![]() |
||||||||||
| Rules Basic Rules Role Playing is playing out the role of a charactor from a video game, anime, or created. It's a form or story telling, but alot better in my opinion. When your charactor does something, you use action marks to make it clear that it is an action. Action marks can be just about anything as long as they have symatry such as = = : : : : -= =- ={ }=. When you preform an action you put the action in between these marks. (i.e. ::jumps into the air::) When fighting or training with another player never type weather or not you hit your opponent. You also shouldn't usually attack your opponent before they have a chance to respond, it's not fair to the people who can't type fast, because role playing isn't about typing speed. Please, don't try to use spells or items you don't have. Every friday, members will receive 5,000 gil, to make there weekend better. If you choose a character in the Final Fantasy world you don't have to act like them and you don't have to use their name. You can cuss but keep it low. Please treat others as you want to be treated. Updating This is an important subject. Number one rule, we know what we are doing. Do NOT tell us when to update, we will constantly be updating when we have the chance. You may however ASK us to update you. This is to make sure that we are not under-appriciated. Ask us when you need to have an item put up on your page, or stats. Stats and What They Determine Str - Strength. Strength determines how much a physical attack does. When attacking with a physical attack, you do how much strength you have in HP damage. It is contrasted to Defense. If you have 2000 strength, and your opponent has 1200 Defence. Then you do 800 HP damage. It's fairly simple. Def - Defense. Defense determines how much damage physical attacks do to you. Your defense subtracts damage from physical attacks. If you have 100 defense and your attacked by a monster with 250 attack, then the damage done to you will be 150 HP. Spd - Speed. Determines the order of the battle. Whoever has the highest speed goes first. Followed by the the second highest and so forth. If it is a draw then either the person controlling the random monsters will decide, if its a tie with the monsters, or the players will decide, if its a charactor. Mag - Magic. Determines magical damage. This is the most complicated stat. Whatever spell you cast will have its damage mulitplyed by 1/100th of your magic. If you attack with FIRE which does 50 damage, and you have 200 Magic, then it will do 100 damage. Most of the time it will be more complicated. Like a spell that does 400 Damage, cast by someone with 140 magic. This would be 1.4 . So 400 x 1.4= 560 . It would do 560 to the opponent. *NOTE~ This is ONLY FOR RANDOM BATTLES. THERE ARE NO SET BATTLES WITH OTHER PLAYERS. IT IS FREE STYLE ROLE PLAYING. Leveling Up Leveling up is vital for gaining more stats. Each class gets a different amount of stats at level up. Here is a list. Fighter- HP: 250 MP: 25 Atk: 50 Mag: 10 Spd: 25 Def: 20 White Mage- HP:200 MP:50 Atk: 30 Mag: 20 Spd: 20 Def: 20 Red Mage- HP: 200 MP:50 Atk:40 Mag:50 Spd:20 Def:20 Black Mage- HP:200 MP:50 Atk:30 Mag:20 Spd:20 Def:20 Theif- HP:200 MP:25 Atk:60 Mag:15 Spd:50 Def:15 Knight- HP:250 MP:20 Atk:75 Mag:10 Spd:25 Def:50 Gambler- HP: 175 MP: 30 Atk: 55 Mag:15 Spd: 40 Def:30 Ninja- HP: 150 MP: 25 Atk: 50 Mag: 10 Spd: 45 Def: 20 Dragoon- HP: 200 MP: 30 Atk: 50 Mag:12 Spd: 20 Def:50 Paladin- HP:180 MP:40 Atk:60 Mag: 15 Spd: 20 Def:60 Shadow Knight- HP: 180 MP:40 Atk:80 Mag: 15 Spd:20 Def:40 Swordsman/Blade Mistress- HP:250 MP:40 Atk:65 Mag:20 Spd:30 Def:30 Assassin/Ninja HP:250 MP:30 Atk:55 Mag:20 SPD:40 Def:30 Limit Breaks Limit Breaks are last resort attacks that can only be used twice a battle. Limit Breaks can only be preformed when the user is at 1/10 health or lower. Limit Breaks are devided into 3 Categories. Damage, Healing, Transformation. There are 4 levels of limit breaks. Each level more effective then the last. You start with your level one limit break. Then every 10 levels you aquire the next level. Level 1 limitbreaks do 2 times physical damage,cure up to 1000 HP and 500 MP, or transform into a monster that has 2 times stats with 2 attacks. Level 2 limitbreaks do 4 times physical damage, cure up to 3000 HP and 500 MP,or transform into a monster that has 3 times states with 3 attacks. Level 3 limitbreaks do 6 times physical damage, cure full hp and mp, or transform into a monster with 5 times stats that has 4 attacks. Level 4 limitbreaks do 10 times physical damage, cure full hp and mp and give haste and regen, or transform into a monster with 8 times states with 4 attacks. |
||||||||||
| Random Battle System These rules may seem somewhat complicated but there really pretty simple once you understand them, You aren't required to do any random battles,but can have five a day. In one battle you can only fight two monsters per person. They are a good way of getting items gil ap and exp. Here is a sample of a monster. Undead Knight ---------------------------- HP: 1,000 HP MP: 300 MP Spd: 500 Atk: 600 Mag:150 Def:200 Magic/Abilities: Zombie, Bio, Bio2 Attack Chart: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Physical Attack 50% 1-50 Zombie 10% 51-60 Bio2 25% 61-85 Bio 15% 86-100 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Elemental Weaknesses:Holy 1.5 Elemental Resistences:Shadow -1.5 Status Invulnarabilities: All but Sleep and Confuse Items to be stolen: X-Potion Items dropped: Zombie Power x5 (75%) Gil Dropped: 5,000 Gil EXP Givin: 2,000 ---------------------------- Just as with players, HP is health, and MP is magic. When HP runs out, the monster dies. When MP runs out they can no longer use anything that requires magic. Speed determines who goes first in a battle, and it what order. Attk determines physical strength. Magic and Abilites are the non-physical attacks a monster has. The attack chart always adds up to 100%. It determines what attacks a monster will use, or the probability of what attack a monster will use. Physical attack on this monster is 50%. Zombie is 10% Bio2 is 25% and Bio is 15%. The person who is being the monster, most likely ruby or i, will roll a 100 sided die in the chat room. The out come of this roll determines which attack will be used. Anywhere from 1 to 50 is a physical attack. From 51 to 60 is Zombie. From 61-85 is Bio2. From 86-100 is Bio. Everytime it is the monsters turn, the person playing the monster will roll the die to decide which attack to use. Everyone is labeled with a number from the beggining. In a party of 4 the members will be labeled 1-4. The person controlling the monster then rolls a dice equal to how many party members are there. If she or he rolls your number, the attack is done to you. This happens every time it is the monsters turn. Your turn allows you to cast a magic spell or attack physically, as well as summoning monsters and using items. You can preform one of those actions, then your turn is up. I have conformed this the best i can to emulate the actual battle system in final fantasy. If you have any questions, please ask me.--Eiji |
||||||||||
| MINI-GAMES Mini-games are just some little dice games some people i know thought up. To roll dice type //roll-dice#-sides# replace the # after dice to how many dice you wish to roll, max of 15. Replace the # after sides with how many sides you wish for the dice to have, max of 999. Mini-Game 1:DAMAGE DICE or DD When playing Damage Dice, both players start off with 20 HP.2 people roll one 10 sided die. Let's assume player one rolled a 7 and player two rolled a 5. The difference is 2. That 2 would be done to player two's HP. The first person to reach 0 looses. Mini-Game 2:Odd Man Out or OMO When you start a round, both players declare odd or even. Both players roll a die with 100 sides. The outcome will be either odd or even. The person who called whatever was rolled is the winner of that round. The looser then picks first on which side he wants, odd or even. Mini-Game 3:Rock Paper Scissors Two people roll One 3 sided die. The outcome of that roll determines wether they use rock paper or scissors 1=ROCK 2=PAPER 3=SCISSORS. Paper beats Rock. Scissors beats Paper. Rock beats scissors. |
||||||||||