| LEVEL 25 MOVEMENT SKILLS nightsight (able to look into the darkness as if it was light) long jump (able to jump alot farther off atleast 13 feet away) light walk (able to walk softly avoiding detection and avoiding setting off traps) JOB SKILLS hunt (able to stalk prey and prepare them for food) cartography (able to make detailed maps to use to travel or sale) storytelling (able to tell a story to entertain and get paid for) bard (able to sing or play an instermunt to entertain or sale) PHYSICAL SKILLS triathalete (trains in strength, speed, and defense) sharpshooter (trains for accuracy and reflexs) meditation (calms oneself and helps with balance) INBATTLE SKILLS perry (able to stop and attack and attack back but with less strenght but no defense can block it) catch arrow (allows you to catch an arrow one at a time) power block (not only block but do +2 damage to attacker |
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| LEVEL 5 MOVEMENT steady (allows user to walk softly to try and avoid traps) highjump (jumps higher then normal to reach higher places) JOB SKILLS summon magic( trains in summon spells so +5 to summons attack) black magic (trains in black magic so +5 to attack magic) white magic (trains in white magic so -3 in mp cost and + 5 with healing magic) time magic (trains in time magic so -3 in mp cost) PSYSICAL SKILLS gymnastics (allows user to be limber and when used speed and agility is increased) bodybuilding (huge muscles allow user more attack and defense) deadeye (alot of training increases accuracy and reflexs) genius (gives user more intellagence and when used + 3 to spell power) INBATTLE SKILLS bluff (fifty fifty chance the enemy will leave you alone) flee (try to escape battle) first aid (try to heal small amounts of energy to another person) dodge (it increases your chances of dodging a move) |
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| LEVEL 35 MOVEMENT SKILLS find path (able to see hidden paths or new ways through one) hot foot (able to walk through hot flames but not lava) walk on water (able to walk over rivers but not lakes or oceans) wind ride (able to ride 25 feet in the air and up to 25 feet distance at one time) JOB SKILLS magic skills 2 (increases all spell power +10) pick pocket 2 (able to steal better but someone who knows thieves might be able to tell) track 2 (able to track people to other towns) lock pick 2 (able to pick moderate locks) sailor (able to chart the seas for travel) PHYSICAL SKILLS big boned (weight is ones alliei as they use it to increase defense) light body (being small isnt all bad adds speed and agility) animal form (able to become an animal around your level) INBATTLE SKILLS scan (able to detect power of your enemy) lure (try and lure an enemy of the oppsite sex to not fight you) backstab (try to confuse your enemy so you can attack them unaware) |
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| LEVEL 10 MOVEMENT fire walk (walks through low flames and heat) water walk (can walk over water or ice thats shallow) wind walk (able to walk up to 10 ft off the ground and only 10 ft at one time) sneak (walk quitely to not be heard somewhat) JOB SKILLS pick pocket I (able to pick some peoples pocket but not a master) track I (able to track for a short distance) lock pick I (able to pick simple locks) psysical skills dual hand (able to use right as good as left or vice versa) beast transform (transforms into hybrid beast and current form to allow boosts depending on the beast you become) selfinflicter (causes oneself pain to clear ones mind and prepare for a painfull event during battle but after hp is halved after battle damage) INBATTLE SKILLS intemindate (attemp to scare an enemy away but if fails then they get a +2 attack bonus for tring) luck of the draw (an attack you do can do 0 or double damage depending on chance) prey (ask for guidence and health +2 atk +2 defence +5 hp but can only do once in a battle) |
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| LEVEL 15 MOVEMENT SKILLS quick feet (able to run faster through light and long strides) navigation (good sense of direction so you dont get lost) rock climbing (able to climb mountain good) hide (able to hide from people or things for a short time) JOB SKILLS alchemey (albe to make potions and other items) bilingual (able to speak 2 or 3 languages) blacksmith (with the right tools able to better make weapons and armor) gamble (able to make good bets to earn extra cash) PHYSICAL SKILLS blindbattle (trains without sight to increase senses and reflexs) deadhand (trains with one arm to increase singal attacks) martial arts (trains unarmed for nonweapons strikes) INBATTLE SKILLS catch (able to catch items thrown but not weapons) defend (able to block better then normal) counter (able to counter an attack if timing is right) centered (centers mind for better reflexs) |
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| LEVEL 45 MOVEMENT SKILLS see movement (detects movement better then most) stealthy (moves to quite to hear and leaves no foot prints) flash foot (able to run very fast but noisy) JOB SKILLS king of words (able to speak 4 to 6 languages) armorsmith (focus on armor making) weaponsmith (focus on weapon making) PSYSICAL SKILLS toughman (able to take damage to drive him harder) wings (if you have wings your able to do air dodges) drunkstance (able to move strangly but fluidly but dont over do it) INBATTLE SKILLS battle care (helps others heal in battle) protect (guards another and takes there damage) rage (goes into a fury to attack but not block) |
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