Dragoon Knights

The Dragoon Knights are a secretive military Organisation, similar in ways to The Radiant Heart, except not only Paladins are allowed in their ranks.
There are three branches of the Dragoon Knights:
Cavaliers, Hunters and Ballistics.
Each branch serves a certain purpose, and very rarely works by itself, instead using the skill of each to compliment the others.

Cavaliers:

These are the warriors who specialize in close quarters fighting with heavy armour. Fighters, Paladins, Barbarians, Clerics. They are used to take the brunt of the attacks and to deal large amount of damage to targets.
They can use any close combat weapon they like.

Weapons: Close combat weapons only
Armour: light, medium or heavy.

Hunters:

These specialize in stealth, tracking and quick attacks. Thieves, Rangers, druids. They use light and medium armour to quickly engage the rear flanks of a target, or to track an enemy down and either dispose of them quietly, or let the stronger units deal with them.

Weapons: Close combat and missile weapons.
Armour: Medium or Light only.

Ballistics:

Ballistics specialize in long range weapons, and spells. They consist mainly of Clerics and mages, but fighters and thieves may join the ranks as missile support.

Weapons: Missile weapons (with a secondary, close combat weapon)
Armour: whatever class allows.

Levels. Each member starts life in the Dragoons as an Initiate, later moving to a level within the branch of their choosing:

Cavaliers:

Squire
Defender
Guardian

Hunters:

Scout
Tracker
Shadow Blade

Ballistics:

Missile support (Fighters with missile weapons cannot advance further than this)
Apprentice 
Demolisher

Each Branch also has its own “Elite” class, called a Master of their highest rank for example Master Guardian, Master Demolisher. These are promoted to this rank by the generals of each Branch. They have to prove themselves above anything else, in ability, style and goals.

Each other rank must pass a test after a certain period. They can attempt the test 5 times in total. If they fail the tests, they may not advance to the next stage, but instead, must guide newer initiates through their training.
Upon advancing to the next rank, each warrior will be given a suit of armour to reflect his/her abilities and the skills of the branch in which they belong.

Masters will be given a suit of armour with their names incorporated, which also reflects their companies skills.
Generals have their own unique armour, which is ancestral to their background and skills.

(all equipment will be closely monitored to make sure a player does not use their own custom items.)

Each warrior will be given initiate weapons and armour, but must purchase any other weapons they wish for. They must always be in uniform while in the Dragoon Fortress. Outside, they may wish to provide their own (purchase new sets) of armour.