| SIMPLE COMBINATIONS
Added Effect +
Added Effect-Transform in a weapon; sometimes transforms monsters when hit with the attack.
Added Effect-Poisen In a Weapon
Successful hit may poison creature.
Added Effect-Contain In a Weapon
May petrify, confuse or stop the creature.
Added Effect-Seal In a Weapon
Silences or puts the enemy to sleep after the attack.
Added Effect-Mystify In a Weapon
Can cause confusion or berzerk after the attack.
Added Effect-Time In a Weapon
Sometimes slows or stops a creature.
Added Effect-Destruct In a Weapon
May cause instant death.
NOTE: Placing any of the above combinations in your armor will provide protection from the listed above.
MEGA-ALL
Mega-All Steal
Allows player to steal from all enemies at once; best with Mug.
Mega-All Deathblow
Player hits all enemies with Deathblow each turn.
ELEMENTAL
Elemental-Most Basic Spells
Adds the element to the attack, or helps defend against such attacks.
Mega-Elemental Summons
Combined with any summons that has an elemental base, it will add the element to your attack or defence.
[COMMAND] COUNTER
[Command] Counter Deathblow
Counter attacks with death blow.
[Command] Counter Mime
Counter attacks with last action used by party; unpredictable but powerful.
[Command] Counter Morph
Counters with the Morph Command; less powerful, but more useful.
HP ABSORB/MP ABSORB
HP Absorb/MP Absorb Deathblow
Restores more HP/MP than a normal attack.
HP Absorb/MP Absorb Steal [Mug]
Allows you to steal some HP/MP along with an item.
MP Absorb-Most Spells
Cuts down MP consumption by restoring a small portion after the attached spell.
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