» There are basically 4 countries in Final Fantasy XI

» The Republic of Bastok

The Humes or humans or whatever you're meant to call them raised up this nation with their advanced technology and special natural resources. The capital city grew up around a mine where the metal Mithril can be found -- it soon became a center of craft and research.

Source: ign.com

 

 

» The Kingdom of San D'oria

The homeland of the Elvaan rose up in fragile unity after a protracted civil war -- it holds together for now, but the presence of so much pride and violence continually threatens to break down order. The capital city is kept strong by the alliance between the royal knights and their religious counterparts.

Source: ign.com

 

 

» The Federation of Windurst

This is a nation cobbled together out of many disparate Tarutaru tribes. Their magical powers have raised up huge, organic cities, seeming to blend naturally with the environment around them, where the Tarutaru continually refine and develop their magical abilities.

Source: ign.com

 

 

» The Grand Duchy of Jueno

A new mercantilism city-state which was formed above "Heaven's Bridge" , a strategic point of the east-west traffic system which connect with the Quon Continent and the Mindalsia continent. They designates neutralism as their government policy, in which their National Regulations are more relaxing compared to other countries. In result of that, various Hume Merchants and even the Goblin craftsman make their living in this place. Making Jueno a town with international flavors. 
 
This country cannot be chosen as country of origin when creating your character.

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