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SIMPLE COMBINATIONS

Added Effect +
Added Effect-Transform in a weapon; sometimes transforms monsters when hit with the attack.

Added Effect-Poisen In a Weapon
Successful hit may poison creature.

Added Effect-Contain In a Weapon
May petrify, confuse or stop the creature.

Added Effect-Seal In a Weapon
Silences or puts the enemy to sleep after the attack.

Added Effect-Mystify In a Weapon
Can cause confusion or berzerk after the attack.

Added Effect-Time In a Weapon
Sometimes slows or stops a creature.

Added Effect-Destruct In a Weapon
May cause instant death.

NOTE: Placing any of the above combinations in your armor will provide protection from the listed above.

MEGA-ALL

Mega-All Steal
Allows player to steal from all enemies at once; best with Mug.

Mega-All Deathblow
Player hits all enemies with Deathblow each turn.

ELEMENTAL

Elemental-Most Basic Spells
Adds the element to the attack, or helps defend against such attacks.

Mega-Elemental Summons
Combined with any summons that has an elemental base, it will add the element to your attack or defence.

[COMMAND] COUNTER

[Command] Counter Deathblow
Counter attacks with death blow.

[Command] Counter Mime
Counter attacks with last action used by party; unpredictable but powerful.

[Command] Counter Morph
Counters with the Morph Command; less powerful, but more useful.

HP ABSORB/MP ABSORB

HP Absorb/MP Absorb Deathblow
Restores more HP/MP than a normal attack.

HP Absorb/MP Absorb Steal [Mug]
Allows you to steal some HP/MP along with an item.

MP Absorb-Most Spells
Cuts down MP consumption by restoring a small portion after the attached spell.

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