan city of the north. San d'Oria was a power in Vana'diel before Bastok was a glimmer in the eyes of man. Although torn apart by religious and secular unrest, San d'Oria possesses a culture that has lasted for many generations. Seek Party (Synonyms: Looking for Groups, LFG) Players who are looking for a party can do several things to speed up the process. The party menu has a 'Looking for Group' option that displays an icon above the character's head. This also appears when party leaders search the area for potential members. Auto-grouping is available as well; this automatically places characters into a group when they enter the same region. Signet Special guards for each major city can cast Signet on loyal characters to that nation. Signet enables characters to obtain crystals from monsters and participate in their nation's conquest, thus accruing points for conquest items and helping to keep or gain control of valuable territory. The duration of Signet is limited, so characters should stay close to an area where one of their nation's guards reside. Skillchain Weapons skills are used when a character's tactical points pass over 100%. These skills inflict extra damage and occur outside of the normal attack order in battle. Skillchains begin when grouped characters time their weapon skill to land after previous skills have finished. These tandem skill attacks create a chain that take on deadly magical properties. Slow Targets that are slowed take more time recovering from their own actions, thus lowering the number of attacks that they can make against engaged enemies. Strength (STR) Stength is the attribute that all melee charcters care dearly about. Strength determines the amount of damage caused by physical attacks. Support Job After reaching level 18 in any job, characters can start a quest in Mhuara or Selbina to master the use of support jobs. This ability lets characters advance in their main job while supplementing their skills with the power of a second job. The level of a person's support job is capped at hal of their main job's current level. Tactical Points (TP) Characters build up tactical points by striking enemies and by being hit. The meter goes from 0% to 300%. At 100% and above, characters can use any weapon skill that they've mastered. These skills are important for dealing extra damage and engaging skillchains. Using these skills depletes the character's TP bar, bu using a higher percentage increases the effects of a weapon skill. Tarutaru (Synonym: Taru) Tarutaru are shor, physically weak, and somewhat childish. That said, they are talented in the mystic arts and can sow devastation wherever they go (should they so choose). Hailed as the finest Balck and White Mages in the land, few can doubt the importance of Tarutaru in the struggle for Vana'diel. Windurst is the center of Tarutaru knowledge and education. To Next Level (TNL) Buddies occasionally ask how many experience points you need before your next level. When someone says "How Much TNL?" they want to know how much longer it will take before you gain a level. This is an issue in groups because players may want to leave but will consider staying until the characters who are close to gaining a level have safely done so. Train A train of monsters is created when a person flees an area trailed by a group of aggressive monsters. This looks somewhat amusing to everyone watching, but there is a substantial element of danger involved. On the way home, those monsters will be burning for a chance to take a swing at someone else. Be wary and stay clear of trains. Two-Hour Ability (2HR) All jobs have special two-hour abilties. These are powerful "get out of trouble" tricks that can save a character and the group he/she is in. Group leaders may call for people to "Use 2HRs", asking for anyone who has these available to use their abilities. Vana'diel (Synonym; The World of Final Fantasy XI) Vana'diel is the world where players come to fight against evil. It's a place where three bickering city-states have sworn to battle the forces of darkness, although each keeps an eye out for personal gain. Vitality (VIT) Vitality is an attribute that measures a character's resistance the physical damage. This stat makes every hit point count just a bit more, because enemies will strike for less damage against a character with high Vitality. Warrior (Synonym: Tank) Warriors are melee characters who exist to take damage and keep monsters off the rest of the group. Sometimes referred to as "tanks,' Warroirs are prperly suited for this role, because of their ability to Provoke (taunt) enemies onto themselves. The Paladin/Warrior combination is renowned at high levels for it's lasting edurance and constitution. Weapon Skill Weapon skills are learned by practicicng with any melee or ranged weapon. After level 10, characters gain their first skill and every 20 or 30 skill levels thereafter a new technique is learned. These skills are used with tactical points and can be chained together in experience groups. Windurst The Federation of Windurst has been a place of learning and peace throughout many ages of Vana'diel. The gentle Tarutaru live thier, and their recent treaties with the Mithra have brought the two races in harmony. Beneath the Great Star Tree, sweet winds cool the heads of all students and travelers who seek shelter by her boughs. |