MAGIC ABILITYS
LEVEL 5 MAGIC

    POWER MAGIC
blast (a energy bolt out of his hand) mp: 5 pw: 10 
energy wave (wave of energy to force enemys back) mp: 5 pw:12
energy wall (uses energy to form a slight protective wall) mp: 3 for every round you want it, -10 dmg,

   BLACK MAGIC
fire (sends a ball of fire to your enemy) mp: 7 pw: 12
blizzard (sends a ice bolt to enemy) mp: 7 pw: 12 
lighting (sends a lighting bolt to your enemy) mp 7 pw: 12
water (sends a orb of water to the enemy) mp 7, pw 12

   WHITE MAGIC
cure: (cures allies health points) mp 5 effects cures 25 hit points.
shell (brings up a magic shield to weaken magics damage) mp 5 effect -10 to magic damage,
heal  (heals only poison, paralyze and sleep) mp 5, effect heals 3 status effects

   TIME MAGIC
haste (summons a mystic time warp to speed you up) mp 7, effect speed you up for 3 turns,
slow (summons time warp to slow an enemy down) mp 7, effect slow a enemy down for 3 turns,

  SUMMON MAGIC
chocobo (summons a chicobo king for wind magic) mp 10  pw 15
ifrit (summons a powerfull fire  demon) mp 10 pw 15
shiva (summons a powerfull ice godess) mp 10 pw 15
LEVEL 10

   POWER MAGIC
energy fists (energy surrounds your weapon to add damage) mp 10 effect +10 to attack
energy armor (energy surrounds body for armor) mp 10 effect -15 from damage until battles end

  BLACK MAGIC
terra (makes a small earth quake) mp 10 pw 15
bio (shrouds enemys in poison) mp 10 effect -5 hp per round
toad (transforms enemy into a frog) mp 12

  WHITE MAGIC
life (raises dead) mp 10 effect raises dead allie leaving them with half there former hp
protect (forms a holy wall for defense) mp 12 effect - 15 from weapon attacks

  TIME MAGIC
flash forward (moves battle up one round) mp 10 effect: can speed up poising, doom and other effects
rewind (moves battle down one round) mp 12 effect: can reverse some effects and gives you a 2nd chance

   SUMMON MAGIC
titan (an earth elemental that attacks with earth) mp 15 pw 20
ramuh (lighting elemental that attacks with thunder) mp 15 pw 20
unicorn (a holy horse that makes a holy protection) mp 15 effect raises def and mag def
LEVEL 15

POWER MAGIC
energy rain (makes energy rain from the skys to weaken enemy) mp 20 pw 24 effect weakens there atk by -5
energy splash (fires a unfoucsed energy burst low chance of hitting) mp 20 pw 25

BLACK MAGIC
demi ( surrounds enemy with black hole) mp 20 effect takes off 25% of hp from enemy
doom (summons a grim reaper) mp 22 effect may kill the enemy in 3 turns
drain ( uses dark powers to drain foe of health) mp 20 effect drains foe of -15 life and heals you for 15 hp

WHITE MAGIC
holy  (makes a huge beam of holy light) mp 20 atk 25  effect does extra damage to  undead and some demons
light armor (makes a light armor on your body) mp 20 effect stops -15 atk and -10 magic atk for 5 turns
holy sword (summons a sword of light) mp 20 effects +10 to attack and may kill most zombies and demons

TIME MAGIC
stop (uses time warp to stop enemy) mp 20 effect stops enemy for the rest of the battle
time loop (puts allie in a time warp) mp 20 effect puts someone in a time loop allowing them to do 3 more attacks without costing more mp

SUMMON MAGIC
carbuncle (little green looking thing with a ruby on his forhead) mp 20 effect casts haste shell and protect
kirin (holy lady) mp  20 effects casts auto regen
siren (sea fairy) mp 20 effects casts silence on enemys
next page
Hosted by www.Geocities.ws

1