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Offensive Tower Rushv1.04A Orcish strategy that is really only viable on smaller maps, the dreaded Tower Rush is considered to be a cheap tactic by many, but since top players have no problem defending against it, it DOES have a counter, and thus (in my mind) is a legitimate tactic. Not to mention that Blizzard nerfed the Orcish tower in 1.02, making this strategy tougher to pull off anyway. Anybody who can win with a Tower Rush deserves the victory. The basic gist of the Tower Rush it to build towers in offensive positions, and slowly turtle into the enemies base. There are two different types of Tower Rushes. Tower Rush #1 is an all out gambit, that if you fail, you've lost the game. Tower Rush #2, my preferred rush, involves setting up your economy for a stronger tower rush followed by a quick tech to catapults to deal with any enemy seige....but allows the enemy time to gain a bit of strength. Tower Rush #1 - Higher Risk, Quicker Strike Build Order: 1-3 peon to enemy base
(Keep building peons Alternate between wood and gold. Always have at least one more peon on wood than on gold, and never exceed 5 peons on gold.) How to Execute: -When your peons get to the enemy's base, proceed to build three towers, so that you'll be able attack all of their main buildings.
Example Replay: here Tower Rush #2 - Quick Economy Followed by Quick Tech Build Order: 1-3 peon to Gold
(Keep building peons (Rally to Wood) until you get to 20 supply)
-At about 18 supply, send 2 peons near enemy base.
How to Execute: -What you need to do is to get at LEAST three towers up before the enemy finds you. (When you're building your 6th (approx) tower, send a THIRD peon to your offensive towers, and instruct him to build a Barracks.) (Upgrade to Keep as soon as you send your THIRD peon to the enemy's base.)
-Proceed to build towers closer and closer to the enemy's base until the enemy's buildings are in your newly constructed tower's range and taking fire.
Example Replay: here
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