| MAGIC ABILITYS | ||||||||||||||
| LEVEL 5 MAGIC POWER MAGIC blast (a energy bolt out of his hand) mp: 5 pw: 10 energy wave (wave of energy to force enemys back) mp: 5 pw:12 energy wall (uses energy to form a slight protective wall) mp: 3 for every round you want it, -10 dmg, BLACK MAGIC fire (sends a ball of fire to your enemy) mp: 7 pw: 12 blizzard (sends a ice bolt to enemy) mp: 7 pw: 12 lighting (sends a lighting bolt to your enemy) mp 7 pw: 12 water (sends a orb of water to the enemy) mp 7, pw 12 WHITE MAGIC cure: (cures allies health points) mp 5 effects cures 25 hit points. shell (brings up a magic shield to weaken magics damage) mp 5 effect -10 to magic damage, heal (heals only poison, paralyze and sleep) mp 5, effect heals 3 status effects TIME MAGIC haste (summons a mystic time warp to speed you up) mp 7, effect speed you up for 3 turns, slow (summons time warp to slow an enemy down) mp 7, effect slow a enemy down for 3 turns, SUMMON MAGIC chocobo (summons a chicobo king for wind magic) mp 10 pw 15 ifrit (summons a powerfull fire demon) mp 10 pw 15 shiva (summons a powerfull ice godess) mp 10 pw 15 |
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| LEVEL 10 POWER MAGIC energy fists (energy surrounds your weapon to add damage) mp 10 effect +10 to attack energy armor (energy surrounds body for armor) mp 10 effect -15 from damage until battles end BLACK MAGIC terra (makes a small earth quake) mp 10 pw 15 bio (shrouds enemys in poison) mp 10 effect -5 hp per round toad (transforms enemy into a frog) mp 12 WHITE MAGIC life (raises dead) mp 10 effect raises dead allie leaving them with half there former hp protect (forms a holy wall for defense) mp 12 effect - 15 from weapon attacks TIME MAGIC flash forward (moves battle up one round) mp 10 effect: can speed up poising, doom and other effects rewind (moves battle down one round) mp 12 effect: can reverse some effects and gives you a 2nd chance SUMMON MAGIC titan (an earth elemental that attacks with earth) mp 15 pw 20 ramuh (lighting elemental that attacks with thunder) mp 15 pw 20 unicorn (a holy horse that makes a holy protection) mp 15 effect raises def and mag def |
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| LEVEL 15 POWER MAGIC energy rain (makes energy rain from the skys to weaken enemy) mp 20 pw 24 effect weakens there atk by -5 energy splash (fires a unfoucsed energy burst low chance of hitting) mp 20 pw 25 BLACK MAGIC demi ( surrounds enemy with black hole) mp 20 effect takes off 25% of hp from enemy doom (summons a grim reaper) mp 22 effect may kill the enemy in 3 turns drain ( uses dark powers to drain foe of health) mp 20 effect drains foe of -15 life and heals you for 15 hp WHITE MAGIC holy (makes a huge beam of holy light) mp 20 atk 25 effect does extra damage to undead and some demons light armor (makes a light armor on your body) mp 20 effect stops -15 atk and -10 magic atk for 5 turns holy sword (summons a sword of light) mp 20 effects +10 to attack and may kill most zombies and demons TIME MAGIC stop (uses time warp to stop enemy) mp 20 effect stops enemy for the rest of the battle time loop (puts allie in a time warp) mp 20 effect puts someone in a time loop allowing them to do 3 more attacks without costing more mp SUMMON MAGIC carbuncle (little green looking thing with a ruby on his forhead) mp 20 effect casts haste shell and protect kirin (holy lady) mp 20 effects casts auto regen siren (sea fairy) mp 20 effects casts silence on enemys |
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