This strategy takes an often underutilized unit (Raider), which is typically only used for the occasional raiding party, and forms your entire gameplan on the fact that you have an extremely quick unit that does SIEGE damage.
Build Order:
1-3 peon to Gold
Queue 2 peons (Rally to Gold)
4 peon Altar (wood when finished)
5 peon Burrow (Warmill when finished)
(Keep building peons (Rally to Wood) until you get to 16 supply)
-Upgrade to Keep
-Build two towers for defense when you have cash
-Level your hero! I prefer the Farseer because of the summonable spirit wolves, but Blademaster works too, if you like to use mirror image to soak up damage. DO NOT LET YOUR HERO DIE!
-I usually get the Warmill Spikes upgrade, but it's not necessary.
-Build Bestiary
-Build Bestiary
-Build Burrow
How to Execute:
(Continue building Burrows as you need them. Try to anticipate your need so that you're never left not being able to build units because you've maxed your supply.)
When you've got a large group of Raiders, (NO FEWER THAN 7) run your Hero and your Raiders of death into your enemy's base. Don't waste time on any defenses, just take out their Town Hall. If you can destroy it, you've crippled their economy, and even if you don't destroy their base, you've given yourself enough of an economic advantage, that you should easily win.
This strategy is particularly effective vs Night Elf opponents because until upgraded, Night Elf buildings have 2 armor while other races have 5 armor. However, this strategy is NOT effective in the least against the Undead, because the Undead can still mine gold even after you've destroyed their Necropolis, and they'll just build a new one.
Example Replay: coming soon