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>Blitzball :: Learning And Using Techniques
LEARING AND USING TECHNIQUES                                                                                                                                  
As mentioned in "Starting A Game" section, a player must be at Level 3 or higher to use techniques, so you must play a few games just to meet this requirement.  When a player becomes able to equip techniques, a blank slot appears below that player's name on the Technique setup screen.
Learning Techniques (Techcopy)                                                         
For a player to learn a technique, he must wait until the marked opponent performs it.  At a certain point during the execution of the technique, the word "Techcopy!" flashes in upper-left corner of the screen.  If you press     before it disappears, the player who marked the opponent has a chance of learning the technique.  A chime indicates success.
If your player is too far below the level of the opponent, he cannot learn the technique.  You do not have to be in the Mark formation to capture a technique.  In fact, the player trying to learn the technique doesn't have to be close to the marked player at all.  As long as the mark was set before the half, it is possible to learn the technique.
Tips fo Successful Techcopy                 
-Don't set more than two of your players to mark a single enemy, because only one player can successfully learn a technique at a time.
-Let the enemy perform the technique.  If you mark an opposing team's player to learn his "Volly Shot", make sure he shoots at least once.
-Remember to take the players' levels into consideration.  If a Level 5 player is trying to learn a technique from a Level 12 player, he won't have much luck.
-Don't forget that th sixth player on the opposing team's list is the goalie.
Using Techniques                                  
Once your players learn techniques, they must equip, they must equip them before each half in order to use them during the match.  Different techniques do different things and are used in different situations.  some are performed automatically, others are constantly in effect, and still others
help with offense or defense.
To use offensive techniques like Nap Pass or Jecht Shot, simply choose the appropriate command from the Action Commands menu.  Any techniques available are displayed next to the corresponding HP cost.
Techniques can be used on defense as well.  A new menu appears when an opponent has the ball and attempts to break past your player.
Automatic techniques have a chance of triggering when necessary, and they incur any applicable HP cost when performed.
Some techniques are always active.  They cost HP to equip, but cost no additional HP during a game.  However, they're nearly impossible to learn since they do not activate during the match.
Key Techniques                                     
Select one of your team members on the team data screen, and three techniques are listed below them.  These are the player's key techniques.  Each time a player leanrs a key technique, more techniques become  available for him to learn.  Key techniques must be learned in a certain order.  If the first one is not learned, the second one will not become available even if an opponent possesses it.
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