=============================================================================== Final Fantasy Origins FAQ/Walkthrough For the Playstation Version 2.00 Written by Pseudonym Email: shdwswrm@hotmail.com =============================================================================== R E M A S T E R E D E D I T I O N S MMM, ,MM :;,,:rrXM M.@,,ri 7@ .MMMSM MM ,MMBMOMMM 8 Mr MXMMi MX S M M MM 2M ,r SM M M M M M: MM 8MWMO 2M M MM M MMMMMMM MM ZM aMB2 MM MBM, M M ;MM ZM MM ZM ZWZ ZaO B MMM B MMWMMMMS SXM 7MMZ MM ZM@8MMMMM MMMaM MMW@ ZM @MMMMMMMr MMMMMM ;MMMMMMM,7MM MM XMMMB Z rM .M M S MMM MS aM M OS MW Z ;M rM B a@MMMM ;MMMMMM M MM M2 MM .MMMMMM ,78MMM@: SM rM aMX Xa8 M M M.Ma MM @. 2iM M2 ZMX MM MMaMM WO 2M2 @MW MMZMMM; @MS BMMMM XMM XMM rMMMMM M ;M 7MM SMB 8 SMi MMM MM Ma MM :MM :MMZ .MW rMMMM M F I N A L F A N T A S Y 1 + F I N A L F A N T A S Y 2 "And so their journey began. As warrior of light, the four youths faced a staggering mission and a stormy destiny. The four crystals they carried remained a mystery to them... In ages past, those crystals had a radiant dazzling light, the time for Heroes is at hand. Darkness must be banished again so the life and peace can illuminate the world once more". WM ;:7MMM .:MMMMMMMMM MMMMMWBMMM XM MMM@iS0WMMMM : MM 2MM . aMMMMMMMMMM MMMMMM MMMM . 8MMWMMMMMMM MM. MMMMMaMMMMMi Mi2 MMMM MMM MMMMMMM MMMMM 0 80 SX S2MMMM .2MMMMMM MMMMMMMMMMMMMMMMMMMMMW0MMMMMMMMMMM MMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MM0 ZM0 M rWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M MM SM0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM .ZMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 8Zi SZWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM XMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMM;aZMWrZWM2i MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ;r7Xrrr;r7XrrrXX MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ,,,,,,,,,,,,,, MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM iiiiiiiiiiii ;MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM iiiiiiiiii : iMMMMMMMMMMMMMMMMMMMMMMMMMMMMM, BM M 7;M, W MMMMMMMMMMMMMMMMMM iiii MaMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMiX WM M M:W Z2i2M.aMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@8MM M.BMM8ZMM MMMMMMMMMMMMMMMMMMM 8aMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMa X M, S M MM M M Z.W . WMMMMMMMMMMMM ;MMMM2MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M i ,MXM MM M MB 2 M aMXMMMMMMMM 2i MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM : MM S MW MM MMXWaMMM : WMMMMMMMM MXMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM :rMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM =============================================================================== _______________________________________________________________________________ T A B L E O F C O N T E N T S _______________________________________________________________________________ [rev] REVISION HISTORY [faq] FAQ [cop] COPYRIGHT [int] INTRODUCTION [ff1] FINAL FANTASY 1 [ff1_ga] Game Basics [ff1_wa] Walkthrough [ff1_ap] Appendices [ff1_co] Collections [ff2] FINAL FANTASY 2 [ff2_ga] Game Basics [ff2_wa] Walkthrough [ff2_ap] Appendices [ff2_co] Collections [clo] CLOSING _______________________________________________________________________________ ******************************************************************************* ******************************[Revision History]******************************* ******************************************************************************* Version 2.00 July 1, 2004 - I spellchecked the entire guide and fixedd most of the grammar errors. - Major format changes. I was tired of lookking at the ASCII art at the beginning of the guide, so I scrapped it and started anew. - I changed the layout of the guide again tto get rid of one of the section breaks, plus some other stuff that was pissing me off. For those of you who have read this already, look forward to a cleaner, better written guide. ******************************************************************************* *************************************[FAQ]************************************* ******************************************************************************* Q1: How do I upgrade my character's class? A1: You’ll need the Rat's Tale, which you can get in the Citadel of Trials. Once you acquire it from the chest, you have to take it to Bahamut's Cave in the Cardia Islands. If you don't know where these island are, they're the group of little islands between the North Eastern and North Western continents. They’re not hard to find. Q2: Why can’t I find some of the monsters listed in the bestiary? A2: Some of the monsters are rarer than others. I'll eventually get around to listing those particular enemies, but for now, you should check one of the other guides for information on them. Q3: Where's the best place to level up? A3: The easiest way to level up is to battle the Evil Eye in the Ice Cave. I guess it was supposed to be a boss but it doesn’t have much HP so it’s easy to kill, and it gives lots of experience for the time it takes to kill it. It also only appears on a spiked square so you can kill it over and over again to get tons of experience and eventually lots of level ups. Q4: Why don’t you list the locations of the enemies in the Bestiary? A4: Because I’m lazy right now but I’ll eventually get around to it. Some of the other FFO guides have that information. ******************************************************************************* **********************************[Copyright]********************************** ******************************************************************************* This document is licensed for public use according to the GNU Free Documentation License. If you'll read the license, you'll see that it allows for inclusion within another work, provided that the other work in turn maintains the license. Some key parts of the license: This license applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The "document", below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as "you". You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law. A "modified version" of the document means any work containing the document or a portion of it, either copied verbatim, or with modifications and/or translated into another language. You may copy and distribute a modified version of the document under the conditions of sections 2 and 3 above, provided that you release the modified version under precisely this License, with the modified version filling the role of the document, thus licensing distribution and modification of the modified version to whoever possesses a copy of it. All original work included within this guide written by another person is copyright to the person who wrote it and supersedes this copyright notice, so you have to get their permission to use it, whatever that might be. To summarize, you may use my guide in part or whole, without any additional permission from myself, except for the noted examples above, provided that the resulting guide is similarly released under the GNU FDL. If this is a major problem for you, I’ll be happy to give you separate permission to use parts of the guide, provided that I am given credit and a link to my guide is provided. The latest version of this document can always be found at www.gamefaqs.com but isn’t exclusive to any one site. I just prefer to have my guides there. Any other site that has this guide or wants to use this guide (doubtful but there are a few, actually) can get the updated version at the site mentioned above. Don’t email me about this because the answer will be definitely no since I don’t want to be emailing this guide around to everyone who asks. All other questions are welcomed. Thanks. Copyright 2004 Tim Courchene aka Pseudonym. ******************************************************************************* ********************************[Introduction]********************************* ******************************************************************************* **************************************************************************************************************[Final Fantasy 1]******************************* ******************************************************************************* -------------------------------------------------------------------------------- [Game Basics/Controls]--------------------------------------------------------- -------------------------------------------------------------------------------- WORLD MAP --------- X Button: FIELD MAP --------- X Button: Get in or out of vehicles Circle Button: Press together with the Start Button to display the map Triangle Button: Opens the Main menu Square Button: Shortcut to the Items menu L1 Button: Shortcut to the Equipment menu L2 Button: Shortcut to the Config menu R1 Button: Shortcut to the Magic menu R2 Button: Shortcut to the Memo Save menu Start Button: Press together with the Circle Button to display the map TOWN/DUNGEON ------------ X Button: Talk and examine objects Circle Button: Run Triangle Button: Opens the Main menu MENU ---- X Button: Confirms selected option Circle Button: Cancels selected option -------------------------------------------------------------------------------- [Game Basics/Classes]--------------------------------------------------------- -------------------------------------------------------------------------------- WARRIOR --> KNIGHT ------------------ Pros: - High HP, Defense, and Strength stats. - They can equip almost all the weapons and armors in the game. - [Knight] They can use level 1-3 White Magic. Cons: - Average and/or weak in a lot of the other stats. - Low Speed stat. They’re often the last to attack while in battle. - [Warrior] They can’t use any magic. Its not a big deal though as they are mainly physical attackers. - Don’t really have many noticible changes after the class change. - Very expensive to keep fully equipped. Overall: - They are a good start for someone who’s new at the game because of they’re many positive qualities. THIEF --> NINJA --------------- Pros: - They can run away from battles easily. - High Speed stat. - They improve a lot when they get the class change. Cons: - They can’t equip much weapons or armor. - Stats are generally low with the except for Speed. - The combination of the above points make the Thief not very useful in the early game. Overall: - These guys are a tough sell because they’re generally weak through most of the game and will mainly have to rely on your allies to survive. They improve quite a bit with the class change but will still need backup from others to make it to the end of the game. MONK --> MASTER --------------- Pros: - High Strength stat, high numbers of attacks per turn, and high HP. - They're very cheap to keep fully equipped since they don't need weapons and most other equipment later on. Cons: - Low Defense. This will be a problem later in the game so watch out. - Sometimes they do pathetic damage, especially to monsters and/or bosses that have a high absorb stat. - No magic at all, but it isn’t a big deal. Overall: - They’re a lot like the Warrior, except they have much lower Defense. They can generally beat monsters into paste but they’re high attack will spudder out when they come across others with a high absorb stat. Also, they’re low Defense will come back to bite them in the ass as they’ll take a beating from monsters later in the game. RED MAGE --> RED WIZARD ----------------------- Pros: - They can use level 1-5 White and Black magic, and later on level 6 magic as a Red Wizard. - They can equip quite a bit of weapons and armor. - They have good and/or decent stats all around. - A good all purpose support class. Cons: - They’re not as good as the other classes that specialize in physical attacks and magic. - Not all of the level 1-5 magic is available for use. However, once you get the class change, all of the level 1-5 magic will be totally available. - VERY expensive to keep them fully equipped because they have a lot of equipment available to them than any of the other classes. Overall: - They’re a good choice for a beginner because of their ability to use a wide range of magic, weapons, and armor. They don’t quite make up for the classes that specialize in specific things like magic, but they’re a great all purpose support class. WHITE MAGE --> WHITE WIZARD --------------------------- Pros: - They can use level 1-8 White magic - They have fairly decent stats all around. They excel in Intelligence, but their Strength and Defense are unfortunately marginal. - They’re a great support due to their defensive and curative spells. Cons: - They have low Defense and Strength stats. The low Strength isn’t really a problem, but the low Defense sure will be later on in the game. - They don’t have any offensive spells other than Holy and Dia. - They can’t use many weapons and armor. Not being able to equip some of the better armor as well as the low Defense will probably get them beaten up and/or killed easily later on in the game. Overall: - They’re great support for other classes because of their magic but their low Defense combined with their inability to use much armor will make them easier to damage and/or kill than most of the other classes. BLACK MAGE --> BLACK WIZARD --------------------------- Pros: - They can use level 1-8 Black magic. - Very useful in dungeons because of their wide range of elemental, negative status, and autokill spells. Each of the four fiends are weak against one or several spells that they can use so that will certainly help. Cons: - They can’t use many weapons or armor, much like the White Mage. - Lowest HP and Defense stat of all the classes. Combine this with the above point and you’ve got a class that’s really physically weak. Later on in the game, monsters that hit them can put them in critical and/or kill them if you’re not careful. - Offensive spells are not always reliable as they’ll sometimes do little damage to certain monsters and bosses in the game. Overall: - They’re great to have because of their wide range of offensive spells, but most of the stats that relate to Defense and HP are bottomed out so keeping them alive is a real chore later in the game. -------------------------------------------------------------------------------- [Game Basics/Saving]----------------------------------------------------------- -------------------------------------------------------------------------------- SAVING ------ This is the standard way to save in the game but there are two methods of doing it. The first way is to just go into an inn and then save your game when it prompts you. The second way is to use a Bag, Tent, or Cottage on the world map and then save your game when it prompts you. MEMO SAVING ----------- This is more of a precautionary method of temporarily saving your game inside a dungeon in case you die. While purists of the original game may dislike Memo Saving, I’d say it’s definitely helpful for beginners and the like. To use the Memo Save feature, go into the main menu and select the Memo option. After that, select yes when it prompts you to save your game. -------------------------------------------------------------------------------- [Game Basics/Menus]------------------------------------------------------------ -------------------------------------------------------------------------------- MAIN MENU --------- ________________________________________________________________ | | Items | 1.| Character #1 | Magic | | | Equipment | | | Status |2. | Character #2 | Formation | | | Memo | | |_Config_______| | Character #3 |_____Crescent_|3. | | Gil #### |4. | | Time 00:00 |5. | Character #4 |_Stps_####____|6. |_________________________________________________|__^__^__^__^__|7. 1. Characters: The people you control through the game. _________________________________________________ | Rosa(a.) White Mage(b.) Lv##(c.) | a. Character Name | HP(e.) ###/### Poison(d.) | b. Class | MP(f.) #/# #/# #/# | c. Level | #/# #/# #/# | d. Status |__________________#/#______#/#__________________| e. HP (current/max) f. MP (current/max) 2. Menu Commands: Commands available within the main menu. 3. Current Location: The party's current location. 4. Gil: Current amount of money. 5. Time Played: Number of hours played. 6. Steps: Number of steps the party has taken. 7. Crystals: Shows how many of the crystals have been rekindled. ITEM MENU --------- ________________________________________________________________ 1.|___Use________Sort_________Key Items_______________|___Items____| |-> Potion 99 Antidote 20 | | Sleeping Bag 10 | 2.| | | | | | | | | | | | | | |________________________________________________________________| 3.|_Restores a little HP___________________________________________| 1. Commands: Use - Select the item you want to use and press X. Select the person you want to use the item on and then press X twice to confirm. Using equipment from this menu will only display the characters who can use it. Items can be rearranged here as well. Select an item and press X. Now select a second item and press X again to swap the two items. Sort - This command organizes items by category: consumable items, weapons, and armor. Key Items - The Key Items screen displays items which are crucial to advancing the story. 2. Inventory: Displays the names and number of items currently in your possession. 3. Item Description: A brief description of the selected item. MAGIC MENU ---------- ________________________________________________________________ 1.|___________Use_______________Drop__________________|___Magic____| | Rosa White Mage Lvl 16 | |___________HP 250/250___________________________________________| | LV1(2.) 7/7 -> *Cure1 *Dia1 *Shld1 | | LV2 5/5 *Lamp *Silence *NulBolt | | LV3 5/5(3.) *Cure2 *Dia2 *NulFire | | LV4 4/4 *Fear *NulIce *Vox | | LV5 3/3 *Cure3(4.) | | LV6 0/0 | | LV7 0/0 | |___LV8_____0/0__________________________________________________| |___Restores 16-32 HP____________________________________________| 1. Commands: Use - Some classes are allowed to use magic spells. Use the directional pad to select a caster, a spell, and a target if applicable. Press X to confirm each selection. Drop - This command allows you to drop unwanted spells to make room for new ones. Once you drop a spell, you can’t use it again until you buy it again from a magic shop. Learning Magic - There are four different spells for each magic level but you can only learn up to three at a time. If you already have three spells but you want to learn a new spell, you’ll have to use the Drop command. You can use more spells more often at each magic level (MP) as you gain levels 2. Magic Levels 3. Current Spells Available/Max Spells Available 4. Spells Learned EQUIPMENT MENU -------------- ________________________________________________________________ 1.|______Equip_________Optimize__________Remove______|____Equip____| | Tim Lv16 WPN -> Mythril Sword(2.) | | Warrior SHD Iron Shield | 2.| HP 338/338 HLM Mythril Helm | | ARM Knight's Armor | |____________________________________GLV____Steel Gloves_________| 3.| -> Great Axe | | | Wyrmkiller | ATK 40 > 39 | | Coral Sword | ACC 70 > 60 | | Rune Blade | DEF 48 > 48 | | Wereblade | EVA 27 > 27(4.) | |__________________________________|_____________________________| 5.|_Large Battle Axe_______________________________________________| 1. Commands: Use - Select Equip and then choose which type of weapon you want to equip. Press X to view a list of weapons and armor currently available. Optimize - Optimize will automatically equips a character with the strongest equipment currently available in your inventory. Remove - Select Remove to remove equipment. Simple Enough. 2. Current Equipment 3. Available Equipment 4. Effect: - A yellow number indicates that the selected equipment would increase that particular attribute. - A grey number indicates a decrease to a particular attribute. - A white number indicates no change. 5. Equipment Description STATUS MENU ----------- Displays the character's status (Strength, Agility, Endurance, etc.). FORMATION MENU -------------- 1. Switching Order - First select a character and press X to confirm. Next, choose a second character and press X to switch the character's position to the front if he was in the back row (left side of the screen), or the back if he was in the front row (right side of the screen). The back row will reduce the amount of damage the character would receive, but reduce their physical attack. Conversely, a character in the front row would do have a stronger physical attack, but they would receive more damage from enemies. MEMO MENU --------- This command allows you to save your game temporarily to a Memo File. CONFIG MENU ----------- ________________________________________________________________ |___________Configure your settings________________|___Config____| 1.| -> System Default Custom | (X) Next | 2.| Cursor Default Memory | | 3.| Text Speed 1 2 3 4 | | 4.| Window Color R 4 |__________________| | (O) Exit | | G 10|__________________| | | | B 6 |__________________| | | 5.| Controller Default Custom | | 6.| Sound Output Stereo Mono | | 7.| Vibration On Off | | 8.| Screen Adjustment | | 9.|_____Collections________________________________________________| |_Customize the game system______________________________________| 1. System: Default - The settings used in Final Fantasy (NES) that reintroduces some old features that were in the original game. The first introduces the term Ineffective to your weapons and/or attack. I don't know how it works, but once in awhile you'll get the message “Ineffective" when you attack a monster. The second feature works like this. Say character1 previously killed a monster, but another one of your characters, lets call him character2, was targeting the same monster that character1 just killed. When character2's turn comes, he'll attack the empty space that the monster occupied, resulting in a wasted attack. Custom - The game settings used in Final Fantasy Origins. Basically, none of the two features mentioned above and that's it. 2. Cursor: Default - Cursor always returns to it's default position. Custom - Cursor remains where it was last positioned. 3. Text Speed - Adjusts the speed at which the text is displayed. The smaller the number, the faster it will display text. 4. Window Color - Adjusts window color. 5. Controller - It's set to the default setting. 6. Sound Output - Sets sound to either stereo or monaural (mono) output. 7. Vibration - Turn the controller's vibration function on or off. 8. Screen Display - Adjusts the position of the screen. 9. Collections - Contains special features that you can check out. BATTLE SCREEN ------------- ________________________________________________________________ 1.| Enemies Character #1 | | ^ ^ | | | | Character #2 | 3.| | | |2. | | | Character #3 | | ^ ^ | | Enemies ________ Character #4 | |____________________________| Attack |__________________________| 4.| Enemy Name | Magic | Name HP ###/### | | | Items | Name HP ###/### |6. | | Equip | Name HP ###/### | |____________________________|_Flee___|_Name________HP ###/###___| 5. 1. Displays messages for magic, items, and exp. after you win 2. Party Members 3. Enemies 4. Enemy Names 5. Battle commands 6. Party member's HP BATTLE COMMANDS --------------- Attack - This is pretty obvious. Characters will attack enemies with the weapon they have equipped. Characters without weapons will attack with their bare hands. Magic - Character that have learned spells previous to the battle can cast them. Select a spell and a target for the spell. Items - Uses items in battle. Some items can't be used unless you have the Battle Support option enabled in the Config Menu. Equip - Allows characters to change their equipment in battle. Something cool you can do with this command is to use a magic spell that a weapon or armor may have to cast it in battle without using a magic charge. Select Equip, press left, and then choose the equipment that has this ability and it will cast the magic. You have to have equip it for this to work. Flee - The character that chooses this command will attempt to run away. If they succeed, the whole party will escape. If they doesn't, well, you'll have to try again. STATUS AILMENTS --------------- Spell - Sleep Effect – The character falls asleep and can no longer act. Recovery – Chance of recovery during each turn in battle. Duration – Wears off after battle Spell – Darkness Effect – The character’s Accuracy is reduced. Recovery – The spell Lamp. Duration – Wears off after battle. Spell - Mute Effect - The affected character can no longer use magic. Recovery - The spell Vox. Duration – Wears off after battle. Spell - Paralysis Effect - The affected character can no longer act. Recovery - Chance of recovery during each turn in battle. Duration – Wears off after battle. Spell – Poison Effect – Gradually reduces the affected character’s HP. Recovery – The spell Esuna, Antidote. Duration – Remains after battle. Stops at 1 HP. Spell - Stone Effect - The character is petrified and cannot act. Recovery - The spell Stona, Gold Needle. Duration – Remains after battle. Spell - KO Effect - The character is KO'd and cannot act. Recovery - The spells Life1 and Life2, Revival at a Sanctuary. Duration – Remains after battle. TRANSPORTATION -------------- Vehicle - Ship Found - Provoca Limits - The ship can sail the sea but can’t enter rivers or lakes. You can only get on or get off of ships at ports, which are usually near towns anyways, so it isn't that bad. Vehicle - Canoe Found - Crescent Lake Limits - The canoe can only travel on rivers or lakes. You can switch directly from the sea to a river by just entering the river with your ship, and you'll switch to your canoe on the river. Vehicle - Airship Found - L. Desert Limits - The airship can fly anywhere while it's in the air, but can only land on open plains, everything else the airship tries to land on will make it take off again. Press X to get out or get of the airship. -------------------------------------------------------------------------------- [Walkthrough]-------------------------------------------------------[_ff1_wa]-- -------------------------------------------------------------------------------- PROLOGUE -------- A great darkness shrouded the world. The wind died. The seas raged. The earth began to decay. Only a prophecy kepy hope alive in people’s hearts: “When darkness veils the world, four warriors shall come.” And after journeying far, four young warriors did at last appear. In the hands of each rested a mysterious crystal... CHAPTER 1: CORNERIA ------------------- Treasure: Mythril Knife, Saber, Crosier, Steel Plate, Iron Shield, Werebane, Rune Sword, Potion, Tent, Leather Cap, Gold Needle, NITRO POWDER, LUTE You’ll start in front of Corneria, a huge and important town in the game that also has a castle. You can forget about the castle if you want as its only really useful for some of the game’s back story and you can figure out what to do some enough anyway. Its better to head straight to town to pick up equipment but if you really want to explore the castle just head straight to the king as the castle is normally boring as hell. So anyway, once you’re inside the castle, head straight up until you reach the stair going up. On the next floor, go up again and enter the throne room and speak to the king. He’ll explain that the rogue knight Garland stole Princess Sarah and whisked her away to the ruined temple to the northwest. After he’s finished talking, head back outside and enter the town for, you guessed it, the shopping spree. You’ll need to get equipped and powered up for the trip to the temple because there’s some MEAN monsters outside. If you’ve played this game before, you can probably ignore that but beginners should suit up and do a little leveling to prepare themselves for the battle. You’ll need to get equiped for the trip to the temple because there are some MEAN monsters outside. If you’ve played this game before, you can probably ignore that, but beginners should suit up and do a little leveling to prepare themselves. A funny story about me and this game is when I first started playing it, I bought a bunch of equipment and went off to search for the Princess. When I found the temple I was already pretty beat up, but I pressed on. When I found Garland, I healed myself and went into battle After he’s finished talking, head back outside and enter the town so you can get yourself some equipment for the (easy) battle with Garland. There isn’t much you can do in this town except amuse yourself with the various quips from the townspeople, so time to shop. Head to the upper left side of Corneria to find the equipment and magic shops. The important magic is in CAPS, the other magic can wait. WARRIOR - Rapier, Chain Mail MONK - Nunchuku, Leather Armour RED MAGE - Rapier, Chain Mail, CURE1, FIRE1, Blink THIEF - WHITE MAGE - Hammer, Shirt, CURE1, Dia1, Blink BLACK MAGE - Knife, Shirt, FIRE1, BOLT1, Sleep1 Unfortunately, if you have any mage in your party, you be able to get all that stuff for them, so don’t worry about it. You should definitely get Cure1 for your White Mage, and either Fire1 or Bolt1 for your Black Mage. As for Red Mages... it depends on what you want and what classes you already have in your party. Either way, you’re probably going to have to battle around Corneria for a while to gain both Gil and at least one level up. If you feel you’re not ready, continue battling enemies around the area for a few more levels. Now you should be ready to take on Garland. Walk to the Northwest until you see a ruined temple at the edge of the peninsula. It’s not hard to find, it’s the only thing of interest in the area. TEMPLE OF CHAOS, FLOOR1____________________________________________________ ###### ###### # # # # ###### ###### ##12## ##34## ## # # # #! ## ###=# ########################### #x### # ## ## # #### ######### ### ### ######### #### ## # ## ## # ## # # ##### ##### # # # # # # # # # # # # # # # ## ## # # # # ### ### # ########### # # # # # # ## ## # # # # # # # # ## # # ## # # # # # # # ##o## # # # # # # # # # P # # # # # # # # # # # # # # # # # ### # ## ## # # # ## # # G # # ### # # ##### ##### # ## # # # # # # # # #=# # # # # # # # # # # # # # # ##### ##### # # # # # # # # #### ####### #### #### ####### #### # # E # # #### ############################## #### ##5# ## ## #6## ## # # # #!## ##=# # # #x## # # # # ###### ###### FLOOR 1: Enter it and walk around the outer edge to get some treasure in two of the rooms, the other two rooms are locked, but don’t worry about that right now. Once you’ve collected both treasures, head back to the entrance of the temple and go straight up past the pillars into the central room. Oops. Looks like you caught Garland at a bad time, so go and talk to him. Unfortunately, he doesn’t want to knock you down anymore, but would rather kill you instead. =P Hey, don’t look at me like that. It’s from the original game and still is one of the best quotes from the game. ---------------------------------------------------------------------------- BOSS: Garland This is an incredibly easy battle, so you shouldn't have any problems. Warriors, Monks, Thieves, and Red Mages should attack. Red Mages should also heal the party when necessary if you bought Cure1 for him, otherwise he should just attack or use Fire1 or Bolt1 (if you bought him those spells). White Mages should heal when necessary, and attack if you want, but they won't do much damage. Black Mages should stick to using either Fire1 or Bolt1, and refrain from attacking at all. He should be dead quickly. ---------------------------------------------------------------------------- After you dispatch Garland and get your pile of experience and Gil, talk to Princess Sarah and you’ll both be warped back to the castle - the throne room actually. The king will thank you and Princess Sarah will give you a VERY important item, the LUTE. Once you leave the castle, a bunch of Cornerian soldiers will rebuild the busted bridge to the north of the castle so you can cross. As soon as you touch the bridge, some more text will pop up: "And so their journey began. As warrior of light, the four youths faced a staggering mission and a stormy destiny. The four crystals they carried remained a mystery to them... In ages past, those crystals had a radiant dazzling light, the time for Heroes is at hand. Darkness must be banished again so the life and peace can illuminate the world once more". And with that, you're free to go to Provoca. CHAPTER 2: THE JOURNEY BEGINS ----------------------------- Treasure: Potion x2, Antidote, JOLT TONIC, SHIP Once you cross the bridge into the wilderness, you’ll encounter some new, more dangerous enemies, particularly the Orge. DON’T take on them unless your at level 3 or 4, and watch out for the creeps (hahaha) that appear alongside them. A little further up, you’ll reach a mountainous area that splits into two paths - North and East. If you go to the north, you’ll find a cave at the edge of the peninsula. Enter it and talk to the broom inside, it’ll give you an important tip, “Press Start and Circle”. That will bring up a map of the over world along with the position of all the towns, caves or dungeons you’ve already visited. Go into the next room and speak to the rude old woman. It seems she's lost her CRYSTAL EYE, which gives her the ability to see... because she's blind if you didn't figure it out already. I guess she ran out of medical "herb" for her eyes, so none for you either! Haha. Ahem. There's nothing you can do for her right now, so empty the chests on the left side of the room and exit the cave. Now head back down the peninsula to the mountainous section that splits off in the two different directions, but this time, go East to find the port town of Pravoca. This town is quite a bit larger than Corneria, so it warrants a short explanation - the armour shop is in the lower left corner and the magic and weapons shops are on the right side of Pravoca, along with the church, which you can use to revive any dead characters. You most likely won’t be able to buy anything substantial due to the steep prices of equipment and magic around here, but give it a shot. Here’s a table of good equipment and magic to get. Much like the stuff in Corneria, you won’t be able to buy everything her as well, so just get (eventually) the stuff in CAPS for now, and get the other stuff when you have more Gil. WARRIOR - Broad Sword, Steel Plate, Leather Shield, Leather Gloves MONK - Nothing! RED MAGE - Broad Sword, ICE1, Leather Shield, Leather Gloves THIEF - WHITE MAGE - Leather Shield, Leather Gloves, INVS1, NULBOLT, Silence BLACK MAGE - Leather Shield, Leather Gloves, ICE1, Slow1 Anyway, once you get a hold of some equipment and (hopefully) magic, stay at the inn to recharge or check out the church to revive any dead characters, you’ll be ready for the battle ahead. Again, I hope that you levelled up a little since you’ve been here. So, when you’re ready, go all the way to the upper left side of Pravoca and talk to the guy waiting there. For some reason, he’ll want to battle you, and he’ll find nine burly buddies of his to help him. ---------------------------------------------------------------------------- SUB-BOSS: Pirates x9 These guys are pretty wimpy by themselves, but as a group they can easily kill your equally wimpy mages, so watch out. Just attack with your Warriors, Monks, Thieves, and Red Mages, they should be able to kill a pirate with each of their attacks. Your Black Mages should continually use Bolt1 or Fire1, and your White Mages should just attack and use Cure1 if necessary. ---------------------------------------------------------------------------- After you've cleaned house, talk to the lead pirate again and he'll hand over his SHIP to you. At this point in the game, you can do several things, the first of which should be to get some new equipment and some magic. Around this time, you’ll probably come to the inevitable realization that you won’t be able to buy the equipment necessary through the game with the Gil you get from fighting enemies, and it gets a lot worse from this point on. The only effective way to get Gil quickly is to use the Power Peninsula (outlined below)... or be nearly broke for a long time. Now, about the Power Peninsula. If you’re up to it, the Power Peninsula can net you a lot of experience and a hell of a lot Gil, but because you fight enemies there that you normally wouldn’t fight until a lot later on, it’s a huge risk. To get there, head East until you see a port, then North until you reach a dead end. The top two squares here contain very powerful enemies: Winter Wolves, Hill Gigas, Trolls, and Necrotaurs. There's also the odd chance that you'll run into a group of Wyverns, but it's unlikely, plus they're relatively weak so you should be able to kill them. Still, you should be very careful because all of these enemies can hit hard, often too hard for your current level. Winter Wolves are susceptible to Fire and Fire2, but make sure you use NulIce beforehand or you'll quickly get owned by their Ice Storm attack. Fire and Fire2 also works well on Trolls, but you'd better get off some Invs1 and Blink spells before you start attacking. Necrotaurs are weak against Fire and Fire2 as well as Dia stuff. As usual, cast Invs1 and Blink for a few rounds, then let loose with your stock of spells. On the other hand, a group of Hill Gigas are a mixed bag. They give lots of experience and Gil, but they're very difficult to defeat at low levels. The only real way you're going to defeat Hill Gigas is to use Invs1 and Blink like crazy on a single character, then start hacking at their HP. If you manage to win any of these battles, you'll usually get between 500-900 experience and 2000-3000 Gil. Not bad, right? I though so, and you can keep coming back here until you reach level 15 or so, then most of the enemies will be easier to kill. Now it’s time to head to Elfland. -------------------------------------------------------------------------------- Chapter 3: Trouble in Elfland -------------------------------------------------------------------------------- Treasure: 330 Gil, 400 Gil, 295 Gil, 385 Gil, 620 Gil, 680 Gil, 1020 Gil, 450 Gil, 575 Gil, 575 Gil, Mythril Hammer, Bronze Gloves, Power Staff, Falchion, Steel Gloves, Cottage x2, Mythril Knife x2, Broadsword, Steel Plate, Copper Armlet, Silver Armlet, Tent, Helmet, Grand Helm, Wyrmkiller, Mythril Mail, Excalibur, MYSTIC KEY, CRYSTAL EYE, CROWN The easiest way to get to Elfheim from Provoca is to go west until you're back at Corneria's port, then slightly to the south-west until you see another port. Drop anchor then go south until you see Elfheim and the Elven Castle. Go to the Elven Castle first. The elves there will tell you that their prince has been sleeping ever since the dark elf, Astos (heh), raided the castle and put him into his current condition. Exit the castle and head into the town. Stay at the inn, then buy some equipment for your party. You might not have enough Gil at this point to buy much, so head back to the Power Peninsula whenever you run out. And, you don’t have to buy any weapons for your Monk anymore. His bare fists will do more damage than any weapon you can equip him with. WARRIOR - Mythril Sword, Helmet, Iron Shield MONK - Nothing! RED MAGE - Mythril Sword, Helmet, Iron Shield, CURE2, FIRE2, BOLT2 THIEF - WHITE MAGE - Copper Armlet, Leather Cap, CURE2, DIA2, NulFire BLACK MAGE - Copper Armlet, Leather Cap, FIRE2, BOLT2, Bind It’s going to take a hell of a lot of Gil before you’ll be able to outfit your party entirely, so you’ll be at it for awhile. Also, don't bother with level 4 magic right now, most of it sucks. Once you’ve fully equipped your party, head west then north-west through the mountains and past the forest until you're at a river. Follow the river west and you should see a small opening where the river ends. Now make your way north until you reach the Western Keep. Poke around, you should find the door into a throne room where the lone king sits. He'll ask you to find his crown, then direct you to the Marsh Cave, which is located at the south-western part of the continent. Leave the castle and make your way south. At the southern edge of the continent, there'll be a hole in the ground. Yup, that's the Marsh Cave. Before you enter, make sure you have some antidotes and potions (15+ of each) because this is the first significantly difficult spot in the game. And almost all of the enemies in here have the ability to poison you, so don’t walk around when they do, instead go into your items menu and use an antidote. That’s about it, so when you feel you’re ready, use a tent and enter. MARSH CAVE, FLOOR 1_________________________________________________________ ####### FLOOR 1: From your current vantage point (at the CARROT ^ ###.......# sign) you can go in two directions - up or down. Head up #...........# first and make your way around the winding path until you #.............# reach the stairs (indicated by the CAPITAL V). #.....####....# #.....# #...# FLOOR 1: Once you've returned from FLOOR 2a, head all the #V...# #..# way down (ignore the other path leading up, a little ways #...# #..# past the stairs leading the the surface) and you'll see ### #...# another room at the very bottom. Enter it and go down the ##....# stairs inside (indicated by the CAPITAL V). #.....# #.....# #....## #....# #...# #....## #.....## ##### #.......# ##.....### ##......###..........# ##...........###.#..# #.........# # #.# #........# #..# ######## ##...# #...# ######### #####...# #.........# #.......# #..........# #.^.....# #........### #......# #....### ###....# #...# ##..# #..# #.# #..# #..# #..# #...# ####...# ##..####.......# #.............# #...........## #......#### #....# #..# #...# #...# #...# #...# #...# ##...# ##...# #....###### #.........# #.#######.# #.#::::##.# #.#:v::##.# #.#::::##.# #.####=##.# #.........# ######### MARSH CAVE, FLOOR 2a________________________________________________________ FLOOR 2a - There's quite a bit of treasure here on this floor, so be sure to grab it all. Look in all of the rooms here for the treasure, then go back to the previous floor. FLOOR 1 - FLOOR 2b - Another fairly large floor with lots of pillars and other rooms. Again, there’s plenty of treasure here, grab it, head down to the bottom of the floor, then follow the wall to the right until you reach the room that will lead to the next floor. FLOOR 3 - Unlike the other floors, this one is very large with lots of rooms and treasure, but the room you're looking for (the one with the CROWN) is one room to the right, and two rooms down. The square in front of the chest that holds the CROWN is spiked, so you’ll have to fight some rather annoying enemies. ---------------------------------------------------------------------------- SUB-BOSS: Piscodemon 2x-4x They have low HP, but you’ll want to defeat them quickly because they can pack quite a punch. Warriors, Monks, and Thieves should attack, Black Mages and Red Mages should use their Bolt2 charges. White Mages should cast Invs1, Blink, and Cure or Cure2 if necessary. ---------------------------------------------------------------------------- After you kill all of them, grab the CROWN and get the heck out of there. When you get out of the Marsh Cave, you can either go back to Elfheim, stay at the inn to refill your HP and magic charges, then go head back up to the Western Keep... or you can just head straight to the Western Keep if you feel you're strong enough. Once you're inside, go and talk to the lone king again. Oops. It looks like the king was actually the dark elf, Astos... like that was unexpected... well, you'll have to fight him now... (Pssh, he's a piece of cake, don't worry about it) ---------------------------------------------------------------------------- BOSS: Astos He doesn't have very much HP, but you should end him quickly because of his wide array of spells, including Reaper, Slow2, Bolt2, Fire2, and Ice2. Your Black Mages should cast their Ice1 or Ice2, or Fire2 if you have it. White Mages should cast NulIce and NulFire then continually cast Invs1 to protect your party. Red Mages should use Fire2 or Bolt2, or just attack if you want. Warriors, Monk, and Thieves should just attack. With all those attacks, Astos should go down in one or two rounds. ---------------------------------------------------------------------------- After he's gone, he'll leave behind the CRYSTAL EYE. I bet you know who needs that, so go take it to her. When you do, she'll be so happy that she'll give you a special item, the JOLT TONIC, which just happens to be what the Elf people need to revive their prince. I guess she used up all her HERB in a previous adventure... Heh. Anyway. Once she's finished though, she'll be back to her old bitchy self, so ignore her and take the JOLT TONIC back to the Elven Castle and talk to the prince. He'll awaken and give you the MYSTIC KEY, which will open all of those stupid "You need the MYSTIC KEY" doors. There are quite a bit of those doors around (Temple of Chaos, Elven Castle, Marsh Cave) but the most important door to open is at Corneria Castle. Back at Corneria Castle, opening one of the treasure chests will net you some TNT, which you'll need right away. At this point feel free to open the rest of the MYSTIC KEY doors and level up if you have some trouble with Astos. After you're done, get back on your ship and head to Corneria's port, then follow the coastline to the north- west until you reach another port. Now go to the south-west on foot and you'll find a cave. Inside is the dwarves' haven, Mt. Duergar. You can find some treasure in here but you should go to the left then down until you get to a dead end. A dwarf around here is specifically looking for TNT, so give it to him and he'll blow a hole in the wall which will then cause a narrow section of land to collapse into the sea. When you get to that point (it's just a little south of Mt. Duergar as you probably already know) you'll see that it leads to an whole new area. Head to the west and you'll see Melmond and a port nearby. -------------------------------------------------------------------------------- Chapter 4: Vampire Hunting -------------------------------------------------------------------------------- Treasure: 330 Gil, 575 Gil, 880 Gil, 1250 Gil, 1520 Gil, 795 Gil, 1020 Gil, 450 Gil, 1455 Gil, 1975 Gil, 3400 Gil, 620 Gil, 3400 Gil, 5000 Gil, 5450 Gil, Potion x2, Antidote, Sleeping Bag, Tent x2, Staff, Coral Sword, Leather Shield, Mythril Shield, Great Axe, Mythril Helm, EARTH ROD, STAR RUBY When you first enter Melmond, you'll quickly find out something’s wrong - the ground is withered and several of the buildings are destroyed, including the church. The villagers aren't happy campers either... if you ask around they'll say a vampire is causing all the trouble, so they'll ask you to take care of it for them... the Vampire that is. Before you can do that, you might what to level a little and try to upgrade your equipment yet again. Why? Just because, and, um... you should just trust me, the cave where the Vampire dwells is difficult. Most of the equipment and magic is expensive, but generally worth it, except for the Knight's Armour, don't bother with that, it's WAY too expensive and it sharply reduces your speed. WARRIOR - MONK - RED MAGE - THIEF - WHITE MAGE - BLACK MAGE - Once your ready, go south along the coastline until you reach a narrow strip of land. Continue across and you'll be in an mountainous area with another narrow section of land between the mountains. Follow the path between the mountains and the Terra Cave will be there. FLOOR 1: There isn't much of anything of interest on this floor. There's some treasure if you go to the north and the south-east of the entrance stairs. The stairs that lead to floor 2 are to the east. And don't go to the west of the stairs back to the surface, it leads into the hall of giants, where you'll run into battles with Orge monsters every step or so until you're near the stairs again. But, then again, it's good for level gaining. FLOOR 2: Floor 2 is a mess of corridors and small-interconnected chambers. There's some more treasure if you go to the very bottom, and the top-right corner of the floor. The stairs to floor 3 are in the bottom right side of the floor. FLOOR 3: Head to the left and you'll eventually see a small room with some treasure. Exit the room and continue up, then to the left and down again for some more treasure. Now go back up and continue left, you'll see some more rooms along the way. After you plunder the treasures in the rooms, head down and follow the path until you come to another room. Enter it and you'll see the supposed culprit of the earth rot - the Vampire! (dun, dun, dun...). Unfortunately, he's a push over (too much time in the Terra Cave, I think). ---------------------------------------------------------------------------- SUB-BOSS: Vampire The vampire is easy to kill. Warriors and Monks should attack, Black Mages and Red Mages should use Fire2 and Fire3, or Bolt2 if you have it. White Mages should use up their stock of Dia1 and Dia2, as well as provide Cure2 to those who need it. He'll go down well before he actually puts up a fight. ---------------------------------------------------------------------------- Check the treasure chest to the left for the STAR RUBY. Now head back the surface and go to the Titan's Cave. Make your way around then give the STAR RUBY to the titan. He'll eat it then move out of the way, stepping really hard cause your (mine anyway) controller starts vibrating. Now that you can past, don't go up the stairs right away, instead head down and grab the treasure there. After that, head up the stairs and make your way around the mountains until you get to the Sage's Cave. Enter it. Ignore the first door and enter the second one to meet Sarda. Talk to him and he'll give you the Earth Rod, so you can go deeper into the Terra Cave and meet the true boss of the Terra Cave. Oh, scary... Anyway. Before you enter the Terra Cave again, you should restock your potion and antidote supply, and stay at the inn to refill your magic charges. FLOOR 3: Once you’ve made it back to where you fought the Vampire, go through the door to the right and follow the path around until you reach a tablet. Use the Earth Rod on the tablet and another staircase will appear. FLOOR 4: Now you're entering the depths of the Terra Cave, drawing closer to the true source of the earth rot. OOoooOOo... Much like floor 2, this floor is a smattering of corridors and interconnected chambers, not like this means much anyway. Head up, and to the left to get some treasure. Now do some backtracking to the first path that leads to the left. Once you're able to make your way around, you'll find another small room with treasure in the lower left corner of the floor. The stairs to floor 5 are in the upper left corner of the floor. FLOOR 5: This is it! The final floor before the true boss, the first of four fiends. And it's also easy to navigate. Head left until you reach a path that leads up and follow it all the way. Now all you have to do is follow the path around until you reach another room. Enter and you'll find an orb sitting in front of you. Touch it and the fiend, Lich, will appear and attack you! ---------------------------------------------------------------------------- BOSS: Lich You can probably tell, but Lich is unlike any other enemy or sub-boss thus far. Can't you tell? He's huge compared to anything else you've face so far. Anyway... Lich can take a good beating and give out one just the same, so the first thing you should do is defend yourself or you'll quickly find that out that he'll pummel you into oblivion. After that, you can go on the offensive. Another annoying "feature" of these fiends is their very high strength, which can easily take out your weak characters in a snap. The obvious way to circumvent this problem is by having your White Mages continually cast Blink and Inv2, or Inv2 (if you have it, or more likely, if you can afford it) until Lich starts consistently missing your characters. However, Lich isn't all about strength, he has several semi-powerful spells that can wear away your HP. Black Mages should try to weaken him with Slow, Slow2, Silence, and Bind (I think I got this to work), then strengthen the party with Steel and Haste, White Mages should heal the other characters and themselves when necessary, then start casting Dia2, which will do quite a bit of damage. Warriors and Monks should just attack, which is all they can do anyway... Red Mages should mimic the Black Mages and start their Fire spells at Lich, Healing the party when necessary, and attacking. This battle isn't hard, and it's pretty doubtful that any of your characters will die if you cast Blink and Invs1 enough times... and that's about it. It's more likely that you'll completely wipe the floor with him, then you can move on. Heh. ---------------------------------------------------------------------------- After you kill Lich, and the short fanfare concludes, enter the teleporter to get sent back to the surface. Woo hoo, the first fiend is gone, but this is only the beginning... -------------------------------------------------------------------------------- Chapter 5: Meeting at Crescent Lake -------------------------------------------------------------------------------- Treasure: 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 Gil, 1520 Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 2000 Gil, 2750 Gil, 4150 Gil, 7340 Gil, Potion x2, Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore, Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, Mythril Shield, Flame Shield, Mythril Gloves, CANOE Crescent Lake has a new selection of weapons and armour, as well as level 6 magic for your White, Black, and Red Mages. It's expensive, but you should check them out anyway. After you're done outfitting your characters, go past the Black Magic shop and follow the path through the forest until you reach a group of sages. Talk to them and they'll tell you some important stuff about the remaining three fiends. Most of the other sages will tell you the same stuff over and over again, but one of them will give you the CANOE, which you'll need to get to Mt. Gulg. Exit the town, bust out your newly acquired CANOE and paddle down... er, up the river. There are several annoying enemies you can encounter here, I would suggest you run away from most of them unless you have a cabin on hand so you can refill your magic charges. Either way, if you choose to attack them, do it with your Ice or Bolt spells, they shouldn't last too long against that. Anyway. Jump into your CANOE and head left until the river branches off to the north, follow it up. Take a right at the next branch and continue up, then take a left at the next branch. Continue up and take a final left at the branch. Now all you have to do is follow the river and you'll near Mt. Gulg. Cross the small lake with your CANOE and use a tent or a cabin if you used some magic beforehand. FLOOR 1: The first floor is just a very large circular room with lava practically everywhere, save the few little dots of safe ground here and there. There's no treasure here, and more importantly, no enemies that will give you any real trouble. The obvious path to the next floor would take you down around the bottom, then back to the top around the left side of the floor. An easier choice might be to just cross the lava field to the left of the entrance to Mt. Gulg. You'll take some damage but generally no more than you would if you took the first path. FLOOR 2: Floor 2 is, in a nutshell, a long corridor connected to a very large room which coincidently has a large cache of treasure, but almost all of it is guarded by some rather annoying enemies, one of them are Pyros, and the other are Pyrolisks. Pyros are tough, but weak against Ice spells, so use them and they'll die rather quickly. Pyrolisks are nothing without a group as they are "pack hunters" so to speak. They have low HP and their attacks are weak, but they can use the auto-kill spell, Glance, often, and when you're dealing with a group of Pyrolisks, this means trouble. Use a strong spell that can hit multiple targets to get rid of them easily. Once you've collected the treasure, the stairs to floor 3 are at the far end of the aforementioned corridor, which you can reach via the two doors near the far bottom left corner of the large room. FLOOR 3a: Ho, hum... just another inane floor checkered with lava patches. There's no treasure here, just head to the right and you eventually see the stairs to floor 4. The path to the left of the stairs leading back to floor 2 is a dead end, so don't bother. FLOOR 4a: If you can look at a map of this entire floor (via the original maps that came with the NES version of Final Fantasy, but more likely by looking for them on the net; I know there are a couple of them), you'll see that there are actually two different and separate sections here. This is one of the first floors to have this feature (the previous floor was also) so you'll hopefully won't be confused when I refer to the floors as "floor 4a" or "floor 4b". Anyway, on to the walkthrough... You're in the wide lava field with occasional "islands" of safe ground to step on. There's no treasure here either, so just hotfoot it to each "island" and you should see some stairs at the bottom right side of the floor that head back up. Back up? What the hell... FLOOR 3b: This floor is a lot like the floor 3a, except that the entire floor is broken into a series of small rooms and some long corridors with wide lava pools. There's nothing here that you haven't dealt with before, so walk (or run) left past two of the rooms, then go all the way down, then go all the way to the left again. Stairs that back down? Yes! FLOOR 4b: Unlike most the other floors here, this one has lots of treasure, including the vaunted Ice Brand. If you don't like the stupid sound it makes (it almost sounds like it's going to break every time you use it), that’s too bad! It's the strongest sword you'll have for quite awhile. Ahem. Any who. The stairs to floor 5 are at the very bottom. It shouldn't be very hard to find. FLOOR 5: Well, you're finally near the fiend of fire. Scared? Pssh. Don't worry about it... There's a choice of direction here. Actually eight directions. The one your looking for is the one heading to the southwest, but you might want to go west of the stairs to get a nice prize. Unfortunately, the square in front of the chest is spiked, so you'll have to deal with a pretty tough enemy, the Red Dragon. Well, it actually isn't that tough, but the journey down here might have weakened you, so you should finish it as quickly as possible. Once you've killed it and collected the Flame Mail, head back to the stairs and go to the southwest. Enter the room, go up to the orb and touch it. Marilith (seems odd that she changed her name after 13 years, since she's been around for 400 years or so as the game story goes... and I liked her original name, Kary, better anyway. Oh well). There's actually a much better (and true) reason why her name was changed, but I'll get into that later. Ahem. Marilith, will appear and attack you... ---------------------------------------------------------------------------- BOSS: Marilith Marilith has very strong physical attacks that can do more than 100 damage to a Warrior and well over 200 to a White Mage or Black Mage. In addition to that, she has several mid-range spells that can wear you down easily. The first thing you should do in this battle is cast Mute on her to stop her from casting spells, or if you don't have that, cast NulFire and possibly NulBolt to halve the damage caused by her spells. The second thing you should do is have your White Mages cast Blink on themselves a few times, then start casting Haste, Shld2, Steel, Invs1 or Invs2 until Marilith has a hard time hitting your characters. As for your Black Mages, they're out of luck. Marilith has a good resistance to all of his spells, even ice, which you would think she would be weak against. Just use up your strong offensive spells like Ice2, Bolt3 (if you have it), and Bind, which will work well if she continues to pound on your mages. Curiously, Fire3 actually does some damage to Marilith. Heh. Anyway. After all of that, she should bite the dust soon. ---------------------------------------------------------------------------- Go and touch the crystal, and after the fanfare, enter the teleporter to get sent to the surface. Yay! Two down, two to go, but first, you'll have to go on a short side quest. CHAPTER 6: THE TRIALS --------------------- Treasure: 10 Gil, 160 Gil, 180 Gil, 500 Gil, 575 Gil, 1455 Gil, 1455 Gil, 1520 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 5000 Gil, 5454 Gil, 7340 Gil, 7900 Gil, 9500 Gil, 9500 Gil, 9900 Gil, 10000 Gil, 12350 Gil, Cottage x2, Tent, Gold Needle, Flame Sword, Shirt, Ice Armor, Ice Shield, Mythril Gloves, Healing Staff, Ice Brand, Steel Gloves, Gauntlets, Ruby Armlet, LEVISTONE, RAT'S TAIL Well, you have a choice of things to do... you can go to the Ice Cavern to get the LEVISTONE, which you’ll need to find the remaining two fiends, or you can head to the Citadel of Trials, which has some good equipment and allows you to get the class upgrade! Well, not really, but it's a good place to go. I would recommend you go to the Citadel of Trials first, simply because it’s much easier, and you can get the aforementioned goodies while you’re there. Take your ship to the northwest corner of the north-eastern continent. If you look around with your ship, you’ll find a small river, go down it with your canoe, then walk south until you see a castle. Use a tent then enter. FLOOR 1: Walk up and the old man blocking the path through the pillars will ask for the CROWN. Once you show him the CROWN, he’ll disappear, so continue up and enter the small throne room to the left. It’s a dead end, right? Of course not. Sit on the throne and you’ll get transported to the next floor. FLOOR 2: This floor is pretty confusing, right? Because of all the teleporters around in each of the rooms, it might take awhile if you're doing this by yourself. But you're not, if you're actually reading this. Heh. Anyway. First, exit the room and enter the teleporter in the lower corner of the adjoining room. Next, enter each of the next three teleporters until you end up in another room with another teleporter and a door. Don't enter that teleporter, instead, exit the room, and enter the teleporter near the door in the corridor. In the next room, enter the teleporter on the right side of the room. After that, walk to the left, then up, but ignore all the teleporters for now. Instead, continue up and get the chest in the room in the corner. Now, walk down and enter the first teleporter you came across when you first warped to this area. FLOOR 3: Go up and enter the room, then head to the right and grab the chests at the dead-end. Now, head all the way to the left, and follow the path around until you reach another group of chests, you'll find the RAT'S TAIL in one of them. After that, head towards the throne, but like almost every other important spot in this game, you'll run into another spiked square, with a fortunately easy sub-boss. Yay! ---------------------------------------------------------------------------- SUB-BOSS: Dragon Zombie I guess this guy can be considered a sub-boss, but he’s REALLY easy compared to the others. Warriors and Monks should attack, Red Mages should and Black Mages should use Fire2, and White Mages should use Dia2 and Cure2 when necessary. He’ll go down for the count in one or two rounds. ---------------------------------------------------------------------------- Sit on the throne in front of you to get teleported outside. Time to head to the Ice Cavern, the second and most dangerous stop in this chapter, and trust me this place is dangerous... so you should take the time to get any weapons, armour, and magic you missed. When you’re ready, jump in your ship and head near the north-eastern edge of the southern continent. There should be a sheltered bay a little to the south of where you are, go to it then enter the river system. Follow the river around and you should be at the Ice Cavern soon. It’s up to you, but I would strongly recommend that you use a tent or even better, a cabin before you enter. FLOOR 1: Recognize the lively music? It's the same as Mt. Duergar, but it seems weird to me why they would use it in such a deadly cave. The first floor is extremely linear so you shouldn’t have any problem finding the stairs to floor 2. Also, you can't get through the rubble to the other side of the stairs so don't bother. FLOOR 2a: Yawn. Despite the two different paths, this floor is still very linear because both paths lead to the same place - the stairs at the lower left side of the floor. FLOOR 3b: A verry small room... just take the stairs up. FLOOR 2b: Go down and enter the room at the bottom. The LEVISTONE is in this room, but it's unreachable from your current position. Grab both treasures here, but make sure you don't step on any of the cracks. After you've collected the contents, step on any crack on the floor... FLOOR 3a: Head towards the door once you land on your feet. You’ll get attacked by a big, bad White Dragon. It’s really a color swap of the Red Dragon in Mt. Gulg but it’s still simple to defeat. The next room is very large and filled with treasure. There’s also a few tough enemies here like Dark Wizards, Mindflayers. Dark Wizards can and often will cast moderately powerful magic like Fire 3 and Bolt 3 over and over again. Mindflayers are worse although they don’t seem like much. They have physical attacks that can kill you if they hit you with it. Avoid them if you can, otherwise kill them quickly. From the door walk left across the spikes and follow the path and then enter the small room at the end. Now, from the door, walk to the left across the spikes, follow the path, and enter the room at the end. Woo hoo, treasure, but there'll be another spiked square in front of the chest containing the Cloth (a sort of bad joke from the guys at Square). It's another White Dragon, deal with it the way you did the last time. After you've collected the treasure, backtrack to the door of the first room on this floor, then head all the way down. Go down the left path when you reach the point where the path splits, and grab the treasure in the room at the bottom. Now, go back up and to the right and you'll find the stairs to the next floor. FLOOR 1: Wee, you're back on floor 1, but this time on the other side of the rubble. Time to grab the treasure in each of the rooms, but DON'T walk onto the crack in the second room until you get all the treasure. When you're ready, step on the crack and break your back... or end up back on floor 2b, where the LEVISTONE is. FLOOR 2b: You'll be right beside the LEVISTONE now, but when you step on the square next to it, you'll run into another enemy... ---------------------------------------------------------------------------- SUB-BOSS: Evil Eye The Evil Eye has some pretty nasty spells, mostly of the auto-kill variety... so just attack, don't worry about defence. Warriors and Monks should attack, and Black Mages and Red Mages should use Fire3 and Bolt3. White Mages should use Dia2 or Cure2 when necessary. It shouldn't last any long than one round to finish. ---------------------------------------------------------------------------- After you win, you'll be able to take the LEVISTONE. Walk around, and you'll probably fall through the floor back to floor 3a. Make your way back to the stairs, and you'll be on your way out. Now you'll have to put your LEVISTONE to work, but where you ask. First, get back to your SHIP, then take it to the south-eastern edge of the continent, you should see a river that goes westward. Take your CANOE down this river, then turn south, get out and walk west into the Lykion Desert (L. Desert in this game). Use the LEVISTONE while standing in the desert and you'll get the (start short fanfare) AIRSHIP!!! Take your new AIRSHIP to the group of islands between the northwestern and north-eastern continents. Check out each of the islands for some treasure, then land on the island with two holes, and enter the right one. Head down, and you'll eventually find your way to Bahamut, the king of the dragons. Talk to him and he'll reward you with the class upgrade. Now, it's time to find the third fiend. -------------------------------------------------------------------------------- Chapter 7: The Sunken Shrine -------------------------------------------------------------------------------- Treasure: 10 Gil, 20 Gil, 110 Gil, 385 Gil, 450 Gil, 1760 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 5000 Gil, 5450 Gil, 6400 Gil, 7340 Gil, 7690 Gil, 8135 Gil, 9000 Gil, 9900 Gil, 9900 Gil, 10000 Gil, 12350 Gil, 13350 Gil, Antidote, Mage's Staff, Light Axe, Ribbon x2, Diamond Helm, Diamond Armour, Diamond Shield, Giant's Gloves, Diamond Gloves, Diamond Armlet, Spellbinder, Defender, WARP CUBE, ROSETTA STONE Now it's time to make good use of all that loot you cleared out of the Ice Cavern (plus extra, if you haven't sold any of your previous weapons). Take a trip to Gaia. Don't know where it is? It's the town at the north-eastern edge of north-eastern continent. You'll know you're at the right spot because it's the only town surrounded by mountains. Check out the armour shop and buy some Prorings, one of the best items you can buy in my opinion. Get some for your entire party if you can. Now, go back to the north-western continent and land at the southern edge. Go up, and jump into your CANOE again at the river. Paddle up the river until reach the waterfall. It's been said before, but I'll say it again if only for the sake of redundancy: there's ALWAYS something behind the waterfall in RPGs. FLOOR 1: There's some difficult enemies in here, but nothing you can't handle with your new Protect Rings. This place is also full of dead-ends, but the real path to the treasure is left. Yes, really, just keep going left, then down when you can't go left anymore. Talk to the malfunctioning robot in the room at the end of the path to get the WARP CUBE, another very important item that you'll need later, then get the treasure in the chests. Now backtrack to the exit again. I hope you have some money left over because you're going to need it. Take your CANOE back down the river, then get off and go north into the desert. If you walk a little to the west of the forested area you'll be at the desert caravan. Talk to the guy and buy the BOTTLED FAIRY for 50,000 Gil. Use it and the fairy will appear, then fly off. Now go back to your AIRSHIP and head to Gaia again. Once you're there, go to the north-eastern corner of the town and follow the path around until you reach a small lake. If you end up back on the world map, you've gone too far =P. Anyway. Talk to the fairy and it'll thank you for freeing him/her. It'll go to the bottom of the lake and get you some OXYALE, which you'll need to get to the third fiend. Now, go all the way back to the north-western continent, land someplace, then walk to the north-east along the coastline. You'll eventually reach Onlak. Some of the people here are weird, as they act as if they're surprised that you have legs. You'll eventually see why they're like that. There's also some shops here, including black and white magic shops, so check them out. It might be best if you use the inn and save your game there, simply because it's the closest spot to the Sunken Shrine, the third fiend's home. When you're ready, go to the south-eastern corner of the town and talk to the woman there. She'll give a short, rather cryptic message, then disappear. Jump into the barrel and you'll be on your way to the Sunken Shrine. Note that you actually start on the third floor of the Sunken Shrine. FLOOR 3a: Go up past the pillars until you reach a crossroad, head to the right from here and grab the treasure in the first room. Now go all the way to the left, then up and get the treasure in the second room. After this, you have a choice: you can either head straight to the third fiend, Kraken, by going to the upper-left corner of the room and taking the stairs down, or getting all the goodies by going to the upper-right corner of the floor and taking the stairs up. I suggest you go straight for Kraken so you get him out of your way, then clear out the treasure on the upper levels. FLOOR 4a: You'll be on floor four now. There's no treasure here so just head straight up to the stairs at the top. FLOOR 3b: You're back on floor three, but in a different area. Just go up the stairs. FLOOR 2b: Nothing happening here, just grab the treasure in the room and go down the other set of stairs. FLOOR 3c: Yet another area of floor three, enter the room, grab the treasure and go down the stairs at the bottom of the floor. FLOOR 4b: You're finally in the main section of floor 4, and there's lots of treasure here. Check all of the rooms and grab the treasure in each of them. After that, walk all the way up and go down the stairs. FLOOR 5: Whew! Confused yet. You're finally on the final floor where Kraken is located. Walk up a little ways, and go left, then up, then left again. Now all you have to do is follow the path through the rather large room and you'll be at the orb. Touch it and Kraken will attack you. ---------------------------------------------------------------------------- BOSS: Kraken Well, damn, this guy will probably give you a hard time if you're not ready for it. He's easily the toughest boss so far in the HP, defence, and offence departments, but he lacks something vital that most of the other bosses had, a pile of magic spells. He actually only has two spells, and both of them suck: Ink, which will Blind you, but that seems to have no real effect as far as I can tell. Then, there’s Bolt2, which is fairly damaging but you’ll be able to weaken it considerably with NulBolt so it isn’t that big of a deal. What Kraken has on his side though is the phenomenal strength of his physical attacks, which can easily knock out White and Black Wizards if you’re not careful, as well as drop a large amount of HP from Knights, Masters, and Red Wizards. How do you fix this? Easy, there are actually two ways. The first method is rather cheap, but will end this battle quickly. If you have the spell Break, just keep casting it until it connects, and kills Kraken. The second, tougher method involves casting the usual group of spells: Blink, Shld2, Invs1, and Invs2 like crazy until he can't hit you consistently, then Haste, Steel, and Sabre (if you have it) on your Knights, Monks, Ninjas, and Red Wizards so they can beat the crap out of Kraken. Of course, you'll never be able to completely avoid Kraken's attacks, since he has such a high attack percentage, but, for the most part the remainder of this battle will be easy. Anyway. Black Wizards are actually semi-effective in this battle, just have them use their Bolt3, and when you run out of those, your Ice3 spells. They won't do as much damage as you would expect, but hey, they work well enough. If you run out of Ice3, start randomly using your next strongest spells, they'll hardly do any damage, but it's better than nothing. As long as you have on enough casts of Blink, Invs1, and Invs2, you should be able to easily outlast him, just keep pummelling him with spells with your mages and your physical attacks with your other guys and he’ll be dead in no time flat. ---------------------------------------------------------------------------- After you defeat Kraken, go inside the teleporter to get sent back to the surface, it's easier than going all the way back to floor 3, then going up to get the treasure. Once you're back in Onrak, stay at the inn to refill your charges, then head back down into the Sunken Shrine. FLOOR 3a: Time to go treasure hunting =). Go all the way to the upper-right corner of the floor and take the stairs up. FLOOR 2a: Lots of treasure here, just be quick because there are a few annoying enemies here, one of them (Ghosts) is fairly dangerous. The great majority of the good treasure rests in the upper section of this floor, which you can only get to from the top left. Once you've collected all the treasure, go all the way down and continue to the right to find the stairs to floor 1. FLOOR 1: Get ready because there's tons of treasure here, along with the mermaids several of the people in Onrak where talking about. Hmmm. So I guess the woman guarding the barrel in the beginning was a mermaid at one point... Anyway. Grab all of the treasure here, then walk to the top left corner of the floor and go left. You'll eventually wrap around to the right corner of the floor to a previously unexplored area. There'll be one room on this side, enter it, grab the treasure which includes the ROSETTA STONE, then backtrack to the stairs again. Now backtrack all the way back to floor 3 and enter the barrel again to get sent to the surface. Now that you're back on the surface, the question remains, what do you with the ROSETTA STONE. Well, I would sell it, but that would defeat the purpose of the Light Warriors since it's an important item to the plot of the game. Then, the fiends would continue to dominate the world. Ahhh!! Ahem. Anyway. Do the next best thing, take it to Dr. Unne in Melmond. That pompous ass surely knows what to do with it, and he does! He'll teach out the Lufenian language, which you can use right away by going to Lufenia. Fly to the north-eastern continent near Gaia to find Lufenia. -------------------------------------------------------------------------------- Chapter 8: The Flying Fortress -------------------------------------------------------------------------------- Treasure: 180 Gil, 800 Gil, 880 Gil, 2750 Gil, 3400 Gil, 3400 Gil, 4150 Gil, 4150 Gil, 5000 Gil, 5450 Gil, 6400 Gil, 6720 Gil, 7600 Gil, 7900 Gil, 7900 Gil, 8135 Gil, 8135 Gil, 9000 Gil, 9500 Gil, 9900 Gil, 10000 Gil, 12350 Gil, 13000 Gil, 13000 Gil, 18010 Gil, 18010 Gil, Tent, Potion x2, Gold Needle x2, Cottage, Thor's Hammer, Vorpal Sword, Sunblade, Healing Helm x2, Dragon Mail, Aegis Shield, Venom Blade, Sasuke, Ribbon, Mythril Helm, Shirt, Protect Cloak, Black Robe, White Robe, Diamond Shield, Diamond Gloves, Protect Ring x2, BELL, ADAMANTITE You can't land anywhere near Lufenia because of the swamp and forest all around the area. The only place to land is a small square north of Lufenia near Gaia. Land then make your way down to Lufenia. You can buy some more l level 8 magic here, the very best spells actually, but the magic shop where you buy them is "hidden". Go to the north-eastern corner of the town, then walk off to the right. You should see a merged black and white magic shop ahead of you. Go inside and buy both Flare and Life2. They may cost an arm and leg (60,000 Gil each!) but there well worth it. After that, talk to the guy on the right pier for the BELL, which you'll need to enter the Mirage Tower. Walk back to the airship and go back to Gaia so you can restock and stay at the inn if necessary. Now land on the patch of green beside the Yahnikurm Desert (what a mouthful, good thing it's called the Y. Desert in this game) and walk to the Mirage Tower. You'll automatically be able to enter it now. Use a tent outside if you want. FLOOR 1 (M. Tower): The stairs to the next floor are to the left of you, just go through the door in front of you, then through the door on the other side to get to them. The central area on this floor has a pile of treasure chests. They're all scattered around, but not hard to find, you'll find the Dragon Mail and the Aegis Shield here, some very good items to have against Tiamat. FLOOR 2 (M. Tower): Go all the way around to the top of the floor, then continue down the other side until you see a space between the pillars. That's where you enter. Go to the right past the groups of pillars until you reach the stairs. There's another pile of treasure in the center of the floor, which you'll of course have to go out of your way to get. FLOOR 3 (M. Tower): This room is simple enough, just head down and enter the room at the bottom. You’ll have to battle a Blue Dragon at the door, but it’s fairly easy to kill. After you defeat it, enter the teleporter in the center. FLOOR 1 (Fortress): This floor is shaped like a cross, if that helps you visualize it. You'll appear in the center and the exit to the north, but there's lots of treasure you’ll be missing out on to the south, west and east. Grab them before you leave the floor. FLOOR 2 (Fortress): Head to the center of the floor (the large open area). The teleporter to floor 3 is south, and as usual, there’s lots of treasure along the other paths, so check them out before you leave the floor. FLOOR 3 (Fortress): The teleporter to floor 4 is just to your left, there’s also some treasure here, but it’s not worth it in my opinion. Something else of interest here is the large window near the floor 3 teleporter. If you look out of it, you’ll find out where to go once you defeat Tiamat. FLOOR 4 (Fortress): The whole of floor 4 is a maze of sorts. If you start walking you’ll notice you don’t run into any dead ends, it just keeps going and going and going... That’s because I believe the top and the bottom, and the left and the right boundaries of the floor wrap around to each other respectively. To find the teleporter to the next floor the easy way, go past two of the pillars then down until you see it. FLOOR 5 (Fortress): Just go up until you get to Tiamat. Don't mess around on this floor because there's a slight chance you'll run into a Warmech and if you do, you'll probably get your ass handed to you. If you actually win, you'll most likely have to leave the flying Fortress and refill your magic charges for your fight against Tiamat. Anyway. Head across the corridor and touch the orb in front of you. Tiamat will appear, then attack... ---------------------------------------------------------------------------- BOSS: Tiamat As with all the other fiends, this one is quite the bitch to defeat. And, as usual, the best method of defeating this fiend is by concentrating on your defence first, then your offence. He (as in Tiamat) has a lot more tricks up his sleeve than the previous fiend: a pile of damaging spells, a hard- hitting physical attack, and a truck load of HP. If you just flat out attack Tiamat from the onset, you'll have a hard time; you may even lose. You should start by casting the usual cast of defensive spells: Blink, Shld2, Invs1, Invs2, each of the Nul-Element spells or just NulAll (if you have it) on everyone until Tiamat starts missing you consistently. After that, cast Haste, Steel, and Sabre on your Masters, Knights, Ninjas, and Red Wizards, but don't bother with the other two wizards, they won't do enough physical damage to Tiamat to make it worth while. Once you've done that, go all out and attack, attack, attack. White Wizards should use their cure spells on any character that lost a good amount of their HP, but the wizards should be cured anytime they're hit... just because they're pathetically weak. After that, continue supporting the other characters with spells. As for your Black Wizards... well, he’s out of luck, again. Black magic doesn't work particularly well against Tiamat. Well, that's a lie, Flare will do a decent amount of damage and his various status-changing spells will be pretty helpful when they do work. Besides those spells though, none of his offensive spells will do much damage, so just randomly choose among his strongest non-Flare spells. The auto-kill spell, Break will work on him, but it'll take some time for it to actually connect. The Venom Sword is actually a better choice if you want to go the auto-kill route because you can use it an unlimited amount of times, and it will usually work faster. Yay! Anyway, as long as you cast plenty of defensive spells on your characters, and you cure every so often to avoid getting KO'd you should be fine. ---------------------------------------------------------------------------- Walk up to the crystal, shine it up until it gets it's nice glow back, then head into the teleporter to get warped outside. Now what are you supposed to do, you ask. Simple. Go back to the Temple of Chaos, where you first fought Garland, the pathetically easy, not-really-fit-to-be-a-bad-guy knight, if you were paying attention... but first, you should do some stuff to prepare yourself for the gauntlet that is the Temple of Chaos. Firstly... 1. Level up a bit more if you're not in the late twenties, most likely level 29+, a little more (34 or so) if you're still uncomfortable at that level. Level 40+ is an overkill, and no fun at all. Secondly... 2. Check for the following items: ADAMANTITE from the Flying Fortress. Take it to the blacksmith at Mt. Duergar to have him forge it into the Excalibur, the second-most powerful sword in the game, but only Knights can equip it. Four Protect Rings from Gaia. These will help greatly in not getting you killed from auto-kill spells. Three Ribbons from various places. You'll NEED these, so don't forget them when you enter the Temple of Chaos. The Healing Staff, and the Healing Helm. These help again, but aren't totally necessary, they just help ease the burden of using Potions. 99 Potions, and Antidotes. They just help for obvious reasons. Any other weapon, armour, or spell you may have missed in the dungeons, especially Flare, Holy, NulAll, and Warp2. The first three spells are just useful offensive/defensive spells, but the Warp2 spell is critical. If anything happens to go wrong, and/or you're crippled for some reason, you can use this spell to exit the dungeon to heal or whatever. That's about it. CHAPTER 9: THE TEMPLE OF CHAOS REVISITED ---------------------------------------- When you’re ready you should make your way to the Temple of Chaos. After you enter, you should head back into the central room where you fought Garland the first time. You can talk to the bats for more of the back story, but otherwise touch the black orb on the pedestal and it’ll disapear. After that, step onto it and you’ll get transported back into the past, 2000 years exactly. One of the first things you’ll notice is that there are a lot of dangerous enemies roaming around compared to the weaklings on the first floor. When you're ready, make your way to the temple of Chaos, enter it, and head to the room in the center. Talk to the bats for some more of the story. Now, touch the black orb on the pedestal, and it will disappear, when you step on it, you'll get transported 2000 years in the past. The first thing you'll probably notice here, and on the next three floors, is that there are A LOT of dangerous enemies roaming around, the most dangerous of which is the Green Dragon aka the Gas Dragon from the NES version of Final Fantasy. These guys have been the bane of many Light Warriors before, so if you encounter 1-2 of them, just run; their not worth fighting in my opinion. If you run into 4 of them, you might as well fight them, because you're going to take a beating anyways. Anyways, you'll run into plenty of old "friends" also, deal with them accordingly. FLOOR 1: Exit the room you're in, and head on down to the bottom, then head to the right, and down the stairs in the south-eastern corner of the floor. FLOOR 2: Head to the right and head down the stairs at the far end. FLOOR 3: Go down past the first room, then make a right until you reach a group of pillars leading up into the central room. The square in front of the door is spiked (go figure..) so get ready for a battle. ---------------------------------------------------------------------------- SUB-BOSS: Death Eye Meh. Death Eye is just a slightly stronger, slightly more menacing Evil Eye, but it's still no problem if you brought along some Protect Rings. Just pound on it until it dies. Easy enough. ---------------------------------------------------------------------------- Ignore the chests to the right and left of the statues if you want, they're just hoards of Gil, 45,000 and 65,000 to be exact, but probably you don't really need any more Gil. So, whatever you do, walk up to the slab of stone between the statues and use the LUTE to open it. FLOOR 2: Exit the room you're in and walk to the northwest corner of the floor for the stairs to... floor 1?!? FLOOR 1: Walk around to the northwestern corner of this floor to find the stairs to the Earth floor. EARTH FLOOR: Getting tougher but still no problem if you liberally use the Healing Helm and the Healing Staff, along with Potions when you need them. Walk along the edge of the floor to the south-eastern corner of the floor to find the stairs leading down. DON'T go near them yet, instead, heal to the fullest, then try to go down them. You'll run into a battle here... with the new, and (slightly) improved Lich 2!! ---------------------------------------------------------------------------- BOSS: Lich 2 This guy is seriously a pushover, but watch your HP when he casts Flare. As long as you have around 250+ HP you'll be fine. A few casts of Dia3 and Fire3, along with the strength of your Knights, Masters, and Red Wizards will be enough to kill him easily. ---------------------------------------------------------------------------- Now, head down the stairs... FIRE FLOOR: There's some chests here, but I wouldn't bother with them, since it's stuff you already have. The stairs to floor 3 are just to the right of the stairs you just came down. And like the previous floor, you'll have to fight the fire fiend, Marilith before you can go down the stairs... ---------------------------------------------------------------------------- BOSS: Marilith 2 Another pushover. First, have your White Mage cast NulFire, then beat the crap out of it until it dies. It might help if you have your Black Mage cast Bind a few times to possibly reduce the amount of damage you suffer, but it's up to you. ---------------------------------------------------------------------------- Two down, two to go. Unfortunately, these last two are quite a bit tougher so be careful how you handle yourself from this point. Now, just mosey on down the stairs to the Water Floor. WATER FLOOR: This floor is annoying (to me anyway), it's basically just a huge area with a bunch of little rooms spread around. And... are you still using the Healing Helm and the Healing Staff? Yes? Good. Those two items should keep you in good health all the way to the ultimate boss. Anyway. From the stairs, head to the northeast, then down, while you make your way through the rooms to the south-eastern corner. Again, you'll have to fight a fiend, care to guess which one... Yup, Kraken. ---------------------------------------------------------------------------- BOSS: Kraken 2 Well, he's still one of the most resilient bastards in this game, as you won't do a lot of damage unless you get a critical hit. And, he in turn, can still pummel your White and Black Wizards unless you protect them, namely with a couple of castings each of Shld2, Blink, and Invs2. He'll even do a good deal of damage to Knights and others if you're not careful. Luckily, your Knights, and hopefully your Master and Red Wizards will be able to take him down before he does too much damage, of which Haste will help speed up the process. The auto-kill spell, Break still works, but it's best to save most of your magic charges for the final boss. Something else that might work is the Venom Sword, from the Flying Fortress. It doesn't use up your magic charges but I'm not sure that it works on this guy. Well, good luck! ---------------------------------------------------------------------------- Head to the right and down the stairs to the almost final floor, yup, the air floor, where Tiamat inevitably awaits... AIR FLOOR: At last, a simple floor! The battle with Tiamat lies to the right, but don't go there yet. Instead, go down and to the right where you should see a narrow path leading to a small room. Inside is the Masamune, the strongest sword in the game, but don't give it to a Knight or a Master, instead, give it to someone else so you have three effective attackers in your party. Or, just for the fight with Tiamat and the ultimate boss, give it to a Knight with Haste, Steel, and Sabre so he'll do a ton of damage to them. It's entirely your choice. Now, go back to the stairs to the Water Floor, and go to the right, and you'll run into Tiamat. ---------------------------------------------------------------------------- BOSS: Tiamat 2 Hmm. This guy could be tough, since you just recently battled him in the Flying Fortress. Just take the same actions you did in that fight. Your Knights, Masters, and Red Wizards should attack. Your White Wizards should act as support for everyone else, by casting Shld2, Blink, Invs2, NulAll, Steel, Sabre, and Haste on all the attackers, including the one who has the Masamune if you gave it to a Wizard or Ninja. Black Wizards are largely useless, since almost none of their spells will do any significant damage to Tiamat, but you're welcome to try. Heh. Also, you should always be on guard, since Tiamat has a good deal of both strength, and spells, including Poison (or whatever it's called); one of your characters will most likely die if it casts that (since one of you doesn't have a ribbon). Just play defensively for a few rounds so you can strengthen yourself, then attack until Tiamat falls, or you can use the strategy with the spell, Break, or use the Venom Sword (if you're using it) to try and kill him quickly. Either method is fine, and it shouldn't be hard to win. ---------------------------------------------------------------------------- Once you've won, head down the stairs to the final floor where the ultimate boss in the game is located. OoooOO. Heh. CHAOS FLOOR: You won't run into any battles here, so don't worry. Head down past the pillars to the center room. Before you enter, you should heal as much as you can (hopefully to the max), memo save, then enter, and talk to... Garland! He'll tell you a little of what happened after you killed him in the future. There's no point putting that here, since, if you made it here, you'll be able to read what he said. At least, he's not angry about the beating you gave him back in the future. Heh. Lets get this over with... ---------------------------------------------------------------------------- BOSS: Chaos I feel another FAQ writer's idea concerning this battle is sound, the best strategy I've seen for this battle, in fact. Don't attack until Chaos casts Cure4, which takes roughly seven rounds if I remember the NES version of this game correctly. In the mean time, start casting defensive/supportive spells like Steel, Haste, Sabre, Shld2, Blink, Invs1, Invs2, NulAll, even NulMgc if you feel like it, just keep casting spells on yourself until he casts Cure4. Once he does, start attacking with all your might, and he'll fall rather quickly. If he happens to kill one of your characters, revive them with Life or Life2, and keep attacking. If you feel like doing this battle the "normal" way, by attacking and casting various spells before he casts Cure4 on himself be my guest. Just be warned if you can't kill him by the time he casts Cure4, you might as well reset your game and start over. Anyway, good luck! ---------------------------------------------------------------------------- Well, you finished the game, so congratulations on finishing this rather tough game. Enjoy the lame ending... the old saying is very true when it comes to NES endings: don't expect much. Note that Square didn't bother to make another ending, but rather stuck with the same cheap text-based one the NES version of Final Fantasy had. -------------------------------------------------------------------------------- Epilogue -------------------------------------------------------------------------------- The time loop was served at last. The battle spanning 2000 years came to an end, and peace prevailed. The light of the four crystals revived the wind, water, earth, and fire. It all began with a trivial misunderstanding, but it was enough to open Garland's heart of darkness. His hatred swelled with the four forces of nature, and from it were born the four fiends of chaos. Evil swallowed the world, plunging it into darkness. But that is now part of the stuff of legends. Thanks to the courage and strength of the four warriors. The warriors will travel in time once more. The world to which they will be restored to it's nature state. Princess Sarah, Queen Jane, and even Garland will be there, oblivious to what happened in that time twisted dimension. But when did it all happen? The source of chaos lay in a strand of time looped around to connect 2000 years. Four warriors were chosen by the very same forces that had plunged the world into darkness. These four forces were the key to banishing the darkness as well. And when everything was over... the memories of the four warriors' journey to the past was destined to be lost forever. But their deeds will survive in people's hearts as legend. The tales will be passed down for generations to come. Dwarves and Elves, Dragons, and people who reach for the stars - all will cherish the tales. The warriors are returning. Travelling back from the world 2000 years past. With the memory of their journey buried deep within their hearts, they will carry on their lives and watch over the world. Never forget... the light of this world must always be guided in the right direction. If it goes astray, darkness will come again. A crystal shines within every heart. A crystal gleams within your heart, too... for you are the one who fought the battle spanning 2000 years. May the world be blessed with light for eternity. -------------------------------------------------------------------------------- [Appendices]--------------------------------------------------------[_ff1_ap]-- -------------------------------------------------------------------------------- BEASTIARY --------- Name | Aeros HP | 358 Gil | 807 Exp | 1614 Atk | 53 Def | 4 MDef | 130 Resists | Quake, Death, Confusion, Paralysis Weakness | None -------------------------------------------------------------------------------- Name | Anaconda HP | 80 Gil | 50 Exp | 165 Atk | 22 Def | 10 MDef | 56 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | ASTOS HP | 168 Gil | 2000 Exp | 2250 Atk | 26 Def | 40 MDef | 170 Resists | None Weakness | Silence -------------------------------------------------------------------------------- Name | Aquos HP | 300 Gil | 800 Exp | 1962 Atk | 69 Def | 20 MDef | 130 Resists | Quake, Fire, Death, Confusion, Paralysis Weakness | Ice Name | Basilisk HP | 196 Gil | 658 Exp | 1977 Atk | 30 Def | 20 MDef | 91 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Black Widow HP | 28 Gil | 8 Exp | 30 Atk | 10 Def | 0 MDef | 28 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Bloodbones HP | 144 Gil | 378 Exp | 378 Atk | 26 Def | 12 MDef | 76 Resists | Ice, Death, Confusion, Paralysis Weakness | Fire, Dia -------------------------------------------------------------------------------- Name | Blue Dragon HP | 454 Gil | 2000 Exp | 3274 Atk | 92 Def | 20 MDef | 200 Resists | Quake, Bolt Weakness | None Name | Centipede HP | 222 Gil | 300 Exp | 1194 Atk | 39 Def | 20 MDef | 116 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | CHAOS HP | 4000 Gil | 0 Exp | 0 Atk | 100 Def | 100 MDef | 200 Resists | Every damn spell in the game Weakness | None -------------------------------------------------------------------------------- Name | Chimera HP | 300 Gil | 2500 Exp | 2064 Atk | 30 Def | 20 MDef | 130 Resists | Quake, Fire Weakness | Ice -------------------------------------------------------------------------------- Name | Crawler HP | 84 Gil | 200 Exp | 186 Atk | 1 Def | 8 MDef | 51 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Crazy Horse HP | 64 Gil | 15 Exp | 63 Atk | 10 Def | 2 MDef | 40 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Crocodile HP | 184 Gil | 900 Exp | 816 Atk | 42 Def | 16 MDef | 103 Resists | Quake, Fire Weakness | Bolt, Ice -------------------------------------------------------------------------------- Name | Cobra HP | 56 Gil | 50 Exp | 123 Atk | 6 Def | 6 MDef | 46 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Cockatrice HP | 50 Gil | 200 Exp | 186 Atk | 1 Def | 4 MDef | 47 Resists | Quake Weakness | None Name | Dark Wizard HP | 105 Gil | 1095 Exp | 1095 Atk | 26 Def | 40 MDef | 170 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Death Eye HP | 360 Gil | 1 Exp | 1 Atk | 120 Def | 60 MDef | 160 Resists | Quake, Ice, Death, Confusion, Paralysis Weakness | Fire, Dia -------------------------------------------------------------------------------- Name | Desert Baretta HP | 352 Gil | 1 Exp | 2610 Atk | 98 Def | 48 MDef | 156 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Dragon Zombie HP | 268 Gil | 999 Exp | 2331 Atk | 56 Def | 30 MDef | 135 Resists | Quake, Ice, Death, Confusion, Paralysis Weakness | Fire, Dia Name | Earth Medusa HP | 96 Gil | 1218 Exp | 1218 Atk | 11 Def | 12 MDef | 70 Resists | Quake, Ice Weakness | Fire -------------------------------------------------------------------------------- Name | EVIL EYE HP | 162 Gil | 3225 Exp | 3225 Atk | 30 Def | 30 MDef | 92 Resists | Quake Weakness | None Name | Fire Gigas HP | 300 Gil | 1506 Exp | 1506 Atk | 73 Def | 20 MDef | 135 Resists | Fire Weakness | Ice -------------------------------------------------------------------------------- Name | Fire Hydra HP | 182 Gil | 400 Exp | 1215 Atk | 20 Def | 14 MDef | 103 Resists | Fire Weakness | Ice -------------------------------------------------------------------------------- Name | Fire Lizard HP | 296 Gil | 1200 Exp | 2472 Atk | 31 Def | 18 MDef | 143 Resists | Fire Weakness | Ice Name | GARLAND HP | 106 Gil | 250 Exp | 130 Atk | 15 Def | 10 MDef | 64 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Gigas Worm HP | 56 Gil | 15 Exp | 63 Atk | 17 Def | 8 MDef | 40 Resists | None Weakness | Fire -------------------------------------------------------------------------------- Name | Ghast HP | 56 Gil | 117 Exp | 117 Atk | 8 Def | 10 MDef | 40 Resists | Quake, Ice, Death, Paralysis, Confusion Weakness | Fire, Dia -------------------------------------------------------------------------------- Name | Ghost HP | 180 Gil | 990 Exp | 990 Atk | 93 Def | 30 MDef | 85 Resists | Quake, Ice, Death, Paralysis, Confusion Weakness | Fire, Dia -------------------------------------------------------------------------------- Name | Ghoul HP | 48 Gil | 50 Exp | 93 Atk | 8 Def | 6 MDef | 36 Resists | Quake, Ice, Death, Paralysis, Confusion Weakness | Fire, Dia -------------------------------------------------------------------------------- Name | Gnoma HP | 288 Gil | 768 Exp | 1536 Atk | 66 Def | 20 MDef | 130 Resists | Quake, Ice, Bolt, Death, Confusion, Paralysis Weakness | Fire -------------------------------------------------------------------------------- Name | Goblin HP | 8 Gil | 6 Exp | 6 Atk | 4 Def | 4 MDef | 16 Resists | None Weakness | None -------------------------------------------------------------------------------- Name | Goblin Guard HP | 16 Gil | 18 Exp | 18 Atk | 8 Def | 6 MDef | 23 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Goggler HP | 10 Gil | 10 Exp | 42 Atk | 4 Def | 0 MDef | 14 Resists | Bolt, Ice Weakness | Quake, Fire ---------------------------------------------------------------------------- Name | Green Dragon HP | 342 Gil | 5000 Exp | 4068 Atk | 72 Def | 16 MDef | 200 Resists | Quake Weakness | Ice ---------------------------------------------------------------------------- Name | Green Slime HP | 24 Gil | 20 Exp | 84 Atk | 1 Def | 255 MDef | 36 Resists | Quake, Bolt, Confusion, Death, Paralysis Weakness | Ice, Fire ---------------------------------------------------------------------------- Name | Grey Ooze HP | 76 Gil | 70 Exp | 255 Atk | 30 Def | 7 MDef | 55 Resists | Quake, Ice, Fire, Confusion, Death Weakness | Bolt ---------------------------------------------------------------------------- Name | Guardian HP | 200 Gil | 400 Exp | 1224 Atk | 25 Def | 40 MDef | 110 Resists | Death, Confusion, Paralysis Weakness | Bolt LETTER H Name | Hellhound HP | 192 Gil | 600 Exp | 1182 Atk | 30 Def | 8 MDef | 103 Resists | None Weakness | Ice ---------------------------------------------------------------------------- Name | Hill Gigas HP | 240 Gil | 879 Exp | 879 Atk | 38 Def | 12 MDef | 120 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Horned Devil HP | 94 Gil | 387 Exp | 387 Atk | 10 Def | 32 MDef | 127 Resists | Quake, Fire, Ice Weakness | None ---------------------------------------------------------------------------- Name | Hydra HP | 212 Gil | 150 Exp | 915 Atk | 30 Def | 14 MDef | 116 Resists | None Weakness | None LETTER I Name | Ice Gigas HP | 336 Gil | 1752 Exp | 1752 Atk | 60 Def | 16 MDef | 150 Resists | Ice Weakness | Fire LETTER K Name | KRAKEN 1 HP | 1600 Gil | 5000 Exp | 4245 Atk | 50 Def | 60 MDef | 160 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | KRAKEN 2 HP | 1800 Gil | 1 Exp | 2000 Atk | 70 Def | 70 MDef | 200 Resists | Quake, Fire Weakness | None LETTER L Name | Lesser Tiger HP | 132 Gil | 108 Exp | 438 Atk | 22 Def | 8 MDef | 85 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | LICH 1 HP | 800 Gil | 3000 Exp | 2200 Atk | 40 Def | 40 MDef | 120 Resists | Ice, Death, Confusion, Paralysis Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | LICH 2 HP | 1000 Gil | 1 Exp | 2000 Atk | 50 Def | 50 MDef | 140 Resists | Ice, Death, Confusion, Paralysis Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | Lizard HP | 92 Gil | 50 Exp | 153 Atk | 18 Def | 12 MDef | 55 Resists | None Weakness | None LETTER M Name | Manticore HP | 164 Gil | 650 Exp | 1317 Atk | 22 Def | 8 MDef | 95 Resists | Quake Weakness | None ---------------------------------------------------------------------------- Name | MARILITH 1 HP | 1200 Gil | 3000 Exp | 2475 Atk | 40 Def | 50 MDef | 183 Resists | Bolt, Ice, Fire Weakness | Paralysis ---------------------------------------------------------------------------- Name | MARILITH 2 HP | 1400 Gil | 1 Exp | 2000 Atk | 60 Def | 60 MDef | 183 Resists | Bolt, Ice, Fire Weakness | None ---------------------------------------------------------------------------- Name | Medusa HP | 68 Gil | 699 Exp | 699 Atk | 20 Def | 10 MDef | 55 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Mummy HP | 80 Gil | 300 Exp | 300 Atk | 30 Def | 20 MDef | 60 Resists | Ice, Death, Paralysis, Confusion Weakness | Fire, Dia LETTER N Name | Necrotaur HP | 224 Gil | 1050 Exp | 1050 Atk | 40 Def | 14 MDef | 116 Resists | Ice, Death, Confusion, Paralysis Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | Neochu HP | 344 Gil | 500 Exp | 3189 Atk | 35 Def | 32 MDef | 170 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Nightmare HP | 200 Gil | 700 Exp | 1272 Atk | 30 Def | 24 MDef | 100 Resists | Quake, Fire, Death, Confusion, Paralysis Weakness | Ice LETTER O Name | Orge HP | 100 Gil | 195 Exp | 195 Atk | 18 Def | 10 MDef | 65 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Orge Chieftain HP | 132 Gil | 300 Exp | 282 Atk | 23 Def | 14 MDef | 71 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Orge Mage HP | 144 Gil | 723 Exp | 723 Atk | 23 Def | 10 MDef | 80 Resists | Quake Weakness | None LETTER P Name | Piranha HP | 92 Gil | 20 Exp | 240 Atk | 22 Def | 0 MDef | 68 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Pirate HP | 6 Gil | 40 Exp | 40 Atk | 8 Def | 0 MDef | 15 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Piscodemon HP | 84 Gil | 300 Exp | 276 Atk | 30 Def | 16 MDef | 98 Resists | Ice, Fire, Confusion, Paralysis Weakness | None ---------------------------------------------------------------------------- Name | Privateer HP | 50 Gil | 120 Exp | 60 Atk | 14 Def | 6 MDef | 37 Resists | Quake Weakness | None ---------------------------------------------------------------------------- Name | Purple Worm HP | 448 Gil | 1000 Exp | 4344 Atk | 65 Def | 10 MDef | 200 Resists | Quake Weakness | None ---------------------------------------------------------------------------- Name | Pyros HP | 276 Gil | 800 Exp | 1620 Atk | 50 Def | 20 MDef | 130 Resists | Quake, Fire, Death, Confusion, Paralysis Weakness | Ice ---------------------------------------------------------------------------- Name | Pyrolisk HP | 44 Gil | 500 Exp | 423 Atk | 20 Def | 4 MDef | 45 Resists | Quake, Fire Weakness | Ice LETTER R Name | Rakshasa HP | 110 Gil | 800 Exp | 603 Atk | 20 Def | 30 MDef | 62 Resists | Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis Weakness | None ---------------------------------------------------------------------------- Name | Red Dragon HP | 248 Gil | 4000 Exp | 2904 Atk | 75 Def | 30 MDef | 200 Resists | Quake, Fire Weakness | None ---------------------------------------------------------------------------- Name | Red Piranha HP | 172 Gil | 46 Exp | 546 Atk | 37 Def | 20 MDef | 83 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Remora HP | 320 Gil | 1000 Exp | 2244 Atk | 73 Def | 24 MDef | 185 Resists | Fire, Ice Weakness | None LETTER S Name | Sabretooth HP | 200 Gil | 500 Exp | 843 Atk | 24 Def | 8 MDef | 106 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Sand Worm HP | 200 Gil | 900 Exp | 2683 Atk | 46 Def | 14 MDef | 103 Resists | Quake Weakness | None ---------------------------------------------------------------------------- Name | Sahagin HP | 28 Gil | 30 Exp | 30 Atk | 10 Def | 4 MDef | 28 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Sahagin Chief HP | 64 Gil | 105 Exp | 105 Atk | 15 Def | 8 MDef | 46 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Sahagin Prince HP | 204 Gil | 882 Exp | 882 Atk | 47 Def | 20 MDef | 101 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Scorpion HP | 84 Gil | 70 Exp | 225 Atk | 22 Def | 10 MDef | 55 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Sea Scorpion HP | 148 Gil | 300 Exp | 639 Atk | 35 Def | 18 MDef | 85 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Sea Snake HP | 224 Gil | 600 Exp | 957 Atk | 35 Def | 12 MDef | 116 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Sea Troll HP | 216 Gil | 852 Exp | 852 Atk | 40 Def | 20 MDef | 110 Resists | Quake Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Shadow HP | 50 Gil | 45 Exp | 90 Atk | 10 Def | 0 MDef | 37 Resists | Quake, Ice, Death, Paralysis, Confusion Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | Shark HP | 120 Gil | 66 Exp | 267 Atk | 22 Def | 0 MDef | 70 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Skeleton HP | 10 Gil | 3 Exp | 9 Atk | 10 Def | 0 MDef | 17 Resists | Quake, Ice, Death, Paralysis, Confusion Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | Soldier HP | 400 Gil | 2000 Exp | 4000 Atk | 102 Def | 48 MDef | 160 Resists | Quake, Fire, Ice, Death, Confusion, Paralysis Weakness | Bolt ---------------------------------------------------------------------------- Name | Specter HP | 114 Gil | 432 Exp | 432 Atk | 40 Def | 12 MDef | 67 Resists | Quake, Ice, Death, Confusion, Paralysis Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | Sphinx HP | 228 Gil | 1160 Exp | 1160 Atk | 23 Def | 12 MDef | 115 Resists | Quake Weakness | None ---------------------------------------------------------------------------- Name | Stone Golem HP | 200 Gil | 1000 Exp | 2385 Atk | 70 Def | 16 MDef | 110 Resists | Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis Weakness | None LETTER T Name | TIAMAT 1 HP | 2000 Gil | 6000 Exp | 5496 Atk | 49 Def | 80 MDef | 200 Resists | Quake, Bolt, Fire, Ice Weakness | Break ---------------------------------------------------------------------------- Name | TIAMAT 2 HP | 2200 Gil | 1 Exp | 2000 Atk | 75 Def | 90 MDef | 200 Resists | Quake, Bolt, Fire, Ice Weakness | None ---------------------------------------------------------------------------- Name | Troll HP | 184 Gil | 621 Exp | 621 Atk | 24 Def | 12 MDef | 100 Resists | None Weakness | Fire LETTER V Name | VAMPIRE HP | 156 Gil | 2000 Exp | 1200 Atk | 76 Def | 24 MDef | 75 Resists | Quake, Ice, Death, Confusion, Paralysis Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | Vampire Lord HP | 300 Gil | 3000 Exp | 2385 Atk | 90 Def | 28 MDef | 84 Resists | Quake, Ice, Death, Confusion, Paralysis Weakness | Fire, Dia LETTER W Name | Warg Wolf HP | 72 Gil | 22 Exp | 93 Atk | 14 Def | 0 MDef | 46 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Warmech HP | 2000 Gil | 32,000 Exp | 32,000 Atk | 128 Def | 80 MDef | 200 Resists | Quake, Bolt, Death, Ice, Fire, Paralysis, Confusion Weakness | None ---------------------------------------------------------------------------- Name | Water Naga HP | 356 Gil | 2355 Exp | 2355 Atk | 9 Def | 8 MDef | 116 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Weretiger HP | 160 Gil | 780 Exp | 780 Atk | 30 Def | 16 MDef | 93 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Werewolf HP | 68 Gil | 67 Exp | 135 Atk | 14 Def | 6 MDef | 45 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | White Croc HP | 288 Gil | 2000 Exp | 1890 Atk | 56 Def | 20 MDef | 143 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | White Dragon HP | 200 Gil | 2000 Exp | 1701 Atk | 53 Def | 8 MDef | 196 Resists | Quake, Ice Weakness | Bolt, Fire ---------------------------------------------------------------------------- Name | White Shark HP | 344 Gil | 600 Exp | 2361 Atk | 50 Def | 8 MDef | 170 Resists | Quake, Fire Weakness | Bolt, Ice ---------------------------------------------------------------------------- Name | Wight HP | 52 Gil | 150 Exp | 150 Atk | 20 Def | 12 MDef | 45 Resists | Ice, Death, Confusion, Paralysis Weakness | Fire, Dia ---------------------------------------------------------------------------- Name | Winter Wolf HP | 92 Gil | 200 Exp | 402 Atk | 25 Def | 0 MDef | 55 Resists | Ice Weakness | Fire ----------------------------------------------------------------------------- Name | Wolf HP | 20 Gil | 6 Exp | 24 Atk | 8 Def | 0 MDef | 28 Resists | None Weakness | None ---------------------------------------------------------------------------- Name | Wyvern HP | 212 Gil | 50 Exp | 1173 Atk | 30 Def | 12 MDef | 115 Resists | Quake Weakness | None LETTER Z Name | Zombie HP | 20 Gil | 12 Exp | 24 Atk | 10 Def | 0 MDef | 25 Resists | Quake, Ice, Death, Paralysis, Confusion Weakness | Fire, Dia -------------------------------------------------------------------------------- Weapons -------------------------------------------------------------------------------- SWORDS Name | Broadsword Cost | 550 Sell | n/a Atk | 15 Hit Rate | 10 Special | None Location | Provoca ---------------------------------------------------------------------------- Name | Coral Sword Cost | -- Sell | n/a Atk | 19 Hit Rate | 15 Special | Added damage done to "sea"-type enemies Location | Terra Cave ---------------------------------------------------------------------------- Name | Defender Cost | -- Sell | n/a Atk | 30 Hit Rate | 35 Special | Added effect of the spell Blink on user Location | Waterfall Cave ---------------------------------------------------------------------------- Name | Excalibur Cost | -- Sell | n/a Atk | 45 Hit Rate | 35 Special | None Location | Mt. Duergar ---------------------------------------------------------------------------- Name | Falchion Cost | n/a Sell | n/a Atk | 15 Hit Rate | 10 Special | None Location | Western Keep ---------------------------------------------------------------------------- Name | Flame Sword Cost | -- Sell | n/a Atk | 26 Hit Rate | 20 Special | Added damage done to "undead"-type enemies Location | Ice Cave ---------------------------------------------------------------------------- Name | Ice Brand Cost | -- Sell | n/a Atk | 29 Hit Rate | 25 Special | Added damage done to "sea"-type enemies Location | Mt. Gulg/Citadel of Trials ---------------------------------------------------------------------------- Name | Long Sword Cost | 1500 Sell | n/a Atk | 20 Hit Rate | 20 Special | None Location | Melmond ---------------------------------------------------------------------------- Name | Masamune Cost | -- Sell | n/a Atk | 56 Hit Rate | 50 Special | None Location | Temple of Chaos ---------------------------------------------------------------------------- Name | Mythril Sword Cost | 4000 Sell | n/a Atk | 23 Hit Rate | 15 Special | None Location | Elfheim/Crescent Lake ---------------------------------------------------------------------------- Name | Rapier Cost | 10 Sell | n/a Atk | 9 Hit Rate | 5 Special | None Location | Corneria ---------------------------------------------------------------------------- Name | Rune Blade Cost | -- Sell | n/a Atk | 18 Hit Rate | 15 Special | Added damage done to "giant"-type enemies Location | Temple of Chaos ---------------------------------------------------------------------------- Name | Saber Cost | 450 Sell | n/a Atk | 13 Hit Rate | 5 Special | None Location | Elfheim ---------------------------------------------------------------------------- Name | Sasuke Cost | -- Sell | n/a Atk | 33 Hit Rate | 35 Special | None Location | Flying Fortress, Temple of Chaos ---------------------------------------------------------------------------- Name | Scimitar Cost | 200 Sell | n/a Atk | 10 Hit Rate | 10 Special | None Location | Pravoca ---------------------------------------------------------------------------- Name | Sunblade Cost | -- Sell | n/a Atk | 32 Hit Rate | 25 Special | Added damage done to "undead"-type enemies Location | Tower of Mirage ---------------------------------------------------------------------------- Name | Venom Blade Cost | -- Sell | n/a Atk | 22 Hit Rate | 30 Special | Added effect of Doom on enemies Location | Flying Fortress ---------------------------------------------------------------------------- Name | Vorpal Sword Cost | -- Sell | n/a Atk | 24 Hit Rate | 25 Special | None Location | Tower of Mirage ---------------------------------------------------------------------------- Name | Werebane Cost | -- Sell | n/a Atk | 18 Hit Rate | 15 Special | Added damage done to "were"-type enemies Location | Temple of Chaos ---------------------------------------------------------------------------- Name | Wyrmkiller Cost | -- Sell | n/a Atk | 19 Hit Rate | 15 Special | Added damage done to "dragon"-type enemies Location | Mt. Duergar AXES Name | Battle Axe Cost | 550 Sell | n/a Atk | 17 Hit Rate | 5 Special | None Location | Provoca ---------------------------------------------------------------------------- Name | Great Axe Cost | -- Sell | n/a Atk | 22 Hit Rate | 5 Special | None Location | Titan's Cave ---------------------------------------------------------------------------- Name | Light Axe Cost | -- Sell | n/a Atk | 28 Hit Rate | 15 Special | n/a Location | Sunken Shrine ---------------------------------------------------------------------------- Name | Mythril Axe Cost | 4500 Sell | n/a Atk | 25 Hit Rate | 10 Special | None Location | Crescent Lake/Mt. Gulg KNIVES Name | Cat Claws Cost | 65,000 Sell | n/a Atk | 22 Hit Rate | 35 Special | None Location | Gaia ---------------------------------------------------------------------------- Name | Dagger Cost | 175 Sell | n/a Atk | 7 Hit Rate | 10 Special | None Location | Elfheim ---------------------------------------------------------------------------- Name | Knife Cost | 5 Sell | n/a Atk | 5 Hit Rate | 10 Special | None Location | Corneria ---------------------------------------------------------------------------- Name | Mythril Knife Cost | 800 Sell | n/a Atk | 10 Hit Rate | 15 Special | None Location | Mt. Duergar/Crescent Lake STAVES Name | Cosier Cost | 200 Sell | n/a Atk | 14 Hit Rate | -- Special | n/a Location | Elfheim ---------------------------------------------------------------------------- Name | Healing Staff Cost | -- Sell | n/a Atk | 6 Hit Rate | -- Special | Added effect of Heal1 on party Location | Citadel of Trials ---------------------------------------------------------------------------- Name | Mage Staff Cost | -- Sell | n/a Atk | 12 Hit Rate | 10 Special | n/a Location | Sunken Shrine ---------------------------------------------------------------------------- Name | Power Staff Cost | -- Sell | n/a Atk | 12 Hit Rate | -- Special | n/a Location | Western Keep ---------------------------------------------------------------------------- Name | Spellbinder Cost | -- Sell | n/a Atk | 15 Hit Rate | 15 Special | n/a Location | Waterfall Cave ---------------------------------------------------------------------------- Name | Staff Cost | 5 Sell | n/a Atk | 7 Hit Rate | -- Special | None Location | Corneria/Terra Cave/Mt. Gulg HAMMERS Name | Hammer Cost | 10 Sell | n/a Atk | 9 Hit Rate | -- Special | None Location | Corneria/Provoca ---------------------------------------------------------------------------- Name | Mythril Hammer Cost | 2500 Sell | n/a Atk | 12 Hit Rate | 5 Special | None Location | Crescent Lake ---------------------------------------------------------------------------- Name | Thor's Hammer Cost | -- Sell | n/a Atk | 18 Hit Rate | 15 Special | Added effect of Bolt2 on enemies Location | Tower of Mirage NUNCHAKU Name | Iron Nunchaku Cost | 200 Sell | n/a Atk | 16 Hit Rate | -- Special | None Location | Elfheim ---------------------------------------------------------------------------- Name | Nunchaku Cost | 10 Sell | n/a Atk | 12 Hit Rate | -- Special | None Location | Corneria -------------------------------------------------------------------------------- Armors -------------------------------------------------------------------------------- BODY Name | Black Robe Cost | -- Sell | n/a Def | 24 Evade | 2 Special | n/a Location | Flying Fortress ---------------------------------------------------------------------------- Name | Chain Mail Cost | 80 Sell | n/a Def | 15 Evade | 15 Special | None Location | Corneria ---------------------------------------------------------------------------- Name | Copper Armlet Cost | 1000 Sell | n/a Def | 4 Evade | 1 Special | None Location | Elfheim/Marsh Cave ---------------------------------------------------------------------------- Name | Diamond Armlet Cost | -- Sell | n/a Def | 34 Evade | 1 Special | None Location | Sunken Shrine ---------------------------------------------------------------------------- Name | Diamond Armor Cost | -- Sell | n/a Def | 42 Evade | 10 Special | None Location | Sunken Shrine ---------------------------------------------------------------------------- Name | Dragon Armor Cost | -- Sell | n/a Def | 42 Evade | 10 Special | n/a Location | Tower of Mirage ---------------------------------------------------------------------------- Name | Flame Armor Cost | -- Sell | n/a Def | 34 Evade | 10 Special | Added defence against Ice attacks Location | Mt. Gulg ---------------------------------------------------------------------------- Name | Ice Armor Cost | -- Sell | n/a Def | 34 Evade | 10 Special | Added defence against Fire attacks Location | Ice Cave ---------------------------------------------------------------------------- Name | Knight's Armor Cost | 45,000 Sell | n/a Def | 34 Evade | 33 Special | None Location | Melmond ---------------------------------------------------------------------------- Name | Leather Armor Cost | 50 Sell | n/a Def | 4 Evade | 8 Special | None Location | Corneria ---------------------------------------------------------------------------- Name | Mythril Mail Cost | 7500 Sell | n/a Def | 18 Evade | 8 Special | None Location | Crescent Lake/Mt. Gulg ---------------------------------------------------------------------------- Name | Ruby Armlet Cost | 50,000 Sell | n/a Def | 24 Evade | 1 Special | None Location | Citadel of Trials/Gaia ---------------------------------------------------------------------------- Name | Shirt Cost | 10 Sell | n/a Def | 1 Evade | 2 Special | None Location | Corneria/Ice Cave/Flying Fortress ---------------------------------------------------------------------------- Name | Silver Armlet Cost | 5000 Sell | n/a Def | 15 Evade | 1 Special | None Location | Marsh Cave/Melmond ---------------------------------------------------------------------------- Name | Steel Plate Cost | 800 Sell | n/a Def | 24 Evade | 23 Special | None Location | Provova/Elfheim ---------------------------------------------------------------------------- Name | White Robe Cost | -- Sell | n/a Def | 24 Evade | 2 Special | Added effect of Invs2 on party Location | Flying Fortress HEAD Name | Diamond Helm Cost | -- Sell | n/a Def | 8 Evade | 3 Special | None Location | Sunken Shrine ---------------------------------------------------------------------------- Name | Grand Helm Cost | 450 Sell | n/a Def | 5 Evade | 5 Special | None Location | Mt. Duergar/Melmond ---------------------------------------------------------------------------- Name | Healing Helm Cost | -- Sell | n/a Def | 6 Evade | 3 Special | Added effect of Heal1 on party. Location | Tower of Mirage/Flying Fortress ---------------------------------------------------------------------------- Name | Helmet Cost | 100 Sell | n/a Def | 3 Evade | 3 Special | None Location | Mt. Duergar/Elfheim ---------------------------------------------------------------------------- Name | Leather Cap Cost | 80 Sell | n/a Def | 1 Evade | 1 Special | None Location | Temple of Chaos/Provoca/Elfheim ---------------------------------------------------------------------------- Name | Mythril Helm Cost | 2500 Sell | n/a Def | 6 Evade | 3 Special | None Location | Titan's Cave/Crescent Lake/Flying Fortress ---------------------------------------------------------------------------- Name | Ribbon Cost | -- Sell | n/a Def | 1 Evade | 1 Special | Protects against status effects and auto-kill attacks Location | Sunken Shrine, Waterfall Cave, Flying Fortress ARMS Name | Bronze Gloves Cost | 200 Sell | n/a Def | 2 Evade | 3 Special | None Location | Elven Castle/Melmond ---------------------------------------------------------------------------- Name | Diamond Gloves Cost | -- Sell | n/a Def | 8 Evade | 3 Special | None Location | Sunken Shrine/Flying Fortress ---------------------------------------------------------------------------- Name | Gauntlets Cost | -- Sell | n/a Def | 6 Evade | 3 Special | n/a Location | Citadel of Trials ---------------------------------------------------------------------------- Name | Giant's Gloves Cost | -- Sell | n/a Def | 6 Evade | 3 Special | n/a Location | Sunken Shrine ---------------------------------------------------------------------------- Name | Leather Gloves Cost | 60 Sell | n/a Def | 1 Evade | 1 Special | None Location | Provoca ---------------------------------------------------------------------------- Name | Mythril Gloves Cost | 2500 Sell | n/a Def | 6 Evade | 3 Special | None Location | Crescent Lake/Mt. Gulg/Ice Cave ---------------------------------------------------------------------------- Name | Protect Ring Cost | 20,000 Sell | n/a Def | 8 Evade | 1 Special | Protects against status effects and auto-kill attacks Location | Gaia/Flying Fortress/Temple of Chaos ---------------------------------------------------------------------------- Name | Steel Gloves Cost | 750 Sell | n/a Def | 4 Evade | 5 Special | None Location | Western Keep/Melmond/Citadel of Trials SHIELDS Name | Aegis Shield Cost | -- Sell | n/a Def | 16 Evade | -- Special | n/a Location | Tower of Mirage ---------------------------------------------------------------------------- Name | Buckler Cost | 2500 Sell | n/a Def | 2 Evade | -- Special | n/a Location | Crescent Lake ---------------------------------------------------------------------------- Name | Diamond Shield Cost | -- Sell | n/a Def | 16 Evade | -- Special | None Location | Sunken Shrine/Flying Fortress ---------------------------------------------------------------------------- Name | Flame Shield Cost | -- Sell | n/a Def | 12 Evade | -- Special | n/a Location | Mt. Gulg ---------------------------------------------------------------------------- Name | Ice Shield Cost | -- Sell | n/a Def | 12 Evade | -- Special | n/a Location | Ice Cave ---------------------------------------------------------------------------- Name | Iron Shield Cost | 100 Sell | n/a Def | 12 Evade | -- Special | None Location | Elfheim ---------------------------------------------------------------------------- Name | Leather Shield Cost | 15 Sell | n/a Def | 2 Evade | -- Special | None Location | Pravoca ---------------------------------------------------------------------------- Name | Mythril Shield Cost | 2500 Sell | n/a Def | 8 Evade | -- Special | None Location | Terra Cave, Crescent Lake, Mt. Gulg ---------------------------------------------------------------------------- Name | Protection Mantle Cost | -- Sell | n/a Def | 8 Evade | 2 Special | n/a Location | Flying Fortress, Temple of Chaos -------------------------------------------------------------------------------- Black Magic -------------------------------------------------------------------------------- LEVEL 1 Name | Fire1 Cost | 100 Effect | Inflicts 10-40 fire damage on an enemy Range | One enemy Users | Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Location | Corneria ---------------------------------------------------------------------------- Name | Sleep1 Cost | 100 Effect | Puts all enemies to sleep Range | All enemies Users | Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Location | Corneria ---------------------------------------------------------------------------- Name | Focus1 Cost | 100 Effect | Lowers an enemies' Evade by 10 points Range | One enemy Users | Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Location | Corneria ---------------------------------------------------------------------------- Name | Bolt1 Cost | 100 Effect | Inflicts 10-40 lightning damage on an enemy Range | One enemy Users | Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Location | Corneria -------------------------------------------------------------------------------- White Magic -------------------------------------------------------------------------------- LEVEL 1 Name | Cure1 Cost | 100 Effect | Restores 16-32 HP Range | One warrior Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Corneria ---------------------------------------------------------------------------- Name | Dia1 Cost | 100 Effect | Inflicts 20-80 damage to "undead"-type enemies Range | All enemies Users | White Mage, White Wizard Location | Corneria ---------------------------------------------------------------------------- Name | Shld1 Cost | 100 Effect | Raises Defence by 8 points Range | One warrior Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Corneria ---------------------------------------------------------------------------- Name | Blink Cost | 100 Effect | Raises Evade by 80 points Range | Self Users | White Mage, White Wizard, Red Wizard, Knight Location | Corneria LEVEL 2 Name | Lamp Cost | 400 Effect | Cures Darkness Range | One warrior Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Pravoca ---------------------------------------------------------------------------- Name | Silence Cost | 400 Effect | Prevents enemies from casting spells Range | All enemies Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Pravoca ---------------------------------------------------------------------------- Name | NulBolt Cost | 400 Effect | Reduces lightning-based damage by 50% Range | All warriors Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Pravoca ---------------------------------------------------------------------------- Name | Invs1 Cost | 400 Effect | Raises all warriors evade by 40 points Range | All warriors Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Pravoca LEVEL 3 Name | Cure2 Cost | 1500 Effect | Restores 33-66 HP Range | One warrior Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Elfheim ---------------------------------------------------------------------------- Name | Dia2 Cost | 1500 Effect | Inflicts 40-160 damage to "undead"-type enemies Range | One warrior Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Elfheim ---------------------------------------------------------------------------- Name | NulFire Cost | 1500 Effect | Reduces fire-based attacks by 50% Range | All warriors Users | White Mage, White Wizard, Red Mage, Red Wizard, Knight Location | Elfheim ---------------------------------------------------------------------------- Name | Heal1 Cost | 1500 Effect | Restores 12-24 HP to all warriors Range | All warriors Users | White Mage, White Wizard Location | Elfheim LEVEL 4 Name | Esuna Cost | 4000 Effect | Cures Poison Range | One warrior Users | White Mage, White Wizard, Red Mage, Red Wizard Location | Elfheim ---------------------------------------------------------------------------- Name | Fear Cost | 4000 Effect | Causes all enemies to run away from battle Range | All enemies Users | White Mage, White Wizard Location | Elfheim ---------------------------------------------------------------------------- Name | NulIce Cost | 4000 Effect | Reduces ice-based attacks by 50% Range | All warriors Users | White Mage, White Wizard, Red Mage, Red Wizard Location | Elfheim ---------------------------------------------------------------------------- Name | Vox Cost | 4000 Effect | Cures Mute Range | One warrior Users | White Mage, White Wizard, Red Wizard Location | Elfheim LEVEL 5 Name | Cure3 Cost | 8000 Effect | Restores 66-132 HP to one warrior Range | One warrior Users | White Mage, White Wizard, Red Mage, Red Wizard Location | Melmond ---------------------------------------------------------------------------- Name | Life1 Cost | 8000 Effect | Revives one warrior. Can only be used outside of battle Range | One warrior Users | White Mage, White Wizard, Red Wizard Location | Melmond ---------------------------------------------------------------------------- Name | Dia3 Cost | 8000 Effect | Inflicts 60-240 damage to "undead"-type enemies Range | All enemies Users | White Mage, White Wizard Location | Melmond ---------------------------------------------------------------------------- Name | Heal2 Cost | 8000 Effect | Restores 24-48 HP to all warriors Range | All warriors Users | White Mage, White Wizard Location | Melmond LEVEL 6 Name | Stona Cost | 20,000 Effect | Cures Stone Range | One warrior Users | White Mage, White Wizard Location | Crescent Lake ---------------------------------------------------------------------------- Name | Warp2 Cost | 20,000 Effect | Warps entire party outside of caverns/dungeon Range | All warriors Users | White Wizard, Red Wizard Location | Crescent Lake ---------------------------------------------------------------------------- Name | Shld2 Cost | 20,000 Effect | Raises Defence by 12 points Range | All warriors Users | White Mage, White Wizard, Red Wizard Location | Crescent Lake ---------------------------------------------------------------------------- Name | Invs2 Cost | 20,000 Effect | Raises all warriors Evade by 40 points Range | All warriors Users | White Mage, White Wizard, Red Wizard Location | Crescent Lake LEVEL 7 Name | NulMgc Cost | 45,000 Effect | Protects all warriors from auto-kill attacks/spells Range | All warriors Users | White Mage, White Wizard, Red Wizard Location | Onrak ---------------------------------------------------------------------------- Name | Heal3 Cost | 45,000 Effect | Restores 48-96 HP to all warriors Range | All warriors Users | White Mage, White Wizard Location | Gaia ---------------------------------------------------------------------------- Name | Cure4 Cost | 45,000 Effect | Fully restores all HP of one warrior Range | One warrior Users | White Wizard Location | Gaia ---------------------------------------------------------------------------- Name | Dia4 Cost | 45,000 Effect | Inflicts 80-320 damage to "undead"-type enemies Range | All enemies Users | White Wizard Location | Gaia LEVEL 8 Name | Holy Cost | 60,000 Effect | Does lots of damage... Range | All enemies Users | White Wizard Location | Gaia ---------------------------------------------------------------------------- Name | NulAll Cost | 60,000 Effect | Reduces all spell damage by 50% Range | All warriors Users | White Wizard Location | Gaia ---------------------------------------------------------------------------- Name | Dispel Cost | 60,000 Effect | Removes an enemie's positive/protective defences Range | One enemy Users | White Wizard Location | Gaia ---------------------------------------------------------------------------- Name | Life2 Cost | 60,000 Effect | Revives and fully restores one warrior Range | One warrior Users | White Wizard Location | Lufenia -------------------------------------------------------------------------------- Items & Key Items -------------------------------------------------------------------------------- ITEMS Name | Potion Cost | 60 Effect | Restores a small amount of HP to one warrior Range | One warrior Location | n/a ---------------------------------------------------------------------------- Name | Antidote Cost | 75 Effect | Removes Poison status from one warrior Range | One warrior Location | n/a ---------------------------------------------------------------------------- Name | Gold Needle Cost | 800 Effect | Removes Stone status from one warrior Range | One warrior Location | n/a ---------------------------------------------------------------------------- Name | Sleeping Bag Cost | 75 Effect | Restores a small amount of HP to all warriors. Saves game Range | All warriors Location | n/a ---------------------------------------------------------------------------- Name | Tent Cost | 250 Effect | Restores a decent amount of HP to all warriors. Saves game Range | All warriors Location | n/a ---------------------------------------------------------------------------- Name | Cottage Cost | 3000 Effect | Restores all HP and MP for all warriors. Saves game Range | All warriors Location | n/a KEY ITEMS Name | Adamantite Descript.| Used to make the sword Excalibur Used @ | Mt. Duergar Location | Flying Fortress, floor 2 ---------------------------------------------------------------------------- Name | Bell Descript.| Allows you to enter the Tower of Mirage Used @ | Y. Desert Location | Lufenia ---------------------------------------------------------------------------- Name | Bottled Faerie Descript.| A faerie in a bottle. Leads to entering the Sunken Shrine Used | Anywhere Location | Desert Caravan ---------------------------------------------------------------------------- Name | Canoe Descript.| Allows you to travel on rivers Used | Rivers Location | Crescent Lake ---------------------------------------------------------------------------- Name | Crown Descript.| Leads to the fight with Astos Used | Western Keep Location | Marsh Cave ---------------------------------------------------------------------------- Name | Crystal Eye Descript.| Trade with Matoya for the Jolt Tonic Used | Matoya's Cave Location | Western Keep ---------------------------------------------------------------------------- Name | Earth Rod Descript.| Allows you to enter floor 4 of the Terra Cave Used | Terra Cave, floor 3 Location | Sarda's Cave ---------------------------------------------------------------------------- Name | Jolt Tonic Descript.| Wakes the Elf Prince Used | Elven Castle Location | Matoya's Cave ---------------------------------------------------------------------------- Name | Levistone Descript.| Used to create the airship Used | L. Desert Location | Ice Cave ---------------------------------------------------------------------------- Name | Lute Descript.| Allows you to get sent to the past (Temple of Chaos) Used | Temple of Chaos Location | Castle Corneria ---------------------------------------------------------------------------- Name | Mystic Key Descript.| Allows you to open the various locked doors in the game Used | Various Location | Elven Castle ---------------------------------------------------------------------------- Name | Nitro Powder Descript.| Used to create a canal Used | Ocean, near Mt. Duergar Location | Corneria Castle --------------------------------------------------------------------------- Name | Oxyale Descript.| Allows you to use the submarine in Onrak Used | Onrak Location | Gaia ---------------------------------------------------------------------------- Name | Rat's Tale Descript.| Used to give you the class upgrade Used | Bahamut's Cave Location | Citadel of Trials SHOPPING IN FINAL FANTASY ------------------------- WEAPONS ARMOR ITEMS WMAGIC BMAGIC LOCATION Nunchaku Shirt Potion Cure1 Knife Leather Armor Antidote Dia1 Staff Chain Mail SleepingBag Shld1 Rapier Blink Hammer CORNERIA Weapons Nunchaku Weapon Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Nunchaku 10 8 Knife 5 4 Staff 5 4 Rapier 10 8 Hammer 10 8 Armor Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Shirt 10 8 Leather Armor 50 40 Chain Mail 80 65 Item Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Potion 60 40 Antidote 75 50 Sleeping Bag 75 50 White Magic Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Cure1 100 50 Dia1 100 50 Shld1 100 50 Blink 100 50 Black Magic Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Fire1 100 50 Bolt1 100 50 Sleep1 100 50 Focus1 100 50 Sanctuary/Inn: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Revive (Sanct.) 40 n/a Heal/Save (Inn) 30 n/a PRAVOCA Weapon Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Hammer 10 8 Broadsword 550 450 Battle Axe 550 450 Scimitar 200 160 Armor Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Leather Armor 50 40 Chain Mail 80 65 Steel Plate 800 640 Leather Gloves 60 50 Leather Shield 15 12 Item Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Potion 60 40 Antidote 75 50 Sleeping Bag 75 50 Tent 250 125 White Magic Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Lamp 400 250 Silence 400 250 NulBolt 400 250 Invs1 400 250 Black Magic Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Ice1 400 250 Fog 400 250 Steel 400 250 Slow1 400 250 Sanctuary/Inn: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Revive (Sanct.) 80 n/a Heal/Save (Inn) 50 n/a ELFHEIM Weapon Shop: Name Cost (Normal) Cost (Easy) ---------------------------------------------------------------------------- Iron Nunchaku 200 160 Dagger 175 140 Crosier 200 160 Saber 450 360 Mythril Sword 4000 3200 Armor Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Steel Plate 800/640 Copper Armlet 1000/800 Iron Shield 100/80 Leather Cap 80/65 Helmet 100/80 Item Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Potion 60/40 Antidote 75/50 Sleeping Bag 75/50 Cottage 3000/2000 Gold Needle 800/500 White Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Cure2 1500/1000 Dia2 1500/1000 NulFire 1500/1000 Heal1 1500/1000 Esuna 4000/2500 Fear 4000/2500 NulIce 4000/2500 Vox 4000/2500 Black Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Fire2 1500/1000 Bolt2 1500/1000 Focus2 1500/1000 Bind 1500/1000 Sleep2 4000/2500 Haste 4000/2500 Muddle 4000/2500 Ice2 4000/2500 Sanctuary/Inn: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Revive (S) 200 Heal/Save (I) 100 -------------------------------------------------------------------------------- Melmond -------------------------------------------------------------------------------- Weapon Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Crosier 200/160 Saber 450/360 Long Sword 1500/1200 Falchion 450/360 Armor Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Knight's Armor 45000/36000 Silver Armlet 5000/4000 Grand Helm 450/360 Bronze Gloves 200/160 Steel Gloves 750/600 Item Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A White Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Cure3 8000/5000 Dia3 8000/5000 Life1 8000/5000 Heal2 8000/5000 Black Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Fire3 8000/5000 Poison 8000/5000 Warp1 8000/5000 Slow2 8000/5000 Sanctuary/Inn: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A Heal/Save (I) 100 -------------------------------------------------------------------------------- Crescent Lake -------------------------------------------------------------------------------- Weapon Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Mythril Knife 800/640 Mythril Sword 4000/3200 Mythril Hammer 2500/2000 Mythril Axe 4500/3600 Armor Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Mythril Mail 7500/6000 Mythril Shield 2500/2000 Buckler 2500/2000 Mythril Helm 2500/2000 Mythril Gloves 2500/2000 Item Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Potion 60/40 Antidote 75/50 Tent 250/125 Cottage 3000/2000 White Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Stona 20000/13000 Warp2 20000/13000 Shld2 20000/13000 Invs2 20000/13000 Black Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Bolt3 20000/13000 Reaper 20000/13000 Quake 20000/13000 Stun 20000/13000 Sanctuary/Inn: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Revive (S) 400 Heal/Save (I) 200 -------------------------------------------------------------------------------- Gaia -------------------------------------------------------------------------------- Weapon Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Cat Claws 65000/52000 Armor Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Ruby Armlet 40000/20000 Protect Ring 16000/10000 Item Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Potion 60/40 Antidote 75/50 Tent 250/125 Cottage 3000/2000 White Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Cure4 45000/30000 Dia4 45000/30000 Holy 60000/40000 NulAll 60000/40000 Dispel 60000/40000 Black Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Ice3 45000/30000 Break 45000/30000 Stop 60000/40000 Banish 60000/40000 Doom 60000/40000 Sanctuary/Inn: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Revive (S) 750 Heal/Save (I) 300 -------------------------------------------------------------------------------- Onlak -------------------------------------------------------------------------------- Weapon Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A Armor Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A Item Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Potion 60/40 Antidote 75/50 Tent 250/125 Cottage 3000/2000 Gold Needle 800/500 White Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- NulMgc 45000/30000 Heal3 45000/30000 Black Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Sabre 45000/30000 Blind 45000/30000 Sanctuary/Inn: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Revive (S) 750 Heal/Save (I) 300 -------------------------------------------------------------------------------- Lufenia -------------------------------------------------------------------------------- Weapon Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A Armor Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A Item Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A White Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Life2 60000/40000 Black Magic Shop: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- Flare 60000/40000 Sanctuary/Inn: Name Cost (Normal/Easy) ---------------------------------------------------------------------------- None N/A None N/A SECRETS IN THE GAME ------------------- Sliding Puzzle Mini Game - Yeah, the same one that was in the original game. Press X 55 times to access it and hopefully win some Gil. It’s fairly easy to win once you figure it out so you can exploit it for easy Gil when you really need it. Link’s Tombstone - If you check out the grave closest to the level 3 White Magic shop in Elfheim, you'll find it says, "Here Lies Link". In the original version said, “Here Lies Erdrick”, who was the hero from Dragon Warrior. The Japanese version said, "Here Lies Link", which is the one Square Enix used for Final Fantasy Origins. -------------------------------------------------------------------------------- [Collections]------------------------------------------------------------------ -------------------------------------------------------------------------------- BEASTIARY --------- 1. Goblin 2. Goblin Guard 3. Wolf 4. Crazy Horse 5. Skeleton 6. Black Widow 7. Gigas Worm 8. Warg Wolf 9. Werewolf 10. Zombie 11. Ghoul 12. GARLAND 13. Cobra 14. Ogre 15. Ogre Chieftain 16. Lizard 17. Pirate 18. Sahagin 19. Sahagin Chief 20. Privateer 21. Shark 22. Goggler 23. Tarantula 24. Ghast 25. Scorpion 26. Shadow 27. Green Slime 28. Crawler 29. Gray Ooze 30. Gargoyle 31. Bloodbones 32. Piscodemon 33. ASTOS 34. Mummy 35. Wraith 36. Anaconda 37. Hyenadon 38. Lesser Tiger 39. Minotaur 40. Hill Gigas 41. Gnoma 42. Troll 43. Wight 44. Ochre Jelly 45. Cockatrice 46. VAMPIRE 47. Ogre Mage 48. Sphinx 49. LICH 1 50. Centipede 51. Piranha 52. Red Piranha 53. Crocodile 54. White Croc 55. Ochu 56. Neochu 57. Hydra 58. Horned Devil 59. Pyrolisk 60. Pyros 61. Fire Hydra 62. Lava Worm 63. Hellhound 64. Fire Lizard 65. Fire Gigas 66. Red Dragon 67. MARILITH 1 68. White Dragon 69. Winter Wolf 70. Mindflayer 71. Ice Gigas 72. Specter 73. Remora 74. Dark Wizard 75. EVIL EYE 76. Desert Baretta 77. Sabretooth 78. Wyvern 79. Wyrm 80. Manticore 81. Baretta 82. Basilisk 83. Allosaurus 84. Weretiger 85. Sand Worm 86. Necrotaur 87. King Mummy 88. Medusa 89. Rakshasa 90. Clay Golem 91. Nightmare 92. Dragon Zombie 93. Sahagin Prince 94. White Shark 95. Deepeyes 96. Sea Snake 97. Sea Scorpion 98. Sea Troll 99. Ghost 100. Aquos 101. Water Naga 102. KRAKEN 1 103. Tyrannosaur 104. Black Knight 105. Chimera 106. Guardian 107. Blue Dragon 108. Green Dragon 109. Stone Golem 110. Aeros 111. Spirit Naga 112. Doom Knight 113. Earth Medusa 114. Dark Flan 115. Soldier 116. Vampire Lord 117. Dark Warrior 118. Warmech 119. TIAMAT 1 120. Rhyos 121. Death Eye 122. Purple Worm 123. Iron Golem 124. LICH 2 125. MARILITH 2 126. KRAKEN 2 127. TIAMAT 2 128. CHAOS -------------------------------------------------------------------------------- [Item Collection]-------------------------------------------------------------- -------------------------------------------------------------------------------- CASTLE CORNERIA --------------- Mythril Knife Saber Crosier Steel Plate Iron Shield NITRO POWDER LUTE TEMPLE OF CHAOS (PRESENT) ------------------------- Potion Gold Needle Tent Werebane Rune Blade Leather Hat MATOYA’S CAVE ------------- Potion x2 Antidote JOLT TONIC ELVEN CASTLE ------------ 330 Gil 400 Gil Mythril Hammer Bronze Gloves MYSTIC KEY MT. DUERGAR ----------- 450 Gil 575 Gil 575 Gil Tent Cottage Mythril Knife Wyrmkiller Helmet Grand Helm Mythril Mail Excalibur WESTERN KEEP ------------ Power Staff Falchion Steel Gloves CRYSTAL EYE MARSH CAVE ---------- 295 Gil 385 Gil 629 Gil 680 Gil 1020 Gil Cottage Dagger Mythril Knife Broadsword Steel Plate Copper Armlet Silver Armlet CROWN TITAN’S CAVE ------------ 450 Gil 620 Gil Great Axe Mythril Helm TERRA CAVE ---------- 300 Gil 575 Gil 795 Gil 880 Gil 1020 Gil 1250 Gil 1455 Gil 1520 Gil 1975 Gil 3400 Gil 3400 Gil 5000 Gil 5450 Gil Potion x2 Antidote Sleeping Bag Tent x2 Staff Coral Sword Leather Shield Mythril Shield STAR RUBY SAGE’S CAVE ----------- EARTH ROD CRESCENT LAKE ------------- CANOE MT. GULG -------- 10 Gil 155 Gil 750 Gil 795 Gil 880 Gil 1250 Gil 1455 Gil 1520 Gil 1520 Gil 1760 Gil 1760 Gil 1975 Gil 2000 Gil 2750 Gil 4150 Gil 7340 Gil Potion x2 Antidote x2 Gold Needle Tent Cottage Staff Claymore Mythril Axe Ice Brand Mythril Helm x2 Flame Mail Mythril Shield Flame Shield Mythril Gloves ICE CAVE -------- 180 Gil 5000 Gil 5454 Gil 7900 Gil 9500 Gil 9900 Gil 10,000 Gil 12,350 Gil Potion Sleeping Bag Flame Sword Shirt Ice Armor Ice Shield Mythril Gloves LEVISTONE DESERT CARAVAN -------------- BOTTLED FAERIE GAIA ---- OXYALE DRAGON’S CAVE ------------- 10 Gil 160 Gil 500 Gil 575 Gil 1455 Gil 1520 Gil 2000 Gil 2750 Gil 2750 Gil 9500 Gil Gold Needle Tent Cottage CITADEL OF TRIALS ----------------- 1455 Gil 7340 Gil Cottage Healing Staff Ice Brand Steel Gloves Gauntlets Ruby Armlet RAT'S TALE SUNKEN SHRINE ------------- 10 Gil 20 Gil 110 Gil 385 Gil 450 Gil 1760 Gil 2000 Gil 2750 Gil 2750 Gil 4150 Gil 5000 Gil 5450 Gil 7340 Gil 7690 Gil 8135 Gil 9000 Gil 9900 Gil 9900 Gil 10,000 Gil 12,350 Gil Antidote Mage's Staff Light Axe x2 Ribbon Diamond Helm Diamond Armor Diamond Shield Giant's Gloves Diamond Gloves Diamond Armlet ROSETTA STONE LUFENIA ------- BELL TOWER OF MIRAGE --------------- 800 Gil 2750 Gil 3400 Gil 7600 Gil 7900 Gil 8135 Gil 10,000 Gil 12,350 Gil 13,000 Gil 18,010 Gil Tent Cottage Thor's Hammer Vorpal Sword Sunblade Healing Helm Dragon Mail Aegis Shield WATERFALL CAVE -------------- 5000 Gil 6400 Gil 13,450 Gil Spellbinder Defender Ribbon WARP CUBE FLYING FORTRESS --------------- 180 Gil 880 Gil 3400 Gil 4150 Gil 4150 Gil 5000 Gil 5450 Gil 6400 Gil 6720 Gil 7900 Gil 8135 Gil 9000 Gil 9500 Gil 9900 Gil 13,000 Gil Potion x2 Gold Needle x2 Cottage Venom Blade Sasuke Ribbon Healing Helm Mythril Helm Shirt Protect Cloak Black Robe White Robe Diamond Shield Diamond Gloves Protect Ring x2 ADAMANTITE TEMPLE OF CHAOS (PAST) ---------------------- 26,000 Gil 45,000 Gil 65,000 Gil Sasuke Masamune Protect Cloak Protect Ring -------------------------------------------------------------------------------- [Art Gallery]------------------------------------------------------------------ -------------------------------------------------------------------------------- 1. Goblin 2. Princess and Her Light 3. Skeleton 4. Zombie 5. Princess Sarah 6. Sahagin 7. Shark 8. Tarantula 9. Scorpion 10. Strange Land 11. Green Slime 12. Crawler 13. Gargoyle 14. Mummy 15. Anaconda 16. Minotaur 17. Behemoth vs. Light 18. Gigas 19. Troll 20. Cockatrice 21. Lich 22. Crocodile 23. Ochu 24. Ochu vs. Light 25. Hydra 26. Hellhound 27. Dragon 28. Marilith 29. Mindflayer 30. Dark Elf 31. Dragon vs. Light 32. Death Eye 33. Sabretooth 34. Wyvern 35. Manticore 36. Baretta 37. Basilisk 38. Medusa 39. Demon in the Clouds 40. Rakshasa 41. Golem 42. Nightmare 43. Ghost 44. Naga 45. Kraken 46. Kraken vs. Light 47. Tyrannosaur 48. Black Knight 49. Chimera 50. Flying Fortress 51. Soldier 52. Tiamat 53. Chaos 54. Phoenix 55. Princess and Her Light II ******************************************************************************* *******************************[Final Fantasy 2]******************************* ******************************************************************************* -------------------------------------------------------------------------------- [Game Basics/Controls]-------------------------------------------------------- -------------------------------------------------------------------------------- WORLD MAP --------- X Button: FIELD MAP --------- X Button: Get in or out of vehicles Circle Button: Press together with the Start Button to display the world map Triangle Button: Opens the Main menu Square Button: Shortcut to the Magic menu from the field map L1 Button: Shortcut to the Items menu from the field map L2 Button: Shortcut to the Equipment menu from the field map R1 Button: Shortcut to the Status menu from the field map R2 Button: Shortcut to the Formation menu from the field map Start Button: Press together with the Circle Button to display the world map TOWN/DUNGEON ------------ X Button: Talk. Examine objects Circle Button: Run Triangle Button: Opens the Main menu MENU ---- X Button: Confirm selected option Circle Button: Cancel selected option -------------------------------------------------------------------------------- [Characters]------------------------------------------------------------------- -------------------------------------------------------------------------------- FIRION ------ He is adopted by Leon's parents as a child and grows up with Leon and Maria as part of their family. They lose their parents when the imperial army of Palamecia attacks the kingdom of Fynn. Firion decides to avenge their deaths by joining the rebel movement against the empire. GUS --- He possesses enormous discipline and physical strength. Despite appearances, he is very gentle and occasionally naive. He is also capable of communicating with animals. MARIA ----- She worries constantly about her brother Leon when he disappears. Even so, she remains steadfast in her fight against the empire. LEON ---- He is Maria's brother, and Firion's adopted brother and best friend. Leon loses his parents when the empire attacks Fynn. He escapes with Firion, Maria, and Gus, but imperial soldiers soon catch up to them and attack. He has been missing ever since. -------------------------------------------------------------------------------- [Game Basics/Saving]----------------------------------------------------------- -------------------------------------------------------------------------------- SAVING ------ This is the standard way to save in the game but there are two methods of doing it. The first way is to just go into an inn and then save your game when it prompts you. The second way is to use a Bag, Tent, or Cottage on the world map and then save your game when it prompts you. MEMO SAVING ----------- This is more of a precautionary method of temporarily saving your game inside a dungeon in case you die. While purists of the original game may dislike Memo Saving, I’d say it’s definitely helpful for beginners and the like. To use the Memo Save feature, go into the main menu and select the Memo option. After that, select yes when it prompts you to save your game. -------------------------------------------------------------------------------- [Game Basics/Stats]------------------------------------------------------------ -------------------------------------------------------------------------------- INCREASING STATS ---------------- Strength is raised by attacking physically. Endurance is raised by losing HP by taking damage in combat. Spirit is raised by using white magic. Intelligence is raised by using black magic. Magic is raised by casting spells or losing MP from an spell (like Osmose). Accuracy is raised by attacking with weapons. Evasion is raised by being the target of a physical attack. Agility is raised by being the target of a physical attack. Magic Defence is raised by being the target of spells and/or specl. abilities. When Strength increases three times, Intelligence decreases. When Intelligence increases three times, Endurance decreases. When Spirit increases three times, Strength decreases. -------------------------------------------------------------------------------- [Game Basics/Menus]------------------------------------------------------------ -------------------------------------------------------------------------------- MAIN MENU --------- ________________________________________________________________ | | Items | 1.| Character #1 | Magic | | | Equipment | | | Status |2. | Character #2 | Formation | | | Keywords | | | Memo File | | Character #3 |_Save_________| | | Time ##:## |3. | | ###### Steps |4. | Character #4 |_###### Gil___|5. |_____________________________________________________|_Fynn_____|6. 1. Party Members - The people you control throughout the game. ________________________________________________ | | a. Character Name | Firion(a.) | b. Current HP/Max HP | Picture HP ###/###(b.) | c. Current HP/Max HP | MP ##/##(c.) | |________________________________________________| 2. Menu Commands - Commands available within the main menu. 3. Time Played - Number of hours played. 4. Steps - Number of steps the party has taken. 5. Gil - Current amount of money. 6. Current Location - The party's current location. ITEM MENU --------- ________________________________________________________________ 1.|___Use_________________Sort______________________|_____Items____| |-> Potion 99 Antidote 20 | | Maiden's Kiss 10 | 2.| | | | | | | | | | | | | | |________________________________________________________________| 3.|_Restores a little HP___________________________________________| 1. Commands: Use - Select the item you want to use and press X. Select the person you want to use the item on and then press X twice to confirm. Using equipment from this menu will only display the characters who can use it. Items can be rearranged here as well. Select an item and press X. Now select a second item and press X again to swap the two items. Sort - This command organizes items by category: restorative items, combat items, weapons, armor, and others. 2. Inventory - Displays the names and quantities of items currently in possession. 3. Item Description - A brief description of the currently selected item. MAGIC MENU ---------- ________________________________________________________________ | |___Magic____| | Maria | | Picture HP 453/453 | | MP 42/42 | | | | -> Cure(1.) 3-26 Esuna 2- 7 | | Life 1-56 Fire 1-56 | | Ice 1-30 Banish 1- 0 | | Shield 1- 0 Blink 1- 0 | | Poison 1- 9 Bolt 1- 0 | | | | Discard(4.) | |_______Mastery___________3-26 MP_______3(2.)____________________| 3.|___Restores HP__________________________________________________| 1. Spell name and magic mastery (level/points) 2. MP Cost 3. Spell Description 4. Commands: Discard – Discards spells that you don’t use. Spells that cannot be discarded are darkened in the menu. Use - Use the directional buttons to select a caster, a spell, and a target if applicable. Press X to confirm each selection. Note that not all spells can be used via the Magic menu. Drop - If you want to drop a spell, select it with the directional buttons and press X, then select the Discard command and then press X again to confirm. 5. Learning Magic - You can purchase spell scrolls from magic shops or find them in treasure chests. Use them in the Items menu to learn magic spells. Every character can learn up to sixteen spells at a time. If their spells slots are full and they want to learn another spell, they must first drop a spell via the Discard command. -------------------------------------------------------------------------------- [Walkthrough]------------------------------------------------------------------ -------------------------------------------------------------------------------- PROLOGUE -------- In a distant land... The peace long enjoyed by the people came to a crashing end. The emperor of Palamecia summoned fiends from another dimension... And the empire launched it's campaign for world conquest. In the ensuing clash between rebel and empire, Castle Fynn was taken. The rebels were forced to the remote town of Altair. Admist the chaos, four youths also fled the occupied Fynn. They were childhood friends, now orphaned and homeless. And they suddenly found themselves running for their lives. CHAPTER 1: ON THE RUN --------------------- You’ll start on the run from a bunch of imperial soldiers, Black Knights to be exact. They’ll start to catch up with the heroes and another group of Black Knights corner them from the other direction. You'll enter a battle at this point. There's no point trying to fight because there's no way you can possibly win. They're simply are too strong so just start attacking (you probably won’t do any damage at all) and wait for the Black Knights to pick off each of your characters. It won't take long, each Black Knight will do well over 500 damage to each person. You won't get a game over, but you'll end up in a non descript room with two other people. They'll talk for while, then leave the room, at this point you can finally control Firion for yourself. First, exit the room than head into the next one to the right, which will be the throne room. Talk to the woman on the throne to the left. She’ll talk for awhile then give a keyword, WILD ROSE. MEMORIZE it, then exit the building. Now, what shall we do... Well, one of the first things you should do is to either get some equipment or some scrolls so you can learn a new spell of which Cure is preferable. Either way, you’re going to have to go outside and battle for awhile to raise some Gil and your stats. Stay around the town for awhile and build your stats by fighting. The enemies around the area aren’t very hard to kill, but you should stick around the area. When you’re ready you should head north, first to the town of Gatria where you can stay at the inn if you need to, then to the now occupied town of Fynn further to the north. Once you enter, DON’T talk to anyone unless you really feel like getting mauled by more Black Knights. Now make your way to the northern side of Fynn, then step one square outside the wall, then follow the wall to the south-east corner of the town, where the pub is located. Enter it. Inside, there are a bunch of surly soldiers from Palamecia. Don’t talk to these guys either, instead, talk to the barkeeper in the top- right corner of the room, behind the bar. Tell him the keyword, WILD ROSE, and he’ll let you enter the hidden passageway behind him. Follow the path until you get to a room with a bed and talk to the guy in it. He’ll tell you he’s the prince the guy in Altair was talking about, and he’s mortally wounded. He’ll talk for awhile, then, as a final gesture, give you a ring. He’ll expire then, so exit the pub, and make your way back to Altair to give the prince’s brother the bad news. ******************************************************************************* ***********************************[Closing]*********************************** ******************************************************************************* -------------------------------------------------------------------------------- [Final Words]------------------------------------------------------------------ -------------------------------------------------------------------------------- This guide took awhile to complete so I’d appreciate it if you emailed me if you're planning on using it as part of another guide or anything along those lines. After that point, I don't really care how this guide is used, as long as it isn't used for any monetary related purposes. If you have any questions, comments, suggestions, praise and criticism should be sent to . If you're looking for specific information and it isn't in this guide, please tell me about it and I'll remedy the problem as soon as possible. Thanks. -------------------------------------------------------------------------------- [Credits]---------------------------------------------------------------------- -------------------------------------------------------------------------------- - Of course Square for making this game. - My brother for his help with my "work in progress" Final Fantasy 2 section. - Demi (of NeoDemiForce) for his unofficiall Final Fantasy 2 translation. - B. Siron and Patbuns17 respectively for ttheir Final Fantasy mechanics guides. - Guitarfreak for trying to make some ASCIII art for me. The only one who responded in my original topic actually. - Kadamony for his insight on the GNU FDL aand for the Copyright notice. - The Final Fantasy Origins manual for the prologue and most of the game Basics/Mechanics section. - The Final Fantasy reference maps for somee help and insight on the game. - Mountain Dew, Pepsi, Coke for helping me stay awake. - And thank you for reading. End of Document________________________________________________________________