Special Abilities
Ability Name
MP Cost
Description
Use
Flee
Pray
Cheer

Aim
Focus

Reflex
Luck
Jinx
Lancet

Guard

Sentinal

Spare Change
Steal
Threaten
Provoke
Entrust

Copycat
Doublecast
Bribe
None
None
None
None

None
None

None
None
None
None

None

None

None
None
12 MP
4 MP
8 MP

28 MP
None
None
Use powerful offensive, defensive or healing items in stock.
Aid party's escape from battle
Restores' some of party's HP
Raises party's Strength and Defense.  Party members deal greater damage to enemies while sustaining less damage themselves.
Raises partys Accuracy.
Raised partys Magic and Magic Defense.  Party members deal greater damage to enemies while sustaining less damage themselves.
Raises partys Evasion.
Raises paryts Luck, enchancing partys Accuracy, Evasion, and critical hit range.
Lowers partys Luck, reducing Accuracy, Evasion, and critical hit damage.
Transfers HP and MP from the target to the character.  Kimahri can use this to learn enemy skills.
Intercept physical attacks that are directed at any party member and take damage in thier place.  Cannot intercept attacks against the entire party.
While maintaing a defensive stance, intercept physical attacks directed at any party member and take damage in thier place.  Cannot intercept attacks against entire party.
Attack by throwing Gil.  The damage inflicted is 10% of the amount thrown.
Steal items from an enemey.  Also useful for destroying machina.
Immobilizes the enemy with fear.
Draws the target's attacks toward the character
Transfers the character's entire Overdrive  charge to another character, adding to his total.
Mimic the action of the last ally to take a turn in battle, even if it requires an ability the character has not yet learned.  Summoning and Overdrives can't be copied.
Pay off enemies in return for safe passage.  Offer more Gil for a more favorable response.
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