![]() |
![]() |
| Races Your First Day The Way Of Things Walking Your Path The Right Tools Cities & Regions Appendices |
| Information |
| Media |
| Wallpapers Screenshots Movies |
| Kingdom Hearts |
| Final Fantasy X-2 |
|
![]() |
![]() |
| Information |
| Media |
| Kingdom Hearts |
| Final Fantasy X-2 |
|
| >Your First Day :: Four Majestic Cities |
| Republic Of Bastok |
| In each land, the nature of power reflects the people who live there. In the ridges of Bastok, Humes and Galka build structures of stone. The windswept bluffs echo with the sound of picks and carts. Here, prominence grows through technology. Although still a young nation, the Bastokers have forged a niche for themselves that expands each day. Stories of the Mythril mined by Bastok have made the legendary prized metal the world round, and wealth flows freely in the clean city streets above the mines. Humes are varied people in looks, means, and desires. The men and women of this race make Bastok a center for innovation. In contrast, the mighty Galka are similar in stature, being the most imposing race to join the side of light during the fierce battles of the previous generation. Bastok has always needed the strength and vitality of the Galka. What Galka bring out of the mines, Humes take to forges, auction houses, and markets of Bastok. Eventually, these goods reach such distant cities as Jeuno and even Windurst. |
| Kingdom Of San d'Oria |
| The ancient Kingdom of San d'Oria is the home of the Elvaan. Unparalleled in its power, San d'Oria has been a land divided by strong beliefs. Those of more secular nature have followed the martial leadership of the knights within the capital, while the religious faith follow the church and its teachings. Currently there is peace, but it is a fragile balance of power that maintains the serenity of San d'Oria. The Elvaan are a stron race of people, givin to devout lives and stern decisions. More powerful physically than most Humes realize, the lithe build of this proud race belies thier strength. Elvaan have bred healers and fighters of all sorts throughout history, and nothing beyond themselves will stand in the way of thier prosperity. |
| Federation Of Windurst |
| In the east, far away from the troubles of San d'Oria and Bastok, the Tarutaru and Mithra live in quiet and verdant beauty. Fueled with magic and knowledge, Windurst has been the center of scholarly pursuits fofr quite some time. Even though the Tartutaru lost many of their finest during the great war, they are slowly recovering. One generation may be enough time to train a new legion of Warriors and other fighters, but magic is a more arduous field to master. Luckily, the friendship of the Mithra and a tentative peace with the militant Yagudo has managed to give Windurst all the time and space it needs to flourish. Tarutaru are kind and loving by nature. Unlike the Humes or Elvaan, the Tarutaru seldom dwell upon negative emotions.. The many healers who train under the boughs of Windurst's great tree give testament to the notion that this is a place of wonderful things. At the same time, Tarutaru red and black mages have never flinched or fled from danger. Even when times are bleak, the Tarutaru are dependable-no matter what the price. Mithra are a common sight in all the areas around Windurst. Far from being as studious as the Tarutaru, Mithra are very graceful and cunning. Perhaps feeling that the Tarutaru can't look after themselves ( being overly kind and naive), the Mithra protect thier diminuitive friends by out-thinking and outwitting anyone who attempts to harm Windurst. |
| Grand Duchy Of Jeuno |
| Jeuno is a hub for all three of the great nations. This free duchy steers away from troublesome politics and accumulates its wealth from the trading between them. Humes and Goblins both live in Jeuno, and they are certainly willing to trade to outsiders-for the right price. Jeuno is positioned at the center of Heaven's Bridge, which connects the tow major continents of Vana'diel, thus making Jeuno the perfect spot for any trade route. It is almost impossible to get around the area without passing through Jeuno from time to time. In addition, Jeuno is the headquarters for the Air Travel Agency of Vana'diel. All travel done by flying ships goes through Jeuno before reaching their final destinations. This further improves the ability for Jeunoan merchants to take first crack at any deal. |