CHOCOBO WORLD

WHAT TO DO
  BOCO EMBARKS ON AN EPIC JOURNEY 
  Playing Chocobo World will enable the player to enjoy
  the options listed in the following section. 

  1. Finding MiniMog
  One of the events in Chocobo World will enable the
  player to find the character MiniMog. When found,
  MiniMog will accompany Boco on his journey and help
  him out in battle when the "Standby" option is selected
  (see "How to Play" in this readme). 

  2. Raise the Chicobo 
  Boco, who can be summoned in battle as a Guardian
  Force (GF) by using Gysahl Greens in battle, can only
  be raised in Chocobo World (see "Battle & Leveling
  Up"). 

  3. Collecting Items 
  Items found in Chocobo World can be brought back
  into the world of FINAL FANTSY VIII. 

  4. Finding Moomba 
  Throughout the game of Chocobo World, Boco will
  encounter Moomba who will give him new weapons to
  use in battle. These weapons come in the form of 4
  numbers that will be used to determine how much
  damage Boco will inflict on an enemy. When Moomba
  is found the player will have the option of choosing
  between the new weapon found or keeping the existing
  weapon. 

  5. Fighting Enemies 
  Many of the events in Chocobo World are random
  battles with various enemies. Once defeated, Boco will
  slowly gain the ability to raise his level (see "Battle &
  Leveling Up"). 

  HOW TO PLAY
  Understanding the various menus 
  There are three different screens in Chocobo World.
  Refer to the following information to learn how to play
  on each screen. Playing methods and battle
  arrangements are explained below. 

  WALKING SCREEN

  Main game screen
                 Move Boco in any
                 direction 
  Up cursor key
                 Walk Boco to the North 
  Down cursor key
                 Walk Boco to the South 
  Left cursor key
                 Walk Boco to the West 
  Right cursor key
                 Walk Boco to the East 
  Ctrl key
                 Display Menu Screen 


  MENU 
  While in the menu pushing the left/right cursor keys will
  allow you to display the MAP SCREEN, STATUS
  SCREEN, ITEM SCREEN, EVENT SCREEN,
  MINIMOG SCREEN, and the MOVE SCREEN.
  Descriptions of each screen are listed below. Push the
  CTRL key at anytime to get back to the WALKING
  SCREEN. 

  MAP SCREEN 
  Display's Map number, time clock, and movement
  methods. Up/down cursor keys Changes the direction
  Boco is walking Left/right cursor keys Toggle through
  the menus 

  STATUS SCREEN 
  Lists Boco's weapon strength, Level, and current HP.
  This screen will also list an ID number for Chocobo
  World. This ID number is specific to every game
  Chocobo World. 

  ITEM SCREEN 
  The items found in Chocobo World are categorized in 4
  different classes: A, B, C, D. These item classes will
  determine what type of items the player will receive
  when transferred into the game ("A" being the rare or
  hard to find items, and "D" being the common items). 

  EVENT SCREEN 
  This screen contains 2 options, Event ON and Event
  OFF. Event ON will allow the player to initiate an Event
  manually. Event OFF will automatically force Boco to
  initiate the Event. 

  MINIMOG SCREEN 
  This screen will allow you to set the status of MiniMog.
  When set to Standby, MiniMog will come to Boco's aid
  when Boco is defeated. When set to Sleep, MiniMog
  does not help Boco. 

  MOVE SCREEN 
  The Move Screen will determine how far Boco will divert
  from his course to reach an event. Up/down cursor key
  Increases or decreases the range in which Boco will
  divert from his course 

  EVENTS 
  In Chocobo World, Boco will encounter different events.
  Events are displayed as dots on the MAP SCREEN in
  the menu. Common events include BATTLE, getting
  items from Cactuar, and getting new weapons from
  Moomba. 

  BATTLE SCREEN 
  The screen changes to the Battle Screen when
  encountering an enemy, thus initiating a battle.
  Left/right cursor key By pressing them alternately, the
  ATB counter reaches 0 sooner. 

  BATTLE & LEVELING UP 
  Upon encountering an enemy, the Walking Screen will
  change to the Battle Screen when encountering an
  enemy after an Event. While in battle the player will
  see 2 boxed numbers in the bottom-middle portion of
  the screen. These numbers are referred to as the ATB
  counter. The number on the left represents the counter
  for the enemy and the number on the right represents
  the counter for Boco. The first counter to reach 0 will
  get to attack. Upon winning a battle, Boco will receive
  magic stones to use towards leveling up. If the stones
  line up in a row, Boco's level will increase. 

  DEFEAT 
  When defeated, Boco will continue to sleep until his
  HP is completely restored. It is possible to wake Boco
  up during sleep, but it is best to wait until his HP is
  recovered completely. 

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  FINAL FANTASY, SQUARE SOFT and the
  SQUARESOFT logos are registered trademarks of
  Square Co., Ltd. 
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