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F I N A L F A N T A S Y V I I I
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Final Fantasy VIII (US. Version)
By �mer Taner SARPER
___ / I \_________________________________________________________________ ======================================================================== Table of Contents ======================================================================== 1. Basic Tutorial [1.1] The Basics [1.2] Playing the Game [1.3] Basic Configuration 2. Walkthrough for Disc 1 [2.1] Familizing yourself with Balamb Garden [2.2] Fire Cavern - The Field Test [2.3] Dollet Dukedom Parilament [2.4] The Night at Balamb Garden [2.5] The Train Trip - Mystery and Murder [2.6] The Sorceress at Timber... [2.7] Laguna's Dream Sequence #2 - Centra Evacuation Site [2.8] Galbadia Garden [2.9] Quest at the Tomb of Unknown King [2.10] Assassination Plan 3. Walkthrough for Disc 2 [3.1] Winhill- Laguna's still alive! [3.2] Held Captive [3.3] Galbadia Missile Base- Prevent the Launch! [3.4] Balamb Garden - War between Garden and SeeD Academy.. [3.5] Arrival at Fisherman's Horizons [3.6] World Tour for Disc 2 3.6a Card Quest at Balamb Garden 3.6b Zell's Love Quest 3.6c Deling: Still as busy as a bee 3.6d Dollet: It has become a busy town! 3.6e Timber: A mysterious jounery... 3.6f Winhill: Still as quiet as ever... 3.6g Shumi Village 3.6h Centra Ruins 3.6i Chocobo Guide [3.7] Balamb under Galbadian Occupation [3.8] Trabia - Childhood Memories at the Orphanage [3.9] The Garden Crash 4. Walkthrough for Disc 3 [4.1] Edea's House - Truth Revealed! [4.2] Trabia Canyon - Laguan's 4th Dream Sequence [4.3] White SeeD Ship - Trip to Legendary Esthar [4.4] Great Salt Lake - The Gateway to the Legendary Esthar City [4.5] Laguna's 5th Dream Sequence - At Esthar [4.6] Esthar City - Seeking Treatment at Lunar Base [4.7] Esthar Under Lunatic Pandora Attack! [4.8] Lunar Base - The Lunar Cry Incident [4.9] Sorceress Memorial Hall - Rescue Rinoa! [4.10] The Great World Tour for Disc 3 5.10a Lunar Base Crash Area 5.10b Obel Lake Mystery 5.10c UFO Sighting Incident 5.10d Ultimate Weapon Upgrading 5.10c Cactaur's Island 5.10d Centra Ruins Revisited 5.10e Deep Sea Research Center 5.10f Deep Sea Deposit 5.10g Shumi Village - Laguna's statue completion. [4.11] Esthar Revisited - Meeting President of Esthar [4.12] Final Showdown at Lunatic Pandora 5. Walkthrough for Disc 4 [5.1] The awakening of the Sorceress [5.2] Ultimecia's Castle - The Sealed Truth [5.3] The Battle of Destiny 6. Frequently Asked Questions ======================================================================== _____ / 1.0 \_________________________________________________________________ ======================================================================== 1.0 Basic Tutorial ======================================================================== Here you will find broad guideline to guide you begineers in great players for this epic RPG game. If you already understood, skip this section and proceed to the main walkthrough. _____ / 1.1 \_________________________________________________________________ ------------------------------------------------------------------------- Basics stuff that you should know... ------------------------------------------------------------------------- _____Playing the Game from the Beginning_____ Point the cursor at the first Option [NEW GAME] and enter your decision with the X button. You will need to press any button to skip the Staff Introduction Movie to proceed to the title screen. _____Continue from Save Data_____ When you want to play using SAVE DATA to continue from the previous point, select the 2nd option [Continue] and press X. You will be brought to the Save Menu. You can only save up to a maximum of 15 slots ------------------------------------------------------------------------- _____Changing Disc Warnings_____ As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. _____ / 1.2 \_________________________________________________________________ ------------------------------------------------------------------------- Playing the Game ------------------------------------------------------------------------- The Main Menu is a very important section as it allows you to use items, view stats of your characters and GF, saving your game, adjust game settings, etc. Read this if you have any enquires about the game. _____MAIN MENU_____ Here is the brief explaination of the functions of the sub-headings of the main menu. Junction: Allows you to set up your Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. GF: Allows you to view the Guardian Force's level and to develop your monsters' job skills. Abilities: Allows you to use the abilities learned by the G.F. Party Change: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Configuration: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. Junction Item Magic Status GF Ability Switch Card Config Tutorial Save Well, recently just discover this... You can actually change your characters' formation. Squall is not necessary needed to stand in the middle. Just select the character that you wished to switch and you can have some fun! _______ / 1.2.1 \_______________________________________________________________ ------------------------------------------------------------------------- Junction Menu ------------------------------------------------------------------------- What is their purpose? ### Strength ### This factor affects the attacking power of your character. The higher the stats, the more damage your character will inflict with the Attack Command. ### Vitality ### This factor effects the defensive power of your character. The higher the defensive stats, the lesser the amount of damage inflicted by your opponent. ### Magic ### This factor effects the magic attacking power of your character. The higher the stats, the more damage your character will inflict when using magic. ### Spirit ### This factor effects the magic defensive power of your character. The higher the stats, the lesser the amount of damage inflicted by your opponent when it uses magic. ### Speed ### This factor effect the speed of your time bar or ATB (also known Active Time Bar). The higher the stats, the faster the ATB is. ### Evasion/Evade ### This factor effect the rate whether your character will escape from an enemy's attack [causing a MISS in the opponent's attack]. The higher the stats, the more chance your character will dodge from an attack. ### Hit ### This factor effect the rate whether your character will hit your opponent with the Attack Command. The higher the stats, the lesser chance that your character will miss an attack. Gunblades have 255% hit rate. ### Luck ### This one I not quite sure. But I think that it will effect the rate whether the Odin will appear. It also effect the rate whether your character could escape from status ailments such as death. If you have the luck stats of 100+, you will be able to see the Gilgamesh in between battles! I guess it also affects the critical hit rates. ### Status Attack ### This is similar to FF7's Elemental combo on your character's weapon Your character will inflicit damage and also causes status ailments on your opponent. For example if you want to cause Sleep with your character attack, junction Sleep to your Status Attack with ST-Atk-J. The above mentioned combo is the key to survive for this game. ### Status Defense ### I myself prefered this than status attack. This works like FF7's Elemental combo on your character's armor. Your character will receive protection against the status that you have junctioned. For example if you want your character to be protected against Confuse, junction Confuse to your status defense (ST-Def-J) ### Elemental Attack ### This is rather USELESS. If you want to do more damage against Fire- based monsters such as the Bomb, junction Blizzard to your junction as Blizzard works well against Fire. However, ice-based monsters will nullifies the attack, thus you are helping them to restore lost HP! The Elem-Atk is pretty helpful if you know about the BOSS beforehand. ### Elemental Defense ### This is much preferred against Elemental Attack. As you can recieved no damage from elementals or nullifies it and restore your HP. This ability could make your life easier. If you junction 100x Ultima to your Elemental defense, you will be able to nullify any kind of magic. For example if you want your character to protect well against Fire, junction Fire to the character's Elemental Defense. (Elem-Def-J) Well, since you already know what the abbreviations stands for, I will now proceed to the sub-menu headings: Press X and choose the "Junction" tap. The top tool bar will have the following options: - GF - This allows you to set the GF monsters that you would like the character to use and this will lead to the Auto and Ability Menu. After selecting this command you will have the following screen: Diagram 2.2D: Guardian Force selection tab. ______________________________________________ | Well, let's get started. G.F Page No. 1 G.F Page No. 2 | Here is the layout of _________________ __________________ | all the GFs. [] |Quezacotl [] | |Brothers | | represents a character |Shiva | |Diablos | | has already picked the |Ifrit [] | |Carbuncle | | GF If you point the |Siren | |Leviathan | | cursor next to it, you |_________________| |__________________| | will see the name of | the character that the G.F Page No. 3 G.F Page No. 4 | GF is currently _________________ __________________ | equipped with. Press |Pandemonium | |Bahamut | | D-Pad right or left |Cerberus | |Cactaur | | to change pages. Press |Alexander | |Tonberry | | X to select the GF and |Doomtrain | |Eden | | Press Circle after you |_________________| |__________________| | you have equipping your | Guardian Forces ______________________________________________| --> Auto Menu. < Magic > If you have acquired junction abilities [icons with "UP" sign], you will find that you can junction magic to bolster your character's stats. This is rather difficult and here is a part of it. Press X and you will see the Magic Inventory Pages on the right of character's photo. Diagram 2.2E: Magic Inventory fused with Junction Menu A portion of the screen... -------------------------------------------- ________ __________________ | | |Magic P1 Num | I have "cut" the screen to a small | Photo | |Fira 100 | part as what I am saying will be | of | |Blizzard 100 | focusing on within this area. For | Squall | |Thunder 100 | example if you want to junction 100x |________| |Blizzaga 100 | Fira to your Strength [provided that ________|__________________| you have acquired Strength J]. Select | <-- Elem-Atk/Elem Def | Str and select the magic from the |___________________________| character's magic pages [1~8]. Press Left and you will see the following screen [below]. You will also see a "[]" next to the magic. Elemental Attack/ Defense Junction Window ------------------------------------------- ___________________________ Tip: Press Left to change back to |<-- ST Atk/Def ABILITY >| Status chart. Press Right to |___________________________|_____________________ Return.. | Fire 100% Poison 0 % | Elem-Atk ----- | Ice 0 % Wind 0 % | |>Elem-Def Fira | Thunder 0 % Water 0 % | Elem-Def ----- | Earth 0 % Holy 0% | |__________________________________| Status Attack Junction Window ------------------------------------------- ___________________________ Tip: Press Right to change back to | Elem Atk/Def-->| Elemental chart. |___________________________|__________________________________ | Death 0% Zombie 0% | |>ST-Atk Silence | Poison 0% Sleep 0% | ST-Def ----- | Petrify 0% Slow 0% | ST-Def ----- | Blind 0% Stop 0% | | Silence 100% Confuse 0% | | Berserk 0% Drain 0% | |_______________________________________________| Status Defense Junction Window ------------------------------------------- ___________________________ Tip: Press Right to change back to | Elem Atk/Def-->| Elemental chart. |___________________________|__________________________________ | Death 0% Zombie 0% | |>ST-Atk Silence | Poison 0% Sleep 0% | |>ST-Def Confuse | Petrify 0% Curse 0% | ST-Def ----- | Darkness 0% Slow 0% | | Silence 0% Stop 0% | | Berserk 0% Confuse 100% | | Drain 0% | |_______________________________________________| Ocassionally, if you junction 100x of a spell to the characters' attributes defense, you will see a green-colour star. This marks that the spell being cast on the equipped character will be absorbed. A green star marks 100% protection against the spell [which means it does 0 HP damage.] Over 100% will instantly absorb the spell. Thanks to fuuie for his precise guide on magic junctioning. R e m o v e -----------------------------------------------------------------------0 Removes all the spells are set using the Junction Menu. Your character stats will change back to it's original. The numbers of the stats also decreases. You will be given a message box, if you have junctioned magic to the character's maximum HP through HP-J. Removes all equipped Commands [GF command, Magic command, Item command, Draw command, GFs command such as Recover set that is by using the Junction Option. And of course the magic spells that are junction to your character's stats. It removes the equipped GFs. This option works well when you want to transport all GFs to another character. A u t o -----------------------------------------------------------------------0 Optimizes the spells by configuring according to the attacking power. The character's attacking stats are the highest by using the best spells to Str-J (if avaliable) Optimizes spells for the highest magic attack and defense. Junction better magic [also giving you better results] to the Mag-J (if avaliable) Optimizes spells for highest defensive power. Junction the better magic [also giving you better results] to the character's Vit-J (if avaliable) A b i l i t y -----------------------------------------------------------------------0 This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a GF, you will have 4 four commands being set. Here is the list of "Basic" commands [all GFs have it and mastered them!] Allows your characters to cast the spells that you have drawn from opponents or Draw Points. Must have the draw command in order to draw magic! Allows you to summon the Guardian Forces. There you will see the HP of the GF replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being under Confuse/Silence/Sleep/Berserk status. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Fira and much more from enemies. |NOTE: You must have this command in order to draw magic from the Draw | Points [purple translucent bubbles]. |----[Stock] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck. It will work better if you tap |X repeatedly (it works for me..) | |----[Cast] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility of failure for you to draw |hidden spells from enemies. Allows you to use items such as Potions, Phoenix Downs when engaged in combat. This are pretty handy when your character is unable to use magic [e.g. being silenced]. Also allows you to summon some special monsters such as the Phoenix. For the usage of other commands, refer to Part II for more details. _______ / 2.2.2 \_______________________________________________________________ ------------------------------------------------------------------------- I t e m ------------------------------------------------------------------------- Items apparently are one of the most important factors in FF8. They will help you to restore HP, cure status disorder and helps in battles, allow GFs to learn new abilities, get GFs etc. I have classified them into six major groups MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs. JUNK : Items such as M-Stone Piece, Magic Stone and Screws. These items can not be use through the item command, however some of them provides some Limit Breaks for Quistis. These items are also important for Weapon Upgrading. They can also refine into magic through Magic Refinement Menu Abilities like T-Mag RF GF : Item used in restoring GF's lost HP or Life and allows GFs to learn new abilities. Provide that you have enough space.. BATTLE : Items that are only useable through the item command. One good example is the Gyshal Greens. FIELD : Items that are group-based type, and only useable at Save Points, examples are Tents, Pet Houses and Cottages. BOOKS : Useful booklets which tells you requirements on Weapon Upgrading, new moves for Rinoa and new moves for Zell. AMMO : These items are only use battles through Irvine's Limit Break, Shot. Most of them can be gotten through Ammo-RF Drawing a full ASCII Art of the Item menu requires time, so I have only draw out the Tool Bar. Diagram 2.2F: Item Menu __________________________________________________________________ | Use Rearrange Sort Command | Item | |_______________________________________________________|__________| This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, activate the item, Magical Lamp to fight the Diablos from here! To summon GF Doomtrain, use the Solomon's Ring through this command. [make sure you have met the requirements. You can also use items to let Quistis to learn special moves, improve GF compatibility by using GF compatbility items, upgrade character's stats with Str Ups and allows you to view booklets like Occult Fan I ~ IV. Allows you to arrange the items in your preferred way. Doing this will be much easier while in searching for the items that you wished to use. You can arranged the items by switching places and placing them in a blank space. There are about 25 item pages. This will cause the computer to arrange the items. Useable and important ones will be the top at the menu, while those unusable ones will be arranged at the lower section. Practically it is arranged in this order: [MEDICINE]-[GF]-[BATTLE]-[FIELD]-[AMMO]-[JUNK]-[BOOKS] This section allows you to arrange what you want to appear at the item pages [through item commands] Allows you to arrange the items in your own peference. Well look something like this: ________________________ |ITEM P1 NUM. | To change it's position, just simply |Potion 100 | the item on the top left screen and select |Phoenix Down 20 | another item [the spot where you want to |Remedy 6 | place the first item] There are about 10 |Gyshal Greens 1 | pages for items. You can use stones such |________________________| as Holy Stone as you are casting Holy! _______ / 2.2.3 \_______________________________________________________________ ------------------------------------------------------------------------- M a g i c ------------------------------------------------------------------------- Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Well, here is the ASCII Toolbar of the Magic Menu. ______________________________________________________________________ | Use Exchg All Rearrange | Magic | |___________________________________________________________|__________| Allows you to use magic from the menu directly. NOTE: You can't use attacking magic such as Thunder, Fira, Blizzaga, Aero, Ultima, Protect, etc. You can only use all healing magic except for Regen. Usable magic will have white-color fonts. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Give All] |Gives all the amount of a particular magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Cure magic and you |trade Cure with Quistis, Quistis will have all the 3 Cure magic] |REMOVE MAGIC!!! by Mark Andrews. Press Square to move the whole stack. | |----[Take All] |Gives the top character to receive the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Split] A better command. This option allows you to specify the number of magic that each of the character will recieve. It is NOT necessary for that character to have that spell in his/her own magic inventory. Press UP to increase and DOWN to decrease. Allows the above character to receive all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. Well, I simply love this as it save you the trouble for getting magic for ALL characters and you need to get magic for ONLY three characters. Save 50% of your time. A very common command used in arranging placing your magic in order for easy access during combat. Each character has 8 magic pages for Magic. To remove magic, press Square to discard it! [you will remove the entire lot..] ___________________ |MAGIC P1 NUM | Manual |Ultima 45 | Attack . Restore . Indirect |Thundaga 100 | Restore . Attack . Indirect |Firaga 100 | Restore . Indirect . Attack |Triple 100 | Indirect . Attack . Restore |___________________| Indirect . Restore . Attack _______ / 2.2.4 \_______________________________________________________________ ------------------------------------------------------------------------- S t a t u s ------------------------------------------------------------------------- This menu allows you to view the various abilities of your characters. Press the X button to open the Status Window. You can switch your characters with L1 or R1 buttons. <<<< Status 1st Window >>>> ___________________________________________ |Help | Status | |__________________________________|________| | ______ _________ | ||Photo | Squall |Command | | || of | Lv 7 | Attack | | ||Squall| HP: 486 / 486 | | | ||______| ____|_________| | | Current EXP: 6500p | Revolver | | | Next Level: 500p |______________| | | Str 17 Spd 21 | | Vit 8 Luck 10 | | Mag 6 Eva 1% | | Spr 5 Hit 255% | |___________________________________________| This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs. its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attributes, the weapon that they are currently equipped with and the ability that they have acquired. <<<< Status 2nd Window >>>> Elemental/Status Chart This allows you to view the character's resistance against elements such as Poison and Blizzard. It also allows you to view their resistance against magic that causes status disorder such as Sleep and Blind. Occasionally you will see a star at your character's Elemental Defense stats. That means that your character can nullifies that kind of elemental damage or protect from the status ailment 100%! ------------------------------------------------------------------------- Elemental Resistance Chart ------------------------------------------------------------------------- ________________________________________________ | | | | Fire | Poison | | Ice | Wind | | Thunder | Water | | Earth | Holy | |______________________|_______________________| ------------------------------------------------------------------------- Elemental Chart Explaination ------------------------------------------------------------------------- Fire : Fire magic is weak against Fire-based monsters, but is good against Cold/Ice/Water-based monsters. Ice : Ice magic is weak against Cold/Ice/Water-based monsters, but is pretty good against Fire-based monsters. Thunder : Thunder elemental is weak against Thunder-based monsters, but great against mechnical beasts. Well, common sense, you will get electric shock as metal conducts electricity. Earth : Earth elemental is useless against flying creatures but great against standing opponents except for Earth-based monsters. Poison : Poison elemental is useless against mechnical beast but great against humans except for Poison-based monsters. Wind : Wind elemental is great against flying creatures, but weak against wind-based monsters. Sometimes, Wind does not work well against flying creatures like Thrustaveis Water : Water elemental is great against monsters located at desert and mechnical beasts. Water works well against Fire-based monster. HOLY : Holy elemental works well against the undead ["false HP"]. Cure is an example of Life/Holy Magic. If you junction this to your character's Elemental Attack.. heee.... ------------------------------------------------------------------------- Status Disorder Resistence Explaination ------------------------------------------------------------------------- ________________________________________________ | | Zombie | | Death | Sleep | | Poison | Slow | | Petrify | Curse | | Darkness | Stop | | Silence | Confuse | | Berserk | Drain | |________________________|_______________________| ------------------------------------------------------------------------- Status Disorder Chart ------------------------------------------------------------------------- Death: Your character will be killed instantly, HP drops to zero. Very damaging. Instant KO Status Poison: A green cloud appears on head of your character. HP drops in chunks as the character reaches his turn. This status aliment also occur in the field and the battle. Petrify: The character becomes a solid stone and ATB stops [which means that you can't used that character.] Gameover if all characters are petrified. Darkness: A black cloud surrounds the forehead of your character. Your character will misses his/her attacks frequently. Hit rate decreases tremedously. Silence: A tiny bubble speech that says "..." Your character can only use Attack Command and the GF's Abilities Command. Berserk: Steam rushes out from the red-hot character. You will lost the control of the effected character as the character just attacked with the ATTACK command. Zombie: The affected character will turn greenish and becomes an undead and causes them to be weak against healing magic or life magic. Sleep: The character's ATB will stop and "zzzz" appears from the character. The character will only awake when under attack or a Remedy or Esuna is used on him/her Curse: The colour of the character darkens and thus ATB bar slows down. [There isn't any magic that you can junction to your Elementals attack, that's reason why this status is being left. Cast Aura to remove the status ailments. It also prevents your character from using his/her Limit Breaks. Slow: The ATB guage [or known as the Time Bar] moves slower, changing purple in color. [about at 1/2 the time of the regular ATB..] Stop: The ATB guage freezes as the effected character stopped moving [even the super hyperactive Zell stops shaking!] Confuse: Your character turns around in circles and will attack your party even himself/herself! Drain: Finally found the usage. This depends on character's defense against life drain attacks. ------------------------------------------------------------------------- <<<< Status 3rd Window >>>> Allows you to glance through the GF that the characters have currently being junctioned. Also allows you to view the GF's compatiablity. towards the equipped character. The GF affection ratings can be improved by using GF affection items such as Dynamo Rock, refer to Part II for more details. GF affection could also be improved by summonining a couple of times. Regular summoning of a particular GF will improves affection with the character. The higher the comptability the faster the GF will be summoned. <<<< Status 4th Window >>>> This allows you to view the names of the character's Limit Breaks and set to auto-function. You can press Square to access it. * Limit Break For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his Limit Breaks. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be done automatically, move the cursor to ON, and decide with the X button. Refer to Part II for more details. - TIP: You could press Square to jump too this status window. _______ / 2.2.5 \_______________________________________________________________ ------------------------------------------------------------------------- G u a r d i a n F o r c e s ------------------------------------------------------------------------- GF stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and devastating magic. Use them wisely. There is a difference between FF7 and FF8 is that now summoning a guardian will requires time as a blue bar will overleap your present time bar and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore! Select your monsters and this will lead to the Learn sub-menu. |As you battles, you will gain AP which is mentioned in Part II. AP is |similar to FFT's job points which allows you gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a lot of list, which |the GF required to learn and how much AP is needed. |--- [Junction] | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spells. Auto | effect when a GF is being junctioned to the character. |----[Command] | This can be selected through the Junction's sub-menu Ability | for the use in combat. More commands in other words. A character | can have up the maximum 4 commands [including thr Attack command] |----[Character] {C} | This can be selected through the Junction's sub-menu Ability | but these are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. | You can get better results, such as equip Str +40% and Str +20% | This will result that the character's Strength increases by 60%. | |----[Guardian Force]{GF.} | No need to be selected. In fact, it will take effect once they | were learnt. Boost is a crucial ability |----[Menu] {M} Menu abilities can be selected directly from the main menu. Different Guardian Forces will serve different functions. The symbols will be seen in the icon next to the ability. Details about these abilities will be described in detail in Part II _______ / 2.2.6 \_______________________________________________________________ ------------------------------------------------------------------------- A b i l i t y ------------------------------------------------------------------------- During the begining of the game, the option is being greyed out. To use this menu, learn GF's Menu abilities and you will be able to use it. This menu allows you to make items such as Ammo for Irvine and Tools. It also allows you to change card into items. Refer to Part II for more details. _______ / 2.2.7 \_______________________________________________________________ ------------------------------------------------------------------------- S w i t c h ------------------------------------------------------------------------- Exchanging of party members can only be done at a Save Point or at the World Map. This option is available after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. Sometimes the character are compulsory, the picture of the character will grey out [which means that you can't have that character's misplaced.] SPECIAL ABOUT FF8 There are special sequences called Laguna's Dream sequences, where you will be transported to the past and you will sometime sees an arrow like which present character [part of Squall's team] is replacing whom in the past [part of Laguna's team, Kiros and Ward] for Laguna Dream Sequence # 4. _______ / 2.2.8 \_______________________________________________________________ ------------------------------------------------------------------------- C a r d ------------------------------------------------------------------------- For this section, you will be able to view the card. The card origins from a psyhic called Orlan where they will be able to play cards. To know more about the rules, refer to Part II or the Tutorial Section. _______ / 2.2.9 \_______________________________________________________________ ------------------------------------------------------------------------- C o n f i g ------------------------------------------------------------------------- You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. Sound: You can switch between Stereo or Mono 2. Controller: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. Cursor: Cursor will automatically being placed at the last command. [Initial or Memory] 4. ATB: Switch between [Active] where they flows normally or [Wait] where the time stops automatically while selecting a command. 5. Scan: Choosing the second option, the labeler will appear for those monsters/enemies that have been labeled once. 6. Camera Movement: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. Battle Speed: Regulates the speed of the battle. 8. Battle Message: Regulates the speed of messages during battle. 9. Field Message: Regulates the speed of messages during on the field. 10. Analog Input: Regulates the reaction speed of the stick input 11. Vibration: Turns the vibration ON/OFF (applies to only Dual Shock controllers.) The controllers vibrates when you are summon GFs. ________ / 2.2.10 \______________________________________________________________ ------------------------------------------------------------------------- T u t o r i a l ------------------------------------------------------------------------- A precise guide in playing FF8. Teaches you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is officially an SeeD member.] This section is crucial when comes to getting money for your games ^_^;) Basic Operation Battle Operation Online Help - you will get more sections as you progress Card Game Rules - how to play the card game! TEST - the SeeD test about 30 or so and you can also do a re-test! Review - The test reviews. Icon Explaination - Squaresoft has used a lot of icons in this game.. Information - more and more as you play card players like CC Card. Also includes Magician Joker and The Battler Masters at D-District Prison. This is where you find the Battle Meter and GF information, etc. ________ / 2.2.11 \______________________________________________________________ ------------------------------------------------------------------------- S a v e ------------------------------------------------------------------------- Saves your game in a Memory Card. Well you can used two memory cards for your console.. But I would recommend the normal 15 blocks memory card for the others are very unstable. ------------------------------------------------------------------------- [2.3] Basic Configuration ------------------------------------------------------------------------- **** Direction Pad **** Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. **** X Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Draw Points 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. 6) Allows your character to board the elevator. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command **** Circle Button **** Field Screen 1) When holding O, it will cause Squall and party to walk slowly, in a serious manner! Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [available after receiving the cards from the man near the elevator of 2nd Floor of Garden Academy.] Menu Screen 1) Allows you jump between menus. Battle Screen 1) Use to raise the GF attacking strength when pressed with a good timing, available after learnt GF ability's "Boost" **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character whom still be able to accept commands. **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's Limit Break] **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] Now you are ready, let's begin with the walkthrough! _____ / 3.0 \_________________________________________________________________ ======================================================================== WALKTHROUGH FOR DISC 1 ======================================================================== What a mess, I have created for my previous FAQs. Tons of translations needed to be corrected. However this FAQ will be a totally different walkthrough from the previous one! This walkthrough has removed the following areas: - CGIs - someone told me that describingg this spoils the game.. Added the following areas: - Monster List Besitary - only draw poinnts, and location. - Items Summary - even there are no treaasure chest.. this turn out be amazed me! There are tons of items for you collect! - GF Recruit - so that you will be mentaally prepared to get that GFs. Now need to read the walkthrough.. _____ / 3.1 \_________________________________________________________________ ------------------------------------------------------------------------- Familizing yourself with Balamb Garden ------------------------------------------------------------------------- Items: 6x Potion, 4x Phoenix Down, 2x Remedy, 1x Tent, (1x Geezard, 1x Funguar, 1x Red Bat, 1x Gayla, 1x Gesper, 1x Fastitocalon-F, 1x Caterchipillar) 7x Cards, 1x Occult Fan I Magic: Esuna - at the library Blizzard - at the Training Center Cure - at the frontyard [Central Gate] GF: Quezacotl, Shiva Save Pts: B-Garden - Dormitory B-Garden - Hall [Lobby] B-Garden - Training Center ------------------------------------------------------------------------- B-Garden Training Center Grat: Sleep, Silence, [Berserk], {Confuse} T-Rexaur: Fire*, Thunder* {Quake} Balamb - Acauld Plains Bite Bug: Fire*, Scan Caterchipillar: Thunder*, Cure*, [Slow], {Stop} (forests) Glaccid Eye: Blizzard*, Cure*, Scan (near mountains) T-Rexaur: Fire*, Thunder*, {Quake} (forests) Rinaul Shores Fastitocalon: Blizzard*, Sleep, {Water}, Scan ------------------------------------------------------------------------- It was a battle in the morning between our hero, Squall Leonhart and his rival, Seifer Almasy. Squall got injured in the process as Seifer results to a cheap shot.. using magic is not allowed in a battle. Squall will be lying unconscious at the Infirmary when he was inspected by the doctor of Balamb Garden [Dr. Kadowaki]. Dr. Kadowaki will be asking Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character [Squall]. * Ok. I guess * My forehead hurts After a short conversation, Dr Kadowaki will phone Squall's instructor, and you will have a CGI introduction of Quistis Trepe (also known as Instructor Trepe in Balamb) [Pay attention to that sequence.. there is a girl dressed in blue peeped into the Infirmary] Guess what? Squall's misfortune fall on the day that he is going for his SeeD examinations... Squall have to follow her back to the classroom. Along the walkway, you will be able to talk to her by pressing the X button. Next you will have another CGI ... [it is about life in Balamb Garden] Now Squall will be walking to the classroom, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall along with his rival, Seifer. Quistis will talk to the class that they will begin the SeeD final examinations in 1600 hrs time. [The SeeD examinations is critical for those whom want to be fully-pledged SeeD mercernaries] After that talk, you will be regaining control of Squall. This time, you will be able to view your menu [pressing Circle button]. Now talk to Quistis whom is surrounded by a group of students. [that are the Trepies, hmm.. nice name huh?] She will tell Squall that he need to go to the Fire Cavern before he could start his SeeD Examinations. (Squall intend to go this morning but was challenged by Seifer..) Head back to your seat and watch the Tutorial, and tried to get a slight idea on how to use the Junction system. [Balamb Garden Network, Tutorial Menu] ------------------------------------------------------------------------- ********************* Balamb Garden Network **************************** ======================================================================== [Study Panel] The network was user-friendly and easy to use. Just simply get back to Squall's desk, pressing X on the study panel and you will be able access the student's network. Next pick the first option [Tutorial], and you will be able to take your first two Guardian Forces: GF Quezacotl and GF Shiva. You will be asked to name the GF and thus being brought to the screen where you name your characters. Next you can spend your time browsing the other options. Here is an ASCII art of the screen: ___________________________________________ | Balamb Garden Network main index | Notice: | ==========================================| | | The School Festival | Tutorial (NEW) | Commitee is only | The Basics | available after you | About Garden | have gotten the first | A Message from Garden | copy of the Timber | _____ Garden Square | Maniacs as soon as you | |SeeD | _______________________________ | have recruited Selphie | |Logo | \ School Festival Commitee \ | Tilmitt. It got some | |_____| \------------------------------\ | good stuffs! |___________________________________________| ______________________________________________________________________ |----------------------------------------------------------------------| \____________________________________________________________________/ After collecting the first two GFs, it is time to equip them. You must equipped GFs before you can equip any of the basics commands beside Attack. To exit the tutorial, simply press Circle and then choose the first option. I guess you may need to take a look at the Basic Tutorial before proceeding on further. Now exit the classroom. At the walkway, head south a bit... Squall will eventually knocked into a girl (this girl is a future member...) and you will given two options - "Are you OK?" - ".........." After some chit chat, you will find out that this girl wants you to take her a tour around Balamb Garden. She has been just transferred from Trabia to here just for Garden School Festival Committee. - "Sure." - results a tour around Balambb Garden - "Don't have time" - you navigate Gardeen yourself No matter what choice you have make, it does not affect the game.. Now walk right.. you will find a man and he will tell you that his brother has given him some cards... and he will give the 7 cards. (I have list them up in the headings..). Press Square button to challenge everyone for the card game. Now head inside the elevator. The elevator will take you to the 1F of the Garden. If you choose option 1, you will have a short sequence about the explainations of Garden. It is just your first base for your game. ____________________________________________________________________ / \ |----------------------------------------------------------------------| | M a p o f B a l a m b G a r d e n | |----------------------------------------------------------------------| This is the layout of the 1F of the Garden. It is arranged in a hexagon- shaped structure with passages leading to different areas. There are a couple of card players found in this main hall and their appearance is random (well because no one can't stand at a spot for too long ^_^:). Note that you can go to the Training Center [but it will be a bit too risky..]. Those colour encoding marked in brackets is actually the colour coding on the ground. The Map ------------------------------------------------------------------------- Dormitory | Legend [1] |------------ Cafteria [8] | [2] Parking Lot |[] Areas \ | / |E Elevator Quad [7]- - - E - - -[3] Training Center |L Lobby / L \ | Infirmary [6] | [4] Library | [5] | Central Gate | ------------------------------------------------------------------------- [1] Dormitory: You can changed your clothes here or sleep [to recover lost HP, GFs has auto walk and recover!] when needed. [Grey]. There is a Save Point in this area. Always head here to rest as it restores your HP! Cadets of Garden all lives in Dormitory. Your dormitory is on the left. ______________ | | | | | "S" is your dormitory. | |__| S |__| SP stands for Save Point. |_ ____|_ ___| | SP| | | [2] Parking Lot: The place where you parked the vehicles [Yellow]. You will always head there where you are on a mission. No significant purpose in the game. Gee.. this place is only use once for the entire game! [3] Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two gates. There is a Save Point found here. [Green]. There is also a Draw Point found here. [Blizzard], it is somewhere near the ledge. N L e g e n d W-|-E _X____________ SP Save Point S | SP xxxxx |==\\ DP Draw Point / xxxxx DP / \\ xxx Grasslands/Rocks / /xxxxxxxxx| || || bridge / |xxxxxxxxx| /--/ /--/ Metal walkway | |xxxxxxxxx| /--/ [GG|GG] Gates \ \xxxxxxxxx//--/ X The "forbidden" Area [GG|GG] [GG|GG] [4] Library: The place for bookworms and to do your research. There is a Draw Point located in between the bookshelves. You have to walk towards the picture in order to uncover the draw point [Esuna]. You will find Occult Fan I in one of bookshelves.. (get your clue from the two students and the study area.) [Blue] N __________________ L e g e n d W-|-E | XX| DP|XX| \_\ XX Shelves S | XX| |*X| |_| DP Draw Point _____ |_| |_| desks |_____\ X|_____/_/ * Occult Fan I [5] Central Gate: The entrance of SeeD school. It does not lead to World Map directly! A Draw Point is found near the fountain [Cure]. [Dark Blue]. To get IN and OUT pay attention to the admission gates! |R | | Legend |__|_||_||_|__| R Receptionist | \ []==[] Framework of Balamb | | |--| Stairs | []=========[]| FFF Fountain | |----|----| | DP Draw Point | |----|----| | |/ \| Gate | | Q Quistis Trepe | FFF | | DP | \ / \__|/ \|__/ Q [6] Infirmary: The place, where you will find the doctor and the room where sick/injured people were attended by Dr. Kadowaki. [Purple]. You can always find Dr. Kadowaki there. [7] Quad: This is like a gathering area for students of Balamb Garden. There is a stage there which is meant for the Garden Festival Committee. [Pink]. [8] Cafeteria: The canteen of Garden. [Red] You will meet Seifer and his pals. [Fuujin and Raijin], the first time you have been to there. The hotdogs found here irresistable... [E] Elevator: This will allow Squall to head for the second floor, where you will find the classroom. You can also access the Tutorial menu from Balamb Garden Student Network. [L] Lobby: The place where you can find the Directory of Balamb Garden. At the beginning of the game, there is a Save point near it. Press X to view the map. You will always held gatherings with important meetings with the headmaster, instructors etc. Save Points have also changed its designs from FF7. To save your game, just proceed to the Save Point. Tired of walking? Here is the trick (applies for Disc 1 only). Just simply examine the Directory (or map) and you will find a hand cursor. Point to the locations that you wished to go.. Now just head for the Central Gate. Refer to the [5] marked on the map. You will find gates [like when you board a train.] Just simply hold forward at the red gate and Squall will knocked open the gate. You will find the area in front of Garden... Head for the section that is marked Q on the map. You will find a lady dressed in orange, she is no other than your instructor, Quistis Trepe. You will have a Tutorial about Junctioning GF to your characters. (That's something new. I guess the reason why Square did not add Tutorials for Japanese version because the instructions are in Japanese) Well.. if you want to know more, check the Tutorial. ______________________________________________________________________ / \ ------------------------------------------------------------------------- G e t t i n g S t a r t e d .... ------------------------------------------------------------------------- Part I 1.1 "Squall's Renzokuken" When Squall's HP is low (you will see that his stats are coloured (red or yellow). Tap Circle repeatedly and you will see a tiny blinking triangle on the right. Press Right and you will see this word "Renzoku- ken". Press X to select it and Squall will use his basic Limit Break. You will next see boxes.. for you trigger. Press R1 to inflicit more damage. Occassionally you will see Squall using finishing moves like Rough Divide. 1.2 "Quistis Blue Magic" Quistis is one of the best characters for her skills works like the Enemy Skill Materia in FF7. However the learning method is different. Instead you need to look for items known as "Blue Magic Items" You can get one from the Caterchipillar [Ultra Waves learned by using the item, "Spider Web"] There are a lot of items. I will use the following sign (like one below) to remind you guys: (Blue Magic: Ultra Waves): Getting Spider Web by defeating the Caterchipillar. You can get this by stealing or defeating it. (steal will avaliable after you have gotten Mug Ability) 1.3 "Stocking of Magic" How to junction commands? Refer to Section 2.2 for more details. Junction the "Draw" Command. Now enter a battle and select Draw from the command. Let's say you decide to draw from the Bite Bug (this diagram can be also found in Part II): ------------------------------------------------------------------------- ________ Select Draw command and select |Command | the spell that you wished to |Attack | _______ ________ stock. Next you will see the |Magic | |Fire <| --> |Stock | box on the extreme right. You |GF |-> |Scan | |Cast | can choose either one (refer |Draw <| |_______| |________| to Basic Tutorial for more |________| info. If it is a new spell, it is marked by "????" ------------------------------------------------------------------------- << Drawing Failures >> You will encounter this frequently for weak magic users like Quistis. The situation occurs when either one occurs: - The monster is being killed and you haave selected the Draw command - A new powerful spell [e.g. Quake, Ultiima, Full-Life, Demi] To counter this situation there are a couple of methods.. here they are: 1. Increase the character's Mag stats through junctioning magic to Mag-J. The powerful and more your stock, the better the effect of the Junction [it is really crucial!, you can view a chart of it at Part II] 2. Use items like Mag Up to increase your characters Mag stats. It is rather difficult to find, therefore option one is still the best. 3. Have a strong magic user stock the magic for the weak magic user. This one looks good.. but it really make a difficult situation for you as later in the game. Tip from Scott: So it is REALLY ADVISIBLE for you to stock up 100x kind of that spell as the higher the amount of spell and stronger the spell, the better the junction. How junction magic? Refer to Section 2.2 or have the Tutorial at the Fire Cavern.. 1.4 GF Management >>> Learning Abilities This is VERY important for you know. From the GF screen, you will be able to select your GF and and choose the ability to learn. If the GF has Boost, choose to learn that skill first. To learn this you need to get AP (which I guess it stands for "Ability Points"). Boost is VERY important, refer to Part II for more details. [It makes whole lot difference when you play the game.) >>> Restore GF HP Stupid me.. for knowing this only after getting the English Version. GF has auto-walk recover! They restore HP by walking on the field. It works like taking them for walk! To better effects, choose to sleep in the Dormitory or Hotels. Better still, use GF items like G-Potions. >>> Improve Compatibility I would recommend you junction Shiva with Quistis and have her summon GF Shiva for every battle.. Summon GF frequently improves GF compability with that character. Compatibility is very important as it determines the speed of ATB of GF! You can get up 1000 compatibility. 1.5 World Map You will encounter random monsters while walking on the World Map [ unless you have equipped Enc-Nothing from GF Diablos]. Different Monsters nab you different EXP, AP and items. So it is your interest to meet them. AP allows GF to learn ability. EXP which stands "Experience Points" allows your character and GF to level up. Classficiation of Items will be discuss in detail in Part II 1.6 Magic Upgrades Just like FF7 Materia.. as you level up the Materia level, you get an intermediate version of spell. For the case of FF8, as your character level up, you will be able to draw more powerful spells, like instead of Fire you can get Fira! I have marked "*" for this types of spells. Spells appears in brackets only appears for intermediate levels. Level 1 ~ 20 - gets the primary spells. Level 21 ~30 - gets you the secondary spells and the secondary class spells marked by "[ ]" Level 31 ^ - gets you the most powerful spells and the spells are marked by "{ }". You also see conversions of spells. (final class) Abbreviation of conversion {Scan > Dispel} This results a change from Scan to Dispel in the final levels. Easy to understand huh? If not contact me. |----------------------------------------------------------------------| | You can find the subsequent Tutorial at Fire Cavern Section | |----------------------------------------------------------------------| \____________________________________________________________________/ Press SELECT to view the World Map. Press it again and you will be able to view the full size of the World Map. The Fire Cavern is just behind the forests located near Balamb. Encounter rate in forests is higher compared to grasslands.. It is quite safe to walk on the road. _____ / 3.2 \_________________________________________________________________ ------------------------------------------------------------------------- Fire Cavern - The Field Test ------------------------------------------------------------------------- Items: 4x G-Returners, 1x Ifrit's Card Magic: Fire - on the right path of the three-way path of the Cavern. GF: Ifrit Save Pts: n/a ------------------------------------------------------------------------- Fire Cavern Red Bat: Thunder*, Scan*, {Drain} Bomb: Fire, [Fira], {Firaga}, {Meltdown} Buel: Fire*, Thunder*, Blizzard*, {Death} Ifrit: Fire*, Cure*, Scan (BOSS) ------------------------------------------------------------------------- At the path leading to the Cavern, Quistis is prompt you a question whether she have teaches you about Squall's Renzoukuken. Pick the 1st option to proceed. Next head to the entrance. BTW, you will also be given a Junction Tutorial on junction magic to your character.. You will find two Garden Faculties. Talk to them and they are asked you whether you are ready or not. Pick 1st option to say yes and you will see the SeeD salution.. Now pick your time limit. It is pretty easy, you are allow to choose between the intervals from 10 ~ 40 minutes. Choose between 20 minutes and 30 minutes. Quistis will be your support. Make sure that you have a couple of Phoenix Downs and Potions. The layout of pathway is rather straightforward.. but with a nagging Quistis tagging along. Just simply walk until you saw the path being split into three. The right path allows you to find another Draw Points, draw magic [Fire] from it. Now here is another important battle tip: The monsters here are mostly weak against Cold. Be careful of Bombs as if you hit too much, It will use a move called Suicide which will perish with one of your characters! From the three way path, head back and make a move to north. You will find a deep pit.. Suddenly a volcano-like eruption begins.. A GF burst out! It is your first BOSS Fight! ________ / BOSS 1 \______________________________________________________________ ======================================================================== Ifrit | Status: Level 6 HP: 1,068 ======================================================================== Description: A Fire G.F uses Fire Magic. It's a strong opponent but as it is a part of Garden's exams, not impossible to defeat it. Facts: Weak against Cold/Ice. Absorbs Fire. Draw: Fire*, Cure*, Scan Attacks: Fire*, (Claw Swipe), (Jumper Claw Dive) Win: 4x G-Returner, Ifrit's Card, 20 AP ------------------------------------------------------------------------- Ifrit's Data Info [||||||||||||||| < HP > |||||||||||||||] [||||||||||||| STR DEF |||] [| INT SPI |||||||||||||||] [ DEX EVA Strategy Well, our first BOSS turns out to be an GF... BTW, GFs talks! First of all, don't bother to scan and I have already did it for you ^_^;. This BOSS is quite easy.. as remember this phrase "Same elemental monsters absorbs same elements." That means the Fire spells which can be drawn from the BOSS is quite useless.. First of all, summon GF Shiva [which easily inflicit up 300+ HP damage maximum at Level 2 with Boost ability . The Ifrit will say "They have Shiva?" upon the first summon of GF Shiva. Blizzard does quite a handy sum of damage to the BOSS [about 103+ HP damage.. if your character's magic strength is 16+]. The Ifrit will also says "hmm.. not bad for humans" upon first casting of Blizzard. The only strengths of this BOSS is the following techniques: "Impudent Humans!" --> The Ifrit will perform the "Jumper Claw Dive" which is my name for it. The Ifrit will leap up high into the mid-air and come slashing down with a claw swipe.. does about 100+ damage. "Fire" --> it does approximately 50+ HP damage. Fire-element. This battle is not that tough.. as you can draw Cure [which is a healing magic] from the BOSS. If you want to play safe, I would suggest that you have either Quistis and Squall have the Item as their fourth command. After the battle, the Ifrit will says "Ugh.. I underestimate Shiva.. I'll join you" Therefore, now you have another GF! Note that BOSS Fights does not give your HP and their HP is variable based on Squall's Level. I have battle the Ifrit on Level 9. ======================================================================== After the battle, Quistis will teach you something new.. it is about Elemental Arts [which is *very* useful later in the game.] Notice that the time limit has stopped... here is another difference. Junction Ifrit to one character and has Blizzard junction to the chaarcter's Elemental Attack. Exit the cavern and you will find the Garden Faculties are gone. Head back to Alcauld Plains and get some training for your new GF or if you want head back to Balamb Garden. _____ / 3.3 \_________________________________________________________________ ------------------------------------------------------------------------- Dollet Dukedom Parliament ------------------------------------------------------------------------- Items: 4x Potions, 4x M-Stone Piece or 2x Venom Fang, 2x Elixir, 2x Cottage, 3x G-Returner. Magic: Blind - 1F of Communications Tower Cure - Balamb Town, Vessel's dock Thunder - at the main square of Balamb Town Save Pts: Communication Towers GF: Siren ------------------------------------------------------------------------- Dollet Town (this period only) G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Elite Soldier: Fire*, Blizzard*, Thunder*, Scan > {Dispel} Anacandour: Fire*, Cure*, [Bio] Biggs: Fire*, Blizzard*, Thunder*, Esuna Wedge: Fire*, Blizzard*, Thunder*, Cure Elvoret: Thunder*, Cure*, Double, Siren ------------------------------------------------------------------------- Return back to Garden and at the gate, Quistis will leave your party. Next she will tell Squall to meet her in the Lobby since that you have completed the field test. She will tell you to change into your SeeD uniform. So head for the Dormitory. At the your dorm, head for the bed and positioned Squall next to the bed and press the X, choose the 2nd option. Exit the Dormitory. The screen will switches to the Lobby where you will recruit a new partner, Zell Dincht. He will also give a Tutorial about his Limit Break, Duel. Noticed Squall is rather cold-blooded [he doesn't care about anyone else feelings and always kept to his own world] as he just simply give Zell a cold shoulder. Zell also rather dislike Seifer and comments to Squall about their mutual hate for Seifer. However, Quistis gives him a piece of surprising news, that is the leader for this mission is no other than Seifer Almasy! Seifer comes along with his pals, Fuujin and Raijin. Seifer is rather unfriendly and rude person, for he has been classified as a "problem" child. Now the headmaster of Balamb Garden will eventually shows up, his name is Cid Kramer. Cid will briefly tell them about their mission. [heck.. basically about the glory of SeeD!] After the little chit-chat, Seifer and his company plus Zell leave the lobby. Squall will head for the Parking Lot and you will get into a vehicle. You are being grouped to Squad B.. Inside the vehicle, enjoy some funny conversation between the trio and also Quistis Trepe. Zell will keep on asking that he wants to see Squall's gunblade. Squall does not respond, making Zell rather frustrated (well, this guy just can't sit still!) and gets up swaying a couple of punches. Seifer tells him to sit down and shut up, also insult him as "chicken-wuss" ^_^. Now the screen will switch to the World Map and you will be able to control the vehicle. Well, here are the controls of the vehicle ........................................................................ ------------------------------------------------------------------------- CONTROLS OF Vehicles IN FF8 ------------------------------------------------------------------------- Square: Moves your vehicle forwards. Triangle: Moves your vehicle backwards. X: Get in/ Get Out of vehicle. Circle: Main Menu R2: Changes the Point of View (POW) Select: World Map [Spot view, Side map, enlarged World Map] I did not encounter any monsters while in a vehicle. At this moment of time, you can't get off from the vehicle. Just followed the road and make contact with the structure [there are only three structures in this continent, so its pretty easy to find Balamb Town] S o m e f a c t s They are the basic transport in FF8, allows you to head for forests and around the world safety. Cars have a limited amount of fuel! Use a Fuel to replenish it. You will see a textbox appearing and a Fuel will be used automatically. [you will see that the car move slowly.. and this means you need to replenish it with a Fuel] Fuel can be brought at Towns. ........................................................................ Just simply drive your vehicle to the Balamb Town. You will eventually ended up at the Dock. You have to enter the vessel, a submarine-like ship. Just as everyone have moved off, head up the stairs and enter the vessel (note that you can opened up the Junction menu...) Inside the vessel, you will given a talk by a SeeD member called Xu whom will brief you about your examinations. [Notice that Seifer has been to the test before.. well to know the reason, play the game!] For the past 72 hours, Dollet City has been under-attacked by the Galbadian army. After 18 hours from outbreak of the war, the city of Dollet has been evacuated. At present, the people are hurrying to take refuge at the outlying of mountainous areas. The troop will disembark from Lapin Beach. Ask to eliminate any enemy soldiers. Asked to penetrate through the city and eliminate any enemy troops. After the briefing, Sue leaves. Squall decide to do something, that's is talk to who ? You will be given 4 options: -> Talk to Quistis -> Talk to Seifer -> Talk to Zell -> Do Nothing Seifer will now asked Squall to take a look outside the vessel. Choose the following option "....OK" (bare with it.. as it is your leader.) Once arrived on the beach, just follow Seifer. You will be able to control Squall and Zell will follow you. Note that you are to get junction each GF to each character. Junction Ifrit to Squall. And give each character each GF. Have them the following commands: Magic, GF, Draw. Trade Quistis' magic to either one of them or might as split up and stock up magic from the G-Soldiers. Now walk up the stairs (don't talk.. just walk up), use the Save Point if you feel the need to do so. You will fight 2 G-Soldiers, each of them being armed with a sword. They are quite simple not that tough, just simply throw in what you got. This will nab you 2 AP and 2x Potions. Draw magic from them and stock it up for later use. There is rather a high probability, you will encounter random battles, so be always on your guard. Continue following Seifer into the city. In the screen where you see a bar, you will find a bridge and were ambushed another 2 G-Soldiers. [get you another Potion and 2 AP] Continue in following Seifer and he will talk more at the screen where you find a shop named "Noutlius" and there is a car there.. Good work, Zell ^_^; At the Town Square where you find a fountain, there you will be attacked by another G-Soldier (nab 1x Potion and 1 AP). Now your leader will give you some orders that's to scout for enemies. At the upper right-hand corner, you will meet another G-Soldier [it's somewhere near the car]. (nab you only 1 AP). Next talk to Seifer, wait until Seifer start to comment on the mission started to get bored. Just wait there for a while, where you will find the dog irritating Seifer. To prevent the dog from being hurt, talk to the dog! Now the party will hide at one corner, approach Seifer... Getting rather frustrated, Seifer chases the dog away and causes the dog to bark. Six Galbadian soldiers started to march towards left. Seifer will tell both Zell and Squall to chase them. Zell did not wished to do that [as they will not following the orders..] But surprisingly, Squall agrees with Seifer... (for 1 reason, Seifer is their leader) So chase after them, and keep on following Seifer. Next you will be crossing a bridge and keep on heading left. You will encounter random battles there rather frequently. Whew! you have finally caught up with Seifer. Talk to the wounded Dollet soldiers. As you talk to the person, who is crawling on the stairs, and the soldier will get ripped up! Beware, as you are going to battle a Anacandour, a huge snake-type creature. _______ / FIGHT \_______________________________________________________________ ======================================================================== Anacandour | Status: Level 8 HP: 1,248 ======================================================================== Description: A large venemous snake that uses squeeze attacks. Use Caution when its HP is low, its splits poisonous fluid. Facts: Absorbs Poison. Weak against Cold. Draw: Fire*, Cure*, [Bio] Attacks: (whip), Squeeze, Dark Mist Squall's Lv: 11 Win: 4x M-Stone Piece or 2x Venom Fang ------------------------------------------------------------------------- Anacandour's Data Information [||||||||| < HP > |||||||||] [|||| STR DEF |] [ INT SPI ] [ DEX EVA ------------------------------------------------------------------------- Strategy This BOSS isn't really tough. You can draw healing magic from this guy. Just use your GF to toast the BOSS. Beware of the Dark Mist as it does a massive amount of damage + poison-status effect. Do not use Bio (if you have the spell) on the BOSS. Use GF Shiva with the "Boost" ability for more damage. Refer to Part II about Boost for more details. Junction 100x magic to booast the characters. The BOSS can cause a lot of mischief with its Dark Mist, use a Remedy or Antidote to fix that status ailments. Seifer's No Mercy! Yep.. Seifer is indeed different. He can unleash his Limit Break: No Mercy even if his HP is only 40% of his total HP. He has a gunblade trigger just like Squall.. just keep on tap R1 while he was generating the energy field. This is perhaps the last battle that you are using as Seifer Almasy. ------------------------------------------------------------------------- Continue up the stairs and head for the Communications Tower. Proceed up the screen.. and you will find a huge tower with 3 Galbadians Soldiers talking about a huge monster living there... Your teammates will try to stay under cover at the cliff found in front of the Tower. Seifer wants to head on and goes off on his own (does not make decision wisely huh?), Next you will be introduced to a new party member... in a funny CGI movie. The girl's name is Selphie. She is formerly a member of Squad A. Well she will also thank you for taking her around Balamb Garden if you have did so... if not, say bye for that thanks ^_^; She will jump off the cliff and asked you to follow her. Examine the cliff with X and you can get two options. You can also move right which leads to a winding path to the tower.. Make your choice. Now she will join your party once you talk to her. NOTE that she will have all spells that you stocked. Junction Quezacotl to her and try to build up the compatibility. Enter the Tower and you will find Seifer chasing out the G-Soldiers from the Tower ^_^; Enter the tower to follow Seifer. I would recommend you have someone with item as their fourth command for you don't Life Magic. Next the scene was transferred to the conversation between Wedge and Major Biggs. Now head inside the tower, equip Guardian Forces for each of them. Draw from the Draw Point found on the left of the elevator [Blind]. There is also a Save Point located on the right of the elevator. Proceed towards the elevator and use the elevator by choosing the top option with the X button. At the top of tower, you will have another CGI feast... Biggs is surprised that you were there and he called for Wedge but no response. ^_^; try to escaped but his plan is backfired by Seifer.... It is your 2nd BOSS Fight! ________ / BOSS 2 \______________________________________________________________ ======================================================================== Biggs | Status: Level 10 HP: 705 Wedge | Status: Level 12 HP: 703 Elvoret | Status: Level 8 HP: 2,872 ======================================================================== Description: A monster that lives in the abandoned Dollet Communication Tower. No one has known where it come from. (Elvoret) Facts: (Elvoret) Weak against Wind. Poison has no effect. (Wedge) Poison has no effect Draw: (Elvoret): Thunder*, Cure*, Double, Siren (Biggs): Fire*, Thunder*, Blizzard*, Esuna (Wedge): Fire*, Thunder*, Blizzard*, Cure* Attack: (Elvoret): (claw swipe), Thunder*, Fire*, Mist Breath (Biggs): (gunfire), (charge), Cure*, Thunder*, Protect (Wedge): (sword slash), Fire* Squall's Lv: 11 Win: 2x Elixir, 2x Cottage, 3x G-Returner, 1x Weapon Mon Mar AP gained: 18 AP ------------------------------------------------------------------------- Biggs' Data Information [||||||| < HP > |||||||] [||| STR DEF |||||] [||| INT SPI |||||||] [ DEX EVA |] Wedge's Data Information [||||||| < HP > |||||||] [||| STR DEF |||||] [| INT SPI |||||||] [ DEX EVA |] Elvoret's Data Information [||||||||| < HP > |||||||||] [||| STR DEF ] [||| INT SPI |||||||||] [ DEX EVA ] ------------------------------------------------------------------------- Strategy >>> Fighting against Biggs and Wedge You firstly face Biggs and just simply attack him with attacks and magic. As he was seriously wounded in the process, he will call for Wedge (well, a pretty amusing sequence). Just keep on focus your attacks on one of them. After defeating one of them and you will eventually meet up with the main BOSS of this section. Biggs have the probability of casting Cure on Wedge if both of them is seriously injured. Kill Biggs first! Draw Cure to maintain your character's HP at its maximum. Draw Esuna from Wedge and stock it up. >>> Fighting against the Elvoret It took me a while to figure this way to defeat this cookie in a few minutes time.. Notice that its Defensive stats as being scan is *very* low, this means that "Limit Breaks are the killer weapon!" Just draw GF Siren (there is a way to get it after this battle...) and stock up Double if you want to make your life easy.. Have Selphie and Squall as healers that is to draw Cure* from the BOSS to restore HP. Selphie is a great character for her Limit Breaks are very strong where comes to offense or defense. Target to get Full-cure first just to continue your stocking up of Double [20+ Mag stats should have no problem...]. Use Squall's Renzokuken at the maximum of 2 times only [junction any 100x Fire or other element to his Str through Str-J] as the BOSS will use its Mist Breath which does ~100 HP to all characters. Upon the first time, have Zell/Selphie using Draw Cure and Cast. In this way it is no sweat! Once your HP is back to its maximum, continue your stock up Double run... ======================================================================== As you are done with the BOSS, you will have a short conversation. Seifer will leave... Why? Actually Selphie is a messenger from Squad A and to inform Squad B to evacuate with 30 minutes time to head back to Lapin Beach where the vessel is docked. So hurry! Examine the elevator and pick the first option. (don't forget to Junction Siren to Squall, this GF is really good) As Squall and his members were heading to the ground floor, you will have a scene of Biggs activating the controls, thus summoning the "Black Widow" to attack your party. Back at the ground floor of the tower, save your game and use Potions/Cure to restore lost HP. Head for the entrance and you will encounter the "Black Widow" It will be more advisible to use a Tent at the Save Point. Note that the time limit still continues during the battles with the BOSS. Do worry, there is no random battles during this sequence. ________ / BOSS 3 \______________________________________________________________ ======================================================================== X-ATM092 | Status: Level 8 HP: 5,580 ======================================================================== Description: Galbadia Mobile attack weapon AKA "Black Widow". Does not stop untill it kills all enemies in its path. Facts: Weak against Thunder. Poison has no effect on the BOSS. Draw List: Fire*, Blizzard*, Cure*, Protect Attacks: Arm Crash, (swipe), Ray-Bomb, Clash Squall's Lv: 11 Win: n/a AP Gained: 50 [defeat the BOSS' HP to zero upon first encounter] ------------------------------------------------------------------------- X-ATM092's Data Information [||||||||| < HP > |||||||||] [||| STR DEF ||||||] [| INT SPI |] [ DEX EVA ] ------------------------------------------------------------------------- Strategy #1 Well, it is pretty easy (but not easy to knock it down with such low levels and advance spells). I have classified them into two strategies: The BOSS' main weakest is Thunder. So cast Thunder and summon GF Quezacotl is your key weapon in your arsenal... To finish it off quickly, summon Quezacotl along with "Boost" ability. Once the BOSS is down, you will heard from Zell saying press L2 and R2 to escape.. that's to run.. proceed the "Mad Run Chase" Junction Thunder to your character's Elem-Atk-J [Ifrit have that ability] Contine with the "Mad Run Chase" Strategy #2: Defeat "Black Widow" Strategy Beforehand preparations Defeating this guy is not impossible but you really need to level up to Level 18+. You must gotten make Mid Class Mag-RF from the Quezacotl, SumMag +20%, Elemental Attack for 2 characters and Ability with BOSS. Convert 5x Thunder to Thundara using the menu. Get 100x of Thundara to junction to Squall's Elem-Atk-J and junction 100x of another mid-class magic to his Str-J. Junction 100x Double to Selphie's Mag Stats and her affection with Quezacotl at about 900+. Have Squall under critical status (let Squall die in the battle against the Elvoret and use a Phoenix Down). At the battle, keep on using Renzokuken and have the rest using Cure to restore Squall's health at least about 240+. Continue with the "Mad Run Chase" ------------------------------------------------------------------------- "Mad Run Chase" Well, I have only did once to fight against the BOSS only once.. but I still can't skip one of them...You will encounter the BOSS at least 2 times if you follow my instructions.. - First fall.. can't escape. This is a ccompulsory battle. - The path on the right... just keep on walking down. - The cliff .. hold Left when you reach that screen. - The steps.. The floor vibrates as you walk down.. try to walk by holding down triangle. Thanks a lot pals. (See Credits section) - the path where the wounded soldier is being squeeze to death.., just walk down.. - The bridge.. It works like this.. Turnn on your TV speakers a bit lounder so that you can heard the footsteps of X-ATM092... Just simply move right until you heard a loud thud [the X-ATM092 jump across your party]. Move left and once it jump... make a RIGHT TURN! It take time to practices this.. - The Town Square.. save the dog, but exxamining it with X button - The area with the car.. just walk soutth and enjoy a CGI of the car being squashed! - Outside the Pub.. Just walk south.. - The main street.. this is really scaryy.. HOLD the D-Pad's DOWN! *End of Chase* (Phew!) ------------------------------------------------------------------------ Watch a CGI on how Quistis stop this monster.... Now your party are back safe and sound. Back at the harbour, Seifer returns back to his normal self. His pals will come to the harbour and praises him for the victory. Quistis will congratulate Squall and the rest for doing a great job. However, the unfriendly Seifer and his company just simply uses your only transport, thus leaving your party back at the harbour. Now you have to walk back to Balamb Garden..... Exit the area and you will be at a winding path and there is a Hotel. Pay 100 gil to stay in the Hotel [as resting at the inn, will help to recover all your lost HP, but it also does provide help to your G.Fs]. If you want to save your game, use the Save Point found at the corner of the room. [There is also a copy of the Timber Maniacs.] Rest as you must be tired and has lost quite a lot of HP [pick the first option and pay 100 gil]. Head left and you will enter the main compound of Balamb Town. There is a Draw Point here, draw some magic. [Thunder] If you talk to the man sitting on the bench, you will find out that he seems rather familiar to Zell. Actually, this is Zell's hometown! There are three houses found within the main compound. Here is a map of Balamb. ____________________________________________________________________ / \ |---------------------------------------------------------------------| | Map of Balamb Town | |---------------------------------------------------------------------| | __ __ ______ | | | | D | | | | | _______ DP--| | | | | | E | _________| * | | | ___________________| _______|___| | | | | | | | | | |||| | H | | | | |__| A | B | F | | | | | | C 2 |___|__ __| |_________ft| ____________ | | | | \SP tm / | | | |______|______|___DP___________________ \== G / / | | \ \______/1 / | | \____________/ | | Legend | | A Balamb Shop ft Fake Timber Maniacs | | B Balamb Junk Shop tm Timber Maniacs | | C Train Station ||| stairs * you are here | | D Rent-A-Car Shop -- Dock Berth | | E Residence DP Draw Point | | F Zell's House == steps | | G Balamb Hotel SP Save Point | | H Dock Area 2 -> Queen 1 -> Hotel Owner | |_____________________________________________________________________| After you have done with browsing the town, proceed to the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick first or second option to rent a vehicle OR pick the third to quit. Here is the summary of the place. Timber Maniacs: head to Balamb Hotel and enter the room on the left. Check the table on the right. There is also a Save Point Here. Fake Maniacs: You can find this in Zell's House. BTW, you can't enter his yet ^_^; (want to what Zell says? watch..) Card Queen: Where card is concern.. this character is vitial. More information about her in Part II. Hotel Cost: 100 gil Rent-A-Car: 3500 gil. --> Sky Blue Car Classic Car ...Forget it ____________ Balamb Shop \___________________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------- ________________________________________________________________________ If you want to level up your party, well it is a good time to do so. If you rent a car, parked it outside Balamb Garden as only cars from Garden are allow to enter Balamb Garden.. so park it in the wild. Tied with your limited cash? Just walk on the road.. it is pretty safe ^_^; _____ / 3.4 \_________________________________________________________________ ------------------------------------------------------------------------- The Night at Balamb Garden ------------------------------------------------------------------------- Items: Battle Meter, 16x Wizard Stones, 1x Magical Lamp, 1x Diablo's Card, 8x G-Returner, 1x Weapon Mon Apr, 1x Pet Pals Vol. 1 Magic: Same as Section 3.1 Save Pts: Same as Section 3.1 GF: Diablos ------------------------------------------------------------------------- Balamb Garden - Training Center Grat: Silence, Sleep, [Berserk], {Confuse} T-Rexaur: Fire*, Thunder*, {Quake} Granaldo: Blind, Sleep, Shell Raldo: World of Darkness Diablos: Demi, Cure* (BOSS) ------------------------------------------------------------------------- Proceed towards the Lobby. You will meet Quistis, Cid and Xu near the Directory of Balamb Garden. Talk to them and you will be given the following options: - Felt good - Sacred to death - ... Whatever Here is a piece of good news. The SeeD mission is being held successfully! Talk to Cid and he will speak for a short while. Now head right from here and you will meet Seifer at the entrance of the path that is leading towards the library. Talk to him... Noticed Seifer's expressions... He seems rather fed up. You want to know why? Here comes the answer.. Cid will enter this area and talk to Seifer, the reason why he has failed the SeeD test mainly because he like to do things on his own. Seifer's hatred is being stirred and stays at within that area. Now head for the elevator and you will hear the announcement as all Garden cadets are asked to head outside the classroom located on the 2nd floor. Now talk to everyone whom is within the area outside the classroom. Noticed that Zell is walking back and forth? He is rather nervous about his results. After a while, a Garden Faculty will come up and announce the results to the group of anxious cadets. Announcing those whom has passed the SeeD test.... Zell of Squad B! and Squall of Squad B! Surprisingly, only Squall and Zell have passed the test among all, watch the expressions of those whom have failed the tests. Now the screen switches to the Cid's office where you have the inguration Ceremony. Only four Garden Cadets have passed the SeeD test Before you have left the area, talk to Cid. He will give you an item called the Battle Meter [it is something associated with your SeeD ranking, your battles (like how many times you have been KO, how many enemies that you have killed) which is accessible through the Balamb Garden Network or your Tutorial menu.] Next you will be shown the results of your performance at the Dollet Mission. [How to get full marks, read on..] From now onwards you do the test at any moment of the game. Squall is now an official SeeD member. You will receive money, based on the number of steps on that you walk on the field. The higher the SeeD ranking it is, the more money that you will earn. To gain higher ranks for SeeD levels, do the SeeD tests. You will be promoted by 1 level each time after gaining full marks for each test. Before you had received money, you will hear a ring and find those stats at the lower part of the screen. If you walk for too long without doing anything related to the story, your SeeD level will decrease! So avoid that as much as you can. If you have SeeD level A, you will received 30,000 gil each time! Here are the answers to the SeeD test: ______________________________________________________________________ /______________________________________________________________________\ Level 1: Y, N, Y, Y, Y, N, N, Y, N, N HOW TO DO THE TESTS? Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Just select "TEST after Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Squall has become a SeeD Level 5: N, N, N, Y, Y, N, N, Y, Y, Y member [completed the Dollet Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y mission] from the TUTORIAL Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N menu. There you will be Level 8: N, Y, N, N, Y, Y, N, N, Y, N receiving a question whether Level 9: N, Y, N, N, N, N, N, N, Y, Y you are doing the test or Level 10: Y, N, N, N, N, N, N, N, Y, N not? Pick the option on the Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y left and you will be able Level 12: N, Y, N, N, Y, N, Y, N, Y, N to take the test. Level 13: Y, N, N, N, Y, N, N, N, N, N __________________________ Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N |SeeD Test No. 4 | Level 15: Y, Y, N, N, N, N, N, Y, N, Y | Q.2 xxxxxxxxxxxxxxxxxxx | Level 16: Y, N, N, Y, N, Y, N, N, Y, N | xxxxxxxxxxxxxxxxxx | Level 17: Y, N, N, N, Y, N, N, Y, N, N | | Level 18: Y, N, N, N, Y, N, N, N, N, N | [YES] [NO] | Level 19: Y, N, N, Y, N, N, N, N, N, Y |__________________________| Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Above is an ASCII art on how Level 22: N, N, N, Y, N, N, N, Y, Y, N the screen should look like. Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y Level 24: Y, Y, N, N, Y, Y, N, N, N, Y NOTES: Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Once you input the wrong Level 26: Y, Y, N, Y, N, Y, N, Y, N, N answers, you will not be Level 27: N, Y, N, N, N, N, Y, N, Y, N able to enter the answers Level 28: Y, N, N, Y, Y, Y, N, Y, N, N for that question. You have Level 29: N, N, N, Y, Y, N, N, N, Y, N to reset the test again. Level 30: N, Y, N, N, N, N, Y, N, N, N ________________________________________________________________________ KEY: Y stands for Yes, and N stands for No. ________________________________________________________________________ These answers will help to promote Squall's SeeD Level by 1. Once Squall is an officially SeeD member, you will be able to receive money through walking around the field. The highest SeeD Level that the test can give Squall is Level 30. To get SeeD Level 31 or A, you can get this by defeating more monsters or proceed in completing the game. The TEST option is only accessible after Squall has finished the Dollet Mission. NOTES ABOUT SeeD Tests... <> You can only do tests if you have acquired the certain levels [this depends on Squall's level.] For example, to do Test No. 19, Squall must acquired Level 19 and above. <> The higher the SeeD ranking, the more money Squall will receive. SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD Level A allows you to earn 30,000 gil each time. You will hear a ring each time, Squall recieves his salary. <> The levels of the SeeD ranking is unstable. The level will automatically dropped if Squall wanders too much on the field. So it is better to do some than wandering around! To get back the level, get into battles and you will get back that level sooner or later. <> Complete mission in perfect situation allows your SeeD ranking to be promoted by one and sometimes also decrease by one ^_^;. I will mentioned while in the walkthrough. ------------------------------------------------------------------------- \______________________________________________________________________/ Do you know? The Dollet Mission is also a SeeD test. The test results depends solemnly on your actions in the game from field test at the Fire Cavern to the Dollet Dukedom Parilament Mission. The status are classified in the 5 categories: To get full marks here are requirements. I would like to thank Mark Kim for his intensive guide on this area Thanks a lot! I have make some corrections regarding the word width and certain changes. Ifrit's Fire Cave: Select Ten Minutes as opposed to Fourty Minutes on the Japanese version. If you want to draw a whole lot of Magic, then do your powering-up outside and after Ifrit joins in. Be sure to check Ifrit's HP's with scan (I know that you've scanned it for us on your FAQ) because if you deplete all of Ifrit's HP's and if there's a lot of time left, then this will only hurt your evaluation. For example, if you have caused 1,000 points of damage to Ifrit thus far, then you should wait until the timer reaches 35 seconds or about and then finish Ifrit off with physical attacks. You may need to set the Battle Message to VERY FAST in order to avoid accidential expiration of the time limit. This is EXTREMELY RISKY but it's quite worth the effort because this helps your rating a bit. From the start of the Dollet Field Exam: * AVOID TALKING TO ANYBODY with the exception of Seifer Almasy and Zell Dincht. Follow orders from Seifer at all times. If you blow Seifer off at the sub, then it won't look good on your evaluation. You will receive less points and a lower rank if you initiate any conversations in between the following: Anybody in Dollet, anybody in Balamb, Quistis Trepe, Xu, Headmaster Cid, Raijin, Fuujin, anybody other than Zell or Seifer. Some conversations may wield heavier penalties than the others. * Use physical or magical Attacks instead. Don't let any Guardian Forces do any deathblows on the enemies because every enemy counts towards your evaluation. * Don't take Selphie's shortcut (The Cliff Jump). You'll be praised for dignity if you just take the long way out. * One time when I tried to go to the Communications Tower before Seifer said so, Zell scolded at me for "not sticking up to orders". If Zell has to scold you (much to the fact that Seifer hasn't ordered me to do so yet), you will receive moderate penalties on your evaluation. * Save the dog during the escape from X-ATMO92. * Don't hide inside the cafe just because you want to escape from the X-ATMO92. I personally would just run back the way I entered the Dollet Field Exam since I want to look at a kick-ass cutscene. If you do hide inside the cafe, then it won't look good on your evaluation. * Don't run from battles. You shouldn't be able to because most are a piece of cake. Doing this will only hurt your evaluation. The only exception to this is when you are trying to run away from X-ATMO92. * It's possible to minimize the number of times to run away from X-ATMO92. If you can only initiate one battle from X-ATMO92, then it will look a lot better on your record. * The more time you have on the clock during the withdrawl from X-ATMO92, the better your evaluation will be. So, to help you out a bit, here's how each of the five categories would like: Judgment: How much time was left right after Ifrit finished his defeat speech and as soon as the Experience Claim Screen rings up. For example, if I had a time of 6 seconds left by the time the screen switches, then my evaluation would look so far. This has NOTHING to do with character levels. Only the time remaining will be tabulated on your final evaluation. Conduct: The more time you have on the clock when you complete the withdrawl order, the better your evaluation will be. Attack: The more enemies you kill, the better your evaluation would be. I'm thinking that it will be the combined amount of enemies your ENTIRE PARTY has killed in their own hands. This does not include enemies killed by Guardian Forces. Spirit: Never ever run away from battles, except for the first fight against the X-ATM092. Attitude: The number of people you talked to from the start of the Dollet Field Exam until the grade report is given. There are mandatory penalties for talking to ANYBODY other than Seifer Almasy or Zell Dincht. Don't talk to Selphie Tilmitt until Seifer leaves your party. For example, if I have talked to Quistis Trepe near the Directory, then I would only suffer lower ranks. This includes talking to anybody at Balamb, shopping at Balamb, using the Hotel at Balamb, just about anything used to initiate conversations at Balamb will detract your rating. Note that talking to some people will wield heavier penalties than others. * Every time Zell has to scold you for attempting to approach the Communications Tower before Seifer said so, you will receive moderate penalties. One time Zell scolded me for doing this, so I would suffer point loss for this. * Take Selphie's shortcut and you will receive moderate penalties for indignity. * Save the dog. It should be easy. If the dog dies through the hands of the X-ATMO92 during the withdrawl chase, you will receive heavy penalties. * If you blow Seifer off when he gives you an order at the Sub, then you might be penalized. * If you go inside the Cafe to hide from the X-ATMO92, then you will receive EXTREME Penalties. ------------------------------------------------------------------------- After getting the item, exit from that area. Now you should be back at the walkway in front of classroom. Proceed to the classroom... You will meet Seifer, along with his pals Fujin and Raijin. To your surprise... they have clapped for those whom have passed the SeeD test! Next Squall will be back at the Dormitory. Selphie is there, dressed in her brand new SeeD Graduation suit. Proceed to the room near the Save Point and examine the bed. Pick the second option and Squall will change his clothes into his SeeD graduation suit. You can save your game by using the Save Point. Just simply walk away from the Dormitory or talk to Selphie. Squall will be leaning against the wall of the ballroom. What a loner... Zell will come by and try to talk to Squall.. (well Squall is still so unfriendly if you chooses "..."). Next Selphie will come and asked Squall whether he is interested in joining the Garden Festival Committee. This switches to the meeting of Squall's love and of course a fantastic FMV of Squall dancing with his loved one. Now the scene switches to the balcony, where Squall will have a short conversation with Quistis. Quistis will tell you to change back to your clothes and meet her at the hall of the Training Center. Exit from the balcony and Squall will be on his thoughts "Why Quistis wants me to do at this moment of time?" Examine the bed and pick the first option, equip GFs on both Squall and Quistis only. Exit from the Dormitory. Noticed that the walkways leading to the other areas of Balamb Garden are being sealed off, except for walkways leading to the Dormitory and the Training Center. Procceed to the training center and you will eventually meet up with Quistis at the walkway. She will tell you whether you have met up with T-Rexaur.. and tells you the way to defeat it! This leads to the Status Junction Tutorial.. Well, I have brought up the map once again: ------------------------------------------------------------------------- Map of the Training Center ------------------------------------------------------------------------- N L e g e n d W-|-E _X____________ SP Save Point S | SP xxxxx |==\\ DP Draw Point / xxxxx DP / \\ xxx Grasslands/Rocks / /xxxxxxxxx| || || bridge / |xxxxxxxxx| /--/ /--/ Metal walkway | |xxxxxxxxx| /--/ [GG|GG] Gates \ \xxxxxxxxx//--/ X The "forbidden" Area [GG|GG] [GG|GG] ------------------------------------------------------------------------- Defeat the T-Rexaur: Meet your Doom ________________________________________________________________________ This monster is *very* tough. At a low level of 8, it has already 10,000+ HP! How to defeat it? Here is before hand preparations you need to do before the battle. - Get 100x Sleep and junctioned it to STT-Atk-J [GF Siren have that ability] - Get Shiva's Doom Command. - Junction 100x Blizzard* to your characcter's Elem-Atk-J - Junction 100x Double to the character''s Str-J Get into the battle, have Squall attack the T-Rexaur and it should does double the damage that you normally does to a normal monster. The T-Rexaur is very weak against Sleep. Once it is on sleep, summon GF Shiva for Quistis or cast Doom on the GF.. Well stock up magic or just use to GF and wait for the T-Rexaur's Death.. ________________________________________________________________________ From that area, you will find red pipes and raw substances used as building materials. Just proceed forward. Now you will find a Save Point found with the rocks. Walk up and go through the brighten gateway. [Do you know that, this is actually a secret place for student lovers of Balamb Garden, why Quistis have brought Squall here..]. This place is marked "X" on the map as the "forbidden" area There will be a short and slow sequence between the two. From that spot, they will be able to view the building of Balamb Garden. It seems that Quistis is talking about her past on how she has joined SeeD. Of course, Squall is still cold-blooded as before.. After the conversation has ended, head right and absorb some magic from the Draw Point located near the edge of the land [Blizzard]. Head right and cross the bridge. Walk towards south and.... Ahhh! You see a girl being surrounded by a huge insect! [remember the girl whom has peeped into Infirmary at the beginning?]. Squall draws his sword and started to attack on the monster... It's another BOSS fight! ________ / BOSS 5 \______________________________________________________________ ======================================================================== Granaldo | Status: Level 11 HP: 1,538 3x Raldo | Status: Level 11 HP: 350 ======================================================================== Description: Granaldo: A large insect type monster that is a survior of some ancient race uses its large spikes and tail to attack. Raldo: May look slow due to its stone-like body but it is actually quite fast, may appear in numbers. Facts: Granaldo: Weak against Wind Attacks: Granaldo: (Claw Swipe), (Tail whip) Raldo: (Claw Swipe) Combined: (Rolling Raldo),(Raldo Bomb) Draw: Granald: Sleep, Blind, Shell Raldo: Fire*, Thunder*, Protect AP gained: 14 Win: 16x Wizard Stones ------------------------------------------------------------------------- Granaldo's Data Information [||||||||| < HP > |||||||||] || STR DEF ||||] ||| INT SPI |||] [ DEX EVA Raldo's Data Information [||||| < HP > |||||] [| STR DEF |||||||] [||| INT SPI |||||||||] [||||| DEX EVA ------------------------------------------------------------------------- Strategy This BOSS isn't that tough as those Raldos will not attacked your characters when the main BOSS is around. The BOSS is pretty weak in physical attacks. Just use the magic that you have already drawn from the monsters. Note that the BOSS can make of the Raldo and use as it's weapon. Make full use of the Guardian Monsters and Magic to deal the BOSS a deadly blow. Cast Cure or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them were killed. To reduce damage, draw Protect [reduce physical damage] and Shell [reduces damage done by magic]. Shell works well against Magic attacks, but also reduce the rate of healing, so take note. You can draw Sleep from the BOSS and use it it on the BOSS. While BOSS is under the Sleep status, summon your GFs and you will be able get rid of the Raldos at one time! If the main BOSS is under the Sleep status, take this opportunity to stock up Protect and Shell, they works well! ======================================================================== After the battle, the girl whom was being harmed by Granaldo is being saved... but suddenly 2 white SeeDs appears from nowhere (?). Since the girl is saved, now exit from the Training Center... Quistis will now say that the mission has ended and you're free to go back to your room. (kinda strange... got a weird feeling) Now head back to Dormitory and you will find Zell (still dressed in his SeeD uniform) there. He will tell you that their dorms has been changed to a single-dormitory.. Looks good huh? Time to take a nap.. ZZZZZ.. The next morning, you will be asked to head for the Central Gate and it is an EMERGENCY. So hurray.. also nab the Weapon Mon Apr from the desk on the right. Now head for the Central Gate... At the central gate, you will have another short sequence... Zell is still not there but he comes with a super cool surf board! [known as "T- Boards"] However, T-Boards are not allowed in the compound.. and watch some funny sequence.. T-Board being confiscated ^_^; Now you will be asked to head for Timber where you are going to tell a group known as "The Forest Owls". And Cid will give the password, here is it: The person: "The forests of Timber have changed" Your reply: "But owls are still around" Now exit, but before you leave you could talk to Cid and he will give you an item called the "Magicial Lamp" and he said that it is cursed.. Well, make sure that your party is in full health before you uses the item from the item menu as this lead to a BOSS fight! ________ / BOSS 6 \______________________________________________________________ ======================================================================== Diablos | Status: Level 10 HP: 8,000 ======================================================================== Description: A mysterious GF living in another dimension. Use a powerful gravity attack called Gravijia Facts: Weak against Wind Draw List: Demi, Cure* Attacks: (charge), Curaga (counter), Gravijia, Demi Win: 8x G-Returner, Diablos' Card AP gained: 20 ------------------------------------------------------------------------- Diablos' Data Information [||||||||||| < HP > |||||||||||] [||||| STR DEF ||||||] [||| INT SPI ||||||||] [| DEX EVA ] ------------------------------------------------------------------------- Strategy "Who dares to disturb my sleep?" This fight is very tough for low levels. But there is a way to defeat it. Here is the method. Junction 100x Sleep to your ST-Atk-J 100x Double to your Mag-J 100x Fire/Blizzard/Thunder to your Str-J Have Selphie in your party, with Full-cure learnt Adequate supply of Phoenix Downs. Start the battle by stocking Demi. Have all charcters with the following commands: Attack, Magic, Draw, Item as their basic commands. (I don't summon GFs to fight this GF..perhaps one character with GF, Magic and Draw) Draw as much Demi as possible for it is good for boost up your character's stats. Be careful of the following attacks: Gravijia: extreme dangerous as you reduces 3/4 of your character's HP and it affects all characters. Demi: does the same as Gravijia but to only one character. (charge): This is killer weapon after the BOSS have cast Gravijia. The BOSS looks tough with the above and plus its high HP at low levels. To defeat it. Draw Demi and choose Stock instead of Cast. Next turn, cast your stocked Demi on the BOSS. [It is rather difficult as it fails most of the time, that's Double is useful for.] and the Diablos will counter it with Curaga on the character that uses the Demi on the BOSS! For this battle, it is really easy to use your character's Limit Breaks. Use them only once and next restore your HP. If you managed to defeat it, here is a humorous comment: "Too much sleep... too weak." ^_^;) ======================================================================== Exit from Garden and you are back on the World Map. You had rent a vehicle, you will find your vehicle at the spot, where you have parked. You can enter the Dock using the car too. If you don't have, walk towards the Balamb Town. As you arrived at the town, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's close friend. Next, walk left and you will reach the train station. There is a shop situated at the right side of the station, which sells items. [Refer to Section 3.3 for more details, I have included a shopping list.] Purchase some Phoenix Downs, it will help you in the later part of the game.. After this, talk to the man at the station and pay him 3,000 gil to enter the train. What happended if you have insufficent gil..., just head back to the World Map and level up for about 15 minutes and you will receive some cash ^_^; Inside The Train..... There is a Save Point inside the train. Next Zell will talk to both Squall and Selphie. They will leave the room. Follow their suit. Talk to Zell and he will enter the room on the left. Selphie will remain at the walkway of the train, happily singing. Now head inside the room and talk to Zell whom is sitting on the crouch. Zell will handled the Pet Pals Vol. 1 to you that he has found on the train. Move towards Zell and pick any option. Well it is about Timber Town. Then Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, so is Zell. Squall tries to approach them, but suddenly fall unconscious, lying on the ground and the screen fades.... No no! this isn't the headaches which, Cloud of FF7 has regularly has! _____ / 3.5 \_________________________________________________________________ ------------------------------------------------------------------------- The Train Trip - Mystery and Murder ------------------------------------------------------------------------- Items: Pet Pals Vol 2, Angelo's Card, 8x Zombie Powder Magic: Cure - grasslands Water - near a huge tree trunk found which found near the truck. Save Pts: Deling City - Galbadia Hotel Forest's Owls Headquarters near the controls room GF: n/a ------------------------------------------------------------------------- Great Plains of Galbadia (past) Fungaur: Sleep, Scan, [Berserk], {Confuse} Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Abroad President's Train Fake President: Cure* Gerogero: Esuna, Berserk, Double, Zombie ------------------------------------------------------------------------- Now the mission had switches it's focus to Laguna and his company for the first time. The guy with long hair is Laguna Loire. The massive one is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He carries two long swords (katal). Pretty cool huh? NOTE: At this moment of time, they will be able to access your GFs Cards, Items and Magic. Laguna will have all Squall's commands that you have equipped. Ward will have all Zell's commands that you have equipped. Kiros will have all the commands that you have equipped on Selphie. They will also be able to fight the Diablos that has been trapped inside the Magical Lamp, given by Cid. In this section, you will encounter random battles in the grasslands, similar to those at Great Plains of Galbadia. There is one common factor for all Laguna's Dream Sequences, that the maximum amount of gil they have is 3,000 gil. The path is rather straight forward. Just simply walk along the track and head northeast. The path is surrounded by high grasslands. There is a Draw Point found along the path. [Cure] Now head up and you will see a lot of speech bubbles at a time. [it was actually Squall's thoughts] Make an anti-clockwise turn and you will find a Draw Point. Draw Water from the Draw Point and enter the truck. Next the truck will transport you to Deling. At the city, once you have exit from the truck, head south. You will be in an area where you see a path in "/" direction. You will find a hotel called Galbadia Hotel. At the main hall you will find a Save Point. Next you can choose to sleep in the hotel, it cost 100 gil. After the "goodnight sleep", walk down the stairs found on the right of the main hall. Next talk to the waitress whom is wearing a blue velvet, and she is found in front of the piano. Next a lady dressed in red [Julia] will come out and play the piano. You will see Laguna talking to his pals. Once you regain control of Laguna, head and talk to Julia... Well, Laguna got a cramp! Now retreat! Next Julia will approach Laguna and have a short chit-chat. Julia will move upstairs and thus leaving Laguna in his thoughts. (well, you see Laguna is being invited to her room..) Now head back to the man at the counter and pick the first option. There you will see a brief talk between Laguna and the Julia. Again, the screen will then fade again... Now it is time to change back to present.. Squall and his party wake up from that strange dream.... You will eventually get off the train at the Timber Town [I think it says "Timber Station", the wording is a bit too tough to read!] There is a booth, which will tell you something [It is a sovneir shop!]. - Owl's Tears - this one is under researrch. - The Map of Timber - well, the lady hass drawn up a map of Timber. - Naughty Magazine - Zone is waiting forr "Girl Next Door" - Train Models In front of the pet shop, there is a guy blocking the entrance. So that you can enter the shop for the time being.. You will meet up with the guy (Watts) and he will says the "The forests of Timber have changed" and you need to answer with the password [hint: look for the word " Owls"] AT THE TRAIN.. [Forests Owl's Headquarters] Your party will stay there for a while. You will meet the leader whom is dressed in blue [Zone] while the other is wearing a yellow cap is also the member of the Forest Owls [Watts]. Zone have always some trouble with his stomachache and always puke at a corner ^_^;. Go up the stairs on the extreme right. There is a Save Point at the left- hand side of the train. I suggest that you use it. Play a card game with Watts and try to win the Angelo's card, how to play refer to the card game Tutorial found in the Tutorial menu. Next you need to wake up the princess of Forest Owls.. Up the stairs and you will find the controls room on the right and you can also find a Save Poin there. Now exit from the area and continue to head up, until you reached a highly-polished cabin. Inside the room, is the person whom has danced with Squall at the Graduation Party. The moment she notices Squall, She hugs Squall and will have a brief chat. She will tell her name, [Rinoa]. Her dog will enter the cabin later and you can name her dog [Angelo]. She will also brief you about a Tutorial about her Limit Break. Notice that she keep on talking on Seifer (actually it was Seifer whom has introduce her to Cid so that she can have SeeD backup the Forest Owls to gain the Timber's independence. Once she had left the room, head back to the main cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room (where they will discuss you about the plan to assasinate the President Vinzar Deling), which has a model of the tunnel. ======================================================================== The Assasination Plan of the President (Gosh, its sounds serious!) ======================================================================== _____________________ ======================== | | =========Legend========= | BRIEFING | ======================== |_____________________| [ ] Train carriage There will a be a strong sequence showing # Train tracks the connections of the trains. You are B Blue in the blue train carriage and your R Red aim is misplaced the president carriage. Y Yellow After that long process, you will see G Green the connection [below the original one] BBBB Dummy car Next you will given a try to test RRRR President's car entering the codes. 4 numbers for each GGG1 Locomotive codes. You need to do this two times. GGG2 Last escort But that's not all, you have to be careful GGG3 2nd escort of the sound and temperature sensors. YYYY Base ------------------------------------------------------------------------- Original Layout ################################# [BBBB][YYYY]######### ### #######################[GGG1][GGG2][RRRR][GGG3]######## After..... ########### [GGG1][GGG2][BBBB][GGG3]######## ### ################# [RRRR][YYYY]############# ------------------------------------------------------------------------- Once you're ready, talk to the Zone and pick the first option. (that's means you are sure with the sequence.) Before heading there, you can view some magazines, actually it is Anarchist Monthly which summarise about the founding of Galbadia and how Vinzar Deling becomes to the President... Exit from this area. Head to the room where you met Rinoa earlier.. and get the Pet Pals Vol. 2 from the crounch. If you are observant, you can find a dummy of Vinzar Deling in the controls room, it speaks! Talk to Watts and choose the 2nd option and the screen will fade... [that's OK] You will now be at the top of the train and your characters will jump across to reach the other train [pressing X]. Next Rinoa will talk to Squall and the scene will switches to the President whom you are chasing after. There you will have to the "Connecting Guide" section and followed by an CGI, showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the "Connecting Guide" and followed by another CGI of the unlocking of trains and the replacement of the train carriage. __________ / SUB-GAME \____________________________________________________________ ************************************************************************ Connecting Guide ************************************************************************ AIM: Enter the codes to unhook the train without being discovered by Galbadian soldiers. Your aim is to replace the President's carriage with the empty one. ........................................................................ ================== Triangle [4] -----CONTROLS----- Square [3] Circle [1] ================== X [2] L1: Look left R1: Look Right Up: Getting Up Down: Move down ........................................................................ Firstly Squall will set up the device vertically on the top of the train. Rinoa will tell you the code. The code panel is shown on the top right-hand corner. You have to enter the number shown on the panel. For example: Let's says if the code to input is 4333, press Triangle, Square, Square, Square. You will be forced to stop if you was caught by the patrolling Galbadian soldiers. For the first train carriage, you have to input 3 codes within the given time limit. The codes need not to be input continuously. Note that you can can't move while input the codes on the panel. If a soldier is coming forward, press Up and Squall will be back at the top of the train. For the first mission, press L1 to look left to see the Galbadian soldiers are approaching you. For second time, you will have to input 5 codes with the same time limit. Press R2 to view right if Galbadian soldiers are moving towards you. If you have failed, you will given an extended time [note that this will decrease your SeeD ranking] If you managed to do this within the given time limit for the first time, your SeeD ranking will be promoted by one. ........................................................................ Now you will back at the place where you firstly enter this train. Zone will have another stomachache. Once gain control of Squall, head back to the place where you find the Save Point and save your game. Return and talk to the man wearing a cap [Watts] and pick the 2nd Option and the screen will fade once again... Now you were in the carriage where the President was. Rinoa approaches the President but the structure of the President is rather uneasy.. As you have guessed, it is another BOSS fight! ________ / BOSS 7 \______________________________________________________________ ======================================================================== Fake President | Status: Level 12 HP: 778 Gerogero | Status: Level 12 HP: 3650 ======================================================================== Descritpion: Fake President: President Deling's Double, Attack in a strange way but not very strong, however... Gerogero: A monster that possess as President Deling. Attacks with its deformed arms and status attacks. Facts: Gerogero: Extremely weak against Holy Weak against Fire/Earth Poison has no effect. Attacks: Fake President: (Charge and bite), Vampire Gerogero: (Arm Bang), Fire*, Bolt*, (Dark Mist Breath), Blind, Berserk, Zombie, Dispel, Slow, Silence, Pain. Draw: Fake President: Cure Gerogero: Esuna, Double, Berserk, Zombie AP gained: 20. Win: 8x Zombie Powder ------------------------------------------------------------------------- Strategy This battle is EXTREMELY easy... For you can just defeat the BOSS with a Phoenix Down.. The Fake President is not that tough... instead it can be defeated rather easy (not sweat), just try to maintained your characters' HP at full health. After the battle, the fake president will drop down and eventually transformed into the Gerogero! Lights blast from the ground. Well, I could easy that it will be pretty easy to defeat it to use Potions/Cure/Phoenix Downs.. To fight head on, summon GF Ifrit. Also make use of this opportunity to stock up Double. The BOSS has also a couple of dangerous tactics. "Brrawggg!" The BOSS yelled and split a energy breath against one character causes a fixture of status ailments, thus uses "Dark Mist Breath" "Arm Bang" Using its deformed arms, the Gerogero whip hard the character with its deformed arms. ======================================================================== As you have defeat the BOSS, you will back at the place where you will shown the train diagram. Zone will squat down and puke. Now talk to Rinoa whom is squatting along with the other two. (well.. it is their unique way of having a meeting ^_^;) Squall will follow Rinoa's suit and receive 2 pieces of paper. It is a message from Cid Kramer.. well, it meet that the assigned SeeD mercernaries (Squall, Selphie and Zell) are to serve the Forest Owls until the Independance of Timber ^_^; Zone will have another stomachache [is there something wrong with his stomache?] and you were told to head for the Timber TV station as the President is going to make a live telecast through the Communications Tower (so that's the reason why Galbadians are there...) Rinoa will join you and you will have to form a new party of three. Next exit from the area, through south. Head up the stairs and use that Save Point. Now talk to Watts and choose "...OK". The train will now return back to the Timber Station. _____ / 3.6 \_________________________________________________________________ ------------------------------------------------------------------------- The Sorceress at Timber... ------------------------------------------------------------------------- Items: 4x Potions, 1x Girl Next Door, 1x Timber Maniacs, 1x Buel Card, 1x Tonberry Card, 1x Phoenix Down, 1x Antidote, 1x Soft, 1x Remedy, 1x Tent, 500 gil Magic: Blizzarga - draw point at the printing room Cure - draw point located on the right side of Pub. Scan - back alleyway of the Pub Save Pts: Timber Hotel - main hall Timber - backalley of the Pub Timber - right side of Train station (hidden) GF: n/a ------------------------------------------------------------------------- Timber Town [this sequence only) G-Soldiers: Fire*, Thunder*, Blizzard*, Cure* Elite Soldiers: Fire*, Thunder*, Blizzard*, Dispel> ------------------------------------------------------------------------- Once you have reached the station, get off from the train and received a cut scene from a leader and three Galbadian Troops looking over a bridge. Head up and you can buy some items from the Pet Shop. Pet Shops provided items for GF. You can also buy Pet Pals Vol No. 3 and 4. Here is the shopping list: _________________ / Timber Pet Shop \_____________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- G-Potion Restores GF HP by 200 200 G-Hi-Potion Restores GF HP by 1000 1000 G-Returner Revives GF from KO. 500 Pet House Restore HP fully to all GFs 1000 Magic Scroll Allows GF to learn Magic ability 5000 GF Scroll Allows GF to learn GF ability 5000 Draw Scroll Allows GF to learn Draw ability 5000 Item Scroll Allows GF to learn Item ability 5000 Amnesia Greens Allows GF to forget an ability 5000 Pet Pals Vol 3 A magazine about Pets 1000 Pet Pals Vol 4 A magazine about Pets 1000 ------------------------------------------------------------------------- There is also a Souvneir's Shop (which looks a telephone booth) and it gives you the following: (the old lady is the owner...) Owl's Tears - the old man leaving at the age of the town have some. Map of Timber - a map of Timber drawn by her. Model Trains - the owner of the Hotel used to collect them. Naugthy Magazine - Zone is looking for "Girl Next Door" ------------------------------------------------------------------------- Here is the map of Timber Map of Timber (Area I) (partially, coz the map will be going to be too Train leading to Balamb huge and I have limited | _______ ------------ ______ | space ^_^; | | Pet |------------| | | ----------------------------- | | Shop |------------| B | | Legend ---------------------- | |___ ___|------------|______| | ----------------------------- | ______________________ | ||==|| Bridge | | Train leading Deling || ---- Stairs | |______________________| B Sovneir's Shop | A3 A3 Area III | ___________________________| A2 Area II ||===|| ||===|| ||===|| ||===|| -> A2 ------------------------------------------------------------------------- Head to Area II and you will be at the bridge, well you have a sequence here.. Now head right... Here is the map of Area II. ------------------------------------------------------------------------- Map of Timber Area II Legend------------------- | tm Timber Maniacs | | | | C Timber Hotel | | | Junk | B Timber Hotel Room | | Shop | SP Save Point | | |_______|__ G Guard | | |_____| ||\_______ | | | ||| | | C SP||| B | Well, you can get to "B" as there | |______________tm__| Galbadians around. Come back here | | | later for a mysterious quest. | | | At this moment of time it is pretty | | | hard for you to upgrade your | | _____| weapons.. as you come possibily ||G G|| find all materials needed. ------------------------------------------------------------------------- In this area, you will find a woman and a girl near a signboard (well it is a family arguement about cats..). Feel free to visit the Hotel but you can't enter it for the time being ^_^; Come back later to get the Timber Manaics. Now head south and you will find 2 Elite Soldiers threatening the two Timber Guards (it is about the resistence..), Approach and as the Elite Soldiers are going to harm them, Rinoa will tell you to stop them, that's a fight with 2x Elite Soldiers [drop: 2x Potions, 4 AP]. Head back to Area I and make a turn to Area III [ refer to the previous map] Area III ------------------------------------------------------------------------- A4 _________________\ /__ | | tm | ||| |_______ | ______ Train |____ _____| |XXXXX []---[] heading | | | | House | to |DP C | |___ ___| -> A5 Dollet |____| *|___| __________________ |_____ ______| | | | |____________ ________| A1 DP Draw Points | tm Timber Maniacs C Timber Maniacs Building | []--[] Entrance of walkway A1 Area I | xxx Bench A4 Area 4 | ||| Stairs A5 Area 5 | * Girl Next Door \/ Windows | DP Draw Point ------------------------------------------------------------------------- Timber Maniacs.. Head to "Timber Maniacs" marked "C" on the map. You can find a receptionist and copies of magazines on the group. Search the deck near the receptionist counter and you will find the "Girl Next Door" (do not sell it as it worth a lot later in the game). You will find the printing room on the left. You can draw Blizzaraga from the draw point there (it is hidden). Walk up and you will reach the reporters room. There is a Timber Maniacs found at the right side of the room (it is a gold coloured item). If you talk to the guy on the north and you will be given these options. Pick any one you preferred. - About Timber Maniacs - Talk about the dream with Laguna -> a short seqeunce. - About Timber's Situation - Nothing in particular -> to stop all tthe crap.. House on the right.. Here you can have some fun... First of all talk to the ladies found on the first floor. You will see them doing the cooking there.. They will say that you can view the walkway behind the pub from the window there. Head to the second floor. You will find a boy standing upside down, leaning against the wall.. Examine the window and you will be given the following option.. . Look out the window.. . Forget it.. Next don't be surprised..as you will be asked to hand 10 gil to the boy for that peek.. (this really unreasonable...) and watch for a funny sequence ^_^; Head right. Now you will be on a street. Notice! there is a girl, walking up to the shelter, actually that's the staircase which leads from the Pub. ------------------------------------------------------------------------- __________________________________ Legend |_____ x Drunken Man <- DP SP | __\ A Timber Pub ______________________________ | |__|\ DP Draw Point | | x | G G-Soldier | | | SP Save Point | | A | <- To TV station |_____| | |__________ _____| ____________ DP | | Timber | | | Shop | | |____________| G | | G | ------------------------------------------------------------------------- You will meet 2 G-Soldiers and you will have to defeat them. [Win: 1x Potion, 2AP]. BTW, you will also get a Buel Card in the process. There is another shop [Timber Shop] located on the left of the Pub. Here is the shopping list of the Timber Shop. _____________ / Timber Shop \_________________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------- ________________________________________________________________________ There is also a Draw Point [Cure] located at the right of the Pub. Head up and entered the Pub after you have done with your shopping. At the Pub, you will see Rinoa turning mad [because that drunken fellow has say that because of the resistence force, Timber will not be in this mess.) After that short argument, you will find that the name of the drunken man is called Drifter. Try to talk to him and you will be given the following options * Observe * Talk to him -> choose this option and... Persuading the drunken man --------------------------------------------- _________________________ | Err, noticed | Buy him a drink | Prices of Drinks (100 gil)| that the names | Tell him about the card | Krakka Mimett | of the drinks | Do Nothing | Tantal Reagen | are actually... |_________________________| Curiel Sylkis | ------------------------------------------------------------------------- Pick the second option [as you will be wasting your gil (wonder what will happen if you treat him all the drinks?)]. Remember the Buel Card, you found earlier, doing this allows you to get the Tonberry Card. Next he will allow you to pass... however he is too lazy to move ^_^; Now the owner will tell the drunken man to make way for you. Now head up and you will find a Save Point and a Draw Point [Scan]. Notice that there are people up there.. actually it is from the window ^_^; Now walk left and head up the winding stairs (need a lot of trouble in using D-Pad to move up..) and it will lead to a huge TV monitor. Now this stirs up some arguement between Squall and Rinoa.. (it was about Rinoa management of her resistence force....) No matter what option you choice, she will still leave you.. and Selphie or Zell (depends on your selection) will come and rejoins your party. Now watch the monitor. There you will have a sequence of the minister talking about Galbadia ( actually it is a test speech ^_^;) followed by entrance of the real President Deling. He is announcing the Sorceress as their ambassandor.. (what! Sorceress are told to be a myth.. you can learn more if you have read the Anarchist Monthly found on the notice board of the Forest Owl's HQ) and eventually more surprises will come... Seifer (is he doing for Rinoa?) will enter the screen and threaten to kill the President. Quistis is also there and she will tell everyone to head for the TV Station. (you have permission to head there...) Now head left and walk up the path, you find Seifer there, holding the President as the hostage. After a short conversation, he will then pull the President to a corner. (situation is really bad as Zell has revealed that they are from Garden..) At that corner, Quistis will come in, trying to stop Seifer from killing the President. A sense of mystery has filled that area.. A mysterious lady appeared from thin air.... It is the Sorceress. She will try talk out with Seifer (keep on calling Seifer a boy...), causing him to drop the President and leave with her. Quistis, who has tried to stop her, but was injured in the process by her strong magic. (things don't look quite good ...) Squall and his party will enter the place and was stopped in the process. Next Rinoa will be back at the area too. (she is asking what has happened?) Now you need to exit from the TV Station.. Deling will eventually try to do something with the Gardens. Quistis and Rinoa decided that you need to head to somewhere safe... Follow her until you have reach the pub..(everyone is a resistence force in the town...) Remember the house next to Timber Maniacs? You will eventually ended up there and you will find both of them. A short sequence will happen at the house (it is about Seifer..). Before you could finished the talk, Galbadians are here! You will be prompted to go upstairs.. Next talk to Quistis twice and you need to head downstairs. [I can say that things REALLY don't look good between Rinoa..wanna to know, pay attention to the words..] Back at the first floor, attempt to exit and Quistis will ask Squall what to do? Squall suggest that they should head to the nearest Garden.. (the lady will also tell you it is better that you escape now as most of the Galbadians have left Timber...). You will be given the chance to re-organize your party. On your way out, the woman will give you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will see a Galbadian Soldier [that's Watts in disguise!] outside the house. You can ignore the soldier by keep going right [it does not make sense if you confront the soldier..]. There you will see Zone [dressed as an old man...] whom will distributing the ticket to Rinoa and 3 tickets to Squall. He will also forsake his ticket to Quistis and suggest a humorous place to hide! Now enter the walkway which is enclosed by a shelter. Now you will be on the other side of the Timber. Here is Area V of Timber.. Timber Map: Area V ------------------------------------------------------------------------- ____________ Legend | |_**_| _| |----| | | ** 500 gil | | | |----| | | SP Save Point (hidden) | |_| |----| |SP | X Train Accident |__ _______|--------- | = Stairs | --------- | -- Bridge | |= |----| | | |--| Train Track | |= |--X-| | | [] Train Platform | |= |----| | | | |A3|----| | [] | |____________| |----| | | ------------------------------------------------------------------------- I guess a lot of *special* sequences occured here. "X" occurs from Disc 2 onwards. You can do the Owl's Tears Quest now.. Owl's Tears Quest ------------------------------------------------------ If you have listen carefully to the words from the old lady at the Souvenirs Shop that the man whom has the Owl's Tears lives on the edge of the town.. Well, talk to him and he will tell you that he has already sold the item (ow..). There is a cupboard found at the center of the small house. Keep on pick the top option and you will eventually be able to pick up 500 gil. (it actually the earnings that he had made by selling the item. ------------------------------------------------------------------------- Pick Option 1 to enter the train. Your company will now be boarding on the train to Galbadia Garden. The train will now start to move. You are to alight at East Academy Station... which is a station before the Dollet Town Station. Inside the train, talk to everyone and Zell last, picking the first option. Now you will be brought back to the World Map. You should find the area like this The Border between Monterosa Plateau, Vaulny Canyon, Hasberry Plains ------------------------------------------------------------------------- _______ / _____ \ XXX ____ XXXX __|__ G G-Garden | (_____) | XXXX |D | XXXX__| | D Dollet \___G___/ XXXXXX __ Dol |] XX Hilltops mmmmmmmmmXXXXX XX XXXX |_____| ffff forests XXXXXXXXXXXXXfffffffffXXX XX XXXX | EA East Academy XXXXXXXXXXXXfffffffffffXXXX XX XXXX D Dollet Station XXXXXXXXXXXXXfffffffffffXXXXhhhhXXXhhXXXX Dol Dollet _______________ _____________________/ v Vaulny Canyon / / m Monterosa Plateau / /_____ h Hasberry Plains vvvvvvvvvvvvvvv |EA |vvvvvv |_____| ------------------------------------------------------------------------- You need to head for the region marked "fff" on the map.. Inside the forest you will have another flashback.. Selphie and Quistis fell unconsicious.. and eventually Squall is also down well, we are back to the dream world.. _____ / 3.7 \_________________________________________________________________ ------------------------------------------------------------------------- Laguna's Dream Sequence #2 - Centra Evacaution Site ------------------------------------------------------------------------- Items: 6x Potions Magic: Sleep - Draw point at entrance of the evacaution site. Confuse - draw point at the right side of the evacaution site. Cure - draw point under boulder. Save Pts: Save Point - located before the "battle" GF: n/a ------------------------------------------------------------------------- Timber: Lanker Plains and Vaulny Canyon Thrustaveis: Blizzard*, [Aero], {Scan -> Tornado}, Float Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Cockatrice: Thunder*, Break (forests) Wendigo: Berserk, [Protect] (forests) Anacandour: Fire*, Cure*, [Bio] (forests) Fungaur: Sleep, Scan, [Berserk], [Confuse] Fastitcalon: Blizzard*, Sleep, [Water], Scan (shores) Galbadia: Monterosa Plataeu Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Behelmel: Thunder*, [Berserk] > {Confuse} Blood Soul: Blind, Sleep, [Confuse], Zombie Centra Evacuation Site Esthar Soldier: Fire*, Thunder*, Blizzard*, Cure* Esthar Soldier (Cyborg): Fire*, Thunder*, Blizzard* Elastoid: Protect, Shell, Dispel Gesper: Protect, Shell ------------------------------------------------------------------------- It is time back to the Dream World.. folks. Laguna and his friends will have a short meeting in front of their destination. This time they were asked to investigate a evacuation site which is being occupied by Esthar, an enemy of Galbadia. Laguna has forgotten to bring the map ^_^; Now it is time.. check your equipment as if you haven't junction GF on Quistis or Selphie. Just pick any option during the conversation Well, you will ended up at the evacaution site.. find a draw point [ Sleep] near the walkway.] After a short chit-chat, Esthar started to come in.. you will meet up with 4 Esthar Soldiers [colouring clothing .. huh?] and it is a fight. The first fight will result a back-attack status, which allows you to head on against 1x Esthar Soldier [don't worry as they are quite easy just G-Soldiers, in fact that they have same draw spell]. BTW, at this moment of time, I was be able to received advanced draw spells such as Blizzara, Fira, Thundara and Cura [if it does apply for your case, stock them just like what you did in when you battle G-Soldiers in Dollet, Squall's level is already Level 20.]. If not, level up your characters now. Remember to junction Thunder* to Elem-Atk-J as most monsters here are mechnical beasts. Cyborgs? I think I have missed this important facet. In fact that there are two type of Esthar Soldiers [just G-Soldiers and Elite Soldiers of Galbadia]. It also applies to Esthar Soldiers.. the name is the same as Esthar Soldier but you can noticed it if: - you can only draw Fire*, Thunder*, Bliizzard* from it - It has an additional move called "Boommerang Sword" - It is weak against Thunder instead of Poison. - It has black and dark blue ribs [diffeerent colouring, looks dull] After that easy battle, this time is 3 on 3 along with 3x Esthar Soldiers [nab: 3x Potions, 3 AP]. After the battle, err.. which way to go. ! Right Path [the faster way...] You will find a ladder there.. climb down and Laguna will experience a leg cramp. Kiros and Ward will asked Laguna whether he is ok or not. Next proceed until you reach a huge pipe. ! Left Path/Main Path [the longer way and more stuffs...] Enter and you ended up at a three-way path.. The right path leads to a draw Point [Confuse] and the middle leads to the ladder. Head there and climb down. You will end up with an area with a reactor... proceed. Now you find three trap doors.. the second one can be tempered with it ( choose the top option to do so.. Don't be silly to walk back as you set the trap yourself) Proceed and it will be a clear path.. keep on moving and you will end up at the huge pipe. Search the area and you will find an item [Old Key], however Laguna loses because his back pocket got a hole ^_^; (really careless...) Now walk up and you will find an area with a pit on the left and there is a crystalized barrier.. (you can walk past it and ended up at a deserted area which is a short cut to the Save Point, where you are supposed to head to..). Walk and you will find a torpedo-like structure, that's the detonator. You can mended with it by choosing the 1st and 2nd option. Move up and examine the boulder which will uncover a draw point [Cure] in the process. In the next area, you will find an extremely long metal bridge. Walk across and you will ended up at the area where you find the Save Point (the pipe leads to the deserted area.) Save your game and make necessary preparations before the battle. BTW, within this area, it is very easy to encounter the Gesper, you can get Black Hole from it, which allows Quistis to learn the Degenarator (instant killer weapon!) and the Elastoid (couple of great items, with you are lucky, you may get the Laser Cannon which allows Quistis to learn Homing Laser). Head and you will find a cliff.. of course got interupted and you will battle 1x Esthar Soldier (nab: 1x Potion, 1 AP) and eventually 2x Esthar Soldiers "Cyborg!" (nab 2x Potion) Upon the defeat of the last "Cyborg" Esthar Soldier, he will use a move called the Soul Crush which reduces both Ward and Kiros' HP to 1.. Now Laguna, along with his wounded members, discussed what to do ^_^; (they are going to be fine..). Laguna tell them that there is a boat below which means that they can get back to Galbadia! So Laguna give them a faster trip.. and he himself too ^_^;............ Awaken? You will find Zell and Rinoa ask the remainding how they feel. Zell will then tell you after this forest, they should reach Galbadia Garden. Now if you check the stats of Quistis and Selphie, their HP has dropped to 1... Use a tent and save your game. More about the Excavation Site. About the last fight, at the cliff, actually the max number of battles, you will get to fight against Esthar soldiers is 5: 1 - 2 - 1 - 2 - 2, and it can be reduced to only 1. The number of battles depends on what you did or didn't do along the way. Basically, every time you get to see Esthar Soldiers running away or falling in traps reduces the number of battles by one. Here's how to get rid of each: First battle: Tamper with the trap door. Second battle: Detonating the rock near the detonator. Third battle: Detonating the rock far from the detonator. Fourth Battle: Pushing the rock where the [Cure] Draw point is hidden. Now, you get to fight only once against 2 Esthar Soldiers before your party gets Soul Crushed. Also, there are 2 [old keys], one near the pipes in the screen not far after climbing down the stairs in the right path(about 2 screens later), and another in the screen after climbing down the stairs in the left path (a small path that goes towards the camera), search the left wall. You get to see Laguna drop the key in a different way each. _____ / 3.7 \_________________________________________________________________ ------------------------------------------------------------------------- Galbadia Garden ------------------------------------------------------------------------- Items: n/a Magic: Haste - under the golden light in the main hall. Life - locker room found near hockey field Shell - Athletic Track Double - Authorium 2F Save: G-Garden Main Hall G-Garden 2nd Floor before walkway. GF: n/a ------------------------------------------------------------------------- Galbadia - Monoterous Plataeu Behelmel - Thunder*, [Berserk] > {Confuse} Blood Soul - Blind, Silence, [Confuse], Zombie Geezard - Thunder*, [Thundara*], Cure*, [Cura*] ------------------------------------------------------------------------- Better use a Tent before you proceed. It is kinda far from the Garden. [as Quistis and Selphie also wounded during that "dream" sequence.] In this area, there are lots of monster, especially in the other areas. You can nab Steel Orbs or Iron Pipes from the Wendigos, nab Coral Fragment which allows Quistis to learn a new Blue Magic, Electrocoute. [this pretty though.. but you can get that item easily at the later section], you can find a wide range of monsters here and most of them offers lots of AP. Better get GF Diablos and Mug Ability if you have not done so [I know it is time consuming but it is worth it]. Refer to Section 3.6 for more details. Enter the Garden and you will be overwhelm by the fantastic CGI.. You will find a winding path in front enter and its leads you to the Central Gate of Galbadia Garden. Quistis says that she knows the headmaster here quite well, so she will be head there to talk to him. If she is in your party, she will leave temporarily. Get a replacement. Now enter and you will reach the main hall. It is being split in 4 ways. There is a Save Point located south and a draw point [Haste] hidden under the golden light. Here is a brief description. Note the moment you enter the Garden, you will received a message telling students from Balamb Garden to head to the 2F Receptionist room. Before that you may wish to navigate the area... =================== -----1ST Floor----- =================== THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden. It works like Balamb Garden, but it has more gates. The LEFT PATH: Leads to the lecture theatre and there is guard on the left. [this place is really huge and there is a lot of areas unaccessible as you need to get the KeyCards] The RIGHT PATH: There are total of 2 doors here. The room on the right has three card players [they also talk about the GF cards and the strongest cards..]. While the room on the left is the hockey field / skating compound. Presently you can't get the Draw Point that's within the skating compound. [for it is blocked..] Head up the left door at the north, you find a guy plus another Draw Point. [Life] (Gosh.. I could only say that this place is just too mysterious...) The NORTH PATH: There is a guard guarding the door. Head up and you will find an instructor guiding some cadets doing push-ups. (the guy nearest doing push-ups...). The staircase leads to the 2F (hey what am I saying, stairs always take you to the 2F..). Proceed north and you will reach an area. Head north again and you ended at the Athletic track... you will find another Draw point [Shell] there.. =================== -----2ND Floor----- =================== The LEFT PATH: Leads to the elevator, nothing else is found here. It is only accessible if you have the Key Card #3 The RIGHT PATH: Leads to the circular path that's located directly above the main hall. There is an Authorium within this area. You will find another Draw Point near the stand [Double]. A hidden save point in this area, if you have used Siren's Move-Find ability. Receptionist Room: There is a guard guarding the room. ENTER this room! ________________________________________________________________________ You have a sequence between your party. Talk to Zell, attempts to exit and you will meet up with Quistis. After seeing this, talk to Rinoa whom is at the lower end of the room. After a short talk, converse with Selphie and you have some more conversation between the party. Next Squall will exit from the room, looks pretty angry and jealous.... (guess what Rinoa has a crush on Seifer, others took pity on him... want to know why? Read Section 3.7 for more details) Head down the stairs. Did you noticed that Zell is training along with the cadets, doing push-ups? Next exit from the area and you will meet up with Seifer's pals, Fuujin and Raijin. They questioned Squall about something and why Seifer is not here. After that short chat, head for the Central Gate. At the gate, you will meet Quistis and exit from the area, talk to her and your members will head for the walkway at the entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the edge. Next you will meet Martine (that's the headmaster of Galbadia Garden) who will be approaching your party in a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of addressing fellow SeeD members. (well for she is not a member of the SeeD..) Next the Martine will introduce you a new member, Irvine Kinneas in a cool CGI! There, your members will try to know Irvine better. Talk to Selphie and you will have a sequence of her and Rinoa holding onto Irvine and leave. Squall looks a bit gloomy about this. (coz, Irvine makes the decision himself) ^_^; You can change this by picking the option "I decide". And you will have a tutorial and it is about Switch Tutorial.. Besides it is the last Tutorial... Err want to know what mission does Martine has handled to Squall? Well, it is an assasination plan against the Sorceress! [things don't looks good..] Now you will back at the World Map with Zell and Quistis or customized if you have do the trick above. Now enter the train station that's located northwest from the Garden [it is known as the Far East Galbadia Station...]. Next proceed towards the train attendant and pay 3,000 gil for the fee. You party will assemble at the main cabin of the train. Next Rinoa and Selphie will enter together with Irvine. (or the remainding party) As usual, the cheerful Selphie will enter the door and sang her song. Irvine will follow her. Proceed there and you will have another sequence. Next talk to Selphie and exit. Next you have another short talk and the screen will switch to the World Map and the train will take you to Deling City where you have been there in the dream world. _____ / 3.9 \_________________________________________________________________ ------------------------------------------------------------------------- The Quest at the Tomb of Unknown King ------------------------------------------------------------------------- Items: 1x Timber Maniacs, 16x G-Hi-Potion, 8x G-Returner, Sacred's Card, Minotaur's Card Magic: Thundara - draw point located on the street left from Caraway's Mansion. Protect - draw point located at the front of Tomb Float - draw point at the northern area of Tomb Cura - draw point at the western area of the Tomb Save Pts: Tomb of Unknown King - frontyard of tomb GF: Brothers ------------------------------------------------------------------------- Wow... after that long trip trip, we have finally reached Deling City.. Now head down the escalator. Now you should have a sequence between your party. (err.. Rinoa seems to know much about here.. fancy taking what bus ) Next head north and you will reach the fountain Area or Deling Train Station. A bit special about this city is that you can take buses found in this city from one place to another. To get on the bus, you need to find a bus stop [there is a bus attendant dressed in green for every bus stops]. Wait for the bus to come and pick the first option. Now talk to the bus attendent located south of the fountain.[you will see it immediately as you enter the area.] Now talk to the attendant and pick the first option to board the bus. [BTW, you will also be told by the attendant where the bus head to.. Take the bus and choose to alight during the next stop. (The moment that the bus has reach the next stop [the road is marked by 09]) Press Triangle to alight. Now talk to the Galbadia Solider on the extreme right. [he is rather diffcult to find] Talk to him and he asked for a password (coz the General wants to test your ability). Next he will talk about the Tomb of the Unknown King, which located northwest from the city. Next he will give you the map. You can use this map and also exit by activating it and press Triangle to exit (but this lowers your SeeD ranking!) and he will also give you the following options. Ready to answer Buy a hint for 3,000 gil Buy a location displayer for 5,000 gil Talk Have him escort us out of town Pick the fourth one and you will be brought to the area where you find the "Rent A Car" Shop. I suggest that you better rent a car as it is safer and the tomb is quite far from the city [it is on the grasslands, not the deserts!]. Just board and head northwest and you will find the tomb where the Galbadia soldier has told you to head for. Deling City Sections --------------------------------------------------- 1. Deling Fountain Train Station. The first area where Laguna and his party has landed at. There are two bus attendents around this area. Left path leads to the Caraway's Mansion. The right path leads to the deserted the corner. The north path leads to the Galbadia Hotel. 2. General Caraway's Mansion The area where you will find the attendent in front of the Mansion. The Left path leads to the Gateway. There you will find another Draw Point. [Thundara] There are also two bus attendants here. North leads to the Deling City Station. South leads to President's Residence. 3. Shopping Arcade This is REALLY a busy street. This road is infested with vehicles and there are a huge group of people. On the right, you will find the Junk shop [yellow signboard] and Deling Shop [orange signboard] Here is the shopping list of Deling Shop _____________ / Deling Shop \_________________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------- ________________________________________________________________________ North: Leads to Galbadia Hotel South: Leads to the President's Residence. 4. The Gateway The most significant sight is the huge structure and it is enoromous. There is a 3-way junction which leads to the other parts of the town. Right: the isolated park lane that leads to General's Mansion North: the path that leads to the President's Residence South: leads to the compound and parks that leads to the General Mansion 5. President's Residence You will find 2 bus attendants here and south is the President's mansion. Here is the directions: - North: leads to the gateway - Right: leads to the General Caraway's Mansion. - West: leads to the Shopping Arcade 6. Galbadia's Hotel street The Hotel where Laguna and Julia met.. the club is presently not operating any more. There is a Save Point found here. Pay 100 gil and you can get a Timber Maniacs that is found near the bed inside the Hotel Room ------------------------------------------------------------------------- Here is one very important information.. I need to tell you guys. That is to defeat the next BOSS, you must have gotten Squall's Shear Trigger which allows Squall to gain an addition Fated Circle. To get that you must get the 1x Iron Pipe and 3x Screws. Screws can be gotten from the Geezard and Iron Pipes can be stolen from the Wendigo. Next just head to Deling's Junk Shop to remodel Squall's gunblade. It is also crucial for you to get more advance spells such as Fira, Blizzara, Thundara and Cura. You can get Aero if your levels are high enough and junctioned it to your characters' Elem-Atk. Also get about 20x Floats from the Thrustaevis. The tomb is located shown in this map: Great Plains of Galbadia -----------------------------------------------------------------Area Map N _________ ..... Grasslands W-|-E /......../ XXXXXX Mountains S /.[Tomb]./ [ ] Deserts /......../ ____| Cliffs in Deserts /......../ /......../_____________ ____________|.........| ___ \ XXXXXXX ....................... \ \ XXXXX .........[Deling]......... \___\ XXXXXX.......................... --> G-Garden .............................. ........................... Strangely enough, I have been receiving mails about Galbadia getting to the Tomb.. Well Missile D-District I guess you guys should Base Prison know why ^_^; ------------------------------------------------------------------------- As you have arrived at the tomb, you find two girls [looking like Galbadia Garden cadets] running away from the tomb. Is there ghosts in the tomb? Just kidding..^_^;] Always pay attention to speeches as they give you hints.. like the girl mentioned Float.. You can find a Save Point on the right and a Draw Point on the left. [Protect] Cross the bridge and enter the tomb. The Tomb has indeed a very complex layout (more like a maze..). To view the map that the attendant has previously given to you, press SELECT to view it while you are at the Tomb. Here is the map [hope that it isn't very difficult to read ^_^]: _____________________________________________________________________ / \ |---------------------------------------------------------------------| | Map of the Tomb of Unknown King | | | |=====================================================================| | L E G E N D | |=====================================================================| | - - Path | | X X Bridge | | [GF] GF Brothers hideout | | Right The right section where you will meet Sacred of the | | Brothers. | | North The northen section where you find a Draw Point and a | | chain locking a wall. [Float] | | Left The left section where you find a lever activating gears. | | You will also find another Draw Point at the right | | corner [Float] | | * Location of password item (it is gunblade..) | | | |=====================================================================| | | | North N | | | W-|-E | | __ | __ S | | | | | | | __ |__ | __| __ | | | | | | | | Left __|__ | [GF] | __|__ Right | | | | X | | | | |__ |___X __| __| | | | | | | | |___|___| | | | | | * | | Entrance /Exit | | | | SELECT: To activate the map Triangle: To exit from the tomb. | | | ....................................................................... Be on your guard at all times while at the tomb. The monsters found here are quite tough and have good protection spells such as Protect and Shell. [Stock them up as you need for it later in the game, for providing defensive purposes. As you enter the tomb for the first time, you will be on a straight forward path. Straight paths are important as they will lead to special areas [providing me with help on how to proceed onwards.] Proceed forward and you will be at a junction with a gunblade on the ground. Examine the gunblade and you will get a number [I got the no. 016 and the number changes everytime you replayed the game]. Next take the right path of the junction. NOTE: ALWAYS turn right whenever you have came to junction, so that you will NEVER get lost. This section isn't compulsory but you can get GF Brothers from this section. Keep on turning right until you ended up on a straight path. There you will see Sacred of the Brothers. Yikes! It moved! There you will have to battle against Sacred of the Brothers..another BOSS fight! ________ / BOSS 8 \______________________________________________________________ ======================================================================== Sacred | Status: Level 15 HP: 2,468 ======================================================================== Description: Earth GF in Tomb of Unknown King. Recovers by power of the earth. Attacks with a large steel orb. Facts: Weak against Poison/Wind. Earth has no effect Squall's Lv: 25 Attacks: (attack swing), (earth regenaration) Draw List: Shell, Protect, Berserk, Life AP gained: 20 AP Win: 8x G-Hi-Potion ------------------------------------------------------------------------- Sacred's Data Information [||||||||||| < HP > |||||||||||] [||| STR DEF ||||] [|||| INT SPI |||] [| DEX EVA ] ------------------------------------------------------------------------- Strategy This GF is quite difficult for those with low levels [I mean if you have gotten those spells, I have mentioned earlier]. This GF has only one attack, but it was the regeneration that makes it difficult. It is the Earth-powered GF. To defeat it, just cast Float on the BOSS and this will stop the regeneration of HP. Next just summoned GFs to finish it off (Diablos and Siren works quite well on the BOSS). To inflicit more damage for those whom want to use attacks, junction 100x Aero to your characters' Elem-Atk-J. Here is one great comment from Sacred: "THEY'RE PRETTY STRONG" ======================================================================== Now the Sacred will ran away from the area and head for the hideout [marked at the center of the map]. Return back to the junction and keep on turning right and you will end up at the North area of the Tomb. There you will see a river and it has been blocked off by a ledge. Examine the right side of the chain using the X button and water will flow out from the barrier. Also draw magic from the Draw Point located at the left [Float] Next head north and keep turning right at the junctions and you will lead to another straight but broken path. There you find a lever on the left and some gears. Now press X to activate the gears and water will flow in. Now you have activate the bridge leading to their hideout. [Draw Point located on the right (hidden) and you can stock up magic Cura from it]. Now continue to turn right and you will find a straight path... that leads to the entrance of the Tomb. Next exit from the Tomb and save your game and use a Tent. Now re-enter and head north.. you will find a green enclosed area.. that's the Brothers' Hideout. At the hideout, you will meet both Brothers.. Sacred will call for his big brother, Minotaur [^_^; the elder brother is the small one...] ________ / BOSS 9 \______________________________________________________________ ======================================================================== Sacred | Status: Level 15 HP: 2,468 Minotaur | Status: Level 22 HP: 5,370 ======================================================================== Description: Sacred: Earth GF in the Tomb of Unknown King. Recovers by power of the earth. Attacks with a large steel orb. Minotaur: Sacred's old brother. This Earth GF has healing ability as long as his feet are on the ground. Facts: Both: Weak against Wind and Poison Sacred: Earth has no effect. Minotaur: Absorbs Earth attacks Attacks: Sacred: (attack swing), (earth regeneration) Minotaur: (attack swing), (all attack swing), (earth regeneration) Both: Mad Cow Special Squall's Lv: 25 Draw List: Sacred: Shell, Protect, Berserk, Life Minotaur: Shell, Berserk, Protect, Double AP gained: 40 AP. Win: 8x G-Returner, 8x G-Hi-Potion, Sacred's Card ------------------------------------------------------------------------- Sacred's Data Information [|||||||||| < HP > |||||||||||] [||| STR DEF ||||] [|||| INT SPI |||] [| DEX EVA ] Minotaur's Data Information [||||||||||||| < HP > |||||||||||||] [|||||||| STR DEF |||||||||] [||||||| INT SPI |||||] [|| DEX EVA |] ------------------------------------------------------------------------- Strategy This battle WILL be rather tough if you are at low levels (below level 19 is consider low..) Make sure that you have gotten intermediate spells such as Fira, Blizzara, Cura and Thundara. Also make sure you have met the below requirements: 100x Aero- junctioned Elem-Atk-J 100x Thundara/Fira/Blizzara - junction Str-J [make you have at least three Str-J] 20x Float 100x Cura (all characters for restoring HP) 100x Life (for restoring HP) Draw Commands for all characters. Selphie with Full-cure learnt Squall with Shear Trigger -> Fated Circle. Selphie is a crucial member for this fight. Make sure you have gotten the Mug Ability so that you can get Iron Pipes for Squall's Shear Trigger. Stock up Double from Minotaur (should not failed if you have junctioned a secondary spell to the character's Mag-J). Cast Double for all characters so to brought effective healing [Minotaur has an attack that inflicit damage to all.] Hopefully that you have stocked up sufficient Cura from the Geezard. Cast Float on the Brothers to remove the "earth regeneration". Keep Squall's HP at low.. whereas concentrate on two other members. [maintain them above 500+ HP]. Once Squall's HP is low, have him using Renzoukuken. and don't cure until he dies. Have one member to draw Life and cast on Squall [don't cure so that you can use Renzoukuken every turn..]. Have the other members stock up Double. Cast Protect on all characters as the Brothers uses physical attacks. Beware of the Maw Cow Special. Just have the other characters summon GFs. ======================================================================== After you have defeat the "two bulls", you will be allow to name the GF Brothers. Next you will meet the spirit of the King and he will give the Minotaur's Card. Exit from the Tomb. (just walk south will do..) Now it is time to head back to Deling.. Give GF Brothers some decent training, accquired Boost before returning.. ______ / 3.10 \________________________________________________________________ ------------------------------------------------------------------------- The Assasination Plan ------------------------------------------------------------------------- Items: "1x Odine Bangle", 1x Weapon Mon May, 12x G-Returner, 1x Elixir Magic: Esuna - draw point at the Sewers. Zombie - draw point at the Sewers Bio - draw point at the Sewers Save Pts: Caraway's Mansion - entrance. Deling City - the backyard of the President's Residence Caraway's Mansion - the path before the sewers GF: Carbuncle ------------------------------------------------------------------------ Deling City Sewers Creeps: Thunder*, Life Red Bat: Thunder*, Scan, [Drain] Buel: Fire*, Thunder*, Blizzard*, Death Iguion: Cure*, Esuna, Break, Carbuncle Seifer: Fire*, Cure*, Life Edea: Cure*, Dispel, Life, Double ------------------------------------------------------------------------ Finally, you back at Galbadia... (you will also know the importance of cars..). Next it is time to head back to Deling Train Station. Just simply walk up and head right. Talk to the train attendant and board the bus back to Caraway's Residence. Now talk to the guard and tell him your password. Let's says if the pin is 016, press 6, 1, 0 in this order]. If you have entered the pin correctly, you will be able to head for the mansion. There is a Save Point here. Save your game. Enter the mansion. Once in the mansion talk to Rinoa, and she will talk to Squall for a while (the general is always like that... and she is the daughter of the General?). After a while, General Caraway will enter the hall and greet you and brief you about your mission. If Rinoa is in your party, she will leave your party and you will have to re-organize. [well, her father thinks that the mission is too dangerous for her...] Well. You will be taking a course around Deling where you will brief you about this... Next he will tell you more about the mission. Your group will be divided into two teams. - Gateway Team: The Gateway team will bee the one that close down the gates of the Gateway to trap the Sorceress inside the Gateway at the time 20:00... - Sniper Team: The team are supposed to seek inside the President's mansion.. during the parade and head inside the hatch found in the corridor. Next they are supposed to enter the hatch, and the path will lead to the carousel clock where they can find a sniper rifle there. When the clock tower hits 20:00, it is BANG! Well... next he will bring you to the Clock Tower where next he will tell you to make the necessary preparations for the battle. Now browse around and head back to the Residence. Next you will there be assigned into two times. The leader and the sniper will be at one team, well it is Squall and Irvine whereas the remainding guys will be for the Gateway team.. (well a disappointment act for Zell ^_^;) Now you will be regaining control of Quistis and company.. Just exit from the area and they will meet up with Rinoa and Rinoa told her that she has find a item that can constrain the Sorceress' magic by putting the Odine Bangle on the Sorceress.. Of course Quistis will bombard her with a series of questions..(quite mean..) The screen will changes back to Squall, noticed that the streets has becoming crowded of sudden. They are going to welcome the Sorceress, the person whom you are looking for. [so the Sorceress' name is called Edea] Simply follow Caraway and you will end up at the President's Residence. [note that the street now should be rather crowded. Walk towards the left end of the crowd and exit the screen. (not towards the gateway!)] Now the screen will now switches back to Quistis and her party. Quistis want to apologize to Rinoa.. Now head back to the mansion through the right path from the Gateway. Next you will have a sequence between Rinoa and her father. (Caraway is trying to lock Rinoa up in the room) Rinoa will leave the mansion and head on her own... Meanwhile, Quistis and her party comes back and found that the door was locked! It seems that they have gotten themselves into this mess ^_^; At the President's Residence You will now gain control of Rinoa. There is a Save Point on the left. Observe that there are a grey manhole here.. examine the manhole and choose to go.. Move left thrice and you will find the Weapon Mon May. Head back and now you will have to do some climbing. Head to the crate and press X. Climb up until you reach the ledge. Head left. In this area, head for the ladder located on the left extreme side of the building. Now head up to the ceiling and Rinoa will reach the building. (she actually stammers..) There is a chair in front of you. Proceed and examine it ... KA-Boom ! Rinoa was injured by Edea and Rinoa is then risen into mid-air... followed by a CGI.. Edea talks for a while (err isn't her on the side of President Deling?). Delivering a magic blow on the President, causing the President lying dead on the ground. Irvine spotted Rinoa and both of them think why Rinoa's up there!? Edea proceed to the hall and raises her hand, summoning monsters! (she want to offer Rinoa as a sacrifice..) Irvine will try to persaude Squall that they have to enter the mansion or Rinoa will be doomed.. Squall will talk to Irvine that the gate has not opened yet. The screen switches back to Quistis and her company. Now you have to find a way to get so that you can help Squall and Irvine... and carry on the mission. Look closely on the painting on the right. It's a statue of girl holding a glass. On the extreme top-left hand corner is also a statue of a girl. So to make it the same, get a glass from the cabinet next to the statue and press X to place it on the statue. It will then reveal a trap door! Enter the trap door and head down to the basement. There is a Save Point. To climb onto structures such as ladders, press X to examine it, press up and down to move. Remember to Junction GFs... Now go down through the ladder and onto the wooden platform next to the gear and press X, Quistis and her company will be able to reach the other side of the basement. Head up and you will have another CGI (the parade has start!) Moving towards President's Resisdence.. Now you will be able to move during intervals. Just follow Irvine. and seek into the building. Equip Irvine and Squall with GFs as everything will be reset. Now, climb up the crates, following Rinoa's suit. Use the Save Point if needed. Now after you have climb onto the celling, try to move Squall towards the edge of the main building. Head for the door! You will find the President lying on the ground. In the next area, you will find a hatch located on the right of the red carpet. Ignore and proceed to the room. There you will see the unarmed Rinoa being attacked by those two monsters and you will have to fight them! _________ / BOSS 10 \_____________________________________________________________ ======================================================================== Iguion | Status: Level 19 HP: 1747 ======================================================================== Description: A mutation og a gateway decoration. Uses Petrify atatcks. Someone has given it the Reflect Power. Facts: Weak against Earth/Holy. Fire/Poison has no effect. Squall's Lv: 27 Attacks: (claw swipe), Resonance (both), Magma Breath, (bite) Draw List: Cure*, Esuna, Petrify, Carbuncle AP gained: 20 AP Win: 8x G-Returner Mug: 6x G-Returner (for one only..) ------------------------------------------------------------------------- Iguion's Data Information [||||||||||| < HP > |||||||||||] [|||| STR DEF |||||||||] [||| INT SPI |] [ DEX EVA ------------------------------------------------------------------------- Strategy At this time, you can only have Squall and Irvine in your party. Use all GFs except for Ifrit. If low on HP, draw some healing spells (draw Cure* from the BOSS..) and this should not be tough (anyway it is not tough ^_^;). Beware of the BOSS' Magma Breath as it could turn one of your members into stone (Petrify, you will see a countdown of 20..]. To counter with that status disorder, use Esuna which can be drawn from the BOSS. Remember to draw Carbuncle from them ! Note that you can only draw once. For the case of Irvine, his Limit Breaks are only usable if you have Ammo in your stock [they can be brought shops in Deling Shop and Timber Shop]. Summoning Brothers with the "Boost" support will be a good idea. Hopefully that Squall has stocked up enough Double magic to provide effective healing. GFs can be recovered.. really sorry. I have found the way and the method is mentioned in my site. But still it is better to draw it now as it is going to be a long time.. ======================================================================== After defeating the BOSS, Squall will try to help Rinoa. Rinoa will keep on hanging onto Squall's sleeve. Is there something wrong with Rinoa? [ Well she is very terrified..] Exit from this area and head for the hatch, examine it and you will eventually reached the destination, where the General has told you to head to. Now examine the rifle that's on the left of entrance and you will have a short event. [hey guys, did you see Seifer in CGI?].. Well here is a piece of bad news.. Irvine is afraid... Now switches back to Quistis and her company.... Deling City Sewers..... This section is tough. I have lost my way quite a few times. Writting a precise guide will make you more confused. So I will try to give out the hints to this section: 1. Note that you can walk across gears, by examining them, pressing the X button. The gears are turning in a certain direction either clockwise nor anti-clockwise. If you want to cross the gear from left to right, find a gear that is moving clockwise. 3. There are only three Draw Points found here. [Esuna] - is located near a gear... need to knock a ladder.. [Zombie] - it requires you to go to the other side.. [Bio] - it is located southeast from the Zombie draw point plus it is hidden. Need to use Move-Find ability. 4. You can open some of the doors in this section. 5. If you cannot proceed further, then you are on the wrong track. 6. Try to nab some Corel Fragment from the Creeps as it allows Quistis to learn a new Limit Break. At the beginning of the path, you find that you can only walk along the path on the left. Actually the destination is on the RIGHT end of the Sewers... At the end of the sewers, you will find a Save Point. Climb up that ladder. Now you will reach an area with a door. Press X at the ladder, pick the first option and you will reach the area where you will find a small window. Zell will look through the hole and followed by a short CGI.. the clock has hit 20:00! Now push the switch [looks like a telephone] and you will have another great CGI.. Squall will try to persaude Irvine to take the shot. Take it as a trial run.. Bang! Irvine's shot is very accurate, but it was deflected by Edea's powerful magic. Squall will say a few words (which means that he is going down.. looks like he has to face Seifer...) and you will be shown the menu. Equip all GFs on Squall, Rinoa and Irvine before pressing Triangle to exit and it will be followed by a CGI A short talk with Edea, Seifer and Squall. Squall battles on Seifer one on one... IT'S REVENGE TIME! _________ / BOSS 11 \_____________________________________________________________ ======================================================================== Seifer | Status: Level 20 HP: 1150 ======================================================================== Description: Decided to become the Sorceress' Knight under Edea. Conjure fire magic in conjunction with sword attacks. Facts: n/a Attacks: (sword slash), Fira*, (fire sword slash) Squall's Lv: 27 Draw: Fire*, Cure*, Life AP gained: 0 Win: n/a Mug: ??? -------------------------------------------------------------------------- Strategy This battle, you can only controll Squall, but this would not be tough. If you are lack of HP, just draw Cure* from Seifer and use it for yourself. You can even dealt a finishing blow with a GF... Seifer is pretty weak... Take this oppurtunity to stock up Life Magic. ========================================================================= After the battle, Seifer will be wounded and knelt down. Next you will have to fight Edea, the final BOSS of Disc 1! During the battle, both Rinoa and Irvine will come forward to aid you.. (well.. Rinoa felt that she should help Squall on a friend basis and Irvine wants to pay for that missed shot..) _________ / BOSS 11 \______________________________________________________________ ========================================================================= Edea | Status: Level 27 HP: 7,000 ========================================================================= Description: A powerful sorceress and ruler of Galbadia. Her sorceress powers may be the most powerful in the world. Facts: n/a Squall's Lv: 27 Attacks: Firaga, Blizzarga, Thundaga, Dispel Draw: Cure*, Dispel, Life, Double AP gained: 20 Win: n/a Mug: Elixir -------------------------------------------------------------------------- Edea's Data Information [||||||||||| < HP > |||||||||||] [| STR DEF ||||||] [||||| INT SPI |||||||] [|| DEX EVA ] -------------------------------------------------------------------------- Strategy This BOSS is very tough. She has very damaging magic such as Firaga and Blizzaga. Her magic does damage about 300+. Draw some magic from her and use it for your own use. Use attack, special moves, GF to dish out damage. There is an easy way of defeating her. Make sure that your party is being healed to full health and then cast Carbuncle on your entire party. Now all the magic spell will be reflect onto her. Or she will waste her turns in casting Dispel to break off the Reflect status for each party member. [seize this opportunity to summon GFs] If you have the Reflect status, and want to heal your HP, use Potions. Cast Double on two members to provide effective healing. [also stock Double in the process, make sure you have Item as your fourth command in case you need to restore HP using items. ========================================================================= Next you will have ending CGI for Disc 1.. Squall is injured by ... END OF DISC 1 (Save your game) _____ / 4.0 \_________________________________________________________________ ======================================================================== WALKTHROUGH FOR DISC 2 ======================================================================== I am very sorry for this late update.. due to my school work and exams. Hopefully that you could understood me. I have add in more points than before should remember to check it out! _____ / 4.1 \_________________________________________________________________ ------------------------------------------------------------------------- Winhill - Laguna's Alive! ------------------------------------------------------------------------- Items: n/a Magic: Curaga - draw point near the cupboard (hidden) Dispel - draw point near the river of the main compound. Drain - draw point near the florist shop [residence]. Reflect - draw point near the truck. Save Pts: Vacant House [aka. Laguna House] 2F. GFs: n/a ------------------------------------------------------------------------- WinHill [during this dream sequence] Bitebug - Fira*, Scan Caterchipillar - Thundara*, Cura*, Slow, {Stop} ------------------------------------------------------------------------- Notes: Laguna and Kiro's Clothing.. They have changed! Finally from those sloppy Galbadian battle outfits! Laguna is wearing his casual clothes and Kiros too.. Ward however is not here.. Want to know why? Get the game and play it! ------------------------------------------------------------------------- The screen will now switches back to our favourite and humourous Laguna, who is talking to a little girl called Ellone. Ellone will talk to Laguna for a while and head downstairs. [they are supposed to meet a person but it is very dangerous out there..]. There is a Save Point found in the second floor of the house. Hidden within the cupboard located in the north is a Draw Point. Draw some magic [Curaga] before heading downstairs. Talk to Ellone which will end up having a seqeunce.. Laguna will be admiring the photo.. Now head for the Pub that's located on the left of the house. Make sure that you have check your junctions before walk past as the area is prone to monsters and Laguna will tell Ellone that it is safe to walk past. Now talk to the girl dressed in yellow. Her name is Raine and she will tell Laguna that they have a vistor.. It is Kiros! Noticed that the huge guy is no longer around... Next you will given the following options. ... What's Ward up to? (he is taking an unsual job..) ... Tell me about Julia (well, for those whom are interested in Laguna's love life.. Julia is a songtress and her famous song is Eyes on Me!) ... Where am I? (this question is a bit strange...meant for Squall) ... Let's talk later Pick the fourth option Now Kiros will re-join your party and you will be asked to walk down the streets of Winhill, excriminate Bite Bugs and Caterchipillar. I guess your character should have reached level 20+, that's why I have put Cura instead of Cure. Well, the monsters has also additional skills.. e.g. the Caterchipillar may use a Sticky Web move.. Head out and walk across the compound of Winhill. You will find a Draw Point [Dispel] if you go down the stairs near the river. The main compound is basically coversations about the legendary (well, for their time Esthar is the bad foe..) Esthar and Galbadia. Ellone has some special powers and will be aducted by the President (Sorceress Adel.. yeah, it is a Sorceress...). Check your junctions. Don't panic if you haven't gotten all GFs. In my last attempt, I have purposely missed the Carbuncle and Siren. which means I can't use ST-Atk-J. But it does not mean you can't use Elem-Atk-J ^_^; [junction Blizzard* to your elemental junction as also watch for Laguna and Kiros' Limit Breaks.] Now head back and cross the bridge. You will have an event here. You need do some patrolling along the village. Now head south to exit the area. Now walk down the lane. You will find a florist shop on the left and there is a Draw Point [Drain] near the yellow board. Next head right. [this move is essential as you wouldn't be able to access it later..] You will find a truck near the hill slope. Press X near the truck and it will uncover another Draw Point, draw some more magic [Reflect] from it and head down the slope. Head left. You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is the hotel and the Flower Restaurant [currently, there is no one here, BTW the stay in here is free!]. The shop at the south-west is an Item Shop, purchase some items. [use all 3,000 gil since it is the 'past money' and does not affect your current cash..] Then you will have another sequence, your job is done! Now head back to the upper-part through north. Note that you can't take the winding road, Laguan is rather a supersitious guy... Now head up and you will be on a road with the signboard that's says "CAUTION" and you will have another sequence. [it is about Raine's relationship with Laguna] Head up and you will be back at the road where you find the florist shop [of course, you will have more chit-chat, BTW, don't expect the jounery be so smooth as you will be facing monsters ^_^;]. BTW, here is the shopping list.. _____________ Winhill Shop \__________________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------- ________________________________________________________________________ Now head for the pub and up the stairs to the second floor. You will have another sequence there... [same here, Raine is also in love in Laguan.. oh.. what an headache? Well, did I sound like Squall? Always kept to one's thought..). Next Raine will tell Laguna to rest at the room. There is another sequence with Ellone if you talk to her. Next head back to the house where you found the Save Point. Save your game. Now head to the bed and choose Option No.1. Laguna will talk to Kiros and you will be transported back to Squall's time. (hmm.. did you ask this question? who is responsible for this dream? Interested? walk on...) _____ / 4.2 \_________________________________________________________________ ------------------------------------------------------------------------- Being Held Captive ------------------------------------------------------------------------- Items: 3x Potions, 2x Tent, 1x Pet House, 1x Cottage, 1x Combat King, 1x Str Up,1x Rename Card, 8x Screws Magic: Thundaga - draw at 11th floor, right room, hidden Berserk - draw at 9th Floor, right room, hidden. Save: 6F - along alleyway 10th Floor - the left room. 1st Floor - the left room. GFs: n/a Notes: Get Missiles from GIM52A, allows Quistis to learn Blue Magic, Micro Missiles. ------------------------------------------------------------------------ D-District Prison GIM52A - Haste, Slow, [Dispel], [Reflect] Guard - Sleep, Silence, Blind, Cura* GIM27N - Esuna, Life Wendigo - Berserk, [Protect] Thrustaveis - Blizzard*, [Scan -> Aero], {Tornado}, Float Behelmel - Thundara*, [Berserk -> Confuse] Geezard - Thunder, Cure, [Thundara], [Cura] BOSSES Wedge - Fire, Shell, Protect, Reflect Biggs - Cure, Haste, Slow, Regen Elite Soldier - Fira*, Thundara*, Blizzara*, [Scan -> Dispel] ------------------------------------------------------------------------ Now you will be back at the D-District Prison.. where Zell, Selphie, Quistis and Rinoa were being held captive. Now you will be able to control Zell [he has just woke up from the dream world.. he is Ward in the dreams.. as a janitor!] Talk to everyone. Now talk to Rinoa and you will have a short talk... (more like Zell know the place, where Ward was once here..) The screen will now switches back to Squall whom is held in a portable cell which is brought up to the 13th floor. Squall opened his eyes, but still severely injured. [however no wounds.., Edea's Ice Strike is really strong huh?] Then you will have an CGI... Now you will switch back to the 7th floor, where Zell and his friends are. Next three guards will come in and they started to beat up Zell. One of them is named the Mean Guy ^_^;. Those ruthless guards just keep on kicking Zell. The guards are asking for Rinoa [Actually the General has asked the Galbadia Army to release her only]. Eventually, Rinoa will leave with the guards. Then the screen fades... Now it switches back to the wounded Squall. The door opened and come in an angry Seifer. He just keep on beating the injured Squall. After a while, 2 orange beasts [Moomba] enter the cell and take Squall away... Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea the Sorceress as the Sorceress Knight, which is his dreams...] and he is questioning about SeeD.. [err... he should know this, doesn't he stay in Balamb Garden..] Chicken-wuuss.. Meanwhile, the screen switches back to Zell whom is being healed by Selphie, She actually draws from Zell.[don't worry, nothing happens to your inventory.] However there is anti-magic field.... So your magic isn't that useful.. Next a Moomba will come in with a manhole cover [ well, it looks like one.]. Next it will be bullied by the Mean Guy.. [I can tell that Zell is very, very angry with him..] Next you will given the following options. The mean guy will leave eventually no matter what option you choose. I'll stop him! -> choose this one, which is better. There is no use.. Squall still be receiving torture, still being questioned about SeeD. BTW, Did you know that Edea is planning to destroy all the Gardens? Seifer will leave and the man will continue the torture.. and you will given the following options: Just let me die -> be a brave warrior, choose this! I'll lie.. I must.. live.. -> flowers anyone? Now you will be back to Zell and company. Talk to Quistis and you have another talk. [they are planning to escape, well that's a bit stupid of me, what can be their other alternatives ^_^]. You need to get back the weapons in order to break free... Now your party will now fake death, while Zell talk to the guard. Zell then punches up the guard. Well, he is that powerful.. Then the Moomba will talk to Zell. [he wants to tag along..] Your aim to snatch back the weapons that is located on the 8F. So head there through the staircase on the right (err.. remember to check your junction!) You will find two Guards [they are not normal G-Soldiers as they uses Status attacks..] examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Here is one cheap technique.. cast Sleep on both of them... and stock up Sleep. Next just use GFs and you will be able to finish them easily. [it is no sweat.] The screen will then fade, back the cell. The screen will now switches back to Squall whom was being saved the three Moomba. They just keep on calling Laguna [Of course, Squall will generally be amazed by the fact....] Now everyone will have their weapons. Watch some fancy moves performed by each of them. [the last one is a bit too funny ^_^;] The guards will enter and followed by Lieutanant Biggs and Private Wedge. [why I mentioned the ranks? you will know why during the conversation at the battles.] You will have to fight them. _________ SUB-BOSS \______________________________________________________ -----------------------------------------------------------------\ Wedge , Lv 16, HP: 1,860 , Draw: Fire*, Shell, Protect, Reflect | Attacks: (Sword swipe), Fire*, Potion or Hi-Potion | -----------------------------------------------------------------| Biggs | Lv 17, HP: 1,970 | Draw: Cure*, Haste, Slow, Regen | Attacks: (charge), (double shot), Protect, Cure, Potion |_____ -----------------------------------------------------------------------| Strategy: | Remember why I ask you to stock up Sleep? Here is its usage, it is | time to stock up the precious spell, Regen [a good spell for | junctioned compared to Double..]. Don't attack them too quickly. It | will be easier if you have accquired GF Siren [don't worry, you can | still get it back but it will be in Disc 4..]. As you see they should | not pose such as problem, just summon GFs during their dream world. | Also pay attention to the interesting and humorous speeches.. BTW, | what is the level below Lieutanant? | ______________________________________________________________________| After defeating those two punkies, exit the area. Then Biggs will sound the alarm! (well, he did that again) Now you will see Moomba meeting his pals and start to follow them. Now you need to head for 13F, where Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour. BTW, remember to stock Haste from the GIM52A. ------------------------------------------------------------------------- Before going up, be sure to navigate around for goodies. It is like a treasure hunt! Yahooey! You can access all the floors found here. But afterwards, you can get to 3rd floor and below.. so better do it now. Next gather up all GFs and it is time to level up your characters. Well, Squall may become a bit too strong for the others.. Sound it is considered to level. Stock 300x Cura to provide effective healing. 300x Berserk, Sleep, Silence, Blind are very useful in the game later. So do some drawing.. Junction 100x Regen your characters' Mag-J. Due to the constraints of the format, I have decided to put additonal points else where.. _____________________________________________________________________ /---------------------------------------------------------------------\ | Goodies in the D-District Prison | |======================================================================| | Floor Left room Right room | Notes | | 1st Floor Save Point (hidden) Combat King 001. | Move-Find | | 2nd Floor 1x Str Up 1x Cottage | to uncover | | 3rd Floor: 1x Pet House Locked. | hidden draw| | 4th Floor: 1x Tent Locked. | and save | | 5th Floor: Locked C-Player, 500 gil | points. | | 6th Floor* Locked Locked | | | 7th Floor: Open Locked | | | 8th Floor: Locked Man in Garden^ | | | 9th Floor: Locked DP- Berserk | | | 10th Floor: Save Point C-Player, 300 gil#| | | 11th Floor: C-Player, 200 gil DP-Thundaga | | | 12th Floor: Locked Locked | | |======================================================================| \______________________________________________________________________/ * There is a Save Point here. # This card player allows to open a option in your Tutorial Menu, Information, aka. Battle Meter. The players in the Prison play for cash and nabs you items when you win the card battle.. But, for your information, there will be additional rules if you seldom play cards at Balamb.. You can get items such as Eye Drops, Potions, etc. If you are lucky you can get items such as Mega Phoenix, Gyshal Greens [ chocobos...., don't use them now..], etc. Normally, I will try to complete all my Level 1 ~ 5 and 7 cards except for PuPu slot.. [it is a level 5 card, so don't panic (which I did), if you can't complete the cards _____________ Man in Garden\__________________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------- ________________________________________________________________________ ------------------------------------------------------------------------- The layout of the 13th floor is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Mumba. Enter the door and you will find Squall. Squall will receive back his gunblade and now he's back to action! Exit from that area. Outside the torture room, you will have another talk and so exit from the area. Zell will leave the party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower. Press the keyboard located at the center with the X. Once you reach the ground floor, head for the gate and press the X button. Black coloured sand [Coal] will flow onto the ground. Now Squall and his party will know that Zell is missing.... [Point of Advice: don't remove junctions from Zell..] Now you will be controlling Zell. Note that Zell will be frequently chased after by Guards. So RUN! Make a clockwise run through the right contour until.... Once you were blocked by a guard [that's the Mean Guy p:)], Squall will come to your rescue. Quistis and Selphie are here too. [well, they are curious of Squall's behaviour...] Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow, started to fire at them [hey! Where is he all this time?]. Rinoa is also here too! Watch a funny sequence when Irvine is being kicked down the stairs. [note that Rinoa's attitude has change for Squall..] After that mushy stuff, you'll have to form a new party consisting of Squall and Rinoa. Irvine with the other two members will deal with those gunfires. I will call these teams... [I will be using this for the final battle too..] Squall, Rinoa, additonal member as the Alpha Team. Irvine and the remainding two as the Beta Team. [Alpha] Head up to the 14th floor [well, Irvine says that the exit is at the north..] Junction all to Squall and company.. Charge! Once you reach the 13th floor, the screen will switches back to Irvine and his party. [Beta] Don't bother to do Junction Exchange manually. Head to the Switch menu and there is a Sub-menu called Junction Exchange.. Just simply click on Irvine [or any character in Irvine's team] and select Alpha members. If you check the junction, Irvine will have Squall's Junction, including his magic! Have his party going in the other direction, down the stairs!. At the 6th floor, there is a Save Point. The screen will fade when you have reach the 4th floor. Again, you will be able to control Squall. Talk to your little friends, Moomba and they will give you a Rename Card and a Tent. [if you pick the first option during the torture.] Now head up the stairs located at the south of the area. Proceed forward and going up the stairs heading north. You will reach the controls room. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the BOSS of this section! _________ / BOSS 12 \_____________________________________________________________ ------------------------------------------------------------------------- Name: Elite Soldier | Level 23 HP: 535 GIM-52A [2x] | Level 23 HP: 2,883 ------------------------------------------------------------------------- Attacks: Elite Soldier: (double shot), (charge), Meltdown, Potion, Aura, Shell. GIM-52A : (Charge), Micro Missile, Ray-Bomb Facts: Elite Soldiers: Weak against Poison GIM-52A : Weak against Thunder/Earth/Water. Poison has no effect. Draw: Elite Soldier: Fira*, Thundara*, Blizzara*, [Scan -> Dispel] GIM-52A : Haste, Slow, [Dispel], [Stop] Win: 8 AP, 8x Screws or [m: 4x Missile/ 1x Tent] ------------------------------------------------------------------------- Elite Soldier ||||||| < HP > ||||||| |||| STR DEF |||||||||||| |||| INT SPI |||||||||||| || DEX EVA || GIM-52A |||||||||||||| < HP > |||||||||||||| |||||| STR DEF |||| ||||| INT SPI |||||||||||||| || DEX EVA | ------------------------------------------------------------------------- ================== -----Strategy----- ================== This battle could be pretty tough, as you need a lot of Potions and Cure spells in your stock. The Elite Soldier has a high tendency of casting Aura on the robots. Deal with the Elite Soldier as he could cast Meltdown which lowers your character's Vit to 0!. Draw Slow and use it on the Elite Soldier so that he will have less chance of restoring his lost HP. Beware of the Micro Missiles attack by the GIM-52A as it does about 300+ HP damage to one member. [it does 3/4 of your character's HP, just like Demi] Use GF Quezacotl and Thunder* on the robots and dealt the Soldier with your magic and physical attacks. Use other GFs when necessary. I would recommend that you defeat the Soldier first. Remember to steal Missile from the BOSS: GIM-52A so that Quistis could learn Micro Missile. You can make use of the Reflect spell by casting on the BOSSES as any good spells will be reflected on your members. [so don't use Magic!] Without GF Siren and Carbuncle. Well, for this battle, the Carbuncle does not posses that much importance [however it is valued for its junctions..] and the Siren is very, very useful if you have acquired ST-Atk-J which I myself think is the best Junction ability.. Anyway don't sweat. Try your best. I have did it without the GFs, so can you! ------------------------------------------------------------------------- After the battle, Squall and his party will be at the controls room. Well, it is a message from Irvine.. Exit back to open area. Start to cross the bridge... and there will be another CGI. Proceed to the safety region marked by the green blinking orb or it will be a gameover.. Now your party will be at the lower ground of the tower. Now the rest of the members is there too. The females will enter the car on the right, while the males will enter the car on the left. Now they will move away from the D-District Prison. Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Draw Point. [Aero] Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. Now that evil Edea had planned to destroy the Gardens with those deadly missiles. The missiles has been launched and its target is Trabia.. Selphie is definately be upset. Selphie has a suggestion to Squall that is to split the entire members into two groups. So Selphie has decided to head for the Missile Base, err maybe for revenge.. Now you need to send two groups. One of the groups will be led by Squall, as they will be heading for Balamb Garden to warn Cid about this. While the other group led Selphie, will head for the Missile Base to stop the missiles from firing. Organize your party well and off you go! Can't make any suggestions? Here is a group of ideal parties: -------------------------------------------------------------------------- Alpha Beta 0--- Squall Leonhart 0--- Selphie Tilmitt 0--- Rinoa Heartily 0--- Irvine Kinneas 0--- Zell Dincht 0--- Quistis Trepe. -------------------------------------------------------------------------- I suggest that you assign a stronger party for Squall as his mission is tougher compared Selphie's. [Alpha Sequence: Getting back to Balamb.] Point of Advice: State the best Junction by using Str.. to the other party as you will not encounter any foes here.. I have tested this. Now Squall's party will be arriving at the D-District Prison Station. It is a warning region. So sneak.. Past through the military barriers. You can past it, try it! Now head left and board the controls and press X! It is time for a train ride and train chase for the G-Soldier ^_^; Switch to Beta Team. _____ / 4.3 \__________________________________________________________________ -------------------------------------------------------------------------- Galbadia Missile Base - Prevent the launch! -------------------------------------------------------------------------- Items: 5x Potions, 1x Weapons Mon Jun. Magic: Full-Life - missile loading room, near the O3 missile shell. Blind - near the area surround with steam and gases. Blizzara - at the circuit room. GF: n/a Save Pts: Entrance of the G-Missile Base Near the corridor area. Notes: * Water Crystal- mug from Fatiscalon found in the Dingo Deserts [it is the shark version..]- learn Aqua Breath. * Laser Cannon - defeat Behelmel found in (rare) - learn Homing Laser. * Running Fires - mug from SAM08G - learn Gatling Gun -------------------------------------------------------------------------- Galbadia - Dingo Desert Abyss Worm - Aero* Fatiscalon - Blizzara*, [Scan-> Water], Sleep [1 AP] Fatiscalon-F - Blizzara*, [Scan->Water], Sleep [1 AP] Galbadia - Monterseru Plateau. Blood Soul - [Silence], [Sleep], Zombie, Float Behelmel - Thundara*, (Berserk -> Confuse) Thrustaveis - Blizzara*, [Scan -> Aero], {Tornado}, Float Additons: Deling City Section and Galbadia Garden Section Missile Base G-Soldier -Fira*, Blizzara*, Thundara*, Cura* Wendigo - Berserk, [Protect] Geezard - Thunder, Cure, [Thundara], Cura Blood Soul - [Silence], [Sleep], Zombie, Float Behelmel - Thunder*, {Berserk-> Confuse} SAM08G - Shell, Protect, Reflect, Life Missile Base's BOSS Base Soldier - Blizzara, Silence, Cofnuse Base Leader - Thundara, Confuse, Slow, Reflect BGH251F2 ("Iron Clad") - Shell, Protect, Stop -------------------------------------------------------------------------- [Beta: Training at Dingo Deserts, Monterseru Plateau] Now it is time for decent and faster level up of characters. Normally, I will try to get Level 30 and above as you can get the high class spells such as Curaga, Firaga, Thundaga. This will help to make your life easier. Also try to get Water Crystal which allows Quistis to learn Aqua Breath. It will be better if you have gotten sufficient items like Saw Blade (from Behelmel) and Shear Feather (from Thrustaevis). Here is one little trick that I had found and it works! Head to the grasslands located on the right of Missile Base. There you will encounter Thrustaevis.. There is *very* worthable spell for you to draw! It is Tornado which can be draw from Level 30 Thrustaveis! Tornado is an ideal junction for strength. For those whom haven't defeat the Brothers try to make a trip to the Tomb of Unknown King. Stock up Magic such as Thundaga and Curaga. The remainding spells, I will talk a bit later. So train! Since Selphie is in your party, try to find her hidden Limit Breaks such as "Full-cure", "Wall" and "Rapture". "The End" will be very difficult. Here is the trick and it works for people whom do not like to use Selphie.. -------------------------------------------------------------------------- Easy Limit Breaks 1. Have Selphie in critical status [aka. yellow HP]. 2. Once it is Selphie's turn press Circle to switch to another member. Have that member cast a spell and open the Playstation Lid. 3. The game will freeze and you are free to choose the spell. Spells that are her hidden limit breaks are very difficult to find.. Good Luck. 4. Until you gotten the desired spell, select the bottom option. Close the playstation lid and you will see the member cast the spell followed by Selphie's Limit Break! -------------------------------------------------------------------------- Now the screen will switches back to Selphie and her company. Press X to exit and save your game. Make your way to the Missile Base that's located at the other side of the desert. Note that the Galbadia truck has limited fuel! Now enter the base along with the truck. Why? That truck is a certified Galbadia vehicle. Doing this, your character will be disguising themselves as Galbadian soldiers. (well, you will find uniforms inside the truck which makes sense..) [Beta: Inside the Missile Base. Get to work..] Now head left and you will be in a small room. There is a Save Point here. Now examine the blue torch light. You will be able to open the door upon receiving an ID card from the member [that's the second reason...] Enter. There you will meet a Galbadian Soldier guarding the door, which leds to the security system. As you enter, you will be given three options. - Act casual.. - Walk by quietly.. - Try to sneak by.. Pick any one of them, hold X and you will find your party walking in a serious manner! Exit from the area. Now you will be at the junction where you find the machines unloading the missiles to the silos. Proceed and exit from the screen. In this area you will find: 1. A guard standing in front of a door. In that room you will find missile warheads [dismantled]. There is a hidden Draw Point near the warhead that says "03" [Full-life!] 2. A Save Point on the left. Heading south from there leads to the soldiers at the ledge. There you will find a Draw Point at the steam platform. [Blind] 3. A computer on the right. This will allow you to prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept." plus a map of Galbadia. You can't access it at the moment. Head to the place where you found the two Galbadian soldiers. Talk to them. Proceed back to the place where you found the soldier examining the warhead [you are telling them to go on ahead...] Next return back those soldiers and you have a sequence. Selphie will say the words, "Okay." [well, it asking you to make a spot check at its circuit room!] Head back to the first area where you find the soldier in front of the security system. Talk to him and enter the room. You will find another draw point containing Blizzarra. Now Selphie will examine the keyboard. And you will have the following options [seems that either options work as your aim to create harvoc.. so create harvoc!] - Ahh just hit whatever --> Just press whatever.! --> Bang it hard! [have manual touch ^_^; tap Square repeatedly!] - Hit a few buttons here and there - proofessional style.. Now time to get out.. or they will be in deep shit... and you will be given two options.. Here are two methods. As you exit, you will meet the two G-Soldiers and will be prompted the following options. What the heck! Let's FIGHT! -> "Act as Rogue" method.. Try to talk my way out.. -> "Act as a Wolf" method "Act as Rogue" Method: Battles... [1ST Option] Guess what? It is FIGHTING TIME! You will get to fight two G-Soldiers. [2x Potions, 2 AP] There is possibility to get Blizzarga and Firaga.. Stock them. Your characters will be no longer in disguise... Try to encounter the SAM08G and get the item Running Fire to all Quistis to learn a new Blue Magic, Gatling Gun! Now head back to the area where you find the keyboard. You will a G-soldier calling some of the soldiers to enter the room where the warheads were. You need to head to the controls room which is on the right [there is no guard on duty now..]. There you will meet the Base Leader and Base Soldiers. Attack! ____________________________________________________________________ MINI-FIGHT----------------------------------------------------------\ Base Leader | Level 28 HP: 1,203 | Draw: Thundara*, Confuse*, | | | Slow, Reflect | Description: Galbadia Missile Base Secruity Leader stronger than | other regular Galbadia Soldiers. | Attacks: (Double shot), Remedy, (Charge), Protect. | Win: 2 AP | ---------------------------------------------------------------------| Base Soldier | Level 28 HP: 1,342 | Draw: Blizzara*, Silence, | | | Confuse | Description: Galbadia Missile Base Secruity Soldiers. Paid a little | better than Galbadia Soldiers | Attacks: (sword swipe), Potion | Win: 1 AP, 1x Potion (2x) | ___________________________________________________________________/ Now Selphie and her company will be trying to destroy the system. Talk to the person on the left area and you will be able to move to the room in the next area. In the next area, exmaine the computers and Selphie will set the timer from 10 mins to 40 mins. After you have done with the time settings, it's time to evacuate! You will have a sequence of the injured Galbadian soldier leaning onto the panel. Proceed to the first area, where you have entered the building. Selphie wants to RETURN back to the place where you find the computer. [as they haven't set up the ERROR Ratio] You will find a wounded guard on the ground. Talk to him and you will prompt the following: I'm doin' it for my friends! << It's for my mission! I'm doin't it for everyone! he will give you an ID card. Press X and you will be prompted to enter your password ["EDEA", chronogical order]. Now choose the "TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu and select "YES". Exit from the computer and head outside of the Base. Note that uploading of data requires time about 30 seconds! EVACUATE... "Act as a Wolf" Method Make sure that you have continue your disguise all the way. Eventually, you will be able to head up to the missiles and you could help the Galbadian Soliders to load the missiles! Tap Square as Selphie and her pals are helping out to load the missiles. After that, exit from the area. Next head back to the computer and you will be able to setup the ERROR RATIO without using the ID Card!. After that proceed upstairs and following the steps in the walkthrough [except you don't have to head back to base to setup the ERROR RATIO!] --> but you need to head back and defeat the Base Leader and Base Soldier in order to set the self explosion. As you return back to the first area, the ground will shook for a while... EXIT. Cross the road and you will a short FMV of the missiles being launched. Continue and you find a huge machine and that's the BOSS of this section. Squall's Lv 30 _________ / BOSS 13 \_____________________________________________________________ ======================================================================== BGHZ51F2 | Lv 12, HP: 6,400 | 1x Elite Soldier | Lv 28, HP: 400+ | 2x G-Soldiers | Lv 26 HP: 300+ | ======================================================================== Description: Named Iron Clad for its defensive ability. The main cannons are more powerful than X-ATM092's Ray-Bomb Attacks: (Machinegun attack), Beam Cannon, (Standby for Beam Cannon) Facts: Weak against Thunder/Earth/Ice. Poison does not work on the BOSS. Draw: Shell, Protect, Stop AP gained: 4 Win: 1x Weapon Monthly Jun ------------------------------------------------------------------------- BGHZ51F2 |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||||||| |||||||||| INT SPI |||||||||||||| | DEX EVA || ------------------------------------------------------------------------- Strategy This BOSS is quite tough for its high Vit and Spr. Make sure you have GF monsters such as the Brothers, Quezacotl, Shiva. Have tons of Thundaga and use it to punish BOSS. Or make use of the Elem-Atk-J as make the Thundaga combo.. Your characters can inflicit 100% more compared its original attack. Plus if you heed my advice.. you have Tornado junctioned to the character's strength. The Beam Cannon does a bit of damage about 700+ to one member. The BOSS has the standby time. Try to kill it off within that time period. NOTE that time still goes on. After finishes off the BOSS, you will battle 2x G-Soldiers an Elite Soldier. Without Siren and Carbuncle. It is very time consuiming without GF Siren.. It is valued for its ST-Atk-J which helps in efficient training. [the Thrustaevis are weak against Sleep..] The soldiers of course are not an exception ======================================================================== After you've defeated the BOSS, head up right note that the door is locked. Walk around and search for an exit. Note that you can't escape.. Examine those missile launchers. Your characters will knelt down as they can't escape! This followed by an awesome FMV of the base being blown up. [Remember to check the screen that the door is locked before heading there] NOTE: If you did NOT turn back to the wounded soldier to the error ratio, you will have an CGI of Balamb Garden being hit by the missiles and it's game over. You will not be able to fight the BOSS. _____ / 4.3 \__________________________________________________________________ -------------------------------------------------------------------------- Balamb Garden - War between Garden and SeeD Academy.. -------------------------------------------------------------------------- Items: 1x Mega-Potion, 1x Mega Phoenix, 1x Remedy, 1x Tent, 1x Gyshal Greens, 1x X-Potion, 1x Elixir, 1x MiniMog Card, 1x Quistis' Card, 1x Seifer's Card. Magic: Cure - draw point near the fountain Esuna - draw point near the shelves found in the Library. Blizzard - draw point found in Balamb's Training Center Full-life - draw in the underground MD system of Balamb Garden. Save: Dormitory - room Training Center MD System - Near Tower before BOSS Fight GF: Leviathan -------------------------------------------------------------------------- B-Garden [during this section only] Bomb: Fire, [Fira], {Firaga}, {Meltdown} Glaccid Eye: Blizzard*, Scan, Cure*, {Drain} Red Bat: Thunder*, Scan, [Drain] Caterchipillar: Thunder*, Cure*, [Slow], {Stop} Grat: Silence, Sleep, [Blind], [Confuse] Bite Bug: Fire*, Scan T-Rexaur: Fire*, Thunder*, {Quake} Granaldo: Silence, Confuse, Shell, {Pain} Gerendel: Fire*, Blizzard*, {Double} MD System: Buel: Fire*, Thunder*, Blizzard* Blobra: Blind, Silence, Shell, {Reflect} =weak against Fire= Oilboyle: Esuna, Blind, Cure*, Confuse Blood Soul: Silence, [Confuse], [Blind], Float --------------------------------------------------------------------------- (Alpha) You will now be at the entrance of the Balamb Garden. Note that the music has changed too.. That is rather a chaotic music! Pretty dangerous! Make sure that you have use the Junction Exchange. Now make sure that you have Blizzarga junctioned to your character's Elem-Atk-J. Also has ST-Atk-J such 100x Blind or 100x Sleep to it. If you don't have GF Siren or Carbuncle, I could only say good luck. Now the Garden cadets are fighting the SeeD cadets, what could cause the dispute between the two. Why? Because the Master NORG is pretty upset over this... [Galbadia has reported that the Garden is responsible for the assasination program and Balamb HQ does not know about this..] At the Central Gate, note that draw points have been recovered. Next you will find a Garden Faculty.. Talk to it and you will be given the following options: ... I guess.. for now. ... I don't get it.. --> leads to a FIGHT --------------------------------------------------------------------------- Area: B-Garden Central Gate Monsters: 1x Grat, 1x Caterchipillar Draw List: Grat: Silence, Blind, Sleep, Confuse Caterchipillar: Thundara*, Cura*, Slow, [Stop] Win: 4 AP. Speech: "NORG is the true ruler of Garden!" Comments: Kill off the Grat and draw Curaga to keep your party at full health. --------------------------------------------------------------------------- You need to find Headmaster Cid [remember that the missiles are still heading here?] and he is hidden somewhere.. Now head for the Central Gate, you will find injured SeeD cadet, talk to him and you will get a Mega Potion. You will find Raijin and Fujin at the Lobby (well, they are part of the discipline committee..), they are experiencing manpower problems.. Now it is time for fight! I would head for the eastern area (which is more tougher). Head for the Library.. --------------------------------------------------------------------------- Area: B-Garden Library Walkway Monsters: 1x Grat Draw List: Grat: Silence, Blind, Sleep, Confuse Win: 2 AP Speech: "Face the wrath of this monster!" Comments: Stock up some Blind Spells if you do not have it. --------------------------------------------------------------------------- Enter the Library. If Zell is in the party, he will once again meet the ponytail girl.. She will get the Mega Phoenix automatically... If not, better talk to her! Exit and head for the Training Center You will find two Garden cadets and a Garden Faculty... Follow them. Well, they are against a helpless girl and 2 children.... Help them <<< Be a hero! okay? Ignore it --------------------------------------------------------------------------- Area: B-Garden Training Center Monsters: 1x T-Rexaur Draw List: T-Rexaur: Fira*, Thundara*, {Quake} AP: 10 AP Speech: "Those opposed to NORG must die!: Comments: At a level of 30+, the HP of the T-Rexaur is about 18400! Make sure you could have Blizzard* Elem-Atk-J combo. If you have ST Atk-J, this battle should not pose a problem. Just make sure that you have Sleep or Blind so that you could summon GF Shiva to finish it off. (it is possible to kill it, not necessary to use Doom. --------------------------------------------------------------------------- It was a bit tiring huh? Talk to the female SeeD cadet and she will give you a Remedy. Head to the Parking Lot. --------------------------------------------------------------------------- Area: B-Garden Parking Lot Monsters: 1x Grendel Level 30 HP: 7250 Draw List: Grendel: Fira*, Blizzara*, Double AP: 6 AP Speech: "This Garden belongs to NORG!" Comments: Cast Blind or use Blind ST-Atk-J combo on it. Make sure you have Thunder* Elem-Def-J combo for all characters. Seize the opportunity to stock up Double. Summon GFs! Weak against Earth/Wind/ Blizzard --------------------------------------------------------------------------- Head north a bit and you will find two SeeD cadets. Talk to them and you will get a Tent. Anyway, you will find a false image of Cid Kramer. The technology of the Garden is really too advanced... --------------------------------------------------------------------------- Area: B-Garden Dormitory Monsters: 1x Caterchipillar Draw List: Thunder*, Cure*, [Slow], {Stop} AP: 2 AP Speech: "You siding with the headmaster?" Comments: Just seize the opportunity to heal your wounds for the previous two fights. There is one more tough fight.. --------------------------------------------------------------------------- Well, you may wished to head to the Dormitory and use the Save Point. It has been a long time, since you have been to the Dormitory, right? Use a Tent to recover. Head for the Cafeteria... --------------------------------------------------------------------------- Area: B-Garden Cafeteria Monsters: 1x Bomb Draw List: Fire, [Fira], {Firaga}, {Meltdown} AP: 1 AP Speech: "Stall them." Comments: Don't use attacks unecessary.. use Blizzard* for effective killing [unless you use Blizzard* to Elem-Atk-J] --------------------------------------------------------------------------- Head for the counter. Burp.. but unfortunately that the hotdogs are already sold off ^_^; Talk to one of the cadets and you will get a Gysahl Greens. [don't use it now.. stock for later use.]. Head for the Quad. Remove Blizzard Elem-Atk-J Combo. You will find a Garden Faculty, talk to him: I'm with the header master's faction -> he will blow his whistle.. I'm with the Garden Master's faction --------------------------------------------------------------------------- Area: B-Garden Quad Monsters: 1x Bomb, 1x Glaccid Eye Draw List: Bomb: Fire, [Fira], {Firaga}, {Meltdown} Glaccid Eye: Blizzard*, Scan, Cure* AP: 3 AP Speech: "Now Attack." Comments: Draw Fire magic from Bomb to kill Glaccid Eye and Draw Blizzard from Glaccid Eye to kill Bomb. --------------------------------------------------------------------------- Head for the stage and eventually three SeeD cadets will jump down from the stage. Talk to the cadet in the middle and he will give your a X- Potion. Now for the last area... the Infirmary. At the walkway, you will see two Garden cadets along with a Garden Faculty are against the SeeD cadets. Well, perhaps they believe Cid was in there... You will be given the following options: Help them <- pick this leads to a fight. Let them handle it --------------------------------------------------------------------------- Area: B-Garden Infirmary Monsters: 1x Granaldo Draw: Silence, Confuse, Shell, [Pain] Level 32 HP: 2164. AP: 5 AP Speech: "More SeeD's here?" Comments: Quite easy. Cast Aero on it to inflicit heavy damage. Junction Sleep/Blind to ST-Atk-J works fine... --------------------------------------------------------------------------- Next you find Dr. Kadowaki and she will lead you to the Infirmary. Talk to Kadowaki and you will get an Elixir! Now the fights around Balamb Garden has been resolved but you still can't find Xu.. Head for the Lobby. You will find Xu heading for the elevator. Follow her. At the 2F, head north and you will find Xu there, all by herself. There is a short sequence where Squall will explain about the incoming missiles. Now head back to the elevator and you will be able to head to the 3rd floor for the first time. Head north and you will find Cid there. Talk to him and he will give Squall a key. To save your game, talk to Cid. Now you need to set up the MD system [a protection barrier against missiles]. Head for the elevator and examine the controls on the right. And a blackout.. You will a CGI sequence. Examine the controls first and then examine the hatch, that is directly under Squall's feet and climb down. As you are going down the ladder, be careful as the elevator will start to operate again! Now examine the hatch in front of Squall. Now head to the room on the left and examine the huge tap. Now you will be asked to tap Square repeatedly for 10 seconds. If you have failed, don't worry as your party members will approach to help Squall. After you have succeeded, climb down the ladder situated in the upper region. In the next area, walk down the stairs. You will find a Draw Point [Full-life] near the pillar. Next head upwards and you will have a sequence as your members are not sure where to go. The following options will then appear: We have no choice, let's go I'll go and check it out <-- Someone else go check it out. You will be able to control Squall, attempt to climb the ladder [Press X]. Up to a certain point, Squall will force the ladder to reach the control room that's at the north. Now examine the controls on the right. The ground will eventually shake. It's time to go down.. Examine the ladder, choose the option that says "Climb down again" OBSERVE carefully, you find a door with a blinking green orb. Examine it and you will be able to climb down the ladder. In the next area, you find a handle near the Save Point. Have Squall pushed the handle and the metal gate will eventually open. Now save your game, it's BOSS time as you cross the bridge. Squall's Level: 33 _________ / BOSS 14 \_____________________________________________________________ ======================================================================== 2x Oilboyle | Lv 24 HP: 4626 ======================================================================== Description: This creature lives underground. Its slimy body is full of oil. Attacks by splitting oil. Attacks: Oil, (suck), Blast Facts: Weak against Firee. Water has no effect. Draw: Esuna, Blind, Cure*, Confuse AP gained: 20 Win: 10x Wizard Stone Mug: 1x Fuel (each) ------------------------------------------------------------------------- Oilboyle [||||||||||||||||| < HP > |||||||||||||||||] [||||||||| STR DEF |||||||||] [||||||| INT SPI |||||||||||] [ DEX EVA |] ------------------------------------------------------------------------- Strategy These guys are quite offensive in their attacks. They does about 200+ HP damage with their Oil against one ally. The sucking technique also packs a punch. The Blast deals a heavy amount of damage to one character [about 200 HP damage]. Oil sometimes causes Slow status on the infected character. The BOSS are weak against Fire. Junctioned 100x Fira/Firaga to Elem-Atk-J will lead the BOSS to its death... Summon GF Ifrit to finish it out. Make sure of the Cure* which can draw from the BOSS. ------------------------------------------------------------------------- Now enter the area, and down the ladder. This followed by another CGI sequence.. The missiles are approaching.. Now head left and you will be in front of a gigantic pillar, Now head up to the controls, examining the right side (there is a key there) and examine the control. You will have a short sequence. Suddenly the ground shakes, and electricity started to surround the pillar. The pillar will raises, causing Squall and his company to reach the 3rd floor where the Headmaster's office is. Next you will have another awesome CGI.. Talk to Cid and choose any option when given. Exit from the area. Now take the elevator and go to the door on the north of the classroom. You will then received another CGI feast!.. there is a special CGI if Rinoa is in your party... Exit and head back to the elevator. Xu will come to tell you that headmaster is looking for you. Well, what's the problem? Yeah it was that they did not how to stop Balamb Garden! Now press the controls and you will have another CGI feast! Squall will now be resting at his bed. If Rinoa is in your party, she will come and wake up Squall, saying that she want to visit Balamb Garden's Cafeteria. If Zell is in your party, you will find him waiting for his order. Just head for the lobby. A Garden Faculty will come to you and tell you to head for the basement [it's URGENT!]. Head for the elevator, check your junctions too. As you walk down the stairs, you will be joined by your party members. There, you will see Cid being pushed by a rude Garden Faculty. Cid will leave and head back the elevator [he seems upset..]. Now head left. Next the ground will shakes and a sequence of a huge monster [NORG...] revealed from that huge "egg". Hmm.. why is the master of Balamb Garden, not a human? He was pretty upset as the assasination program is not being permitted from Balamb Garden [which means the Galbadia Garden side has acted on their own..] and this put Balamb Garden into hot soup. Edea now wants to destroy the Gardens... You will have a short event of conversation and will eventually have to fight NORG. (Well, Squall has offended him.. ^_^;) Squall's LV: 33 _________ / BOSS 15 \_____________________________________________________________ ======================================================================== NORG | Lv 27 HP: 12,200 NORG Pod | Lv 27 HP: 2,000 Left Orb | Lv 27 HP: 2,865 Right Orb | Lv 27 HP: 2,865 ======================================================================== Description: NORG Pod - A defensive shelter that protects Master NORG. The shelter must be destroyed in order to attack who is inside Left Orb - NORG's support with auto-recover functions. Uses magic attacks. Right Orb - NORG's support with auto-recover functions. Uses status changing attacks. NORG - Master of Balamb Garden. Opposes Headmaster Cid and trying to control Balamb Garden. Attacks: NORG Pod: n/a Left Orb: Thunder*, Fire*, Blizzard*, Bio, Water, Aero Right Orb: Sleep, Silence, Blind, Confuse Nogue: Water, Shell, Blizzard*, Pyscho Blast Facts: NORG Pod: Strong against Thunder, Weak against Poison Side Orbs: Fire/Ice/Thunder/Poison/Wind/Water/Holy has no effect on it Nogue: Weak against Wind. Poison has no effect. Draw: NORG Pod: Cure* Side Orbs: Thunder*, Life Nogue: Shell, Protect, Esuna, Leviathan AP gained: 20 Mug: Left Orb: Mag Up Right Orb: Str Up NORG Pod: n/a NORG: Circlet Win: 8x Wizard Stone ------------------------------------------------------------------------- NORG Pod |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||||||||||| ||| INT SPI |||||||||||||||| |||||||| DEX EVA | Side Orbs [Left and Right] ||||||||||||||||| < HP > |||||||||||||||| |||||||| STR DEF |||||||||||||| |||||||| INT SPI |||||||||||||| ||||||| DEX EVA | NORG ||||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF | |||||||||||| INT SPI |||| ||| DEX EVA || ------------------------------------------------------------------------- Strategy About the Orbs, This battle is rather tough if you did not have the complete set of GFs. The Side Orbs can does a lot of mischief to your party. They will change from Blue --> Yellow --> Red. Once they reached the Red stage, they will cast powerful spells such as Blizzara. You change them back to blue, by attacking them. Strong attacks will cause the orbs to change back to blue directly. Siren works well on the three orbs. Note that it is impossible to destroy the orbs. Before you could fight NORG, you must destory NORG's Pod. Once you have destroyed that, you will be able to draw Leviathan from NORG [it will be taking a long time if you have forgot to draw it..]. NORG is pretty weak against Wind elemental. Use GF monsters to inflicit more damage. [ as they are on area-based attacks.] GF Siren does damage to all parts of the BOSS. There is a risky way of reflect the BOSS' magic. Make use of GF Carbuncle to reflect those pesky spells back onto the BOSS. Note once you are in the Reflect status, you can't use magic to heal yourselves as the magic will bounce onto the BOSS too. Make full use of Potions, Hi-Potions and Phoenix Downs to restore lost HP. Use Limit Breaks when needed. Note that you can't reflect advance spells such as Aero from the two side orbs. Refer to the Magic Section for more details [that's found in Part II] ------------------------------------------------------------------------- Now the threat has been removed... After the battle, check the "egg" and you will find a hidden draw point [Bio] from it. Head back to the elevator and head for the Dormitory to save your game. Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will given brief information with five options below: Cid's Words... ------------------------------------------------------------------------- Option | What it tells about... | ------------------------------------------------------------------------- I want to make a report | Squall's report on his mission.. | The real meaning of SeeD | For those whom "lie" during the torture... | About Sorceress Edea | A dark secret.. Edea is Cid's wife! | About Master NORG | How Balamb Garden is established and where | | is NORG from... | About what to do next. | hmm... | ------------------------------------------------------------------------| Others before heading for Lobby. If you head for the Training Center, you will find a man selling items there at the wooden planks. His appearance is also random, just like the people in Balamb. ______________ Man in Garden \_________________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------- ________________________________________________________________________ After done with your "visit", head for the Lobby and you will meet Xu. She will tell you that a ship has docked at Balamb Garden. So head up to second floor and head to the door with a blinking red light. Now you will find a huge ship docked near Garden. Next you will have a sequence and they are actually the White SeeD, but they also known as the Sorceress' SeeDs. They have no intention to fight Squall and his company. Next Cid will come in and have a short talk. Exit and you will have another sequence with your friends on the walkway. Now head for the Library. Enter the studying area, where you find the desks. There you will meet the girl whom you have previously saved at the Training Center [it was that young lady whom have peeped into the Infirmary at the beginning of the game. BTW, her name was Ellone!]. Now you will have another short sequence between the two. [it was about Laguna's appearance in Squall's dreams..] Next Ellone will exit and Squall is being left alone in the library. (he can't accept the fact*) Now Ellone will now leave along with White SeeD, followed by a short CGI... Now Squall will be back at the Dormitory, lying on his bed thinking... There you will find a little boy standing outside a building under the huge downpour. (who is he? Give a hint.. the person has the same hair colour as the present character.) If Rinoa is in your party, she will come to Squall and pick any option. Now exit the Dormitory. Now you will hear Cid's speech through the anouncement system. Then the screen will start switching back to Cid, who has trouble in the controls. (well, they haven't learn on how to operate the controls ^_^;) *The Fact (Spoilers!) Appearance of Laguna in Squall's dream is actually Elone's doing... _____ / 4.5 \_________________________________________________________________ ------------------------------------------------------------------------- The Arrival at Fishermans' Horizon ------------------------------------------------------------------------- Items: 1x Seifer Card, 1x Occult Fan III, 1x Hi-Potion, 1x Potion, 8x Missile or 1x Adamantine, 1x Mega Phoenix, 1x Spr Up, 1x Megalixir, 1x Phoenix Down, 5x Fast Ammo, 5x AP Ammo, 5x Pulse Ammo, 1x Quezacotl's Card Magic: Ultima - found near the machinery at 2F of Mayor Dobe's House Regen - found near the train tracks. Shell - next to Junk Shop Full-life - at the area where you met Master Fisherman GF: n/a Save Pts: Next the railroad. Notes: Mug SAM08G nabs you a item that allows Quistis to learn Gatling Gun. ------------------------------------------------------------------------- FH Area G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Elite Soldier: Fire*, Blizzard*, Thunder*, {Scan -> Dispel} SAM08G: Shell, Protect, {Dispel}, {Reflect} GIM47N: Cure*, Esuna, {Life} BGH2IF2: Shell, Protect, Stop ------------------------------------------------------------------------- Balamb Garden is heading towards a city, leading to a crash... This is shown in a CGI.. [Alpha] Now Squall will be at the bridge along with Cid Kramer. Cid will tell Squall to head for the Mayor's Residence and tell him that they mean no harm and apologise for the damage. It is time for challenge cards as you can get one of most strongest card, Seifer Card. If you forget to challenge Cid now, it will be very tough in the next meeting. Now exit from the controls room, and you will be re-joined by your party members. Now head for the elevator. Alight at the 2nd floor. Head for the door that has been enclosed with red light. Exit. You will find that Balamb Garden actually got stuck in between the ledges of the city. There will be a sequence with a villager. Now head right, talking to everyone that you have met along your way. As you reach the area before you meet the guy at the elevator. Notice that there is a ladder. Press X and hold down.. Squall could actually use the ladder. Head left from the screen (of course, you need to undergo a series of stairs..) Next you will find the man in the CGI. Actually he is also known the Master Fisherman. Talk to him and you will be given the following options: I'm sorry.. It's our fault --> Occult Fan III! ... What are you talking about? As you approaches the corner of the stairs you will view another short CGI of the city. Exit from this area. Now head to the extreme right corner and talk to the guy near the elevator and pick the 1st Option to enter FH (Fisherman's Horizons). To get back to the upper section, talk to the man in light blue shirt. (actually this is a company..) Now head down and you will find a windmill being surrounded by water. Right from this area is a Save Point and a Draw Point [Regen]. Head back to the windmill. Head up to the second floor of the windmill and you will have another sequence with the Mayor Dobe and his wife, Flo. Examine the lower-right corner (like gears-type stuff.), you will find a hidden Draw Point [Ultima!]. Now exit from the windmill. If you head right and you will find Martine [former headmaster of Galbadia Garden] fishing.. The area seems a bit spacious. Hmm... wonder what it is meant for? Walk up the path and noticed that the background music has changed. You will have another sequence with your party, exit and note that the background music has changed. Next you will meet Flo and after a while, Dobe. Dobe is pretty upset.... and hurries to the right. Flo will request Squall to help him.. Now head right and down the track to the city. Head up the path and you will find a dismantled train track. In the middle of the compound, you will find Dobe being threatened by a Elite Soldier. Hmm.. the Galbadians are in the search of Ellone... Pick the first option, Squall and his party will have a battle with those Galbadian forces. (1x Potion, 1x Hi-Potion and 4 AP) After the battle, the ground will suddenly shakes and you will have to fight a similar BOSS at the enemy's Missile Base. [actually it is the same vehicle. Selphie and her party are in the Base. To know more, head for Balamb Garden Network to know more..] * Squall's Lvl: 37 _________ / BOSS 15 \_____________________________________________________________ ======================================================================== BGH251F2 | LV 28 HP: 7,800 ======================================================================== Description: Out of control after being destroyed at the Missile Base. Can only fight for a short period of time. Attacks: (Gun shot) Facts: Weak against Earth/Water/Thunder. Poison has no effect Draw: Shell, Protect, Stop AP gained: 20 Mug: 1x Adamantine Win: 8x Missile ------------------------------------------------------------------------- BGH251F2 |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| ||||||||| INT SPI ||||||||||||||| |||| DEX EVA || ------------------------------------------------------------------------- Strategy The BOSS' attacks may be deadly but it is pretty weak against GFs such as Quezacotl, Leviathan and Brothers. Just use Thunder* to attack the BOSS and this battle could be an easy one. Heal your party when necessary. Do not use Bio on the BOSS. You can get Adamantine by using Diablos' Mug on it! Make full use the "Boost" support as the GFs can do more damage. Leviathan will be a better choice as you could pump up to 140! If GF Siren or Brothers have attained level 30+, you can easily pump up to 150+... It is better if you make use of Thunder* Elem-Atk-J combo as it not only increase your attacking power but also conserve Thunder*. ------------------------------------------------------------------------- After that loud thud, you will meet Selphie and her party members. Now you will have a short conversation. Everyone will leave later, and leaving only Rinoa and Squall. Talk to Rinoa and you will have the following options: It's because I felt responsible I was really glad to see them It did not mean anythng. After the talk, Rinoa will leave. Now it's time to navigate the city. You will find a damaged train station north from the compound. You will also find a Draw Point [Haste]. There is another hidden Timber Manaics at the house on the left of this screen. There is a Moomba statue too in that house. [The man's nickname is also known as Grease Monkey..] On the right of the street that you first enter the city, you will find a wooden plank, head right and you will find a Junk Shop where you remodel your weapons and there's a Draw Point next to the owner. [Shell] Now you will find a boy on the boat. He is Master Fisherman's student. And here are the list of prompts... Pick the option where you see the arrow. Sort of.. <-- Not really... I saw him <-- I did not see him I was sort.. impressed <-- He's just an old geezer Next you will have learn some fishing... Ugh.. the Junk shop actually got choked in the sequence ^_^; Now the Fisherkid will tell you to meet the Master Fisherman... Before heading there, head back to the Grease Monkey's House and you will have a sequence down there.. A Elite Soldier is there and demands the technicans of FH to fix the Iron Clad [well, I guess that you should know what is this..]. Exit from the House and re-enter. Well, the Elite Soldier has ran off.. In express his thanks, the man then gives you a Mega Phoenix! Okay back to Master Fisherman.. Now exit and head back to the area where you will find the elevators. You will meet Irvine along your way and he will join you. Now go down the ladder and meet Master Fisherman and he will told you to meet him in the inn. [In the area where you find the main street, you will actually find a building on the left. You can get pass there..] Enter the building where you can actually have some fun.. There is a actually a machine which tells about what has happened earlier in FH.. Now talk to the owner and you will get the following options: Get a room Buy Items Forget It. _________ / FH Shop \_____________________________________________________________ ------------------------------------------------------------------------- Name of Item Functions Cost (gil) ------------------------------------------------------------------------- Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------- ________________________________________________________________________ Since Master Fisherman has booked the room, so you can enter it.. Now enter the room and you will have a short sequence regarding Dobe and the origin of FH. Next you will received the following options: Sorry, got to head back to Garden Why not...? <-- Next you will be able to uncover the floor for a hidden Timber Maniacs. Next exit and you will have a short sequence. Master Fisherman will talk to the boatman and even the sloppy drunkard also respond. Next head to the area where you find the Fisherkid. Master Fisherman will next give you the following options: I think you are right. <-- He will gives a Spr Up. What are you talking about Talk to him again and he will give you another question. I think so.. No. It's all right <-- He will give a Megalixir! Now you are finally done with the subquest, time to head back to Balamb. Before heading back to Balamb, be sure to pay a visit at the place where you previously met the Master Fisherman. You will find a draw point [Full-life]. Before heading back to Balamb, have a card game with Dobe and you can get a rare card, Quezacotl! At Balamb Garden.. Head for the Quad. You will find Selphie there. There will be a short sequence between Selphie and Irvine. [the movement of Garden has already messed up the stage... Irvine had made a suggestion that they can seek help from FH Technicans.] Now, Squall will be talking to Cid at the Controls room, where he will officially recieved the honour as the chief commander for Balamb Garden [well, he hates that..]. Next, the screen will transferred to other parts of Garden where you find other party members [Cid is giving his speech...]. Now Squall will be back his room... The screen will now switches to the rest of the party members outside the Windmill of FH city. The party members are organizing a concert to congratulate Squall for being the commander of Garden. Then you will be given eight choices of instruments for the concert. You will proceed in this order: Zell, Irvine, Selphie and finally Quistis. Rinoa is not involved in the concert.. as she has another important mission.. After choosing the instrument/performance, select 1st option to use that particular instrument while the 2nd option to change the instrument. The list of instruments/performance is listed below. Well, the movement of Balamb Garden has messed up the scores.. Before setting the band, don't talk to Zell, instead exit the screen. Just go to the city area where you find the inn and planks, Irvine will find out that all people are missing. Proceed to Grease Monkey's house, and you will still find that stubborn Elite Soldier. Next the Grease Monkey will ask Irvine to exit house for a moment... enter the house and you will be amused.. Grease Monkey has bashed up that Galbadia Soldier! Talk to Grease Monkey and he will give Irvine a Phoenix Down. Next talk to wounded soldier a couple of times and you will get 5x Fast Ammo, 5x AP Ammo and 5x Pulse Ammo. After done with this, there isn't much left to do.. Proceed back to the place where the remaining members and it's time to rock 'n roll! ------------------------------------------------------------------------- List of Instruments ------------------------------------------------------------------------- 1. Guitar 5. Violin 2. Sax 6. Flute 3. Electric Guitar 7. Bass Guitar 4. Piano 8. Tap ------------------------------------------------------------------------- Songs... ------------------------------------------------------------------------- Here are some songs for you to compose... Ballet [Rinoa's Theme] Requires: Sax, Electric Guitar, Piano and Bass Guitar Folk Requires: Guitar, Violin, Flute and Tap. [better conversation..] ------------------------------------------------------------------------- I'm not in the mood I don't know... <-- Now you will be at the area in front of the windmill. Talk to Irvine twice and head down the ladder and IT'S CONCERT TIME! Irvine has told Squall that he has placed a magazine... well, he will also trying to woo Selphie ^_^;. Walk down the bridge... Press Square and head left. Next examine the "magazine" and you will have a sequence between Squall and Rinoa. (it is about Squall's behaviour..) Squall will be pushed down in the process and you will another sequence which causes this pair of lovers to quarrel again. ( Rinoa really wants to confront her feelings to Squall..) Now Squall will be back on his bed and have the same dream again. Now exit from the Dormitory and head for the elevator. Alight at the 3rd floor. You will find Quistis, Xu and Nida (remember the person whom graduated along Zell, Squall and Selphie at the inguration party?). You will have a short talk about Selphie. Well, Squall intend to give her a holiday since after her exhausted trip to the Missile Base. Now talk to Nida and you will be asked to re-organize your party [the Switch Menu, Selphie will be temporarily unavailable.] It will switch to the World Map and the directions to control the mobile Garden. ........................................................................ Controls of Balamb Garden ------------------------------------------------------- Here are the controls: Square: Moves forward on land/ sea. Triangle: Moves backward on land/ sea. X: Board/Unboard on land/shore only. Circle: Allows you to the bridge. You will be able to move about in Garden by exiting from here. Talk to Nida and select first option. You will be asked to re-organize your party. Next you will be back at the World Map. R1: Changes camera view. Select: World Map [changes from a spot view, small map, full map] Note: The Balamb Garden has very low mobility, it can't crosses high type land and could only move on shores. By the way, it can't go through between cliffs that you have found at Galbadia. ........................................................................ _____ / 4.6 \_________________________________________________________________ ------------------------------------------------------------------------- World Tour for Disc 2 ------------------------------------------------------------------------- This section isn't compulsory but it provides you to get more items and allows you to complete some special quests. Well, it is a hot time to do so... Anyway, I have also include the list of monsters that you can find by navigating around the world. 4.6a Card Quest at Balamb Garden 4.6b Zell's Love Quest 4.6c DELING: Still as busy as a bee 4.6d DOLLET: It has become a busy city! 4.6e TIMBER: An unexpected journey 4.6f WINHILL: Still as quiet as ever... ------------------------------------------------------------------------- 4.6a Card Quest at Balamb Garden ------------------------------------------------------------------------- Items: 1x MiniMog's Card, 1x Leviathan's Card, 1x Carbuncle's Card, 1x Gilgamesh's Card ------------------------------------------------------------------------- I will only start to gather cards once I have gotten sufficient cards. You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos' card. They are very important for the card quest as they are your ultimate cards for this quest. You can get more cards such as Odin [if you decided to head for Centra Ruins first..]. It will be better if you have completed the previous card pages before for this quest. The fifth card is optional.. Ultimate Card Strategy!! ------------------------------------------------------------------------- 1 2 3 1) Place Sacred's card at spot 3 4 5 6 2) Place Minotaur's card at spot 9 7 8 9 3) Place Ifrit's card at spot 8 4) Place Diablo's card at spot 1 ------------------------------------------------------------------------- Card Strategy for Plus/Same. ------------------------------------------------------------------------- It cannot be counted as a strategy but it works for me. Place your weakest card in the center. Upon the computer has finished for its turn, look out for any applications of Plus/Same. Next, the computer will normally try to counter with Plus and Same. Look out for it before placing down your card. Good strategy if you needed to protect your cards while trying to eliminate the Random rule by keep on playing at Balamb Area. ------------------------------------------------------------------------- After getting all the cards [for other pages, note that the Cards page 5 that there is blank as you can't get that card now.. it is a rare card...] Try to get as many as possible.. You should have no problem in covering all cards execept for the characters, BOSS [page 6 & 7] and GFs. In Balamb, there are a lot of players. So try your luck. After you have completed page 1 to 5 cards [get aleast 3x cards each...], It's time to seek a higher challenge.. the Card Group. Note: do all these stuff in Balamb Garden, you are not really to challenge the outside world.. If you have incurred the random rule from your previous card games, continue to play at Balamb Garden and it will eventually switch to Balamb Garden's rules. The Card Group is considered as the most strongest group of card players in FF8. All except the Card Master can be found in Balamb Garden. Here is the sequence [remember that it is vital to save your game..]: ------------------------------------------------------------------------- Name: CC Group Jack Area: In front of the elevator. Usually walks from Library... Description He is a Garden Cadet. He will be the first one to introduce to you about the CC Group. He will be the first one to challenge you in a card game. Remember the guy that ask you whether you have challenged the Card Group? ------------------------------------------------------------------------- After Jack has been defeated (guess what? You have become one of the best card players!), other members will started to show up.. which also marks the beginning of the 4-Suit Quest. Follow in order.. ------------------------------------------------------------------------- 1-Suit: CC Group Knight Club Area: The area where you find the Dormitory, Parking Lot and Cafeteria Description: He is also a Garden cadet. He will says "Draw.." once you have approached him. Quite easy as he rarely uses Level 7 Cards. ------------------------------------------------------------------------- ------------------------------------------------------------------------- 2-Suit: CC Group Princess Diamond Area: The Lobby, where you find the Directory. Description: Two female Garden cadets. They are usually in pairs and chit-chat with each other. Can only play with them, while they were chit-chating at the Directory. Normally, you will get a lot of Level 7 cards from them. ------------------------------------------------------------------------- ------------------------------------------------------------------------- 3-Suit: CC Group Prince Spade Area: The 2F alley, the man near the elevator. Description: He is the same guy, who have given the 7 cards in Disc 1 if you talk to him. (he normally say "so can you finished the game"). Not quite strong.. It is quite easy to defeat him. ------------------------------------------------------------------------- ------------------------------------------------------------------------- 4-Suit: CC Group Queen Heart Area: Area at the bridge Description: She is actually Xu.. Defeat her in order to get the Carbuncle Card. She is quite strong in her card tactics. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Former Card King: Dr. Kadowaki Area: Infirmary Description: You have seen her so many times in the game.. She is quite strong.. as she will have at least one Level 7 card in the game. Even with the above ultimate strategy, I also lost... I believe that you need to defeat her in order to challenge the present cardmaster king ------------------------------------------------------------------------- ------------------------------------------------------------------------- CC Group Leader: Master King Area: At the Dormitory after you have defeat all suits and Dr Kadowaki. Head to Dormitory and choose to be alone and sleep.. "he" will challenge Squall at the middle of the night. Description: Believe it or not.. "he" is actually Quistis! She is really strong in her card tactics. Defeat her in order to get the Gilgamesh Card. You will be able to challenge her at the bridge after the night incident. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Last CC Group Member: CC Group Magician Joker Area: Training Center, where you find the wooden planks. Description: He is actually the "Man in Garden" whom sold items.. You will get a Battle Meter Upgrade if you defeat him. You can get the Levithan Card from him. The upgrade is actually adding in the GF report... ------------------------------------------------------------------------- * Other Cards at Balamb Garden. MiniMog - won from the boy dressed in blue around the Hall. Quistis - won from Trepe Groupie #2, found her in the classroom at 2F. Well, that's all. You can head back to the bridge and it's time to cruise around the world! Anyway, prepare for more tougher card challenges... Now for Zell's Love Quest. ------------------------------------------------------------------------- 4.6b Zell's Love Quest [until Disc 3] ------------------------------------------------------------------------- Before heading to the above areas, I recommend you to return back to Balamb Garden. Make sure that Zell is in your party so that you can do this.. Head inside the Library. BTW, I have to repeat some of paragraphs, just to remind you as it last until Disc 3... One of the contributors has even given me a detailed sequence about the game and also the girl's name. [Shizuka is the name of the ponytail girl's friend] Before going to the Fire Cavern. The girl with pigtail will mention something about Library regulations for kids then talks about someone she likes. Before going to Timber, with Zell in party, talk to the girl and Zell will talk about his long wait for the book "Goodbye Pupurun". (That book is borrowed forever by Raijin! Check out the Study Panel) Zell will meet up with the girl with pigtail and was asking whether his book "Good Bye- Pupurun" is ready or not. (Well, he has already been waiting for several months already.. in fact, it has been borrowed by Raijin forever) Now exit and continue with the other quests first [one will do..] I am not sure whether this needed to be done before Balamb Garden has turned into a mobile ship or not.. I have did this after I have defeat NORG. (which means Zell is in the Alpha Team..) Now head back and you wil find a conceited SeeD passing by the counter asking whether the girl with pigtail is around. She will told him that the girl is on leave. [complete all quests before your jounery to Balamb Town] Once you have free Balamb Town from Galbadia, remember to head to the train station where you will find a girl [dressed in school uniform.. talk to her.] Before heading for Trabia, for Library once again and you will meet the friends of girl with pigtail and asking Zell a questionaire... What's Zell's favourite colour? Red on my jacket Blue on my pants I'm embaressed but pink What's Zell's favourite food? Beef Fish Hot Dogs.. Then you will be asked to leave the area. Before meeting up with Galbadia Garden (after Trabia incident) and head back to Balamb Garden. Head for the area in the Library where you find the Esuna draw point. Next you will have a sequence.. Guess what is it? At Disc 3, after Squall is being asked to head for Edea's House.. head back to the Library and girl at the counter will tell Zell that the girl with pigtail is looking for you. Now head back to Balamb Town and you will find the girl that you have meet in train station. Talk to her and she will tell Zell that she has been here.. Now head to Zell's House and you will find Zell's mom telling him that the girl with pigtail was here already on... Now head for the hotel, and pay 100 gil. The next morning, your party will find Zell missing.. Head downstairs and you will find Zell and girl with pigtail. She will hand in the Combat King 003 to Zell. ------------------------------------------------------------------------- 4.6c DELING: Still as busy as a bee.. ------------------------------------------------------------------------- Items: Rinoa's Card, Ifrit's Card Draw: Thundara - found at isolated path, west from Caraway's mansion. Haste - found in the deserted train station. Regen - found next to the save point at FH. Save Pts: Deling- Galbadia Hotel Deling- In front of Caraway's Mansion FH- Next to the train on the left from Mayor's residence.. GF: n/a ------------------------------------------------------------------------- Nothing new here... But, I would recomend to aleast pay a visit to Caraway for Rinoa's card [which is quite a powerful card for its double As on the left and right..] Now head for the mansion and note that you can access to the sewers from the statue.. Now talk to Caraway and he will give you three options. Ask about the Sorceress Ask about Esthar Ask about Cards They typically gives you enquires... one is very important, that's about Rinoa's card! Caraway will only uses his daughter's card if you lost the Ifrit's card to him. So you need to play a "lost" game to him. Select the Ifrit's Card [you will be able to do this as you have accmulated long hours at Balamb..] and a couple of lousy cards, hopefully the card rule, get everything is not available.. That's another reason, why I want to get at least 3 cards for each card type. Lost the game, even it is one card exchange, he will definately pick the Ifrit card. Now he will tell you, he appreciate that and he will tell you that he will use his daughter's card to challenge you. Just focus on the lower ends or the higher ends of Rinoa's card. [don't straightaway put down your powerful cards, use the lousiest on the board first..] After gotten the card, talk to Caraway again and he will tell you that he has lost to a fellow officer, Martine [this guy is tough for he owns Level 7 Cards..] Just pilot Balamb Garden back to FH and defeat him in a card game. Focus on the lower ends of Ifrit's card, where its weakest point are..] That's the end of the Deling's card quest. Now head to Dollet. Area Rules [not quite confirmed..] ------------------------------------------------------------------------- Balamb Area Additions: Open Cities: Balamb Garden, Balamb Town. Galbadia Area Additions: Sudden Death and Plus, add Balamb Rules Cities: Deling City, Timber Town, Winhill Dollet Area Additions: Plus and Same, add Balamb Rules FH Area Additions: Elemental Rule and Sudden Death, add Balamb Rules Trabia Area (!!!) Cities: Trabia Garden, Shumi Village Additions: Random, Plus/Same, Sudden Death and add Balamb Rules How to remove those add-ons? Just simply play 8 games for the area that you wished to play in. I not sure about this, but it works for me. As you see Trabia is indeed a dangerous card playing region. FH and Balamb Area are the best choice.. Seek the chance to improve your cards tactics with Plus and Same as they kills if you make use of them. The worst is on here yet.. There are areas with a long series of rules.. ------------------------------------------------------------------------- Alternate way in getting Weapon Mon May [after Disc 1] Head back to the sewers. Go left after you descends down from the ladder, and go all the way up until you can't proceed further, then go to the right all the way, then all the way down. Then go right. You should be back to the first place, but on the other side. To get the Weapon Mon May there, open the gate to the left (forgot which one) then go right to get it. ------------------------------------------------------------------------- 4.6d Dollet: It has become a busy city! ------------------------------------------------------------------------- Items: 3x Potion, 2x Phoenix Down, 1x Soft, 1x Occult Fan II, 1x Antidote, 5x Geezard's Card, 4x Red Bat's Card, 3x Buel's Card, 2x Anacondaur's Card, 1x Cactuar's Card, 1x Siren's Card Draw: Silence - found near the fountain in the Town Square Save Pts: Dollet Hotel- in the front hall. GF: n/a ------------------------------------------------------------------------- Monsters Dollet- Hasberry Plains Anacondaur: Fire*, Cure*, {Bio} Wendigo: Berserk, [Protect] Geezard: Thunder, [Thundara], Cure, [Cura] Fungaur: Sleep, Scan, [Silence], [Blind] Dollet- Trip to Communications Tower G-Soldier: Fire*, Thunder*, Blizzard*, Cure* Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -> Dispel} ------------------------------------------------------------------------- Well, as I promised.. this is one of the secrets that have not been covered by others.. ------------------------------------------------------------------------- The Bone Quest. Well, Dollet is really an area of mystery.. During the trip to Galbadia Garden, you can head there and do this side quest. But you can have this quest done on Disc 2 onwards. Just simply enter the city, through the back path. Next you will reached the Rent-A-Car Shop.. Walk south and you will find a restaurant and harbour. Head west and you will be back at the place where you first battle the Galbadians [with Seifer in your party]. The city has been revamped... Next walk up and you will find the dog! Talk it and a cat with the bell will fall onto the ground. Enter the house on the left. You will find a man whom is upset over the boy for messing up his painting by drawing bones. [you can play cards with the boy..] Talk to the boy. Next you will find a painting [observe.. it's a painting of Dollet!] Now let's begin the quest. Painting No.1: Painting of the Fountain in front of Dollet Hotel Head there and examine the dog and choose 1st option ["Look"] and you will get a Potion! Painting No.2: Painting of the Dollet's Pub and the overhead bridge. Head there and examine the dog [which is under the bridge.] Pick the first option "Look" and you will get 1x Phoenix Down! Painting No.3: Painting of the alleyway outside the house. Just exit and examine the dog [which is on left], pick the first option and you will get 1x Soft! This time, you will have a quarrel.. do it yourself! Actually the man is also known as the Card Artist. The boy is actually the son of the Card Queen! ------------------------------------------------------------------------- After the subquest, it is time to navigate around the town.. Now head for Pub. Head up to the second floor and you can get another copy of the Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and he will give the following options. Pick the 2nd option each time and you will be able to challenge him. Note that he is tough. After defeat him in the first time, he will brought to you to his fighting arena.. He is the Card Master! Now examine the layer of documents/magazines lying on the ground. You will get a lot of items from there and here is the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II! Talk to the Card Master and he will reward you with the following: 5x Geezard's Card 4x Red Bat's Card 3x Buel's Card 2x Anacondaur's Card 1x Cactaur's Card Challenge him in the card game and get the Siren's Card! [if I am not wrong, the area will add "Same" rule to your card game. Same and Plus may seems difficult in the beginning but I can tell you that these rules are going to be your most decision wining elements, refer to the section above for more information.] Head for the Hotel and pay 100 gil. You will be able to find a copy of Timber Maniacs at the desk found inside the room. You can get pass the Dollet guard stationed along the path towards the Dollet Communications Tower. Just talk with the guard twice and he will have..... and charge! You will encounter Galbadia Soldiers there. ------------------------------------------------------------------------- 4.6e Timber: An unexpected journey... ------------------------------------------------------------------------- What an unexpected journey! It was really mysterious and I have managed to figure it out... Head back to Timber [how to get there? Refer to your World Map, press Select.] Now head for the area where you find the cupboard with the savings. Now go down the stairs or if you enter through the entrance from Hotel, just head to the train tracks and a train will come. A little girl is in trouble. Squall will approaches the girl and the screen will started to fade white. Now Squall will be brought to the Timber Hotel. You can get a copy of Timber Maniacs there. If you examine the train model found near the bed.. there is a secret message.. Actually, the secrets found in Timber are actually listed down in the menu found in the Souvenirs Shop. Here is the menu: Owl's Tears: Owl's Tear can be gotten but this applies only if you did not accept the 500 gil that's found in the cupboard. Check the basin. It restores your HP fully as it works like a Tent. Map of Timber: The old lady have draw up a map of Timber [err... it seems that my ASCII art is much better than her's ^_^;] Model Trains: This is actually the train incident that has happened. Naughty Magazine: The Girl's Next Door... That's all about Timber. If you haven't gotten the Girl's Next Door, make sure to get it at the area found near the counter. BTW, the former owner of the Hotel is called Aphora... Anyway all members found in Timber has their own nicknames such as Forest Fox and Forest Duck (!?) ------------------------------------------------------------------------- 4.6f Winhill: Still like a quite and peaceful town... ------------------------------------------------------------------------- Items: 1x Gysahl Greens, 1x Phoenix Pinion, 1x Holy Stone It's still a peaceful and quiet town.. Just like in the past. Generally, there are changes made as the winding path has been concreted and the truck is no longer there. Now before heading the Mansion, head for the street where you find the caution sign. It's the chocobo theme! Getting 1x Phoenix Pinion and 1x Gysahl Greens. There is small, tiny chocobo walking from right to left. Just press X to kick it... Next you will find a green feather item arises from the top. Pick it up and it will says Vase Piece [even though that it does not add up to your item inventory]. Kick it once more and it will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a bit special.. when you pick it up from the ground, it says Phoenix Down, but when you check the Item inventory, you will find a Phoenix Pinion! ... and lastly, try it yourself! Now it is time for another key quest. The Vase Piece Quest. Just head to the mansion, remember the big building that was formerly guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs.. Talk to the man wearing a grey suit [he was the owner and wants you to find him 4x Vase Piece..] You have already found 1 already.. Vase Piece no. 2 At: In the same building How: Head for the statue [which is actually a holding pole for armors] Examine the statue (can only be done after talking with the owner.] Now a crash will occur.. a chicobo runs out and leaving a Vase Piece. Vase Piece no. 3 At: Raine's Pub How: Head up to the second floor. Squall generally have some hallucination... Raine is there examining the cupboard. Actually, this is the new tenant. Talk to her and the cat.. Pay attention to this phrase "Smell flower fragmance" Now head to the 1st floor, examine the flower [it was in a vase found at the lower screen]. Now Squall will again see Raine and the cat will be there. Examine and you will find the 3rd Vase Piece. Vase Piece no. 4 At: The Florist's Shop How: As you walk down, you will noticed that the owner was always at the outside of the shop.. Now talk to her while at the shop. Now examine the flower bed (inside the shop, lower right hand corner) and you will get the 4th Vase Piece. Now head back to the mansion and he will give you the Holy Stone as your reward. Squall is Laguna's Son? This can be true.. I have several supporting points gained from my jounery at Disc 3. Here there is also a sequence... Examine the left desk at the house next to the Pub. The picture is missing.. who could have taken it? I will talk about more once at the Disc 3 walkthrough. ------------------------------------------------------------------------- 4.6f Shumi Village ------------------------------------------------------------------------- Item: 1x Phoenix Pinion Magic: Ultima - at the entrance, need to pay 5000 gil. Firaga - at the area where you find the statue. Blizzaga - at the area where you find the gigantic tree.. Save Pt: Hotel GF: n/a NOTES: n/a ------------------------------------------------------------------------- After finishing the Galbadia Continent (getting bored with the cards?), it is time to navigate other parts of the world.. Located at the north continent, Trabia, you will find a structure located at the Winter Island. Now enter the building. Notice the townfolks are similar looking to NORG? This actually the hometown of the Shumis.. There is a draw point there.. which allows you to get Ultima. Be sure your eyes are opened wide when you decided to draw magic from it as there is no refund! Head for the elevator and you will ended up underground.. which is actually a beautifully generated town. Walk towards the left until you found a pond. The building found at the northwest is your destination. There Squall will be amazed by the statue. It was the statue of Laguna. In other people's eyes, Laguna is a hero (well for Squall's case, he think Laguna is a funny joker..) Talk to the scuplutor and he will give you the following option: OK. <-- We don't have time Remember to draw Firaga from the draw point found at the back. Now head back the Elder's House, located a screen right from here. You will find the Moomba that is blocking the entrance is finally out of your way.. Now you can access to the draw point [Blizzaga]. Now enter the room. Next you will have a briefing where Squall were told why the statue were here. He was also told on where do Moomba's originated from. It was actually 17 years ago, Laguna has ended up here and teaches the Moomba to talk... Next the Elder will tell Squall that they wished to complete the statue and would like Squall to assist them in completing the statue. Now head back to the room where you find the scupulator. He will tell Squall that he needs to find ingredients to make the statue and you will be given the following prompt. Forget it Alright <-- Next he will asked you to find the stone which are already described in the table below. Once you have found the stone, talk to scupulator and he will tell you to find the next stone. Here is the list, requires to run about the village.. LOCATIONS OF THE STONES _______________________________________________________________________ | | | | Name | Where to find it? | |______________|_______________________________________________________| |Blue Stone | In the room with the statue. It is on the back wall. | | | Examine the huge blue coloured rock. The scupulator | | | has forget to test it ^_^; | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. The screen where you | | | find the Hotel of Shumi Village. It is found near the | | | rocks. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. If done correctly, Squall will climb up | | | the branch and get the stone. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. This is where you find the elevator. It is | | | found under the shadow of the container. | |______________|_______________________________________________________| |Water Stone | Go to the house found on the right and search by the | | | sink and you find last stone. This is the house of | | | Artisan. It is the left side of the sink. | |______________|_______________________________________________________| As the man at the statue tells you to get the Water Stone. Try to the search the pond where you found the frog at the pond and you will get a fake stone! Now hand the last stone to the man and talk to him. Next Squall will be asked to head to the Elder's house. There you will have a short sequence and the assistant will give you the Phoenix Pinion! After you have exited from the room, you will given the following prompts: (Ahh, why bother talking about) (Explain what it all mean.....) Artisan's Experience... Well, you can find a Timber Maniacs located near the bed. If you talked to him and he will show all the car models.. Now head for the southern continent and head for the Centra Ruin. ------------------------------------------------------------------------- 4.6h Centra Ruins ------------------------------------------------------------------------- Items: 8x G-Mega-Potions or 1x Luck-J Scroll Magic: Drain - near the pillar found in the main compound. Aero - need to climb up the right ladder found near Power Source. Pain - external right hand corner where you find the statue. Save Pts: n/a GF: Odin [you can't summon it..] ------------------------------------------------------------------------- Monsters Tonberry: Death Forbiddon: Zombie, [Pain], Silence, Break Blobra: Shell, Protect, [Dispel], {Reflect} Buel: Fire*, Thunder*, Blizzard*, {Death} Bomb: Fire, [Fira], {Firaga}, {Meltdown} ------------------------------------------------------------------------- The Centra Ruins is found somewhere in the Centra region (Centra Crater), south of the world. It's on one of those islands. The structure is a bit kinda strange. It's also called the "Blue Heaven" Enter it and notice that there is a timer which last about 20 mins. Make sure you have accquired the Diablos' Enc-None Party Ability (equipped under the character's section). The monsters here are pretty tough. Watch for Tonberries [remember those tough cookies which can be morphed into a Ribbon found in the Northern Crater of FF7?]. Now enter the ruins and take the stairs leading right. It's possible to GF Tonberry at Disc 2 but you need to free GF Odin before you could get this GF. So that means you must finish this quest within the 20 minute time interval or your party will be killed by the Zantesuken... Up the stairs and enter the chamber of the Odin. Next examine the stone block, it's actually an elevator. Next you have to take the one of the two ladders. The right one leads to a Draw Point. [Aero] Take the left ladder. Examine the blue orb (let's named it Power Source). Next climb down and examine the blue orb on the panel, that's located on the ground, it will reveal a series of stairs. Up the stairway, until you reached the statue of a monster. Climb up the ladder on the left and examine the statue and choose top option to take the Eye Ruby. Now head up the stairs which will lead to the next statue. Climb up the ladder and put the eye that you will find a password [the password is random and it looks something like this 0-4-8-5-6] Now remove both eyes and head back to the first statue. [There is a hidden draw point found on the right of the area. Place the eyes on the statue and the torch on the right will be lighted and enter your password. Well the numbers are placed in a vertical row. Just simply switch the digits using Left or Right of the D-Pad and Down to proceed to the next number. If you entered the password correctly, it will reveal a secret chamber and you will be able to find the Odin. It's time for BOSS fight! * Squall's Level: 42 _________ / BOSS 16 \_____________________________________________________________ ======================================================================== Odin | LV 31 HP: 10,300 ======================================================================== Description: A legendary GF that sleeps in a dungeon. Zantesuken cuts anything that's stands in its way. Attacks: n/a, Zantesuken Facts: n/a Draw: Stop, Death, Double, Triple AP gained: 20 Win: 8x G-Mega Potion Mug: 1x Luck-J Scroll ------------------------------------------------------------------------- Odin |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||||| |||||||||||| INT SPI |||||||||||| | DEX EVA || ------------------------------------------------------------------------- Strategy This BOSS does NOT attack! Just keep on attacking until he is dead. But beware of the time limit. Just use GFs and Magic to dish out damage. There are a couple of ways of defeat the Odin in three minutes, just simply cast Triple and use a powerful spell and you will be able to defeat it in no time! Seize the opporunity to stock Triple which is a good spell for junctioning. Note that you can't summon the Odin, instead it will appears randomly, based on the characters.... However, if you did not defeat it on time, it will use Zantesuken and blah.. it's gameover. ======================================================================== Well that's all for the Centra Ruins and you will be back here later at Disc 3. You must get the Odin before you can get the GF Tonberry. You can get GF Tonberry at this moment of time unless your characters are really that powerful. ------------------------------------------------------------------------- 4.6i The Chocobo Forests Guide ------------------------------------------------------------------------- Items: 1x Aura Stone, 1x Flare Stone, 1x Shell Stone, 2x Holy Stone, 1x Protect Stone, 3x Meteor Stone, 2x Ultima Stone, 1x Chicobo Card. ------------------------------------------------------------------------- Do you know that there are six Chocobo forests found at various regions of the world map? The seventh one is being surrounded by Grandidi Forests and also known as the "Chocobo Holy Region". You could reach there by crossing the shallow waters from the Chocobo Forest found at Trabia's Bika Snowfields. What is needed to done for this sub-quest? You needed catch to a "Mother Chocobo" at each forest without needed any help from the "Chocoboy". Next you needed to find an item (Ultima Stone, Meteor Stone, etc.) These items shows that the Chocobo have some affection to Squall it signifies that Squall was like 'one of them'. Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil from the Chocoboy. He will typically explains on what does the Sonar do.. ChocoWhis Menu (Press Square to bring up the menu) To detect: [Choco Sonar] --> explaination (1) To catch: [Choco Ziner] --> explaination (2) Help Me --> explaination (3) No way, I'm not doing this --> explaination (4) (1) Choco Sonar This part of whistle allows you to detect the traces of Chicobos. At the lower right hand corner, you will find a red bar. That's the sonar. It will reacts tremendously to strong signals and you can activate it. Press X to select Chocobo Sonar and hold down the Triangle button and walk around the area... High signals area always produces a high pitch. (2) Choco Ziner This part of the whistle allows you to catch the Chicobo. Just after finding the area with the strongest signal... Press Square to activate the menu and press X to choose Choco Ziner. Press Triangle to whistle.. A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen. [you will find the Chicobo standing on Squall's head.) If it is stolen, talk to Chocoboy and pay 700 gil for the replacement. (3) Help Me This will cause Squall to ask the ChocoBoy to ask for help. You need to pay 1200 gil and the Mother Chocobo will appear. However you can't have that Mother Chocobo to dig for Stones. (4) No way, I'm not doing this Quit from the ChocoWhis Menu and do nothing. Familiar with the Tutorial? Each Chocobo Forests have different requirements and your aim to capture all Chicobos so that the Mother Chocobo will appear. For those whom have summon the Mother Chocobo for the first time, you will be able to name your Chicobo for the Choco World in Pocketstation. How to load data to your Pocketstation, refer to your manual. During your detection process, you can talk to the Chocoboy and he will give the following options: A hint 600 gil Gyashl Greens 5x / 10x 3000 gil / 6000 gil Question Free, nah 10 gil Forget It. ------------------------------------------------------------------------- Here the list of the Chocobo Forest and a Hint: X- the spot where you can gather the stones. C- denotes where you find the Chocoboy. NOTE: Select Choco Ziner and press Triangle to dig for the stone. "Catch" means that the Chicobos will disappear from the ground. ------------------------------------------------------------------------- 1. Winter Island near Shumi Tribe "The Beginner's Forest: Try to find a spot where only 1 falls down." Item : Aura Stone Buy: 1x Gysahl greens Chicobos: 4 Difficulty: Beginners ___________________ | X | 1,2 & 3 - Catch 3 Chicobos at same time. | 4 | | (2) | 4 - The last Chicobo, talk to it press 'X' | | only if Chicobos positioned 1,2 & 3 are not | C (3) (1) | around, the Chicobo will call out 'Mother | | Chocobo' |____ __________| / / ------------------------------------------------------------------------- 2. Sorbald Snowfield north-west from Trabia Garden "The Basic Forest: You have to blow the whistle twice." Item: Flare Stone Buy: 1x Gysahl greens Chicobos: 5 Difficulty: Beginners _________________ | | (1&2)- Catch 2 Chicobos at same time first catch | (2) [4] | [3&4]- Catch 2 Chicobos at same time in 2nd catch | | 5 - Last Chicobo, talk to it only after Chicobos | 5 | at position 1,2,3 and 4 are not around, and | X | only after you found all spots. | (1) [3] C | | | |_____________ | \ \ ------------------------------------------------------------------------- 3. Bika Snowfield east from Trabia Garden "The Roaming Forest: Be careful where the (sonar) reacts." Item: Shell, Holy Stone Buy: 5x Gysahl greens Chicobos: 4 Difficulty: Intermidiate __________________ | X | 1 - Catch 1 Chicobo for the 1st catch | (3) | (2&3) - Catch 2 Chicobos at same time, 2nd catch | | 4 - catch 1 Chicobo last catch, talk to it | 1 | only, when Chicobos position at 1, 2 and 3 | C (2) | are being captured. | | |______ ________| / / | | | | \ \ \ 4 \ ------------------------------------------------------------------------- 4. Nectar Peninsula north from Centra Ruins "The Forest of Solitude: Search carefully were the (sonar) reacts." Item: Protect, Meteor Stone Buy: 5x Gysahl greens Chicobo: 1 Difficulty: Intermediate ____________________ | | 1 - Look at the screen it aligned to the | 1 | head of the chocoboy walk slowly and | | watch at the Sonar for intensive reaction. | | talk to it to call for 'Mother Chocobo' and | CX | the stone is located at the feet of the | | Chocoboy press 'Square' try to play cards |_______ _______| and move him away to the location of the \ \ Stone. ------------------------------------------------------------------------- 5. Lenown Plains north from Edea's House "The Forest of Fun: Chocobowling with 4 bottles, 1 ball." Item: Meteor, Flare and Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert __________________ | X | (1&2) - Catch 2 Chicobos at same time first catch | | [3&4] - Catch 2 Chicobos at same time second catch | *d 5 | 5 - Catch 1 Chicobo last time | (1)a | * - After 5 Chicobos are "captured", call for | c [3] | a Chicobo here and then call (2) to release |(2) b [4] | the Chicobos behind. |___ __________| a, b, c and d - The exact locations to catch the / / Chicobo in order ------------------------------------------------------------------------- 6. Talle Mountains west from Cactuar Island "The Enclosed Forest: Collect on outer side, then go in." Item: Meteor, Holy & Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert _________________ | 3 4 | (1&2) - Catch 2 Chicobos in 'a' location 1st catch | | 3 - Catch 1 Chicobo and Chicobo #2 will leave | (1) 5 X | then, Catch Chicobo #2 again in 'b'. Be | b | careful and did not to catch Chicobo #5 | (2) | 4 - You can only catch him stable if you | C | done the step above | | 5 - catch only if Chicobos 1, 2, 3 & 4 are |_a __________| already caught, then Chicobo #3 will call / / for Chicobo #5, talk to #5 and it will call for the "Mother Chocobo" a, b - specified spots on where to catch the Chicobos ------------------------------------------------------------------------- Now head to the Chocobo Holy Area and you will be able find all the Mother Chocobos and you will be able to view the Chocobo Dance [quite similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo and it will give Squall, the Chicobo Card. Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you will get a Gyshal Greens and at the same time, it will snatched away 600 gil! Exit and re-enter the Chocobo Holy Region and you will have the same sequence. In this way, you can also replenish your supplies regarding the Gyshal Greens ------------------------------------------------------------------------- CONTROLS ------------------------------------------------------------------------- X: Unboard from Chocobo. NOTE: the Chocobo will run away immediately after you have unboard it. D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross oceans and mountains unless special type Chocobos, not sure whether they exists in the game or not. Chocobo can cross shallow rivers, you find pebbles.. Select: World Map [Spot View, Small World Map, Main World Map] ------------------------------------------------------------------------- Pocketstation: Choco World ------------------------------------------------------------------------- At last, someone in this world has provided me information on the Pocketstation. Here is the list of information on this special PDA. I myself do not own a Pocketstation (well, I have a tight budget..), if you have any enquires, just contact Zane Merrit ([email protected]) Here are the list of special items that can only be found in Pocketstation: Friendship - summon Moomba into battles... Mog's Amulet - Allows GF to learn the MiniMog Command. ______________________ | __ __ | Well here is an ASCII art of the PDA. It is | / |====| \ | white in colour. Looks cute ^_^; It is an egg | | ______ | | shaped structure and has five buttons. XX | | ||XXXX|| | | refers to the screen. Thanks to Zane Merritt | | ||XXXX|| | | whom has sent three good pictures of the PDA! | | ||XXXX|| | | This is an enlarged view of the Pocketstation. | |\----------/| | He also send me a picture of Ko-Mogri with | | [] _ | | the words "STANDBY" and "SLEEP" | |[] [] [_] | | Well hopefully that I can get more help | | [] | | from more contributors on the Pocketstation! | |\ /| | | | \ SONY / | | If you have any questions on the PDA, e-mail | |__\______/__| | to Zane Merritt at [email protected] |______________________| CONTROLS OF THE POCKETSTATION ------------------------------- [2] ___ [1] [3] | 5 | [4] |___| ------------------------------------------------------------------------- Button No.1: Moves Boko [the Chicobo that you are playing as] fast to the west and cycles through the menu Button No.2: Moves the Chicobo fast to the north and selects the menu options. Button No.3: Moves the Chicobo fast to the east and cycles through the menu. Button No.4: Moves the Chicobo fast to the south and selects the menu options. Button No.5: Brings up the menu when being held for a while, allows you to the Chocobo RPG (it also save your game automatically] ------------------------------------------------------------------------- BASIC INFORMATION... You can get the remaining GF MiniMog and the Moomba from the Choco World. To begin the RPG, you must get the Chocobo from the Chocobo Forest [where you will be able to name the Chocobo!]. These summons cannot be used, unless the Choco World is loaded from the Pocketstation (the top command in the Choco World menu must be selectable for them to be used) ENHANCED CHOCOBO ATTACKS? <> CHOCO FLARE When playing the Choco World, level up to Level 50 and you will come to an event where Boko [the Chocobo that you are playing] save a female Chocobo. Afterward, it will say "Power Up" in FF8. Whenever you use the Gyashl Greens, the Chocobo will use Choco Flare instead of Choco Fire <> CHOCOBO METEOR First of all you need to do this: -> You must get to Level 100 -> One of the first events, you'll run iinto a female Chocobo [the one which you have saved previously] and that Chocobo has been kidnapped by a wizard. -> Run around a lot and after MANY, MANYY battles, you will eventually ran into the wizard. Kill the wizard and the female Chocobo will thank you and then leave the screen. -> Run around a lot more and after many events, you meet up the female chocobo again and Boko will receive a kiss from the female Chocobo and "POWER UP" <> CHOCOBUCKLE -> Same as the Chocobo Meteor. It is jusst after that you have gotten Chocobo Meteor. It does an outstanding of 5-digit damage! GETTING THE MINIMOG SUMMON... In order to get the MiniMog summon, you must rescue one of the Mogs in the Choco World. Once you do this when you load the Choco World data back into FF8, you will find a GF icon-based "Mog's Amulet Charm". Use this to a GF and the GF will learn the battle command "MiniMog" Use this in battle and you will summon the MiniMog and it will use "Mog's Dance" (which heals about 1,500 HP to all GFs that are equipped to the battling characters.) GETTING THE MOOMBA SUMMON... You need to get an A-class item [Friendship]. For more information, contact Steven Bruck ([email protected]) or Zane Merritt to get it. NOTE: This summon will only works if, when you load the Choco World data into FF8 game and also applies if the MiniMog is in the standby position instead of sleeping. ------------------------------------------------------------------------- _____ / 4.7 \_________________________________________________________________ ------------------------------------------------------------------------- Balamb Town under Galbadia Occupation ------------------------------------------------------------------------- Item: Zell's Card, 4x Str Up, 2x Hi-Potion, 1x Megalixir, 1x Combat King 002, Pandemona's Card Magic: Thunder - draw point found in the main area. Cure - draw point found at the berth. Save Pts: Zell's House - 2F Balamb Hotel GF: Pandemona ------------------------------------------------------------------------- Monsters: G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Raijin: Thunder*, Thundara*, Shell, Protect Fujin: Aero*, Cure*, Life, Pandemona ------------------------------------------------------------------------- As Xu has mentioned that the Galbadia may be up to something nasty, head back to Balamb Town. If you are pretty observant enough, you will find that there is a huge redship similar to the Garden [That's the Galbadia Garden]. Land the Garden somewhere near the beach/shore. Enter the town. The town is now being "infested" by Galbadian soldiers. You will find them sealing off the entrance of the hotel, the train station, the roads of Balamb Town and the Dock. Now talk to the owner of the Rent-A-Car Shop and the lady at the entrance and then talk to the G-Soldier. Now repeat talking them in that order and you will be allowed to enter the town. Zell will come in if he isn't in your party. (due to Zell is a resident here..) You will be asked to reform the party where Zell and Squall are compulsory characters. Here is something basic requirements: 100x Blind to ST-Atk-J for one character, 100x Silence to ST-Atk-J for the other character and 100x Poison to Elem-Atk-J for one character. You must at least gotten some important junctions such as the Str-J. ( without any magic junctioned, your characters can do any big..) Now talk to EVERYONE in the town before talking Zell's family. Next head for Zell's house. You will be able to allow to enter his room ( hmm.. why Zell don't allow his teammates to see his room?) Zell's room is quite nicely decorated. He has a great collections of rifles which will cause a final sequence if Irvine is in your party. His Air-board is next the Save Point. Now you have a nap. Before leaving his room, you can punched his punching bag, pressing the X button. Now head for the dinning room [on the right]. Now you will be able to meet Zell's Mom and other family (Big Bad Rascal and his mother]. Note that this is the best opportunity to get Zell's card from Ma Dincht. Talk to Ma Dincht, Big Bad Rascal's mother... Big Bad Rascal want to help out the girl that is living next door. Well, her parents are outside and she is worried about them. Big Bad Rascal wants to help her... and exit the room. You need to find him. Firstly, head for the house next to Zell house and you will find Big Bad Rascal there. Next talk to the girl and Big Bad Rascal will exit. Now head to the Gas Station and you find the Big Bad Rascal is hiding behind the tree next the vehicle which seal off the entrance. He was waiting for the opportunity, so that he could contact the girl's parents. Wait here for the boy's signal and talk to the guard SLOWLY, until you see the boy has talked to the owner... Now head back and you will find him at the street outside his house and you will be given the following options (he will doing the talking while you escape..) Wanna to leave town? Yeah Nah Before talking to the boy, you will find Zell's mother in the hall. Well, she saying that the mother of Big Bad Rascal is a bit worried.. don't believe it? Check the dining room. Do this and returned back to the town and choose the second option. Now for the guards at the Hotel and they will asked you where is the captain? You need to search for the captain. Next talk to the guards at the Train Station. Now head to the Dock and they will tell you that someone has caught a Balamb Fish (well, it is Balamb's speciality...). Next head to Ma Dincht and she will tell your party that a man has come in and use their stove (who is this man?...) Now head for the Hotel and you will be able to see the following prompts: Where the heck is he? <-- We found him You will be able to use to the dog to look for the "Captain". Head for the dock and talk to the dog.. The dog will followed the trace of the smell (you have been the kitchen, right!?). Now follow the dog to the train station and the dog will enter the train, followed by a load crash! Raijin was there.. sleeping in the train and he was been chased by the dog.. ^_^; Now give a chase to Raijin and head to the Hotel. There you will have a sequence... So Raijin is the "Captain" and therefore the "Commander" is... generally of course Fujin! Of course, you will have to fight Raijin and those two guards.. Squall's Level: 41 _________ / BOSS 16 \_____________________________________________________________ ======================================================================== Raijin |LV 33 HP: 13,200 2x G-Soldiers |LV 33 HP: 477 ======================================================================== Description: Raijin - looking for Ellone along with Fujin. Good at physical attacks. Trys to act cool around other people. Attacks: Raijin: (pole strike), Raijin's Special, Thunder* G-Soldier: (Sword attack), Fire* Facts: Raijin: Weak against Poison. Absorbs Thunder G-Soldier: Weak against Poison Draw: Raijin: Thunder*, Thundara*, Shell, Protect. G-Soldier: Fira, Thundara, Blizzara, Cura. AP gained: 12 Mug: Raijin: 2x Str Up G-Soldier: 1x Hi-Potion Win: 2x Potions, 1x Str-Up ------------------------------------------------------------------------- Raijin |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| |||| INT SPI | ||| DEX EVA || ------------------------------------------------------------------------- Strategy This battle could be an easy one if you know how to make use of the drawn spells from the soldier. Kill one of Galbadian first. Now draw Fira and use it on Raijin. Use all GFs except for Quezacoatl. Draw Thundara and use it on the Galbadian solider. Beware of Raijin's Special as it could does about 1000+, irregardless of levels. Cast Protect to reduce damage. As I have already mentioned early on.. You can defeat him with 100x Blind ST-Atk-J Combo. But his "Raijin Special" has a low miss rate. Prepare your party with a couple of Life spells before the battle. ======================================================================== Next the battle music changes and your characters will head inside the hotel. You will meet Fujin and Zell is a bit over reactive demands Fujin to remove the troops from Balamb. She will be re-joined by Raijin and the bad news is that you have to fight both them. [This is continous!] _________ / BOSS 17 \_____________________________________________________________ ======================================================================== Fujin | LV 27 HP: 8,100 Raijin | LV 29 HP: 11,600 ======================================================================== Description: Fujin - Looking for Ellone under Seifer's command. Uses wind magic, and attacks with pinwheel. Attacks: Fujin: Zan, Aero* Raijin: (Pole attack), Raijin Special, Thunder*. Facts: Fujin: Weak against Poison. Absorbs Wind attacks Raijin: Weak against Poison. Absorbs Thunder attacks. Draw: Fujin: Aero*, Cure*, Life, Pandemona Raijin: Thunder, Thundara, Shell, Protect AP gained: 20 Mug: Fujin: 1x Megalixir Raijin: 2x Str Up Win: 1x Str Up, 1x Combat King 002, 1x Megalixir ------------------------------------------------------------------------- Fujin ||||||||||||| < HP > |||||||||||||| |||||||| STR DEF || ||||||| INT SPI |||||||||||||||| || DEX EVA |||||||| ------------------------------------------------------------------------- Strategy This battle is going to be a tough one. Concentrates your attacks on Raijin first. This is due to his extreme high-attacking Limit Break which does about 1,000+ HP damage. Fujin could also does about 300+ damage with Zan. To defeat Raijin, use Aero* which can be drawn from Fujin. On the other hand, draw Thundara from Raajin and use it on Fujin. This is apparently making them killing each other. Use all GFs except for Quezacotl, due Raijin's Elem-Def-J against Thundaga. Next remember to draw Pandemona from Fuujin, or it's is going to be lost forever... [until disc 4...]. Make full use of Meltdown to reduce their defenses. Leviathan and Brothers is a great option for this battle. (for you boost up to 160...) ======================================================================== After the battle, you will have a sequence with both Fujin and Raijin. They are retreating, actually what they are doing is for Seifer... In the end, they will leave and you will be back at the control room of Balamb Garden. Selphie will return from her vacation. Now you will be back at the World Map. Save your game. Now you need to head for Trabia Garden on the continent is north-east of Balamb Area. [View from the huge World Map and place the cursor and head for the place where it says "Trabia Garden" Before making a trip there, do some part of Zell's love quest.. Also return back to Balamb Town and head for the train station, there you will find a girl sitting at the stairs.. Talk to her. Now head to the entrance of Balamb Hotel. Talk to the guy with the purple velvet. You can get Pandemona's card from a card game with him. Now you need to head for Trabia Garden which is located on the north- east continent of the World Map. It is marked by a dot on the full view of the World Map, somewhere in the snowy regions of Trabia. Brr.. it's freezing cold.. Some Interesting Add-Ons... After Squall talked to the hotel guard about the captain, "Where the heck is he?", the guard mentions about the cars in the harbor. I talk to the new-assistant and he mentions going through the backway. I go behind the car and finds a guy named Tabloid Guy. He asks for Gil and in return he'll give you some info about the captain's whereabouts. Here's the list. Bronze (5,000 Gil) - "This is the place where the captain USED to nap. The reason why he no longer sleeps here is because the commander nearly ran him over when she went out lookin' in a car. So I don't think you'll find him here. It'd suck to be run over while you're asleep." (Some info...) Silver (15,000 Gil) - He tells about Big Bad Rascal's way to get out of town. Gold (30,000 Gil) - He tells that the captain is inside the train. He used to sleep there and sometimes got carried to Timber. You can get in if you talk to the guards there for several times. (Haven't tested it out.) _____ / 4.8 \_________________________________________________________________ ------------------------------------------------------------------------- Trabia- Childhood Memories at Orphanage ------------------------------------------------------------------------- Items: 1x Weapon Mon Aug, 1x Selphie's Card Magic: Thundaga - found near the Gargoyle Zombie - found somewhere at the cementry. Aura - found near the crashed missile Save Pt: Trabia- Classroom GF: n/a NOTE: This section involves a lot of story spoilers. It will be better if you don't refer to this section. ------------------------------------------------------------------------- As you have reached Trabia Garden, you will find Selphie heading towards the damaged wall. She seems rather emotional about Trabia [well, she was graduated from here... ] She was very upset as they were not in time to stop the missiles found attacking Trabia. Now follow Selphie's suit, climbing up the green net, pressing X button. Now you will be rejoined by your party. If Selphie is in your party, she will leave your party temporarily. Now head up and you will find Selphie talking to her friend. Talk to her and you will have the following prompt: (Not really) (Just play along with it..) Next to the Gargoyle is the draw point [Thundaga]. Near the low right- hand corner of the Gargoyle, you will find 1x Weapon Mon Aug. Now head right from here.. You will ended up at the cementry. There you can uncover a hidden draw point [Zombie]. If you check the area carefully, you will find a copy of Timber Maniacs! Now head to the left side of Gargoyle. There is a mad fellow whom keep on saying about GF Tonberry (well, is that a hint? ^_^;) Now head right. You will find the damaged classroom.. There is a Save Point here. Now there is a boy that says that there is a treasure found somewhere at near the Gargoyle and you need to take five steps.. (well, we have gotten that ^_^;). Now head to the right side and there you will meet two Trabia cadets, Lank and Port. They are trying to fix the computer. Hmm.. just meddle with the computer and tap Triangle as your password.. Well, you will get a screen that states a profile of a Trabia cadet, Selphie! Selphie will come here and close it off... it is confidential right? Now head back to the area where you found that mad man. Now Selphie will be surrounded by two kids.. Talk to the kids and they will leave. Selphie will next tell Squall that they will assemble at the basketball court.. (if you head back to cementary, there is a special sequence there..). Left from here is the Quad area, where there are cadets talking about the recent basketball tournament.. Walk up the stage and examine the missile, it will uncover any draw point, Aura! Now head left again and you will find everyone at the basketball court. Now talk to everyone and attempt to exit and you will find a basketball rolling down... it's Selphie. Next you will a short event of their pleasant childhoods....except for Rinoa. They are actually..... Now you should be control a ghostly adult Squall. Head back left and you will meet young Squall. Talk to him and that kid will disappear! Head up and enter the house on the north and turn right [now you will back on the house where Irvine is talking to those young kids]. Now head up and you will be in the backyard of the house. Next talk Young Squall again and head for the beach.... Now there will be an event where everyone thinking of their pleasant childhood memories. They are having a campfire at the beach [did you noticed that you can't find young Squall, he's a loner, same as young Cloud of FF7]. Then the screen will start to switch from the beach back to the house. Irvine will be talking to the young form and young Seifer will enter the building. Now control the form of ghostly Squall talk to all kids [they will disappear one by one] and exit through the door on the right. Now you back at the beach with the adult forms of your party. Firstly talk to Irvine and Quistis will move. Talk to Quistis and finally talk to Selphie and all of you will be back at the house again and a strange lady started to walk past and in their words... "The Matron". Now you will transported back to your present and there will be another conversation between the party at the basketball court. They believe that it was their frequently usage of GFs which results this... and what's worst, that the Sorceress that they are facing are actually... Now it's snowing. Next everyone will exit, leaving both Squall and Rinoa. Talk to Rinoa and the screen will fades and you will be asked to form a new party. Now you will be at the World Map inside Garden. Now you are search for the Galbadia Garden [that giant red ship that have previously docked outside Balamb Town.] _____ / 4.9 \_________________________________________________________________ ------------------------------------------------------------------------- The Garden Crash ------------------------------------------------------------------------- Items: 1x Phoenix Down, 1x Hi-Potion, 1x Spd-J Scroll or 8x G-Returners, Cerberus' Card, 8x Mega Potion or 1x Hero, 1x Royal Crown Magic: Aura - draw point found near the tree. Protect - draw point found near goal post of the hockey field. Life - draw point found in the locker room of G-Garden Haste - draw point found in the main hall of G-Garden Shell - draw point found at the Athletic Ground of G-Garden. Save Pt: Balamb Garden - Outside Infirmary G-Garden Assembly Area G-Garden Hall G-Garden 2F before fighting Seifer. G-Garden 2F -hidden GFs: Cerberus, Alexander NOTE: There is a high opportunity of getting Cursed Spike from the Creeps or Tri-face for Quistis to learn "Lv?? Death" ------------------------------------------------------------------------- Monsters Balamb Garden G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Elite Soldier: Fire*, Blizzard*, Thunder*, {Scan -> Dispel} SAM08G: Shell, Protect, {Dispel}, {Reflect} GIM52N: Haste, Slow, {Stop}, {Dispel} Paratrooper: Slow, Silence, Dispel, Water Galbadia Garden Death Claw: Aero Slapper: Blizzard, [Blizzara], {Blizzaga}, {Water} Tri-Face: Bio, Pain, Silence, Blind Jelleye: Fire*, Thunder*, Blizzard* Creeps: Thunder*, Life, {Death} Cerberus: Quake, Triple, Double Seifer: Fire*, Thunder*, Dispel*, Haste Edea: Blizzaga, Demi, Esuna, Alexander ------------------------------------------------------------------------- The Galbadian Ship is located on a forest at the island on the south. There is a lighthouse and a building on left [Edea's House]. If you head south from Trabia Garden, you will find that extremely long bridge in the middle of the ocean, which makes it impossible for you to do so. So head northwest and you find the ship on a forest [Centra- Lenown Plains]. As you found it, make contact with it. There you will be at the controls room with Squall and Nida. Then you will have a short event. There Squall will view the Galbadian Ship with his scope in the CGI. Then you will be given nine options. No orders/End My feelings on this The Garden Cause Prepare for the attack Prepare for our defense Call my comrades What to do with the hotdogs Take care of the junior classmates. Pick the 1st one and you will be able to control Squall and he will give a string of commands. Now take the elevator down and you will meet up with the rest of the party except for Zell and Rinoa. Then you will be asked to reform a new party. Talk to Quistis and you need to head for the Quad, [first floor, the west-wing] and you will have a short CGI feast. Note that you will be landed on the 2nd floor, instead heading up, return to the elevator and head for the Quad. The Quad has been infested with both Garden and SeeD members. Head for the area where you previously find the stage. You will meet Zell giving instructions to Garden Cadets. Talk to Zell and Squall will handle his ring to Zell as requested.. (Rinoa wants Squall's ring..). Next Rinoa and the rest will enter the screen. Talk to Rinoa and you will be back at the controls room. And you will have an awesome CGI: Now the screen will switch to Zell and his party [Use Junction Exchange for effective management, its found under the switch menu]. Head left from the area where you found the stage. Then you will have an CGI: Now head for the Lobby and hopefully that the current party that consist of Zell and the other members are strong enough to survive for a couple of battles. On your way you will find a Save Point near the entrance of the Infirmary. Entrances to other areas of Balamb Garden are being sealed off. You will meet Squall and his party on the way from the elevator. Next head for the Central Gate and you will have an event and asked to reform your party comprises of Squall and.... 1. Selphie and Quistis 2. Quistis and Irvine 3. Irvine and Selphie Now head for the classroom and you will have another CGI feast! A battle against 4x Paratroopers. These soldiers could be rather tough as they could cast very damaging spells such as Demi and Silence. They have Water, remember to draw from them if required.. After the battle, look for the lady along with two kids at the right of middle row of the classroom. Talk to the lady and they will leave to safety. Next head back to the Controls room... At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Now controlling as Squall, head for the 2nd floor. You will meet a girl near the elevator. Now talk to her as she say that one of junior cadets is missing and head for the walkway along the classroom area. Head for the door enlosed with red light and you will find the boy there. After the boy went off, Squall will be immediately ambushed by a Paratrooper in a launch pad, whom will charge against Squall, the moment he started to move. Squall generally will have to take a couple of hits.. and you will be given the following prompts: Runaway Threaten the enemy Look for other option <-- If you choose the other two, you will be ended by hit like a pancake.. Ask the girl down there for help Press the button for the emergency exit <-- Runaway Threaten the enemy Before chosing the 2nd option, read the below first: SUB-GAME: Your aim is to defeat the paratrooper. You are already begin forced to take a couple of shots.. So you need to conserve most of Squall's health bar which is indicated at the lower right hand corner. The moment you choose option no. 2, the sub-game will begin.. ------------------------------------------------------------------------- D-Pad : Moves Squall towards and backwards ================== X : Causes Squall to punch the guard -----CONTROLS----- Triangle : Causess Squall to kick the guard ================== Square : Causes Squall to block the guard's attacks. Circle : Causes Squall to execute the Deathblow attack. ------------------------------------------------------------------------- ================STRATEGY================== ------------------------------------------------------------------------- This battle is a straight forward one... Once Squall is being pushed out through that emergency exit, you will find Squall's life bar on the south left hand corner and the opponent's life bar at the right hand corner. Just simply use punches and kicks. Defend will reduce the damage. Just kick the guard when he is defending. The battle will take part in mid-air and it's a difficult one. If you are defeated, pick the first option and you will be back talking at the boy. There is something new. If Squall has defend for a long time, you will see a box that tells you to press Circle to execute the Deathblow. If you do that Squall will unleash a punch does massive damage.. For those whom have failed.. you will received the following prompt: Try again Try again with HP +200 Gameover ------------------------------------------------------------------------- After defeating the guard, you will have a CGI where Squall rescues Rinoa... Head left and you will have another sequence at the entrance of the landed Galbadia Garden. It's actually the same Garden where you have met Irvine. Before entering the Garden, examine the tree in the north and it will reveal a hidden Draw Point! [Aura] Now enter the Garden. BTW, Rinoa will return the ring back to Squall and you will be able name it [ default: Giver.]. This will eventually appears... Inside Galbadia Garden The layout is rather confusing and it infested with numerous doors and walkways. You will be re-joined by your fellow members and be asked to re-organize your party. Note the Save Point found here and this is the assembly area as prevent you from getting lost.. Most of doors are being sealed with codes and you need keycards to access them which can gotten from Galbadia cadets. So your aim to look out for them.. Getting Keycard #1 Take the path leading towards right. Next you will be in a walkway with 3 doors and only one is opened [on the right, which is the staircase]. Walk up the stairs and you will find Fujin and Raijin there on each side of the stairs [don't worry, there is no fight..]. Talk to them and took the path towards left. Now entered the room on the right. You will find a Garden Cadet, talk to him and get the KeyCard #1. Now head for the area where the assembly area is. Getting Keycard #2 From assembly area, take the left path. Enter the door on the left. It leads to the hockey field. Cross the field [you will encounter Slappers in that area, which is good opportunity to level low level characters]. There is a Draw Point [Protect] under the goal post (it's the one that you can't get it previously.] Next you will find another Draw Point from the locker room on the left.[Life] Now head for the door on the right. You will be now at the walkway with three paths, head right and you find a guy in the lecture hall. Talk to him and you will get Keycard #2. Now return to the assembly area. Now head back the path leading right and up the stairs where you find both Raijin and Fujin. Up the next floor and you will find a door. Now you will be able to excess through the door. Enter it and you will reach at the Athletic Ground. Next jump onto the field, examine the gate facing south. You will find another Draw Point here. [Shell] Now head left. Inside the building again and this time, towards south.. You have been here before.. Ignore the stairs for the time being and head south to the main hall. You will find the Cerberus at the spot where hidden Draw Point [Haste] lies. Before fighting him, contour around him instead and use the Save Point behind it ^_^; Now make contact with it and it's time for the BOSS fight! * Squall's Lv: 43 _________ / BOSS 18 \_____________________________________________________________ ======================================================================== Cerberus | LV: 30 HP: 10,000 ======================================================================== Description: A 3-headed demon dog of hjell. In Triple, each of the 3 heads uses different magic magic. The tail is also powerful. Attacks: Left head: Berserk, Tornado Middle Head: Quake, Triple Right Head: Thunder* All: (Tail whip) Facts: Wind has no effect. Absorb Thunder. Draw: Quake, Double, Triple Win: 8x G-Returner, Cerberus Card Mug: 1x Spd-J Scroll AP gained: 30 AP ------------------------------------------------------------------------- Cerberus |||||||||||||||| < HP > |||||||||||||||| |||||||||||| STR DEF ||||| ||||||||||||||| INT SPI |||||||||||||||| ||||| DEX EVA |||| ------------------------------------------------------------------------- Strategy The BOSS has very damaging attacks. It has very powerful spells such as Quake [about 600+ HP damage to all allies] and Thundaga [600+ to one ally]. Use magic such as Firaga and Blizzaga, which can be drawn from the enemies [Jelleye is a good example] in the area where you find the ship. GF is a must and make sure none of your members has HP below 1,000+. Summon GFs except for Quezacotl and Pandemona. The tail whip can does a massive 400+ HP to all ally. So take note of it. Junction 100x Blind to ST-Atk-J, so that it would not be that deadly. Once on Triple, the Cerberus tactics will start to change and started to use magic such as Quake and Thundaga. To inflicit, junctioned 100x Thundaga and 100x Quake to your character's Elem-Def-J. Overall, it is still quite an easy foe.. Some interesting speech: Party member: "Is this a GF!?" "Ahh... Let's just take it." Cerberus: ".... PRETTY CONFIDENT." "LET'S SEE HOW YOU DO." (after you done about 5000+ damage) Cerberus: "SHOW ME WHAT YOU GOT" (upon it's defeat..) Cerberus: "NOT BAD... MORTALS." ======================================================================== Now head west from the hall and enter the door on the left side of the walkway. There you will find a girl. Talk to her and she will give Squall the Keycard #3. Now returned back to the main Hall. Head to the stairs which lead to the second floor. I guess you should be quite familiar with the former settings.... On the 2nd Floor, head west and you find the elevator, board it and you will be led to the floor where Squall will meet Seifer and Edea. There is a Save Point here [save your game before heading there...] Next approaches Seifer and you will have a sequence. After that long talk, prepare for another BOSS fight against Seifer. Well for this time, it is not a solo-duel.. This time, it's 3 versus 1! Squall's Level: 44 _________ / BOSS 19 \_____________________________________________________________ ======================================================================== Seifer | Lv: 31 HP: 10,300 ======================================================================== Description: Attacks the SeeD, he sword skills have been refined and he has gained more skills. Attacks: (Gunblade swipe), Firaga, Thundaga, Demon Slice, Hi-Potion Facts: Weak against Poison Draw: Fire*, Thunder*, Dispel, Haste Mug: Hero Win: 8x Mega Potion AP gained: 20 ------------------------------------------------------------------------- Seifer |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||| |||||||| INT SPI |||||||||||||| |||||| DEX EVA || ------------------------------------------------------------------------- Strategy Seifer finally has made a great improvement. He is much tougher and stronger, but still has a weak point.... You can draw Haste from him and use it having more commands and more chances of summoning of GF monsters. There is a tendency of him using his Limit Break, only on Squall, the Demon Slice [which does about 1000+ HP damage]. So make sure other characters has a couple of Life Magic and Phoenix Downs in their inventory. Cast Aura and make full use of Squall's Limit Break and use it on Seifer. Make use of 100x Bio Elem-Atk-J combo. ======================================================================== After Seifer has been defeated, Edea stands up and left the area with her disappearing technique.. Now use the Save Point and SAVE your game! Next head for the elevator and head for the second floor... Now head for the hall which is located on the right side, which you have to walk around it. Actually, you could have another Save Point if you have equiped Move-Find ability to one of the character's ability. Now head for the Auditorium and Edea will appear from the top! Seifer will come in later and prepared for a tough fight... Make sure that you have at least one character with the draw command. * Squall's Lv: 45 _________ / BOSS 20 \_____________________________________________________________ ======================================================================== Seifer | Lv: 32 HP: 7,000 Edea | Lv: 32 HP: 16,000 ======================================================================== Description: Seifer - Defeated once amd still trying to fight to save his pride. HP lowers due to defeat but skills are higher Edea - A sorceress bent on conquering the world. Head Galbadia Forces to destory SeeD which stands in its way. Attacks: Seifer: (Gunblade), Fira, Thundara Edea: Maelstorm, Death, Silence, Blizzaga, Dispel, Reflect, Thundara Facts: Seifer: Weak against Poison Edea: n/a Draw: Seifer: Fire*, Thunder*, Dispel, Haste Edea: Blizzard*, Demi, Esuna, Alexander Mug: Seifer: 1x Hero Edea: 1x Royal Crown Win: 1x Force Armlet, 1x Hero AP gained: 50 ------------------------------------------------------------------------- Edea |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||| |||||||||||||| INT SPI |||||||||||||||| |||| DEX EVA |||| ------------------------------------------------------------------------- Strategy Fighting Seifer This battle is quite tough. First of all, you can only fight against Seifer. He is pretty weak, plus his HP has been depleted. Next draw some Haste, store a few of them. After defeating Seifer with your GFs and attacks, make sure 100x Firaga, 100x Thundaga to Elem-Def-J. Make use 100x Blind ST-Atk-J Combo. Rants of Seifer: "I'm the Sorceress Knight!" "You will never get pass me." Upon defeat.. "I can't afford to lose..." "Ughhh.." "Dammm.. I'm disgraced." Fighting Edea You will be able to fight Edea. Edea too has improved tremedously. Her Maelstrom not only does 1500+ HP damage to all members, but also causes Curse status. Draw Esuna from the BOSS to restore the status, as it prevents your character from using their Limit Breaks! Take NOTE! Have someone with Item as their fourth command, Remedy/Echo Screen will be very useful to cure the Silence disorder. [it will be better if you have the Treatment command.] Use GFs on the BOSS. The BOSS has a tendency on casting Reflect on herself, use Dispel, to break this off. Cast Aura and use your Limit Break to dish out additional damage. [ Squall's Renzoukuken can does a massive damage by now...] Have sufficient Life Magic in someone's inventory and a couple of Phoenix Downs. For a fast win, draw Demi and use it on the BOSS and it reduces her present HP to only 3/4! If you have junctioned Triple to Squall's Str through Str-J, you will be able to make the most out of it and the battle is an easy one. Don't forget to draw Alexander, or it will be until Disc 4 that you can recover this GF.. Rants of Edea "Defeat useless fool" "Enough play.. SeeD must die!" Upon defeat.. "A..Ahhh" ======================================================================== Now you will view the scene of Seifer falling on the ground. Rinoa will approach Seifer, showing some concern and suddenly fall onto the ground. Next Quistis will come in if she isn't in your party. Edea will regain her consicious and she is actually the "The Matron" referred by Squall and his party [except for Rinoa]. Worst of there is another huge question mark, Edea, during all this while, did not know what she has been doing all this while... SAVE your game. On to Disc 3.. _____ / 5.0 \_________________________________________________________________ ======================================================================== WALKTHROUGH FOR DISC 3 ======================================================================== Finally, I have reached Disc 3 and it was really a killer.. I have a few points to clear. That's the changes between the Japanese version and the North American version: - Ward will not be present in the 4th Drream Sequence.. due his work as a janitor. [this is my assumption, but if anyone knows how to make Ward appear in that sequence, I'll be great appreciated your help!] - I have forgotten to include Occult Fann IV in the JP FAQ. - There is a secret area where you can fface infinite Elynoles!!! - More strategies and better. [clear up some of vague strategies, I know my Ultima Weapon strategy FAQ.] - I have also added the Ultimate weaponss guide in the walkthrough too. _____ / 5.1 \_________________________________________________________________ ------------------------------------------------------------------------- Edea's House - Truth Revealed! ------------------------------------------------------------------------- Items: 1x Edea's Card Magic: Curaga - the back alleyway of Edea's House Save Pts: n/a GFs: n/a ------------------------------------------------------------------------- Monsters - Lenown Plains Death Claw - Aero Ruby Dragon - Fire*, [Aero --> Flare], {Meteor}, {Reflect} Grand Mantis - Esuna, Water Blitz - Thunder, [Thundara], {Thundaga} Jelleye -Fire*, Thunder*, Blizzard* ------------------------------------------------------------------------- After the exhausting battle at the Garden, Squall is finally back at the Dormitory.. he was thinking what could went wrong with Rinoa. So pay a visit to Rinoa whom was found at the Infirmary. After a while, you will received a message from Quistis through the annoucement center. That Edea wants to meet Squall... at her house. [remember the building that you can't previously enter? BTW, you can find a world map draw at somewhere near the house [Holy]] You can now exit through the Central Gate or the bridge to the World Map. To get through the Central Gate, you must get Balamb Garden to be landed on the shores. If you want it's also high time to get some items for you get the weapons. Either way, will lead you to the results: forming a new party however you can't have Rinoa in your party at this moment of time. Save your game. Now enter the house on the left of that island [it's with the lighthouse]. Now you will head up to the building and you will find the rest of your party members outside house. The house seems have been damaged and been abandoned for a long time. Now head up and enter the house. You will find an item on the ground [it's the Timber Maniacs]. Next enter the room located at the north and draw some magic from the Draw Point located there [Curaga]. Now head back and enter the right side which will causes you to meet Cid. Now head right and you will meet Edea along with her husband.... Try to win Edea's Card from Edea. Getting her is rather tough as the Centra area has almost all the rules which range from Same/Plus plus the rule that almost all card players hates: the Random rule. This may take a lot of time.. Be patient. If random rule occured, try to place your lousiest cards, followed by the strongest card. [if you lost a rare card, you should know what to do right?] SPOILERS!!! Skip this part if you want to: A Sorceress named Ultemicia from the future always want the power of all the Sorceresses. In order to do this, she will try to compress time [ i.e. allowing people in the past, the present and the future to live in the same time] Ellone has the ability to teleport them to the past. Edea tries to refuse it... as the result, she was forced in the process.. (she would sacrifice herself in order to prevent leaking where Ellone is.. and she think that was the method. Instead she has assigned the Sorceress SeeDs.... to look after Ellone.) Just simply talk to Edea about 4 times (well, the scoop is about that along..). Now attempt to exit and you will be called back by Edea and your party. [Squall seems a bit upset...] Next you will be back to the bridge of Balamb Garden, 3F. _____ / 5.2 \_________________________________________________________________ ------------------------------------------------------------------------- Trabia Canyon - Laguna's 4th Dream Sequence ------------------------------------------------------------------------- Items: 1x Weapon Mon Jul, 1x Inferno Fang, 1x Combat King 003 Magic: n/a Save Pts: On the left screen, before the Ruby Dragon fight GF: n/a NOTES: Quistis could learn Fire Breath by using Blue Magic Item, Inferno Fang ------------------------------------------------------------------------- Monsters - Trabia Canyon Bite Bug: Fire*, Scan Gayla: Sleep, Blizzard*, [Meltdown] Mesemerize: Cure*, Esuna*, Life, {Dispel} ------------------------------------------------------------------------- Before heading to the Infirmary, take a visit to the Training Center. Remember that there is a pile of construction materials in the main area? Just search that area [strange huh? In the Japanese version, there is no construction materials..] and you will find 1x Weapon Mon Jul! After regaining control of Squall, have two members in mind.. I guess Zell or Quistis will be a good option. [remember that the Magic will be brought along with them to the "Dream World" Next head for the Infirmary... Squall will gets an headache and will be transported back to the "Dream World" once again. * Ward is avaliable in this sequence! You need to avoid getting the Timber Maniacs that tell you about the visit to Trabia Canyon. That Timber Maniacs is found at Shumi Village. Before that you will have a party change like whom is representing whom in the past. Squall, of course is going to represent as Laguna and have another character to represent as Kiros. Strangely huh? They have left out Ward for this sequence. [but Ward is available in the Japanese version...] As you see, Laguna has come out of Winhill to travel to Esthar.... Generally, he will need cash for his expenses.. Now the problem is that he is broke! Now he and his company have to act in order to earn for their travelling expenses.. Now Laguna will enter the stage dressed as the shining knight armed with a gunblade.... Now Laguna head forward towards the princess and the director after some conversation, a gigantic red dragon [Ruby Dragon] appears and head down the slopes. Laguna thought that the dragon is Kiros and (Ward) [how stupid.... Kiros and (Ward) isn't that big!] in disguise but he is mistaken, it is a real Ruby Dragon! Now you have another sub-game, a sword fighting game! MINI-GAME : Laguna's a dragon-slayer ! ------------------------------------------------------------------------- ================== Square : Defend -----Controls----- X : Attack ================== Objective: Knock down the Ruby Dragon's Life Bar to zero. ------------------------------------------------------------------------- Where is the Life Bars? Laguna's Life Bar will be shown at the low-left corner Ruby dragon's Life Bar is at the low-right corner ------------------------------------------------------------------------- ========================= S T R A T E G Y ============================== ------------------------------------------------------------------------- Similar to the last sub game you have at Balamb Garden, you will be forced to take some damage. Laguna is not fighting the Dragon with his machine gun but a gunblade. This sub-game is pretty simple. Just simply return fire after the Dragon has attacked. As the Dragon attack Laguna, hold Square and Laguna will defend thus recieving no damage. It's just a piece of cake ! Well if you are defeated, choose the 1st option to resume the game. ------------------------------------------------------------------------- After you have completed the mini-game, Laguna will head down but he was trapped ! Luckily, Kiros came to his rescue and throws the weapon to Laguna, then you will have two options. The first one will FIGHT the Ruby Dragon instantly, but note that Kiros and Ward were not equipped with GFs, so take note. Anyway, the options are: Not yet!!! I done for it... RUN!!! <--- You need to junction GFs for Kiros and (Ward) Next you will need to head left. In the first screen, you will find a Save Point, so head up and until you reach the top of the cliff. Now head back down, note that you will encounter random battles and fight the sub-boss, he's a bit although. _________ / BOSS 21 \_____________________________________________________________ ------------------------------------------------------------------------- Ruby Dragon | Level 28 HP: 18,468 ------------------------------------------------------------------------- Description: Oops! Forget to jot it down! Attacks: Bite, Claw Swipe, Breath. Facts: Weak vs Cold/Holy, Absorbs Wind and Fire-based attacks Draw: Fire*, {Aero -> Flare}, {Demi -> Meteor}, {Reflect} AP gained: 14 AP Win: 1x Inferno Fang Mug: 2x Inferno Fang ------------------------------------------------------------------------- Strategy This guy is much tougher compared to the T-Rexaur. It has pretty high- damaging attacks about 500+ HP damage. Next what you draw from the BOSS cannot be use to fight AGAINST him. Use Shiva [hopefully you have accquired the Boost Command] and Alexandar to dish out damage. Use other GFs too except for Pandamona and Ifrit. Use Cerberus for fast-casting of spells. The BOSS has a Breath which does damage to both members. Make use of Diablos' Dark Messenger which will dish out approximately 3000+ damage. The quantity of items vary the strength stats. Make use of Elem-Atk-J to Blizzarga to inflict more damage! ------------------------------------------------------------------------- After defeating the BOSS, Laguna and Kiros will be watching over the evening sun at top of Trabia Canyon, then the screen will fade... Next you will be back with a sequence of Laguna talking Edea in the orphanage.. It is about Ellone? Next you will be back to Squall and his party. Now heal both Squall and the other member to full health and noe you need to head for the White SeeD ship [hopefully your memory isn't that bad..] which Ellone is on board. SAVE your game. I guess you should be able to finish Zell's Love Quest by now... Head to Balamb Town with Zell in party. At Balamb Town, you will find the girl [she was the one at the train station]. Talk to her and she will told Zell that the girl has visit his house. Head to his house and you will find Ma Dincht saying the ponytail girl has visited Zell, unfortunately he was not around. Head to the Hotel and choose to rest at the Hotel. The next morning, Squall and other member will find Zell missing. Go down the stairs and you will find Zell talking to ponytail girl and she will hand Zell something useful, Combat King 003 which allows Zell to learn a useful Limit Break. Now head to Edea's House or get the necessary ingredients for your weapon remodelling. _____ / 5.3 \_________________________________________________________________ ======================================================================== White SeeD Ship - Trip to Legendary Esthar ======================================================================== Items: 1x Sorceress Letter, 1x Shiva Card, 1x Rename Card Magic: Holy - draw point found in the cabin GF: n/a Save: n/a ------------------------------------------------------------------------- After completing Laguna's 4th Dream Sequence, it's time to pay Edea another visit. Now she will reveal to Squall about the White SeeD ship. She will also gives Squall and recommendation letter. [Sorceress' Letter] Locating the White SeeD Ship ------------------------------------------- Well, this was one of most frustrating sequences in FFVIII [but it does not seem to bother me even in my 1st try...] Your objective is look for the ship where Ellone has left with in Disc 2. In the Centra area, you will find two C-Shaped islands right? It's found in the deepness point of the C-Shaped Island... If you can't find it, it's on the other side. This required some sense. The Galbadian Army are in search of Ellone and the White SeeD Ship. They must seek a good hiding area right? TIP: Make use of camera rotation button, R1 button. ASCII Art [well, it's pretty lousy, so hopefully you won't blame it.] ------------------------------------------------------------------------- ______ | Well, the * is the White SeeD Ship. I / ___ \ | have only focus on the 2 c-shaped \ \ \ \ | islands and the island where you find \_\ \_\ | the white SeeD Ship is actually the __ _ | c-shaped island that's northeast from / / _// | Edea's Island. On the right you will / /*/ / | a larger c-shaped island and that's \____/ | where you find the Centra Ruins. I | think it is also west from Centra Ruins. ------------------------------------------------------------------------- Just head north-east a bit and you will be able to locate the ship. It is somewhere in Centra Region. You will find the ship docked at one of C-shaped Islands. Make contact with the ship and you will find your characters will be boarding onto the ship. It's white in color and smaller in size compared to Balamb Garden. As you entered the ship, you will meet 3 Sorceress SeeDs. At the haul of the ship, you will find a female SeeD girl and 2 kids. They seems a bit unfriendly huh? Now head for the back cabin. There you will meet two familiar faces, that's punky guy [Zone] and the guy wearing a cap [Watts]. There is a stairs located on the northwest of the screen, which leads to controls of the ship. There you will find the Timber Maniacs [ it's a gold icon..] and you will meet Zone. If you have the Girl Next Door, you can have it exchanged according to the following rates: Option 1: 1x Shiva Card and 1x Rename Card Option 2: Sold to Zone for 13,500 gil. Option 3: Do Nothing Next head for the cabin. The door that is not blocked by Watts [BTW, if you haven't gotten Angelo's card, challenge him a card game to get it.] There is a Draw Point [Holy] here in this area. Next talk to the guy and a sad music in the background. Now you will have a sequence about Ellone return to the safety arms of Esthar. After the sequence, Squall is determine to seek to Esthar in order to search for a cure for Rinoa.. Next you will be back at the bridge of Balamb Garden. If you wished, you could take a look at the complete set of Timber Maniacs. For those whom haven't gotten the Girl Next Door, you can now head to Timber Maniacs Building and get it [for location, refer to Part I] and return back to the white SeeD Ship. [well, it is located there.] Head for the Dormitory and save your game. Head to the Galbadian Area - Great Plains of Galbadia [desert area] and fight the Wendigos and get 6x Steel Pipes [through the Mug Command.]. If you want to save trouble... Next head for the Infirmary where you will find Rinoa. Squall will now be taking Rinoa across the railway track that connects the continent of Galbadia and Esthar.. In my own opinion, the music played here, other than the Eyes on Me, is the best music. It's lovely right? After walking for a while, Squall was on his thoughts again [reveal a secret regarding his coldness behaviour..] Examine Rinoa and Squall will carry her on his back and moving towards Seaside Station which lies in front of the Great Salt Lake. You will meet Quistis and Zell at Seaside Station. Guess who is coming? It's Edea! Irvine and Selphie will be coming towards you. Now you will have to reform your party with Edea is in your party [she is not compulsory character]. Now you will be back at the World Map on the south-eastern continent of the map. SAVE your game. BTW, the battles are getting tougher, don't hesitate to do some levelling up. In the middle of the conversation, Zell will ask whether he remembers the name "Dr Odine"? Yeah, I remember I can't remember... tell me more. Whatever Typically pick any option you like. Now you will be back at the World Map. You will find a giant white colored lake [Great Salt Lake], make contact with it. BTW, Edea is a great magic user! _____ / 5.4 \_________________________________________________________________ ------------------------------------------------------------------------- Great Salt Lake - The Gateway to the Legendary Esthar City ------------------------------------------------------------------------- Items: 10x Flare Stone Magic: Tornado - near the mountain before Great Salt Lake. Meteor - draw point before the skeleton-made bridge Thundaga - draw point before the cliff jump. Save Pts: The right screen before meeting up the BOSS. GFs: n/a ------------------------------------------------------------------------- Monsters West Coast Mesmerize - Cure*, Esuna, Life, {Dispel} Caterchipillar - Thunder*, Cure*, [Slow], {Stop} (near mountains) Bite Bug - Fire*, Scan Great Salt Lake Lefty - Bio, Demi, Quake, Regen Righty - Shell, Protect Vysage - Esuna, Haste, Bio Abadon - Curaga, Esuna, Dispel, Flare ------------------------------------------------------------------------- At the Great Salt Lake, Selphie will go and check out the things first.. Next you will be asked to set a new party with Edea [again she is not a compulsory character.] Next head up through that snowy path, with Squall carrying Rinoa. (this beats me... wonder do Squall get tired?] Now you should be at the screen with a huge skeleton of a dinosaur... Instead of walking forward, climb up the skeleton on the right. Just simply walk up, as there is no need to press X. Next you will be at the screen with the dinosaur's bone forming as a bridge. Examine the south area for hidden Draw Point. [Meteor] Next cross up that "bridge". Next you will be at the edge of the cliff and there is another Draw Point. [Thundaga]. Next go to the edge and press X to jump down. Now the rest of your members will follow the suit, head up to the next area. You will be on the edge of a wide cliff. Make a right turn. There is a Save Point in the area. Head left twice and you will see a gigantic monster jumping from below, it's another BOSS fight. Squall's Level: 60. _________ / BOSS 22 \_____________________________________________________________ ======================================================================== Abadon | Level: 34 HP: 17,010 ======================================================================== Description: A monster born of ancient bones deep in Great Salt Lake. It is assumed that it come to life after the Great Salt Lake dried up. Attacks: (Claw grab), (Claw swipe), Confuse, Blind, (Stand Up), (Lip whip), Silence, Dispel Facts: Very Weak against Holy/ Weak against Fire Draw: Curaga, Esuna, Dispel, Flare AP gained: 40 Win: 10x Flare Stone Mug: 1x Power Wrist ------------------------------------------------------------------------- Abadon |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||| INT SPI |||||||||||||||||| |||| DEX EVA ||||||||| ------------------------------------------------------------------------- Strategy This BOSS looks very scary and it has very powerful attacks, which does roughly about 800+ damage, bringing characters with low HP to instant death. Draw Curaga and use it on the BOSS and it will be dead meat! Your attacks are puny useless and are pretty weak. Use this method if you have not accquired Leviathan's Recover. The BOSS will turn into stone before it's death. If you have accquired Leviathan's Recover command, you can defeat the BOSS with just two hits as one will do 9999 HP damage to the BOSS. It will be dead meat in no time. If you want to seize the opporunity to stock up spells, cast Regen on the BOSS and it will remove HP, just like Poison for the BOSS. Do not use the 100x Drain to ST-Atk-J combo, it will do harm than helping you. The claw swipe occassionally causes Curse (prevent your characters from using Limit Breaks.] BTW, as the BOSS stands up, it start to use Status magic such as Blind, Dispel and Confuse. As for those who want to try to seize a Power Wrist and stock up Flare, I would recommend that you have all characters guarded against Confuse. As for ST-Atk-J, junction 100x Blind to it, so that the attack does not do harm. ======================================================================== After the BOSS fight, head right and you will hear something sound associated with electricity. [there will be a hidden Save Point if you use Siren's Move-Find ability] Now face north and examine it. Then it will release a electric force field. Then it will release a hidden ladder, next press X and Up and you will be in a new area. Now head north-east, don't worry there is no random battles here. Next examine the panel on the left and you have the following options: Try to operating it <-- There is no time for this And you will have the following prompt. Display Test Colour Check Camouflouge Random <-- don't miss this one! Exit Test This actually concern with the gate that you have just gone through.. wow! The Esthar indeed have some great technology.. Have some fun with it. Take the path and you will end up at a door. Enter the door. Next you will enter the elevator [PS: it has no walls!]. Talk to your members. Then head up and the elevator will shake. Now Squall will put down Rinoa on the ground and there is a short conversation with your party. Next a hexagon-shaped door will be revealed in the north direction. Enter it and you will have an CGI.. the legendary Esthar City was revealed! Then you will see Squall and his party start to collapse [not again!] and you will be shown the screen to see whom is replacing whom in Laguna's 5th Dream Sequence. _____ / 5.5 \_________________________________________________________________ ------------------------------------------------------------------------- Laguna's 5th Dream Sequence - At Esthar ------------------------------------------------------------------------- Item: 1x Hi Potion, 1x Black Hole, 1x Laser Cannon, 3x Potion, 1x Weapon Mon 1st. Magic: Death - outside Lunatic Pandora Research Center Double - 1F of Odine's Lab Flare - 2F of Odine's Lab, left screen before entering [hidden] Save Pt: Outside Lunatic Pandora Research Center GF: n/a NOTES: Black Hole allows Quistis to learn Degenerator Laser Cannon allows Quistis to learn Homing Laser. ------------------------------------------------------------------------- Monsters Esthar Soldier: Firaga, Thundaga, Blizzaga, Curaga Esthar Soldier (Cyborg): Firaga, Thundaga, Blizzaga Elastoid: Dispel, Meltdown, Stop Gesper: Shell, Protect, {Confuse}, {Float} ------------------------------------------------------------------------- Now the screen will switches to Laguna and his pals [well, at least we have seen Ward for the 3rd time] at the research center. Next you will find Kiros and Ward moving away from the spot. Now talk to the Esthar Soldier on the bottom right hand corner. Next talk to the Esthar Soldier at the entrance of the cabin which Kiros and Ward has entered. Next talk to the cute Moomba and next talk to man at the panel. Return and talk to Moomba again and have a sequence. Next Laguna has to fight an Esthar Soldier by himself, one on one. Next you will have an CGI of the elevator coming down. Laguna will try to block off the soldier's way thus letting Moomba and the man to enter the elevator. Next Kiros and Ward will come here, followed by another Esthar Soldier. Now you will be given two options: Better Check... <- check your junction before the battle, after done with it, select the other option to battle. Perfect...! You will fight more enemies [3 of them, 2 soldiers and a Gesper, nab you 1x Potion, 1x Black Hole and 4 AP]. Now head for elevator and you will find two research assistants [one of them is Dr Odine]. Head up the stairs on the right QUIETLY (Laguna and his party does not want to be discovered!) Next you will meet the man and the Moomba [the man is not quite please with Adel ruling Esthar and wants to overthrown her. They have gotten the essential technology to seal her powers and now they are searching for a suitable candidate] Next, one of the assistants will come up. [actually, not the people, even Adel's loyal assistant, Dr Odine is also not please with the rule. Now draw some magic from the Draw Point [Death] and save your game. Now return to the building. There, you can find the Weapon Mon 1st Issue at the south-left corner [it's on the floor]. Next head back to the elevator. Approaches Professor Odine and you will have another battle against those guys. (2x Esthar Soldiers (cyborg), 1x Elastoid) ______________________________________________________________________ |----------------------------------------------------------------------| |Esthar Soldier (cyborg) | Level 60 HP: 2,739 Mug: Hi-Potion | |Elastoid | Level 62 HP: 8,126 Mug: Laser Cannon | |----------------------------------------------------------------------| | Remember to mug the Elastoid to get Laser Cannon. The Esthar Soldiers| | can does a hefty damage with its weapons. Summon Quezacotl to call it| | off. Win 5 AP | |______________________________________________________________________| After defeating them, follow him to the elevator and head right. Now you find a pretty cool flying car [maybe in the future?], next Laguna and company will enter the car. Your objective is to save Ellone. You will now be at the research center where Ellone is being held captive. Walk up and you have to fight Esthar Soldiers. Defeat them and draw some magic from the Draw Point [Double] on the top right hand corner. Now head check the seat on the middle, it's actually a portable elevator, pick the first option and you will reach the second floor. Now examine the left side of the door and you will find another Draw Point. [Flare] (if you have problems, equip Siren's Move-Find ability) Now enter the door and fight two more Esthar Soldiers (cyborg: win 1x Hi-Potion each and 2 AP) After defeating them examine the huge blue screen in front. Now you will find young Elone there. Next examine those panels on the right (a message box appears on the top). Now the door should be able to open (as shown in the screen), head up the door and you will find Ellone, following by an event.... _____ / 5.6 \_________________________________________________________________ ------------------------------------------------------------------------- Esthar City - Seeking Treatment at Lunar Base ------------------------------------------------------------------------- Items: 1x Pet Pals Vol. 5, 1x Pet Pals Vol. 6, 1x Occult Fan IV, 1x Ward's Card, 1x Solmon's Ring Magic: Blizzard - Esthar's main compound. Curaga - within Esthar, refer to walkthrough Quake - outside Dr. Odine's Lab. Tornado - hidden, at shopping compound. Life - at the walkway (Tear's Point) Reflect - at the statue at Tear's Point Save Pts: Shopping Compound (hidden) Inside Presidential Palace. Right Side of Esthar from Odine's Lab. GFs: Doomtrain NOTES: Malboro's Tentacles allows Quistis to learn Bad Breath. ------------------------------------------------------------------------- Monsters Esthar City Bite Bug - Fire*, Scan Gayla - Thunder*, Sleep, [Meltdown] Mesmerize - Cure*, Esuna, Life, {Dispel} Great Plains of Esthar Malboro - Bio, Demi, {Quake} Mesmerize - Cure*, Esuna, Life, {Dispel} Caterchipillar - Thunder*, Cure*, [Slow], {Stop} (near mountains) Hexdragon - Fire*, Protect, Shell, {Reflect --> Flare} (near mountains) ------------------------------------------------------------------------- Next you will meet up with someone familiar.. Dr Odine and his assistant, Aide and he will invited Squall and his party into a flying car. They will be heading for Esthar's Presidential Palace. At the high-polished building, you will have a sequence. Odine will tell Squall that necessary arrangements have been made at Lunar Gate which will take Squall to Lunar Base. Meanwhile, they will asked Squall to leave Rinoa at the Presidential Palace. Have a card game with Odine [ don't vomit over the rules!] and get Ward's Card. __________________ _______________________ | | | | |President's Room |____| Presidential Palace --> Elevator | ____ | OIV | |__________________| |_______________________| OIV stands for Occult Fan IV. You need to wander around all parts of Esthar and return back here.. you will find Odine's assistant regarding the misplacement of magazines. After he leave, you will find the Occult Fan IV. Now in this huge city, you surely need a map for entering. How should we begin?. Elevators are very important, as walking for such long distances can be tiring [our hands are already quite sore on the Boost section..]. The left path leads to the President's room, where you find soldiers guarding it. Head right and board the elevator and followed by CGI of the elevator moving into the city. Here is the map of city. ------------------------------------------------------------------------- Esthar City Map. ------------------------------------------------------------------------- ______________________________________________________________________ | |LEGEND | | _ _ _ _ _ | _ _ _ |-------------| | | \ | / | | E Elevator| | | [2]--- [ 1 ]--- [10] | | [] Area | | | E E| | | -- Path | | | | | | | | [3]-- [4] -- [5] [9]-- [11] | | | | | | | | | | | [6]__ | [12] | | | [20]--[17]E________/ \_[7]_____| | | | | |_ ______/ | | | | | | / | | | \_ [16]-- [15]-- [14] --[8]----[13] | | | | | | | | [18] [19] | | | | | | | WORLD MAP | | |_______________________________________________________|_____________| [1] It is the main compound of the city, there is a Draw Point here. [Blizzard] Most of them are card players. [2] Left Elevator Junction. Just go to the elevator and pick your destination. To Odine's Laboratory Via Airstation Via Inner Skyway [3] The area with the red pipe of the left. [4] A busy street and you will be able to view the picture of the main city. [5] A path with a yellow travelling duct on the left with the elevator. [6] A busy street with the town folks being dressed in green. [7] A street with yellow duct on the right. You will find a draw point [Curaga] [8] The Front Gate of Esthar City, exit to the Rent-A-Car station. Head here after done with your shopping. Right of it is the Esthar Shopping Mall. Here are the prompts: To Presidential Palace To Shopping Mall To Odine's Laboratory Cancel [9] The path heading upwards with intersecting the path below. On the sides were the green pipe and the yellow pipe. [10] Right Wing Elevator Junction. Just go to the elevator and pick your choice. To City Entrance via Shopping Mall via Inner Skyway [11] Screen with the red pipe on the right of the street. [12] Red pipe on the right and a trace of the green pipe. There is a construction works. [13] The Shopping Mall. Refer below for more details. [14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE" letterings on the pipe. [15] Odine's Labortary Elevator Junction To Presidential Palace To City Entrance To Airstation Cancel [16] Here you will find a stop for the elevator and the Save Point. [17] The red pipe on the right with the elevator. The left path leads to the Airstation. To Presidential Palace To Odine's Labortary Cancel [18] Entrance of Odine's Labortory. Can't enter it yet. A guard prevent you from doing so. There is a Draw Point here. [Quake] [19] The Rent-A-Car Platform. To rent a car, examine the panel and pay 3,500 gil to rent a car. If you want to walk. Stand on the platform, and choose first option to exit the town. There will be an CGI of the elevator platform moving. [20] Esthar Airstation. You will know the usage of it later. E stands for the elevator. ======================================================================== Well hopefully you should have no problem, by using my map. Now I suggested that you do some shopping, so head for the Shopping Mall! Shopping Mall. Just simply approaches any of the shops and you will be asked to do shopping or not [left: YES, right: NO] Next you will be shown this screen. _________________________________________________________ | S H O P P I N G D I R E C T O R Y | | _________________ ___________________ | | | Rinnin's Store | | Cloud's Store | | | |_________________| |___________________| | | _________________ ___________________ | | | Johnny's Shop | | Don Juan's Shop | | | |_________________| |___________________| | | _________________ ___________________ | | | Karen's Shop | | Cheryl's Store | | | |_________________| |___________________| | | ____________ | | | EXIT | | | |____________| | |_________________________________________________________| Just simply choose the shop and pick them to shop by pressing the X button. Here is the shopping list. Visit all shops and you will get a bonus item if you are lucky. Well, you will be quite surprised to find the name, Cloud in the Shopping Directory. Anyway Cloud is not a usable character in FF8 as we know..... ======================================================================== The Shopping Mall's Shopping List ======================================================================== For the complete shopping list, refer to Part II for more details. * NOTE: Without GF Tonberry's Familiar Faces ________________ / Rinnin's Store \_____________________________________________________ |----------------------------------------------------------------------| | Name of Item | Functions | Cost/Sell | |----------------|----------------------------------------|------------| | G-Potion | Restores 200 HP for GF | 200 / 100 | | G-Hi-Potion | Restores 1,000 HP for GF | 600 / 300 | | G-Returner | Remove K.O status for GF | 500 / 250 | | Pet House | Restores all GFs' HP. Use at a Save | 1000/ 500 | | | Point. | | | Ammonisa Grass | Makes GF forget an ability | 1000/ 500 | | HP-J Scroll | Allows GF to learn HP-J | 5000/ 2500 | | Str-J Scroll | Allows GF to learn Str-J | 5000/ 2500 | | Vit-J Scroll | Allows GF to learn Vit-J | 5000/ 2500 | | Mag-J Scroll | Allows GF to learn Mag-J | 5000/ 2500 | | Spr-J Scroll | Allows GF to learn Spr-J | 5000/ 2500 | | Pet Pals Vol.5 | Rinoa's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol.6 | Rinoa's Limit Breaks manual | 1000/ 500 | |----------------|----------------------------------------|------------| _______________ / Cloud's Store \______________________________________________________ ------------------------------------------------------------------------ | Name of Item | Functions | Cost/Sell | ------------------------------------------------------------------------ | Potion | Restores HP by 200 | 100 / 50 | | Phoenix Down | Removes K.O status | 500 / 250 | | Eyedrop | Cure Darkness | 100 / 50 | | Soft | Cure Petrify | 100 / 50 | | Remedy | Cure all status aliments | 1000/ 500 | | Tent | Restores All HP. Use at Save Point | 1000/ 500 | | Fuel | Restore lost fuel for rented vehicles | 3000/1500 | | General Ammo | Use in Irvine's Limit Breaks | 20/10 | | Shotgun Ammo | Use in Irvine's Limit Breaks | 40/20 | | Darkness Ammo | Use in Irvine's Limit Breaks | 300/150 | | Flame Ammo | Use in Irvine's Limit Breaks | 500/250 | | G-Potion | Restores GF's HP by 200 | 200/100 | | G Hi-Potion | Restores GF's HP by 1000 | 600/300 | | G-Returner | Removes K.0 status for GF | 500/250 | |----------------|----------------------------------------|-----------| _______________ / Johnny's Shop \______________________________________________________ ------------------------------------------------------------------------ | Name of Item | Functions | Cost/Sell | ------------------------------------------------------------------------ | Potion | Restores HP by 200 | 100 / 50 | | Hi-Potion | Restores HP by 1000 | 500 / 250 | | Phoenix Down | Removes K.0 status | 500 / 250 | | Antidote | Cures Poison | 100 / 50 | | Soft | Cures Petrify | 100 / 50 | | Holy Water | Cures Curse/Zombie | 100 / 50 | | Remedy | Cures all status aliments | 1000/ 500 | | Tent | Restores all HP. Use at a Save Point | 1000/ 500 | | Pet House | Restores all GFs' HP. Use at a Save Pt | 1000/ 500 | |----------------|----------------------------------------|-----------| Don Juan's Shop PS: This is a weapon upgrading shop. For more information on weapon upgrading refer to Part II. ______________ / Karen's Shop \_______________________________________________________ ------------------------------------------------------------------------ | Name of Item | Functions | Cost/Sell | ------------------------------------------------------------------------ | Weapon Mon Mar | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Apr | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon May | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Jun | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Jul | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Aug | Guide in upgrading your weapons | 1000/ 500 | | Combat King 001 | Zell's Limit Breaks manual | 1000/ 500 | | Combat King 002 | Zell's Limit Breaks manual | 1000/ 500 | | Combat King 003 | Zell's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol. 1 | Rinoa's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol. 2 | Rinoa's Limit Breaks manual | 1000/ 500 | |----------------------|----------------------------------|-----------| Cheryl's Shop: CLOSED for the Time Being. I guess it could be the my mistake for reading the shop title carefully. In fact one of the shop has the Centra Shop logo, which means adding this shop, there are 5 Item Shops! ======================================================================== Now head for the Tears' Point, which is located at the south-east of the World Map from the city. Make sure you have accquired the Mug ability from the Diablos. If not try to gain some levels. SAVE your game. BTW, it is safer to drive a car! [Note that you can't get into any random battles through driving a car.] (make sure you have enough Fuel, which will automatically be used..) Now exit the city and head to the outskirts of the city. Next head south-east of the continent of the World Map. It's called the Tears' Point. Next examine the Draw Point [Life] along the path and head up. Now in front of the statue, examine the Draw Point [Reflect] and pick up the Solomon's Ring. Next you need to steal Malboro Tentacles with the Diablos' Mug ability. After you reach the requirements shown in the table below, you will be able to summon the Doomtrain by using the Solomon's Ring. Getting Doomtrain ------------------------------------------------------ _______________________________________________________________________ | | QUANTITY | Name of ITEM | | |__________|_______________________| |===================================| 1x | Solomon's Ring | |REQUIREMENTS FOR GF DOOMTRAIN | 6x | Remedy + | |===================================| 6x | Steel Pipe | | | 6x | Malboro Tentacles | |___________________________________|__________|_______________________| Before you can get Doomtrain, make sure you have the following abilities: GF Alexander - ST-Def-J x4 [you can refine Quistis' CCard to get this] - Med Data (you must get this in order tto have Med LV Up) - Med LV Up. (you must get this in orderr to convert 60x Remedy to 6x Remedy + GF Siren - Treatement (no prequiste.. so you can easily find it.) Better to have this. GF Diablos - Mug (no prequiste, but 200 AP will be taking quite a long time..) Magic - 100x Confuse -> Draw from high-levels Behelmel [Galbadia-Montersou Plateau) - 100x Sleep -> Draw from Fungaur [Dolleet- Hasberry Plains (forest)], Gayla [Trabia - Bika Snowfields, Trabia Crater] - 100x Berserk -> Draw from Wendigo [Greeat Plains of Galbadia, deserts outside Deling City] - 100x Silence -> for those whom does noot have the Treatment Command and must have a lot of Remedy and Esuna [draw from Grand Mantis at the forest of Lenown Plains outside Edea's House] Silence can stored from Grat at Balamb Garden Training Center * Don't include any ST-Def-J for the remaining characters, especially Sleep! Junction the above all to one member. Have the spells mentioned above to one character. Sleep, Berserk, Confuse and Silence (if necessary) To Defeat Malboro - including all above. - 300x Blizzaga -> you can get this fromm Snow Lions [Trabia - Bika Snowfields], Jelleye [Centra - Lenown Plains] - Elem-Atk-J [Ifrit has already had it... But it will be advisable to get two more. Quezacotl and Shiva has also have it.] - 100x Curaga [draw from Mesmerize] - Degenerator [Quistis Blue Magic from BBlack Hole] - Recover [GF Leviathan] At the battle: Once you encounter a Malboro, you will find yourself in deep shit. The Malboro will cast Bad Breath on all members. All members except for the member whom was protect with all the protection will be under a haywire series of pain (which includes all status ailments, except for Petrify and Doom). Now have that character use the Treatment [ Esuna/Remedy for those without Treatment] command on himself/herself Next cast Treatment on other members. Next mug the Malboros. If the Malboro use the Eerie Sound Wave or Dissolving Acid, cast Curaga on that character [BTW, summon Cerberus beforehand, to make life easier.] or if you have Recover, will be much better. Selphie can do her part as the best support character. Just Mug and hold L2 and R2 to escape. For those whom want to defeat the Malboro, just attack and draw-cast Demi from the Malboro [summon GF Diablos could be a waste of time..]. After sometime, the Malboro will start to use Bad Breath once again. For how to junction, refer to Basic Tutorial at Section 1.0 1x Solomon's Ring: It is stated above in the walkthrough. 6x Steel Pipe: You can get it by using Mug Command on Wendigo [green gorillias with yellow spots, found at the deserts of the Great Plains of Galbadia]. You can also refine Elastoid's Card for a 1:1 ratio. 6x Malboro Tentacles: For those whom have problems in getting this, you can refer to my Monsters FAQ. Refer to the paragraph under "At the battle" 6x Remedy +: For this case, you need to get at least 60 Remedy [which can be brought from the shop.] Next use Alexander's Med LV Up to convert them to Remedy+ in a 6:1 ratio manner. ------------------------------------------------------------------------- So you have all the requirements huh? Just use that item from the Item Menu just like for Diablos and you will summon the Doomtrain! The Doomtrain can be gotten in Disc 4 even if you haven't gotten the Solomon's Ring during this visit. But if you do not have Alexander, I suggest you have get it at Disc 4 [but it will be difficult.]. One more reminder, Malboros have very low encounter rate and they will not appear here anymore after your space visit. Head for Lunar Gate. _____ / 5.7 \_________________________________________________________________ ------------------------------------------------------------------------- Esthar Under Lunatic Pandora Attack! ------------------------------------------------------------------------- Items: 1x Combat King 004, 1x Power Generator, 1x Phoenix Pinion, 1x Combat King 005, 1x LuvLuv G, 1x Spd-J Scroll Magic: Quake - Outside Odine's Lab Double - Odine's Lab [1F] Flare - Odine's Lab [2F] Curaga - Esthar City. Meteor - Steps in front of Lunatic Pandora Curaga - draw point near the alleyway near elevators Confuse - downstairs from LuvLuv G. Silence - hidden in the door. Holy - along the winding path. Death - outside Lunatic Pandora Research Center Save Pts: Esthar Area - left screen from Odine's Lab Junction. Lunatic Pandora - before meeting Mobile Type 8. [hidden] Outside Lunatic Pandora Research Center GFs: Phoenix Notes: Power Generator allows Quistis to learn Ray-Bomb ------------------------------------------------------------------------- Monsters Great Plains of Esthar Malboro - Bio, Demi, {Quake} Mesmerize - Cure*, Esuna, Life, {Dispel} Hexdragon - Fire*, Protect, Shell, {Reflect -> Flare} Caterchipillar - Cure*, Thunder*, [Slow], {Stop} Esthar City (outside capital) Glaccid Eye - Cure*, Blizzard*, Scan, {Drain} Bite Bug - Fire*, Scan Gayla - Sleep, Thunder*, [Meltdown] Esthar (within city, during Lunatic Pandora attack sequence) G-Soldier - Fire*, Blizzard*, Thunder*, Cure* Elite Soldier - Fire*, Blizzard*, Thunder*, {Scan -> Dispel} GIM-47N - Cure, [Life], Esuna GIM-52N - Haste, Slow, [Stop], {Dispel} SAM08G - Shell, Protect, {Reflect} Lunatic Pandora GIM-52N - Haste, Slow, [Stop], {Dispel} SAM08G - Shell, Protect, {Reflect} G-Soldier - Fire*, Blizzard*, Thunder*, Cure* Elite Soldier - Fire*, Blizzard*, Thunder*, {Scan -> Dispel} Elastoid - Dispel, Stop, [Meltdown] ------------------------------------------------------------------------- Next head for Lunar Gate, it's north from Tears' point. The most distinguised feature is the platform for blasting off rockets. Now head there and enter it. Next enter the building. At the building, follow the lady, you meet someone, not a person... it's Angelo. Next Squall will confront Angelo. Next enter the place where you found the space capsule. Now you will find that the rest of your party will be gathered at the place. During the conversation, you will have the following prompts (... space? Let me think about it) (I'll do whatever it takes) <-- Next the instructor will tell that are only sufficient space for 3 people.. Squall and Rinoa occupied already 2 of them. Edea wants to stay back as she's afraid that she will go haywire once she was there. Zell volunteered himself to protect her! ... Not too sure about that ... Thrust Zell (anyway the Matron is powerful enough to take care of herself..) <-- After the preparations are done, you will be asked to select another member. Choose one member has is required to retained at low-levels. [want to know why? read on.. Normally, I will choose either Selphie and Irvine. BTW, they are your "killer" weapons.] Now you will be given the following prompt: ...Yeah ... Let me think over it. Now the screen will switch to the people at that controls, and you will have an CGI of the capsules blasting into space.. Now the screen switches back to Zell and the rest. You will be able to control Zell and exit through the door with the green orb. Next you need to head back to the Esthar Captial. This followed by another CGI of the Lunatic Pandora approach the city.. Edea and Zell are compulsory members. I would recommend you to pick Quistis as the third member. Now you need to head back to Esthar. You should print out the map.. it's handy. But there's no harm in heading to the Research Center and draw Death magic from the draw point. Remember to get Solomon's Ring or it will be rather late in the game that you will get it.. Head back to the captial and head left twice, crossing the street with the red pipe that's has been written "LEFT SIDE" and "RIGHT SIDE". Next head down when you come to the elevator junction. Draw Earth from the Draw Point and head for the Research center. Talk to the guy at the entrance, picking 1st option and enter the building. Now you should be familiar as you are back to the place where Laguna has come to during the 5th Scenario. Next board the elevator and enter the controls room where you find Dr. Odine. Now talk to Dr. Odine and he will brief you about the Lunatic Pandora passing sequence... The Pandora will pass through the city and launch three attacks. You need to stop them. They will come to the following places: ATTACK SPOT NO. 1: A Street where you will find the bird eye's view of the city. Time: 15:00 ~ 12:00 [4] on the map. ATTACK SPOT NO. 2: The place where you will find the intersection of the streets. Time: 10:00 ~ 05:00 [9] on the map. ATTACK SPOT NO. 3: The place where you will find the construction works. Time: 03:00 ~ 00:00 [12] on the map. Before heading to the Attack Spot 1, head to look for the lone Esthar Soldier and he will leave the Combat King 004 after you have finished talking to him. These spots are where the place where you will find the Lunatic Pandora. So head back to the city. Now you need to head for Attack Spot No.1. You will find a time-bar which will tell you the time. So head right until you reach the central gate. Next take the path heading north from here, OBSERVE carefully. Now head up and draw Magic from the Draw Point [Curaga] located on the platform. Next head left. Press Square and you will find the picture of clip under the time bar. Now wait there until the time hits 15:00. NOTE: You will encounter random battles at the city. Press Square to view clips of the locations, this also means that you can't play any card games. As soon you found the Lunatic Pandora, you fight 1x Elite Soldier and 1x G-Soldier [Mug: Cottage (Elite Soldier), Mug: Phoenix Down (G- Soldier), kick them out of your way. Now Zell and his party will enter the Pandora. Now draw magic from the Draw Point [Meteor] on the right. Next head up and you find another Draw Point [Curaga] near the elevators. BTW, There are couple of Draw Points found here. So it's your concern to find them all. Board the 02 elevator. Now head down and turn left once you reach the junction and proceed until you found that you are on the other side of the walkway. Once exit from that area, keep on heading down until you reach the 03 elevator. [RED] There is a ledge located at south-east and climb down the ladder and you will find a Draw Point [Confuse]. On the tunnel found on the right, you can get a LuvLuv G. Now for those whom have trigger the red detonator while at Evacaution site at Disc 1, you should be able to past that... Next you will find 3 trap doors. Check them and you will find the following treasures. Door 1: Power Generator Door 2: Silence Draw Point Door 3: Phoenix Pinion Now keep on head left and you will find a lone path. Search that area and you will get the Combat King 005. Time to back track... Climb and board 03 elevator. Once reach the ground floor, entered 01 elevator. Now head left and you will find a Draw Point [Holy] on the lower left corner. Now head up and you noticed a hole in that area, which you can actually enter it... Now enter the area and you will be able to get a Spd-J Scroll! Head up (a Save Point if you have equipped Siren's Move-Find) and until you find a huge robotic monster [Mobile Type 8] and approaches it. You will be thrown off from the Pandora and this followed by this CGI. The screen switches back to Zell and followed by a short sequence. The screen fades and switches to Squall and his party... Remember the crater that surrounds Centra Ruins, this is something related to the Lunar Cry. _____ / 5.8 \_________________________________________________________________ ------------------------------------------------------------------------- Lunar Base - Lunar Cry Incident ------------------------------------------------------------------------- Items: Alexander's Card, Laguna's Card Magic: Meteor - hidden draw point in the room where you meet Ellone Life - 2F of Ragnarok Full-life - the area where you find Save Point [hidden] Save Pts: Outside the Medical Room Located near the Elevator At the haul of Ragnarok GF: n/a ------------------------------------------------------------------------- Monsters Propgator: Thundaga, Curaga, Esuna, Life ------------------------------------------------------------------------- After that awesome CGI, Squall and his party will be released from their capsules [do you know that you could "swim"?]. BTW, the screen is being tilted. Now talk to the space crew and examine Rinoa, who is found behind the guard near the south-left corner. Next Squall will carry Rinoa on his back. Now followed everyone to the Medical Room on left of the walkway, Enter the room and you will see Squall placed Rinoa inside an oxygen chamber. BTW, The guard is a card player. Now exit and followed the man dressed in white, Piet. Now you should be on the junction where you found a stairs. Head up and enter the controls room. Now check the monitor on the right of mains. Next you will have a CGI. Now talk to Piet and leave the room. You can have a card game with him in order to get the Alexander [save before doing so.]. Now head back to the area where you found the stairs. Head up and you should be at a tunnel. Talk to the girl and you will have another sequence. [there is a sequence of several astrounauts fixing the seal for the Sorceress Adel. Looks like Jenova in Mount Nibel of FF7..] There is a pathway that leads to the Astronaut's Locker Room and it is in the north-east direction of the tunnel. Now walk down the tunnel. You will find Ellone in the next area. There is a hidden Draw Point in this area [Meteor]. Next talk to Ellone. Now Ellone will follow Squall after the conversation. Time to check on Rinoa. [Don't forgot Laguna's Card, which can be obtained from Ellone through the Card Game!] Next as you were in the tunnel, and the screen will switches to Rinoa, whom is starting to move. And a warning signal was sent to the controls, could it be the machine failure. Next your other party member will leave along with Ellone. Now head for the Medical Room. As you was at the walkway outside the Infirmary, you will find the guard being knocked by a ghostly Rinoa. Press X at Rinoa and Squall will be rejected off from her. Head for the controls room, where she is heading to. Now at the control room, bump to her and she will leave. Check the monitor on the right and you will be shown the picture of the rocks. Next you will have an CGI of a spaceship approaching the planet. Leave the controls room and head upstairs and you will have this CGI: Enter the Astronaut's Locker room and you will find Rinoa [dressed in an astronaut suit head for the airlock.] Now you need to get an astronaut suit, examine the cabin [looks like a locker to me..] and Squall will change into an astronaut! Head for the air lock, through the door on the left in the locker room. You can't get Rinoa back to the place... Now head back to the control room and you will have an event of Rinoa breaking the seal of Sorceress Adel... Now the ship has trouble as it is heading towards the cursed planet. Now talk to everyone and they will head for the escape pod. Talk to Ellone and head right from the controls. Talk to Ellone, whom was on the elevator and you will find a Save Point there. Head right and talk to Elone. Next examine the unoccupied pod and you will view an CGI: Next Ellone will come out and started to bring Squall to the past.. Rinoa is on a Galbadian Truck with Irvine, a very funny sequence [ remember the incident before they first meet Squall at the D-District Prison?] and this is followed by the talk with Zell at Balamb Garden. She wants Squall's ring and Zell will try to get it for her. Next you will have the sequence after you have defeat Edea at the end of Disc 2. Rinoa has been possessed by a mysterious lady.. the Sorceress from the future and you will have a long event. Here is the summary of the event: Rinoa starts to float past through the space. As time passes, Rinoa is floating closer and closer. Next you will have a couple of CGI of Rinoa regaining her consicious after her bangle (Odine Bangle..) floats up. She starts to think of Squall and operate her oxygen tank.. actually this is through Ellone. Squall started to exit from his chamber and help Rinoa and head out of the escape pod and reaches for Rinoa. Next you will have a mini-game of Squall catching Rinoa, which is about 2 minutes to catch Rinoa.. Just simply position her in the middle of the screen and press Triangle to secure the position. You will be automatically reunited with Rinoa after that mini-game. Now Squall will carry his love and carry her forward in space and found a giant air-ship [Ragnarok] shown in a cool CGI. They will then enter the ship. Next examine the panel on the left and it will close the air-lock. Now head up and you will have some short conversation. Now go through the door and you will find out that the ship has been infested with gigantic Ailens. Head down stairs and you will have to fight eight of them. Below are the general stats of these monsters. Squall's Level: 67 ______ / BOSS \________________________________________________________________ ------------------------------------------------------------------------- Propagator | Level 42 HP: 5,200 ------------------------------------------------------------------------- Description: A monster living in space ship Ragnarok. Very violent in nature. Attacks anything that moves within the ship. Attacks: BiteBite, Silence, Blind, Thundaga, (punch down) Fact: n/a Draw: Thundaga, Curaga, Esuna, Life AP gained: 5 AP [5 x 8 = 40 AP for all 8] Mug: 8x Wizard Stone Win: Shell Stone, Death Stone, Aura Stone, Holy Stone, Ultima Stone, Flare Stone and Protect Stone. ------------------------------------------------------------------------- Strategy These guys may have very damaging attacks, but they are bit quite easy to defeat. Your party only comprises of Rinoa and Squall. During the battle, Rinoa will be able to use her new Limit Break, Angel Wings. Make full use of Curaga to restore lost HP. Angel Wings pack a punch. Make sure one of them is at least protected against Silence. You could also seize the opportunity to stock up spells. GFs works well. So it is kinda an easy fight. ------------------------------------------------------------------------- Here is a map of Ragnarok: 1ST FLOOR ============================================================== | L E G E N D | Exit ____________________ | --------------------| __/ \__|DP | | SP | | Red Aliens | | | | | | |

Purple Aliens | | | | | | | Green Aliens | To \

\ | | | | Yellow Aliens | 2nd / / | | | | SP Save Point | Floor |________|___/ \___|__|_/\____| | |--| Stairs | | |--| | DP Draw Point | |

|--| | /\ Doors | | |--| | E Elevator | |____________________| | C Controls | | | 2ND FLOOR ============================================================== ________ | C | To | | 1st Floor | |_______ ___ | | || \/ | |____/\__| |_E_| | | | | | |_______/ \_______| | DP |--| |____ _____|--| | | |--| |_/ \_| To 1st Floor | | | | | | |__/\_| To Airlock ======================================================================== You will not encounter any random battles here. Firstly you must defeat those propagtor with the same colours first. Let's says if you have defeated the Purple Propagator in the Hanger, you must fight the other Purple Propagtor at the other side [refer to map]. If you did not, they will regenrate and you will fight them all over and again. Certain Draw Points will appear after you have defeated them. There are 4 kinds of aliens and they are different in colours and there are two of the same kind. Refer to the map above for their location. After defeating all aliens, head for the elevator where you previously found the green Propagator and you will have an event. The equipment is responding... and Squall will reply over the telecom. Now everyone is treating Rinoa as the Sorceress due to the Lunar Base crash incident. This followed by the song "Eyes on Me"... ------------------------------------------------------------------------- Sang by: Faye Wong -------------------------------- ----- E Y E S O N M E ----- -------------------------------- Whenever sang my songs On the stage, on my own Whenever said my words Wishing they would be heard I saw you smiling at me Was it real or just my fantasy You'd always be there in the corner Of this tiny lttle bar My last night here for you Same old songs, just once more My last night here with you? Maybe yes, maybe no I kind of liked it your way How you shyly placed your eyes on me Oh, did you ever know? That I had mine on you * Darling, so there you are With that look on your face As if you're never hurt As if you're never down Shall I be the one for you Who pinches you softly but sure If frown is shown then I will know that you are no dreamer So let me come to you Close as I wanted to be Close enough for me To feel your heart beating fast And stay there as I whisper How I loved your peaceful eyes on me Did you ever know That I had mine on you Darling, so share with me Your love if you have enough Your tears if you're holding back Or pain if that's what it is How can I let you know I'm more than the dress and the voice Just reach me out then You will know that you're not dreaming * repeat ------------------------------------------------------------------------- After that wonderful and romantic song, you will be now controlling Ragnarok and will be landed on the Esthar's desert area. There you will be able to meet the people of Esthar including Professor Odine's assistant, Aide. Next Rinoa will leave with them [for she has been accused of being a Sorceress]. Head back to Ragnarok and enter the meeting room [the place where you find the controls, marked "C"] There you will find Irvine, and the rest except for Edea and Rinoa. After some conversation, you find Selphie and Irvine moving out. Once you approaches Quistis, the ground will started to shake, because Ragnarok has landed off from the ground! Now head for the controls room and you will find Selphie as the pilot! Now you will be back at the World Map. Here are the controls of Ragnarok. BTW, there is a Draw Point [Life] at the junction where you find the stairs that led to the main hall of Ragnarok. Another hidden draw point at the haul, where allows you to nab Full-Life [once only.] ------------------------------------------------------------------------- C O N T R O L S O F R A G N A R O K ------------------------------------------------------------------------- Up/Down : Causes Ragnarok to descend / raises up Right/Left : Allows you to rotate the Ragnarok R2 : Changes camera view. Square : Causes Ragnarok to move forwards Triangle : Causes Ragnarok to move backwards X : Board and unboard Ragnarok Select : Opens World Map (Spot view, side map, full map) Circle : Inside Ragnarok (cockpit) Start : Pause the game. ------------------------------------------------------------------------- Land your air-ship on the ground and SAVE your game. _____ / 5.9 \_________________________________________________________________ ------------------------------------------------------------------------- The Sorceress Memorial Hall - Rescue Rinoa! ------------------------------------------------------------------------- Items: n/a Magic: Stop - at the entrance. Save Pts: n/a GF: n/a ------------------------------------------------------------------------- Monsters: Tutrapod - Cure*, Esuna, Life Torama - Death, Demi, Life Imp - Silence, Blind, Confuse, Sleep Behemoths - Tornado, Flare, Regen ------------------------------------------------------------------------- Well, I make some changes [it will be definately better to get Rinoa first before the World Tour..]. The Sorceress Memorial Hall is a Y-shaped shape structure. [heck, you could also make use of Ragnarok's Auto Pilot Feature. Just press SELECT thrice to activate the great World Map and point your cursor at Sorceress Memorial Hall, Press X and confirm Auto Pilot.] Enter the Memorial Hall. Next head up to the stairs and there is a Draw Point [Stop] in this area. Talk to the Esthar Soldiers at the gate and you will be given the following options: Force your way in <-- Forget it Next you find Rinoa, who is being trapped inside a chamber (similar to Adel's chamber) and the scientists are testing her whether they could find ways to seal her Sorceress powers. But Squall refuse that and the other members will aid Squall. Proceed towards the area where you find the chamber, examine it. You will eventually have a sequence and a CGI. Next exit from the area. The party is now surrounded by a flock of Esthar Soldiers.. But a mysterious huge man dressed in green asked them to stock. Squall seems to remember the voice of that person. Now Rinoa wants to visit Edea where you hoped to get some advice from Edea. You need to head to Edea's House. But I would recommend you to take the following tour in order to solve the mysteries, lying around the world of Final Fantasy VIII. Time to power up! ______ / 5.10 \________________________________________________________________ ------------------------------------------------------------------------- The Great World Tour for Disc 3 ------------------------------------------------------------------------- Well, do you know that it's high time for capturing the remaining GFs and it is the best time to level up. The battles upcoming would kill you if your characters are not up to a certain level. Now I will tell you brief about this world tour and it comprises of the following sections: 5.10a Lunar Base Crash Area - about the remainding crew of Lunar Base 5.10b Obel Lake Mystery - allows you to get some great items 5.10c UFO Sighting Incident - Ailen Encounter! 5.10d Ultimate Weapon Upgrading - how to get the ulimate weapons 5.10c Cactaur's Island - Getting GF Cactaur 5.10d Centra Ruins Revisited - Getting GF Tonberry 5.10e Deep Sea Research Center - Getting GF Bahamut 5.10f Deep Sea Deposit - Fighting Ultima Weapon But before I continue.. I would like to mention some critical areas: 1) The Island closest to Hell 2) Island closest to Heaven 3) Choco World Items 4) The fastest way to gain AP. 5) Secret Area to encounter INFINITE Elynoles [Disc 3 only, after Lunar Cry] ------------------------------------------------------------------------- 1) The Island closest to Hell This island is located at the most western area of the World Map __________________ | | It is located on the western area from Galbadia | iiii | continent. It is rather a huge island, without |* i iiiii | shores for Balamb Garden to reach it. This is | iii | typically a great area as it has tons of spells | | for you to draw [Ultima, Flare, Triple, | | Full-Life, Aura, Meteor, Quake] |__________________| Key: * Island closest to Hell Fig 10.0 iii Galbadia Continent To draw those spells, use Diablos' Enc-None to walk around the border to get it and within the area. ------------------------------------------------------------------------- 2) The Island closest to Heaven This island is situation to the most north-eastern area of the World Map. You will find it surrounded by the huge Grandid Forest along with some islands. It has also no shores. _____________________ | * | It is quite easily to read the map [hopefully] | GGGGGGG | Legend: | tttGGGGGGG | * Island closest to Heaven | mmm eee | GGG Grandid Forests | mmmm eeee | mmm Morded Plains | eeeeeeee | tt Trabia Continent | cccceeeee | eee Great Plains of Esthar | ccccceeee | ccc Esthar City Area | eeeeee aa| aaa Abadon Plains | eeee aa | mi Minde Island | mi aaa | | | Fig 10.1 ------------------------------------------------------------------------- 3) Choco World Items Ugh... I have been recieving e-mails on where to get rare items such as Friendship and Mog Amulet. These items can only be gotten through the Pocketstation. The Pocketstation also allows you to get rare items such as Dark Matter and Power Generator easily... ------------------------------------------------------------------------- 4) The fastest way to get AP You can find another island located at the most south-east area of the world map. You can also encounter in the Kashkabald Desert [rarely] Legend | | kkk Esthar- Kashkabald Desert | kkkkkkkk | aaa Centra Area | kkkkkkka | ci Cactaur's Island | aaaaaaaaaaa ci| | aaaaaaaaaaaa | Each Cactaur could nab you 20 AP! It has also |_____________________| a couple of nice spells, Haste. ------------------------------------------------------------------------- 5) Secret Area to encounter Infinite Elynoles (Disc 3 only) Refer to Section 5.6 for the map of inner Esthar. Head to [6]. And you will find a spooky Esthar Soldier in that area. Just talk to him and he will say "heheheheh.." and leads to a one-to-one fight against the Elynole! [btw, if you encounter somewhere else it always fight you with its back facing the screen.]. Just defeat it and do not steal from it and you can easily stock up numerous Energy Crystals. After that fight, exit that screen and return, you will find that man again.. ------------------------------------------------------------------------- _______ / 5.10a \_______________________________________________________________ ------------------------------------------------------------------------- Lunar Base Crash Area ------------------------------------------------------------------------- Items: Alexander's Card Area: Esthar - Abadan Plains ------------------------------------------------------------------------- I have make a couple of research and it is finally confirm where to meet the Piet and the members of former Luanr Base. It is just situated at the Abadon Plains. You need to equip Enc-None and wonder around that part of the plains. Remember that the southern tip of Esthar Continent? It is just somewhere marked on the ASCII map below: (BTW, I have corrected the ASCII map empteen times and this is my best shot.) | | \=======\ _ \ \ \======/ === search this area! | | \ \_ __\====/ BTW, this area is just \_\ \_____\ /======/ south from the Tears / \ / Point. Minde Island \/ Abadon Plains Just search the area and you will have the screen started to fade off.. Next you will find the crashed Lunar Base, along with Piet leaning his back against the scrap metal and you will also find an attendant too. Remember that it is not always the same spot.. Just walk around the area marked "==" and you will find the Crashed Site. Don't try to search the edges of the peninsula, just search inner area. It is somewhere in the middle and closest to the tip of Esthar. It does not matter whether you have gotten the Alexander's Card. _______ / 5.10b \_______________________________________________________________ ------------------------------------------------------------------------- Obel Lake Mystery ------------------------------------------------------------------------- Items: 1x Three Stars, 1x Luck-J Scroll Magic: n/a Save Pts: n/a Monsters: n/a [use Enc-None] ------------------------------------------------------------------------- At least, I have finally made this section possible. Thanks to a few contributors for the answers for this mystery. First of all, you need to locate the lake. It is at Galbadia where you will find shallow waters [the colour seems a bit lighter.]. Now there is an arc of land that edges into the lake. Just press X and you will see the message below: It's Obel Lake Throw a rock Try humming <-- (this does not work in Disc 1 and 2) A black shadow rose to the surface Throw a rock Try humming again <-- Black Shadow: "...Hello, humans. What a lovely time." "There's something large there...." Press X again Black Shadow: "Hello!" Black Shadow: "Can doe me a favour please?" (What is it?) <--- (I don't want to hear it.) Black Shadow: "It's my friend, Mr Monkey, can you find him for me?" Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking around and I'm sure to find him." Now you need to find Mr. Monkey... Next examine the lake and choose to "throw a rock" and retreat after you have something like the following message below.. . . . The rock skipped 3 times You need to get a phrase that says "The rock skipped many many times." You will know why later.. Now head to Dollet and you will find a train station near it right. On the extreme left, you will find a forest. [Dollet- Hasberry Plains] and you will have the following message. There is a monkey Throw a rock <--- Sing (very funny.. hahahahaha!) You will ALWAYS miss if you picked a stone that skip between 1 ~ 5 times.. and you will always get this message.. "Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom wear combat boots" If you use the rock "The rock skipped many many times."... you will definately see this message: "... OUCH! ... D-Darn it ... You're gonna to pay for that!" The monkey will then threw a rock at you and upon inspecting the rock, you will find some carving on it. "URHAEO" Now report back to Black Shadow. You need to talk to the Shadow until he have you the corresponding phrases: 1st rock >>> Balamb Area Phrase: "At the beach in Balamb something special washes a shore all times" Now head to Balamb Town [don't enter it]. Instead search the shore way.. There is a special edge-out of sand when the tides are low. Just check that area and you will find the second rock "STSLRM" 2nd rock >>> That's the rock that you have obtained from Mr Monkey. Anyway, if you can't find him the Shadow will give the following hints: "If he's not around, perhaps he took a train towards Dollet." --> that's when you can't find Mr. Monkeey... "Mr. Monkey had a rock like this I think..." that's the clue for that rock... "URHAEO" 3rd rock >>> Galbadia Area "You'll find something on an island of east of Timber, too." It's an elevated island where you need enter through Ragnarok. Enter it through Balamb is possible. But will be very hard... Just search along the land and you find the rock, "REAIDR" 4th rock >>> Galbadia Area "There's also something on top of a mountain with a lake and cavern." Just followed the trails of the river and it will lead to a waterfall. Now landed Ragnarok on top of the mountain and search the edge where you will found the waterfall and you will have the following message: A bird is warming an egg. Check it up <-- Leave it alone Check the egg out and you will have a fight against 2x Thrustaevis, they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found the 4th rock "EASNPD" Writings on the man-made rock: No. Rock Location : Carvings on the rock 1. Balamb rock : S T S L R M 2. Mr. Monkey rock : U R H A E O 3. Timber rock : R E A I D R 4. Lake Cavern rock : E A S N P D Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE Hint: Read from right to left from top to bottom on the carvings. Okay time to head for the Morded Plains. It is north from the Great Plains of Esthar, behind the mountains. You can find the entrance of Trabia Canyon [where Laguna's 4th Dream Sequence occured there...] Next you need to search it thorougly and here is a small map. ------------------------------------------------------------------------- tttttttttttttt//ttttttttttttttttttt| | | tttttttttttttt\\ttttttttttttttttttt| | G R A N D I D I | ttttttttt..........tttttttttttttttt| | | ..........XXXXXXXXXXXX........... / | F O R E S T | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ | | XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/ \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXX| \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | | XXXXXXXXXXXXXX XXXXXXXXXXXXXXX\_ | | ..................................\_______/ | eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee G R E A T P L A I N S O F E S T H A R ------------------------------------------------------------------------- tt - Trabia- Vienne Mountains XX - Esthar- Morded Plains * - Treasure [Three Stars] ee - Esthar- Norties Mountains Clear enough? Actually, the Morded Plains looks more like a hexagon compared to a star to me. Just simply press X with XXX Area [they look a bit more brighter...] and you will have the following message: [you can't view them on the world map, instead you will find message boxes instead..] "There are many multicolored rocks with faces all over the place.." Press "X" again then a rock will spoke: The blue-faced rock whispers "People call us :The Liars Rocks!" "I don't know were the treasure is..." It will also gives some hints.. "Some just talk nonsense." "Some just repeat the same thing." "Some just say opposite of what we say." Next press X and you have a couple of speeches from other rocks and they are: The black-faced rock tell you sternly: "The treasure is probably at the direction of the North Star" The white-faced rock tells you coldly "The treasure is located at the west." or "The treasure is located at the east." or "The treasure is located at the north." or "The treasure is located at the south." The red-faced rock tells you angrily "The treasure is to the east." or "The treasure is to the west." or "The treasure is to the north." or "The treasure is to the south." or "The treasure is not here." As you could figure out, that the black-faced rock is the one that keep on telling you the same thing. However if you attempt to follow the white-faced rock to north and next it will say to the east, to all sort of directions!. Therefore the mostly reliable source of information comes from the red-faced rock! Just watch for its speech and move a step towards it's direction each. Ignore all other messages except for the red-faced rock. The treasure, which is a Three Star item is found in the center of the star.. But you must have this message box: " The treasure is not here.", press X again and you will get the treasure. It takes time and patient to solve this mystery. Avoid taking long distances, that's a tip that I could give. There are still two more spots... Hint #1 "Take sometime off at Eldbeak Peninsula. I bet its a wonderful place." [that's located at Trabia, and you will see a small edge out facing Dollet if you view the World Map. It is between the vertical distance between Shumi Village and Balamb Town.] Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE Break the password up and it will give you the following: If you take out the words TIME and OFF TRE - TIME - ASUREATMIN - OFF - DEISLE You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the treasure was at the north, but instead the blue rock has mentioned that some of the rocks meant opposite of what they mean. At the lower-left area of Esthar, you will find: MINDE ISLAND! [Isle is a common short found used for "Island"]. Refer to Fig 10.1. Now head there (required the Ragnarok] and search the area and you will find another item, Luck-J Scroll! Hint #2: This one I am still searching for it. "Take a break at the railway road." I think the treasure could be a draw point. I have just simply follow the train track and search it on the oher side where I find a draw point [Curaga] on West Coast of Esthar. You will also find a man in the Seaside Station. That person also uses Level 7 cards! _______ / 5.10c \_______________________________________________________________ ------------------------------------------------------------------------- UFO Sighting Incident ------------------------------------------------------------------------- Items: 5x Elixirs, 1x Aegis Armlet, 1x PuPu's Card Magic: n/a Save Pt: n/a Occur: World Map. ------------------------------------------------------------------------- Now time for some good looking quests, I would recommend you to do this after getting Tonberry GF as it has ability that allows you to buy Elixir [but it will be expensive, so followed the cheat at the end of the section.] To make things work it easier, equip Enc-None [GF Diablos' ability]. You will be able sight UFOs in battles. UFO Sighting Spots [you don't have to do this sequence in this order] 1. Winhill Bluffs (east from Winhill) (Cow) 2. Mandy Beach [shores] (south-east from Timber). (head of a Statue) 3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid) 4. Health Island (east from Trabia Garden) *you needed the Ragnarok to accomplished this. (Artifact) How pilot Ragnarok and head to the Great Grandidi Forests [errr.. there is only one huge forest found in Esthar continent.] Just head towards north from the Chocobo Holy Area which you done in Disc 2. And land Ragnarok on the hilltop north from it. Wonder around and you will encounter the UFO! UFO? Stats HP: 12,100 LV.100 AP: none Attack: none Draw: Demi Steal: none Win: Aegis Amulet It does not attack, just keep on attacking it. Well, the item dropped seems to be a good one.. *Make sure you have the Item Command After it fled away with a Big BANG, you can now head towards the area where Balamb Garden is formerly located and you will encounter the PuPu, (it's the pilot of the UFO and he was ejected before his ship explodes). You can choose kill it and receive Accelerator or help him recover by giving him (Accelerators are cheap stuff compared to the Hungry Cookpot) , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x Elixirs, which you have brought then you will receive PuPu card. PuPu Stats HP: 810 LV. 100 AP: none Attack: none Draw: Firaga, Blizzardga, Thundaga, Curaga Steal: none Help: PuPu Card Defeat: Accelerator Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a Hungry Cookpot and a PuPu card into the collection, is definately better than an Accelerator. [besides the ability learn is also much better] _______ / 5.10d \_______________________________________________________________ ------------------------------------------------------------------------- Ultimate Weapon Upgrading ------------------------------------------------------------------------- This really too maddening! I have virtually recieved over 200 e-mails on weapon upgrading... Is it that hard? It also took me a day to understand the system [JP version, I don't know much about Japanese!] Here you will only find answers to the Ultimate Weapons [final weapons for each character] and how to get the ingredients. First of all, I need to start off with the following facts [some of them are good news and bad news..] 1. You don't necessary need the Weapon Mon Magazines to get the weapons. I have actually play back an old file [which I have forgotten to get the magazine, Weapon Mon 1st Issue]. As a result, I ended training and gotten numerous amounts of ingredients for the Lion Heart. As I was about to tune up Irvine's weapon, Exector, which is found Weapon Mon Aug. I found the Lion Heart is upgradable.. as I have gotten the requirements! So it is not necessary to get them unless you have gotten the requirements. 2. Squall's Lion Heart can't be gotten in Disc 1... Why? In Disc 1, you are only limited to travelled within the Galbadia Continent which makes it impossible to get to the ingredient, "Dragon Fang" However, it's possible to get it at Disc 2 onwards. I have found another place to encounter Blue Dragons. Plus it applies to almost all other characters. You may need to play card intensively.. by getting over 20x Elynole's Card [that's mad..] and convert them through Card-Mod-RF. Still, I would prefer to get the first few weapons before that fight begins. 3. Rare Items such as Moon Curtains, Med Kit, Doc's Code can't be gotten from battles, instead you need to undergone a couple of refinement process. This makes me earned for the Accessories to come back. This will work much easier if you have gotten a Pocketsation. [unfortunately, I don't own one.]. For those whom have read the Monsters FAQ (also found in GameFAQs), you will seen the ultimate disaster in getting 1x Holy War.. 4. Certain weapons required items are very hard to get... Examples are Adamantine, Energy Crystals etc. [the monsters that own them are even more tougher. One good example is the Ruby Dragon which has an awesome HP of 89,100 at Level 100] But it's possible to defeat it. Locations of Junk Shops -| Balamb Junk Shop - left of the screenn of the town centre. -| Deling Junk Shop - in the Parade roadd -| Dollet Junk Shop - found within Noutiilus -| FH Junk Shop - found on the rightt of town centre, cross the | planks -| Esthar Junk Shop - it's Don Juan's Shhop! -| Man at Garden - it's the Card Magiician Joker! You will find him at the Training Center (randomly) I hopefully you basically know the menu setup look like. If not, refer to the diagrams below [this diagram looks indentical to the Junk Shop menu]: ___________________________________________________ | Title of Junk Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Steal Pipe | Revolver 100 | | 1 (3) | |> Keer Trigger 200 | | | Cutting Trigger 400 | | Screws | Flame Saber 600 | | 2 (30) | | | |___________________________________| | | Strength 45% -> 48%^ | | | Accuracy 255% -> 255% | |_______________|___________________________________| Well, time for some explainations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers on the left exceed the numbers in the brackets, then you will be unable to perform an upgrade. In case, my English is a bit too hard to understand... _ _ _ _ _ the name of the ingredient ____/_____________ | Adamantine | | 1 (0) | | \_ _ _ _ _ avaliable in your item inventory |__ requirements In this above case, you can't perform an upgrade. The weapon [as you may guess it's the Lion Heart]. Why, you don't have the item produce an upgrade. (0) is definately less than 1. It is pretty easy to understand. If that's not clear, there's nothing I can do... Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the number 48 is yellow in colour, that means there is an increase in attacking power. But if the colour of the digits is red, that means that your previous upgraded weapon is much better than the weapon you have choosen to upgrade to. [For example, Flame Saber is obviously a better weapon compared to the Cutting Trigger.] VERY IMPORTANT NOTE (regarding combat) You can't get an item from a monster by winning IF you had steal from a monster during combat. How to equiped Mug? Refer to Basic Tutorial. Examples: 1. You fought 2x Adamantoise and you mug one of them [get an item, let's say Whisper for an example.]. You will not get Adamantine even though you have defeat the other one. Adamantine can be ONLY obtained if you defeat BOTH Adamantoise and do not mug them! 2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and when you defeat it you get nothing. 3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal [level 80 and above] Okay, time for the requirements.. Lion Heart S q u a l l L e o n h a r t ------------------------------------------------------------------------- Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------- Name: Dragon Fang Quantity needed: 4x What it does: Dragon fang with recovery force Where to get it: Defeat 1x Blue Dragon Encounter Monster: - Island closest to Hell (about 1/10 chance) - Winter Island (where you find the Shumi Tribe), go near the mountains. (about 3/10 chance) Card Mod: n/a Refine: n/a ------------------------------------------------------------------------- Name: Pulse Ammo Quantity needed: 12x What it does: Ammo that contains powerful energy Where to get it: Through Ifrit's Ammo-RF [you must gotten F Mag-RF] * 1x Power Generator --> 20x Pulse Ammo * 1x Laser Cannon --> 5x Pulse Ammo * 1x Energy Crystal --> 10x Pulse Ammo Encounter Monster: I would recommend you to get Energy Crystal as there is a huge variety of monsters that possess it. The rest considered "extremely" rare. To get Energy Crystal: - Defeat Level 80 and above Ruby Dragons/ Behemoths - Defeat Level 50 and above Elynoles I would go for Elynoles as there is a secret area where you can encounter them to as much as you want! Refer to Section 5.10 for more details. If you have problem doing that, level up to level 80 and the commonly found Ruby Dragons. [you can encounter more frequently at hilltops of Esthar.] Card Mod: 10x Elynole's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------- Shooting Star R i n o a H e a r t i l l y ------------------------------------------------------------------------- Name: Windmill Quantity needed: 2x What it does: Windmill containing wind energy Where to get: Defeat Abyss Worm/ Thrustaevis Encounter Monster: Abyss Worm Galbadia- Dingo Desert (Outside D-District Prison) Esthar- Khaskabald Desert Thrustaveis Great Plains of Galbadia Galbadia- Montersou Plateau (hilltops) Card Mod: 1x Abyss Worm's Card -> 1x Windmill 1x Pandemona's Card -> 100x Windmill Refine: n/a ------------------------------------------------------------------------- Name: Regen Ring Quantity needed: 2x What it does: GF learns HP +20% Ability Where to get: Defeat Torama Defeat Chimera Defeat Mesmerize Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry) Chimera: Island closest to Heaven/ Khaskabald Desert Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains. Card Mod: 10x Chimera -> 1x Regen Ring Refine: n/a ------------------------------------------------------------------------- Name: Force Armlet Quantity needed: 1x What it does: GF learns Spr +40% Ability Where to get: Defeat Malboro/Ochu Brought at Esthar Pet Shop with Familiar for 20,000 gil. Encounter Monster: Malboro/Ochu - Island closest to Heaven Card Mod: n/a Refine: 10x Mag-J Scrolls -> 1x Force Armlet [GFAbil Med-Ref] ------------------------------------------------------------------------- Name: Energy Crystal Quantity needed: 2x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------- Ehrgeiz Z e l l D i n c h t ------------------------------------------------------------------------- Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------- Name: Dragon Skin Quantity needed: 4x What it does: Durable dragon skin Where to get it: Defeat high levels Anacondaur. (rare) Encounter Monster: Galbadia- Hasberry Plains [forests and hilltops] Timber- Vaulny Canyon [forests] Card Mod: n/a Refine: n/a ------------------------------------------------------------------------- Name: Fury Fragment Quantity needed: 1x What it does: Stone that contains morale Where to get it: Mug Blue Dragon or Defeat (low levels) Ruby Dragon. Defeat Grendel (rare). Encounter Monster: Blue Dragon - Trabia- Winter Island, Island closest to Hell. Ruby Dragon - Island closest to Hell/Esthar- Nortes Mountains/ Centra- Lenown Plains Card Mod: 4x Blue Dragon's Card -> 1x Fury Fragment Refine: n/a ------------------------------------------------------------------------- Save the Queen Q u i s t i s T r e p e ------------------------------------------------------------------------- Name: Malboro Tentacle Quantity needed: 2x What it does: Allows Quistis to learn Blue Magic, Bad Breath. Where to get it: Mug/Defeat Malboro Encounter Monster: Island closest to Heaven/ Esthar- Grandid Forests Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle Refine: n/a ------------------------------------------------------------------------- Name: Sharp Spike Quantity needed: 4x What it does: Long sharp claw Where to get it: Defeat/Mug Death Claw/Grand Mantis. Encouner Monster: Death Claw - Galbadia Garden (Disc 2), Centra- Lenown Plains (forests) Grand Mantis - Centra- Lenown Plains Card Mod: 1x Grand Mantis' Card -> 1x Sharp Spike 1x Death Claw's Card -> 1x Sharp Spike Refine: n/a ------------------------------------------------------------------------- Name: Energy Crystal Quantity needed: 4x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------- Exector I r v i n e K i n n e a s ------------------------------------------------------------------------- Name: Dino Bone Quantity needed: 2x What it does: Large dinosaur bone Where to get it: Defeat T-Rexaur [mug at low-levels] Encounter Monster: Balamb- Accauld Plains (forests), Island closest to Hell/ Balamb Garden- Training Center Card Mod: 1x Armadodo's Card -> 1x Dino Bone 2x T-Rexaur's Card -> 1x Dino Bone 1x Sacred's Card -> 100x Dino Bones Refine: n/a ------------------------------------------------------------------------- Name: Moon Stone Quantity needed: 1x What it does: Holy moon stone with monsters living inside Where to get it: Mug Torama / Mug Elnoyle. Encounter Monster: Both - Esthar City Torama - Great Plains of Esthar/ Deep Sea Deposit Card Mod: n/a Refine: n/a ------------------------------------------------------------------------- Name: Star Fragment Quantity needed: 2x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 18x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- Strange Vision S e l p h i e T i l m i t t ------------------------------------------------------------------------- Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------- Name: Star Fragment Quantity needed: 3x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------- Name: Cursed Spike Quantity needed: 2x What it does: Allows Quistis to learn Blue Magic, LV? Death Where to get it: Defeat Creeps, Death Claw, Forbidden Mug or defeat Tri-Face. Encounter Monster: Creeps - Ultemicia's Castle, Galbadia Garden Death Claw - Centra- Lenown Plains, Galbadia Garden Forbidden - Centra Ruins, Esthar- Nortes Mountains Card Mod: 1x Tri-Face Card -> 1x Cursed Spike Refine: n/a ------------------------------------------------------------------------- Well, that's all for weapon upgrading. If it isn't clear, there is really nothing that I can do. _______ / 5.10e \_______________________________________________________________ ------------------------------------------------------------------------- Cactaur's Island ------------------------------------------------------------------------- Items: 1x Gaea's Ring Magic: n/a Save Pts: World Map GF: Cactaur ------------------------------------------------------------------------- Essential Preparations 100x Water to Elem-Atk-J. Water can be drawn from Grand Mantis [found in forests of Lenown Plains.] You need to get as much as 300x Water to have a super party combination. 100x Aura spells in magic inventory [you can refine 1x Fury Fragment to get 5x Aura Spells through Leviathan's Supt Mag-RF]. Fury Fragments can be mugged from Blue Dragons. 100x Ultima - draw from draw points at Island closest to Hell and Heaven with Enc-None equipped. You can get a regenerative one at Shumi Village for 5,000 gil. Junction 100x Ultima to Str-J. Normally, I will get until 300x Ultima before I battle it. Recover Command [Leviathan, 200 AP] -> restores HP fully Revive Command [ Alexander, 200 AP] -> removes K.O and HP to full. GFs: typically all from Disc 1 and 2. ------------------------------------------------------------------------- Party Optimizer >>> Items: Phoenix Downs, Mega Phoenix, Phoenix Pinion, Aura Stone Recommend HP: Above 5000 HP for each character Commands: Magic, GF, Draw, Attack Magic, Revive, Draw, Attack Magic, Recover, Attack, Item Abilities: Auto-Haste, Expend 2-1, Str +40%, Mag +40%, Vit +40%, Initativ you could summon Cerberus immediately] Preferred: Squall (you have no choice), Quistis (Mighty Guard), Zell (Duel, Armageddon Fist [interchange with Rush Punch and Booya]) ------------------------------------------------------------------------- Squall - with Lion Heart, 255 Str Stats - 100x Water to Elem-Atk-J Quistis - with Mighty Guard learnt, Aqua Breath and Shockwave Pulsar - Get her best weapon, plus high Str/Magg Stats. Selphie - with Full-Cure learnt, Wall and The Ennd - Get her best weapon, along 255 Mag Staats Irvine - 255 Str stats, along a lot of AP Ammo and Pulse Ammo, - 100x Water to Elem-Atk-J Zell - 255 Str stats, with all Limit Breaks aaccquired. - 100x Water to Elem-Atk-J Rinoa - 255 Str Stats, with Invisible Moon andd Wishing Star learnt. - 100x Water to Elem-Atk-J ------------------------------------------------------------------------- It is somewhere in south-east area on the World Map, located in Centra Continent. The place have a green cactaur icon that's moving about in the desert [that's is the Cactaur!]. Make contact with it, by walking approaching it but not using Ragnarok! [it's not like Ruby Weapon of FF7] It is a HUGE one, not those tiny cactaurs! If your attacking power is not strong enough, it can run away! It is called the Jumbo Cactaur, about 4 times larger than your characters! Squall's Level: 97 _________ / BOSS 23 \_____________________________________________________________ ======================================================================== Jumbo Cactaur | Level 91 HP: 100,000+ ======================================================================== Description: Some Cactaurs live long lives and grow huge. The Jumbo Cactaur is one of those. Attacks: 10,000 Needles, Ler Plank Facts: Weak against Water Draw: Meltdown, Demi, Tornado AP gained: 20 Mug: 3x Cactaur's Thorn Win: 1x Gaea's Ring ------------------------------------------------------------------------- Jumbo Cactaur |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA | ------------------------------------------------------------------------- Strategy Even though this BOSS has extremely high HP, it's still possible to defeat it. You need to get the above requirements. And there are a lot of strategies to defeat it. Typically, it's no sweat! Just have your highest attacking character with 100x Water Elem-Atk-J to increase damage inflcit by half! [I have Squall do 9999 HP damage each time, he attack with 255 strength stats!]. The Ker Plank does average damage to all characters. So it's best if you have summon Cerberus to counter to status. Now have this combo chain [make use of the Three Stars that you found early on one of the old GFs such as Quezacotl]: Triple -> Curaga-All -> Aura -> Limit Break The 10,000 Needles can does an instant death attack to any character, regardless of Vit Stats. So be prepared to have some Life spells stocked or item such as Mega Phoenix [very effective if two characters are dead] or Phoenix Down. Don't bother to waste Full-Life, just simply do this and your character can survived with this combo: Life -> Limit Breaks. Make sure that at least one character has HP over 2,000 as the Ker Plank can does another dead attack against all characters. [This makes Rinoa a valuable party for this counterattack. Her Invisible Moon works like the Holy War.] If you don't have the Water-Elemental Attack Combo, this battle could be quite hard. Just draw and cast Meltdown on it. Don't bother to use Demi/ Diablos as Gravity-based attacks are not working against this BOSS. TIP: With all moves countered, half of the victory is yours. ------------------------------------------------------------------------- Now with GF Cactaur, you can get super characters. Typically, I just left Irvine in the bay from the moment, I had recruited him. [as a result he's more powerful than any other characters, as he has more levels to go.] Now try to train him/Rinoa at the Islands closest to Hell/Heaven with all those Str Bonus, Mag Bonus and Vit Bonus. Once you have gotten Bahamut, get HP Bonus added to it. _______ / 5.10f \_______________________________________________________________ ------------------------------------------------------------------------- Centra Ruins Revisited ------------------------------------------------------------------------- Items: 20x Chef's Knife, 1x Royal Crown Magic: Drain - in the main compound of Centra Ruins. Save Pt: n/a GF: Tonberry ------------------------------------------------------------------------- Monsters Tonberry: Death Tonberry King: Death, Curaga, Full-Life ------------------------------------------------------------------------- Essential Preparations: 100x Life for each character and Draw command for each character. Life can be drawn from Mesmerize found in Trabia - Hawkwind Plains/Bika Snowfields GF Diablos - Prefered it has accquired Level 100. 100x Demi - you can draw from Torama found at the Great Plains of Esthar or Esthar City. 100x Curaga - you can also draw it from Mesmerize found in Trabia - Hawkind Plains and Bika Snowfields. Revive Command - Alexander, 200 AP Recover Command - Leviathan, 200 AP 100x Aura - Supt Mag-RF for Fury Fragment into Aura spells [1:5] GFs: all from Disc 1, 2 and Doomtrain. Cactuar can quite useful if it's level 50 and above. Mighty Guard: defeat/steal from Behemoths to get Barrier and use it on Quisis ------------------------------------------------------------------------- Party Optimizer >>>> Items: not necessary Recommended HP: above 4000 HP for each character Commands: Attack, Magic, Recover, Draw Mug, Magic, GF, Draw Attack, Magic, Revive, Draw Abilities: Auto-Haste, Auto Potion, Mug, Str +40%, Vit +40%, Spd+20% Preferred: Squall [Lion Heart] (for Disc 2, Punishment) Quistis [Mighty Guard, Gatling Gun, Micro Missile] Selphie [Full-Cure and Wall] ------------------------------------------------------------------------- * Note this can be done in Disc 2 After finished off Cactaur, it's time to head back to Centra Ruins. It's time, for a series of tough fight and get another GF: Tonberry. This GF is quite tough.. You can also avoid to have that 20 fights if you managed to get 20x Chef Knives. These items can obtain by modified the Tonberry King's Card and Tonberry's Card through Card-Mod RF. The more Chef's Knives you have, the less fight you are getting. [I got 2x Chef Knives and found out that I fought the Tonberry for only 16 times.] So it's the Chef's Knives that count. But before that you need to dealt with the Tonberry. Also even though you have 20x Chef's Knives, you are still going to fight the Tonberry King. Here is what if you are going to fight the 20 times.. 1) Keep track of battles, exit the Centra Ruins and save your game at World Map and use a Tent. Make use of the Chef Knife to keep track. 2) You can finished it quicker by using Limit Breaks, but it will be risky Ways to defeat a Tonberry. 1) Once you get into the battle, do NOT attack with the Attack/Mug Command too often, as there is a probability of the Tonberry using Everyone's Grudge at your character. This also applies to offensive magic such as Ultima. It does not use that move to counter damage done by GFs. Everyone's Grudge can easily does a 4000 HP damage and that random. 2) Have someone with high compatibility with the Diablos and give that person Auto-Haste. Just keep on summoning GF Diablos and you will be able to do approximately 18,000 HP damage in two turns. If it work better if you have Doomtrain as Doomtrain lowers it's defense. After the Diablos does its job, summon any other GF [preferred Pandemona, Alexander or Cactaur to deal the remainding 2000 HP damage.] 3) Don't not let the Tonberry approaches your character. Try to keep a distance apart and keep on damaging it, before it uses Chef's Knife 4) Rapture and Degenerator does not work it, so don't bother to use it. It will be pretty easy if Quistis have cast the Mighty Guard and have Squall unleashes his Limit Breaks. 2x Renzoukukens followed by a finishing blow will be enough [different case, if you cast Meltdown first, but it has a possibility of being counter, therefore summon Doomtrain first] After the 20th Tonberry has been defeated, you will fight the Tonberry King and it is the beginning of the BOSS fight! Squall's Level: 98 _________ / BOSS 24 \_____________________________________________________________ ======================================================================== Tonberry King | Level 92 HP: 120,000+ ======================================================================== Description: The King of Tonberries appears to seek revenge for all defeated Tonberries. Attacks: It's sharp!, Junk, Everyone's Grudge, Death Facts: n/a Draw: Death, Curaga, Full-Life AP gained: 21 Mug: n/a Win: 1x Royal Crown ------------------------------------------------------------------------- King Tonberry |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||| || DEX EVA | ------------------------------------------------------------------------- Strategy It's getting stronger and tougher each time.. [if you are observant over the previous battles. This GF could easily kick you out of the way if you are not careful enough. GF Diablos and Demi no longer works on this transformed version. Make use GF Doomtrain to lower its defense and have Slow status on it. Now be careful of it's following attacks: It's sharp!: Tonberry King approaches your characters and followed by a sharp poke, caused damage corresponding to Vit stats. (it may be random) Junk: The Tonberry King call a series of Junk [footballs, baseball bats, hats and even televisions] come down from the sky and cause damage to all characters. Everyone's Grudge: It is a counter-attack move against normal attacks. Death: Instant death attack, make sure you have 100x Death junctioned ST-Def-J. Terrible huh? You can easily counter all.. First cast Aura on Quistis and have her cast Mighty Guard. If you are luck, you may find the entire party with Aura status. If not, have other member cast on Squall. Keep pressing Circle and you will be able to unleash Renzouken. Most of the time, you will use Fated Circle, Rough Divide and Blasting Zone. As for Lion Heart, it's rarely unless you are really in deep shit. Selphie's usage as a great magic user comes handly in terms as a support member. With a status protection of Protect/Regen/Shell/Haste in one turn, Mighty Guard really proves its worth. If entire fleet of characters are below 200 HP, have Selphie uses Full-cure on the entire party. It's more advisable then to got all out... or have cast Recover on one of the member [I would try to protect Selphie as Quistis/Squall upon using a Phoenix Down could easily use their Limit Breaks] ======================================================================== Now you have gotten the new GF Tonberry, I would recommend you to get its menu abilities. [Familiar, Call Item Shop, Haggle and Discount are extremely helpful.] With these abilities, you can also make the hell of it. Yeah and here is a method: (I have gotten 6 million gils in an hour with this method; but I hoped that I could made Squall a billionaire ^_^;) Infinite and Quick Cash Gain You can get infinite gil at any time later in the game (well, it applies any time after you get Tonberry to be exact). Have Tonberry learn all menu abilities. Call an Item shop. Buy as many Tents as possible. Even without doing any SeeD Tests, I managed to accumulated sufficient cash. You needed at most 100,000 gil (75,000 gil if you have Discount) to have 100x Tents. Now convert them into Mega Potions with Leviathan's Recov Med-RF ability. The exchange rate is 4 Tents = 1 Mega Potion. You will get 25x Mega Potions. Now sell them and you can get 187,500 gil in return! That's a quick gil.. Unlike you have to wonder and wait for a salary payment from SeeD. If you don't like the idea of sacrficing a Tent, you can also go nuts with Mesmerize Blade which can be won from Mesmerize! That's a short cut to get quick money. _______ / 5.10g \_______________________________________________________________ ------------------------------------------------------------------------- Deep Sea Research Center ------------------------------------------------------------------------- Items: 2x Inferno Fangs or 2x Energy Crystal, 1x Hyper Wrist, 1x Bahamut's Card Magic: n/a Save Pt: After defeat Bahamut. GF: Bahamut ------------------------------------------------------------------------- Monsters Anacondour: Fire*, Cure*, [Bio] Bomb: Fire, [Fira], {Firaga}, {Meltdown} Buel: Fire*, Thunder*, Blizzard*, [Death] Blood Soul: Zombie, Sleep, Silence, Blind Ruby Dragon: Fire*, {Aero --> Flare}, {Meteor}, {Reflect} ------------------------------------------------------------------------- Essential Requirements 100x Blind spell to ST-Atk-J for at least one character 100x Sleep spell to ST-Atk-J for the other members 100x Death spells to all members 100x Aura - refine 1x Fury Fragment to 6x Aura spells. [Supt Mag-RF] 100x Ultima - to boost up Str stats. Recover - Leviathan [200 AP] Revive - Alexander [200 AP] 100x Meltdown -junctioned to Vit stats. 100x Firaga - to Elem-Def-J for every character 100x Blizzarga - to Elem-Atk-J for every character GFs: all from Disc 1 and Disc 2, including Doomtrain ------------------------------------------------------------------------- Party Optimizer: Items: Phoenix Downs, Aura Stone Recommend HP: above 6000 HP [must be higher than 8000 if one character's Vit is lower than 100] Commands: Attack, Magic, GF, Draw [Doomtrain] Attack, Magic, Recover, Draw Attack, Magic, Revive, Draw Abilities: Str +40%, Vit +40%, Auto-Haste, Spd-J Preferred: Squall (better have Lion Heart) Quistis (for her Degenerator and Mighty Guard) Zell (accquired My Final Heaven) ------------------------------------------------------------------------- Where to find this research center? ___________________ | | E stands for Edea's House and * stands for the | | Deep Sea Research Facility. Just simply get | | Ragnarok and pilot towards the star and under low | | attitude [you will see water splashing on the |* E | seas] Upon reaching the center, just pilot |___________________| Ragnarok directly above. Press X to land. If Zell's in the party, he will say that he know this place.. and you will be given the following options: Forget it Let's hear it... [that island is also called Battle Ship Island..] Now enter the area... You will find a light column. When the light column lightens, it gives a sound.. so don't move. Once the light is off, just walk.[if you move during the light, you will encounter battles randomly..]. You need to approach the column.. And you will find a prompt: "So you wish to challenge me..." It's not our will to fight <-- This will led to a fight against a Ruby Dragon. The battle can be a mean one if your characters are at very high levels with low defense [ Vit stats are critical. The Breath can does a mean damage of 9999 HP to one character with less than 100 Vit stats.] The higher Vit, the low the damage that the Ruby Dragon will do. In order to minimise the damage, the best option is summon Doomtrain [make full use of Poison Powders and Venom Fangs to boost up compatibility.] As the Ruby Dragon are extremely to this deadly combo... 100x Sleep to ST-Atk-J. Doomtrain does not only cast Meltdown [lowers the Ruby Dragon's defense] and also Sleep. The character with 100x Blind ST-Atk-J combo must not attack or the Ruby Dragon will awake. While the Dragon is asleep, cast Aura on Quistis and have her using Degenerator to eliminate it or have the characters with 100x Sleep to ST-Atk-J to have the battle in sleep. "Begging me for mercy?" Yeah.. there is nothing I can do [you will exit the screen] Never <-- second battle. It's getting tougher.. You will face another Ruby Dragon and in addition, you will face a Back Attack Status. [To counter this, make use of Cerberus' Awarness]. Just the previous method and you will be able to finish it. Initative [160 AP, Pandemona, Tonberry and Cactaur] will be extremely useful.. Try to keep your character's HP maxed out with Recover. "Dammed Imbeciles. Why do you wished to fight?" For the sake of the protecting something None of the business (leads to another Ruby Dragon fight) (it's our nature) <-- [this is hidden] Squall's Level: 100 _________ / BOSS 25 \_____________________________________________________________ ======================================================================== Bahamut | Level 100 HP: ~102,000 ======================================================================== Description: Called the King of GF. It's Mega Flare call ignores all defense. Gives assistance freely to those who show their power Attacks: (Claw swipe), Mega Flame, Flare. Facts: Strong vs. Poison. Wind/Thunder has no effect on the BOSS. Draw: Flare, Curaga, Ful-life AP gained: 40 Win: 1x Hyper Wrist, 1x Bahamut's Card Mug: 1x Hyper Wrist ------------------------------------------------------------------------- Bahamut ||||||||||||||| < HP > |||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||||||||| |||| DEX EVA ||||| ------------------------------------------------------------------------- Strategy The Bahamut will generally gives some introduction speech like other GFs: Bahamut: "I'm .... Bahamut" Squall: "The Great GF... Bahamut" Bahamut: "... GF? I...?" "Using my powers...." "It's you humans... I fear..." Unexpectedly, I did not expect to finish the Bahamut so easily... All I have an character with 100x Blind to ST-Atk-J and it will miss its powerful claw swipe (err.. correction it should be powder-ful ^_^;). That's a method. If it hit your characters, it can does a heavy amount of damage to your character, about 3000+ HP.. It's Mega Flare does approximately the same as the Ruby Dragon.. [it's makes it a killer weapon]. But with the Doomtrain-Cerberus-Aura combo, I have managed to use numerous Limit Breaks for all characters. Mighty Guard will be quite useful as it could have all sorts of protection such as Protect, Shell, Regen and Haste. Next have the two offensive characters, Squall and Zell. Lion Heart has a high tendency of being used when you are at extremely critical status. Zell's Armageddon Fist can kill the Bahamut within a minute. After the battle finishes.. "Have you seen the light?" ======================================================================== So you have gotten one of best cards, Bahamut's Card [which could allow you to get 100x Megalixirs!]. Now the Bahamut was indeed a great GF [as it's name described, fancy giving you Ability x4, Str +60%, Mag +60% which make it an ideal GF.] You can have better GFs if you have use Amnesia Greens and GF items such as Magic Armlet [Spr +60%], Adamantine [Vit +60%], Hyper Wrist [Str +60%], Royal Crown [Mag +60%] and you can get them easily from these major battles. Well, I just copied the speech down for your hard work: Another path to your destiny awaits... You are indeed an interesting one brimming with passion. _______ / 5.10h \_______________________________________________________________ ------------------------------------------------------------------------- Deep Sea Research Deposit ------------------------------------------------------------------------- Items: Eden's Card, 100x Ultima Stones or 1x Three Stars Magic: Dispel - next to the trunk. Triple - next to a statue Ultima - before the screen where you find a steam generator. Save Pts: Before entering the pit Screen right after Zell fixed the steam generator. Next the steam generator at the deposit [hidden] GFs: Eden ------------------------------------------------------------------------- Monsters Bomb: Fire, [Fira], {Firaga}, {Meltdown} Torama: Death, Demi, Life Buel: Fire*, Blizzard*, Thunder*, {Death} Grendel: Fire*, Thunder*, Double Imp: Silence, Confuse, Break, Sleep Tri-Face: Demi, Pain, Stop, Flare Behemoth: Regen, Tornado, Flare Ruby Dragon: Fire*, {Aero -> Flare}, Meteor, Reflect Iron Giants: Haste, [Slow], {Stop}, {Quake} ------------------------------------------------------------------------- Essential Requirements: 100x Blizzaga to Elem-Atk-J for all characters. 100x Death (all characters) 100x Sleep (all characters) 100x Blind (at least one charatcer) 100x Silence junctioned to ST-Def-J for at least one character 100x Confuse junctioned to ST-Def-J for all characters 100x Berserk junctioned to ST-Def-J for all characters 3x ST-Atk-J [GF Carbuncle, Siren, Doomtrain] 100x Firaga to Elem-Def-J for all characters 100x Thundaga to Elem-Def-J for all characters 100x Quake for each character 100x Aura for each character 100x Regen for all characters 100x Holy for Zell 100x Meltdown for each character (junctioned to Vit-J for each character) 100x Ultima - all junctioned to Str-J for all three characters. Auto-Haste and 2x Spd-J. Treatment (Siren) Recover (Leviathan) Revive (Alexander) GFs: all from previous battles! Characters: Squall, Quistis and Zell with their ultimate weapons. ------------------------------------------------------------------------- To make life easier, just have Zell in the party. After finishing off the Bahamut, head back to the Ragnarok. Press Circle to proceed to the cockpit and converse your members. Now returned back to the Deep Sea Research Center, you will find a hole there and along with a Save Point. Use a Tent [your energy must have been exhausted from the previous fight against the Bahamut.] Now it's time for some real business. Warship Island. Now you will find a Save Point outside the damaged light system. Proceed and climb down. There you will find a Draw Point [Dispel] and your members will start to scatter and examine the equipment. There is an important term, that's called Reserve Steam Pressure [RSP]. Your aim to go down the pit with 10x RSP left. Just simply follow the diagram below and you can't not get lost. (!) ------------------------------------------------------------------------- Toramas, Bombs, Buel ------------------------------------------------------------------------- Equip: 100x Death to ST-Atk-J to all characters It's not tough, just to take note of Torama as it can cast Lv5 Death to all members and splat.. It's gameover for characters with levels that are multiple of 5. Just gave your party this protection until you have reached Battle Arena #1. ======================================================================== Deep Sea Research Center: RSP System ======================================================================== ________________________________ | XXX | * KEY LEGEND * |____ XXX | XX Trunk | S | DP XXX | DP Draw Point |____|_____ _XXX_____________| S Steam Machine | |_ / \ | E Elevator | |_ \ 1 / __| D Door | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | RSP | |_ \ 2 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | RSP | |_ \ 5 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 1 block of | |_ / \ | RSP | |_ \ 9 / __| | | \___/ |S | __|__________EEEE______________|__|__ --:> Use 1 block of | | RSP D | D __________________________ |---:> Have Zell using D | STEAM MACHINE | | the RSP Machine D___|________________________|________| (2nd Option) ======================================================================== Now just simply go down the levels of the research center. In the last facility, you will have a couple of prompts and pick the 2nd option (" Leave it to Zell"). After wondering around, Zell manages to reduce the RSP without using any RSP! [he's pretty good at machines, and plus a funny scene.. where he bashes up the machine!] Get ready you necessary preparations.. and you will fight a series of tough fights [you should bring characters to train here..]. Next before I begin, there is some reminders: - Different enemies have different weaknness. That's why it required different strategies and combat methods. I have normally add a "!" point before I make combinations with the essential requirements above. - Ruby Dragons are the only monsters thaat you need to take care of. So if you have problems with it, retreat back to the previous levels and gain a couple of levels. Squall's Lion Heart is vital in completing this section. - This place allows you to get great inggredients such as Barriers, Inferno Fangs, Energy Crystal. The Tri-face typically drops roughly about 6x Cursed Spikes per victory. [which makes it faster to get 100x Cursed Spikes to be refined into Dark Matter through Siren's Tool-RF. (GF Siren must be at Lv 100.)] It's time to go down the pit.. Different monsters await you at different screens (not areas). You CAN'T run away from these battles. Enc-None and Enc-Half does no usage here.. In the first screen, you will find a Save Point and the first view of the Deep Sea Deposit. (!) ------------------------------------------------------------------------- Battle Arena #1: Tri-Face ------------------------------------------------------------------------- Equip: Squall: ST-Atk-J to 100x Blind Quistis: ST-Atk-J to 100x Sleep Mug, Rare Item and Initative equipped. Treatment command Plus all essential equipment listed above. This battle is pretty easy. You will only need to take note of its Poison Gas as you can handle the bite attack with 100x ST-Atk-J combo. Quite an easy battle. The Tri-face only arsenal weapon is it's Poison Gas, not quite a tough foe. ------------------------------------------------------------------------- Just simply walk down the stairs and you will reach the next screen which consists of spiral paths [and that's battle arena #2] (!) ------------------------------------------------------------------------- Grendel and Imp ------------------------------------------------------------------------- Equip: Squall 100x Blind to ST-Atk-J, Intitative Quistis 100x Death to 100x ST-Atk-J Zell 100x Holy to Elem-Def-J 100x Thundaga to Elem-Def-J to all characters. This part can be quite easy too. Grendel can does a massive damage of 4000+ HP damage to a character with low Vit with it's Tail Blade. To prevent that from occuring, you need to make full use of this technique. Don't bother to attack with Quistis and Squall, Allow Zell to do the attacking [The Imp can will counter with Holy who defeat it..] Just have Squall and Quistis attack the Grendel. ------------------------------------------------------------------------- After you reach the winding path, you will reach an area where you will find a draw point [Triple] and a statue next to it. (!) ------------------------------------------------------------------------- Battle Arena #3: Behemoths ------------------------------------------------------------------------- Equip: 100x Sleep to ST-Atk-J for all characters, Initative for at least one character Draw command, Mug, Rare Item, Initative. The battle is perhaps an easy battle. Using 100x Death to ST-Atk-J could killed off the Behemoths with one hit, but consider that it would be better if you could kept in sleep. As the Behemoths could does a disasterous damage with its Meteor and Assualt Horn. By keeping it at sleep, you can have better EXP [the more attacks you have inflict, the more EXP you can get.]. Plus, if you managed to get 50x Barriers, you can get quite a good rare item along with a huge sum of EXP. ------------------------------------------------------------------------- After a huge fall of Behemoths slaughtering, its time to face another tough cookie. (!). The path is long enough to last for two Ruby Dragon fights. ------------------------------------------------------------------------- Battle Arena #4: Ruby Dragon ------------------------------------------------------------------------- Equip: 100x Sleep to ST-Atk-J to all characters. Initative for at least one character. Draw, Doomtrain, Revive, Recover. Auto-Haste and 100x Triple to Spd-J for other characters. 100x Firaga to Elem-Def-J The toughest is here.. Yeah. The Ruby Dragon's Breath can does a monsterous damage to 9999 HP damage to a Vit 99 character. The higher the Vit, the less damage you will get. Your aim to have the Sleep status on the Ruby Dragon, casting Sleep magic will not do much compared to ST-Atk-J <-> 100x Sleep Combo. After it is asleep, summon Doomtrain, whereas the rest awaits and stock precious spells such as Flare and Meteor. You will be able to kill easily... Don't hesistate to waste 1x Aura spell for each battle on Quistis as you could dealt an instant death attack with the Ruby Dragon ------------------------------------------------------------------------- Not sweat right? Yeah.. my party's HP is still full from the previous battles. Anyway, this last arena is also quite easy if you know how to play.. PS: check the rock found near the ending path and you will uncover an Ultima draw point! ------------------------------------------------------------------------- Battle Arena #5: 2x Iron Giants ------------------------------------------------------------------------- Equip: 100x Thundaga to Elem-Atk-J 100x Blind to ST-ATK-J for one character 100x Sleep to ST-Atk-J for other two character GF Diablos, Auto-Haste, Spd-J with 100x Triple, Mug This battle again is free gift battle.. Just simply attack and you can even keep them off with in a few minutes with Limit Breaks. That's a cheap shop. The Iron Giants could cast a tough spell, Mighty Guard. Make use of a couple of Dispel. It will be better if you have all characters with ST-Atk-J. Let them sleep until they die! But I would use the above equipment to upgrade my characters. ------------------------------------------------------------------------- Now finally, we have reached the deposit. There is a huge crystal on the top left hand corner. Yeah.. an secret boss is embedded in it. This area, you may still encounter no monsters. Just equip Move-Find from GF Siren and use it and you will find a Save Point. Use it and make these final preparations. 100x Ultima to Str-J for all characters [even it is not, just do this.] 100x Quake to Elem-Def-J for all characters. 100x Meltdown to Vit-J for all characters 100x Triple to Spd-J for two characters [Squall and Zell] Quistis will Initative and Auto-Haste, Mighty Guard Zell, with another Initative and Aura Squall, with Lion Heart. Give everyone the following command screen: Squall: Attack, Magic, Revive, Item [must have 100x Ultima] Quistis: Attack, Magic, Draw, Item [if does not have 100x Ultima] Zell: Attack/Mug, Magic, Recover, Draw Now examine the machine and make it to use up the remainding RSP and it's the first battle against the WEAPON! [Ultima Weapon is back!] Squall's LV: 100 _________ / BOSS 26 \_____________________________________________________________ ======================================================================== Ultima Weapon | Level 100 HP: 500,000+ ======================================================================== Description: The strongest ultimate monster. It's said to be impossible to defeat. Attacks: (Sword Swipe), Gravija, Quake, Meteor, Light Pillar Facts: n/a Draw: Regen, Dispel, Ultima, Eden AP gained: 100 Win: 100x Ultima Stone, Eden's Card Mug: 1x Three Stars ------------------------------------------------------------------------- Ultima Weapon |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI ||||||||||||||||||| |||||||||||||| DEX EVA || ------------------------------------------------------------------------- Strategy This battle is crucial for those who have not save the game as if they did not, they have start all over the game. The Ultima Weapon is tough as it will be better if you have gotten the remainding GFs first before you fight. First of all, let's analyse its attacks: (Sword Swipe): one of most damaging attack that could pack as much as 1000+ HP to a character with 200 Vit stats. Gravija: A very powerful attack that does damage like Demi-All. Practically wipe out about 3000+ ~ 5000+ HP for all characters. The only way to counter this is by casting Mighty Guard [regen status] and follow by Curaga. I think it looks like the Shadow Flare in FF7. Quake: Earth-Elemental damage against all characters which in terms could kick the butts of low HP characters at one shot. Make use of 100x Quake to Elem-Def-J to absorb the damage. Light Pillar: A deadly attack of 9999 HP to characters below 200 Vit. Very deadly as you need to have a lot of Life spells to remove K.O [actually it is helping you to get Limit Breaks ^_^;] Here is the method. First, cast Aura on Quistis and have her cast the Mighty Guard on your party. Next cast Meltdown on the Ultima Weapon. If your damage are strong, the Ultima has a high probability of using the Light Pillar. Get the other character to revive that character with Life or Revive [make sure you use a Aura after that.]. Have Zell and Squall do the attacking whereas Quistis as the healing member on the character with lower HP or stock Ultima. [Her HP is be kept at the maximum]. Remember to draw Eden from the Ultima Weapon! Have Squall kept on unleashing Renzoukuken and Zell on his Armageddon Fist. The Quake can also be a helpful weapon in terms of curing your wounded members. But be careful of Meteor as it could does 1000+ damage to a member [but Regen should be able to reduce to 500 HP. But it will be better to have Auto-Potion]. Gravija, the most danagerous group- effect weapon, I would recommend to cast Curaga on the entire party. (every member stop or left one character to attack). If both members dead, use a Phoenix Pinion to inflict damage on the BOSS plus it revives dead characters. Remember the lower HP, Squall and his members have, the higher the chances, he will uses the Limit Break, Lion Heart. I take two Lion Hearts to defeat it at Level 100. ======================================================================== GF Eden is even more stronger [in fact, it is the best GF that you can get in the game] GF Eden can does over 9999 HP damage and you can boost it up to the maximum 250. Plus it has a couple of good abilities such as GF Abil Med-RF, Expend 3x-1, etc. This GF can also be your most devastating weapon next to Limit Breaks. For those who don't like to go all that trouble in the Deep Sea Deposit, here is a little cheat. First of all, Zell must not be in your party... Next follow the steps here: At the floor where you first entered the underground basement, you will still do the same procedure by getting 16 RSP from the main machine. Next proceed to the first floor and use 2 RSP in the next steam machine. Now on the 2nd floor, observe carefully as there is another machine under the stairs! Activate it [requires 4 RSP] and you will be able to enter the door on the left. There is a machine and a draw point [Esuna]. This machine will replenish 7 RSP. Now return back 2F. Now keep on using 1 RSP for each floor. Next you still under up at the machine where Zell will meddle with it. Now use it and you will still have 10 RSP! That's sufficient for the steam machine. Now here is problem saving part. Equip Enc-None and you will encounter no battles. At the basement, you will be able to fight the Ultima Weapon! Refer to the strategy above. _______ / 5.10i \_______________________________________________________________ ------------------------------------------------------------------------- Shumi Village - Laguna's statue completion ------------------------------------------------------------------------- Items: 1x Status Guard Magic: Ultima - pay 5000 gil Blizzaga - found at the corner where you find Elder's House Firaga - found behind Laguna's statue Regen - found next to the Save Point Haste - found at the Train Yard Shell - found next to the Junk Shop Save Pts: Shumi - Hotel FH - Train track GF: n/a ------------------------------------------------------------------------- It has been a while since you have been to Shumi... Return and proceed to Elder's House. Next proceed to the statue room and you will find that the Attendant refuse to work.. Now return back to Elder's House and you will find out the reason. Next seek the Moomba outside for help. Next you will find Attendant's willing to work! Next talk to Attendant and he will say that it will be better if Artisan would help.. Now proceed to Artisan's House and you will know the reason why he is so upset.. Now proceed to Elder's House. Next talk to him. A stubborn... Artisan. Well, I was nearly stucked and found out the solution. Recall all the Moomba occurences.. Moomba at D-District Prison - err.. can't enter it. Moomba at FH - well, you can find one at Grease Monkey's House! Moomba at Shumi - there are two.. One is at the entrance of Elder's House. The other one is actually a knob that triggers the background music. I guess you should know the answer by now. Proceed to Fisherman's Horizon! Just have Ragnarok placed vertically on top of FH and press X to land. Next you will find Ragnarok landed at the place where you find Martine. Now proceed to Grease Monkey's House. At Grease Monkey's House, Squall will ask him whether the Moomba is real or not. Next talk to him again and he will lend you the Moomba. Return back to Shumi Village. Meanwhile navigate around the area. Now return back and it's time to head towards Artisan's House. At the house and repetive fast-talking Moomba keep on persaude Artisan. Just exit [don't press X...] and you will find Master Fisherman. He is fishing at the pond. Next noticed the background music and Artisan finally agrees to work! Proceed to the statue and you will see the four of them working hard. [Sclputor, Attendant, Artisan and Moomba]. Now returned back to Elder's House and you will get Status Guard as your gift! Notice the background music too. After you have gotten the President boarding on your ship, return back to Shumi Village and you will have a sequence at the statue room.. it's about the past. ______ / 5.11 \________________________________________________________________ ------------------------------------------------------------------------- Esthar Revisited - Meeting President of Esthar ------------------------------------------------------------------------- Items: 1x Squall's Card Magic: Curaga - Edea's House bedroom. Blizzard - Esthar main compound. Save Pts: Esthar - [5] GF: n/a ------------------------------------------------------------------------- Monsters: Behemoths: Regen, Tornado, Flare Imp: Silence, Confuse, Break, Sleep Tutrapod: Cure, Esuna, Life Torama: Death, Demi, Life Iron Giant: Haste, Slow, Stop, Quake Elynole: Pain, Holy, Double ------------------------------------------------------------------------- Now your party will be asked by Rinoa to head to Edea's house. As you know Edea is already an experienced Sorceress on controlling her powers. You will find Angelo in front of the house. Next enter Edea's house and to the area where you find the couple. After talking to both of them, now you exit. At the entrance, there is a small path (anyway that area is already accessible upon first time in the game, but I did not mentioned it.) You will find Angelo and it will be heading now. Next your party, members will leave and Rinoa comes in. [a different situation, when Rinoa is in your party.] Rinoa will be asking Squall about certain topics like whether she will fight her or not... After a short and sweet conversation, Zell will report to you that Esthar's President would like to see you. Next exit and you find Edea talking to Squall. Head for Esthar City where you will meet the President. Now board Ragnarok and head to Ragnarok's Airstation. Just head north until you reached the elevator junction and make a turn to the north. Board that elevator (hmm.. why is this still working?) and you will be heading to Presidential Palace, just head left and you will reach the President's Room. BTW, the President of Esthar has defeated Adel the Sorceress [the sealed monster], 13 years ago. As Squall entered the room, he has found familiar faces Ward... and Kiros... Just walked forward and you found out that the President is actually Laguna Loire. [In Squall's eyes, Laguna is just a crappy Galbadia Soldier.. Can't believed the way, that a President of a such huge city will be dressed in such a simple manner.] Next talk to Laguna, you will be given the prompts [don't play the card, as you may lose due to the rules that have effected while at Lunar Base]: Explain the mission to defeat Ultemicia: Where's Ellone? -> gives the mission briefing (a bad sense of feeling.) Tell me about Raine -> Laguna refused to talk about it! What are you doing here -> The past after Dream Sequence #5* * Choose this one for those whom are playing the first time. Pick the first option once you have known the answers. Next you will meet Dr Odine! He has been doing research and on a machine called " Junction Machine Ellone" and plus a couple of reasons why Ultemicia wants Ellone, that's for Time Compression! Next you will be brought to the passenger's area where you will experienced a serious face-looking Laguna. After every one have exited, head to the hangar and save your game. Return back here and have a card game with Laguna and get the last card of the collection area: Squall Leonhart! BTW, you may find some hints from Ward and Kiros. ______ / 5.12 \________________________________________________________________ ------------------------------------------------------------------------- Final Showdown at Lunatic Pandora ------------------------------------------------------------------------- Items: 2x Megalixirs, 2x Str Up, 1x Laser Cannon, 2x Vit Up, 1x Hero Magic: Meteor - near the stairs found south from the main compound. Cure - near the elevator junction. Holy - the winding path that leads to the north. Confuse - near Elevator No.3 Silence - in one of the hidden doors. Save Pts: Next to the area where you meet Biggs and Wedge. Before you fight Mobile Type No.8 [hidden] GF: Gilgamesh [lost Odin] ------------------------------------------------------------------------- Monsters Behemoth: Regen, Tornado, Flare Iron Giant: Haste, Slow, {Stop}, {Quake} Imp: Silence, Confuse, Break, Sleep Tutrapod: Cure*, Esuna, Life ------------------------------------------------------------------------- The Lunatic Pandora is located on the top of the Tears Point where you get the Solomon's Ring (you can obtain this at Disc 4). Now make contact with it and the screen will automatically switches to Squall and his friends at the Ragnarok. Then you will have a short CGI. Now if you talk to Selphie or Quistis (if Selphie is in party) and she will give the following prompts: Ready to take: Yes No Now enter the place...through back haul, marked by the EXIT on the map of the Ragnarok. You will meet Seifer's pals, Raijin and Fujin and prepare for a BOSS fight. [this is the last encounter, err.. don't they resemble the Turks?] Squall's Level: 100 _________ / BOSS 27 \_____________________________________________________________ ======================================================================== Raijin | Level 43 HP: 22,200 Fujin | Level 43 HP: 17,900 ======================================================================== Description: Raijin: works with Fujin and Seifer. Still relies on his strength, but can now use support magic as well. Fujin: assisting Seifer inside Lunatic Pandora, use support magic as well as attack magic. Attacks: Raijin: (Pole Rush), Raijin's Special, Aura Fuujin: Zan, Sai, Meteor, Haste, Blind, Tornado, Regen, Pain Facts: Raijin: Weak against Poison, Absorbs Thunder Fujin: Weak against Poison, Absorbs Wind Draw: Raijin: Thundara, Thundaga, Protect, Shell Fujin: Aero, Curaga, Full-Life, Tornado. AP gained: 20 Mug: Raijin: 2x Str Up Fujin: 2x Megalixir. Win: 2x Str Up, 1x Megalixir ------------------------------------------------------------------------- Strategy Extremely easy when you have attained higher levels [level 80 and above ]. For those whom does not train, these few battles, you may not have problems, but until Disc 4, you will be in hot soup. I have experienced that before. Luckily, I have managed to sufficient Aura spells. This battle is quite easy. Just simply summon Doomtrain and start stocking up Full-Life [Fujin is the best boss for this stock, as Full- Life is great for HP.] Next summon GF Eden and you can called this battle off. Have Tornado and Thundaga as your two basic Elem-Def-J so, it will not be that painful. Try to have these 3 ST-Atk-J attack combos, Silence, Blind, Sleep [give Sleep to the fastest character, or the person with Auto Haste]. Just don't summon Pandemona and Quezacotl. ======================================================================== After defeating those two funkies, exit from this area. Head up and make a left turn, there you will meet Biggs and Wedge, talking to them. Don't worry there are no battles, as they are sick of fighting you. Now enter the building [there is a Save Point somewhere near the building]. Next you will be on the path which leads to the second elevator. Next head for the 02 elevator. You will be brought to the elevator junction. Draw Curaga and you have been here during the first visit. Next board Elevator 01. You can find the Holy draw point [but you can't draw it from the second time] If you have accquired GF Siren's Move-Find ability, you will find a Save Point there [should use it and store HP back to full]. Head up and you will find Fujin and Raijin. They will not fight you, instead they summoned that have thrown your members out once, to attack your party! _________ / BOSS 28 \_____________________________________________________________ ======================================================================== Mobile Type 8 | Level 41 HP: 42,300 Left Probe | Level 41 HP: 9,100 Right Probe | Level 41 HP: 9,100 ======================================================================== Description: Mobile Type 8: Its beam and laser attack go far beyond the damage of any modern weapons. Left Probe: Mobile Type 8's left shoulder. Acts on its own as a machine has auto recovery and attack functions Right Probe: Mobile Type 8's right shoulder. Acts on its own as a machine has auto recovery and attack functions Attacks: Mobile Type 8: (Tentacle whip), Twin Homing Laser, Corona, L/R Probe: Twin Homing Laser, Corona, (Dash) Facts: Mobile Type 8: Weak vs, Lightning. L/R Probe: n/a Draw: Mobile Type 8: Firaga, Thundaga, Blizzaga, Flare Left Probe: Curaga, Esuna Right Probe: Curaga, Demi AP gained: 40 Mug: Mobile Type 8: 1x Laser Cannon L/R Probe: 2x Vit Up Win: 2x Laser Cannon. ------------------------------------------------------------------------- Mobile Type 8 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI || |||||||||| DEX EVA | Left/Right Probe |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||||||||||| |||||||||||||| INT SPI |||||||||||||||||| |||||||| DEX EVA |||||||||||||||| ------------------------------------------------------------------------- Strategy Personally, this boss gets easier as you are at high levels and have higher powers. This BOSS typically could attack as a whole or with it's Left and Right Probe. You need to watch out for this messages: Mobile Weaponary attack mode ON Support Weaponary attack mode OFF During this, the BOSS will fight as a whole using it's tentacle whip and you can still do damage to it's probes. It can also use it's Twin Homing Laser as a counter-attack. Mobile Weaponary attack mode OFF Support Weaponary attck mode ON Now this is simply the reverse. The main body does not attack. But instead the left/right probe are attacking. They will counter attack your attacks with Twin Homing Laser [if you attack the respective probes.] If you hinger for too long, the BOSS along with the probes will unleashes the Corona which drops everyone's HP to 1. Just then, quickly draw and cast Curaga or the Recover Command. In order to win this battle easily, focus your attacks on the Mobile Type 8. The left Probe and Right Probe has higher defense. Get 100x Thundaga to Elem-Atk-J and you can make the hell out of it. Best of all, you can see the Lion Heart Limit Break when everyone's HP drops to one.... [but's risky.] ======================================================================== Restore all your HP and prepared for Disc 3 final showdown. Enter the building and you will find Seifer on the top of the pillar, bragging about his ability. Ellone is being held captive by those two groupies, Fujin and Raijin. After some talk, Fujin and Raijin finally got into their senses and tell Seifer to stop. But he refuses. As a result, they would like ask Squall to defeat him to make the old Seifer back. After they will leave and you will fight Seifer. Prepared for the last battle with Seifer. _________ / BOSS 29 \_____________________________________________________________ ======================================================================== Seifer | Level 45 HP: 34,500 ======================================================================== Description: To retain his pride as Sorceress Knight, he is determined to win. His skills are even more deadly. Attacks: (Sword swipe), Firaga, Bloodfest, (fire swipe) Facts: Weak vs. Poison. Draw: Firaga, Thundaga, Blizzaga, Aura AP gained: 40 Mug: 1x Hero Win: 1x Hero ------------------------------------------------------------------------- Strategy Without Odin He is not tough, in fact the lousiest BOSS of all Disc 3. You want to why, because you can drawn the Aura spell and use it for yourself. Use your finishing moves and give him a ticket to Planet Doom. ^_^; Or make of this opportunity to stock up Aura... With Odin At the beginning of battle, the Odin rushes out.. But was cut into half by Seifer! Squall: "Odin....!?" Seifer: "Hah, I won't go down that easy." "Show me what you got, Squall." "Let me add another scar for you!" Don't be sad... and you will also get some scenes... Just stock up 300x Aura and wait. The Bloodfest is only attack that does have high damaging effects and it affects all characters. Just cast Triple->Regen and wait. After the battle has last for long enough.. a new GF appears Gilgamesh: "You gave me? the 4th one...!" "Huh? Was it you...?" (I thought Gilgamesh will help Seifer) "Then dodge my sword!" "Eat this!!!" Seifer: "Ergwahhhh!!!!" Gilgamesh "Where is the dimensional interval....?" [^_^;] ======================================================================== Well that's is the end of Seifer Almasy..... After the battle, Rinoa will start to move away.. Suddenly, Seifer awakes! He will kidnap Rinoa! Seifer holding Rinoa as hostage and head for the chamber where the sealed Adel is.... End of Disc 3. Note: If Rinoa is in your party, you will be able to re-organize your party. _____ / 6.0 \_________________________________________________________________ ======================================================================== Walkthrough for Disc 4 ======================================================================== This section is considered as the most difficult section as you are going to face the most difficult bosses in the game. After several days of consistence, I have managed to beat the game once again and get "almost" all the secrets that can be found in the game. I myself still believe that there are things to cover. - I have added the Water Gate Incident iinside the walkthrough. - I have also re-edit some parts of the section on Ultimecia's Castle. There are actually many keys.. such as the Floodgate Key, Treasure Vault Key, Prison Key. - I have found a way to obtain a second rare card. The trick has been tested by me and it was sent by someone [mentioned in the credits section]. I have tried and it works for Gilgamesh's Card. _____ / 6.1 \_________________________________________________________________ ------------------------------------------------------------------------- The awakening of the Sorceress ------------------------------------------------------------------------- Item: 1x Samatha Souls, 8x Megalixir, 6x Flare Stone, 4x Holy Stone, 1x Meteor Stone Magic: Slow - climb up the stairs, along the way to the room. Triple - at the Wilderness Save Pts: At the Commencement Room. The first one is usable. GFs: n/a ------------------------------------------------------------------------- Rinoa is in trouble (again).. You need to find Seifer, who is at the top floor of the Lunatic Pandora. You will find another Draw Point [Slow] if you have climb up the stairs. Now walk up along that long pipe and next, make a right turn. Next you will reach the place where you will find Seifer holding Rinoa and facing the chamber where Adel is. Next you will have a pretty dramatic CGI, which is followed a BOSS Fight! * Squall's Level: 100, Rinoa's Level: 100 NOTE: the attributes of Rinoa are based on her currently level, not her junctions. Junctioning does not help her! _________ / BOSS 29 \_____________________________________________________________ ======================================================================== Adel | Level 46 HP: 20,000+ Rinoa | Level 46 HP: 9,036 ======================================================================== Description: Adel - Esthar's ruler before Laguna and company confined her. Released by Ultimecia and regaining strength. Rinoa - being junctioned to Adel because Adel is absorbing her powers. Can released by defeating Adel Attacks: Adel: Drain, Meteor, (Swipe), Energy Bomber Rinoa: n/a Facts: Adel: n/a Rinoa: n/a Draw: Adel: Firaga, Thundaga, Blizzaga, Flare Rinoa: Esuna, Dispel, Regen AP gained: 0 Mug: Adel: 1x Samatha's Soul Rinoa: 8x Megalixir Win: n/a [no status screen after the fight..] ------------------------------------------------------------------------- Ultimecia |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| |||||||||| DEX EVA || ------------------------------------------------------------------------- Strategy Other Member: "Gotta to save Rinoa" -> Rinoa's HP must not falled to 0 Squall: "Just go for Adel" -> attack only Adel Rinoa: "Ahhhh..!" -> she need help! This battle is a bit tough for those whom have characters with levels below 40. Yeah.. The minimum level to battle Adel is at Level 55. I have managed to scrap through with that Level. Note that you can't harm Rinoa (but you can steal from her ^_^;). I think her HP varies from 4000 to 9036. Remember that once Rinoa dies, you will get a gameover. First of all, let's focuses on Adel's arsenal of weaponary: Drain - she will only drains HP from Rinoa [700+ HP each time]. Stock and cast Regen on Rinoa [She has the Regen spell right?]. Magic (Meteor, Ultima)- A character with a Spr stats of 50 will meet their doom in 2 turns. Just junction Curaga to boost up Spirit. Cast Regen on the entire part and it will help. Ultima is rare used but it can does around 2000+ to each member and affects the entire party. Make sure that everyone's HP is above 3000+ at all times. She will unleash strong magics after this phrase: "Magical Powers are concentrated on Adel" Energy Bomber - 50% of the damage based on Vit and the other 50% is based on Spr. So it's damage isn't that great compared to the Meteor or Ultima. The best party is the guy's team, [Quistis can also be a good option her.]. Irvine Kinneas and Zell's Limit Break packs a punch! Remember for those who are using Zell, do not use the My Final Heaven Limit Break and those who are using Irvine, do not use Shotgun Ammo, Pulse Ammo and Fire Ammo. All group attacks should be avoid, including GFs and group-based magic such as Ultima, Meteor, Quake, Tornado, etc. Holy magic is highly recommended. Why don't use Squall? There are about 55% chances that Squall will use the Blasting Zone and Fated Circle in his finishing blow. His Limit Breaks are too damaging somehow. This is the time when I found him least useful in combat. ======================================================================== After the battle, both Laguna and Elone will come to you and you will have another sequence. Ellone will drove away the spirit of Adel and thus bringing back Rinoa's spirit. After a short chit-chat, Laguna and Ellone will leave and you will have an CGI of Time Compression. And there is a thing that bothers me.. where is Seifer? PS: You can't use any of those fake Save Points, accept for the first one. You will be brought to the Commencement room, where Rinoa first encounter Edea in person. As you landed on ground, noticed that Rinoa has disappear! There you will find a Save Point. Before approaching it, make sure that your party are back to full health and touch the Save Point. Next a dozen of them will appear. Now walk down the pathway to the door. Next the screen will turn white and you find Edea. Next you will find Edea-like structures and split into two. It's BOSS fight between the Sorceress of different era. Now you need to fight about 11 of them before you will actually fight the BOSS. _________ / BOSS 30 \_____________________________________________________________ ======================================================================== Sorceress "A" 6x | Level 45 HP: 3,390 Sorceress "B" 5x | Level 45 HP: 4,496 Sorceress "Final" | Level 45 HP: 250,000+ ======================================================================== Description: All- Sorceress from beyond time who appear due to Time Compression. Uses magic but is not very powerful. Attacks: Sorceress "A": (Swipe), Fire, Thunder, Thundaga Sorceress "B": (Flick), Meteor, Double, Haste Sorceress "Final": (Creepy Touch), Ultima, Double, Meteor Facts: Sorceress "A": n/a Sorceress "B": n/a Sorceress "Final": n/a Draw: Sorceress "A": Firaga, Blizzaga, Thundaga Sorceress "B": Haste, Double Sorceress "Final": Flare, Holy AP gained: 55 Win: 5x Ultima Stone, 6x Flare Stone, 5x Meteor Stone Mug: 3x Meteor Stone or Ultima Stone ------------------------------------------------------------------------- Sorceress "A" |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF || |||||||||||||||||| INT SPI |||||||| DEX EVA || Sorceress "B" |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI |||| DEX EVA || Sorceress "Final" |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI |||| |||||||| DEX EVA || ------------------------------------------------------------------------- Strategy Well, the sequence goes like this. As you defeat them, you will proceed to the next area. The first eleven of them are quite easy to defeat except for the Sorceress "Final". The words within "--" is actually my own form of denote the difference between the Sorceresses. They all are called Sorceress and they are different dressed into three groups. The place will change each time after you have defeated a Sorceress. They are quite easy (just like the Jelleye), I actually risked my battles in order to find the stats by using the Leviathan's Recover and found the stats. Fortunately, I managed to defeat them by using Cerberus and Meteor. You will proceed in this order: ______________________________________________________________ | | | | 1. Commencement Room | 6. Bika- Snowfield (Trabia) | | 2. Timber Town | 7. Outside Balamb Garden | | 3. Rinaul Shores (Balamb) | 8. Inside D-District Prison | | 4. Esthar City Area | 9. Fire Cavern | | 5. Balamb Training Center | 10. Winhill Town | |______________________________|_______________________________| After eliminating all those disturbances, you will be transported to an unknown place, where you will meet the Sorceress "Final". The Sorceress is quite tough if your characters have very low HP and low levels [Regen is very helpful here.]. The BOSS has a creepy touch which does 1,000+ which will bring low HP characters to death easily. [the damage will be minimized along with Vit Junction.] After, you have injured the BOSS severely, it started to have a countdown of 5, similar to the Jenova Synthesis last battle at North Crater and it will cast Ultima on your members. Defeat the BOSS and you will be back at Edea's house! The "Final" Sorceress will use creepy touch to counter your attacks. But it does not mean that it is impossible to defeat it. Frankly speaking.. So far, I haven't use a Limit Break yet.. except for the BOSS Fight against Ultima Weapon. I just attack with Status ailments and life is really easy for me in the game. ======================================================================== At Edea's House, head for the place where you have meet Edea [just walk up and turn right and enter the door on the north]. Next you will find a bloodshed of dead Sorceress SeeDs plus a CGI of the creepy Ultemicia Castle. Now the area will switch to a screen with two bodies of dead White SeeD cadets. Next head up and make a turn at the stairs, hopefully that you have remember the path during the childhood [it's has blocked off by those stupid colored strings!]. Next you will find more dead bodies and a Draw Point [Triple] there and you will need to head up that huge chain. On the left side, there were three doors. Press X to jump on the ledge in front of the doors. The doors lead to the outside world... _______ | 1 | The door nearest to the Ultimecia's Castle. _|___|_ The door leads to the Grandidi Forest and you will find the Chocobo Holy Area there. The Chocobo Holy is located northwest from the door. _______ | 2 | The door in the middle of the three doors. _|___|_ The door leads to the Centra- Serrengetti Plains where you find the Centra Ruins. It is located northwest from the Ruins. _______ | 3 | The door nearest to Edea's house. _|___|_ This door leads to the Galbadia area where you will find the Missile Base. It is east from the Missile Base. _______ | 4 | I will call this a hidden door as it leads to the place _|___|_ where you find the Ragnarok [it's on the right side of the chain]. The door will be only uncovered upon entering from the door. _____ / 6.2 \_________________________________________________________________ ------------------------------------------------------------------------- The Last Quest ------------------------------------------------------------------------- Items: Chubby Chocobo's Card, Phoenix's Card, Doomtrain's Card, Kiro's Card, Irvine's Card, 10x Holy Wars, 1x Gilgamesh Card Magic: Life - 2F of Ragnarok Full-Life - Hangar of Ragnarok Save Pts: Hangar GF: n/a ------------------------------------------------------------------------- Monsters n/a ------------------------------------------------------------------------- It's time to get your ultimate airship, Ragnarok. Just take the path from the 1st door [that leads to Grandidi Forests] and just simply head northwest from it. You will encounter some of strongest foes such as the Malboros and Hexdragons in that forests. To avoid them, equip Enc-None. Just simply walk through that thick forests and find a huge Chocobo Forests. [you should know the shape by now..]. Just simply enter the forest and get a Chocobo from there. For my case, I have found six Chocobos already. After gotten Chocobo, do not press X. Just go through the western side of Esthar Continent. You will find those transparent barriers along your way. Remember that Chocobo can cross shallow waters as due to their quickness [I suppose that the Chocobos here are more powerful..] Just simply wonder down the continent and you will find great Khashabald Desert.. Southeast of that great desert [from World Map point of view. The red dot that's not moving is actually the Ragnarok] you will find a path lead into the desert and you will find the Ragnarok landed next the door. Now unboard from the Chocobo and enter Ragnarok and press the following: Press Circle [this will lead to the cockpit] and hold Triangle. You will reached the sequence, if you battle all the CC Group members in the Balamb Garden. At the haul, you will meet Xu and she will talk to Squall that CC Group has come to seek for revenge and decide to challenge him for cards once more. Here is list, where you will encounter them: ------------------------------------------------------------------------- Member Location ------------------------------------------------------------------------- CC Group Heart Haul of the Ragnarok CC Group Spade Hangar CC Group Diamonds: Main Hall CC Group Jack: Hallway that's located on right side of the Haul CC Group Club: 2F- Stairway CC Group Joker: You will find this guy near the elevator [where you need to board to head for Ragnarok.] CC Group King: Just get Quistis in your party and head for the cockpit and challenge her for the card game. ------------------------------------------------------------------------- Virtually, the CC Group Members have hold all the cards that you have not collect since the beginning of the game. [except for the Cards that you have used Card-Mod which you will find status screen saying "Used Up"]. Now this is really an headache. First of all, they will start to add rules each time you battle them. Like in this order: Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base Worst still, the cards does not appear all the time.. You may depend a lot on luck. Remember that you must getting the card according to the card order in the card page. That means if you haven't gotten the Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card before you could challenge them for the last cards. Some of the cards that is originally found with CC Group Members such Leviathan being found from the CC Group Magician Joker, will only be won from the original owner only. The more rules you add [by challenging them, they will add rules], the more chances you will get the rare cards in the game. BTW, the above cards that you found here can be obtained from the Card Queen's Quest which is described in detail in Part I. There are two rare cards for Gilgamesh. First of all, you must get the Gilgamesh from the CC Group King. There you must modified it using Card-Mod and get 10x Holy Wars. Now head for the haul and challenge Xu for a card game and you will see another Gilgamesh card! Currently, I am still trying out for other cards. How to win card battles? Here is what I normally do [even my own record does seems that great, I have only ~40% winning percentage compared to my brother's ~50% winning percentage. But I have played over a thousand card games, whereas my brother has only play 20 card games (but he has played the tougher ones more often).]... Once you reached the Ragnarok, head to the Ragnarok to save your game. Next challenge for cards, [most of the rare cards are obtained Diamonds], and get the rare card. If you lost a rare card, reset and replay again. Once you have gotten a rare card, save your game and then resume. Make sure you don't lose any rare cards, or it will be much harder.. Here is a brief summary on how I play card games with the following rules: [I only include the tough ones] Random: don't bother whether it is lousy cards or rare cards. Just shoot. In my opinion, some of Level 4~5 cards are great for Plus and Same Rule. They could kill my opponent through Card Combo and Plus. Same/Plus: Just required some more mental calculations. If you are not quite good in mathematics, just use a calculator. Plus rule is more useful compared to the Same Rule in my opinion. You can even make use of this to turn over the tables at your opponent. Imagine that I have only 1 card left on the board and the last slot, I put. I got a straight combo with Pluses and Same. As the result, I won. [That's all I got Edea's card.] Sudden Death: Never ever place your most powerful cards on the board under this rule. Remember that you need to protect them. As if it ended up with a draw, you will continue with the cards that you have earlier got under your control. This is most dangerous rule in my opinion. The rest are not that importance, but do not ignore them as they are quite helpful. If you have forgetten the rule, just press Circle while having the game and a glimpse of the summary. One last tip: no matter how strong your opponent are, there is always a glimpse of hope in defeating them. Never give up! After done with this, you can pay a visit to the Card Queen at the Abadan Plains where you first met Piet at Crashed Lunar Base. Now head back to the door where Ragnarok is originally situated and enter the door to head back to Ultimecia Castle. _____ / 6.3 \_________________________________________________________________ ------------------------------------------------------------------------- Ultemicia Castle - the sealed truth ------------------------------------------------------------------------- Items: 1x Megalixir, 1x Elem Atk, 1x Diamond Armor, 1x Rocket Engine, 1x Magic Armlet, 1x Status Attack, 1x Status Guard, 1x Elem Guard, 1x Rosetta Stone Magic: Flare - entrance of Ultimecia Castle Meltdown - draw point at Art Gallery Curaga - draw point at the passageway Slow - draw point at the courtyard Save Pts: Entrance of Ultimecia Castle The desert walkway Before Ultemicia's Room GF: Pandemona - Red Giant Leviathan - Trauma Alexander - Catabelpas Tri-Point - Siren Gargatua - Cerberus Krysta - Carbuncle Eden - Tiamat ------------------------------------------------------------------------- Monsters: All ------------------------------------------------------------------------- At the entrance, you will find a Save Point on the left, along with a hidden draw point at the right. Next Squall will spilt up his team into 2 parties. One of the parties will follow Squall, whereas the remaining three will form the other party. Now they will enter the place of their most horror nightmare! Upon entering the castle, you find the area being covered with green blinking light, followed the message below: The parties' powers have been sealed by Ultimecia. [Item] - sealed the item menu and item command. [Magic] - sealed the magic menu and magic command. [GF] - sealed GF command [Draw] - sealed Draw command [Command Ability] - seal Commands and Ability menu [Limit Break] - seal Limit Breaks [Resurrection] - seal from reviving dead members [Save] - seal from saving, using Save Points in the game. Now you need to fight the eight monsters found in the Ultimecia Castle. To break the seal, you must uncover their traces in the Castle and defeat them. At the beginning, you are only to use the Attack Command. Now you will find green spots called "Party Switch Point" or in short form, I will call "PSP". PSP will allows you to have the following options upon entering the area: Party Switch Point "Switch to other party" "Change party members" "Cancel" The first option allows you to switch between Alpha and Beta parties. The second option allows you to change members of the party. Usable when all members of the team [6 members] are at the PSP. The third option allows you to do nothing Now let's beginning to disperse our units into two teams: ------------------------------------------------------------------------- Alpha Party: Squall, Zell, Rinoa - why this arrangement? I like this combination as it has great attacking prospects along with great defense. Squall and Zell can do the attacking while Rinoa could be a great healer. Squall's Lion Heart is almost unstoppable. Zell's Duel can be chained and causes huge amount of damage. Rinoa's Angel Wing can cast different magic and Angelo combination is also quite massive. Beta Party: Irvine, Quistis, Selphie - why this arrangement? This combination is ought to be more devastating compared to the previous party. Irvine can really knocked out anyone with his Shot combo. Quistis can really boost up the team's speed, defense and magical defense from her Mighty Guard. Plus her Shockwave Pulsar can inflict tremedous damage (over 9999 HP). Selphie, on the other hand, has superb Limit Breaks such as Full-cure and Wall. She can really become a great support character. GFs? There is no need to disperse them ^_^;. You can have all GFs onto one party. You can used Switch menu and select through the Junction Exchange and the junction of the previous character along with the magic in that character will be automatically give to them. The only weakness on this method is that you may need to waste magic in restoring HP. But it really saves the trouble. Magic requirements (the list is a bit quite long) - Status magic does not provide much hellp against the BOSSES here. But for the monsters, they are extremely important. - 100x Esuna - for at least 3 characterss -> fix status ailments - 100x Silence - for at least 3 characteers -> ST-Def-J - 100x Death - for at least 3 characterss -> ST-Def-J - 100x Confuse - for at least 3 characteers -> ST-Def-J - 100x Berserk - for at least 3 characteers -> ST-Def-J - 100x Meltdown - for at least 3 charactters -> Vit-J - 100x Curaga - for at least 3 characterrs -> Spr-J - 100x Cura - for at least 1 characters -> curing purposes - 100x Meteor - for at least 3 characterrs -> Mag-J - 100x Full-life - for at least 3 characcters -> HP-J - 100x Life - for at least 3 characters -> restores HP. - 100x Tornado - for at least 3 characteers -> Eva-J - 100x Demi - for at least 3 characters -> important.. - 100x Regen - for at least 3 characterss -> critical - 100x Ultima - for at least 3 characterrs -> Str-J - 100x Aura - for at least 3 characters -> Luck-J and other purposes - 100x Firaga - for at least 3 characterrs -> Elem-Def-J - 100x Thundaga - for at least 3 charactters -> Elem-Def-J - 100x Holy - for at least 3 characters -> Elem-Def-J - 100x Triple - for at least 3 characterrs -> Spd-J - 100x Haste - for at least 3 characterss -> battle... - 100x Double - for at least 3 characterrs -> battle.. / Luck-J - 100x Quake - for at least 3 characterss -> battle.../ Elem-Def-J - 100x Blizzaga - for at least 3 charactters -> Elem-Def-J ------------------------------------------------------------------------- [Alpha] You will find the boss at the main stairway. Note, that you can only use the attack command as other commands are being sealed off. _________ / BOSS 31 \_____________________________________________________________ ======================================================================== Sphinxaur | Level ?? HP: ~20,000+ ======================================================================== Descriptions: n/a Attacks: Firaga, Magic Summon, Doom, (Charge), Blizzaga Facts: ???? Draw: ???? AP gained: 31 AP [differs based on number of monsters] Win: 1x Megalixir Mug: n/a ------------------------------------------------------------------------- Strategy Since you have make Squall included in the main party, there is no need to change the party's junctions. This BOSS is not even a match against the Grendel that you encounter at the Island closest Hell. Just attack and you can easily finished it. The only thing to take note is its Magic Summon and the BOSS could call for additional monsters such as Jelleye, etc. Just go for the BOSS, Squall could do damage up to 5000 with 255 Str stats. You see the mask breaks as an indication that you have does a damage of 10,000 HP to the BOSS. Release Seal: Magic / Draw [if you haven't gotten Leviathan] ======================================================================== This area is called the Hall. After you defeat this BOSS, you find the 4 way junction. Just take the right path and go to the door on the right. Next you will reach a spiral stairway, where you will find a bell along with PSP. Just simply enter the door. [as for the bell, you can mess with it later.] Junction Preparations: 100x Tornado to Elem-Atk-J for all characters Now you will be at the Art Gallery. Here is a little diagram to help you out: * * * * * * * * * * * * * * Map of The Art Gallery * * * * * * * * * * * * * * 1ST FLOOR OF ART GALLERY 2ND FLOOR OF ART GALLERY ______________________________________________________________________ | | | | | ___________________ | | ______/ \_________ | | p11 p6 p12 | | | | p1 p2 | | |p5 | | | | p3| | ----------------| | | | + __| | | p7| | | + _|||| | | |______ | | + |||||| | | |___ p8 | | | + p4| | |||||| p9| | | | | | ___| | | | |______/ \_________| | | ____| | | | | | | | | _________________| | | | | | DP p10| | | | |______________________| | |_____________________________|_______________________________________| ........................................................................ ================ p1: IGNUS p6: XERAMELINAE -----LEGEND----- p2: IVANDANTIA p7: VENUS ================ p3: IUDICIUM p8: VIATOR p4: INTERVIGILIUM p9: VIGIL p5: INAUDAX p10: VIVIDARIUM p11: XYSTUS p12: XIPHIS ++: MAIN PICTURE ||||: STAIRWAY /\: DOORS DP: DRAW POINT ........................................................................ NOTE: You can draw Meltdown from the Draw Point found at this area. Well with the map, this should be any problem. Take a look at ALL paintings. Next head for the main picture [marked + in the map] and you will given the list of pictures that you have seen before. Now you need to solve the puzzle and here is the way: In the Art Gallery, you will see a big clock painted on the floor. The three hands shows VIII, VI, IIII. Look at all the Pictures and pick the following I, V and X Title Found Status IGNUS I Fire INANDANTIA II Flood IUDICIUM III Judgement INTERVIGILIUM IIII* Sleep VENUS V Love VIATOR VI* Messenger VIGIL VII Watchman VIVIDARIUM VIVII* Garden (delete the 2nd V) INAUDAX IX Cowardice XYSTUS X Tree-lined Road XEPAMPELINAE XI Red Clothes XIPHIAS XII Swordfish Now examine the big picture and you should get messages like the one below: The title is... It is too faint to read The title of this picture is .... The hands of the clock shows 8 (VIII), 4 (IIII) and 6 (VI) Therefore the answer for the puzzle is VIVIDARIUM, INTERVIGILIUM and VIATOR. "VIVIDARIUM ET INTERVIGILIUM ET VIATOR" which means [In the Garden, sleeps a messenger] ------------------------------------------------------------------------- Now the hidden letters of the painting will be uncovered and the second BOSS will appear. Contact with it and you will find the following phrase "Face my wrathfor seeking thy sealed power." and you might guessed it, another BOSS fight! _________ / BOSS 32 \_____________________________________________________________ ======================================================================== Trauma | Level 56 HP: 34,114 Droma | Level 56 HP: 3,128 ======================================================================== Description: Trauma - Ultimecia gae partial life to this weapon of the future. Pulse Cannon destroys any enemies in its way. Droma - Born from Trauma. A small support machine. Despite its small size uses Pulse Cannon just like Trauma. Attacks: Trauma: Drain, (Create), Pulse Cannon, (Whip) Droma: (Scuba Dive), Mini Pulse Cannon Facts: Trauma: Weak vs. Wind Droma: Weak vs. Wind Draw: Trauma: Flare, Leviathan Droma: Esuna, Dispel AP gained: 30 Win: 1x Elem Atk Mug: 2x Meteor Stone ------------------------------------------------------------------------- Trauma |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||| |||| DEX EVA || Droma |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF | |||||||||||||||||| INT SPI | |||||| DEX EVA |||||||||||||||||| ------------------------------------------------------------------------- Strategy The Trauma can inflict damage to all characters with its Pulse Cannon. And it really packs a punch! Almost all status attacks are pretty useless against them. Don't bother to attack the Dromas as they don't do much damage. In fact the Trauma can create endless of them to attack all your members. Once two Dromas are being killed in a row, the Trauma will unleash its deadly Pulse Cannon. Make use of Meltdown -> Tornado combo to defeat the BOSS. Tornado is a great spell against this BOSS as it increase the amount of damage inflict by 50%. BTW, the Dromas can mugged for Meteor Stones. So make sure you have the Mug command. Break Seal: Draw/ Magic [based on the choice before] *** Note this is last time to get GF Leviathan for those whom haven't gotten it. ======================================================================== * Equip Draw for all characters Now behind the door of the Art Gallery, leads to the Flood Gate. There you will find an area that looks like the map below: _xx______________________________ | | | ----| | Abbreviations |1* | | ----| | xx Floodgate [locked] |_____ mmmm| | ----| | *1 Prison Cell Key ----------[1] |-------| | mm Cell door |_______| ____\ \ [1] Water Gate Lever ____ MM MM Armory Door \---\ \___ *2 Armory Key [wait...] \-2*\_______ -- Water path. _______________________\---\ Enter the door located in the north and you will another PSP and you will find two stairways heading up to the other side. Now head down to the Flood Gate. [just walk up]. Just proceed to the door "mmm" and it will lead to the Prison Cell. Your party will be locked up.. Next you will find a corpse and you will find a key marked by *1 [Prison Key] and the BOSS will automatically appears and it's another BOSS Fight! _________ / BOSS 33 \_____________________________________________________________ ======================================================================== Red Giant | Level 52 HP: 30,000 ======================================================================== Description: A giant machine powered by magic. Its high defense makes it difficult to damage except with Magic or GF. Attacks: (Swipe), Gigantic Sword, (Punch) Facts: n/a Draw: Demi, Pandemona AP gained: 30 Win: 1x Diamond Armor Mug: n/a ------------------------------------------------------------------------- Strategy Have you ever wonder why I pick "Draw" over others? GF Diablos also works well against this BOSS as it could does 9999 HP damage, but it requires time. Draw, on the other hand, could allow you to save Demi in your stock and does an equalvent damage to the Diablos. If you used physical attacks [which is reduce by 1/2], the BOSS will say the following: "GWahaHA! PHysical attackS? USeleSS!" But if you are smart enough, use Demi and the Red Giant will say, "Urgh! N-NO more DEMI, pleaSE...!" ^_^; After you defeat damage around 15,000 HP, the BOSS will throw away his sword. It is also a great opportunity to draw GF Pandemona. Just keep on using Demi, you will noticed that the damage drops gradually as it inflicts 1/4 of the BOSS current HP. After that, start to use attacks and you will be able to finish it easily. Sealed Ability: Command Ability [critical important.] ======================================================================== Beta Okay, now it's time for the other team to do some business. Head for the north door of the main hall, where you will find the first BOSS. Next in the area, walk onto the unstable chandelier [whole party] and you will fall directly onto the Grand Hall. Examine the hatch and you will find the following prompt. The hatch on the floor is broken. Would you like to open it? Yes <-- No Preparations: Junction 100x Thundaga to Elem-Def-J. Equip Recover and Draw Command Next walk down and you find the Wind Cellar. South of that area, you will find the 4th BOSS, a flying monster. Just examine the BOSS and you will see the familiar phrase. _________ / BOSS 34 \_____________________________________________________________ ======================================================================== Tri-Point | Level 51 HP: 22,400 ======================================================================== Description: A living weapon Ultimecia made out of a dragon. Fire or Ice are its weaks point but they charge when attack. Attacks: Mega Spark, Scan, Onrush, (Claw swipe). Facts: Absorbs Thunder. Very Weak against Fire. Draw: Haste, Tornado, Bio, Siren AP gained: 30 Win: 1x Rocket Engine Mug: n/a ------------------------------------------------------------------------- Tri-Point |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI | |||||||| DEX EVA || ------------------------------------------------------------------------- Strategy Tri-Point: "USING ELEMENTAL ATTACKS" "WHATEVER I DON'T USE, I DON'T LIKE" This battle is quite easy and you can distingrate the BOSS within a minute time. The BOSS will auto-counter with attacks using Mega Spark which carries a Thunder element, which you absorb it through 100x Thundaga to Elem-Def-J. That's not the main problem. If the Tri-Point ever use Scan on your characters, it was start to use the Onrush, a desperate charging attack which is 3 times the power of the attacks. Immediately use Recover to restore the HP. Sealed Ability: Limit Break / Resurrection ======================================================================== You will find a hidden draw point [Aura] within the wine barrels found in the northeast area. If you have problems in finding them. Now head back to the top floor and you will find the Courtyard. Map of the Courtyard c h a p e l ____ ___ ___ _____xxxxx Legend |DP | | | / ____| xx floodgate |__ \ | | / / [] fountain \ \_| |_/ / DP Slow \ ___ / * Treasure Vault Key \ *|___| / PSP Party Switch Point \ / | PSP | Remember to get the Treasure Vault Key that's required for the next area. g r a n d h a l l Head for the chapel and you will find a huge organ and here the controls [I guess there is nothing hidden here, unlike in FF7 you can get Tifa's Final Heaven through playing the piano.]. You can draw Dispel from the draw point found in the chapel. ........................................................................ X : Do L1 : So ============== Circle : Re R1 : La -----KEYS----- Square : Mi L2 : Te ============== Triangle : Fa R2 : Do START : Exit *Press all buttons at one go and press START to exit. ........................................................................ Now head up the stairs on the right, there you will find the key which will fall onto the ground as soon as before you can reached it. [ actually you can get it, if you walk towards it] Next head back to the PSP inside the Grand Hall [note that you will be able to force the lever down which prevents the chandelier from falling] and switch to the other party which should be at the front of Flood Gate. Alpha * Choose the Switch Menu. Junction Exchange allows you to use switch between Junction easily. Now have magic command, draw command and use Command Ability too. Now controlling the other party, head back to the basement and you will find a shiny item on the southeast corner of the screen, examine it and take the key [Armory Key]. You need to get the Armory into other to enter the room. You will find a Vysage... examine it and you will see the phrase. _________ / BOSS 35 \_____________________________________________________________ ======================================================================== Vysage | Level 100 HP: 21,000 Lefty | Level 100 HP: 13,800 Righty | Level 100 HP: 13,800 Gargantua | Level 54 HP: 15,400 ======================================================================== Description: Gargantua - A large monster but its mainly uses magic to attack. Physical attacks anger and it may counter attack. Attacks: Vysage - Protect, Haste, Sigh, Stare Lefty and Righty- (Grab and squeeze) [both], (Whip), Reflect, Flare, Curaga, Meteor, Tornado, etc. Gargantua : Counter Twish, Demi, (Smash), Evil-Eye, Demi, Quake. Facts: Vysage : Weak against Holy Lefty and Righty : Weak against Holy Draw: Vysage : Cure, Haste, Bio Righty: Bio, Demi, Quake, Regen Lefty: Shell, Protect Gargantua : Flare, Bio, Quake, Cerberus AP gained: 42 Mug: Lefty: Rune Armlet Righty: Wizard Stone Vysage: Lightweights Win: 1x Magic Armlet ------------------------------------------------------------------------- Gargantua |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||| DEX EVA |||| ------------------------------------------------------------------------- Strategy Fighting Vysage, Lefty, Righty All of them are typically weak against Blind and Bio status attacks. They are quite easy as you can called it off by summoning GF Alexander. Just simply knocked out Vysage and Righty first. As they could does damage with status ailments and magic such as Meteor. After they have been defeated, you will eventually meet up with the BOSS, Gargantua. Sigh causes Doom, so remember to cure it as the fight is continuous Fighting against Gargantua This battle is quite easy... Just get someone equipped with Treatment command and protected against Sleep, Berserk, Confuse, Death. If you attack the BOSS, the BOSS will counter-attack with the Counter Twist (can does a lot of heavy damage). The BOSS's Evil Eye can does a mean status ailments of Curse/Slow on your characters. Just simply get someone with the Treatment command to call it off. Just having a Meltdown-Aura-Limit Break can killed off the BOSS easily. Remember to draw Cerberus for those whom haven't gotten it at Disc 2. Break Seal: Ressurection/ Limit Break ======================================================================== Search the area [or use Move-Find ability to uncover a hidden draw point , Ultima!] and now exit from the Water Gate. Use the PSP and switch. Beta Head back to the Hall where to you encounter the Sphinxuar. Go up the stairs and enter the room located on the left. Now walk down and you will find a dark corridor which has windows on the left. [there is a room here on the left, where you can accessed it using Treasure Vault Key found next to the fountain.] But I would not recommend you to do it now. Just head north to the elevator room. [Make sure that this team comprises of at least 2 females.] Just imagine the elevator as a balance. ------------------------------------------------------------------------- A B _______________ F stands for female and M stands for /\ | /\ male. Just simply get a heavier party / \ | / \ on the right. But first of all, you must /FFM \ | /MMF \ get the lighter party into the elevator. ------- | -------- Side B will go down as the weight is much UP DOWN heavier compared to Side A. It will generally works for the following combinations: _______________________________________________________________________ ------------------------------------------------------------------------| | Side A | Side B | Work / Fail| ------------------------------------------------------------------------| | Quistis, Selphie, Irvine | Squall, Zell, Rinoa | Works! | | Quistis, Selphie, Zell | Squall, Irvine, Rinoa | Works! | | Quistis, Zell, Irvine | Squall, Selphie Rinoa | Fail | | Rinoa, Zell, Irvine | Squall, Selphie, Quistis | Fail | | Selphie, Zell, Irvine | Squall, Quistis, Rinoa | Fail | | Selphie, Quistis, Rinoa | Squall, Zell, Irvine | Works! | ------------------------------------------------------------------------- ------------------------------------------------------------------------- Alpha Head up the stairs on the left and enter the opening door on the left. Now walk across the path, there is a Draw Point [Cura] and a Save Point. Now head across and you will reach the screen with the two elevators, now enter it and switch to the other party. The other party will go to the other ledge. [Perform a "Switch between parties"] Beta Now examine the room and you will find a Draw Point [Curaga] plus the Water Gate Key. This is essential for Flood Gate Quest. Just take the key and head back to the PSP and switch to Alpha Alpha Once you walk down from the elevator, the other party will automatically be brought to the 1st floor. Next it's time for the Flood Gate Quest. Just head back to the Water Gate where you will find you find the Prison Cell and Armory (it's a long way.) Just simply get across the corridor and go up the stairs and you will back at the Hall. Next enter the door on the right side [which access to the area where you find the bell]. Just go north, passing through the Art Gallery and go down to the flood gate. Refer to the map before you fight Red Giant. Head towards the Prison Cell and push right of your D-Pad and Squall will be able move towards to the stick marked [1] on the map. Press X and you will see a message saying that the Flood Gate Key has been inserted. Press X another time and you will see Squall pushing the lever. Now head back to the Hall. Go towards the room where you find the unstable chandeliner. Go towards it and you will fall onto the Grand Hall. On the right side, you will find a PSP along with a lever. Go there and you will see a message "The lever has been depressed". Now perform a PSP and switch to Beta. Beta * Peform a Junction Exchange between members and restores everyone's HP to full. Junction 100x Water or 100x Quake to Elem-Atk-J and 100x Thundaga to Elem-Def-J. Now head south and back to the corridor. Examine the door on the left and use it [you will see a message saying "Treasure Vault Key" is used. Next you will find four coffins. Here is a diagram. You can draw Holy from the Draw Point found near the coffins. ____________________________________ ============= KEY | ___ ____ ____ _____ | A I M [] Coffins | \ o \ | c | | c | / o / | ============= DP Draw | \____\ |____| |____| /____/ | You need to open Point | DP | all four coffins /\ Door | | and the BOSS will c Closed |_______________/ \________________| appear. There is o Opened. no for the steps. Upon opening the coffins, you will see the Catoblepas appearing. Just examine it and it is another BOSS fight. _________ / BOSS 36 \_____________________________________________________________ ======================================================================== Catoblepas | Level 57 HP: 58,500 ======================================================================== Description: Uses magic as well as physical attacks. It's skill with Thunder Magic all on it to increase its damage. Attacks: (Swipe), Assault Horn, Thundaga, Meteor Facts: Weak against Earth/Water. Absorb Thunder Draw: Meteor, Alexander AP gained: 30 Mug: n/a Win: 1x Status Atk ------------------------------------------------------------------------- Catoblepas |||||||||||||| < HP > |||||||||||||| |||||||||||||||| STR DEF |||||| |||||||||||| INT SPI |||| |||||| DEX EVA | ------------------------------------------------------------------------- Strategy The BOSS will start off the battle with following speeches: " I am Catoblepas." " What do you humans plan to do..." " Against the likes of me..." This BOSS is looks so cool.. and looks quite alike the Behemoth. Believe it or not, this guy is pretty easy to defeat. Unlike the Behemoth, it has strong defenses against status ailments. So that means, you must watch for that Assault Horn. It has a pretty weak defense and normal attacks can do 7000+ HP damage if your Str stats are 255. The BOSS will cast Meteor after its death. Make sure that character's HP are all above 2000. The BOSS is weak against Water/Earth element. Have that to your advantage. Remember to draw Alexander for those whom haven't gotten it. Break Seal: It's up to you. I would recommend GF ======================================================================== Now proceed up back south and head towards the Hall. [at the stairway junction, you will find another PSP]. Now head to the north room from the spot where you fight the Sphinxaur, Make sure that your character's HP are back full. Now just head across the Chandeliner and you will find a jewel shaped monster, the 7th BOSS, Krysta! _________ / BOSS 37 \_____________________________________________________________ ======================================================================== Krysta | Level: 44 HP: 16,000 ======================================================================== Description: Born of a jewel in Ultimecia's Castle. Responds quickly to attacks. Counter attack immediately. Attacks: (Cyber Frost), (Claw swipe), Ultima, Charge Facts: Cold has no effect on it. Draw: Holy, Carbuncle AP gained: 30 Win: 1x Elem Guard Mug: n/a ------------------------------------------------------------------------- Strategy The BOSS is extremely strong in attacks! The Cyber Frost is a counter- attack weapon which does damage according to your characters' Vit. 200+ Vit stats could only minimize the damage to 700+. Try to avoid using attacks and instead rush out for the magic. Don't bother to use Blizzaga or Shiva. Instead draw-cast Holy will be a nice idea, compared to attacks. The BOSS may have strong attacks such as Ultima [which does 2000+ to characters with a Spirit stats of 100+] and it affects all characters. Just make sure that you have two great commands such as Recover and Revive. Remember to draw Carbuncle for those whom have missed already on. Break Seal: Item/ Save ======================================================================== Now walk across the chandeliner and head back to the area where you find the bell. Use that PSP. Alpha * Perform a Junction Exchange and cure everyone's HP to full. Junction 100x Thundaga and 100x Firaga to Elem-Def-J or 100x Flare to Elem-Def-J It's time to complete the unfinished quest. Now head to back to courtyard area through the northern door in the Grand Hall. Just take the northeast path which leads to the Water Gate. The water should be drained off already. Just walk left and you will find a straight path leading towards west. Examine the area and you can pick up a Rosetta Stone, which allows your members to learn the Ability x4. The door located south from her leads to the Prison Cell. Now head back to the Courtyard and take the path towards the chapel. Now walk up the stairs on the right. Cross the wooden bridge. The ladder takes to the lower section of the clock tower [which is the water gate]. Now walk up the winding path [it's a long way..] Now you will find a huge bell swinging from right to left. Now head and position yourself near the edge. Wait for the bell to come and press X. Now your party will be taken to the hole.. Next you will find the toughest BOSS among eight BOSSES in the castle. It looks quite like the Bahamut... [actually it is also formerly a GF!] _________ / BOSS 38 \_____________________________________________________________ ======================================================================== Tiamat | Level 58 HP: 89,600 ======================================================================== Description: Used to be a GF. Become a monster under Ultimecia's power. It's Dark Flare destroys all enemies Attacks: (Claw Swipe), Dark Flare Facts: Strong against Fire/Lightning. Wind has no effect on the BOSS. Draw: Flare, Eden AP gained: 30 Mug: n/a Win: 1x Status Guard ------------------------------------------------------------------------- Tiamat |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| || DEX EVA |||||| ------------------------------------------------------------------------- Strategy The eight BOSSES' strongest monster.. battle at the Clock Tower. The Tiamat looks extremely cool, and I think it is coolest BOSS in FF8 [ besides GF BOSSES and Weapons]. To defeat it, you need a couple of great Elem-Def-J. It's Dark Flare works like Ruby Dragon's Breath and attack based on Vit stats. 100+ Vit characters are bound to suffer ~9600 HP damage. There is a way to absorb the damage that's by junctioning Flare or Thundaga and Firaga to Elem-Def-J. As the Tiamat starts to elevate higher, it is going to use its Dark Flare [D-A-R-K F-L-A-R-E]. You will see a message box to it will starts to use Dark Flare and it affects all allies. This is the time where Elem-Def-J comes extremely handy. Just go all at the Tiamat. Make use of Limit Breaks [Squall's Renzoukuken has a high probability of using Lion Heart]. Remember to draw Eden if you haven't draw it from the Ultima Weapon. Break Seal: Save/ Item ========================================================================= After the battle, examine and check for another hidden Draw Point [Triple] after the battle. Now with all seal broken off, it's time to battle Ultimecia or for those whom want an additional Three Stars, you can battle the Omega Weapon. Just walk back to the bell and climb onto it. Walk up and you should enter a room that is full of gears. There you will find another draw point [Stop]. Now cross the hands of the clock face and climb down the ladder. Eventually, you will find a path leading to the Master Room. Use the Save Point there, SAVE your game and its time for the ultimate combat against the strongest foe at Ultemicia Castle, The Omega Weapon. ------------------------------------------------------------------------- Preparations: - Make sure you have no magic junctionedd to Elem-Atk-J. The Omega absorbs all elements. - You need to gather all the rare cards.. Card mod all the cards. Now head to Ability menu and use Call Item Shop [from the Tonberry], and buy at least 50x Amnesia Greens. [Look for Pet Shops] If you have insufficient cash, refer to the infinite gil cheat under getting Tonberry Section. - Card Mod? Yes. If you have gotten all the cards and you will find a yellow star next to the cards. Even if you card-mod all the rare cards, you will still find the star next to the Card menu. [not necessary all.. but best to do so.] Rare Cards Card Mod-List ------------------------------------------------------------------------- Name of Card Great Items Function Qty ------------------------------------------------------------------------- Squall Three Stars Expendx3-1 [GF] 3 Seifer Diamond Armor GF HP+40% [GF] 3 Edea Royal Crown Mag +60% [GF] 3 Rinoa Magic Armlet Spr +60% [GF] 3 Zell Hyper Wrist Str +60% [GF] 3 Irvine Rocket Engine Spd +40% [GF] 3 Selphie Elem Guard Elem-Def-J x4 [GF] 3 Quistis Samantha's Souls SumMag +40% [GF] 3 Kiros Accelerator Auto-Haste [GF] 3 Ward Gaea's Ring HP +80% [GF] 3 Laguna Hero Invincibility [Combat] 100 Phoenix Phoenix Spirit Revive [GF] 3 Doomtrain Status Guard ST-Def-J x4 (GF) 3 Eden Monk's Code Counter (GF) 3 Bahamut Megalixir HP fully (all) [Item] 100 Alexander Moon Curtain Auto-Shell (GF) 3 Cerberus Lightweights [no use]* (Junk) 100 Odin Death Spirit [no use]* (Junk) 100 Pandemona Windmills GF compatibility+3 with 100 Pandemona (Junk) Leviathan Doc's Code Recover [GF] 3 Carbuncle Glow Curtain Auto-Reflect (GF) 3 Diablos Black Holes Blue Magic, Degenerator 100 Minotaur Adamantine Vit +60% (GF) 10 Sacred Dino Bone GF Ccompatibility+3 with 100 Brothers (Junk) Siren Status Atk ST-Atk-J (GF) 3 Ifrit Elem Atk Elem-Atk-J (GF) 3 Shiva North Wind GF compatibility+3 with 100 Shiva (Junk) Quezacotl Dynamo Stone GF compatibility+3 with 100 Quezacotl (Junk) Gilgamesh Holy War Invincibility all [Combat] 10 MiniMog Pet House Restores HP for all GFs [ 100 Item] Chicobo Gyshal Greens Summon GF Chicobo (Combat) 100 Angelo Elixir HP fully (one ally) [ITEM] 100 Chubby Chocobo LuvLuvG GF compatibility +20 (GF) 100 PuPu Hungry Cookpot Devour (GF) 1 * can be refine to something useful. ------------------------------------------------------------------------- Next I would recommend you to customize your GFs for this final fight. Just eliminate those lousy ones with an Amnesia Greens [such as SumMag +10%, and replaced with SumMag +40% or other ability]. Generally there are some rules: - Each GF can have only 1 ability learntt for that kind of skill. Let say for SumMag +20%, you can have only 1x SumMag +20%. That means you can't use a Star Fragment [SumMag +20%]. GFs can only learn up to 22 abilities. - Make sure that they have mastered all the abilities before starting this changing process. - Under any circumstances, do not removee great abilities, especially menu abilities and Boost. They are critically important. - To defeat the Omega, you must have thee following: - 3x Spd-J - separate the three GFs (Cerberus, Eden, Pandemona) and use 100x Triple as the key junction. Make use of items such as Jet Engine and Rocket Engine to boost up Spd. - 1x Auto-Haste - from GF Cerberus (you can get this by using a Accelerator, through Card-Mod Kiros' Card). - 3x Vit-J - Shiva, Quezacotl, Carbuncle [if you have insufficient, don't hesitate to buy 1x Vit-J Scroll from Timber Pet Shop (must have Familiar)] Use Meltdown as the main spell for defense. Make use of Turtle Shell, Orichalon and Adamantine to boost up Vit. - 3x Str-J - Ifrit, Brothers, Pandemona [if you have insuffficient, don't hesitate to buy 1x Str-J Scroll from Timber Pet Shop (must have Familiar)] Use Ultima as the main spell for offense. Use Items such as Strength Love, Power Wrist and Hyper Wrist to boost up Strength. - 3x Spr-J - Typically to reduce damage done by Meteor and Utlima. Crucially important as Omega has 255 Mag Stats. Use Curaga as the key boost. Use items such as Rune Armlet, Force Armlet and Magic Armlet to boost up Spr. - 3x Mag-J - to make healing more effective. Just get Meteor to boost up the stats. Use items such as Hypno Crown, Royal Crown to most up magic. - 3x HP-J - you need as much as 9999 HP as it could does a 9998 HP damage to all characters. Just remember that the Omega is a nuts. Use Full-life as the key booster. Use items such as Giant's Ring and Gaea's Ring to have better abilities such as HP +80% - 100x Life - as many as possible. As the Omega's Light Pillar ( err, isn't it the same name as Ultima Weapon's tradmark?) can does 9999 HP irregardless of Vit and Spr. - All characters' strength stats must reach 255. If you can't hit it, try to use Str +60% through Hyper Wrist. - All characters must have protection against Death. - 1st: Attack, Magic, Draw, Item [with Auto-Haste] 2nd: Attack, Magic, Draw, Revive 3rd: Attack, Magic, Draw, Recover. - On the item screen arrange the following into your first page: ____________________ | Name NUM | Just spend your money mainly on Mega Phoenix | Megalixir 100 | as they are extremely important for this | Holy War 10 | combat. | Hero 100 | | Mega Phoenix 100 | |____________________| - This strategy has higher chances of winning compared to other strategies found in part II and the Monsters FAQ. ------------------------------------------------------------------------- Now to summon the Omega.. Alpha First of have the desired party [I would recommend the Guys Team or Quistis, Squall and Zell]. Now proceed back to the area where you find the courtyard. Just head for PSP and perform a party change. Beta Next have Beta party to examine the bell, and you will see the following message: "Monsters can be heard roaring far away" Now head back to PSP at the back and switch Alpha Party. Alpha Just move north and you will find the Omega in the chapel. Make contact with it and its a BOSS Fight! _________ / BOSS 39 \_____________________________________________________________ ======================================================================== Omega Weapon | Level 100 HP: 1,058,000 ======================================================================== Description: Stronger than the Ultima Weapon. Omega Weapon is the strongest weapon. It is bad luck to run into this monster. Attacks: (charge punch), Iron Pillar, Megido Flame, Gravija, LV5 Death, Ultima, Meteor, Terra Break. Facts: Absorbs any elements [hidden] Draw: Holy, Flare, Ultima, Meteor AP gained: 250 Win: 1x Three Stars Mug: n/a ------------------------------------------------------------------------- Strategy The Omega is nuts... and here is a brief summary of his array of attacks (hmm.. seems nearly impossible to defeat it): Megido Flame - The Omega rises up in mid-air and followed by a blast at the ground and the ground archs up and then a 9998 HP damage to all characters. Iron Pillar - A light of intensive energy beam appears from the Omega's core and wipe a member of your team, dealing 9999 HP damage. Gravija - works like a Demi-All. But it does takes away 3/4 of your characters' HP. Extremely dangerous if the next turn is Ultima/Meteor. Magic [Ultima, Meteor]: does damage to the entire party with around 2000 HP to each character. LV5 Death - Summons a Devil that rises from the ground and attacks all allies causing instant death. It's game over if your characters are at levels that are multiple of 5. Just have 100x Death junctioned ST-Def-J. Terra Break - Omega leaps into mid-air and fire beams of energy balls [ like Akuma's Zankouken] and does multiple damage to the party. In fact all can be blocked by the aid of Holy Wars. First at the beginning of the battle, have Squall cast Aura on himself. Have Zell cast Meltdown on the Omega. Irvine/Quistis cast Aura on Zell. The Omega should reach its first turn, he will use LV5 Death on the entire party. Next have Squall and Zell uses their Limit Breaks whereas Irvine/Quistis should start to use a Holy War. Now attack! Next the Omega will execute its Megido Flame [no damage...]. Just keep on attack and tap Circle to skips Quistis/Irvine's turn. Aura should start to wear off after the Omega has used the Iron Pillar and Terra Break. Just have Squall stop and have Zell keep on attack. Next Holy War will start to wear off. Have Squall cast Aura on himself and Zell keep on using his Limit Breaks [or use Aura if the Aura wears off]. The Omega should cast either Gravija/Meteor/Ultima. Don't bother to heal your characters. Instead use another Holy War and just keep on attack! Zell's HP is be in critical status. Don't ever use Irvine/ Quistis to attack. Instead they should be waiting their turn and decide whether to use a Megalixir or Holy War. Just keep on attack. I have managed to called the Omega off with 10x Renzoukuken [2 Lion Hearts as finishing blows] and 7x Armageddon Fist [5 times with more than 04!] Just keep on the endurance and you will be able to finish it off. It took me about 10 minutes to finish it off. ======================================================================== Beside the prize is a Three Stars, you will also get a Proof of Omega found under the Information section under the Tutorial Menu. Now head back to the Save Point where you find the Masters Room. There you will see the final BOSS of the game. Save your game. _____ / 6.4 \_________________________________________________________________ ------------------------------------------------------------------------- The Battle of Destiny ------------------------------------------------------------------------- As you examine the door, you will see the following prompt: (This is it.. Ultimecia is here.) (Get it over with.. Fight her now) <-- (It's tooo early to face her) Next you will finally get the chance to meet her in person.. She will then talk a lot of crap before she begins the last battle! _________ / BOSS 40 \_____________________________________________________________ ======================================================================== Ultimecia | Level 65 HP: 43,000 Griever | Level 65 HP: 330,000+ Ultimecia "Griever" | Level 65 HP: 350,000+ Ultimecia "True" | Level 65 HP: 600,000+ Ultimecia "Generator" | Level 65 HP: 179,982+ ======================================================================== Description: Ultimecia - A sorceress trying to change the world by compressing time and taking power frin all sorceresses Griever - In Squall's mind, the strongest GF. Through Ultimecia's power continues fighting without vanishing. Ultimecia "Griever" - Ultimecia junction to Griever. A power monster continues Ultimecia's and Griever's forces Helix - Ultimecia's magic amplifier. By combining the 2 amplifiers, her power can be amplified greatly... Ultimecia "True" - Ultimecia transformed to absorb all time and space. Absorbing all existence as we speak. Ultimecia "Generator" - The point from here which Ultimecia's magic power generates. Cast the ultimate magic through power generator Attacks: Ultimecia : Quake, Dispel, Firaga, Blizzaga, (Whip), (Angel), Thundaga, Tornado, Maelstrom, Stop, Holy Griever : Demi, (Remove magic spell), (Angel), Shockwave Pulsar, Tripe, Pain, (Claw swipe), Gravija Ultimecia "Griever" : (Swipe), Tornado, Meteor, (Remove magic spell), (Angel), Holy, Quake Ultimecia "True": Hell's Judgement, Flare, (Remove magic spell/junction), (Angel), Apocalypse Ultimecia "Generator": n/a Helix: n/a Facts: Ultimecia : Weak against Poison. Holy no effect Griever : Earth has no effect. Absorb Poison Ultimecia "Griever" : n/a Ultimecia "True" : n/a Ultimecia "Generator": n/a Helix: n/a Draw: Ultimecia : Haste, Slow, Reflect, Demi Griever : Bio, Quake, Tornado Ultimecia "Griever" : Firaga, Thundaga, Blizzaga Ultimecia "True" : Flare, Holy Ultimecia "Generator" : Apocalyse AP gained: n/a Win: n/a Mug: n/a ------------------------------------------------------------------------- Ultimecia |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||||||| INT SPI |||||||||||||||||| |||||||||||||||||| DEX EVA || Griever |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || Ultimecia "Griever" |||||||||||||||||| < HP > ||||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI ||||||||||||||||||||| |||||||||||||||||||| DEX EVA ||||||||||||||||||||| Ultimecia "True" |||||||||||||||||||| < HP > |||||||||||||||||||||| |||||||||||| STR DEF |||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || ------------------------------------------------------------------------- Strategy Here is it folks, the ultimate battle against the final boss of FF8 [no challenge compared to Safer Sephiroth of FF7]. But remember that this BOSS can also kick your butt if you don't play well. Ultimecia will pick three characters randomly to battle her. No necessary to have Squall in the first battle. The best way is to have all GFs junctioned to the best three characters. Defeated characters will be taken away from an Angel which has a status indicator of "Absorb into time". BTW, you must try to keep them alive at all costs. Ultimecia An easy battle at the beginning. She is pretty weak against Poison. Summon Doomtrain as it does a lot of damage. BTW, Demi works well on her. She is quite weak, just caste Haste on the entire party [desired party]. Summon GF Cerberus and cast Regen on all characters. As this going to be a long fight. She is just like Edea and her Maelstorm can does intensive damage to all characters along with Slow/Curse status. Just cast Esuna or use the Treatment command to remove it. After you have defeated her, she will summon her GF, Griever "The most powerful GF..." "You.. shall..." "..SUFFER!!!" "HAHAHA..." Griever Despite it called the strongest GF in the game, it is still no challenge compared to the Ultima and Omega Weapons. The GF is pretty smart, fancy casting Triple and does Triple Magic. He could do a couple of strong damage such as Gravija, blown a stock of spells in your inventory. Avoid using GF Brothers/Doomtrain as it is useless. Just simply use the Meltdown on it and keep on attack. After you have does damage approximately about 230,000+ HP damage, you will see these messages: "The GF's true power.." "Allow me..." "To show you...!" "Griever! Make them bleed" and this followed by the Shockwave Pulsar which will does approximately 3000+ HP damage to all allies. Fully-cure your members and unleash Limit Breaks to finish it off.. and you will eventually see the following messages: "I shall junction myself..." "..Unto Griever!" Ultimecia "Griever" A combination of Ultimecia and Griever and this battle is also quite easy beside the rapid usage of Magic such as Meteor, Ultima. The Ultimecia "Griever" can easily does tremedous amount of damage to all allies with the spells already... But it can do even more along with the Helix. Each Helix is a magic amplifier and they will increase the damage dealt by the BOSS by 25%. The BOSS can have only 2x Helix at all times. Don't bother on them, instead concentrate on the BOSS. It will typically use all the strongest magic such as Holy, Quake and Tornado. If you are bother with the status ailments inflicited by the BOSS, draw Esuna to fix it. If you have done 75% damage to it, the lower portion will start to drop off.. and it will start to use physical attacks. The claw swipe could does a massive damage of 1000 to a character with 100 Vit. Just keep up with the edurance and you will be able to defeat it and this will be followed by the following sequences: "Rghaah....." There you will see a starlight background... Is it over? No.. and there you will find the true form of Ultimecia: "I am Ultimecia." "Time shall compress..." "... All existence denied." Ultimecia "True" This is the final one.. But the BOSS has about 600,000 HP at the level of 65! But it is nowhere as strong as the Omega. Ultimecia has a high tendency of "blowing" off the entire stock of magic from a character. Plus the BOSS will use two of the strongest magic in the game. One is Ultima (as you could guess..) and other one is Apocalyse which could does a mean damage of 3000+ to all characters even with 200 Spr stats. Another powerful attack is Ultimecia's Hell's Judgement which causes all HP drop to 1, just like Mobile Type 8's Corona. The only weakness of the BOSS is it's speed (for my case, I will be able to execute six turns for 1 turn of hers) and defense. It took me two Lion Hearts to finish it off Now make sure that you have Regen being cast on the entire party. Make sure that every character's HP are maxed out each time as the Apocalyse can be really a killer. Just cast Meltdown and cast Aura on Squall and have him released the Renzoukuken and you will definately get a chance to see his Lion Heart. However there are some precautions. Ultimecia occassionally will draw Apocalyse from her lower half. But remember that you can also draw Apocalyse from her [but she will make sure that she uses it in the battle]. That's the only chance that you guys will be able to see the Apocalyse. Try to keep Squall's HP within a comfortable range of 4000+ and Aura being cast on him immediately upon it wears off... How do you know that the battle is started to close off? You will see Ultimecia saying off for her last words. The first phrase is "Reflect on your..." and this followed by the remainding phrases. ======================================================================== The battle has finally ended and you will eventually get to the ending sequence of the game. Just one reminder, don't close off your Playstation unless you have saw the word "The End". The CGI is quite long..... Now it's also time for me to say goodbye as this is the end of the ultimate walkthrough for the English version of FF8. All the possible routes are being pointed out in the walkthrough and thanks to those whom have been sending in contributions regarding the game. Thanks a lot, pals! _____ / 7.0 \_________________________________________________________________ ======================================================================== Frequently Asked Questions ======================================================================== Before you contact me, read the following as it will help me in replying your e-mails. ------------------------------------------------------------------------- Sending a Question ------------------------------------------------------------------------- This problem has given me much problems from my previous FAQs. I have tried my best to answer when possible. Also don't ask me questions which answers can be found in the FAQ. First of all, read the following before sending an e-mail to Scott: - remember to add in "FF8" as your subjeect in the subject field of the e-mail. I have gotten countless e-mails for FF8 and it will help me if you classified it with the game titles. - Next state your question as clearly ass possible. If I find the e-mail quite hard to understand, I really don't know how to help it. - Make sure that words are not in CAPS llock [capital letters], which is quite rude, anywhere it doesn't matter to me. But try to avoid it when necessary. Once I got really in a bad mood that I delete all e-mails that written in CAPS lock.. - If a question is too frequently asked,, I will add it to the FAQ under frequently-asked section. - Don't expect me to give answers which can be found in the FAQ. Or it will be useless for me to type it out so concisely. - If you have problems in locating a shoop/building, refer to the Maps section to settle out those problems. - BTW, unlike other FAQ writers, I have only one motive and that's to help you guys out there by writting the FAQ as concise as possible. [ in order to give the help that I could]. Well, the FAQ can be proved by judging the amount of e-mails. ------------------------------------------------------------------------- Most Frequently Asked Questions. ------------------------------------------------------------------------- - READ THIS BEFORE SENDING AN E-MAIL. Weell, I do accept complaints and comments for my FAQs. I would prefer complaints as it allows me to know what changes can be done for the FAQ. If you have a comments, free to drop an e-mail. [it helps to urge me on!] Q: Can I post the FAQ for your website? A: Sure as long as the following steps are followed: - the disclaimer, including my name and format of the document is not altered. - No changes should not be made to the FAQ. - No HTMLizing of document unless permission granted from the author, as this is same as editing the document. - If you link to GameFAQs, don't link it directly to the FAQ, instead link it to the Final Fantasy VIII FAQ database at GameFAQs. Q: Where can I get the latest revisions of the FAQ? A: At GameFAQs. If you want your site to be added to the addresses where this FAQ can be gotten, you need to seek permission from me. Q: Can you sent me the FAQ? A: No. Otherwise, I would not have to post it to GameFAQs. Remember that this FAQ is a bit too huge to be posted via e-mail. Remember that you need to get the latest revisions yourself at GameFAQs. (http://www.gamefaqs.com) I know that some guys out there have problems in access to Internet due to personal reasons. But it can't be helped. Anyway, you can always count on a friend to get it for you. I felt quite sorry for WebTV users as they can access a maximum of 170 Kbs. Don't worry, I will try my best to keep this file small. Or I may spilt the FAQ in separate FAQs. Q: What other FAQs that you have written? A: Quite a lot, you can check it out at my Contributor page anyway. Q: Why you haven't answered my e-mail? A: There perhaps may be a few reasons: - school [I still got tons of assignments/projects/tests] - the answer can be found in the FAQ [if you haven't received the e-mail for two weeks]. I always check my e-mail during weekends/ holidays, unless I am really busy for that week. - Other things may coped up. Note that if you can't contact me, feel free to contact other FAQ writers for the particular game. But I will be free most of the time during school breaks. - I may be busying playing the game to uncover more secrets. ------------------------------------------------------------------------- _____ / 8.0 \_________________________________________________________________ ======================================================================== Credits ======================================================================== I am very sorry that I haven't add the names of the contributors ever since the US FAQ was out... It's time now to give proper credits. Jeff "CJayC" Veasey Thanks to GameFAQs for hosting my FAQs. Thanks to Jeff "CJayC" Veasey for teaching me on writing a FAQ. Thanks for making me a Contributor page. Thanks to Geocities for hosting my sites. Be sure to visit it for this FAQ. Thanks to the guys whom have help me out in Japanese version. Without them, I can't possibile complete the game. Thanks a lot pals! Your names will be summarised at Part II (I am trying to keep this file small) I have removed the names for various section but rest ensured that I will put them up on the Part II's contributors section. Want to know why? Because it will increase the length of FAQ unecessary.. Markweb Jimenez ([email protected]) For updating me with new information and more help. But you have spoiled the Word Wrap for Part II. Thanks to Mark Andrews for uncovering the top secret in removing magic. Sorry for not adding your name to the Japanese version. Jaden For telling me the quick money guide. Typically it is the same that were contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese Section. Sami "Elvenlord" Hautamaki For contributing a strategy to defeat the Bahamut. Quite a good strategy which does not required many requirements. Vahn Arcane For giving me more in depth action regarding Zell's Love Quest. It's about a book that Raijin borrows and never return! Also tell me how to get the magazine [Weapon Mon May] not through the manhole! Thanks for a hidden hint about Balamb Town during Galbadia Occupation. Mark Kim (Vesther Fauransy) A BIG Thank you to Mark Kim. I could consider he as my senior as he has start writting FAQs earlier than me. Thanks for his comprehensive guide regarding getting full marks for Dollet Mission! He has also pointed out what makes Irvine a great character which makes him more suitable for Alpha Team. If you also want, you could visit his website, Verasnaship Interactive and his ICQ unit #37614712 Christopher Ong Boon Siong Thanks for his comprehensive guidance in the Centra Ruins [this may help the beginneers.] Wolfmor and [email protected] Actually both of them help out me with Obel Lake mystery mentioning where find the treasure at Minde Island. Mr. Wolfmor has even break up the code for easy encoding! Remah jJonah Jalandoon Not forget to mentioned the ultimate strategy that changed my view over Doomtrain, but also sent me a detailed Quick Money Guide which is rather similar to Stephanus Rudiyanto's Quick Money Guide. scrwdrvr Thanks for telling me the items found at Morded Plains is Three Stars and some information regarding the Mad Chase, along with some useful information about Meltdown. Ed Asano Thanks for telling me about the meaning of and . Also thanks for the handy shortcut to the status screen which makes the Square button a bit useful. Jonathan Thanks for simplfying the Ultimecia Castle and also thanks for the elevator incident [email protected] For telling me the location of Occult Fan IV at Esthar Presidential Palace. Kaoru For giving me an expansion on the Evacation Site. Thanks a lot. Brian For telling me that if you defeat the X-ATM092's HP to zero, you will get 50 AP. But you will end getting a low score. And also how to make full use of Card Mod. Cloud McLeod For the method to prevent from fighting X-ATM092 at the chase. Refer to Mad Run Chase for more details. Albert Sardi For his secret regarding Elynoles. Thanks a lot pal! KK. For his helpful information regarding re-entering Dollet Communication Tower after The Dollet Dukedom Mission! Looi Chung Keat ([email protected]) Thanks for telling me the alternate method for the Deep Sea Deposit. Marco Navarro ([email protected]) Thanks for telling me an additional sequence before setting up the band for the concert. Lastly, thanks to everyone whom has read this FAQ. Without you, this FAQ will not be possible. ======================================================================== End of Walkthrough FF8 NA T h a n k s f o r r e a d i n g Copyright Scott Ong 1999-2000 ======================================================================== 88888888888 8888888888 8888 8888 88888888888888 88888 88888 8888 8888 88 88 888 8888888 8888888 88888888 88 88 888 88888 88888 888888 88 88 888 88888 88888 8888 88 88 888 88888 88888 88 88888888888888 ======================================================================== F I N A L F A N T A S Y V I I I ======================================================================== Final Fantasy VIII (US. Version) Part II Version 1.5 By Scott Ong E-mail: [email protected] http://www.geocities.com/TimesSquare/Frontier/5344 ------------------------------------------------------------------------- <<< DISCLAIMER >>> This FAQ is meant for personal usage only. It cannot be altered and it can only be reproduced in electronic form only. It cannot be published in magazines, articles and any other form of reproduction. The FAQ is not meant for sale. Any offenders will be severely dealt with. This FAQ is made by me, Scott Ong ([email protected]) Unpublished work of Scott Ong 1999-2000. You are allowed to print the FAQ out, but make sure that you did not sell it for cash! These FAQs are not meant for sale! This is Part II of Final Fantasy VIII FAQ for the US version. Final Fantasy Series and all characters are copyright trademarks of Square Soft. ___ / I \___________________________________________________________________ ------------------------------------------------------------------------- Revision History and Updates ------------------------------------------------------------------------- -[Version 1.0]- Done by Markweb First appearance of FAQ -[Version 1.1]- Added a few more stuff, done by Markweb -[Version 1.2]- Re-vamp the layout to fiix the word width Added more information to most sections. Corrects most errors done by Markweb. -[Version 1.3]- Expand the item list [thhat's a lot!] Added Gameshark codes! Correct some errors. -[Version 1.4]- Expanded the remainding Item List [Ammo and Junk Group] More corrections made on the FAQ. -[Version 1.5]- Added more strategies. Added a method to remove card rules. Added a frequently asked questions section. ------------------------------------------------------------------------- This FAQ can be found in following locations: GameFAQs http://www.gamefaqs.com QUATZ Adoption http://www.geocities.com/TimesSquare/Frontier/5344 Cheat Code Central http://www.cheatcc.com ------------------------------------------------------------------------- <<<< Author's Note >>>> As promised, here is an update to Part II of the FF8 FAQ done by me. I was really working very tediously on the entire list and it has been giving me troubles as I need to fixed the word width. The word wrap is very important as it allows you to view the FAQ and able to print it easily. Currently, I'm still working sluggishly on most sections. BTW, I have finally find time to reply e-mails [^_^;] as I have decided to close my site. [My files are crashed in my ZIP disks..] I know that my FAQs are a bit wordy.. But FF8 is really a game that you can't explain a word of two. If you have sufficient space, I would recommend you to save it (for future references) If you want to know the ZIP source for the FAQs, just contact me. BTW, if you intend to sent an e-mail to me, make sure it has "FF8" in the subject field. What has been added? - A reader has recommend me to expand thhe Item Bestiary so it is easier to navigate. Well, I am kinda busy at the moment, which means that you need to wait. - It seems that I have been getting a coouple of e-mails regarding compliments about the FAQ. Thanks anyway for the comments. - Surprisingly, there are also certain ssections that are not quite well done like Zell's Love Quest and the part where Caraway takes the characters to the President's Residence. Of course, the frequently asked questions were recieved weekly. Normally, answers can be found in my FAQs will not be replied. (otherwise, why I will type it out?) Thanks for feedback and I will try to help and made the corrections where it is possible. - I have also added a few more contributted strategies [quite good..] - Here is an important note, if you don''t include FF8 in your subject, I will tend to ignore it. [as you see there are a lot of e-mails for me to reply each week and you will be helping me to solve the problems.] - Added a frequently-asked questions secction. Webmasters should check out the section before using the FAQ for your site. - The FAQ may not be updated unless I reeally got emergency updates. - You can get a World Map of FF8 [which includes locations for Island closest to Hell, Island closest Heaven, Long Horn Island, UFO Sightings Spots, White SeeD location and etc.] at the following URL: http://risland.virtualave.net - Okay, I have some reasons why I haven''t replying your e-mails: = School - I got a lot of assignments, projects, tests and upcoming examinations! = My other hobbies - err.. otherwise I will be "playing" e-mails that playing games on my Playstation/Dreamcast ^_^; Unless the answer that cannot be found in FAQ, I will try my best to answer it. = I got other FAQs to catch up with. Including several of my FAQs that have not been updated for a while. = I am busy as I still got a few more e-mails to reply! = As for my website, I am very sorry as I intend to close it down. I really don't have time to manage a website. So don't sent me any Fan Arts/Adoption forms. [Scott] ------------------------------------------------------------------------- ____ / II \__________________________________________________________________ ======================================================================== Table of Contents ======================================================================== I Revision History and Updates II Table of Contents 1.0 Guardian Forces - 1.1 Introduction - 1.2 Management of GFs - 1.3 How to get the GF? - 1.4A Non-Abilities GFs 1.4B The GFs' Abilities List - 1.5A Command Abilities 1.5B Party Abilities 1.5C Character Abilities 1.5D Junction Abilities 1.5E GF Abilities 1.5F Menu Abilities - Magic Refinement - Item Refinement 2.0 List of Magic 2.1 Curative Magic 2.2 Elemental Magic 2.3 Status Magic 2.4 Support Magic 2.5 Non-Elemental Magic 2.6 Junction Charts 3.0 Weapon Remodel / Limit Breaks 3.1 Squall Leonhart 3.2 Zell Dincht 3.3 Quistis Trepe 3.4 Selphie Tilmitt 3.5 Rinoa Heartilly 3.6 Irvine Kinneas 3.7 Dream Party: Laguna, Kiros and Ward a Laguna Loire b Ward Zaback c Kiros Seagul 3.8 Temporary Members: Seifer and Edea a Seifer Almasy b Edea Kramer 3.9 Weapon Ingredients Chart 3.10 Battle Meter 4.0 The Card Game 4.1 Getting the Cards 4.2 Basics of Triple Traid 4.3 The Card Rules A Pre-Game Card Rules B In-Game Card Rules C Card Game Trade Rules 4.4 Card Game Tips 4.5 Card List Bestiary 4.6 Rare Card List 5.0 List of Items 5.1 Medicine Group 5.2 Battle Items Group 5.3 Field Items Group 5.4 GF Medicine Group 5.5 GF Ability Item Group 5.6 Ammo Group 5.7 Junk Group A Normal Items B Blue Magic Items C GF Comptability Items 5.8 Magazine Group A Weapon Monthly B Combat King C Pet Pals D Occult Fans 6.0 List of Monsters 6.1 List of Abbreviations 6.2 Monsters Besitary A Cards Page 1 B Cards Page 2 C Cards Page 3 D Cards Page 4 E Cards Page 5 F Others 6.3 Important Storylines. 7.0 Sub Quests 7.1 Timber Maniacs 7.2 Missing Vase Pieces 7.3 Laguna's Statue at Shumi Village I 7.4 Laguna's Statue at Shumi Village II 7.5 Obel Lake 7.6 Getting Rare Cards Quest A Chocobo Forests: prove your affection! B UFO Sighting Incident C Card Queen Quest D CC Group Members 7.7 Zell's Love Quest 7.8 Dollet: Bone Quest 8.0 GF Enhancement Setup 9.0 Strategies 9.1 Things that you should know... 9.2 Miscellaneous Strategies 9.3 BOSS Strategies 9.4 Weapon Strategies 10.0 Gameshark codes 11.0 Frequently Asked Questions 12.0 Contributors and Credits ------------------------------------------------------------------------- _____ / 1.0 \_________________________________________________________________ ------------------------------------------------------------------------- Guardian Forces ------------------------------------------------------------------------- GFs are the returning summons from the previous FF series. Generally, there are a lot of differences between them. GF stands for Guardian Force and it is a common abbreviation used in the game. Differences between the previous series: - GFs have statues just like your characcters. They can level up just like your characters in gaining EXP and they can accquired AP to learn abilities. - Summon GFs does not requires MP. Theree is no MP required to summon GFs. Instead, the GF's stats will overlap the character's stats, taking the Elem-Def-J and ST-Def-J from the character and also withstand from the enemy. Summon GFs require time and you need the blue ATB bar drop to zero (or empty) and GF will be summoned. Once GF's HP have drop to zero, the summon will be cancelled off. - GF obtain methods can varies... such aas defeating them, accquired them by meeting requirements, draw them from BOSSES. - GFs are the strength of your characterrs as they gave your characters other abilities beside the Attack command. Frequently Asked Questions About GFs I have forgetten to draw a GF, is there a way to get it back? Yes. But you can only get it back in Disc 4, from either one of BOSSES in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I (@ at GameFAQs, http://www.gamefaqs.com) Why I don't see Card Mod-RF in Quezacotl's Ability list? You must obtain its prequisite in order to get its secondary ability. I have expanded the list section, just accompany this purpose. Refer to the abilities lists and description for more information. There are also certain cases that results lost of an ability: Case #1 You may eliminate the Ability/ its prequisite through using an Amnesia Greens. For this case, I can't help ^_^; Have to restart. You may need to try to use another GF Item to replace that. As far I know, GF menu and item refinements have no replacements. Case #2 You may use a GF Ability Item to cover up one of 22 slots. In this case, just use an Amnesia Greens to eliminate one of abilities so that, there is avaliable space for the ability to "grow" on it. [is there a better word?] I have sold the Magical Lamp, is it possible to get it back? Well, I'm not sure about this. But I myself believed that it is possible to get GF Diablos from one of following BOSSES: Mobile Type 8, Seifer, Adel, Sorceress [the final one] or Sphinxaur. Just keep a look out for either one of them. If you have a Pocketstation, maybe there will be a chance that you can get this item. [dunno, as I don't have a Pocketstation] How to I get GF Doomtrain? You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle, 6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and of course, the Solomon's Ring. Refer to GF Bestiary for more information Is it possible to GF Griever? I don't know. But most likely it's not. There is a rumour regarding Occult Fan III [Magic Issue], that you need 666 items to get this GF, the ring shown in the picture is actually the Solomon's Ring and 666 stands for "Steel Pipe""Malboro Tentacles""Remedy+". [it may be a piece of displeasing news ^_^;] How do I get Mog Amulet and Proof of Friendship? Don't ask me about this.. These items can only be gotten through the Pocketstation. I am still trying to figure other methods. How do I boost a GF? Check the Boost Section. Or here is in-the-game help [provide you have the Battle Meter]: Tutorial -> Information -> Abilities -> GF Abilities -> Boost Feel free to post other questions. I am already quite sick about the above mentioned questions.. _____ / 1.1 \_________________________________________________________________ ------------------------------------------------------------------------- Introduction ------------------------------------------------------------------------- No. Name of GF __________________________________________ 1. Quezacotl | Name of GFs | 2. Shiva | ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit | | || || || || || || || | | 4. Siren | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers | |___||___||___||___||___||___||___||___| | 6. Diablos | ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbuncle | | || || || || || || || | | 8. Leviathan | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandemona | |___||___||___||___||___||___||___||___| | 10. Cerberus |__________________________________________| 11. Alexander 12. Doomtrain 13. Bahamut 14. Cactuar 15. Tonberry 16. Eden ------------------------------------------------------------------------- Typically, it just like the ASCII Art shown above. The GFs slot will be occupied by the GF, once you have accquired it. GFs can be found during your jounery. To ensure no difficulties in getting them, take a look at the walkthrough and follow the instructions there and you should have no problems. Most GFs can obtained through drawing from BOSSES, so it is best to have Draw Command equip GFs. The GF Status Screen. ------------------------------------------------------------------------- _______ _______________________________________ | Photo | Quezacotl |Status P1| | of | LV. 1 | HP-J Complete! | | GF | HP 300 / 300 ||> Vit-J 0 / 50 AP | |_______| | Mag-J 0 / 50 AP | | Magic Complete! | Total EXP: 5,000 P | GF Complete! | EXP needed: 250 P | Draw Complete! | | Card 0 / 40 AP | | Mag +20% 0 / 60 AP | | GF HP +10% 0 / 40 AP | Learning | SumMag +10% 0 / 40 AP | Vit-J | Boost 0 / 10 AP | 10 / 50 AP | T Mag-RF 0 / 30 AP | |_______________________________________| ------------------------------------------------------------------------- Which GFs have them? Here is a brief explaination of GF Status Screen. Quezacotl, Shiva, Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are the sixteen obtainable GFs and have this status screens. GFs such as Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin, Gilgamesh and Phoenix does not have this screen. As for unattainable GFs such as Griever and Tiamat, you can't have them in your besitary. ------------------------------------------------------------------------- What are Abilities? Abilities are skills that allows GFs to learn to enhance besides summoning it. There are six major classes and here are a summary of what each of them does: Command - allows your character to have commands besides attack. All the first 16 GFs have the four basic commands: Item, Magic, GF and Draw. There are also other commands such as Card, Darkside, Absorb, Devour, etc. Each commands have different effects, so it's your option to test them out. Junction - under the Junction screen you will see that you can could make use magic to boost up a character's statistics through Junction. But in order to junction magic, you must have an ability for that junction. E.g. You must have Str-J in order to junction magic to Str. Elemental Combos and Status combos can be done using junction abilities such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J. Character - these abilities are rather hard to obtain. These abilities allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc. There are also some special abilities such as Auto-Haste, Auto-Shell, Mug, etc. These skills are pretty hard to mastered due to its high AP Consumption [of course, not as exagrating as AP requirements for the Materia in FF7.]. They can be equiped under the Ability section where you could equipped commands. Most GFs have 2 abilities to equip. Except for GFs with Ability x3 and Ability x4. Well, the abbreviation seems a bit clear, therefore no explaination ^_^; GF - Abilities meant for GFs.. There are typically three types, SumMag, GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable for GFs with a summon attack that has a elemental or non-elemental, except support element (e.g. Reflect, Triple/Double). Boost is a pretty good ability. Menu - A brand new innovation that has been included in this new epic RPG. The Menu ability allows you to do refinement of items and magic and some even allows you to call item shop and get discounts, sell for higher prices, etc. Ability menus for magic are quite good as some magic are very hard to obtained. One good example is Aura. Item refinement usually nabs you Medicine, Battle Items and GF Items. Party - this ability can be activate through the same method for character ability. In fact it affects for the entire party. There are only four party ability in the game. Examples are Enc-Half [reduces encounter rate by half.] ------------------------------------------------------------------------- How to learn Abilities? Pretty simple. Just select the GF that you wish to learn a particular ability using X button. Next you will have the status screen except you can't see abilities screen instead you will find red bars that shows compatibility of GFs for the characters. The higher the comptability, the faster the GF will be summoned and the less crosses you will find during Boost. Press X once again and you will find the abilities page. Each GF can only accquired a maximum of 22 abilities. Certain abilities require a prequisite in order to get the new ability. So refer to the GF besitary to find out more. Just simply select the ability that you wished to learn with the cursor. Next gain AP in battles. Once the ability is mastered. A "Complete!" sign will replaced the requirements. How to learn Abilities through using GF items? Not that it is not advisble to use GF items immediately before you have gotten all GF abilities. Otherwise, you will not be able to obtain some of GF abilities. To undo the wrong, just get Amnesia Greens and use it on a GF and forget the ability that you have just added. Remember that abilities that you have forgetten, can't be gotten back! Also have an additional save file before you attempt to do this. Note that you can't have the two of same ability. Example: you can't have two SumMag +30% and this applies for any other abilities. ------------------------------------------------------------------------- Generally, there are a lot of problems regarding GF's HP. The Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to its low EXP requirements to level Up. GF Eden can easily get 9999 HP at the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP level compared a full EXP level Quezacotl. Certain GFs take ages to level up. Bahamut and Eden are great examples of these. _____ / 1.2 \_________________________________________________________________ ======================================================================== Management of GFs ======================================================================== Tip #1 - All GFs into battles! Always get ALL GFs into battles [not necessary to summon them, but make sure that they are along with your characters to gain EXP]. They gain HP Bonuses and they will inflict more damage when they are at higher levels. You can easily use Junction Exchg under the Switch menu to transfer the junction from one character to another. Tip #2 - Got for Rare Abilities first. Always go after rare skills first (one good example is GF Diablos' Mug. This skill is pretty handy if you need to get the rare items such as Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very useful add-ons for your party. Tip #3 - Junction Distribution Distribute the G.Fs evenly to all characters. Make sure everyone has junction to four basic factors: Strength (Str) - affects character's attacking power. Magic (Mag) - affects character's magic attacking power. Vitality (Vit) - affects the character's defense from physical damage. Hit Points (HP) - affects the character's HP. It is the life bar! Tip #4 - Get Boost first! For those GFs with "Boost", always get them beforehand of all other GF abilities. This ability can really does a lot of damage as if you does up to a maximum of 4 times the damage compared to a normal summon. Tip #5 - Make use of AP won from BOSS fight. Always check what abilities that you are learning before get into BOSS battles. Always pick those high AP skills that require to master before fighting them, thus making full use of the bonus. Tip #6 - Recover HP of GFs with GF Potions Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I guessed it was a hidden ability) Walk and Recover. Just walking around the field map, allows you to restore HP of GFs slowly at a time. Tip #7 - Improve GF Compatibility Summoning a GF many times using the same character, helps to improve the GF's compatibility with the character. "Boost" will work best in this case. GF compatibility affects the speed of the ATB bar of GF [the higher the compatibility, the faster the GF will be summoned!] Of course, there are generally alternate methods such as using compatibility items [refer to Items section for more information] or the ultimate compatibility booster item, LuvLuv G. _____ / 1.2 \_________________________________________________________________ ======================================================================== How to get the GF? ======================================================================== The list below comprises of the method to get them (briefly as I have already explained in great detail in the walkthrough found in Part I) I have also included the second draw method for certain GFs. Of course, there are also GFs that I still not sure whether it is possible to get them.. GF Diablos - I have recieved a lot of e-mails regarding a second method as they have sold off the item Magical Lamp which teleports you to the World of Darkness. If you know the method, besides this, kindly e-mail me the method! You will be helping a lot of people out there! My assumption is that you can draw it from the Mobile Type 8, Seifer or Sphinxaur. GF Gilgamesh - Is there another method in getting it? I am not sure.. GF Griever - that stupid Occult Fan III which reveals a ring that allows you to summon the GF with 666 items. Actually, that is meant for the Doomtrain ^_^; So seek another method... ------------------------------------------------------------------------- GF Name Where to obtain them? ------------------------------------------------------------------------- Quezacotl B-Garden 2F, at Balamb Garden Network, check the (Tutorial) as Quistis has instructed you. Obtained Disc: 1 ~ 3 along with Shiva. ------------------------------------------------------------------------- Shiva B-Garden 2F, at Balamb Garden Network, check the (Tutorial) as Quistis has instructed you. Obtained Disc: 1 ~ 3 along with Quezacotl ------------------------------------------------------------------------- Ifrit During your SeeD examinations at Fire Cavern. Squall's field test. It's compulsory to have this Disc: 1 GF ------------------------------------------------------------------------- Siren During Dollet Dukedom Mission at Communication Towers, you need to draw from Elvoret after Disc: 1 and 4 defeating Biggs and Wedge, not after X-ATM092 fight. In Disc 4 at Ultimecia's Castle, draw from the Tri-Point found in Wind Cellar. Refer to walkthrough for more details. ------------------------------------------------------------------------- Brothers Defeat them at the Tomb of the Unknown King. The tomb is found northeast from Deling City, on a Disc: 1 ~ 4 peninsula. You must defeat Sacred in the east chamber and unlock the north and west chamber in order to enter their hideout in the middle. Defeat them in order to get them. ------------------------------------------------------------------------- Diablos After graduating to become a full-pledged SeeD, you will get an item (Magical Lamp) from Cid after your Disc: 1 ~ 4 departure for the first SeeD mission. It will be * provide lamp is automatically given to you. Access it from the item avaliable. menu. You can also defeat it using Laguna's Party. ------------------------------------------------------------------------- Carbuncle During the assasination plan in Deling, Squall and Irvine have sneaked into the President's Manison, Disc: 1 and 4 in order to save Rinoa. You can draw from Iguion. In Disc 4 at Ultimecia's Castle, draw it from Krysta found in the balcony of the castle. ------------------------------------------------------------------------- Leviathan After liberated the MD System, Squall will be asked to meet at the Lobby and proceed to the basement Disc: 2 and 4 where you met The Garden Master: NORG. Just draw it from NORG, must break the shield. In Disc 4 at Ultimecia's Castle, make the Trauma appear by solving the Art Gallery Puzzle and draw from it. ------------------------------------------------------------------------- Pandemona During Galbadia Conquest at Balamb Garden, you need to find the captain and you will eventually fight Disc: 2 and 4 Raijin and 2x G-Soldiers. Defeat them and the next fight, draw from Fujin at Balamb Hotel In Disc 4, at Ultimecia's Castle, proceed to the Flood Gate and enter the Prison Cell, examine the key and draw it from the Red Giant ------------------------------------------------------------------------- Cerberus During the Garden Crash Incident, proceed to Galbadia Garden's Hall [during your search for the Disc: 2 and 4 KeyCard.] and you will find it there. Defeat it. In Disc 4, at Ultimecia's Castle, get the Armory Key and enter the Armory. Defeat Vysage, Lefty and Righty. Draw from the BOSS, Gargantua. ------------------------------------------------------------------------- Alexander During the Garden Crash Incident, access to the 2F (after defeat Seifer at 3F), proceed to the Disc: 2 and 4 Authorium. Defeat Seifer and you will fight Edea. Draw it from Edea In Disc 4, at Ultimecia's Castle, get the Treasure Vault Key and enter the Treasure Vault. You will fight the Catolepas and draw Alexander from it. ------------------------------------------------------------------------- Doomtrain During your trip to Lunar Gate. Proceed to Tears' Point and collect the Solomon's Ring found at the Disc: 3 ~ 4 statue. Next you need to meet the requirements: 6x Steel Pipe - mug Wendigo, card-mod Elastoid. * can't get the Refer to Monster Bestiary. Solomon's Ring 6x Malboro Tentacle - defeat/mug Malboro, card-mod after Lunatic Malboro. Refer to Monster Bestiary Pandora has landed 6x Remedy+ - purchase 60x Remedies from any item on top of Tears' shop. Get GF Alexander (see above) and get Med Point. Data, followed by Med LV-Up and refine 60x Remedies to Remedy+ in a 1:10 ratio. ------------------------------------------------------------------------- Bahamut After gotten Ragnarok, pilot it to southwest of the World Map [the quarter-sized should be enough] and Disc: 3 ~ 4 you find a building. Press X to land on the launch pad. Enter. You will find a light column. Walk while it is not lighten up. Next examine the column and pick for the option in these order: 1st prompt: 1st option, vs Ruby Dragon 2nd prompt: 2nd option, vs Ruby Dragon, Back Attack 3rd prompt: 3rd option (hidden), vs Bahamut. Defeat it to get the GF! ------------------------------------------------------------------------- Cactuar After gotten Ragnarok, pilot it to the southeast area. You will find a great yellow-white desert and Disc: 3 ~ 4 that's known as the Khaskabald Desert. Southeast from there, you will find a small island with a small patch of yellow-white desert. Land Ragnarok there and you need to find a small cactus icon. Make contact with it and you will fight the Jumbo Cactuar, at Cactuar Island. Defeat it to get this GF. ------------------------------------------------------------------------- Tonberry After getting GF Odin, you need to get 20x Chef's Knives as a signal of defeat for 20x Tonberries. Disc: 2 ~ 4 To reduce battles, card-mod Tonberry and King Tonberry's card to get Chef Knives. At the 20th battle, you will battle the King Tonberry. Defeat it to get this GF. ------------------------------------------------------------------------- Eden After gotten GF Bahamut, you will be able to go down the hole to reach for its underground Disc: 3 ~ 4 facility. Just use the RSP in this method: 2-2-1-1 * have Zell in and have Zell dealt with the last machine. your party. Next at the Deep Sea Deposit, you will encounter the monsters in this order: You can't run Screen 1: Tri-Face from the sub Screen 2: Imp and Grendel battles at Deep Screen 3: Behemoth Sea Deposit Screen 4: Ruby Dragon The Deep Sea Screen 5: 2x Iron Giants Deposit quest can In the last steam machine. Use 10 RSP and fight be done in Disc 4. the Ultima Weapon. Draw Eden from it. In disc 4, at Ultemica's Castle, Proceed to the Clock Tower and draw it from Tiamat. ------------------------------------------------------------------------- ______ / 1.4A \________________________________________________________________ ======================================================================== Non-Abilities GFs ======================================================================== Some GFs obtained does not posses any abilities. Well, I have listed them down here. Hope it helps you. In fact, I add more information and also give some descriptions/tips. ------------------------------------------------------------------------- Odin After gotten Balamb Mobile Garden, proceed to the Centra Continent. Find the Centra Ruins in one of islands. Next Disc: 2 ~ 4 you will find a timer at the top right-hand corner. Find and Odin within the given time limit. Just proceed the You can't right ladder. Proceed up the elevator and you will find summon Odin. two vertical ladders. Climb the one on the left and In fact, it proceed north. Examine the blue orb and next climb down. appears Activate the orb on the ground floor and climb up the randomly, at spiral stairways. Find a gargoyle, take the ruby eye. Go beginning of up the stairs. Now proceed to up the ladder on the left. battles. I You will find another Gargoyle. Place the ruby eye and guess it is you will get a five digit password. Now take both eyes. based on the Next proceed to back to the first gargoyle and put in luck stats both ruby eyes and the torch on the right lights up. Now and *frequent input the password by using D-Pad and end with X. Now encounter* enter chamber and defeat it the Odin About it's Summon Attack: Zantesuken ["Cutting Iron Sword"] Well, it is an instant killer weapon, however we can't have the Odin use his Gungen Lance of FF7... The Zantesuken typically works on all non-BOSSES except for Cactuars. *frequent encounter* - Monsters that you encountered in a repetitive battles. E.g. you have encounter a Mesmerize in the first battle. Next you encounter another Mesmerize. Chances of Odin appearing, will be increased greatly ------------------------------------------------------------------------- Gilgamesh Well, just get Odin before the boss fight against Seifer at Lunatic Pandora in Disc 3. At the end of battle, Disc: 3 Gilgamesh will replace Odin. Attacks [wow! One of the GFs that have multiple attacks!] Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary. Excalipoor - does 1 HP damage to all enemies. Excalibur - does medium damage to all enemies. Murasame - does high damage to all enemies [isn't it Sephiroth's sword?] Encounter: the Gilgamesh can encounter any part of battles.... even in BOSS fights against Omega and Ultimecia, intervals of battles, beginning of battles. The attack will differ based on the sword that it picks. ------------------------------------------------------------------------- Phoenix This GF is much easier to obtained and you just need to get a Phoenix Pinion and use Item command to summon it. Disc: 2 ~ 4 You can get Phoenix Pinions through the following: -> 1 from Vase Piece Quest, refer to walkthrough -> 1 from Shumi Quest Part I, refer to walkthrough -> through refinement ---- Getting Mega Phoenix ; 50x Phoenix Down -> 1x Mega Phoenix [Med LV Up] ; Buy from Esthar Shop!!! (Familiar) ; 1 from girl with pigtail in Library during NORG's Anger ; 1 from Grease Monkey during the Fisherman's Quest ---- Refinement through Siren's Tool-RF ; 3x Mega Phoenix -> 1x Phoenix Pinion. Attack - Rebirth Flame Don't look down on this attack. Not only it causes fire element damage and it also cast Life on all characters. The Rebirth Flame can does pretty decent damage but weaker compared to Ifrit's Hell Fire. There is a slight possibility.. where the Phoenix will be summoned! ------------------------------------------------------------------------- Chicobo This GF is also quite easy to get. You need to get Gysahl Greens. But you must first proved your affection for it Disc: 2 ~ 4 by summoning a Mother Chocobo at a Chocobo Forests. [ heck.. you can get ChocoBoy to help.]. To get Gysahl * advanced Greens, here are the methods: attacks - Win as prize during the card battles against card available battlers at D-District Prison [rare] if you have - Get one from the girl in Cafeteria during NORG's Anger. level up in - Get one from the Vase Piece Quest Choco World - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil for 5x] - Take it from Chicobo at Chocobo Holy Area [after complete the quest, paying 600 gil for each Gysahl Greens.] Use Item command to summon the Chicobo. Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle ChocoFire is typically the main arsenal of Chicobo. However you can get the additonal attacks through the Pocketstation, by level up your Boko in the Choco World. ChocoFire - does minimum damage to all enemies. ChocoFlare - does medium damage to all enemies. ChocoMeteor - does multiple hits, random to all enemies. ChocoBuckle - does high damage against all enemies exceed 9999 HP damage. * Choco World is only accessible through Pocketstation. ------------------------------------------------------------------------- MiniMog After you have gain access to Choco World, by summoning a Chocobo in a Chocobo Forest. During this mini game, get Disc: 2 ~ 4 the Mog's Amulet. Now use it on one of 16 GFs and equip MiniMog Command. You will be able to summon the MiniMog using the command. Attack: Mog's Dance The MiniMog will start to dance and heal 1,500 HP all present GFs. * Choco World is only accessible through Pocketstation. ------------------------------------------------------------------------- Moomba After you have gain access to Choco World, by summoning a Chocobo in a Chocobo Forest. During this mini game, get the Friendship item and you will be able to use this item in combat, same method as summon Phoenix or Chicobo. Attack: MoombaMoomba Well, a Moomba is being summoned as started to attack with its claws and kicks one enemy. Damage varies as it depends on Luck and Speed. * Choco World is only accessible through Pocketstation ------------------------------------------------------------------------- ______ / 1.4B \________________________________________________________________ ======================================================================== GFs' Abilities List ======================================================================== In this section, you will find a detailed list of abilities for the 16 main GFs [those with abilities]. I have reformat the short-crappy format done by Markweb into a detailed and precise list including prequisite, some more important statistics. Q u e z a c o t l ------------------------------------------------------------------------- Summon Attack: Thunder Storm Thunder elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Card [40] | GF HP +20% [70] | | HP-J [50] | Boost [10] | | Vit-J [50] | Mag +20% [60] | | Mag-J [Complete!] | Mag +40% [120] | | Elem-Atk-J [160] | T Mag-RF [30] | | Elem-Def-J [100] | Mid Mag-RF [60] | | Elem-Def-J x2 [130] | Card Mod [80] | |_________________________________|__________________________________| S h i v a ------------------------------------------------------------------------- Summon Attack: Diamond Dust Ice elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Doom [60] | GF HP +20% [70] | | Str-J [50] | Boost [10] | | Vit-J [50] | Vit +20% [60] | | Spr-J [Complete!] | Vit +40% [120] | | Elem-Atk-J [160] | Spr +20% [60] | | Elem-Def-J [100] | Spr +40% [120] | | Elem-Def-J x2 [130] | I Mag-RF [30] | |_________________________________|__________________________________| I f r i t ------------------------------------------------------------------------- Summon Attack: Hell Fire Fire elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Mad Rush [60] | GF HP +20% [70] | | HP-J [50] | GF HP +30% [140] | | Str-J [Complete!] | Str +20% [60] | | Elem-Atk-J [Complete!] | Str +40% [120] | | Elem-Def-J [100] | Str Bonus [100] | | Elem-Def-J x2 [130] | F Mag-RF [30] | | Boost [10] | Ammo-RF [60] | |_________________________________|__________________________________| S i r e n ------------------------------------------------------------------------- Summon Attack: Silent Voice Non elemental damage against all enemies + Silence status. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Mag Bonus [100] | | Draw [Complete!] | Boost [10] | | GF [Complete!] | SumMag+10% [40] | | Item [Complete!] | SumMag+20% [70] | | Treatment [100] | SumMag+30% [140] | | Mag-J [Complete!] | GFHP+10% [40] | | ST-Atk-J [160] | GFHP+20% [70] | | ST-Def-J [Complete!] | L Mag-RF [30] | | ST-Def-J x2 [130] | ST Med-RF [30] | | Mag +20% [60] | Tool-RF [30] | | Mag +40% [120] | Move-Find [40] | |_________________________________|__________________________________| B r o t h e r s ------------------------------------------------------------------------- Summon Attack: Brotherly Love Earth elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | HP +40% [120] | | Draw [Complete!] | HP +80% [240] | | GF [Complete!] | HP Bonus [100] | | Item [Complete!] | Cover [100] | | Defend [100] | SumMag +10% [40] | | HP-J [Complete!] | SumMag +20% [70] | | Str-J [50] | SumMag +30% [140] | | Spr-J [50] | GF HP +10% [40] | | Elem-Atk-J [160] | GF HP +20% [70] | | Elem-Def-J [100] | GF HP +30% [140] | | HP +20% [60] | Boost [10] | |_________________________________|__________________________________| D i a b l o s ------------------------------------------------------------------------- Summon Attack: Dark Messenger Non elemental damage against all enemies. Remove 1/4 of current Hit Points against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Mag +40% [120] | | Draw [Complete!] | HP +20% [60] | | GF [Complete!] | HP +40% [120] | | Item [Complete!] | HP +80% [240] | | Darkside [100] | GF HP +10% [40] | | HP-J [50] | GF HP +20% [70] | | Mag-J [Complete!] | GF HP +30% [140] | | Hit-J [120] | Time Mag-RF [30] | | Ability x3 [Complete!] | ST Mag-RF [30] | | Mug [200] | Enc-Half [30] | | Mag +20% [60] | Enc-None [100] | |_________________________________|__________________________________| C a r b u n cl e ------------------------------------------------------------------------- Summon Attack: Ruby Light Reflect status cast on entire party. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | HP +20% [60] | | Draw [Complete!] | HP +40% [120] | | GF [Complete!] | Vit +20% [60] | | Item [Complete!] | Vit +40% [120] | | HP-J [50] | Vit Bonus [100] | | Vit-J [Complete!] | Counter [200] | | Mag-J [50] | Auto Reflect [150] | | ST-Atk-J [160] | GF HP +10% [40] | | ST-Def-J [100] | GF HP +20% [70] | | ST-Def-J x2 [130] | GF HP +30% [140] | | Ability x3 [Complete!] | Recov Med-RF [30] | |_________________________________|__________________________________| L e v i a t h a n ------------------------------------------------------------------------- Summon Attack: Tsunami Water elemental attack against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Spr Bonus [100] | | Draw [Complete!] | Auto Potion [150] | | GF [Complete!] | SumMag +10% [40] | | Item [Complete!] | SumMag +20% [70] | | Recover [200] | SumMag +30% [140] | | Mag-J [50] | GF HP +10% [40] | | Spr-J [Complete!] | GF HP +20% [70] | | Elem-Atk-J [160] | GF HP +30% [140] | | Elem-Def-J x2 [Complete!] | Boost [10] | | Spr +20% [60] | Supt Mag-RF [30] | | Spr +40% [120] | GFRecov Med-RF [60] | |_________________________________|__________________________________| P a n d e m o n a ------------------------------------------------------------------------- Summon Attack: Tornado Zone Wind elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Str +40% [120] | | Draw [Complete!] | Spd +20% [60] | | GF [Complete!] | Spd +40% [120] | | Item [Complete!] | Initiative [160] | | Absorb [80] | SumMag +10% [40] | | Str-J [Complete!] | SumMag +20% [70] | | Spd-J [120] | SumMag +30% [140] | | Elem-Atk-J [160] | GF HP +10% [40] | | Elem-Def-J [100] | GF HP +20% [70] | | Elem-Def-J x2 [130] | GF HP +30% [140] | | Str +20% [60] | Boost [10] | |_________________________________|__________________________________| C e r b e r u s ------------------------------------------------------------------------- Summon Attack: Counter Rockets Triple and Double status cast on entire party ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | ST-Def-J [Complete!] | | Draw [Complete!] | ST-Def-J x2 [130] | | GF [Complete!] | ST-Def-J x4 [180] | | Item [Complete!] | Spd +20% [60] | | Str-J [Complete!] | Spd +40% [120] | | Mag-J [50] | Alert [200] | | Spr-J [50] | Auto Haste [150] | | Spd-J [120] | Expend x2-1 [250] | | Hit-J [Complete!] | GF HP +10% [40] | | Ability x3 [Complete!] | GF HP +20% [70] | | ST-Atk-J [160] | GF HP +30% [140] | |_________________________________|__________________________________| A l e x a n d e r ------------------------------------------------------------------------- Summon Attack: Holy Judgment Holy elemental attack against all enemies ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Spr +20% [60] | | Draw [Complete!] | SumMag +10% [40] | | GF [Complete!] | SumMag +20% [70] | | Item [Complete!] | SumMag +30% [140] | | Revive [200] | GF HP +10% [40] | | Spr-J [Complete!] | GF HP +20% [70] | | Ability x3 [Complete!] | GF HP +30% [140] | | Elem-Atk-J [160] | Boost [10] | | Elem-Def-J [Complete!] | Med Data [200] | | Elem-Def-J x2 [130] | High Mag-RF [120] | | Elem-Def-J x4 [180] | Med LV Up [120] | |_________________________________|__________________________________| D o o m t r a i n ------------------------------------------------------------------------- Summon Attack: Runaway Train Poison elemental damage against all enemies + negative status * Negative status: Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind, Curse, Slow, and Stop ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Darkside [100] | GF HP +10% [40] | | Absorb [80] | GF HP +20% [70] | | Elem-Atk-J [Complete!] | GF HP +30% [140] | | Elem-Def-J x4 [180] | GF HP +40% [200] | | ST-Atk-J [Complete!] | Boost [10] | | ST-Def-J x4 [180] | Junk Shop [Complete!] | | Auto Shell [250] | Forbid Med-RF [200] | |_________________________________|__________________________________| B a h a m u t ------------------------------------------------------------------------- Summon Attack: Mega Flare Non elemental damage against all enemies ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Ability x4 [Complete!] | GF HP +10% [40] | | Str +60% [Complete!] | GF HP +20% [70] | | Mag +60% [Complete!] | GF HP +30% [140] | | Mug [200] | GF HP +40% [200] | | Auto Protect [250] | Boost [10] | | Expend x2-1 [250] | Rare Item [250] | | Mov HP-Up [200] | Forbid Mag-RF [Complete!] | |_________________________________|__________________________________| C a c t u a r ------------------------------------------------------------------------- Summon Attack: 1,000 Needles Non elemental attack against all enemies, 1000 units of damage against all enemies. ** Let's says if Cactuar is at level x0 and it will does x000 damage. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Eva-J [200] | | Draw [Complete!] | Luck-J [200] | | GF [Complete!] | Auto Potion [150] | | Item [Complete!] | Expend x2-1 [250] | | Defend [100] | Initiative [160] | | Kamikaze [100] | Mov HP-Up [200] | | HP Bonus [Complete!] | Eva +30% [200] | | Str Bonus [Complete!] | Luck +50% [200] | | Vit Bonus [Complete!] | GFHP +10% [40] | | Mag Bonus [Complete!] | GFHP +20% [70] | | Spr Bonus [Complete!] | GFHP +30% [140] | |_________________________________|__________________________________| T o n b e r r y ------------------------------------------------------------------------- Summon Attack: Chef's Knife Non elemental damage against one enemy at random. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Lv Down [Complete!] | GF HP +20% [70] | | Lv Up [Complete!] | GF HP +30% [140] | | Eva +30% [Complete!] | Boost [10] | | Luck +50% [Complete!] | Haggle [150] | | Auto Potion [150] | Familiar [150] | | Initiative [160] | Sell-High [200] | | Mov HP-Up [200] | Call Shop [200] | |_________________________________|__________________________________| E d e n ------------------------------------------------------------------------- Summon Attack: Eternal Breath Non elemental attack against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Mad Rush [60] | GF HP +10% [40] | | Darkside [100] | GF HP +20% [70] | | Devour [Complete!] | GF HP +30% [140] | | Spd-J [Complete!] | GF HP +40% [200] | | Eva-J [Complete!] | Boost [10] | | Hit-J [Complete!] | Expendx3-1 [250] | | Luck +50% [200] | GFAbl Med-RF [30] | |_________________________________|__________________________________| ______ / 1.5A \________________________________________________________________ ======================================================================== Command Abilities (!) ======================================================================== Command abilities are typically abilities that allows your character to use it while in battle. Character has already known the attack command and their Limit Breaks [based on certain citeria.] All the first 16 GFs have actually the four main commands: Item, Magic, GF and Draw Command, yet these items can be learnt too by using GF items. I have added the items that allows you to learn the ability. ------------------------------------------------------------------------- M a g i c GFs: All Item: Magic Scroll Can't: No magic stocked in inventory Under Silence, Berserk, Confuse, Petrify, KO, Sleep status AP: n/a It allows your character to cast Magic that is stocked in the character's Magic inventory. Each character has a maximum of 8 Magic pages and each page can stored up to 100x of the spells. Each slot is only avaliable for one specific magic. When you activate the magic command, you will view something like the one shown below: ________________ |P1 Num | |Fire 100 | After you have select the command, just select the |Blizzard 100 | spell that you wished to cast, pressing the X |Thunder 100 | button. |Ultima 100 | |________________| When Triple or Double is cast, you will have additional boxes of commands: _________ GF Cerberus provides both Double/Triple | Attack | ________ status on the Entire party. Double allows | Magic >| |Single | you to cast 2x Magic [same spell] and Triple | GF | |Double | allows you to cast 3x Magic [same spell]. | Draw | |Triple | This allows you to cast magic in a few turns |_________| |________| and at the same time, allow you to choose the opponent/ally that you wished to cast the spell on. ------------------------------------------------------------------------- G F GFs: All Item: GF Scroll Can't: GF's HP reached zero Under Silence, Berserk, Confuse, KO, Petrify, Sleep status. AP: n/a A command that allows you to summon a GF. Remember that you must equip this command before you can use to summon GFs. This command is pretty helpful as it summons the most powerful weapons [err.. early in the game.]. After you have summon the GF, the GF's ATB will cover the character's ATB. Well, the GF's ATB is moving in a different direction. Once the GF's ATB has reached zero, the GF will be summoned. ------------------------------------------------------------------------- D r a w GFs: All Item: Draw Scroll Can't: Have already 100x stocked in the magic inventory Under Silence, Berserk, Confuse, KO, Petrify, Sleep status AP: n/a One of the most important command. This command is the command that allows you to stock magic. This command is essential to draw magic from the field screen or battle screen. In the field screen, you will give the spell that's found in the Draw Point and allow you whom to draw the magic. In the combat screen. You need to do the following: _________ | Mug | | Magic | _______ _______ | Recover | |Stock | --> Monster's draw list |Fira | | Draw >| |Cast | e.g. Bite Bug |Scan | |_________| |_______| |_______| No matter what option you choose between Stock or Cast, you will still ended up at the Monster's draw list. Stock allows you to draw the desired spell [up to a maximum of 9x per draw] and saves it in the character's magic inventory. Cast, on the hand, allows you to draw 1x quantity and cast on the enemy/ally. Remember the Stock has a probability of failure as due to the character's low Mag stats or the monster has died before the character gets his/her turn to draw. Cast has no failure rate and each time, allows you to draw one quantity and cast it immediately. ------------------------------------------------------------------------- I t e m GFs: All Item: Item Scroll Can't: No items stocked in inventory Under Silence, Berserk, Confuse, KO, Petrify, Sleep status AP: n/a Well, as the name suggest, I guess you know what this command allows you to do. This command is quite important as it allows you to use items such as Phoenix Downs [restores Life, which you can't have Life magic early in the game..], Potions, etc. It also includes items such as combat items (or battle items). Examples of combat items are Holy Stone, Phoenix Pinion, etc. It works like the Magic command as you will be brought directly to the Item inventory pages [which you can also reorder..] ------------------------------------------------------------------------- C a r d GFs: Quezacotl Item: Gambler's Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 40 This command allows you to convert a dying monster into card. Certain monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card command can only be done when the monster's HP is low. The best way is to use Quistis' Micro Missile, summon Diablos or cast Demi magic and then use this command. About 1/20 chance, that you get a BOSS card... ------------------------------------------------------------------------- D o o m GFs: Shiva Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 60 It works like the Sudden Death and at the same time removes bonus magic effects [Haste, Aura, Triple, Double, etc.] from the character. You will find a 8 second counter above the monster's head. Once it reach zero, the monster is KO'd. Pretty effective against monsters that weak against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a curse status. ------------------------------------------------------------------------- M a d R u s h GFs: Ifrit, Eden Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 60 It is pretty risky.. The Mad Rush causes you to loses control of the ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the entire party. Berserk will still take effect even if the characters are protected against it through ST-Def-J linked to 100x Berserk. I guess it is quite good as if you are desperate... ------------------------------------------------------------------------- T r e a t m e n t GFs: Siren Item: Med Kit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 One of most useful command.. If you don't have the Ribbon or ST-Def-J x4, this command is a must. The Treatment command works like Esuna except it has a better off ability and that's even the character is under Silence, it is still usable! It just removes any negative status and magical effects. Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse, Poison, Blind. Magical effects: Slow, Stop, Vit 0 ------------------------------------------------------------------------- D e f e n d GFs: Brothers, Cactuar Item: Knight's code Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Well, I just can't understand why the characters needed to learn defense? I thought that they know it already. In the previous FF series, every character knows how to defend... Anyway the Defend command only works for the particular turn. It allows physical damage dropped to zero and halves magical damage. ------------------------------------------------------------------------- D a r k s i d e GFs: Diablos, Doomtrain, Eden Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Quite a good command, if you know how to make use of it. The Darkside just works like critical attack, doing 3 times more than usual, but sacrificed 1/10 of the current HP. This command could be a killer with you make used of Regen or ST-Atk-J linked to 100x Drain. ------------------------------------------------------------------------- R e c o v e r GFs: Leviathan Item: Healing Ring Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 200 I guess this is the best command.. This command is quite useful as it does a full recovery to one character. But beware that this can be also a move to attack.. It works pretty fine against undead and monsters under Zombie status. But it also does a instant dead attack to characters under Zombie status. Recover is really a good ability that you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga is a good magic for boosting Spirit] ------------------------------------------------------------------------- A b s o r b GFs: Pandemona, Doomtrain Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 This command target at one enemy by taking off a bit of HP (about 10% of monster's current HP.) But it does not work quite well, if you did this on undead monsters, monsters under Zombie status. I guess it is still quite a useful command, but don't over use it. ------------------------------------------------------------------------- R e v i v e GFs: Alexander Item: Phoenix Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 200 The second best command. It does most of the time, resurrect dead ally back to full health just like Full-Life. About 5% chance, you will see it restoring Life just like Life magic or Phoenix Down. I guess this perhaps effect due to Luck or Magic stats. But I would rather use a Phoenix Down than this command as it allows the characters to be revived but at critical status, hence doing Limit Breaks! ------------------------------------------------------------------------- L V D o w n GFs: Tonberry Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a Well, this aids you to weaken a strong foe but lower it's level and HP. It also causes a change in the draw list, attributes of the monsters [Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop. But it also allows you to nab items that can be obtained from it at lower levels such as M-Stone Piece. Most of the time, it halves the level and attributes. Monster at low levels have lesser skills too. Just like the pesky Ruby Dragons. But it reduces the experience points gained. ------------------------------------------------------------------------- L V U p GFs: Tonberry Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a The opposite of LV Down. Extremely useful if you want to get third class magic when your characters' levels are around 30+. But it could also be dangerous.. but it gives you better magic to draw from, stronger monsters, more rare items, more EXP at the same time. I have actually levelled up Ruby Dragons to level 100 and at the same time, giving Eden some training. That will help to move Eden to Level 100 at a faster rate. ------------------------------------------------------------------------- K a m i k a z e GFs: Cactuar Item: Bomb Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Under any circumstances, don't ever use this command in a BOSS fight. Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when character's HP is quite high.. about 3 times], but in turn sacrifices a character. The character can't be revived and only be able to revived after the battle. ------------------------------------------------------------------------- D e v o u r GFs: Eden Item: Hungry Cookpot Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a One of most useful commands. It works only against all enemies except for BOSSES. Devour does an instant dead attack [but with a crappy hit rate...] and may leads to bonuses or status. It can also help to build up the characters.. Devour a Ruby Dragon raises all statistics! But most monsters gives recovery to HP, status ailments or reduce HP! Refer to Monster List for more information. ------------------------------------------------------------------------- M i n i M o g GFs: n/a Item: Mog's Amulet Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a Allows you to summon MiniMog where the MiniMog will do the Mog's Dance which heals all GFs in combat 1,500 HP. Obtainable through Pocketstation only. ------------------------------------------------------------------------- ______ / 1.5B \________________________________________________________________ ------------------------------------------------------------------------- Party Abilities ------------------------------------------------------------------------- Some people just don't bother pay attention to the Basic Tutorial found in Part I. It explains on how to equip commands, abilities to your characters. So refer to Part I, which can also be found at GameFAQs. Party Abilities works like character abilities except has a party effect.. For an example, Enc-None is equipped in one character's ability slot. The entire party will not encounter any monsters. But you must equip in at least one of the character's ability slot. ------------------------------------------------------------------------- M o v e - F i n d GFs: Siren Item: n/a Prequisite: n/a AP: 30 Allows you to uncover hidden draw points and save points. It works well as some of the terrains in the game, looks complicated.. ------------------------------------------------------------------------- E n c - H a l f GFs: Diablos Item: n/a Prequisite: n/a AP: 30 Reduce monster encounter rate by 50% or half. Quite a good ability if your characters' HP are running low or lack of curative magic, items, etc. Quite good if you are sick of combat. ------------------------------------------------------------------------- E n c - N o n e GFs: Diablos Item: n/a Prequisite: Enc-Half AP: 100 Allows your party do not encounter any enemies. Wow... Quite a good ability as it removes random battle status. Allows you to navigate around the field smoothly.. It is quite good when solving sub-quests such as Obel Lake Mystery or UFO sighting incident. ------------------------------------------------------------------------- A l e r t GFs: Cerberus Item: n/a Prequisite: n/a AP: 200 Allows your party never have back attack status. Not much use in battle. But it is great to use this while doing your quest at Deep Sea Research Center. Well, I really hate this.. for as in FF7, you can just simply tap the R2 and L2 and the characters will face the opponents. ------------------------------------------------------------------------- R a r e I t e m GFs: Rare Item Item: n/a Prequisite: n/a AP: 250 I could say that this ability is quite useful but not apply to finding Blue Magic items. In effect, it increases the rate of getting rare items. For your convience, I have illustrate four good examples: Name Defeat Defeat (with Rare Item) Wendigo Steel Orb (Junk) Strength Love, Steel Pipe (GF) Bomb Bomb Fragment (Junk) Bomb Spirit (GF) Bite Bug M-Stone Piece, Magic Wizard Stone (Junk) Stone (Junk) Jelleye Wizard Stone (Junk) Wizard Stone, Healing Water (Junk) But just like other abilities, it not necessary nab you GF items always, in fact, see the examples on Bite Bug and Jelleye. Therefore in order to get Power Generator for Blitz, the best is to not equip Rare Item as it increases the rate of GF Items, ability/ refinement items compared to Compatibility items and Blue Magic Items. ------------------------------------------------------------------------- ______ / 1.5C \________________________________________________________________ ------------------------------------------------------------------------- Character Abilities ------------------------------------------------------------------------- Character Abilities are actually bonuses to combat and junction. They allows your characters to have bonus abilities such as Mug and HP +80%. They are extremely difficult to find as they are rare items and therefore you may required to get Bahamut's Rare Item and Mug for assistance. ------------------------------------------------------------------------- HP +20% GFs: Diablos, Carbuncle, Brothers AP needed: 60 Does: Maximum HP increased by 20% Prequisite: n/a Item: Regen Ring HP +20% is quite a good Hit Points booster at the beginning as it could increase the character's maximum HP by 20%. ------------------------------------------------------------------------- HP +40% GFs: Diablos, Carbuncle, Brothers AP needed: 120 Does: Maximum HP increased by 40% Prequisite: HP +20% Item: Giant's Ring HP +40% is really quite a good ability but if you equipped HP +20%, your character can enjoyed a benefit of HP +60%! ------------------------------------------------------------------------- HP +80% GFs: Diablos, Brothers AP needed: 200 Does: Maximum HP increased by 80% Prequisite: HP +40% Item: Gaea's Ring Wow! Maximum HP increased by 80%! This ability is extremely helpful when you need to boost your character's HP to 9999. [which is essential for BOSS Fights against the Omega..] ------------------------------------------------------------------------- Str +20% GFs: Ifrit, Pandemona, Shiva AP needed: 60 Does: Strength increased by 20% Prequisite: n/a Item: Strength Love A great ability for early in the game. The maximum strength stats that character can get is 255.. Even if you have gotten Squall to Level 100, his strength stats is only 170+ at most with 100x Ultima junctioned. Therefore this ability is quite critical. ------------------------------------------------------------------------- Str +40% GFs: Ifrit AP needed: 120 Does: Strength increased by 40% Prequisite: Str +20% Item: Power Wrist Str +40% is really a good ability and it will be a great booster for the character's strength! ------------------------------------------------------------------------- Str +60% GFs: Bahamut AP needed: n/a Does: Strength increased by 60% Prequisite: n/a Item: Hyper Wrist An ability which could makes a character a strong ally. This ability can increased a huge deal of strength for the character. Let's say if your character strength stats is 100, you can get 160 strength stats with this ability. ------------------------------------------------------------------------- Vit +20% GFs: Shiva, Carbuncle AP needed: 60 Does: Vitality increased by 20% Prequisite: n/a Item: Turtle Shell Remember this phrase.. A good attacker must has good defense. Vitality is critical important against foes such as Ruby Dragon [its breath weapon does no elemental damage.. unlike in the Japanese version..] ------------------------------------------------------------------------- Vit +40% GFs: Shiva, Carbuncle AP needed: 120 Does: Vitality increased by 40% Prequisite: Vit +20% Item: Orichalcon The best defense ability that you could get from GFs.. But there is a better ability which requires Adamantine. But Vit +40% is really more than enough. If a monster's strength stats is 255, and the character's defense is 110, that character will recieved 145 points of damage.. Realized the importance of Vitality? ------------------------------------------------------------------------- Vit +60% GFs: n/a AP needed: n/a Does: Vitality increased by 60% Prequisite: n/a Item: Adamantine Vit +60% is an extremely good ability. Vitality is pretty effective, but at the meanwhile, pretty hard to get.. ------------------------------------------------------------------------- Mag +20% GFs: Quezacotl, Siren, Diablos AP needed: 60 Does: Magic increased by 20% Prequisite: n/a Item: Circlet Quite an important ability.. It affects the amount of damage done by the character through the Magic command. The higher the magic stats, the more damage/healing will be done. Mag +20% is quite a good ability. ------------------------------------------------------------------------- Mag +40% GFs: Quezacotl, Siren, Diablos AP needed: 120 Does: Magic increased by 40% Prequisite: Mag +20% Item: Hypno Crown It is a better ability compared to Mag +20%. In my opinion, this ability is sufficient to provide enough help for good magic users such as Edea, Selphie and Rinoa. ------------------------------------------------------------------------- Mag +60% GFs: Bahamut AP needed: n/a Does: Magic increased by 60% Prequisite: n/a Item: Royal Crown Probably the best booster for Magic. This ability has a great effect in turning weak magic users such as Quistis and Zell to good magic users.. ------------------------------------------------------------------------- Spr +20% GFs: Shiva, Leviathan, Alexander AP needed: 60 Does: Spirit increased by 20% Prequisite: n/a Item: Rune Armlet Spirit works like Vitality instead it increased defense against Magic. Spr +20% is quite a good ability for characters with great spirit. ------------------------------------------------------------------------- Spr +40% GFs: Shiva, Leviathan AP needed: 60 Does: Spirit increased by 40% Prequisite: Spr +20% Item: Force Armlet Spr +40% is the best ability that the GFs can provide you without any customization. Spr +40% is more than enough.. but insufficient to reach the 255 barrier. ------------------------------------------------------------------------- Spr +60% GFs: n/a AP needed: n/a Does: Spirit increased by 60% Prequisite: n/a Item: Magic Armlet Spr +60% is another ability that can recieved through modifying GFs.. But Spr +60% can be good but it may affect your healing rate dramatically.. ------------------------------------------------------------------------- Spd +20% GFs: Cerberus, Pandemona AP needed: 60 Does: Speed increased by 20% Prequisite: n/a Item: Jet Engine Speed is an important factor as it affects the number of turns that you can used in a battle. Remember that the faster speed, the faster the ATB runs. ------------------------------------------------------------------------- Spd +40% GFs: Cerberus, Pandemona AP needed: 60 Does: Speed increased by 40% Prequisite: Spd +20% Item: Rocket Engine Spd +40% is the best speed booster that you can get in the game. ------------------------------------------------------------------------- Eva +30% GFs: Cactuar, Tonberry AP needed: 200 Does: Evade increased by 30% Prequisite: n/a Item: n/a Evade increased the probability that your character could dodge an attack. But sometimes it also allows your character to dodge magic. In my opinion, it is nearly impossible to get 255 Eva stats as it is impossible unless you have used a gameshark. ------------------------------------------------------------------------- Luck +50% GFs: Cactuar, Tonberry, Eden AP needed: 200 Does: Luck increased by 50% Prequisite: n/a Item: n/a Are you lucky? It lowers the character's chances of being targetted and increase the following: - appearance of GF Odin and Gilgamesh. PPhoenix, after your entire party is wiped out [provided that you have Phoenix Pinions in your inventory] - increase the rate of critical. Seifer''s criticals are the easiest to distinguish as you will see a fire swipe instead of a normal swipe. Criticals are just like Deathblows in FF7 as only they inflicit more damage compared to normal attacks. - Increase the use of Holy War-Trial, Heero-Trial, etc. ------------------------------------------------------------------------- Auto Potion GFs: Leviathan, Cactuar, Tonberry AP needed: 150 Does: uses Potions upon being attacked. Prequisite: n/a Item: n/a Well, sometimes this ability do more harm than help.. I was try to get a character in critical status as the result, I have used about 50 Potions... The character will draw out a Potion [can be Mega Potion, X Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item inventory. Your character will use items from the inventory. To prove it to be more effective, equip Med Data... ------------------------------------------------------------------------- Auto Reflect GFs: Carbuncle AP needed: 150 Does: have Reflect cast automatically. Prequisite: n/a Item: Glow Curtain I myself personally don't like Reflect as it only reflect certain spells. The character equipped with this ability will have the Reflect status in the beginning. This status can still be removed from the character using Dispel. ------------------------------------------------------------------------- Auto Haste GFs: Cerberus AP needed: 150 Does: have Haste cast automatically Prequisite: n/a Item: Accelerator A good ability in terms of combat. Having Haste being cast on the character (Haste increased 2 times the speed of the character's ATB), increased number of turns. Again this status can be removed through using Dispel. [Squall was equipped with this when I fought Griever..] ------------------------------------------------------------------------- Auto Shell GFs: Doomtrain AP needed: 200 Does: Have Shell cast automatically Prequisite: n/a Item: Moon Curtain Shell works like Spirit except it halves damage by magic. Auto Shell is pretty good against magic-based BOSSES such as Edea, Adel, the Sorceresses. This status can also be removed through Dispel. Shell is being cast once you have entered the combat. ------------------------------------------------------------------------- Auto Protect GFs: Bahamut AP needed: 200 Does: Have Protect cast automatically Prequisite: n/a Item: Steel Curtain Protect works like Vitality except it halves damage by physical attacks. Auto Protect is pretty good against physical attack monsters such as Ultima, Omega, Ruby Dragon's Breath. This status can also be removed through Dispel. Protect is being cast once you entered the battle. ------------------------------------------------------------------------- Expend x2-1 GFs: Cerberus, Bahamut, Cactuar AP needed: 250 Does: cast 2 spells for price of 1 Prequisite: n/a Item: n/a One of best abilities you can get from the game. Under Double, your character will be able to cast two magic (e.g. 2x Cura, 2x Ultima, etc.) in a row. Now with Expend x2-1, you will be able to cast 2 spells for the price of one spell. ------------------------------------------------------------------------- Expend x3-1 GFs: Eden AP needed: 250 Does: cast 3 spells for price of 1 Prequisite: n/a Item: Three Stars One of best abilities you can get from the game. Under Triple, your character can cast three magic (3x Curaga, 3x Ultima, etc.) in a row. Now with Expend x3-1, you will be able to cast 3 spells for the price of one spell. ------------------------------------------------------------------------- Mug GFs: Diablos, Bahamut AP needed: 200 Does: steal an item as you attack. Prequisite: n/a Item: n/a Mug is a very important ability in the game as it nabs you important items such as Power Generators, Steel Pipes, etc. But once an enemy is mugged, you can't get any items after you have won the battle. It is just like a double edged sword. But you will nab in more quantity and this based on the character's strength. With the ability equipped, the character's Attack command will be replaced with Mug. ------------------------------------------------------------------------- Cover GFs: Brothers AP needed: 100 Does: protect ally from attacks. Prequisite: n/a Item: Knight's Code Cover is actually quite a good ability as helps to reduce damage. The character will went in front of the character with a Defend position hence withstand the attack.. But remember that you must make sure that the character does have any commands used. ------------------------------------------------------------------------- Counter GFs: Carbuncle AP needed: 200 Does: counter attack when attacked. Prequisite: n/a Item: Monk's Code The character will counter with an Attack command when attacked. Elem-Atk-J, ST-Atk-J, Mug has effect on the attack. ------------------------------------------------------------------------- Initiative GFs: Pandemona, Tonberry, Cactuar AP needed: 160 Does: allow character to attack first Prequisite: n/a Item: n/a Allows the equipped character to have a full ATB at the beginning, giving him/her the first opportunity to choose command. In terms of speed, this really a good ability as I use this, followed summoning GF Cerberus. ------------------------------------------------------------------------- Med Data GFs: Alexander AP needed: 200 Does: double usage of healing/support items Prequisite: n/a Item: Doc's Code Allows the equipped character to double the usage of an item. For example, a Potion normally healed 200 HP. With this equipped, the character uses a Potion but it heals 400 HP! Quite a good ability. As for X-Potion maybe it works like a Megalixir [not sure..]. Also affects Hero, Hero-Trial, Holy War-Trial and Holy War. ------------------------------------------------------------------------- Move HP-Up GFs: Tonberry, Cactuar, Bahamut AP needed: 200 Does: Restore HP by walking. Prequisite: n/a Item: n/a Remember Cat's Bell in FF7? This works actually the same as Cat's Bell. Just walking on the field, you could restore HP by 1 per step. That's really a good ability when going down the Deep Sea Deposit.. ------------------------------------------------------------------------- Return Damage GFs: n/a AP needed: n/a Does: returns 1/4 of damage when attack. Prequisite: n/a Item: Hundred Needles A hidden ability. This ability allows the equipped character to do some counter without physically moving.. When the equipped character is attacked by a monster, 1/4 of damage will be returned to that monster automatically. It does not differ from whether it is physical attack or magic. ------------------------------------------------------------------------- Ribbon GFs: n/a AP needed: n/a Does: prevents all status abnormality. Prequisite: n/a Item: Ribbon Another hidden ability which can be only gotten from Pocketstation. It works like a ST-Def-J with all status protected. [Blind, Berserk, Poison, Sleep, Silence, Confuse, Petrify, Sudden Death, Vit 0, Slow, Stop and Curse are all protected.]. It prevents all status abnormality. ------------------------------------------------------------------------- HP Bonus GFs: Brothers, Cactuar AP needed: 100 Does: allows HP +30 for every level up. Prequisite: HP +80% Item: n/a Gains 30 bonus points for Hit Points as character level up. Let's says the character have 1200 HP at a level of 20. With HP Bonus, the character, at Level 100 can have more than 3600 HP [additions are based the character's normal levelling up.] [applies when equipped] ------------------------------------------------------------------------- Str Bonus GFs: Ifrit, Cactuar AP needed: 100 Does: allows Str +1 for every level up. Prequisite: Str +40% Item: n/a Str Bonus is really a great ability especially for Selphie and Rinoa. In fact, Squall really needs this in order to get Str 255.. Otherwise Lion Heart will not be that devastating. For every level up, Str increased by 1. [applies when equipped.] ------------------------------------------------------------------------- Vit Bonus GFs: Carbuncle, Cactuar AP needed: 100 Does: allows Vit +1 for every level up. Prequisite: Vit +40% Item: n/a Vit Bonus works just like the previous two bonuses instead it increase Vit by 1 for every level up [when equipped.] This works when you need to get super strong characters. ------------------------------------------------------------------------- Mag Bonus GFs: Siren, Cactuar AP needed: 100 Does: allows Mag +1 for every level up. Prequisite: Mag +40% Item: n/a Mag Bonus affects Magic stats. It can allow Quistis to be more effective in using magic and does more damage. Mag Bonus increases Mag by 1 for every level up [applies to when it is equipped.] ------------------------------------------------------------------------- Spr Bonus GFs: Leviathan, Cactuar AP needed: 100 Does: allows Spr +1 for every level up. Prequisite: Spr +40% Item: n/a Spr Bonus affects Spirit stats. Spr Bonus increases Spr by 1 for every level up [applies when it is equipped.] ------------------------------------------------------------------------- ______ / 1.5D \________________________________________________________________ ======================================================================== Junction Abilities ======================================================================== Junction magic to statistics, only causes an improvement in stats. However you can equipped Character and Party abilities through the ability menu of the Junction screen. All GFs, by default has 2 Ability slots for you to equip abilities [not used in combat abilities]. However certain GFs have better junctions such as Ability x3 and Ability x4. Okay that's a brief introduction to Junction Abilities. Let's get started with the list: Abilities ------------------------------------------------------------------------- Ability x3 GFs: Diablos, Carbuncle, Cerberus, Alexander AP needed: n/a Does: Allows GF to have 3 ability slots Prequisite: n/a Item: n/a Ability x3 allows you to have 3 slots for equipping abilities such as Mug, Str +20%, Rare Item, Counter, etc. ------------------------------------------------------------------------- Ability x4 GFs: Bahamut AP needed: n/a Does: Allows GF to have 4 ability slots Prequisite: n/a Item: Rosetta Stone Ability x4 has been possessed by the king of GFs, Bahamut. Ability x4 has 4 ability slots [twice the number of slots of a normal GF..] It allows your characters to have a Mug, Str +40%, Alert, etc. ------------------------------------------------------------------------- Junction Junction is extremely important in FF8. As it could change your character dramatically with strong attacking power. Junctioning requires magic to change its effect dramatically.. The stronger the magic and more quantity of that magic you have, the better the junction will be. ------------------------------------------------------------------------- HP-J GFs: Quezacotl, Ifrit, Brothers, Diablos and Carbuncle AP needed: 50 Does: Allows you to junction magic to HP Prequisite: n/a Item: HP-J Scroll HP-J allows you to junction magic to booster Hit Points. The stronger the magic, the better the junction will be. Increased maximum HP capacity. ------------------------------------------------------------------------- Str-J GFs: Shiva, Ifrit, Brothers, Pandemona and Cerberus AP needed: 50 Does: Allows you to junction magic to Str Prequisite: n/a Item: Str-J Scroll Str-J allows you to junction magic to booster Strength. The stronger the magic, the better the junction will be. Strength is critically important as it affects the amount of damage the character does. ------------------------------------------------------------------------- Vit-J GFs: Quezacotl, Shiva, Carbuncle AP needed: 50 Does: Allows you to junction magic to Vit Prequisite: n/a Item: Vit-J Scroll Vit-J allows you to junction magic to booster Vitality. The stronger the magic, the better the junction will be. Vitality is basically the character's defence stats. The higher the stats, the less damage the character will received from physical attacks. ------------------------------------------------------------------------- Mag-J GFs: Quezacotl, Siren, Carbuncle, Leviathan, Cerberus and Diablos AP needed: 50 Does: Allows you to junction magic to Mag Prequisite: n/a Item: Mag-J Scroll Mag-J allows you to junction magic to booster Magic. The stronger the magic, the better the junction will be. Magic is the attacking power of the character when he/ she uses magic. It also affects the healing effect/ draw rate of the character. ------------------------------------------------------------------------- Spr-J GFs: Shiva, Brothers, Leviathan, Cerberus and Alexander. AP needed: 50 Does: Allows you to junction magic to Spr Prequisite: n/a Item: Spr-J Scroll Spr-J allows you to junction magic to booster Spirit. The stronger the magic, the better the junction will be. Spirit is the defensive power against magical attacks. It also reduce healing rate of curative magic. ------------------------------------------------------------------------- Spd-J GFs: Pandemona, Cerberus, Eden AP needed: 120 Does: Allows you to junction magic to Spd Prequisite: n/a Item: Spd-J Scroll Spd-J allows you to junction magic to booster Speed/Dexrity. The stronger the magic, the better the junction will be. The ATB will be moving faster as higher speed stats. ------------------------------------------------------------------------- Hit-J GFs: Diablos, Cerberus AP needed: 120 Does: Allows you to junction magic to Hit% Prequisite: n/a Item: n/a Hit-J allows you to junction magic to booster Hit rate. The stronger the magic, the better the junction will be. A higher hit rate reduces the rate of misses. Projectile weapons normally carries a better hit rate compared to normal weapons. Gunblade characters have a perfect hit rate. ------------------------------------------------------------------------- Eva-J GFs: Cactuar, Eden AP needed: 200 Does: Allows you to junction magic to Eva Prequisite: n/a Item: Aegis Amulet Eva-J allows you to junction magic to booster Evade. The stronger the magic, the better the junction will be. Evade is typically the rate that the character will dodge from an attack. ------------------------------------------------------------------------- Luck-J GFs: Cactuar AP needed: 200 Does: Allows you to junction magic to Luck Prequisite: n/a Item: Luck-J Scroll Luck-J allows you to junction magic to booster Luck. The stronger the magic, the better the junction will be. Luck helps a lot in playing RPGs. In FF8, increase the rate of criticals, defense against status that are not guarded, appearance of GF Odin and Gilgamesh, etc. ------------------------------------------------------------------------- Elemental/ Status Junction Not much emphasis in the previous FF series... But in FF8, this is an ability that you must know.. Almost all monsters carries an elements and each carries a different element. Elements are strong against opposite elements: e.g. Fire is strong against Ice-element monsters. However if it is same element, it results no damage.. sometimes even healed the monster! Just remember that what element the monster use to attack you, don't use that element. That's how I figured out Tiamat's weakness. I have junction 100x Flare to absorb its Dark Flare. ------------------------------------------------------------------------- Elem-Atk-J GFs: Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona, Alexander, Doomtrain. AP needed: 160 Does: junction magic to Elem-Atk Prequisite: all junctions Item: Elem Atk Gives your character an attacking element. The more magic is being junctioned to it, the better the effect of Junction will be. For example, you junction Blizzaga to Elem-Atk-J, you inflicit more damage on Fire based monsters such as Bombs. But lesser/no damage/ damage absorbed against Ice based monsters such as Snow Lions. Refer to Monster List for more information. ------------------------------------------------------------------------- Elem-Def-J GFs: Quezacotl, Shiva, Ifrit, Brothers, Pandemona, Alexander AP needed: 100 Does: junction magic to Elem-Def Prequisite: all junctions Item: n/a Opposite of Elem-Atk. Instead have an elemental based weapon, your character will have an elemental based armor. The better and more quantity of magic you have, the better the junction will be. Certain magic affects more than one element [e.g. Meteor]. Ultima and Apocalyse affects all elements. ------------------------------------------------------------------------- Elem-Def-J x2 GFs: Quezacotl, Shiva, Ifrit, Leviathan, Pandemona, Alexander AP needed: 130 Does: junction 2 magic to Elem-Def Prequisite: Elem-Def-J Item: n/a Just like Elem-Def-J, just that you will be able to junction 2 magic instead of 1 magic. ------------------------------------------------------------------------- Elem-Def-J x4 GFs: Alexander, Doomtrain AP needed: 180 Does: junction 4 magic to Elem-Def Prequisite: Elem-Def-J x2 Item: Elem Guard Just like Elem-Def-J, just that you will be able to junction 4 magic instead of 1 magic ------------------------------------------------------------------------- ST-Atk-J GFs: Siren, Carbuncle, Cerberus, Doomtrain AP needed: 160 Does: junction magic to ST-Atk Prequisite: all junctions Item: Status Atk When using the Attack command, your character will be inflicit the junctioned status ailments at the same time. Blind and Sleep are the hot favourites among all. Drain works well, but it really sucks when you are fighting against undead and same elemental monster. ------------------------------------------------------------------------- ST-Def-J GFs: Siren, Carbuncle, Cerberus AP needed: 100 Does: junction magic to ST-Def Prequisite: all junctions Item: n/a Opposite of ST-ATk-J. You can junction magic to the character so that the character will be immune against the particular status. [provide it is 100x of that spell]. The higher number of spells, the better the junction will be. ------------------------------------------------------------------------- ST-Def-J x2 GFs: Siren, Carbuncle, Cerberus AP needed: 130 Does: junction 2 magics to ST-Def Prequisite: ST-Def-J Item: n/a Same as ST-Def-J and the only difference is that your character can be protected against two status ailments instead of one. ------------------------------------------------------------------------- ST-Def-J x4 GFs: Doomtrain, Cerberus AP needed: 180 Does: junction 4 magics to ST-Def Prequisite: ST-Def-J x2 Item: Status Guard Same as ST-Def-J and the only difference is that your character can be protected against four status ailments instead of one. ------------------------------------------------------------------------- ______ / 1.5E \________________________________________________________________ ======================================================================== GF Abilities ======================================================================== Besides characters get upgrades, GFs too, also get upgrades in terms of attacking power and Hit Points. GFs have auto Mov HP-Up. Boost is one of useful abilities in the game. ------------------------------------------------------------------------- SumMag +10% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 40 Does: increase summon damage by 10% Prequisite: n/a Item: Steel Pipe It increase damage summoned by GFs by 10%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------- SumMag +20% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 70 Does: increase summon damage by 20% Prequisite: SumMag +10% Item: Star Fragment It increase damage summoned by GFs by 20%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------- SumMag +30% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 140 Does: increase summon damage by 30% Prequisite: SumMag +20% Item: Energy Crystal It increase damage summoned by GFs by 30%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------- SumMag +40% GFs: Doomtrain, Bahamut, Eden AP needed: 200 Does: increase summon damage by 40% Prequisite: SumMag +30% Item: Samantha's Soul It increase damage summoned by GFs by 40%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------- GF HP +10% GFs: All GFs AP needed: 40 Does: increase GF's HP by 10% Prequisite: n/a Item: Healing Mail It increases the GF's maximum HP by 10%. ------------------------------------------------------------------------- GF HP +20% GFs: All GFs AP needed: 70 Does: increase GF's HP by 20% Prequisite: GF HP +10% Item: Silver Mail It increases the GF's maximum HP by 20%. ------------------------------------------------------------------------- GF HP +30% GFs: Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut Cactuar, Tonberry and Eden AP needed: 140 Does: increase GF's HP by 30% Prequisite: GF HP +20% Item: Gold Armor It increases the GF's maximum HP by 30% ------------------------------------------------------------------------- GF HP +40% GFs: Doomtrain, Bahamut, Eden AP needed: 200 Does: increase GF's HP by 40% Prequisite: GF HP +30% Item: Diamond Armor It increases the GF's maximum HP by 40% ------------------------------------------------------------------------- Boost GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry, Eden AP needed: 10 Does: boost GF to inflict a higher damage Prequisite: n/a Item: n/a One of the greatest abilities in game. This ability can allow you to inflict more damage. Remember that Boost is critically important as it allows you to inflict roughly 3 times more.. You will first needed to enter the combat and summon a GF (mentioned in "GFs"). Next you will see a box with the summon attack's name. Hold down SELECT button and you will find a Square button [PSX's Square button], the counter says 75. Just tap Square repeatedly and the numbers will rise up! The higher the numbers, the stronger the summon will be. But there are generally obstacles. A red cross will appear between the summon.. Just stop and wait for it to disappear. The highest Boost figure you can gone is 250 and I myself believed only GF Eden could do it. But it is possible for other GFs. Provided you have high affection and a turbo controller. With turbo on, just hold down turbo and watch the number rises! I can't really tell when the Square is going to appear.. as it is random. ------------------------------------------------------------------------- ______ / 1.5F \________________________________________________________________ ======================================================================== Menu Abilities ======================================================================== In the main menu, you will find a sub-header called "Ability". At the beginning of the game, it is greyed-out. But it will become avaliable once you have at least mastered one menu ability. Menu Ability are important as they could turn useless stuffs in valuable/ hard-to-find stuffs. But they can be really tedious and time- consuming. Menu Abilities can only be used while you are not in combat. Remember the all menu abilities can't be learned else where. Hence don't ever eliminate them. There are many types of meny abilities and here is a unclassified group.. I don't know where to put them. Therefore I would called it a "Miscellaneous Menu Abilities" Miscellaneous ------------------------------------------------------------------------- Card-Mod-RF GFs: Quezacotl AP needed: 80 Does: refine cards into items. Prequisite: Card, all menu Item: n/a abilties Card-Mod-RF is really a good skill as it convert cards into usable items. A lot of people dislike the idea of converting rare cards into items, but can't be helped for those without a Pocketstation. The Pocketstation really aids to nab some of rare items such as Ribbon and Mog's Amulet which can't be obtained for those who don't owned a Pocketstation. Worst of all, even items such as Energy Crystal takes such a long time to get. As for the list, refer to card list section ------------------------------------------------------------------------- Junk Shop GFs: Doomtrain AP needed: n/a Does: called a Junk shop at any spot. Prequisite: n/a Item: n/a Call Junk Shop allows you to call a Junk Shop no matter where you are. A Junk Shop is actually a shop where you are allowed to remodel your weapons. ------------------------------------------------------------------------- Haggle GFs: Tonberry AP needed: 150 Does: gives you a discount of 25% Prequisite: n/a Item: n/a With this ability, you can get a discount of 25% of the items. Hmm.. you can buy items in huge quantity with that. [automatically take effect once learnt] ------------------------------------------------------------------------- Familiar GFs: Tonberry AP needed: 150 Does: allows you to buy rare items. Prequisite: n/a Item: n/a Wow.. quite a good ability when you need to get as many rare items such as Hypno Crown, Force Armlet, Power Wrist, Orichalcon, Str-J Scroll, Weapon Mon 1st Issue, etc. [automatically take effect once learnt.] ------------------------------------------------------------------------- Sell High GFs: Tonberry AP needed: 200 Does: selling price without discount Prequisite: Familiar, Haggle Item: n/a This ability will allows you to sell items at the usual price (half of the usual price of the item). [automatically take effect once learnt] ------------------------------------------------------------------------- Call Shop GFs: Tonberry AP needed: 200 Does: call item shop no matter where you are. Prequisite: Sell High Item: n/a This ability enables you to call any item shop (just choose from the menu) that you have visited. ------------------------------------------------------------------------- Magic Refinement I have just added/corrected a few miscellaneous bits of important information regarding some of the refinements. ------------------------------------------------------------------------- T Mag-RF [Thunder Magic Refinement] GFs: Quezacotl AP: 30 What it does: refine items into thunder and wind magic Prequisite: n/a 1x M-Stone Piece = 5x Thunder 1x Magic Stone = 5x Thundara 1x Wizard Stone = 5x Thundaga 1x Corel Fragement = 20x Thundara 1x Dynamo Stone = 20x Thundaga 1x Shear Feather = 20x Aero 1x Windmill = 20x Tornado ------------------------------------------------------------------------- I Mag-RF [Ice Magic Refinement] GFs: Shiva AP: 30 What it does: refine items into ice and water magic. Prequisite: n/a 1x M-Stone Piece = 5x Blizzard 1x Magic Stone = 5x Blizzara 1x Wizard Stone = 5x Blizzaga 1x Arctic Wind = 20x Blizzara 1x North Wind = 20x Blizzaga 1x Fish Fin = 20x Water 1x Water Crystal = 50x Water ------------------------------------------------------------------------- F Mag-RF [Fire Magic Refinement] GFs: Ifrit AP: 30 What it does: refine items into fire and flare magic Prequisite: n/a 1x M-Stone Piece = 5x Fire 1x Magic Stone = 5x Fira 1x Wizard Stone = 5x Firaga 1x Bomb Fragment = 20x Fira 1x Red Fang = 20x Firaga 1x Bomb Spirit = 100x Firaga 1x Phoenix Pinion = 100x Firaga 1x Phoenix Spirit = 100x Firaga 1x Flare Stone = 1x Flare 1x Inferno Fang = 20x Flare ------------------------------------------------------------------------- L Mag-RF [Life Magic Refinement] GFs: Siren AP: 30 What it does: refine items into recovery and life magic Prequisite: n/a 1x M-Stone Piece = 5x Cure 1x Magic Stone = 5x Cura 1x Wizard Stone = 5x Curaga 1x Healing Water = 20x Cura 1x Whisper = 50x Curaga 1x Healing Mail = 20x Curaga 1x Healing Ring = 100x Curaga 1x Tent = 10x Curaga 1x Cottage = 20x Curaga 1x Mesmerize Blade = 20x Regen 1x Life Ring = 20x Life 1x Regen Ring = 20x Full-Life 1x Phoenix Spirit = 100x Full-Life 1x Moon Stone = 20x Holy 1x Holy Stone = 1x Holy 1x Holy Water = 2x Zombie 1x Zombie Powder = 20x Zombie 1x Saw Blade = 10x Death 1x Dead Spirit = 20x Death 1x Chef's Knife = 30x Death 1x Death Stone = 1x Death ------------------------------------------------------------------------- Time Mag-RF [Time Magic Refinement] GFs: Diablos AP: 30 What it does: refine items into time support and earth magic Prequisite: n/a 1x M-Stone Piece = 5x Slow 1x Magic Stone = 5x Haste 1x Wizard Stone = 5x Stop 1x Lightweight = 20x Haste 1x Spider Web = 20x Slow 1x Aegis Amulet = 100x Haste 1x Accelerator = 100x Haste 1x Dino Bone = 20x Quake 1x Steel Orb = 15x Demi 1x Black Hole = 30x Demi 1x Dragon Fin = 20x Double 1x Rocket Engine = 30x Triple 1x Samantha Soul = 60x Triple 1x Three Stars = 100x Triple ------------------------------------------------------------------------- ST Mag-RF (Status Magic Refinement) GFs: Diablos AP: 30 What it does: refines items into status-changing magic. Prequisite: n/a 1x M-Stone Piece = 5x Silence 1x Magic Stone = 5x Berserk 1x Wizard Stone = 5x Bio 1x Eye Drops = 1x Blind 1x Ochu Tentacle = 30x Blind 1x Betrayal Sword = 20x Confuse 1x Sleep Powder = 20x Sleep 1x Cockatrice Pinion = 20x Break 1x Soft = 3x Break 1x Steel Pipe = 20x Berserk 1x Silence Powder = 20x Silence 1x Echo Screen = 2x Silence 1x Venom Fang = 20x Bio 1x Antidote = 1x Bio 1x Malboro Tentacle = 40x Bio 1x Curse Spike = 10x Pain 1x Mystery Fluid = 10x Meltdown ------------------------------------------------------------------------- Supt Mag-RF (Support Magic Refinement) GFs: Leviathan AP: 30 What it does: refines items into support magic. 1x M-Stone Piece = 5x Esuna 1x Magic Stone = 5x Dispel 1x Wizard Stone = 20x Dispel 1x Dragon Fang = 20x Esuna 1x Remedy = 5x Esuna 1x Med Kit = 100x Esuna 1x Saw Blade = 20x Dispel 1x Protect Stone = 1x Protect 1x Turtle Shell = 30x Protect 1x Giant Ring = 60x Protect 1x Steel Curtain = 100x Protect 1x Shell Stone = 1x Shell 1x Rune Armlet = 40x Shell 1x Barrier = 40x Shell 1x Moon Curtain = 100x Shell 1x Dragon Skin = 20x Reflect 1x Glow Curtain = 100x Reflect 1x Vampire Fang = 20x Drain 1x Aura Stone = 1x Aura 1x Fury Fragment = 5x Aura ------------------------------------------------------------------------- Forbid Mag-RF [Forbidden Magic Refinement] GFs: Bahmaut AP: 30 What it does: refine items into powerful magic Prequisite: n/a 1x Meteor Stone = 1x Meteor 1x Star Fragment = 5x Meteor 1x Ultima Stone = 1x Ultima 5x Pulse Ammo = 1x Ultima 1x Energy Crystal = 3x Ultima 1x Dark Matter = 100x Ultima ------------------------------------------------------------------------- Mid Mag-RF (Medium Class Magic Refinement) GF: Quezacotl AP: 60 What it does: refine primary class magic to secondary class magic Prequisite: T Mag-RF 5x Blizzard = 1x Blizzara 5x Fire = 1x Fira 5x Thunder = 1x Thundara 5x Cure = 1x Cura ------------------------------------------------------------------------- High Mag-RF (High Class Magic Refinement) GF: Alexander AP: 120 What it does: refine secondary class magic to high class magic Prequisite: n/a 5x Blizzara = 1x Blizzaga 5x Fira = 1x Firaga 5x Thundara = 1x Thundaga 5x Cura = 1x Curaga 10x Aero = 1x Tornado 10x Double = 1x Triple ------------------------------------------------------------------------- Item Refinement GFs Item are rarely dropped from monsters, even with Rare Item equipped. The best method to get them is either through the Pocketstation [if you owned one..] and the refinement process [non-Pocketstation owners will have to suffer like me.] ------------------------------------------------------------------------- Recov Med-RF (Recovery Medicine Refinement) GF: Carbuncle AP: 30 What it does: change items into recovery items Prequisite: n/a 1x Healing Mail = 6x Hi-Potion 1x Healing Water = 2x Hi-Potion 4x Tent = 1x Mega Potion 2x Cottage = 1x Mega Potion 1x Healing Ring = 20x Mega Potion 1x Mesmerize Blade = 20x Mega Potion 1x Life Ring = 2x Phoenix Down 1x Regen Ring = 8x Phoenix Down 1x Phoenix Spirit = 100x Phoenix Down ------------------------------------------------------------------------- ST Med-RF (Status Medicine Refinement) GF: Siren AP: 30 What it does: refine item into status restoring items Prequisite: n/a 1x Poison Powder = 3x Antidotes 1x Venom Fang = 10x Antidotes 1x Cockatrice Pinion = 3x Soft 1x Ochu Tentacle = 3x Eye Drops 1x Silence Powder = 3x Echo Screen 1x Zombie Powder = 3x Holy Water 5x Betrayal Sword = 1x Remedy 5x Sleep Powder = 1x Remedy 1x Dragon Fang = 1x Remedy 1x Malboro Tentacle = 2x Remedy 1x Med Kit = 20x Remedy ------------------------------------------------------------------------- Ammo-RF (Ammo Refinement) GF: Ifrit AP: 30 What it does: refine items into ammo. Prequisite: F Mag-RF 1x Screw = 8x Normal Ammo 1x Normal Ammo = 1x Fast Ammo 1x Shotgun Ammo = 2x Fast Ammo 1x Bomb Fragment = 20x Fire Ammo 1x Red Fang = 40x Fire Ammo 1x Fuel = 10x Fire Ammo 1x Poison Powder = 10x Dark Ammo 1x Venom Fang = 20x Dark Ammo 1x Missile = 20x Demolition Ammo 1x Running Fire = 40x Demolition Ammo 1x Cactus Thorn = 40x Demolition Ammo 1x Sharp Spike = 10x AP Ammo 1x Chef's Knife = 20x AP Ammo 1x Laser Cannon = 5x Pulse Ammo 1x Energy Crystal = 10x Pulse Ammo 1x Power Generator = 20x Pulse Ammo ------------------------------------------------------------------------- Tool-RF (Tool Refinement) GF: Siren AP: 30 What it does: change item into tools. Prequisite: n/a 1x Healing Water = 2x Tent 1x Regen Ring = 5x Tent 1x Whisper = 1x Cottage 1x Healing Ring = 30x Cottage 1x Diamond Armor = 50x Cottage 1x Rune Armlet = 10x Shell Stone 1x Force Armlet = 30x Shell Stone 1x Turtle Shell = 10x Protect Stone 1x Orihalcon = 30x Protect Stone 1x Steel Pipe = 1x Aura Stone 1x Fury Fragment = 2x Aura Stone 1x Strength Love = 2x Aura Stone 1x Circlet = 2x Aura Stone 1x Power Wrist = 10x Aura Stone 1x Hypno Crown = 10x Aura Stone 1x Dead Spirit = 2x Death Stone 1x Inferno Fang = 2x Flare Stone 1x Moon Stone = 2x Holy Stone 1x Star Fragment = 2x Meteor Stone 1x Energy Crystal = 2x Ultima 3x Mega Phoenix = 1x Phoenix Pinion 1x Magic Scroll = 10x Wizard Stone 1x GF Scroll = 10x Wizard Stone 1x Draw Scroll = 10x Wizard Stone 1x Rosetta Stone = 1x Shaman Stone 1x Item Scroll = 10x Wizard 1x Gambler Spirit = 10x Wizard Stone 1x Hungry Cookpot = 1x Shaman Stone 1x Mog Amulet = 1x Shaman Stone 1x Dark Matter = 1x Shaman Stone 1x Shaman Stone = 1x LuvLuv G 100x Curse Spike = 1x Dark Matter* * This option is NOT shown under the GF information screen. But you must get GF Siren to level 100 and you can do the following refinement. Well, maybe it is a hidden ability. ------------------------------------------------------------------------- Forbid Med-RF (Forbidden Medicine Refinement) GF: Doomtrain AP: 200 What it does: change items into hard-to-get items. 20x Mega Potion = 1x Elixir 1x Elem Atk = 4x Elixir 1x Elem Guard = 4x Elixir 1x Status Atk = 4x Elixir 1x Status Guard = 4x Elixir 1x Doc's Code = 1x Megalixir 1x Med Kit = 2x Megalixir 1x Gaea's Ring = 1x HP Up 10x Hyper Wrist = 1x Str Up 1x Monk's Code = 1x Str Up 5x Adamantine = 1x Vit Up 10x Royal Crown = 1x Mag Up 10x Magic Armlet = 1x Spr Up 2x Aegis Amulet = 1x Spd Up 50x Jet Engine = 1x Spd Up 5x Rocket Engine = 1x Spd Up 1x Hundred Needles = 1x Spd Up 1x Luck-J Scroll = 1x Luck Up ------------------------------------------------------------------------- GFRecov Med-RF (GF Recovery Medicine Refinement) GF: Leviathan AP: 30 What it does: refine items into GF recovery items. Prequisite: n/a 1x Healing Water = 2x G Hi-Potion 1x Mesmerize Blade = 2x G Hi-Potion 1x Whisper = 4x G Hi-Potion 1x Healing Ring = 20x G Mega Potion 1x Pet House = 2x G-Returner 1x Life Ring = 2x G-Returner 1x Regen Ring = 6x G-Returner 1x Phoenix Spirit = 40x G-Returner 1x Healing Mail = 1x Pet House 1x Silver Mail = 2x Pet House 1x Gold Armor = 4x Pet House 1x Diamond Armor = 16x Pet House ------------------------------------------------------------------------- Med LV Up (Medicine Level Up) GF: Alexander AP: 120 What it does: refine items into higher-level items Prequisite: Med Data 3x Potion = 1x Potion+ 3x Potion+ = 1x Hi-Potion 3x Hi-Potion = 1x Hi-Potion+ 3x Hi-Potion+ = 1x Mega Potion 3x Mega Potion = 1x X Potion 50x Phoenix Down = 1x Mega Phoenix 10x Remedy = 1x Remedy+* 10x Remedy+ = 1x Elixir 10x Hero-trial = 1x Hero 10x Hero = 1x Holy War-trial 10x Holy War-trial = 1x Holy War 10x Elixir = 1x Megalixir * This ability is critical to get GF Doomtrain. Refer to GF Bestiary for more information. ------------------------------------------------------------------------- GFAbl Med-RF (GF Ability Medicine Refinement) GF: Eden AP: 30 What it does: refine items into GF Ability items. Prequisite: n/a 1x Dark Matter = 1x Luck-J Scroll 2x HP Up = 1x HP-J Scroll 2x Str Up = 1x Str-J Scroll 2x Vit Up = 1x Vit-J Scroll 2x Mag Up = 1x Mag-J Scroll 2x Spr Up = 1x Spr-J Scroll 2x Spd Up = 1x Spd-J Scroll 2x Luck Up = 1x Luck-J Scroll 2x Moon Curtain = 1x Monk's Code 5x Silver Mail = 1x Gold Armor 5x Gold Armor = 1x Diamond Armor 5x Holy War = 1x Knight's Code 10x HP-J Scroll = 1x Giant Ring 10x Str-J Scroll = 1x Power Wrist 10x Vit-J Scroll = 1x Orihalcon 10x Mag-J Scroll = 1x Hypno Crown 10x Spr-J Scroll = 1x Force Armlet 10x Spd-J Scroll = 1x Accelerator 10x Accelerator = 1x Rocket Engine 10x Elixir = 1x Doc's Code 10x Giant Ring = 1x Gaea's Ring 10x Power Wrist = 1x Hyper Wrist 10x Orihalcon = 1x Adamantine 10x Force Armlet = 1x Magic Armlet 10x Hypno Crown = 1x Royal Crown 20x Magic Armlet = 1x Moon Curtain 20x Adamantine = 1x Steel Curtain 20x Royal Crown = 1x Status Attack 20x Phoenix Pinion = 1x Phoenix Spirit 50x Barrier = 1x Aegis Amulet 50x Energy Crystal = 1x Samantha Soul 100x Lightweight = 1x Accelerator 100x Dragon Fang = 1x Med Kit 100x Malboro Tentacle = 1x Moon Curtain 100x Whisper = 1x Healing Ring 100x Bomb Fragment = 1x Bomb Spirit 100x Dragon Skin = 1x Glow Curtain 100x Cactus Thorn = 1x Hundred Needles 1x Shaman Stone = 1x Rosetta Stone ------------------------------------------------------------------------- Well, that's all. If you want to know what each item does, refer to the Item Bestiary. _____ / 2.0 \_________________________________________________________________ ======================================================================== List of Magic ======================================================================== Magic is proved to be rather useful in all FF series. In FF8, you won't have the Materia System in FF7. But instead you will be able to "draw" them from sources of magic known as "draw points". Magic does not requires MP [Mind Points or Magic Points] anymore. Instead you can stocked them up from monsters too. Advance spells can be obtained from stronger foes. Ability Points, in FF7, is used to level up Materia. Whereas in FF8, they are used for GF Abilities. Frequently Asked Questions about Magic How to stock magic? ["3-Ways to stock Magic"] Use Draw command [for more details on Draw, refer to GF Abilities section]. You can either stock from the following 2 options: - draw from a monster [refer to Monsterss FAQ, or Monster Bestiary] - draw from Draw Points [refer to Walkthhrough] The third method is through refinement such as T Mag-RF [refer to GF Menu Abilities, Magic Refinement for more details] Where can I get more Aura? Aura is a big headache.. can't be draw from BOSSES, except for Seifer, during the fight at Lunatic Pandora in Disc 3. The last method as the remember the "3-ways" to stock magic [refer to the question above] is through refinement. You can refine 1x Fury Fragment [defeat low level Ruby Dragons or mug high levels Blue Dragons] and you can get 5x Aura per Fury Fragment! Where can I find the Apocalyse? Sad to say, there may not have any other alternate methods beside draw from the lower part of last BOSS. One method is through Game Shark, and worst of all, my Game Shark is outdated ^_^;. Still figuring out another method. BTW, the method to get the most powerful spells are summarized under the Strategies Section against Weapons. Apocalyse is the strongest booster from all magic. Since you can't get this, then Ultima will be your best bet. Element Arts Nothing pays off without any work... Element Arts is very important when comes to magic. 1. NEVER ever use same-elemental based magic on the same-elemental monsters. It will do not damage on them or they will absorb them [ in other words, use it to regenerate lost HP]. One good example is using Fire on the Ifrit. 2. Fire-based monsters are basically weak against Cold/Water-based spells. This also applies vice-versa. 3. Humans basically are weak against status disorder and Poison. Poison, on the other hand, has no effect on mechanical beasts. 4. Lightning/Water/Cold works best against mechanical beasts. Fire works quite well on Poison-based monsters. Wind works well against flying creatures. [of course, there are some exceptions.] Wind is also great against Earth. 5. Holy works best against undead monsters. Healing magic is good example of Holy-elemental spell. 6. The damage inflicts depends solemnly on the Magic attributes of the character. Example, a character with Magic 136 will do more damage than a character will Magic 79 with the same spell. This also effects the drawing of magic spells. The higher the stats, the more benefits the character will do with using magic. 7. This also applies to Magical defense [called Spirit]. You can raises the stats by using sources such as Mag Up and Spr Up. 8. Element magic can sometimes cure your characters.. Just have a 100x Firaga [must be ultimate class and have 100x of it] and junction it to Elem-Def-J. Next just draw any Fire element spell and your character will be healed. But not that the healing will not be that great if your character has higher Spirit than Magic. Your characters can only uses Magic through Magic Command. However under status ailments such as KO, Petrify, Silence, Sleep, Confuse and Berserk, the character can't be able to excute the command. There are certain magic which can be activate by using stones. If you use an Aura Stone, it has the same effect as Aura. But stones are only avaliable for certain kind of spells. There are generally five types of magic and they are summarised below: Status Magic: magic that carries a status ailment. Element Magic: magic that carries an element Curative Magic: magic that restores HP Support Magic: magic that are used to aid your characters in combat Non Element Magic: attacking magic that carries no element. _____ / 2.1 \_________________________________________________________________ ------------------------------------------------------------------------- Curative Magic ------------------------------------------------------------------------- Curative Magic is extremely important as it aids your character by restoring HP so that your character could withstand the battle longer. Curative magic can be also attacking magic against undead. So remember to remove Zombie status or you are in deep shit! C u r e ------------------------------------------------------------------------- Weak recovery magic for one ally. Restores only a small portion of HP. But it can very as effective as a Hi-Potion when your character has gotten high magic stats. Refinement: 1x M-Stone Piece -> 1x Cure [Siren's L Mag-RF] C u r a ------------------------------------------------------------------------- Medium recovery magic for one ally. Restores roughly above 2/3 of the character's maximum HP. Quite easy to get it later in the game. Cura means "Cure 2" Refinement: 1x Magic Stone -> 1x Cura [Siren's L Mag-RF] 1x Healing Water -> 20x Cura [Siren's L Mag-RF] 5x Cure -> 1x Cura [Quezacotl's Mid Mag-RF] C u r a g a ------------------------------------------------------------------------- Strong recovery magic for one ally. Restores between 70% to 80% of the character's maximum HP. This magic is extremely useful later in the game. Make sure all character have this magic. Curaga means "Cure 3" Refinement: 1x Wizard Stone -> 1x Curaga [Siren's L Mag-RF] 1x Whisper -> 50x Curaga [Siren's L Mag-RF] 1x Healing Mail -> 20x Curaga [Siren's L Mag-RF] 1x Healing Ring -> 100x Curaga [Siren's L Mag-RF] 1x Tent -> 10x Curaga [Siren's L Mag-RF] 1x Cottage -> 20x Curaga [Siren's L Mag-RF] 5x Cura -> 1x Curaga [Alexander's High Mag-RF] F u l l - C u r e ------------------------------------------------------------------------- Extremely strong recovery magic for all allies. Restores fully HP for all characters. Only Selphie could use this magic. You can only get this, by selecting it randomly through her Slots Limit Break. R e g e n ------------------------------------------------------------------------- Great curative magic when comes to combat. This magic works extremely well when you are battling tough BOSSES. Regen recovers about 5% of the character's HP per turn [unlike FF7's 1 HP per second..]. Regen, however can be removed, using Dispel and it will eventually wears off through time lapse. Refinement: 1x Mesmerize Blade -> 20x Regen [Siren's L Mag-RF] L i f e ------------------------------------------------------------------------- Weak life recovery magic. But in my opinion, I would rather use this than Full-Life as it allows your characters to unleashes their Limit Breaks. Life Magic removes K.O Status and also restores about 10% of the character's HP. In this way, the character will be definately be in Critical or Crisis status. Phoenix Downs typically works like Life. Refinement: 1x Life Ring -> 20x Life [Siren's L Mag-RF] Elemental and Status Defense: 100x Life to Elem-Def-J [30% defense against all elements] 100x Life to ST-Def-J [20% defense against Death] F u l l - L i f e ------------------------------------------------------------------------- Extreme life recovery magic. Full-Life looks extremely alike Raise in FFT or FF7. Not only removes the K.O Status but also brings the character back to full HP. But it does not work that most of the times, I guess it has something do with the character's Mag stats. Refinement 1x Regen Ring -> 20x Full-Life [Siren's L Mag-RF] 1x Phoenix Spirit -> 100x Full-Life [Siren's L Mag-RF] Elemental and Status Defense: 100x Full-Life to Elem-Def-J [40% defense against all elements] 100x Full-Life to ST-Def-J [40% defense against Death] _____ / 2.2 \_________________________________________________________________ ------------------------------------------------------------------------- Elementa; Magic ------------------------------------------------------------------------- Elemental Magic has rather famous in FF series such as Fire, Ice [in FF8, they called it Blizzard] and others. Most elemental magic provides booster against their respective elements. But the Elem-Atk-J and Elem Def-J has nearly confuses almost everyone. For those whom have problems regarding the Elem-Atk-J and Elem-Def-J, please refer to GF Junction Abilities for more info. F i r e ------------------------------------------------------------------------- Weak fire magic against one enemy. Fire is pretty weak against Fire based monsters but strong against Ice/Cold element. Fire is quite a good booster against Fire element in terms of Elemental Defense and Attack. Refinement: 1x M-Stone Piece -> 5x Fire [Ifrit's F Mag-RF] Elemental/Status Junction Effects 100x Fire to Elem-Atk-J [50%] 100x Fire to Elem-Def-J [50%] F i r a ------------------------------------------------------------------------- Medium fire magic against one enemy. Fira is pretty weak against Fire based monsters but strong against Ice/Cold element. Fira is quite a good booster against Fire element in terms of Elemental Defense and Attack Refinement: 1x Magic Stone -> 5x Fira [Ifrit's F Mag-RF] 1x Bomb Fragment -> 20x Fira [Ifrit's F Mag-RF] 5x Fire -> 1x Fira [Quezacotl's Mid Mag-RF] Elemental/Status Junction Effects 100x Fira to Elem-Atk-J [80%] 100x Fira to Elem-Def-J [80%] F i r a g a ------------------------------------------------------------------------- Strong fire magic against one enemy. Firaga is pretty weak against Fire based monsters but strong against Ice/Cold element. Firaga is quite a good booster against Fire element in terms of Elemental Defense and Attack. Refinement: 1x Wizard Stone -> 5x Firaga [Ifrit's F Mag-RF] 1x Red Fang -> 20x Firaga [Ifrit's F Mag-RF] 1x Bomb Spirit -> 100x Firaga [Ifrit's F Mag-RF] 1x Phoenix Pinion -> 100x Firaga [Ifrit's F Mag-RF] 1x Phoenix Spirit -> 100x Firaga [Ifrit's F Mag-RF] 5x Fira -> 1x Firaga [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Firaga to Elem-Atk-J [100%] 100x Firaga to Elem-Def-J [120%] B l i z z a r d ------------------------------------------------------------------------- Weak ice magic against one enemy. Blizzard is pretty weak against Ice based monsters but strong against Fire element. Blizzard is quite a good booster against Ice in terms of Elemental Defense and Attack. Refinement: 1x M-Stone Piece -> 5x Blizzard [Shiva's I Mag-RF] Elemental/Status Junction Effects 100x Blizzard to Elem-Atk-J [50%] 100x Blizzard to Elem-Def-J [50%] B l i z z a r a ------------------------------------------------------------------------- Medium Ice magic against one enemy. Blizzara is pretty weak against Ice based monsters but strong against Fire element. Blizzara is quite a good booster against Ice in terms of Elemental Defense and Attack. Refinement: 1x Magic Stone -> 5x Blizzara [Shiva's I Mag-RF] 1x Arctic Wind -> 20x Blizzara [Shiva's I Mag-RF] 5x Blizzard -> 1x Blizzara [Quezacotl's Mid Mag-RF] Elemental/Status Junction Effects 100x Blizzara to Elem-Atk-J [80%] 100x Blizzara to Elem-Def-J [80%] B l i z z a g a ------------------------------------------------------------------------- Strong Ice magic against one enemy. Blizzarga is pretty weak against Ice based monsters but strong against Fire element. Blizzaga is quite a good booster against Ice in terms of Elemental Defense and Attack. Refinement: 1x Wizard Stone -> 5x Blizzaga [Shiva's I Mag-RF] 1x North Wind -> 20x Blizzaga [Shiva's I Mag-RF] 5x Blizzara -> 1x Blizzaga [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Blizzaga to Elem-Atk-J [100%] 100x Blizzaga to Elem-Def-J [120%] W a t e r ------------------------------------------------------------------------- Medium Water magic against one enemy. Water is pretty strong against monsters in the desert except for monsters that use Water element attacks. A good magic to boost for Water Element in terms of Elemental Defense and Attack. Refinement: 1x Fish Fin -> 20x Water [Shiva's I Mag-RF] 1x Water Crystal -> 50x Water [Shiva's I Mag-RF] Elemental/Status Junction Effects 100x Water to Elem-Atk-J [100%] 100x Water to Elem-Def-J [150%] T h u n d e r ------------------------------------------------------------------------- Weak thunder magic against one enemy. Thunder works well against mechanical beasts except for monsters that use Thunder element attacks. Thunder is quite a good booster against Thunder, in terms of Elemental Defense and Attack. Refinement: 1x M-Stone Piece -> 5x Thunder [Quezacotl's T Mag-RF] Elemental/Status Junction Effects 100x Thunder to Elem-Atk-J [50%] 100x Thunder to Elem-Def-J [50%] T h u n d a r a ------------------------------------------------------------------------- Medium thunder magic against one enemy. Thundara works well against mechanical beasts except for monsters that use Thunder element attacks. Thundara is quite a good booster against Thunder, in terms of Elemental Defense and Attack. Refinement: 1x Magic Stone -> 5x Thundara [Quezacotl's T Mag-RF] 1x Coral Fragment -> 20x Thundara [Quezacotl's T Mag-RF] 5x Thunder -> 1x Thundara [Quezacotl's Mid Mag-RF] Elemental/Status Junction Effects 100x Thundara to Elem-Atk-J [80%] 100x Thundara to Elem-Def-J [80%] T h u n d a g a ------------------------------------------------------------------------- Strong thunder magic against one enemy. Thundaga works well against mechanical beasts except for monsters that use Thunder element attacks. Thundaga is quite a good booster against Thunder, in terms of Elemental Defense and Attack. Refinement: 1x Wizard Stone -> 5x Thundaga [Quezacotl's T Mag-RF] 1x Dynamo Stone -> 20x Thundaga [Quezacotl's T Mag-RF] 5x Thundara -> 1x Thundaga [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Thundaga to Elem-Atk-J [100%] 100x Thundaga to Elem-Def-J [120%] A e r o ------------------------------------------------------------------------- Medium Wind magic against one enemy. Aero works well against flying monsters, earth based monsters except for monsters that use Wind element attacks. Aero is quite a good booster against Wind, in terms of Elemental Defense and Attack. Refinement: 1x Shear Feather -> 20x Aero [Quezacotl's T Mag-RF] Elemental/Status Junction Effects 100x Aero to Elem-Atk-J [80%] 100x Aero to Elem-Def-J [80%] T o r n a d o ------------------------------------------------------------------------- Strong Wind magic against all enemies. Tornado works well against flying monsters, earth based monsters except for monsters that use Wind element attacks. Tornado is a very good booster against Wind, in terms of Elemental Defense and Attack. Refinement: 1x Windmill -> 20x Tornado [Quezacotl's T Mag-RF] 10x Aero -> 1x Tornado [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Tornado to Elem-Atk-J [100%] 100x Tornado to Elem-Def-J [200%] H o l y ------------------------------------------------------------------------- Strong Holy magic against one foe. Holy works extremely well against most enemies [especially, undead]. The only exception is the Omega Weapon. Holy is a very good booster against Holy, in terms of Elemental Defense and Attack. A Holy Stone just works like Holy Refinement: 1x Holy Stone -> 1x Holy [Siren's L Mag-RF] 1x Moon Stone -> 20x Holy [Siren's L Mag-RF] Elemental/Status Junction Effects 100x Holy to Elem-Atk-J [100%] 100x Holy to Elem-Def-J [200%] 100x Holy to ST-Def-J [40%] (Death, Drain, Confuse, Curse, Zombie, Sleep, Berserk and Poison) Q u a k e ------------------------------------------------------------------------- Strong Earth magic against all enemies. Quake works against all enemies on the ground except for flying enemies and earth based monsters. Quake is a good booster against Earth, in terms of Elemental Defense and Attack. Refinement: 1x Dino Bone -> 20x Quake [Diablos' Time Mag-RF] Elemental/Status Junction Effects 100x Quake to Elem-Atk-J [100%] 100x Quake to Elem-Def-J [200%] B i o ------------------------------------------------------------------------- Average Poison magic against one enemy. As the enemy moves, about 1% of the monster's HP is be deducted [showing effects of poisoned.]. Bio is indead a special spell as it is partial elemental and status magic. Bio works well against human beings but weak against Poison based monsters and mechanical beasts [can't they be poisoned?]. Bio will have a time lapse and still remains on the World Map [but no HP reduction, as no command is used]. Bio can be removed by using Antidote, Remedy, Treatment [Siren], Esuna, Remedy+, Megalixir, Elixir and Tent [at Save Point]. Bio is quite a good booster against Poison, in terms of Elemental and Status junctions. Refinement: 1x Wizard Stone -> 5x Bio 1x Venom Fang -> 20x Bio 1x Antidote -> 1x Bio 1x Malboro Tentacle -> 40x Bio Remove through: - Cast Esuna/ Use Remedy, Remedy+, Antiddote, Elixir, or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse Elemental/Status Junction Effects 100x Bio to Elem-Atk-J [100%] 100x Bio to Elem-Def-J [150%] 100x Bio to ST-Atk-J [100%] (Poison) 100x Bio to ST-Def-J [100%] (Poison) _____ / 2.3 \_________________________________________________________________ ------------------------------------------------------------------------- Status Magic ------------------------------------------------------------------------- Status Magic is critically important in FF8. Even though it is puny useless in the Final Dungeon [Ultimecia's Castle], it really possesses a great importance in FF8. Status ailments such as Death, Silence, Confuse, Berserk, Sleep, etc are extremely danagerous if they are not guarded. Fortunately, there is always a method in removing them. But as the saying goes, "Prevention is better than cure", you can be protected against status ailments through ST-Def-J or equipped the secret character ability, Ribbon [obtainable through Pocketstation only] B e r s e r k ------------------------------------------------------------------------- Causes a character become red-hot and keep on using the Attack command once the ATB is full. Berserk can be regarded as support magic, but I would regard it as status magic as it does not allows you to control the character. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, or Megalixir / Use Treatment command. [other characters] - Time Lapse - Battle Ends Refinement: 1x Magic Stone -> 5x Berserk (Diablos' ST Mag-RF) 1x Steel Pipe -> 20x Berserk (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Berserk to ST-Atk-J [100%] (Berserk) 100x Berserk to ST-Def-J [100%] (Berserk) B l i n d ------------------------------------------------------------------------- A dark cloud of smoke appears around one character's head. Hit rate is reduce by about 30% to 50%. This status ailment is pretty worthless against character's with perfect hit rate such as Squall, Seifer and Selphie (provided you have gotten her Strange Vision) Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, Eye Drop or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse - Battle Ends Refinement: 1x Eye Drops -> 1x Blind (Diablos' ST Mag-RF) 1x Ochu Tentacle -> 30x Blind (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Blind to ST-Atk-J [100%] (Darkness) 100x Blind to ST-Atk-J [100%] (Darkness) B r e a k ------------------------------------------------------------------------- Causes ATB to stop and turns grey. Character turns into stone [or the term that Squaresoft uses "Petrified"]. Break is another deadly magic as it could turn an enemy into a rock, hence instantly ended the battle, giving you no EXP, AP and items. Once all party members are petrified, it's gameover. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Soft,, Elixir, Megalixir / Use Treatment Command [other characters] - Time Lapse - Battle Ends [but you need to revive thhe character.] Refinement: 1x Cockatrice Pinion -> 20x Break 1x Soft -> 3x Break Elemental/Status Junction Effects 100x Break to ST-Atk-J [100%] (Petrify) 100x Break to ST-Def-J [100%] (Petrify) C o n f u s e ------------------------------------------------------------------------- Causes the characters to turn in circles on the spot. You will lose control of that character. That character will attack anyone including himself/herself and its random. A very dangerous situation when your strongest character [with highest Str stats] are under "Confuse" status. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, or Megalixir / Use Treatment command. [other characters] - Time Lapse - Battle Ends Refinement: 1x Betrayal Sword -> 20x Confuse (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Confuse to ST-Atk-J [100%] (Confusion) 100x Confuse to ST-Def-J [100%] (Confusion) D e a t h ------------------------------------------------------------------------- A devil protudes from the ground and attacks with it deadly spear, hence causes a deadly attack and causes the targeted enemy's Hit Points dropped to zero instantly. This magic is extremely dangerous and even the toughest boss has it. Remove through - Cast Life, Full-Life/ Use a Phoenix Doown, Phoenix Pinion, Mega Phoenix / Use Revive Command [other characters] Refinement: 1x Saw Blade -> 10x Death (Siren's L Mag-RF) 1x Dead Spirit -> 20x Death (Siren's L Mag-RF) 1x Chef's Knife -> 30x Death (Siren's L Mag-RF) 1x Death Stone -> 1x Death (Siren's L Mag-RF) Elemental/Status Junction Effects 100x Death to ST-Atk-J [100%] (Death) 100x Death to ST-Def-J [100%] (Death) P a i n ------------------------------------------------------------------------- A curse scripting of words and hence a fusion of dark energy gathers... causing a fixture of status ailments (Silence, Poison and Darkness). This spell is quite hard to get it, but it is really good as it is only magic that allows you to inflict three statues at one go. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, Megalixir / Use Treatment command. [other characters/oneself] Echo Screen, Antidote and Eye Drops removes Silence, Poison and Darkness respectively. - Time Lapse - Battle Ends Refinement: 1x Curse Spike -> 10x Pain (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Pain to ST-Atk-J [100%] (Poison, Darkness, Silence) 100x Pain to ST-Def-J [100%] (Poison, Darkness, Silence) S i l e n c e ------------------------------------------------------------------------- Disables GF, Magic, Draw and Item commands. A speech bubble with "..." appears. This one of the most damaging status if you are very dependant on magic. So better guard against it. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, Megalixir, Echo Screen / Use Treatment command. [other characters]. Note: Treatment command is still usable by the effected character. - Time Lapse - Battle Ends Refinement: 1x M-Stone Piece -> 5x Silence (Diablos' ST Mag-RF) 1x Silence Powder -> 20x Silence (Diablos' ST Mag-RF) 1x Echo Screen -> 2x Silence (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Silence to ST-Atk-J [100%] (Silence) 100x Silence to ST-Def-J [100%] (Silence) S l e e p ------------------------------------------------------------------------- Causes the ATB to stop. A symbol, "ZZZZ" appears at the character's forehead. Remember that the character can't defend himself/herself. However, the character can be awake with a critical attack (100%) OR normal attack (about 80%). Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, or Megalixir / Use Treatment command. [other characters] - Being attacked - Time Lapse - Battle Ends Refinement: 1x Sleep Powder -> 20x Sleep (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Sleep to ST-Atk-J [100%] (Sleep) 100x Sleep to ST-Def-J [100%] (Sleep) S l o w ------------------------------------------------------------------------- A purple clock appears. Causes ATB to turn dark blue and moves slower. Under this status, only ATB moves slower than usual [1/2 the normal ATB speed] Remove through: - Cast Haste/Esuna / Use Remedy, Remedy++, Elixir, or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse - Battle Ends Refinement: 1x M-Stone Piece -> 5x Slow (Diablos' Time Mag-RF) 1x Spider Web -> 20x Slow (Diablos' Time Mag-RF) Elemental/Status Junction Effects 100x Slow to ST-Atk-J [100%] (Slow) 100x Slow to ST-Def-J [100%] (Slow) S t o p ------------------------------------------------------------------------- A huge grey clock appears. Causes the ATB to greyed out. Character freezes and stop movement. Unable to uses commands and attack. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, or Megalixir / Use Treatment command. [other characters] - Time Lapse - Battle Ends Refinement: 1x Wizard Stone -> 5x Stop (Diablos' Time Mag-RF) Elemental/Status Junction Effects 100x Stop to ST-Atk-J [100%] (Stop) 100x Stop to ST-Def-J [100%] (Slow) Z o m b i e ------------------------------------------------------------------------- Characters becomes dull-green in colour (yucks!) and turns into an undead, recieves damage from Holy element [include Cure/Cura/Curaga/ Regen/Life/Full-Life/Full Cure] Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixiir, Holy Water or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse - Battle Ends Refinement: 1x Holy Water -> 2x Zombie (Siren's L Mag-RF) 1x Zombie Powder -> 20x Zombie (Siren's L Mag-RF) Elemental/Status Junction Effects 100x Zombie to ST-Atk-J [100%] (Zombie) 100x Zombie to ST-Atk-J [100%] (Zombie) _____ / 2.4 \_________________________________________________________________ ------------------------------------------------------------------------- Support Magic ------------------------------------------------------------------------- Support Magic works like a hand aiding your characters, providing them with bonus but only during combat. Support Magic is really important as it could effect the outcome of the battle. One of the support magic, Aura allows your character to use their Limit Breaks instantly. A u r a ------------------------------------------------------------------------- A beam of golden light surrounds one character, hence turning that character golden yellow. Just tap Circle and you will be unleash your limit breaks any time! Remove through: - Cast Dispel - Cast status magic, Berserk, Silence, CConfuse, Break and Sleep. - Time Lapse - KO Status - Battle ends Refinement: 1x Aura Stone -> 1x Aura (Leviathan's Supt Mag-RF) 1x Fury Fragment -> 5x Aura (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Aura to ST-Def-J [100%] (Curse) D o u b l e ------------------------------------------------------------------------- Purple or Pink electronic waves form a hexagon and surrounds one ally, hence word "Double" appears. When you use Magic, the character will be able to cast two magic of the same spell in one turn. Works in conjunction with Expend x2-1 Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, CConfuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Dragon Fin -> 20x Double (Diablos' Time Mag-RF) Elemental/Status Junction Effects n/a D i s p e l ------------------------------------------------------------------------- One of the most important magic if an enemy loves to use Support Magic. Dispel can removes any support magic [magical effects to be exact]. Sorceress Edea have a fond of using them during her meetings with the SeeD. Dispel is critically important against Iron Giants. Remove through: n/a Refinement: 1x Wizard Stone -> 20x Dispel (Leviathan's Supt Mag-RF) 1x Saw Blade -> 20x Dispel (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Dispel to ST-Def-J [50%] (Absorption) D r a i n ------------------------------------------------------------------------- A ball of energy enters the monster and hence returns to the character, hence reduce the Hit Points of the target enemy. If you uses this magic on undead, you will reach negative Hit Points.. [which means damage!] Remove through: n/a Refinement: 1x Vampire Fang -> 20x Drain (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Drain to ST-Atk-J [100%] (Absorption) 100x Drain to ST-Def-J [100%] (Absorption) E s u n a ------------------------------------------------------------------------- One of most important magic when you want to combat monsters that uses Status ailments. Esuna is typically very important as it removes any status ailments and negative magical effects. But make sure the character that uses the spell is protected against Silence. Remove through: n/a Refinement: 1x M-Stone Piece -> 5x Esuna (Leviathan's Supt Mag-RF) 1x Dragon Fang -> 20x Esuna (Leviathan's Supt Mag-RF) 1x Remedy -> 5x Esuna (Leviathan's Supt Mag-RF) 1x Med Kit -> 100x Esuna (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Esuna to ST-Def-J [20%] (Poison, Petrify, Slow, Silence, Berserk Sleep, Slow and Confuse) F l o a t ------------------------------------------------------------------------- Allows your character to float in mid-air. During the flight, the character will have higher evade and earth magic [Quake] will become useless against the characters. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, CConfuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: n/a Elemenetal/Status Junction Effects 100x Float to Elem-Def-J [50%] (Earth) H a s t e ------------------------------------------------------------------------- A golden clock appears on the character, hence ATB becomes red, hence moving twice as normal. There are signs of responsiveness. Remove through: - Cast Dispel, Slow - Cast Status magic, Berserk, Silence, CConfuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Magic Stone -> 5x Haste (Diablos' Time Mag-RF) 1x Lightweight -> 20x Haste (Diablos' Time Mag-RF) 1x Aegis Amulet -> 100x Haste (Diablos' Time Mag-RF) 1x Accelerator -> 100x Haste (Diablos' Time Mag-RF) Elemental/Status Junction Effects n/a M e l t d o w n ------------------------------------------------------------------------- A white beam of energy that stretches one opponent, hence lowering Vitality. Does a decent amount of damage.. If the opponent turns pink, the opponent's defense is Vit 0. Remove through: - Cast Esuna - Time Lapse - KO Status - Battle ends Refinement: 1x Mystery Fluid -> 10x Meltdown (Diablos' ST Mag-RF) Elemental/Status Junction Effects n/a P r o t e c t ------------------------------------------------------------------------- A blue transulcent barrier appears in front of the character. The barrier doubles the character's defense against physical damage. Pretty effective against Ruby Dragon's Breath. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, CConfuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Protect Stone -> 1x Protect (Leviathan's Supt Mag-RF) 1x Turtle Shell -> 30x Protect (Leviathan's Supt Mag-RF) 1x Giant Ring -> 60x Protect (Leviathan's Supt Mag-RF) 1x Steel Curtain -> 100x Protect (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Protect to Elem-Def-J [Fire, Ice and Thunder] R e f l e c t ------------------------------------------------------------------------- Reflect is really useless... It only allows you to reflect certain magic [those weak ones, including curative magic] and allows the enemy to attack with the stronger ones like Apocalypse, Ultima, Aero, Flare, Holy, Meteor, Tornado, Water, Dispel, Quake, Death and Zombie Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, CConfuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Dragon Skin -> 20x Reflect [Leviathan's Supt Mag-RF] 1x Glow Curtain -> 100x Reflect [Leviathan's Supt Mag-RF] Elemental/Status Junction Effects 100x Reflect to ST-Def-J [25%] (Poison, Petrify, Slow, Stop, Slow, Confusion, Silence, Berserk, Curse, Sleep) S c a n ------------------------------------------------------------------------- Scan is typically a form of information seeker. It allows you to see information on the targeted foe such as their attributes for strength [STR], Intelligence [INT], Dexterity [DEX], defense [DEF], spirit [SPI] and evasion [EVA]. It also gives information on it's weakness and a short description of the foe. A sonar appears from the character's body and thus focus on the monster with the words "TARGET". This followed by a detailed information on the stats of the targeted monster. Press "Triangle" to cancel this effect. You can turn around the monster while shown with the screen. You will have this effect for the first time round, but you can have it forever, but change "Always" through Config menu. S h e l l ------------------------------------------------------------------------- A pink globe surrounds one ally, hence increases the character's defense against magical attacks. Magical attacks also includes all forms of magic, including curative magic. Shell reduces the damage by half, but I would still consider it as good for reducing damage from Meteor and Ultima. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, CConfuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Shell Stone -> 1x Shell (Leviathan's Supt Mag-RF) 1x Rune Armlet -> 40x Shell (Leviathan's Supt Mag-RF) 1x Barrier -> 40x Shell (Leviathan's Supt Mag-RF) 1x Moon Curtain -> 100x Shell (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Shell to Elem-Def-J [20%] (all elements) T r i p l e ------------------------------------------------------------------------- One of best support magic you can find in this epic. Triple allows the character to cast three same magic spell in one turn. To me, it just like the All Materia in FF7 [heck, I still prefers that..] Works in conjunction with Triple. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, CConfuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Rocket Engine -> 50x Triple (Diablos' Time Mag-RF) 1x Samantha Soul -> 60x Triple (Diablos' Time Mag-RF) 1x Three Stars -> 100x Triple (Diablos' Time Mag-RF) 10x Double -> 1x Triple (Alexander's High Mag-RF) Elemental/Status Junction Effects n/a _____ / 2.5 \_________________________________________________________________ ------------------------------------------------------------------------- Non-Elemental Magic ------------------------------------------------------------------------- Obviously, these are the cream of crop.. They are extremely strong and normally does group effects. They also great in junction magic. Due to these benefits, there will always be a reason for them to be difficult to obtain. A p o c a l y p s e ------------------------------------------------------------------------- The most devastating magic in the game. Apocalypse cannot be obtained by drawing from BOSSES except for Ultimecia [the final combat..]. The method to obtained this spell is still unknown. [still figuring..]. Apocalypse is just like Ultima with a better summoning effect and does damage to all enemies. Remove through: n/a Refinement: n/a Elemental/Status Junction Effects 100x Apocalypse to Elem-Def-J [100%] (all elements) D e m i ------------------------------------------------------------------------- A good magic as it could lowers HP of a foe. Demi can inflict a quarter of the monster's current HP. For monsters with HP above 9999, Demi can easily does 9999 damage each time. A pretty useful spell and quite easy to obtain. Remove through: n/a Refinement: 1x Steel Orb -> 15x Demi (Diablos' Time Mag-RF) 1x Black Hole -> 30x Demi (Diablos' Time Mag-RF) Elemental/Status Junction Effects n/a F l a r e ------------------------------------------------------------------------- A beam of thermal energy attacks one foe causing tremedous damage. Flare is very destructive and you make the most of it by having a Triple to Flare Combo. Remove through: n/s Refinement: 1x Flare Stone -> 1x Flare (Ifrit's F Mag-RF) 1x Inferno Fang -> 20x Flare (Ifrit's F Mag-RF) Elemental/Status Junction Effects 100x Flare to Elem-Def-J [80%] (Fire, Ice and Thunder) M e t e o r ------------------------------------------------------------------------- One of the forbidden magic. The monsters will be brought to space and followed by a meteorite shower against all enemies. It does multiple hit and attacks at random (meaning of the enemy will have endure more hits.) The rate of being hit can be done by increasing the character's Luck. Remove through: n/a Refinement: 1x Meteor Stone -> 1x Meteor (Bahamut's Forbid Mag-RF) 1x Star Fragment -> 5x Meteor (Bahamut's Forbid Mag-RF) Elemental/Status Junction Effects 100x Meteor to Elem-Def-J [150%] (Earth and Wind) U l t i m a ------------------------------------------------------------------------- Perhaps the best spell that you can draw in the game. Normally only the toughest BOSSES have it and it is really a high price to pay (at Shumi Village, you need to pay 5,000 gil in order to draw from the draw point) Ultima does damage to all enemies and the damage will be varies from the character's Magic stats. Remove through: n/a Refinement: 1x Ultima Stone -> 1x Ultima (Bahamut's Forbid Mag-RF) 1x Energy Crystal -> 3x Ultima (Bahamut's Forbid Mag-RF) 5x Pulse Ammo -> 1x Ultima (Bahamut's Forbid Mag-RF) 1x Dark Matter -> 100x Ultima (Bahamut's Forbid Mag-RF) Elemental/Status Junction Effects 100x Ultima to Elem-Def-J [100%] (all elements) _____ / 2.6 \_________________________________________________________________ ------------------------------------------------------------------------- Junction Charts ------------------------------------------------------------------------- After a days of hard work, I managed to pile the statistics into the chart you seen below. Note that the statistics bonus are based on 100x of the magic spell. If you have less than 100x, the bonus will not be same as the chart shown below. Of course, there may be errors. So kindly inform me if you find one. I guess I don't have to explain what the abbreviations mean as they are actually the same abbreviations that you find in the game. Attributes Junction Chart [to the 9 basic attributes Junctions] ______________________________________________________________________ | Name | HP | Str | Vit | Mag | Spr | Spd | Eva | Hit | Luck | |____________|_____|_____|______|______|_____|_____|_____|______|______| | Aero | 300 | 17 | 10 | 16 | 10 | 20 | 8 | 22 | 15 | | Apocalypse |4200 | 80 | 80 | 80 | 90 | 30 | 12 | 30 | 30 | | Aura |3400 | 70 | 22 | 24 | 24 | 10 | 2 | 50 | 40 | | Berserk | 300 | 13 | 8 | 14 | 8 | 5 | 2 | 4 | 3 | | Bio | 700 | 24 | 15 | 24 | 15 | 5 | 2 | 4 | 4 | | Blind | 100 | 6 | 5 | 12 | 10 | 3 | 2 | 30 | 2 | | Blizzard | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Blizzara | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Blizzaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Break |1000 | 20 | 20 | 34 | 35 | 10 | 4 | 10 | 12 | | Cure | 200 | 4 | 15 | 4 | 15 | 3 | 2 | 2 | 2 | | Cura | 500 | 8 | 28 | 8 | 28 | 4 | 2 | 3 | 3 | | Curaga |2200 | 20 | 65 | 20 | 65 | 10 | 4 | 10 | 10 | | Confuse | 700 | 22 | 18 | 28 | 18 | 18 | 4 | 8 | 8 | | Death |1800 | 22 | 22 | 38 | 58 | 10 | 4 | 10 | 38 | | Demi |1600 | 34 | 18 | 36 | 18 | 12 | 4 | 14 | 10 | | Dispel |1000 | 12 | 36 | 16 | 60 | 8 | 4 | 8 | 14 | | Double | 200 | 15 | 6 | 18 | 6 | 10 | 4 | 40 | 2 | | Drain | 400 | 13 | 30 | 20 | 24 | 6 | 2 | 5 | 4 | | Esuna | 500 | 6 | 36 | 12 | 36 | 3 | 2 | 3 | 10 | | Fire | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Fira | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Firaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Flare |3200 | 56 | 26 | 44 | 26 | 12 | 4 | 26 | 12 | | Float | 200 | 8 | 15 | 8 | 15 | 16 | 4 | 12 | 20 | | Full-Life |4800 | 20 | 80 | 20 | 85 | 8 | 4 | 8 | 20 | | Haste | 500 | 12 | 16 | 20 | 20 | 50 | 8 | 10 | 10 | | Holy |3800 | 55 | 28 | 45 | 48 | 10 | 8 | 24 | 14 | | Life |1200 | 8 | 50 | 10 | 50 | 4 | 2 | 3 | 4 | | Meltdown |1500 | 24 | 80 | 20 | 20 | 3 | 2 | 12 | 8 | | Meteor |4600 | 75 | 34 | 52 | 34 | 30 | 12 | 40 | 22 | | Pain |2800 | 42 | 36 | 60 | 45 | 4 | 2 | 4 | 40 | | Protect | 400 | 6 | 40 | 10 | 18 | 3 | 2 | 3 | 14 | | Quake |2600 | 40 | 20 | 40 | 20 | 7 | 3 | 30 | 12 | | Reflect |2000 | 14 | 46 | 20 | 72 | 10 | 4 | 8 | 16 | | Regen |2600 | 18 | 70 | 18 | 60 | 8 | 4 | 12 | 8 | | Scan | 100 | 5 | 5 | 5 | 5 | 3 | 2 | 3 | 3 | | Shell | 400 | 6 | 18 | 10 | 40 | 3 | 2 | 3 | 14 | | Sleep | 100 | 6 | 5 | 8 | 10 | 4 | 4 | 3 | 2 | | Slow | 500 | 12 | 16 | 20 | 20 | 40 | 8 | 10 | 10 | | Stop | 800 | 18 | 20 | 30 | 24 | 48 | 10 | 20 | 10 | | Thunder | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Thundara | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Thundaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Triple |2400 | 70 | 10 | 70 | 10 | 70 | 16 | 150 | 30 | | Tornado |3000 | 48 | 24 | 42 | 24 | 33 | 13 | 38 | 14 | | Ultima |6000 | 100 | 82 | 100 | 95 | 60 | 24 | 60 | 64 | | Water | 300 | 20 | 14 | 18 | 14 | 12 | 4 | 18 | 13 | | Zombie | 800 | 15 | 24 | 15 | 12 | 2 | 1 | 2 | 2 | |____________|_____|_____|______|______|_____|_____|_____|______|______| ------------------------------------------------------------------------- Elemental Junction Attack/Defense ------------------------------------------------------------------------- This chart provides you with the information regarding Elem-Def and Elem -Atk. Remember that elements are criticaal important as they could increase your characters' attacking power. Even though with a Str stats of 255, Squall [or any other character] still can't get 9999 HP damage per attack. The only way to do this by having elements junctioned to the character's Elem-Atk-J or casting Meltdown to force Vitality to drop to zero. In the actual screen, you will not see a 100% at elemental defense. Instead you will see star replacing it. If the magic gives you a 150% defense, you will see a 50% at the slot with a green star on the right. Only 200% elemental defense will give a 100% on the slot and a star on the right. * Applies to Elemental Defense only. Absorption? Yes! As along your characters have a star and prove the monster's magic is stronger than your characters' Spirit, you can absorb the damage, hence healing one's HP. If your characters got 150% elemental defense against Water, a monster cast water on it and does 2000 HP. You will absorb the same damage, plus half of the damage, which makes 3000 HP. [2000 x 150% = 3000] * Applies to Elemental Attack only. You can inflict a lot more with this combo. Let's say if your character has 255 strength stats and have 100x Firaga to Elem-Atk-J. If you battle a Snow Lion and your character does 4500 HP without elemental attack. With Elemental attack, you character can inflict 4500 x 120%, which means 9999 HP attack. I have managed to figure out this, when I first saw all my character does 9999 HP to the Jumbo Cactuar. But if you use the same elemental combo [100x Firaga to Elem-Atk-J] on a fire based monster and your character does 2000 HP damage, he/she will get 2000 x 120% damage! Be alert when using this.. ____________________________________________________________ | Name | Elemental | Elem-Atk | Elem-Def | |____________|_________________________|__________|__________| | Ultima | All elements | - | 100% | | Apocalypse | All elements | - | 100% | | Meteor | Earth and Wind | - | 150% | | Flare | Fire, Ice and Thunder | - | 80% | | Fire | Fire | 50% | 50% | | Fira | Fire | 80% | 80% | | Firaga | Fire | 100% | 120% | | Blizzard | Ice | 50% | 50% | | Blizzara | Ice | 80% | 80% | | Blizzaga | Ice | 100% | 120% | | Thunder | Thunder | 50% | 50% | | Thundara | Thunder | 80% | 80% | | Thundaga | Thunder | 100% | 120% | | Water | Water | 100% | 150% | | Aero | Wind | 80% | 80% | | Holy | Holy | 100% | 200% | | Bio | Poison | 100% | 150% | | Quake | Earth | 100% | 200% | | Tornado | Wind | 100% | 200% | | Life | All elements | - | 30% | | Full-life | All elements | - | 40% | | Protect | Fire, Ice & Thunder | - | 20% | | Shell | All elements | - | 20% | | Float | Earth | - | 50% | |____________|_________________________|__________|__________| ------------------------------------------------------------------------- Status Attack/Defense Junction ------------------------------------------------------------------------- Status Magic can really be killer when you are battling strong monsters such as Ruby Dragons, T-Rexaurs, Behemoths, Elynoles, etc. But no matter how strong they, they will still be effected by status ailments. The only area where you could ignore them is during battles against BOSSES in the final dungeon at Ultimecia's Castle. The Omega Weapon may be invincible as it has an 100x Ultima to Elem-Def-J but still weak against status changes [or it will be invincible!] Support Magic These magic are simply damaging as they help in boostering up the character's attributes in combat. Protect may looks weak, but it actually doubles the character's defense. Of course, in FF8, the most useful magic will be Aura as it allows your characters to use Limit Breaks. BTW, they only last for a short period of time. Magic Effect Aura allows your character to use Limit Breaks more easily. Haste doubles the speed of ATB. Protect doubles the character's defence Shell doubles the character's magical defense Reflect reflects certain magic.. [check Magic: Reflect] Double allows character to cast two magic in a row. Triple allows character to cast three magic in a row Float doubles the character's evasion Regen restores a portion as the character reaches his/her turn. Meltdown causes opponent's Vitality dropped to zero * Dispel could remove all the above mentioned magic. ________________________________________________________________ | Status Magic Junction | |________________________________________________________________| | Name | Status ailments | ST ATK | ST DEF | |__________|________________________________|__________|_________| | Aura | Curse | - | 100% | | Berserk | Berserk | 100% | 100% | | Blind | Darkness | 100% | 100% | | Bio | Poison | 100% | 100% | | Confuse | Confusion | 100% | 100% | | Pain | Poison, Curse, Silence | 100% | 100% | | Death | Death | 100% | 100% | | Drain | Absorb | 100% | 100% | | Break | Petrify | 100% | 100% | | Reflect | Poison, Petrify, Stop, Slow | - | 25% | | | Confusion, Silence, Berserk, | | | | | Curse and Sleep | | | | Silence | Silence | 100% | 100% | | Sleep | Sleep | 100% | 100% | | Slow | Slow | 100% | 100% | | Stop | Stop | 100% | 100% | | Zombie | Zombie [Undead] | 100% | 100% | |__________|________________________________|__________|_________| | Despell | Absorb | - | 50% | | Esuna | Poison, Petrify, Slow, Silence | - | 20% | | | Berserk, Sleep, Stop & Confuse | | | | Holy | Death, Drain, Confuse, Curse | - | 40% | | | Zombie, Sleep, Berserk & Poison| | | | Life | Death | - | 20% | | Full-life| Death | - | 40% | |__________|________________________________|__________|_________| That's all, I have done for the magic section. Let's move on to the next section _____ / 3.0 \_________________________________________________________________ ======================================================================== Weapon Remodelling / Limit Breaks. ======================================================================== Weapon Remodelling is very useful [extremely important to the main lead, Squall Leonhart] as it increases the character's weapon attacking power and hit rate. In the previous FF series, you can easily buy the weapons from a weapon shop. But in FF8, you need to do the following in order to tune up your weapons [or remodel] 3 SIMPLE Steps to remodel a weapon: 1. Gathered up the ingredients for the weapons! For those whom are playing for the first time, I would recommend you to get the Weapon Monthly manuals. These manuals will give you a detail list of the requirements. The manuals will instantly unlock the weapon's name. The other way is, by having the required ingredients. Refer to each character's section to know where to get the ingredients. I would recommend you to check the Monster Bestiary. 2. Next find a Junk Shop.. There are a lot of them. And it does not matter which shop you go.. Or you can make use Doomtrain's Call Junk Shop Menu Ability [refer to GF Abilities] Locations of Junk Shops Balamb Junk Shop - left of the screen of the town center. Deling Junk Shop - in the Parade road Dollet Junk Shop - found within Noutilus FH Junk Shop - found on the right of town center, cross the planks Esthar Junk Shop - it's Don Juan's Shop! Man at Garden - it's the Card Magician Joker! You will find him at the Training Center (randomly) I hopefully you basically know the menu setup look like. If not, refer to the diagrams below [this diagram looks indentical to the Junk Shop menu]: ___________________________________________________ | Title of Junk Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Steel Pipe | Revolver 100 | | 1 (3) | |> Keer Trigger 200 | | | Cutting Trigger 400 | | Screws | Flame Saber 600 | | 2 (30) | | | |___________________________________| | | Strength 45% -> 48%^ | | | Accuracy 255% -> 255% | |_______________|___________________________________| Well, time for some explainations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers on the left exceed the numbers in the brackets, then you will be unable to perform an upgrade. Just in case, my English is a bit too hard to understand... _ _ _ _ _ the name of the ingredient ____/_____________ | Adamantine | | 1 (0) | | \_ _ _ _ _ avaliable in your item inventory |__ requirements In this above case, you can't perform an upgrade. The weapon [as you may guess it's the Lion Heart]. Why, you don't have the item produce an upgrade. (0) is definately less than 1. It is pretty easy to understand. If that's not clear, there's nothing I can do... Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the number 48 is yellow in colour, that means there is an increase in attacking power. But if the colour of the digits is red, that means that your previous upgraded weapon is much better than the weapon you have choosen to upgrade to. [For example, Flame Saber is obviously a better weapon compared to the Cutting Trigger.]. The numbers next to the name of the weapon is price to pay in order to remodel them. VERY IMPORTANT NOTE (regarding combats) You can't get an item from a monster by winning IF you had steal from a monster during combat. How to equiped Mug? Refer to Basic Tutorial. Examples: 1. You fought 2x Adamantoise and you mug one of them [get an item, let's say Whisper for an example.]. You will not get Adamantine even though you have defeat the other one. Adamantine can be ONLY obtained if you defeat BOTH Adamantoise and do not mug them! 2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and when you defeat it you get nothing. 3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal [level 80 and above] ======================================================================== Learning Limit Breaks ======================================================================== In FF7, you learn Limit Breaks by using them. In FF8, individual characters have different ways in learning them. Plus, there is no more Limit Break guages. Typically you need to get them into crisis level. All characters can use their Limit Breaks once they are in crisis level. What is Crisis Level? There are a lot of mistakes made by me on this... All characters has a Limit Break guage just like the characters of FF7, the only difference is that it is invisible. Limit Guage builds up once the character is under attack [especially heavy attacks]. As different characters have different behaviour status. I believe that Seifer could probably under the Fury status, which explains why he can get his Limit Breaks so easily.. As your characters are in danger, the coloring of HP will changes from white to the following colours: (all are based on my own estimation) - yellow [if character's HP is between 885% to 15% of the maximum HP] - red [if character's HP is between 1% tto 5% of maximum HP] Once you see this, just do the following below: __________ ____________ |Attack |>| |Renzoukuken | e.g. Squall Leonhart. |Magic | |____________| |GF | |Draw | You need to hold Right, in order to see the name of the |__________| character's Limit Break. Different character have different names for their Limit Breaks. Press X to select it. Notes on getting Limit Breaks: o Use an Aura on the character - refer to magic besitary in getting it. o Use an Aura Stone on the character - refer to Items in getting it. o Seifer is an exception of all characters, he can excute his Limit Breaks with his HP depleted to 83% _____ / 3.1 \_________________________________________________________________ ------------------------------------------------------------------------- Squall Leonhart ------------------------------------------------------------------------- Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Limit Break: Renzoukuken Initial Weapon: Revolver Occupation: SeeD Mercernary (Balamb) Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD special forces attached to Balamb Garden. Antisocial and stone-faced. Besides his aloof personality, he is very self centered and a person who hates influenced deeply by strangers. After a short listing about this character, time for the ingredient list: R e v o l v e r Price: 100 gil, ATK: - HIT: 255% ------------------------------------------------------------------------- Name: M-Stone Piece Quanitity needed: 6x What it does: Stone with a litte Magic Power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 2x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- S h e a r T r i g g e r Price: 200 gil, ATK: +4, HIT: 255% ------------------------------------------------------------------------- Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 6x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- C u t t i n g T r i g g e r Price: 400 gil, ATK: +10 HIT: 255% ------------------------------------------------------------------------- Name: Mesmerize Blade Quanitity needed: 1x What it does: Long, sharp blade Where to get it: Defeat/Steal Mesmerize Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind Plains, Trabia Canyon, Trabia Crater Card Mod: 1x Mesmerize's Card -> 1x Mesmerize Blade Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 6x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- F l a m e S a b e r Price: 600 gil, ATK: +12 HIT: 255% ------------------------------------------------------------------------- Name: Betrayal Sword Quanitity needed: 1x What it does: Sword that betrays allies Where to get it: Mug Blitz/ Defeat Forbidden Encounter Monster: Blitz - Centra -Lenown's Plains, Serengetti Plains Esthar- Grandidi Forest. Forbidden - Esthar-Grandidi Forest, Centra Ruins Card Mod: 1x Forbidden's Card -> 1x Betrayal Sword Refinement: n/a ------------------------------------------------------------------------- Name: Turtle Shell Quanitity needed: 1x What it does: GF learns Vit +20% Ability Where to get it: Mug/Defeat Armaddo or defeat low-level Adamantoise Encounter Monster: Armaddo - Tomb of Unknown King Adamantoise - shores of Long Horn Island Card Mod: 3x Adamantoise's Card -> 1x Turtle Shell Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 4x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- T w i n L a n c e Price: 800 gil, ATK: +15 HIT: 255% ------------------------------------------------------------------------- Name: Dino Bone Quanitity needed: 1x What it does: Large dinosaur bone Where to get it: Defeat or Mug T-Rexaur Encounter Monster: Balamb- Accauld Plains (forests), B-Garden: Training Center, Island closest to Hell Card Mod: 1x Armaddo's Card -> 1x Dino Bone 2x T-Rexaur's Card -> 1x Dino Bone Refinement: n/a ------------------------------------------------------------------------- Name: Red Fang Quanitity needed: 2x What it does: Dragon's fang with a Fire element Where to get it: Defeat or Mug Hexdragons/Chimera Encounter Monster: Hexdragon - Esthar-Grandidi Forests, Island closest Hell, Great Plains of Esthar (before gotten Ragnarok) Chimera - Esthar- Khashabald Desert, Island closest Hell. Card Mod: 3x Hexdragon's Card -> 1x Red Fang Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 12x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- P u n i s h m e n t Price: 1000 gil, ATK: +18, HIT: 255% ------------------------------------------------------------------------- Name: Chef's Knife Quanitity needed: 1x What it does: Tonberry's knife Where to get it: Defeat or Mug Tonberry Encounter Monster: Centra Ruins Card Mod: 1x Tonberry's Card -> 1x Chef's Knife 1x King Tonberry's Card -> 1x Chef's Knife Refinement: n/a ------------------------------------------------------------------------- Name: Star Fragment Quanitity needed: 2x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giants/ Defeat level 100 T-Rexaurs Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City T-Rexaur - Balamb- Accuald Plains (forest), B-Garden Training Center, Island closest to Hell Card Mod: 3x Iron Giant's Card -> 1x Star Fragment Refinement: n/a ------------------------------------------------------------------------- Name: Turtle Shell Quanitity needed: 1x What it does: GF learns Vit +20% Ability Where to get it: Mug/Defeat Armaddo or defeat low-level Adamantoise Encounter Monster: Armaddo - Tomb of Unknown King Adamantoise - shores of Long Horn Island Card Mod: 3x Adamantoise's Card -> 1x Turtle Shell Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 8x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- L i o n H e a r t Price: 2000 gil, ATK: +26 HIT: 255% ------------------------------------------------------------------------- Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------- Name: Dragon Fang Quantity needed: 4x What it does: Dragon's fang with strong recovery force Where to get it: Defeat 1x Blue Dragon Encounter Monster: - Island closest to Hell (about 1/10 chance) - Winter Island (where you find the Shumi Tribe), go near the mountains. (about 3/10 chance) Card Mod: n/a Refine: n/a ------------------------------------------------------------------------- Name: Pulse Ammo Quantity needed: 12x What it does: Ammo that contains powerful energy Where to get it: Through Ifrit's Ammo-RF [you must gotten F Mag-RF] * 1x Power Generator --> 20x Pulse Ammo * 1x Laser Cannon --> 5x Pulse Ammo * 1x Energy Crystal --> 10x Pulse Ammo Encounter Monster: I would recommend you to get Energy Crystal as there is a huge variety of monsters that possess it. The rest considered "extremely" rare. To get Energy Crystal: - Defeat Level 80 and above Ruby Dragons/ Behemoths - Defeat Level 50 and above Elynoles I would go for Elynoles as there is a secret area where you can encounter them to as much as you want! If you have problem doing that, level up to level 80 and the commonly found Ruby Dragons. [you can encounter more frequently at hilltops of Esthar.] Card Mod: 10x Elynole's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------- ======================================================================== S q u a l l L e o n h a r t ' s L i m i t B r e a k s ======================================================================== As the main character will always have the most powerful Limit Breaks, Squall is no exception. He can inflict as much as 180,000+ damage with his ultimate Limit Break, Lion Heart. [enough to eliminate any monster from the face of the earth..] Renzoukuken is the name of Squall's Limit Break. Renzoukuken means " Repetitive Slashes" or "Consecutive Blade" and looks quite like Cloud's Omnislash of FF7. As Gunblade is Squall's main attacking weapon, there are two features in this weapon. Squall could actually trigger his gunblade, giving him the ability to inflict more damage. To do this, you must trigger his gunblade, by pressing the R1 button. Just when Squall is using his Limit Breaks, a guage similar to the one below, will popped up at the lower screen. ___________________________ | | X | _ _ _ _ _ | |_____|___|_________________| You will see flashes of light and driving passes the box marked "X", to do a trigger, just tap R1 when the light reaches the box. You will next see - - - - being replaced with a number of hits. Someone has told me that if you trigger at the box while watching Squall hitting the monster will be much easier. If you triggered at the box, Squall can do a lot more damage compared to a normal attack. The maximum number of hits Squall can do, is 7. Normally, you will see a flashing blast at the seventh hit. Now I first jump to Squall's configuration screen before telling you about finishing blows. Here is an ASCII art of the screen. ________________________________________ | Gunblade Auto | ON | OFF | If you set Gunblade Auto ON, |_________________________|______|_______| Renzoukuken will be done | Renzoukuken Indicator | ON | OFF | automatically by the |_________________________|______|_______| computer. Choosing OFF allows |Special | you to trigger yourself. | Rough Divide Fated Circle | The Renzoukuken [ASCII art | Blasting Zone Lion Heart | above] indictator will be |________________________________________| visible if you choose "ON". About 1/6 chance, you see Squall execute one of his finishing blows. The chance will depend on Squall's current HP to maximum HP and also his members' current HP to maximum HP. You will learn new finishing blows, by remodel Squall's gunblade into a stronger gunblade. Of course, the better the gunblade, the better the Limit Break. The advance Limit Breaks to be executed varies as depend on the opponent's attributes, crisis level and luck. A lot of e-mails asking me how to get Lion Heart each time, but it is impossible or Squaresoft will might as well have one Limit Break for each gunblade. List of Finishing Blows ------------------------------------------------------------------------- Name: Rough Divide Description: This move looks great as Squall uses the move that he has used during the battle with Seifer at the opening CGI. Squall just glides his gunblade across the ground and lift it, thus a blast appears from the ground. Area effect: Single opponent Learnt: Revolver Rating: 7/10 ------------------------------------------------------------------------- Name: Fated Circle Description: After Squall has finished the Renzoukuken, Squall helds his gunblade on his shoulders and leap up in mid-air and followed by a quick spin, forming sparks of fire on his opponents. Area effect: All opponents. Learnt: Shear Trigger Rating: 8/10 ------------------------------------------------------------------------- Name: Blasting Zone Description: Squall held his gunblade vertically upwards and followed by a generation of energy surrounding him. Next a beam of light appears from his gunblade and receives the outer atmosphere of the world, followed by a deep cut on the ground on all opponents. Area effect: All opponents. Learnt: Flame Saber, Twin Lance, Punishment Rating: 9/10 ------------------------------------------------------------------------- Name: Lion Heart Description: Squall held his gunblade facing downwards followed by a cloud of wind generating and starts a rushing series of 16x slashes on his opponent [9999 HP each!]. This is obvious the most damaging attack in FF8! I forgot that there is another addition of 9999 HP damage after he has excuted the Lion Heart! [this depends on Squall's Strength stats and monster's Vit] Area effect: Single opponent. Learnt: Lion Heart Rating: 10/10 [actually it deserves more than 10!] ------------------------------------------------------------------------- _____ / 3.2 \_________________________________________________________________ ------------------------------------------------------------------------- Zell Dincht ------------------------------------------------------------------------- Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Limit Break: Duel Initial Weapon: Metal Knuckle Occupation: SeeD Mercenary (Balamb) Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. After a short listing about this character, time for the ingredient list: M e t a l K n u c k l e Price: 100 gil, ATK: - HIT: 98% ------------------------------------------------------------------------- Name: Fish Fin Quanitity needed: 1x What it does: Fish's Fin Where to get it: Defeat Fastitocalon-F Encounter Monster: Shores of the World Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------- Name: M-Stone Piece Quanitity needed: 4x What it does: Stone with a little Magic power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------- M a v e r i c k Price: 200 gil, ATK: +3 HIT: 99% ------------------------------------------------------------------------- Name: Dragon Fin Quanitity needed: 1x What it does: Very hard dragon's scale Where to get it: Mug/ Defeat Grendel Encounter Monster: Island closest to Hell, Timber- Shenand Hills (hilltops) Card Mod: 1x Grendel's Card -> 1x Dragon Fin Refinement: n/a ------------------------------------------------------------------------- Name: Spider Web Quanitity needed: 1x What it does: Allows Quistis to learn Blue Magic, Ultra Waves Where to get it: Mug / Defeat Caterchipillar Encounter Monster: Balamb- Accauld Plains [forests] Card Mod: 1x Caterchipillar -> 1x Spider Web Refinement: n/a ------------------------------------------------------------------------- G a u n t l e t Price: 400 gil, ATK: +8 HIT: 101% ------------------------------------------------------------------------- Name: Dragon Skin Quanitity needed: 1x What it does: Durable dragon skin Where to get it: Defeat HedgeVipers [rare item] Encounter Monster: Dollet- Hasberry Plains [forests, hills] Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------- Name: Fury Fragment Quanitity needed: 1x What it does: Stone that contains morale Where to get it: Mug Blue Dragon / Defeat low Levels Ruby Dragon Encounter Monster: Blue Dragon - Trabia -Winter Island [near mountains], Island closest Hell Red Dragon - Island closest to Hell, Centra- Lenown Plains [forests], Esthar - Nortes Mountains Card Mod: 1x Blue Dragon's Card -> 1x Fury Fragment Refinement: n/a ------------------------------------------------------------------------- E h r g e i z Price: 800 gil, ATK: +13 HIT: 103% ------------------------------------------------------------------------- Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------- Name: Dragon Skin Quanitity needed: 4x What it does: Durable dragon skin Where to get it: Defeat HedgeVipers [rare item] Encounter Monster: Dollet- Hasberry Plains [forests, hills] Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------- Name: Fury Fragment Quanitity needed: 1x What it does: Stone that contains morale Where to get it: Mug Blue Dragon / Defeat low Levels Ruby Dragon Encounter Monster: Blue Dragon - Trabia -Winter Island [near mountains], Island closest Hell Red Dragon - Island closest to Hell, Centra- Lenown Plains [forests], Esthar - Nortes Mountains Card Mod: 1x Blue Dragon's Card -> 1x Fury Fragment Refinement: n/a ------------------------------------------------------------------------- ======================================================================== Z e l l D i n c h t ' s L i m i t B r e a k s ======================================================================== Zell's Limit Breaks are just like Tifa of FF7. However, his Limit Breaks has much options for you to chain. Zell is really a good player as his Limit Breaks allows you to put in more fun in battles. His Limit Breaks are quite easy to get compared to Squall. You just need to find items known as Combat King Volumes. Refer to Item Bestiary for the detailed information about them. Like Squall, Zell also has finishing blows and they are too damaging. BTW, Zell also has a status screen where you could set the character's Limit Breaks. ______________________________________________________ | Auto Duel | ON | OFF | |__________________________________|_________|_________| | | Auto Duel "ON" | Rush Punch Circle, X | allows the | Booya Forward, Back | computer to | Heel Drop Up, Down | chain the | Mach Kick Back, Back, Circle | attacks for | Dolphin Blow* L1, R1, L1, R1 | Zell. | Meteor Strike* Down, Circle, Up, Circle | | Burning Rave Down, Down, Down, Down, Circle | * they are | Meteor Barret* Up, X, Down, Triangle, Circle | finishing | Different Beat* Triangle, Square, X, Circle, Up | Limit | Final Heaven* Up, Forward, Down, Back, Triangle | Breaks |______________________________________________________| Normally, here are the sequences that you see while excuting Zell's Limit Breaks. 1. Zell will do his Rush Punch. 2. Next, a box containing the input of keys will appear. Enter any of these combinations before ending of Zell's Rush Fists. E.g. Booya 3. Now you will unleash the chosen up and chain it again until the time has reached 00:00. 4. Note that you need to chain up within the given time and time will flickes. It should looked something like this: ___________________ | ___ ____ | | / \ |___ | This means that you must chain up within | | | | | 22 seconds or the time will pass... | \___/ ____/ 22 | |___________________| | ___ | | / \ | | | The time passes as you chain your combos, also | | | |__|_ | this applies when you are not keying into | \___/ | 30 | buttons. So do it fast [anyway the keys are |___________________| shown when Zell is doing his Limit Breaks]. | ___ | | / \ /| | You must finish the combination of keys before | | | | | Zell finishes the move or the combo will stop. | \___/ __|__ 12 | |___________________| | ___ ___ | The combo will automatically ends when the | / \ / \ | following happens: | | | | | | <> When the timer hits 00:00 [shown on the | \___/ \___/ 00 | left] |___________________| <> When Zell has unleashes finishing blows, except for Rush Punch, Booya, Heel Drop, Mach Kick, Meteor Strike and the Dolphin Blow Well, I have summarised in the chart below on how to get the required Limit Break and the magazine issue needed for the technique. As for methods on getting the magazines, refer to Item section Forward means Right Back means Left _____________________________________________________________________ | Limit Break | Button Combination | Magazine Issue | |-----------------|---------------------------------|-----------------| | Rush Punch | Circle, X | Initial Attack | | Booya | Forward, Back | Initial Attack | | Heel Drop | Up, Down | Initial Attack | | Mach Kick | Back, Back, Circle | Initial Attack | | Dolphin Blow | L1, R1, L1, R1 | Combat King 001 | | Meteor Strike | Down, Circle, Up, Circle | Combat King 002 | | Burning Rave* | Down, Down, Down, Down, Circle | Initial Attack | | Meteor Barret* | Up, X, Down, Triangle, Circle | Combat King 003 | | Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 | | My Final Heaven*| Up, Forward, Down, Back, | Combat King 005 | | | Triangle | | |_________________|_________________________________|_________________| * they are also known as "Finishing blows". ------------------------------------------------------------------------- Name: Burning Rave Description: Well, Zell gathers his power, forming a huge shield and thus sparks of fire appear from his arm. Zell then punches the ground and thus forming a ground wave and followed by a blast to all opponents. Area Effect: All opponents Rating: 7/10 ------------------------------------------------------------------------- Name: Meteor Barret Description: My personal favorite. Zell jumps into mid-air and gather green bolts of energy and thus rushes to his opponent with a dashing punch and passes through the opponent and followed by an explosion. Area Effect: One opponent Rating: 8/10 ------------------------------------------------------------------------- Name: Different Beat Description: One nice trademark! Zell just simply kicks up his opponent into mid- air and starts with some swift knee bashes and finally ends with a knee stomp. Area Effect: One opponent Rating: 9/10 ------------------------------------------------------------------------- Name: My Final Heaven Description: Another great trademark.. wouldn't spoil it, watch for yourself. Area Effect: All opponents Rating: 10/10 ------------------------------------------------------------------------- NOTES about Zell's Duel Okay, the Limit Breaks carries non-elemental damage [Dolphin Blow does not does Water damage]. Here are some minor descriptions of Zell's other Limit Breaks: Rush Punch: Zell rushes forward to an opponent and does a fury of punches. I could say his fighting style is a bit different compared to Tifa. Booya: Zell waves his hands and followed by a knee jab at one opponent. Heel Drop: Zell raises his leg and followed by a slashing down heel drop against one opponent. Mach Kick: Zell turns and does a back turn kick against one enemy, the most damage non-finishing blow, Limit Break that you could accquired early in the game. Dolphin : Zell raises an uppercut followed by a dolphin rising up.. Blow Agree with Kao Megura, Squaresoft must be running out of ideas... Dolphin Blow does damage to all opponents. Meteor : Most damaging skill against non-BOSS. The Meteor Strike Strike removes 1/4 of the monster's current HP. Zell lifted up his opponent, followed by an aerial stomp. There are a lot of combinations which can get you to have new Limit Breaks. They are quite easy and if you put them into practice, you could excute them well. Using Finishing Blow: Burning Rave 1. Rush Punch, Mach Kick, Rush Punch, Heel Drop/Meteor Strike (preferred as Meteor Strike as it does more damage) -> [Burning Rave.] If the timer starts between 9'33 to 12'00 1. Booya, Heel Drop, Meteor Strike, Booya -> [Burning Rave.] Using Finishing Blow: Meteor Barret 1. Rush Punch, Dolphin Blow -> [Meteo Blast] If the timer starts between 9'33 to 12'00 1. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteor Barret] 2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Rush Punch, Mach Kick -> [Meteor Barret] Using Finishing Blow: Different Beat 1. Booya, Meteor Strike, Booya --> [Different Beat] If the timer starts between 9'33 to 12'00 1. Booya, Heel Drop, Mach Kick, Heel Drop, Booya --> [Different Beat] Using Finishing Blow: My Final Heaven 1. Booya, Heel Drop, Meteor Strike -> [My Final Heaven] If the timer starts between 9'33 to 12'00 2. Booya, Heel Drop, Mach Kick, Rush Punch -> [My Final Heaven] _____ / 3.3 \_________________________________________________________________ ------------------------------------------------------------------------- Quistis Trepe ------------------------------------------------------------------------- Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Whip Limit Break: Blue Magic Initial Weapon: Chain Whip Occupation: Instructor -> SeeD Mercenary (Balamb) Description: An Elite who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counselor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trivial matters since she is unused to setbacks. After a short listing about this character, time for the ingredient list: C h a i n W h i p Price: 100 gil, ATK: - HIT: 103% ------------------------------------------------------------------------- Name: M-Stone Piece Quanitity needed: 2x What it does: Stone with a little Magic power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------- Name: Spider Web Quanitity needed: 1x What it does: Allows Quistis to learn Blue Magic, Ultra Waves Where to get it: Mug / Defeat Caterchipillar Encounter Monster: Balamb- Accauld Plains [forests] Card Mod: 1x Caterchipillar -> 1x Spider Web Refinement: n/a ------------------------------------------------------------------------- S l a y i n g T a i l Price: 200 gil, ATK: +3 HIT: 104% ------------------------------------------------------------------------- Name: Magic Stone Quanitity needed: 2x What it does: Stone with Magic Power Where to get it: Defeat Level 11~29 Bite Bug or Jelleye Encounter Monster: Bite Bug: Balamb- Accuald Plains Jelleye: Centra - Lenown's Plains, Serengetti Plains Card Mod: 1x Grat's Card -> 1x Magic Stone 1x Buel's Card -> 1x Magic Stone 1x Jelleye's Card -> 1x Magic Stone Refinement: n/a ------------------------------------------------------------------------- Name: Sharp Spike Quanitity needed: 1x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------- R e d S c o r p i o n Price: 400 gil, ATK: +8 HIT: 106% ------------------------------------------------------------------------- Name: Ochu Tentacle Quanitity needed: 2x What it does: Strong, flexible tentacle Where to get it: Defeat/Mug Ochu Encounter Monster: Timber- Vaunly Canyon [giant forests], Island closest Heaven, Trabia - Hawkwind Plains [forests] Card Mod: 1x Ochu's Card -> 1x Ochu Tentacle Refinement: n/a ------------------------------------------------------------------------- Name: Dragon Skin Quanitity needed: 2x What it does: Durable dragon skin Where to get it: Defeat HedgeVipers [rare item] Encounter Monster: Dollet- Hasberry Plains [forests, hills] Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------- S a v e T h e Q u e e n Price: 800 gil, ATK: +13, HIT: 110% ------------------------------------------------------------------------- Name: Malboro Tentacle Quanitity needed: 2x What it does: Allows Quistis to learn Blue Magic, Bad Breath Where to get it: Defeat/ Steal Malboro Encounter Monster: Island closest to Heaven, Island closest Hell, Esthar- Grandidi Forest Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle Refinement: n/a ------------------------------------------------------------------------- Name: Sharp Spike Quanitity needed: 4x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------- Name: Energy Crystal Quantity needed: 4x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------- ======================================================================== Q u i s t i s T r e p e ' s L i m i t B r e a k s ======================================================================== Quistis Trepe perhaps have most well-rounded Limit Breaks as she learn 16 Limit Breaks [err.. correction, Blue Magic]. Her Blue Magic are so indeed hard to get and it really takes time to get them. But they are worth it. The Power Generator, which allows Quistis to learn Ray-Bomb is indeed devasating and you need to take ages just to get it. How? Read on. Once Quistis is ready to use her Limit Breaks, you see the following diagrams: __________ ____________ |Attack |> || Blue Magic | Just select the Limit Break "Blue Magic" |Magic ||____________| will do the trick ^_^; |GF | You should a lot of Limit Break pages |Recover | shown below. Empty slots will be cover up |__________| the next Blue Magic. But they will be arranged in the following order: _____________________________________________________________________ | Laser Eye P1| Degenerator P2| Gatling Gun P3| Homing Laser P4| | Ultra Waves | Aqua Breath | Fire Breath | Mighty Guard | | Electrocute | Micro Missile | Bad Breath | Shockwave Pulsar | | LV? Death | Acid | White Wind | Raybomb | |________________|________________|________________|__________________| To learn the above 16 Limit Breaks, you must get items [Junk type] known as Blue Magic and access through the Item Menu [all other characters will be greyed out, so don't worry of giving it to a wrong character.] Now to get them? Refer to Bestiary below. BTW, Blue Magic are actually Enemy Skills from FF7, but they are learnt through using Blue Magic Items, not get it by monsters. List of Blue Magic: ------------------------------------------------------------------------- Name: Laser Eye What it does?: Non-elemental damage against one enemy. Area Effect: Single Item required: n/a (Initial) Getting the Item: n/a Card Mod: n/a ------------------------------------------------------------------------- Name: Ultra Waves What it does?: Non-elemental damage against all enemies. But causes Slow or Stop. Area Effect: All Item required: Spider Web Getting the Item: Mug/Defeat Caterchipillar at the forests of Accauld Plains of Balamb Continent. Card Mod: 1x Caterchipillar's Card -> 1x Spider Web. ------------------------------------------------------------------------- Name: Electrocute What it does?: Thunder element damage against all enemies. Area Effect: All Item required: Coral Fragment Getting the Item: Steal/Defeat Creeps found in Galbadia City Sewers, Steal/Defeat Cockatrice found in Galbadia- Montersou Plateau [forests] Card Mod: 1x Creeps' Card -> 1x Coral Fragment Note: Monsters that carries a Thunder Element will absorb the damage. ------------------------------------------------------------------------- Name: LV? Death What it does?: Cast Death and Doom to all enemies. Area Effect: All Item required: Curse Spike Getting the Item: Steal/Defeat Tri-Face found at the Island closest Heaven Defeat Forbidden found in Centra Ruins, Esthar- Nortes Mountains with Rare Item equipped Card Mod: 1x Tri-Face's Card -> 1x Curse Spike Note: does not work on BOSSES and undead. ------------------------------------------------------------------------- Name: Degenerator What it does?: Removes an monster from the battlefield Area Effect: All Item required: Black Hole Getting the Item: Steal/Defeat Gesper during Laguna's 2nd Dream Sequence at Centra-Evacuation Site Card Mod: 1x Gesper's Card -> 1x Black Hole 1x Diablos' Card -> 100x Black Hole Note: Degenerator does not work on any BOSSES. It works on all monsters except for Tonberry. ------------------------------------------------------------------------- Name: Aqua Breath What it does?: Water-elemental damage against all opponents Area Effect: All Item required: Water Crystal Getting the Item: Steal/Defeat Fastitocalon found in Dingo Desert of Galbadia. [outside D-District Prison] Defeat Chimera found in Esthar's Khashabald Desert Card Mod: 1x Fastitocalon's Card -> 1x Water Crystal 5x Fastitocalon-F's Card -> 1x Water Crystal Note: Monsters with water-elemental will absorb the damage. ------------------------------------------------------------------------- Name: Micro Missile What it does?: Non-elemental damage + 1/4 of monsters' total HP. Area Effect: All Item required: Missile Getting the Item: Steal/Defeat GIM52N found in D-District Prison, Galbadia's attack at Balamb Garden, Galbadia's attack at Esthar City. Card Mod: n/a Note: Micro Missile does not work on BOSSES. ------------------------------------------------------------------------- Name: Acid What it does?: Non-Elemental Damage + chances of lower Vit to zero. Area Effect: Single Item required: Mystery Fluid Getting the Item: Mug Gayla found in Trabia- Bika Snowfields. Card Mod: 1x Gayla's Card -> 1x Mystery Fluid ------------------------------------------------------------------------- Name: Gatling Gun What it does?: Non-Elemental damage against one enemy. Area Effect: Single Item required: Running Fire Getting the Item: Defeat Iron Giants found in Esthar City after gotten Ragnarok. Mug/Defeat SAM08G found in D-District Prison, Galbadia Missile Base, Galbadia attacks at Balamb and Esthar City. Card Mod: 1x SAM08G's Card -> 1x Running Fire ------------------------------------------------------------------------- Name: Fire Breath What it does?: Fire element damage against all enemies. Area Effect: All Item required: Inferno Fang Getting the Item: Mug/Defeat low Levels Ruby Dragon at Island closest to Hell and Esthar- Nortes Mountains. Defeat Hexdragon found in Island closest to Hell/ Esthar- Grandidi Forests with Rare Item equipped. Card Mod: 10x Ruby Dragon's Card -> 1x Inferno Fang Note: Fire based monsters absorb the damage ------------------------------------------------------------------------- Name: Bad Breath What it does?: Cast status ailments of Confuse, Berserk, Sleep, Silence, Vit 0, Poison, Darkness, Curse, Doom and Slow Area Effect: All Item required: Malboro Tentacle Getting the Item: Mug/Defeat Malboro at Island closest to Heaven/ Esthar- Grandidi Forest Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle Note: Does not work Poison elemental monsters and BOSS at Ultimecia's Castle. ------------------------------------------------------------------------- Name: White Wind What it does?: Cures and full heals all allies according to Quistis' maximum HP. Area Effect: All (ally) Item required: Whisper Getting the Item: Mug Adamantoise /defeat one Adamantoise at the shores of Long Horn Island. Card Mod: n/a ------------------------------------------------------------------------- Name: Homing Laser What it does?: Does non-elemental damage against one enemy. Area Effect: Single Item required: Laser Cannon Getting the Item: Defeat/Mug Mobile Suite Type 8 at Lunatic Pandora, Defeat Behelmel at Galbadia- Montersou Plateau (rare item must be equipped, even though it is high to get) Card Mod: n/a ------------------------------------------------------------------------- Name: Mighty Guard What it does?: Cast Haste, Protect, Shell on allies. Aura and Regen is sometimes being cast. Area Effect: All (ally) Item required: Barrier Getting the Item: Mug/Defeat Behemoth found in Great Plains of Esthar after gotten Ragnarok. Card Mod: 10x Behemoth's Card -> 1x Barrier Note: causes no effect when the characters are under Invincible status. ------------------------------------------------------------------------- Name: Shockwave Pulsar What it does?: Does over 9999 non-elemental damage to all enemies. Area Effect: All Item required: Dark Matter Getting the Item: Get 100x Curse Spikes and use Siren's Tool-RF to refine them into Dark Matter. Siren must be at Level 100 to do this. Get through Pocketstation. Card Mod: n/a ------------------------------------------------------------------------- Name: Ray-Bomb What it does?: Does non elemental damage to all enemies. Area Effect: All Item required: Power Generator Getting the Item: Mug Blitz at Centra- Khashalbald Desert [non-desert area] (make Rare Item not equipped, even though it is very rare.) Only about 4% chance to nab the item. Find it during Zell's Quest at Lunatic Pandora [refer to walkthrough], must trigger trap doors] Get it through Pocketstation Card Mod: n/a ------------------------------------------------------------------------- _____ / 3.4 \_________________________________________________________________ ------------------------------------------------------------------------- Selphie Tilmitt ------------------------------------------------------------------------- Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Limit Break: Slots Initial Weapon: Flail Occupation: Trabia Cadet -> SeeD Mercenary (Balamb) Description: A naive girl with flightily nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree way of speaking and is frequently disturbed by the pace of her surroundings. After a short listing about this character, time for the ingredient list: F l a i l Price: 100 gil, ATK: - HIT: 98% ------------------------------------------------------------------------- Name: Bomb Fragment Quanitity needed: 1x What it does: Stone with Fire element Where to get it: Mug/Defeat Bomb Encounter Monster: Fire Cavern Card Mod: 1x Bomb's Card -> 1x Bomb Fragment Refinement: n/a ------------------------------------------------------------------------- Name: M-Stone Piece Quanitity needed: 2x What it does: Stone with a litte Magic Power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------- M o r n i n g S t a r Price: 200 gil, ATK: +3 HIT: 99% ------------------------------------------------------------------------- Name: Steel Orb Quanitity needed: 2x What it does: Steel orb with graviational power Where to get it: Defeat Wendigo Encounter Monster: Great Plains of Galbadia [desert], Dollet- Hasberry Plains. Card Mod: 1x Wendigo's Card -> 1x Steel Orb Refinement: n/a ------------------------------------------------------------------------- Name: Sharp Spike Quanitity needed: 1x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------- C r e s c e n t W i s h Price: 400 gil, ATK: +8 HIT:101% ------------------------------------------------------------------------- Name: Inferno Fang Quanitity needed: 1x What it does: Allows Quistis to learn Blue Magic, Fire Breath Where to get it: Defeat/Mug Ruby Dragon Encounter Monster: Centra- Lenown's Plains, Island closest to Hell, Esthar- Nortes Mountains Card Mod: 10x Ruby Dragon's Card -> 1x Inferno Fang Refinement: n/a ------------------------------------------------------------------------- Name: Life Ring Quanitity needed: 1x What it does: Ring with Life force Where to get it: Mug Mesmerize Encounter Monster: Trabia- Bika Snowfields, Hawkwind Plains Card Mod: 5x Torama's Card -> 1x Life Ring Refinement: n/a ------------------------------------------------------------------------- Name: Sharp Spike Quanitity needed: 4x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------- S t r a n g e V i s i o n Price: 1000 gil, ATK: +13 HIT: 255% ------------------------------------------------------------------------- Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------- Name: Curse Spike Quanitity needed: 2x What it does: Allows Quistis to learn Blue Magic, LV? Death Where to get it: Steal/Defeat Tri-Face Encounter Monster: Deep Sea Deposit, Island closest Hell Card Mod: 1x Tri-Face's Card -> 1x Curse Spike Refinement: n/a ------------------------------------------------------------------------- Name: Star Fragment Quanitity needed: 3x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giants/ Defeat level 100 T-Rexaurs Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City T-Rexaur - Balamb- Accuald Plains (forest), B-Garden Training Center, Island closest to Hell Card Mod: 3x Iron Giant's Card -> 1x Star Fragment Refinement: n/a ------------------------------------------------------------------------- ======================================================================== S e l p h i e T i l m i t t ' s L i m i t B r e a k s ======================================================================== Selphie's Limit Break is regarded as most powerful Limit that you can find in the game. But it will reduce the fun that you could possible enjoy in the game. The End wipes out everything except for undead and Ultimecia.. Even Omega and Ultima have the fear on that spell. As the saying goes "you work for what you get.", quite a piece of bad news huh? You may take ages just to get her spells. Learning her Limit Breaks is unique. You need to get her Limit Breaks during your selection of spells. Executing her Limit Breaks is just others.. You need to get her into Crisis condition, cast Aura or use Aura Stone, so that she could uses her Limit Breaks. Once she was be able to use to her Limit Breaks, you should see something similar below.. _________ ________ |Attack |>| | Slots | Just push right, once you see the triangle. |Magic | |________| Next press X again and select slots and you |GF | will have a diagram below: |Item | |_________| ___________ ___________ ____________ | Firaga 3| | Aura 2 | |Full-Cure 1 | (1) choose | | | | | | "Do over" | Do over | --> | Do over | --> | Do over | | Use | (1) | Use | (1) | Use | |___________| |___________| |____________| The diagram is NOT exactly the same. It is just an example. You may take countless time, using "Do over" to get the rare magic spells. Those rare spells are her Limit Breaks. You NEED TO use them in order to Selphie learn her Limit Breaks. Generally there is a trick in selecting spells effectively without worrying enemies that is going to attack your party. Okay, Selphie can virtually cast any type of spells, including Apocalypse, Ultima, Full-Life, Curaga, etc. When you choose to cast under "Firaga 3x" she will cast Firaga three times and attack any enemies at random. What I am trying to say, you will not get the chance to cast in the order that you like. Anyway, here is the trick in getting spells. 1) First of all get Selphie to critical status or cast Aura/ use Aura Stone 2) Tap Circle to change turns, have the next member use a magic and meantime return Selphie and have her excute her Limit Break. 3) Before the other member cast the spell, open the Playstation lid immediately! 4) The character whom is casting the spell looks freezed.. in her/his casting pose. Now you could happily selecting your spells! 5) After finished selecting your desired spells, choose to cast. 6) Close the Playstation Lid and the freezed member will start to cast the spell! And it is followed by Selphie casting her Limit Break! List of Limit Breaks ------------------------------------------------------------------------- Name: Full-Cure What it does?: Recovers fully all HP for the entire party, hence also removing status ailments. Does not work for characters under Undead status. Those characters will be instantly killed off. Area Effect: All Chances: 70% ------------------------------------------------------------------------- Name: Wall What it does?: A rock of wall appears in front of the entire party, hence giving them the protective barrier of magical and physical defense. (Protect and Shell) Area Effect: All Chances: 50% ------------------------------------------------------------------------- Name: Rapture What it does?: A pair of wings appearing on the all enemies, hence lifting them away from battles. Some monsters are can be lifted away, due to mass and their elements. Typically does not work on Earth elemental monsters, BOSSES and Tonberry Area Effect: All Chances: 45% ------------------------------------------------------------------------- Name: The End What it does?: Instant dead attack, regardless of Death protection. Works on any monsters, except for Undead and Ultimecia Area Effect: All Chances: 15% ------------------------------------------------------------------------- _____ / 3.5 \_________________________________________________________________ ------------------------------------------------------------------------- Rinoa Heartilly ------------------------------------------------------------------------- Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: March 3rd Weapon: Blaster Edge Limit Break: Combine Initial Weapon: Pinwheel Occupation: Princess of "The Forest Owls" Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. After a short listing about this character, time for the ingredient list: P i n W h e e l Price: 100 gil, ATK: - HIT: 99% ------------------------------------------------------------------------- Name: M-Stone Piece Quanitity needed: 3x What it does: Stone with a litte Magic Power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------- V a l k y r i e Price: 200 gil, ATK: +3 HIT: 101% ------------------------------------------------------------------------- Name: Shear Feather Quanitity needed: 1x What it does: Bird's feather that files on wind Where to get it: Defeat Thrustaveis Encounter Monster: Great Plains of Galbadia, Timber- Vaunly Canyon Card Mod: 1x Thrustaveis' Card -> 1x Shear Feather Refinement: n/a ------------------------------------------------------------------------- Name: Magic Stone Quanitity needed: 1x What it does: Stone with Magic Power Where to get it: Defeat Level 11~29 Bite Bug or Jelleye Encounter Monster: Bite Bug: Balamb- Accuald Plains Jelleye: Centra - Lenown's Plains, Serengetti Plains Card Mod: 1x Grat's Card -> 1x Magic Stone 1x Buel's Card -> 1x Magic Stone 1x Jelleye's Card -> 1x Magic Stone Refinement: n/a ------------------------------------------------------------------------- R i s i n g S u n Price: 400 gil, ATK: +7 HIT: 103% ------------------------------------------------------------------------- Name: Saw Blade Quanitity needed: 1x What it does: Serrated blade Where to get it: Defeat/Mug Behelmel Encounter Monster: Galbadia- Montersou Plateau Card Mod: 1x Behelmel's Card -> 1x Saw Blade Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 8x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- C a r d i n a l Price: 600 gil, ATK: +13 HIT: 104% ------------------------------------------------------------------------- Name: Cockatrice Pinion Quanitity needed: 1x What it does: Feather with petrifying power Where to get it: Defeat/Mug Cockatrice Encounter Monster: Galbadia- Montersou Plateau [forest], Esthar- Nortes Mountains. Card Mod: 1x Cockatrice's Card -> 1x Cockatrice Pinion 1x Iguion's Card -> 1x Cockatrice Pinion Refinement: n/a ------------------------------------------------------------------------- Name: Sharp Spike Quanitity needed: 1x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------- Name: Mesmerize Blade Quanitity needed: 1x What it does: Long, sharp blade Where to get it: Defeat/Steal Mesmerize Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind Plains, Trabia Canyon, Trabia Crater Card Mod: 1x Mesmerize's Card -> 1x Mesmerize Blade Refinement: n/a ------------------------------------------------------------------------- S h o o t i n g S t a r Price: 1000 gil, ATK: +17 HIT: 107% ------------------------------------------------------------------------- Name: Windmill Quantity needed: 2x What it does: Windmill containing wind energy Where to get: Defeat Abyss Worm/ Thrustaevis Encounter Monster: Abyss Worm Galbadia- Dingo Desert (Outside D-District Prison) Esthar- Khaskabald Desert Thrustaveis Great Plains of Galbadia Galbadia- Montersou Plateau (hilltops) Card Mod: 1x Abyss Worm's Card -> 1x Windmill 1x Pandemona's Card -> 100x Windmill Refine: n/a ------------------------------------------------------------------------- Name: Regen Ring Quantity needed: 2x What it does: GF learns HP +20% Ability Where to get: Defeat Torama Defeat Chimera Defeat Mesmerize Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry) Chimera: Island closest to Heaven/ Khaskabald Desert Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains. Card Mod: 10x Chimera -> 1x Regen Ring Refine: n/a ------------------------------------------------------------------------- Name: Force Armlet Quantity needed: 1x What it does: GF learns Spr +40% Ability Where to get: Defeat Malboro/Ochu Brought at Esthar Pet Shop with Familiar for 20,000 gil. Encounter Monster: Malboro/Ochu - Island closest to Heaven Card Mod: n/a Refine: 10x Mag-J Scrolls -> 1x Force Armlet [GFAbl Med-Ref] ------------------------------------------------------------------------- Name: Energy Crystal Quantity needed: 2x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------- ======================================================================== R i n o a H e a r t i l l y ' s L i m i t B r e a k s ======================================================================== Rinoa's method of learning Limit Breaks is rather unique too. She learns new moves by reading Pet Pals Volume. [I guess is giving her dog, Angelo tutorial on the move.] Of course, Angelo has accquired some of her moves initially. Angelo does not only appears when Rinoa is using her Limit Breaks, also while she is in trouble. During the space jounery, Rinoa has received her Sorceress powers, and hence gain a powerful Limit Breaks Angel Wings, or known as "Varly". This Limit Break increases her Magic to 255! Becomes extremely damaging while casting spells... But you will lost control of her.. ------------------------------------------------------------------------- Before Space Incident At Disc 3, while at Ragnarok _________ ________ _________ ____________ |Attack |>| |Combine | |Attack |>| |Angel Wings | |Magic | |________| |Magic | |____________| |GF | |GF | |Draw | |Draw | |_________| |_________| After Rinoa have been rescued.... _________ ___________ |Attack |>| |Combine | |Magic | |Angel Wings| |GF | |___________| |Draw | |_________| ------------------------------------------------------------------------- Rinoa's Limit Break has been classified into three groups and they are: Angelo's Limit Break ------------------------------------------------------------------------- These Limit Breaks cannot be using through your command. It appears while Rinoa is in trouble. I myself believe that Angelo is the perhaps the fourth character and she is in the back row of your party. She will automatically help Rinoa when her owner is trouble. All of them appears in random and you need to depend on Luck a lot. ------------------------------------------------------------------------- Name: Angelo Rush What it does?: Angelo counterattacks against one enemy, where Rinoa is under attack repetively, whether the attacks are magical or physical. Area Effect: Single Vol needed: Initial ------------------------------------------------------------------------- Name: Angelo Recover What it does?: Angelo uses an item to restore HP for any ally, who is in critical condition. This might depends on the items you have: E.g. a Hi-Potion+ can restores a whoopy 2000. It's always a rounded number. [i.e. 2000, 1000, etc.] Area Effect: Single (ally) Vol needed: Pet Pals Vol. 5 ------------------------------------------------------------------------- Name: Angelo Reverse What it does?: Angelo revives any wounded character with a Phoenix Down, but not using the Phoenix Downs in the inventory. The character will be revived with 1/10 of the HP and still under critical status. Area Effect: Single (ally) Vol needed: Pet Pals Vol. 4 ------------------------------------------------------------------------- Name: Angelo Search What it does?: Angelo sniffs the battlefield (quite amusing while seeing Angelo sniffing on snow..) She will then start digging and searching for items and later gives it to Rinoa. Rinoa then gives Angelo a biscuit. To encounted this often, boost Rinoa's Luck through Luck-J and have a longer than usual fight. Angelo can get typical and rare items. [e.g. Tent, Regen Ring, etc.] Area Effect: n/a Vol needed: Pet Pals Vol. 2 ------------------------------------------------------------------------- Limit Breaks: Combine ------------------------------------------------------------------------- These Limit Breaks can be execute directly by using Limit Breaks, just like using your characters. Rinoa need to get to critical status and she will be able to execute the Limit Breaks. [or use Aura] ------------------------------------------------------------------------- Name: Angelo Cannon What it does?: Rinoa whistles for Angelo, Angelo goes on her weapon, then Rinoa then fires Angelo at all enemies creating an explosion. [like using a sling- shot] After done with the damage, Rinoa awards Angelo a biscuit. If Rinoa's strength is maxed out, then this will damage all enemies for 9999 HP, making it better than Angelo Strike later in the game. Area Effect: All Vol needed: Initial ------------------------------------------------------------------------- Name: Angelo Strike What it does?: Angelo jumps in and sniffs an enemy, jumps at it and bites it while bringing it into the air, spinning it in a 360 degrees motion, a few times and brings the enemy back to the ground. Rinoa then awards Angelo with a biscuit. Early in the game this does more damage than Angelo Cannon, but if Rinoa's strength is maxed out, then this will only damage one enemy for 9999 HP so its worse than Angelo Cannon later in the game if Rinoa's strength is maxed out. Area Effect: Single Vol needed: Pet Pals Vol. 1 ------------------------------------------------------------------------- Name: Invincible Moon What it does?: Rinoa summons Angelo and throws a biscuit which Angelo catches with her mouth. Next, Angelo jump pass-by the moon [reminds me of Red XIII of FF7] and a curtain of white light surrounds the party giving them an "Invincible status" The characters will looks like partially transparent hence having the same effect as a Holy War or Holy War Trial. The Invincible status seems to last longer depending on what level Rinoa is at and her Magic stats. During this status, Rinoa can try to do Angel Wing (if she had aura or was critical before) but it will "miss" since she's stuck on invincible status at first. The Invincible status may causes all magic to cause a "MISS" except for GF Commands and Curative magic (except Regen). Area Effect: All (Allies) Vol needed: Pet Pals Vol. 3 ------------------------------------------------------------------------- Name: Wishing Star What it does/: Rinoa and Angelo run together as the background of the battle field becomes star filled. Shooting stars that are actually Rinoa riding Angelo hit all the enemies and it is around 10-20 times. The more speed Rinoa has in her stats the more hits this will do and the more strength Rinoa has, the more damage each hit will do. Area Effect: All Vol needed: Pet Pals Vol. 6 ------------------------------------------------------------------------- Rinoa's Limit Break: Angel Wing ------------------------------------------------------------------------- A Limit Break which can only be gained in Disc 3 at Ragnarok during the Space Incident. The Limit Break causes you to lose the control of Rinoa. But all her stats rises up [especially Magic] and thus doing 3000+ for Fire.. 9999 HP damage for using Ultima. Like Selphie's Slot, she can cast any spells which are not in her inventory. The only difference is that you can't control and she can only cast a spell once her ATB bar is full. One more thing to note.. She does not cast Support and Recovery Magic except for Dispel. Partially resembles Edea, huh? _____ / 3.6 \_________________________________________________________________ ------------------------------------------------------------------------- Irvine Kinneas ------------------------------------------------------------------------- Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Limit Break: Shot Initial Weapon: Variant Occupation: SeeD Mercernary (Galbadia) Description: A young man, well-liked by women whose strongest point is his marksmanship. A cadet at the Galbadia Garden, he self-styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favorite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. After a short listing about this character, time for the ingredient list: V a r i a n t Price: 100 gil, ATK: - HIT: 105% ------------------------------------------------------------------------- Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 4x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- U l y s s e s Price: 200 gil, ATK: +3 HIT: 108% ------------------------------------------------------------------------- Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 2x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- Name: Bomb Fragment Quanitity needed: 1x What it does: Stone with Fire element Where to get it: Mug/Defeat Bomb Encounter Monster: Fire Cavern Card Mod: 1x Bomb's Card -> 1x Bomb Fragment Refinement: n/a ------------------------------------------------------------------------- B i s m a r c k Price: 400 gil, ATK: +8 HIT: 112% ------------------------------------------------------------------------- Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 8x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- Name: Dynamo Stone Quanitity needed: 4x What it does: Stone with Thunder Element Where to get it: Defeat Blitz/ Defeat Cockatrice Encounter Monster: Blitz: Centra-Lenown Plains, Esthar-Grandidi Forests Cockatrice: Galbadia- Montersou Plateau, Esthar- Nortes Mountains Card Mod: 1x Blitz's Card -> 1x Dynamo Stone Refinement: n/a ------------------------------------------------------------------------- E x e t e r Price: 800 gil, ATK: +13 HIT: 122% ------------------------------------------------------------------------- Name: Dino Bone Quantity needed: 2x What it does: Large dinosaur bone Where to get it: Defeat T-Rexaur [mug at low-levels] Encounter Monster: Balamb- Accauld Plains (forests), Island closest to Hell/ Balamb Garden- Training Center Card Mod: 1x Armadodo's Card -> 1x Dino Bone 2x T-Rexaur's Card -> 1x Dino Bone 1x Sacred's Card -> 100x Dino Bones Refine: n/a ------------------------------------------------------------------------- Name: Moon Stone Quantity needed: 1x What it does: Holy moon stone with monsters living inside Where to get it: Mug Torama / Mug Elnoyle. Encounter Monster: Both - Esthar City Torama - Great Plains of Esthar/ Deep Sea Deposit Card Mod: n/a Refine: n/a ------------------------------------------------------------------------- Name: Star Fragment Quantity needed: 2x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------- Name: Screws Quantity needed: 18x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------- ======================================================================== I r v i n e K i n n e a ' s L i m i t B r e a k s ======================================================================== It looks kinda strange for me.. I myself don't think you can get new Limit Breaks just get his ammo. You must also tune up his weapon in order get the new Limit Breaks. His ammo is really easy to get compared to other characters. His attacks are superbly strong. But they also carries a couple of good elementals. In order to use his Limit Breaks, you must get Ammo. To get stronger or better Ammo, you must have GF Ifrit's Ammo-RF to order. Pulse Ammo are the strongest ammo. _________ _________ __________________ _____________________ |Attack |>| | Shot | | Num | | Num | |Magic | |_________| | Normal Ammo 100 | | Demolition Ammo 100 | |GF | | Shotgun Ammo 100 | | Fast Ammo 100 | |Draw | | Dark Ammo 100 | | AP Ammo 100 | |_________| | Fire Ammo 100 | | Pulse Ammo 100 | |__________________| |_____________________| ___________ | Dark Ammo | | 100 | The Limit Screen will appear as shown on left. You will | _______ | see a blue ATB [represented by the rectangle]. You can | |_______| | only shoot within that interval. You will stop the |___________| Limit Break when the following happens: 1) Used up all ammo 2) Press Triangle 3) Timer bar runs out. ------------------------------------------------------------------------- Name: Normal Ammo What it does?: Normal Ammo Area Effect: Single Comments: Irvine's basic attacking ammo. You can get this from all Item Shops, won during combat. The ammo is quite cheap and do a hefty 2000+ damage when Irvine's strength is 255 Learnt: Normal Shot, Variant ------------------------------------------------------------------------- Name: Shotgun Ammo What it does?: Ammo that attacks all opponents Area Effect: All Comments: Shotgun Ammo is pretty useful, compared to Normal Ammo. It is only a bit more expensive, yet it does damage to all enemies. Learnt: Scattered Shot, Variant ------------------------------------------------------------------------- Name: Dark Ammo What it does: Ammo with status changing effect. Area Effect: Single Comments: Another great ammo that causes a series of status ailments [namely Poison, Darkness, Silence] which is the same as to Pain. But it is still consider as a great ammo. Learnt: Dark Shot, Ulysses ------------------------------------------------------------------------- Name: Fire Ammo What it does: Ammo with Fire element Area Effect: All Comments: This ammo works fine especially monsters that you could find in Trabia Continent. It does damage to all enemies and carries a Fire element. Learnt: Fire Shot, Ulysses ------------------------------------------------------------------------- Name: Demolition Ammo What it does: Ammo 3 times more powerful than Normal Ammo Area Effect: Single Comments: A great ammo as you can does a whooping 6000+ damage with this ammo, plus this ammo can be brought from a shop, once you accquired GF Tonberry's Familiar. Learnt: Canister Shot, Bismarck ------------------------------------------------------------------------- Name: Fast Ammo What it does: Ammo for rapid fire Area Effect: Single Comments: This ammo has extremely fast shooting fire, fancy turning Irvine's shotgun in a machine gun. This ammo is quite easy to get, but it runs out easily. So remember to stock them up, once you got the chance. Learnt: Quick Shot, Bismarck. ------------------------------------------------------------------------- Name: AP Ammo What it does: Armor-piercing ammo Area Effect: Single Comments: The second best ammo after Pulse Ammo, rather easy to get and only through GF Ifrit's Ammo-RF. AP stands for "Armor Piercing" and it can does 9999 HP damage when Irvine has 255 Strength stats. It has a sensible recharge rate. Learnt: Armor Shot, Exetor ------------------------------------------------------------------------- Name: Pulse Ammo What it does: Ammo that contains powerful energy Area Effect: Single Comments: Does 9999 HP damage regardless of Irvine's strength stats and enemy's defense. This ammo is extremely dangerous and it is also very hard to get. Only rare items such as Power Generator, Energy Crystal, etc allows you to get this. Learnt: Hyper Shot, Exetor ------------------------------------------------------------------------- _____ / 3.7 \_________________________________________________________________ ------------------------------------------------------------------------- Dream Party: Laguna Loire, Ward Zaback and Kiros Seagul ------------------------------------------------------------------------- During the game, you will definately required to switch party. You will be able to use Laguna, Kiros and Ward for combat. They also have Limit Breaks [unlike Young Cloud and Sephiroth in FF7]. They don't need to learn Limit Breaks, as they have only 1 Limit Break. ______ / 3.7a \________________________________________________________________ ------------------------------------------------------------------------- Laguna Loire ------------------------------------------------------------------------- Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Limit Break: Desparado Initial Weapon: Machine Gun Occupation: Soldier --> Jounralist --> President of Esthar Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. L i m i t B r e a k ------------------------------------------------------------------------- Name: Desperado What it does?: Laguna will use a grenade and throw it to the crowd of enemy. Next Laguna jump and hang on a rope and swinging around with it and does rapid fire with his machine gun. Does approximately 4x the damage of his normal attacks. However, the damage was limited to 9999 HP. Area Effect: All ------------------------------------------------------------------------- ______ / 3.7b \________________________________________________________________ ------------------------------------------------------------------------- Ward Zaback ------------------------------------------------------------------------- Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Limit Break: Massive Anchor Initial Weapon: Harpoon Occupation: Soldier --> Janitor --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Dream Sequences. Don't look down on him, as he looks huge and scary. He has work as a janitor in the D-District Prison.. (funny guy huh?) L i m i t B r e a k ------------------------------------------------------------------------- Name: Massive Anchor What it does?: Ward throw his harpoon into mid and next he leaps to mid-air following by his attack. And lands along with his harpoon at all enemies for massive damage. Area Effect: All ------------------------------------------------------------------------- ______ / 3.7c \________________________________________________________________ ------------------------------------------------------------------------- Kiros Seagul ------------------------------------------------------------------------- Age: 23 Sex: Male Height: 191 cm Birthdate: July 6th Blood Type: O Weapons: Daggers Limit Break: Blood Pain Initial Weapon: Katal Occupation: Soldier --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's dream sequence. He is rather a helpful lad in Laguna's friend. He is considered as Laguna's most concerning friend where he consults Laguna for his failure in love with a pianoist called Julia Heartilly. L i m i t B r e a k ------------------------------------------------------------------------- Name: Blood Pain What it does?: Similiar to Yuffie's BloodFest of FF7. Kiros just rushes forward with a series of quick slashes which are embedded with red light and does damage to one enemy. Area Effect: Single ------------------------------------------------------------------------- _____ / 3.8 \_________________________________________________________________ ------------------------------------------------------------------------- Temporary Members: Seifer and Edea ------------------------------------------------------------------------- There are also certain members that would joing your party temporarily. There are two characters and here is their "service time": ------------------------------------------------------------------------- Seifer Almasy Disc 1, Dollet Dukedom Mission, while removing Galbadia threat from the town. Unable to use him after defeat sub-boss, Anacondour. ------------------------------------------------------------------------- Edea Kramer Disc 3, After Rinoa has met with a mishap, recruitable through your journey to Esthar. She leaves your party after gotten Ragnarok [or during your visit to Lunar Base at outer space to be more exact, but she will be still avaliable at the Switch screen] ------------------------------------------------------------------------- ______ / 3.8a \________________________________________________________________ ------------------------------------------------------------------------- Seifer Almasy ------------------------------------------------------------------------- Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Limit Break: Cross Sword >> No Mercy Initial Weapon: Hyperion Occupation: Balamb Cadet -> Sorceress' Knight Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. L i m i t B r e a k ------------------------------------------------------------------------ Name: No Mercy What it does: Seifer held his gunblade 45 degrees down and generates an energy blade. Next he just turn his gunblade and the energy ball attacks all enemies. Has a hidden R1 trigger function Area Effect: All ------------------------------------------------------------------------ As you advance later in the game, you will see him using his new Limit Breaks. ______ / 3.8b \________________________________________________________________ ------------------------------------------------------------------------- Edea Kramer ------------------------------------------------------------------------- Edea, wife of Cid Kramer is the sorceress of the game. She possesses the great power of magic and is consider the best user when comes to magic. She is rather mysterious and secretive. As if she is final boss, you will find out soon..... Limit Break: Ice Strike Weapon: Magic. Occupation: Sorceress -> Matron L i m i t B r e a k ------------------------------------------------------------------------ Name: Ice Strike What it does?: Remember what she do to Squall at the end of Disc 1? That's her Limit Breaks. Edea summons a set of icicles and throw them to the sky and they all come rushing down to one enemy. Carries an Ice element. Area Effect: Single ------------------------------------------------------------------------ _____ / 3.9 \________________________________________________________________ ------------------------------------------------------------------------ Ingredient List Chart ------------------------------------------------------------------------ Here you will find a list of ingredients [including method on how to get them], where to locate the monsters, etc. I only include those monster which possesses those ingredient more frequently. ______________________________________________________________________ | Item Name | How and where to whom to get it | |________________|_____________________________________________________| | Screw | Steal or defeat Geezard at Galbadia Continent, it | | | rather easy to find it. Dollet- Hasberry Plains | | | [grasslands]. It is an ugly monster with a grey | | | belly. | |________________|_____________________________________________________| | Steel Pipe | Stealing from the Wendigo [the yellow-green gorilla]| | | forests found in Dollet- Hasberry Plains or the | | | Great Plains of Galbadia. [dark red desert] | |________________|_____________________________________________________| | Dragon Skin | Defeat or steal Anacondaur [remember the Dollet's | | | sub BOSS? It is found in forests of Timber- Vaunly | | | Canyon and it is rather rare. | | | Defeat Blue Dragon at Island closest to Hell or | | | near mountains of Winter Island. (rare) | |________________|_____________________________________________________| | Adamantine | Win it from those Adamantoises at the shores of Long| | | Horn Island found in the upper continent of Galbadia| | | Adamantine can only be gotten if you defeat both of | | | without stealing from one of them. | |________________|_____________________________________________________| | Inferno Fang | Defeat/Steal Ruby Dragon and Hexadragon | | | at Island Closest to Hell or at Esthar- Nortes | | | Mountains [Ruby Dragon], Esthar- Grandidi Forests [ | | | Hexdragon]. | |________________|_____________________________________________________| | Life Ring | Defeat/Steal from Mesmerize at Trabia- Bika | | | Snowfields. Defeat/Steal Turtapod at Esthar- City | | | after gotten Ragnarok | |________________|_____________________________________________________| | Energy Crystal | Defeat Ruby Dragon, Behemoth, Elnoyle at level 100 | | | Ruby Dragon at Lenown Plains, Island Closest to Hell| | | Behemoth at Esthar and Elnoyle inside Esthar near | | | the save point towards the location where the | | | Ragnarok lands low encounter rate also at Deep Sea | | | Deposit the last stairs area before fighting the | | | Ultima Weapon. | |________________|_____________________________________________________| | Ochu Tentacle | Defeat/steal from the Ochu forest near Timber and | | | Island closest to Heaven near Esthar's Grandidi | | | Forest. | |________________|_____________________________________________________| | Windmill | Defeat/steal from Thrustaevis at Galbadia | | | Defeat/Steal from Abyss Worm found in Dingo Desert | | | of Galbadia. | |________________|_____________________________________________________| | Shear Feather | Same as above. Defeat/steal from Death Claw found | | | at Lenown Plains and Grandidi Forest | |________________|_____________________________________________________| | Fury Fragment | Defeat/Steal from Armadodo or Blue Dragon. | | | Defeat Ruby & Blue Dragon at Island Closest to Hell | | | Armadodo can be encountered at Tomb of the Unknown | | | King. | |________________|_____________________________________________________| | Red Fang | Defeat/Steal from Ruby Dragon and Hexadragon | | | found at the Island closest to Hell. | |________________|_____________________________________________________| | Dino Bone | You can get this by defeating the T-Rexaur, found at| | | the Training Center of Balamb Garden or the forests | | | of Balamb- Accauld Plains. | |________________|_____________________________________________________| | Spider Web | Defeat/steal from Caterchipillar found in Balamb- | | | Accauld Plains. | |________________|_____________________________________________________| | Cockatrice | You can get this by defeating the Cockatrice | | Pinion | found at Esthar- Nortes Mountains/Sollet Mts and | | | forests of Galbadia's Montersou Plateau. | |________________|_____________________________________________________| | Dynamo Stone | Defeat/Steal from Blitz at Centra- Lenown Plains, | | | desert that is surrounding Edea's House. | |________________|_____________________________________________________| | Steel Orb | Defeat the GIM47N [yellow robot] at Fisherman | | | Horizon during Galbadia Attack or D-District Prison | | | Defeat Wendigo which is found at Hasberry Plains of | | | Dollet and deserts of the Great Plains of Galbadia. | |________________|_____________________________________________________| | Moon Stone | Steal from Elnoyle or Torama found in Esthar City | | | after you have gotten Ragnarok. | |________________|_____________________________________________________| | Sharp Spike | Defeat/steal from the Grand Mantis at Lenown Plains | | | of Centra Continent. | |________________|_____________________________________________________| | Saw Blade | Defeat/steal from the Belhelmel found in th deserts | | | Galbadia's Montersou Plateau. | |________________|_____________________________________________________| | Curse Spike | Defeat/steal from the Tri-Face at Deep Sea Deposit | | | and Island Closest to Heaven, Defeat Imp at Esthar | | | or Deep Sea Deposit, Defeat Forbidden at Centra | | | Ruins or Esthar- Grandidi Forest, Nortes Mountains | |________________|_____________________________________________________| | Pulse Ammo | Use Ifrit Ammo-RF and change 1x Energy Crystal to | | | 10x Pulse Ammo. Refer to Ammo-RF for more details. | |________________|_____________________________________________________| | Fish Fin | Defeat/steal against Fastitocalon, anywhere at the | | | shorelines. You can also defeat Fastitocalons found | | | Galbadia- Dingo Desert. | |________________|_____________________________________________________| | Force Armlet | Buy this at Esthar Pet Shop with Tonberry's Familiar| | | ability learnt. You can also get this by defeating | | | Malboro found at Island Closest to Hell/Heaven | |________________|_____________________________________________________| | Regen Ring | Defeat Vysage and its group at Winhill Bluffs | | | Defeat/steal against Torama or Turtapod at Esthar | | | City or Great Plains of Esthar after gotten Ragnarok| |________________|_____________________________________________________| | Chef's Knife | Defeat/Steal against Tonberry at Centra Ruins | |________________|_____________________________________________________| | Star Fragment | Defeat/Steal against Iron Giants at Deep Sea Deposit| | | Found them at Esthar City after you have defeated | | | Ultima Weapon. | | | Defeat Tri-face at Island Closest to Heaven | | | Defeat Ruby or Blue Dragon in Island Closest to Hell| |________________|_____________________________________________________| | Bomb Fragment | Defeat/steal from Bomb found in the Fire Cavern | |________________|_____________________________________________________| | Betrayal Sword | Defeat/steal against Forbidden in Centra Ruins | | | Esthar- Nortes Mountains / Sollet Mountains | |________________|_____________________________________________________| | Mesmerize Blade| Defeat/Steal Mesmerize found in Trabia- Bika | | | Snowfields or Great Plains of Esthar [before space | | | incident.] | |________________|_____________________________________________________| | Malboro | Defeat/Steal Malboro found in the Island closest | | Tentacle | to Hell/Heaven or Esthar's Grandidi Forest. | |________________|_____________________________________________________| | Dragon Fin | Defeat/steal from Grendel found in the hilltops of | | | Winhill Bluffs or the Island Closest to Hell. | |________________|_____________________________________________________| | Turtle Shell | Steal from the Adamantoise found at Long Horn Island| | | Steal at Armadodo at Centra Ruins and Tomb of the | | | Unknown King | |________________|_____________________________________________________| | Dragon Fang | Defeat the Blue Dragon found near the mountains of | | | Winter Island and Island closest to Hell | |________________|_____________________________________________________| If you think that you still have trouble in getting them, don't use the chart and look in the character's weapon list. And please! No more e-mails regarding Lion Heart. ______ / 3.10 \________________________________________________________________ ------------------------------------------------------------------------- The Battle Meter ------------------------------------------------------------------------- * View through Information under Tutorial Menu. This is not an item! It is a record book that records everything about your combat, like the number of monsters that the character kills, how many times your characters have been KO, etc. The Battle Meter can be gotten Cid Kramer at the Headmaster Office at the 3F of Balamb Garden when Squall becomes an official SeeD mercenary. You need to talk to Cid in order to get this. This is only obtainable in Disc 1. In Disc 2, you are need to defeat the Battle Master in 10F of D-District Prison [through a card game] to enchance it. The last enhancement can only be gotten by defeating CC Group Magician Joker at the Balamb-Training Center [through a card game] in Disc 2 too. Here is a summary of the upgrades: ------------------------------------------------------------------------- Cid given Battle Meter Upgrade Battle Meter Upgrade Battle Meter at Desert Prison at Balamb, CC Joker _____________________________________________________________ | Battle Report | Character Report | GF Report | |_________________|_____________________|_____________________| | | | | | Walked 2109039 | Squall | Quezacotl | | | Total Killed 213 | Total Killed 176 | | Battles 1490 | KO'd 0 | KO'd 0 | | | | | | Won 1486 | Zell | Shiva | | | Total Killed 189 | Total Killed 110 | | Escape 4 | KO'd 0 | KO'd 0 | |_________________|_____________________|_____________________| ------------------------------------------------------------------------- What is a Battle Report? Typically, it is a summary of your entire party. Like number of steps that your party have walked, how many battles you have encounter, how many battles won, and lastly how many battles you have escaped. Also includes information about cities of the world. What is a Character Report? It's a summary report about your character ranging from Squall to Selphie which includes the total number of monsters killed and how many times the character has KO'd. Also include fact files about Seifer and Edea. Also give you important information regarding Limit Breaks, the 4 basic command, how to control your members and learning their Limit Breaks. Also includes profiles of Dr. Odine, Dobe, etc. What is a GF Report? GF Report is pretty similiar compared to the Character Report, except it reports only about GF like the number of monsters killed also including the number of times, the GF KO'd. It also includes a detailed besitary regarding Abilities and list of menu refinements [which I have gotten from and jointed down under Abilities section.] That's all about the battle meter. Crucial for those whom are new in the game. _____ / 4.0 \_________________________________________________________________ ======================================================================== The Card Game ======================================================================== Cards are a popular in FF8. You can battle against players in cities and towns. They are scatter all over the World. The card game was created by a man named Orlan and the game rules are made by him. In order to play the card game, you must have cards. Of course, why play the card game? It is just crucially important for those whom don't own a Pocketstation. Remember that cards are the easiest methods to get rare cards. You need to get at least 5 cards in order to start an adventure of Triple Triad. You can get 7 cards from the Card Spade at the elevator junction of 2F of Balamb Garden in Disc 1. Just press Square instead of X to start a card game. Frequently Asked Questions regarding Cards How do I play a card game? Read on... How do I remove the Random Rule? For those whom are new to the game, take sometime by reading about the Card Game under the Tutorial Menu. Remember just as what the Card Queen says, your action affects the region rules. So play card games in cities you fancy and does not possess the rule that you want. Balamb area is perhaps the most favourite area as it has only few rules. Just keep on the playing and once the rule is no longer in use for a long time, it will be removed. But I myself like the Random rule, save me troubles for selecting cards. It is a matter of convience ^_^;. Another method is by paying cash to the Card Queen. She will remove the card rules for regions with a lot of rules and add card rules for regions with few rules. What happened when you have gotten all cards? Nothing much.. Just a yellow star marked next to the card menu and marks that you have completed the card game. Well, if certain questions becoming more frequently asked, I may added them here. _____ / 4.1 \_________________________________________________________________ ------------------------------------------------------------------------- Getting Cards ------------------------------------------------------------------------- You must have at least 5 cards to play a card game. There are no limit [if you can reach 8020 cards...] that you can keep. You can collect at least 100 cards for each gene [or type]. There are certain cards that are rare to find. But they really worth it as they could complete your card collection and the same time, nab you great times through Quezacotl's Card-Mod RF. You can get cards through the following methods: 1) Find them or trade for them during your journey. [quite rare] 2) Defeat other card players. [most commonly used] 3) Use the Card Comand. You can get BOSS Cards too. [quite common] 4) Through quests, especially for rare cards [not quite common] _____ / 4.2 \_________________________________________________________________ ------------------------------------------------------------------------- Basics of Triple Triad ------------------------------------------------------------------------- As you start to play a Card Game, you will have a prompt of whether to play the game. Just choose YES and you will see the list of rules and in addition the game rules and trade rules. You can choose either "Yes" to continue or "No" to decline. The former areas such as Balamb, Dollet and Deling will have few rules unlike rules such as Lunar and Esthar which is rather tedious. So the best way, is to practice. "Practice makes Perfect!" The early card rules are very simple. The objective to win the card game is have more cards turned blue than your opponent. There are many trade rules and card rules, which I will be explaining later. Is there a condition to start a card game? Yes! You must at least accquired five cards. If you got more than five cards, you will be allowed to choose your own cards or the Random rule is applied in that region, the computer will does it for you. A yellow pyramid, which is actually a dice for the game which determines whom will go first. Next you will be allowed to select your own cards [if Random rule is not avaliable] and should get a screen like this: _________________________ | Name NUM | | Geezard 1 | You just need to select the card that you | Funguar 1 | wished to use and you are needed to pick | Bite Bug 1 | 5 cards. Just select them, and you will | Gesper 1 | find them place in your column. To unselect | Fastitocalon-F 1 | a card, press Triangle. Okay let's proceed | Gayla 1 | to the ASCII art of Triple Triad | | ------------------------------------------------------------------------- Opponent's Cards Triple Triad Board Player's Cards ______ _______________________ ______ #1 | | | | | | | | #1 | | | | | | | | |======| | 1 | 2 | 3 | |======| #2 | | | | | | | | #2 | | |_______|_______|_______| | | |======| | | | | |======| #3 | | | | | | | | #3 | | | 4 | 5 | 6 | | | |======| | | | | |======| #4 | | |_______|_______|_______| | | #4 | | | | | | | | |======| | | | | |======| #5 | | | 7 | 8 | 9 | | | #5 | | | | | | | | |______| |_______|_______|_______| |______| __ ____________________ __ |__ | Card Name Showed | |__ __| |____________________| __| ------------------------------------------------------------------------- What the abbreviations means? Player's Card - refer to the cards you could control to play the game. Remember that you can't take cards that are in your card inventory. Opponent's Card - the five cards used by your opponent to challenge you. Same applies to the opponent, as he/she also can't take cards that are in his/her inventory. I would assumed that each opponent has infinite number of cards. #1-#5 - the number of cards found in each players deck. You are allowed to use one card during each time. The game ends when the nine spots of the board are being occupied by the cards. 5 - number of cards, that the player currently controlled. This feature has another function and it is actually the SCORE in the card game. To win the game, you must get a score of 6 and above. The highest score is 9. Card Name Showed - During the card game, it shows the NAME of the card, that you choose to put in to board. And during special circumstances, they are coloured: Yellow - cards that you have previously owned but lost Blue - cards that you haven't gain Grey - cards that you can't have them as you have gotten 100x. White - cards that you have gotten and below 100 cards. ------------------------------------------------------------------------- Have you ever wonder why this card game is called 'Triple Triad'? Typically, it's a rectangle board marked with 3 x 3 squares (3 rows and 3 columns). Now I have explained the board, time to proceed to the cards. It seems that Elementals has a great deal of importance in the card game too. Some cards carries elemental such as the eight basic elements [Fire, Ice Thunder, Water, Wind, Earth, Poison and Holy] Of course, they will be brought into consideration once the Elemental rule is added to the card game. Well, forget about the elements for the time being, instead, I will explains the features of a card. Explainations about the card ------------------------------------------------------------------------- _____________ | _______E | E - stands for Elemental of the card. I guess | 5 | || you should know by now. The Monsters, BOSS |2 2| || , GFs and Characters are being represented | 5 |Picture || by the cards. | | || Picture - picture/drawing of the monster, BOSS, GF | |________|| or character. |_____________| 5 2 2 - think these numbers as the attributes for 5 the cards. The higher the numbers, the more powerful the card will be. ------------------------------------------------------------------------- Now, the Elemental and Picture does not possess a great importance of the card, instead focus on the digits. The higher the digits are, the more powerful the card will be. The highest number in the game is A and lowest number is 1. [A stands for 10] To cover a card, you must attack with the corresponding opposite direction. To attack the south of the card, your card's north attributes must be higher than the attributes of the opponent's south attributes. North The attributes are arranged in this order, right? West East To attack the card, you must focus on the cards South attributes. Now I will explain the rule: Tutorial #1: Turning a Card from opponent to your side. Before you get too confused, there is a matter that I must clear. You can only change the card to your side, while its your turn to place a card on the board. Don't worry if your number is smaller than the card, it will remain unchanged, as it isn't the opponent's turn to attack your card. So I hoped you get it: "CARDS CAN ONLY BE CHANGED UPON ATTACKING!" Explaination A B Well, if you have problems with this, ____________________________ you will be in deep shit for the entire | ____ | ____ | card game. Let's says A is the card of | 5 | | | 5 | | | your opponent. You need to place a card |2 [2] | p | |{3} A | p | | on the right of it, to change it to | 5 |____| | 8 |____| | your side. Therefore you must be | | | focused on the east attributes (marked |_____________|______________| with a []). To change that card, your card's attributes must be higher than 2, as shown on the left. Therefore as long the west attributes of your card (marked with a {}) is higher than 2, you can turn the card over. Hint: If you don't understand what the above diagram is trying to say, don't read down. The above information must be fully understood. _____ / 4.3 \_________________________________________________________________ ------------------------------------------------------------------------- The Card Rules ------------------------------------------------------------------------- As every game has a rule, I will try to explains the rules. Squaresoft had tried to make the card game for interesting by adding some rules. But I guess some of the rules are just too much... At the beginning of the card game, you will be given a list of rules. Those were be the rules that you need to pay attention to it while playing the game. To review the rules. Press Circle while it is your turn. There are many types of rules and I have divided them into two categories: ------------------------------------------------------------------------- Pre-Game Rules: rules that take effect for the game from the beginning to the end. In-Game Rules : rules that take effect while playing the game, like how you are going to attack, and some special rules. Trade Rules : How the cards are being traded after the card game has ended. ------------------------------------------------------------------------- ______ / 4.3a \________________________________________________________________ ------------------------------------------------------------------------- Pre-Game Rules ------------------------------------------------------------------------- Pre-Game Rules are rules that take effect for the game from the beginning until the end of the game. ------------------------------------------------------------------------- Name of Rule: OPEN What it does?: The cards will placed on each players' deck with them opened. You can see the player's card, and hence your cards can be seen too. Comments: Nothing much. If the OPEN rule is not added, you will see the opponents' card placed at the deck area with the back cover of the card instead. ------------------------------------------------------------------------- Name of Rule: RANDOM What it does?: The computer will choose your cards randomnly before the came game started. In other words, you will not be allowed to choose your cards. Comments: Pretty damaging when you are weak in using PLUS and SAME rule. But if you are expert in them, you can easily defeat your opponents. In my opinion, I think that weak cards [Level 1 ~5 cards] have good attributes for the PLUS and SAME. ------------------------------------------------------------------------- Name of Rule: ELEMENTAL What it does?: Elemental icons will be placed on the board and the following effect took place: - a non-elemental card placed on any element, the attributes will be decreased by 1 [the picture will be covered with a -1] (refer to Fig 4.1) Figure 4.1: Non-elemental card on an element. ________ __________ | A | | A ____ | After being placed |3 A | normally... |3 A |- 1 || over an element. | 3 | | 3 | || A becomes 9, 3 9 | becomes 2. hence 2 9 <- make the 2 attributes... - a Fire elemental card was placed on Ice element, all the attributes will be decresed by one. (refer to Fig 4.2) Hence, in other words, cards with a different elemental will have the attributes reduced by 1. Figure 4.2: Elemental cards placed on an opposing element __________ __________ | 9 Fire| | 9 _Fire| After being placed |8 6 | normally.. |8 6 | || on an opposite | 2 | | 2 | -1 || element, all 8 | attributes will be 7 5 <- reduced by one 1 - a Fire elemental card placed a Fire, all the attributes will be raised by one! Hence, meaning Elements will give cards with same elemental a raise of +1. (refer to Fig 4.3) Figure 4.3: Elemental cards placed on same element __________ __________ | 9 Fire| | 9 _Fire| After being placed on |8 6 | normally.. |8 6 | || its corresponding | 2 | | 2 | +1 || element, all A | attributes will be 9 7 <- increased by 1 3 ------------------------------------------------------------------------- ______ / 4.3b \________________________________________________________________ ------------------------------------------------------------------------- In-Game Card Rules ------------------------------------------------------------------------- In-Game Rules are rules that take its effects while attackng. Take effects as the game start. These rules are deadly as they could cause you to lost a game. Just note that a COMBO is actually a combination of SAME and PLUS. ------------------------------------------------------------------------- Name of Rule: Basic or Default [can't remove this rule] What it does?: Attacking card changes defending card to its side if its attacking attributes are higher than the defending attributes. Comments: If you don't understand this rule, you ought to be shot! Explaination A B Well, if you have problems with this, ____________________________ you will be in deep shit for the entire | ____ | ____ | card game. Let's says A is the card of | 5 | | | 5 | | | your opponent. You need to place a card |2 [2] | p | |{3} A | p | | on the right of it, to change it to | 5 |____| | 8 |____| | your side. Therefore you must be | | | focused on the east attributes (marked |_____________|______________| with a []). To change that card, your card's attributes must be higher than 2, as shown on the left. Therefore as long the west attributes of your card (marked with a {}) is higher than 2, you can turn the card over. ------------------------------------------------------------------------- Name of Rule: SAME What it does?: Changes the card as long as the attributes of the attacking side are the same, applies to three cards involvement. Figure 4.4: Explaining the SAME Rule Abbreviations: * Attacking card XX Spot where the attacking card should be placed. -a Defending card A -b Defending card B [] Attributes to be focused for defending site {} Attributes to be focused for attacking site ________ To excute a same rule, you must have two | 6 -a| opponent's cards on the board. [the cards | 3 2 | must be on the board, before your card | [7] | is being placed. There are a lot of _______ |________|________ combinations besides the one shown on the | {7} | | 1 | left. In the diagram, all cards will be | 5 {3}| XX |[3] 6 | changed to the attacking side as the | 4 | --> | 4 | North attributes {7} and the East |_____*_| |______-b| attributes {3} of attacking card are the same as the south attributes [7] of Defending card A and the west attributes Fig 4.4 [3]of Defending card B. ------------------------------------------------------------------------- Name of Rule: PLUS What it does?: Changes the card as long as the sum of attacking attributes A against defending attributes A is equal to the sum of attacking attributes B against defending attributes B. [mathematics....]. Applies to three cards involvement. Figure 4.5: Explaining the SAME Rule Abbreviations: * Attacking card XX Spot where the attacking card should be placed. -a Defending card A -b Defending card B [] Attributes to be focused for defending site {} Attributes to be focused for attacking site ________ | 1 -a| This one requires a bit more of | 5 5 | thinking compared to the other rules | [4] | Just focus on the bracketed attributes ________|________| _______ as they are involving the rule. Now | 3 | | {5} | look at the North attributes of the | 6 [6] | XX | {3} 4 | attacking card and South attributes of | 3 | <-- | 4 | Defending Card A (adding up: {5}+[4]=9). |______-b| |______*| Now divert attention to the next two combinations: West attributes of Attacking Card and the East attributes of Defending Card (adding up: {3}+[6]=9). Hence PLUS Rule take effect! All cards turn to attacking side. Addition Method: Subtracting Method: {5} + [4] = 9 Defending card sides [6] - [4] = 2 {3} + [6] = 9 Attacking card sides {5} - {3} = 2 Why the Subtracting Method is more recommended? For the first method, you must look for the other cards to know the sum. This can results to confusion for the game. Whereas for the second method [subtraction method], you just need to subtract the larger number - smaller number and compared with the difference of affected attributes [in this case, the south attributes (dA) and the east attributes (dB) of the defending cards. ------------------------------------------------------------------------- Name of Rule: SAME WALL What it does: Changes the cards as long as the attributes are the same. E.g. three card with 3s as its north attributes placed on the squares 1, 2 and 3. Cards with "As" in the north will turn any cards to their side. Figure 4.6: Explaining SAME WALL Opponent's Cards Player's Cards _______ _______________________ _______ | | | | | | | | | [3] | | {3} | | {3} | | [3] | C1 |[6] 7 | |{6} 7 | 2 | 5 {5}| | 7 [5]| P1 | 3 | | 3 | | 5 | | [2] | |_______| |_______|_______|_______| |_______| | | | | | | | | | 7 | | | | | | [3] | P2 C2 | 1 2 | | 4 | 5 | 6 | |[6] 7 | | [2] | | | | | | 3 | |_______| |_______|_______|_______| |_______| | | | | | | | | | 3 | | 2 | | 9 | | 7 | | 9 6 | |{6} 3 | 8 | 9 {5}| | 4 2 | | A | | {2} | | {2} | | 7 | |_______| |_______|_______|_______| |_______| {#} - are numbers in corners/wall of the Triple Triad, must be same numbers, so to accomplished of forming a wall. [#] - are numbers of the attacker, that must be set to the same side of the board in order to defeat the defending cards. Example taken from above: _______ _______________________ _______ _______ | | | | | | | | | | | [3] | | {3} | | {3} | | [3] | | [A] | C1 |[6] 7 | |{6} 7 | 2 | 5 {5}| | 7 [5]| | 3 [A]| | 3 | | 3 | | 5 | | [2] | | 3 | |_______| |_______|_______|_______| |_______| |_______| P1 Edea's Card Ether C1 or P1 is put into Battle Area 2, both cards that are already in the Battle Area, will changes color or being defeated by defeated by the attacking C1 or P1, as the top area will be comprises of 3 in as the north attributes hence forming a "wall". If Edea's card or any card that it upper north number is "A" and that card is put into Square No. 2, all cards will change as it overwrites every other cards, no matter how high its blocking side even 'A'. ------------------------------------------------------------------------- Name of Rule: SAME/SAME PLUS What it does?: This rule is a combination of SAME and PLUS. The "Combo Rule" this rule is combination of both SAME and PLUS rule. But this time is continuous if effect this rule is powerful it can even defeat powerful cards Figure 4.7: Explaing SAME/SAME PLUS Opponent's Card Player's Card _______ _______________________ _______ | | | | | | | | | (1) | | 2 | | 4 | | 3 | C1 |(6) (2)| A-| 4 9 | 2 | A 4 |-C |(2) (1)| P1 | (1) | | 9 | | 9 | | 4 | |_______| |_______|_______|_______| |_______| | | | | | | | | | 1 | | 8 | | A | | 8 | P2 C2 |(2) (1)| B-| 4 4 | 5 | 8 7 |-D |(8) (4)| | (3) | | A | | 2 | | (3) | |_______| |_______|_______|_______| |_______| | | | | | | 9 | 3 |-E | 7 | 9 5 | 4 5 | | | 2 | 4 | |_______|_______|_______| | F For an example, Let's say if C1 is put into Square 7, all the cards (with a letter on its edge) B, F, E, D and C change into opponent's side. It is a simultaneous event after C1 attacks B & F [PLUS rule, focus on Square 4 and 8]. Now here is the COMBO sequence! F's east attributes "5" is greater than E's west attributes "4" and hence causing it to change color as the opponent. Next E's north attributes "3" is greater than D's south attributes "2", D will also changes its color too. Now for the last SAME, D's north attributes "A" is greater than C's south attributes "9" and the hence the card will also changes like others. This is an excellent card rule as it enables you to combine cards using Combo. ------------------------------------------------------------------------- Name of Rule: SUDDEN DEATH What it doee?: It will causes the game will continue if the game is tie or Draw until one of the player win. Of course, if no SUDDEN DEATH, the game will automatically ends whether it is a DRAW, WIN or LOSE. Note that you will get the cards that you have changed to your side during the previous round. E.g. After first round... ------------------------------------------------------------------------- Opponent's Card | STATUS | Player's Card | STATUS (Initial) | | (Initial) | ------------------------------------------------------------------------- Belhelmel | remains | Minotaur | change side. Chubby Chocobo | change side | Sacred | remains Geezard | remains | Bite Bug | change side Cockatrice | remains | Zell | remains Chicobo | change side | Squall | remains ------------------------------------------------------------------------- Therefore in the next round, the player will controls Sacred, Zell, Squall, Chubby Chocobo and Chicobo cards. Minotaur will be under the opponent's control along with Bite Bug, Belhelmel, Geezard and Cockatrice. ______ / 4.3d \________________________________________________________________ ------------------------------------------------------------------------- Card Game Trade Rules ------------------------------------------------------------------------- Each time, you played FF8, you will experience different trade rule, based on the people are how subjective in guarding their cards. I have been experiencing a Trade Rule: One, all time... Until, I have started out with the Card Queen's Quest. The Card Queen's action typically affects the trade rule. ONE: Winner will be allowed to select one card from the defeated card player's five cards DIRECT: Remember my explaination on the Sudden Death rule? This rule works like that. The players will get the cards that he/she has changed to his/her side during the card game. Lost cards [cards that changed to the opponent's side] will trade to your opponent. E.g. ------------------------------------------------------------------------- Player's Cards || Opponent's Card -------------------------------||---------------------------------------- Cactuar | Change Side || Angelo | Change Side Jumbo Cactuar | Change Side || Ruby Dragon | Remains Tonberry | Change Side || Blue Dragon | Remains Ifrit | Remains || Hexdragon | remains Thurstaevis | Remains || Creeps | remains -------------------------------||---------------------------------------- Even though you lose.. You will get Ifrit, Thurstaveis and Angelo Whereas the opponent will get Cactuar, Jumbo Cactuar, Tonberry, Hexdragon, Blue Dragon, Hexdragon and Creeps. DIFF: Winner receive defeated cards from the loser according to the Card Score. Card's Score Win lose Choose a card 7 - 3 = 2 Winner could choose 2 cards 6 - 4 = 1 Winner could choose 1 card 9 - 1 = 4 Winner could choose 4 cards 8 - 2 = 3 Winner could choose 3 cards ALL: Winner will receive all cards from the defeated player ------------------------------------------------------------------------- Spreading/ Abolishment Rules ------------------------------------------------------------------------- Abolished Status: The rule will be removed from the region Causes: Rule not familiar with region Rule is not being used too often. Spread Status: The rule will be added to the region Causes: Rule is being used too often. Player want to add it. The third method is by paying the Card Queen to add or remove rules. _____ / 4.4 \_________________________________________________________________ ------------------------------------------------------------------------- Card Game Tips ------------------------------------------------------------------------- 1. Understand the rules. If not familiar, test it out and practice! 2. Choose your card wisely if random rule is not implemented. 3. If the rules that you currently use is unfamiliar to other player that player also can change the rule you currently used. 4. Rules also change according to the number of cards that you currently own. The more cards you have, mostly the rules will be unfavourable to you. 5. Avoid getting greedy just to defeat another card. 6. Take advantage of early controlling the card game. Let him/her follow you were you want him to be. 7. Avoid exposing the weak side of our card if you don't have the advantage or you don't have another card to recover it. 8. Take advantage of collecting cards early in the game 9. Take control of the hot spots Area 2,4,5,6 & 8 if you are offensive. 10. Take control of each corner. If you are a player that loves to use the Combo Rule 11. Take advantage of Elemental Rule these is pretty helpful Eg. If Square #2 and 4 are being placed by element of Fire and Water. You can put your card at Square 1 for defensive side. as the Elements act as a barrier. 12. If you are winning too much because of the rule that you used that player also can prevent you of using the same rule. 13. Sometimes it needs a little luck to win the game, good luck playing. 14. If you are weak in calculations, have a calculator or use the Subtraction method. 15. If you have forgetten the rule, just press Circle to view the rules again. 16. The Card rules remover trick! You can remove any card rules by having a card game with the man at Balamb Dock. You will be able to remove the rule as he will mentions by let's play with Balamb rules along with his hometown rules. _____ / 4.5 \_________________________________________________________________ ------------------------------------------------------------------------- Card List Bestiary ------------------------------------------------------------------------- Here you will find the list of cards, excluding the methods to gain them. I have listed their attributes and the Card Mod-RF exchange rate. I have also added the elements of the card. Basically, the cards have been categories into four sections: ------------------------------------------------------------------------- M o n s t e r s Page 1 ~ 5 ------------------------------------------------------------------------- Generally, there are the cards of all monsters. However not all monsters are included in the game. They are Raldo, Esthar Soldier, G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg]. Pupu's Card is a rare card. Refer to Getting Rare Cards for more information. All monster's card except for PuPu's card can be gotten through defeating other players or Card Command ------------------------------------------------------------------------- B O S S Page 6 ~ 7 ------------------------------------------------------------------------- Cards for all BOSSES found in the game except for Ultimecia and Griever. Cards of BOSS can be gotten by defeating other players and uses the Card command, refer to Monster's FAQ or Monster Bestiary for more information. ------------------------------------------------------------------------- G u a r d i a n F o r c es Page 8 ~ 9 ------------------------------------------------------------------------- Cards of your GFs. Most of them can be gotten through defeating a GF. You may also need to defeat some of best card players found in the game. GF Cards can be gotten through quests such as Chocobo Forests Quest. Refers to Rare Cards List for more information. ------------------------------------------------------------------------- C h a r a c t e r s Page 10 ------------------------------------------------------------------------- Cards of main cast of the game. Including the Dream Party member's card, along Seifer and Ward's Card. These cards are pretty hard to get as they got great attributes. Refer to Rare Cards List for more information ------------------------------------------------------------------------- Okay, let's continued with the card list and of course, it will be very tiring to type out in full, hence I have made used of abbreviations: Legend E - card containing elemental Numbers - card attributes CM - Quezacotl's Card-Mod RF for refine cards into items. : # - number of cards needed ___________________________________________________________ | Card Page 01 | Card Page 02 | |_____________________________|_____________________________| | 1 Card Stat E-none | 7 Card Stat E-none | | 5 4 | 1 1 | | 1 | 3 | | Name: Geezard | Name: Grat | | CM 1 = 5 Screw | CM: 1 = 1 Magic Stone | |_____________________________|_____________________________| | 5 Card Stat E-none | 6 Card Stat E-none | | 3 1 | 3 2 | | 1 | 2 | | Name: Fungaur | Name: Buel | | CM: 1 = 1 M-Stone Piece | CM: 1 = 1 Magic Stone | |_____________________________|_____________________________| | 1 Card Stat E-none | 5 Card Stat E-none | | 5 3 | 4 3 | | 3 | 3 | | Name: Bite Bug | Name: Mesmerize | | CM: 1 = 1 M-Stone Piece | CM :1 = 1 Mesmerize Blade | |_____________________________|_____________________________| | 6 Card Stat E-none | 6 Card Stat E-Ice | | 2 1 | 3 1 | | 1 | 4 | | Name: Red Bat | Name: Glacial Eye | | CM: 1 = 1 Vampire Fang | CM :1 = 1 Arctic Wind | |_____________________________|_____________________________| | 2 Card Stat E-none | 3 Card Stat E-none | | 5 3 | 3 4 | | 1 | 5 | | Name: Blobra | Name: Belhelmel | | CM: 4 = 1 Rune Armlet | CM :1 = 1 Saw Blade | |_____________________________|_____________________________| | 2 Card Stat E-Thunder | 5 Card Stat E-Wind | | 4 1 | 5 3 | | 4 | 2 | | Name: Gayla | Name: Thrustaevis | | CM: 1 = 1 Mystery Fluid | CM :1 = 1 Shear Feather | |_____________________________|_____________________________| | 1 Card Stat E-none | 5 Card Stat E-Poison | | 1 5 | 5 1 | | 4 | 3 | | Name: Gesper | Name: Anacondaur | | CM: 1 = 1 Black Hole | CM :1 = 1 Venom Fang | |_____________________________|_____________________________| | 3 Card Stat E-Earth | 5 Card Stat E-Thunder | | 1 5 | 2 2 | | 2 | 5 | | Name: Fastitocalon-F | Name: Creeps | | CM: 5 = 1 Water Crystal | CM: 1 = 1 Coral Fragment | |_____________________________|_____________________________| | 2 Card Stat E-none | 4 Card Stat E-Thunder | | 1 1 | 2 4 | | 6 | 5 | | Name: Blood Soul | Name: Grendel | | CM: 1 = 1 Zombie Powder | CM:1 = 1 Dragon Fin | |_____________________________|_____________________________| | 4 Card Stat E-none | 3 Card Stat E-none | | 3 2 | 7 2 | | 4 | 1 | | Name: Caterchipillar | Name: Jelleye | | CM: 1 = 1 Spider Web | CM: 1 = 1 Magic Stone | |_____________________________|_____________________________| | 2 Card Stat E-Thunder | 5 Card Stat E-none | | 6 1 | 3 2 | | 2 | 5 | | Name: Cockatrice | Name: Grand Mantis | | CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike | |_____________________________|_____________________________| ___________________________________________________________ | Card Page 03 | Card Page 04 | |_____________________________|_____________________________| | 6 Card Stat E-none | 2 Card Stat E-none | | 2 6 | 7 3 | | 3 | 6 | | Name: Forbidden | Name: Turtapod | | CM: 1 = 1 Betrayal Sword | CM: 5 = 1 Healing Mail | |_____________________________|_____________________________| | 6 Card Stat E-Earth | 6 Card Stat E-none | | 6 3 | 5 5 | | 1 | 4 | | Name: Armadodo | Name: Vysage | | CM: 1 = 1 Dino Bone | CM: 1 = 1 Wizard Stone | |_____________________________|_____________________________| | 3 Card Stat E-Poison | 4 Card Stat E-none | | 5 5 | 7 6 | | 5 | 2 | | Name: Tri-Face | Name: T-Rexaur | | CM: 1 = 1 Curse Spike | CM: 2 = 1 Dino Bone | |_____________________________|_____________________________| | 7 Card Stat E-Earth | 2 Card Stat E-Fire | | 3 5 | 3 7 | | 1 | 6 | | Name: Fastitocalon | Name: Bomb | | CM: 1 = 1 Water Crystal | CM: 1 = 1 Bomb Fragment | |_____________________________|_____________________________| | 7 Card Stat E-Ice | 1 Card Stat E-Thunder | | 3 1 | 7 6 | | 5 | 4 | | Name: Snow Lion | Name: Blitz | | CM: 1 = 1 North Wind | CM: 1 = 1 Dynamo Stone | |_____________________________|_____________________________| | 5 Card Stat E-none | 7 Card Stat E-none | | 3 6 | 6 3 | | 3 | 1 | | Name: Ochu | Name: Wendigo | | CM: 1 = 1 Ochu Tentacle | CM: 1 = 1 Steel Orb | |_____________________________|_____________________________| | 5 Card Stat E-Fire | 7 Card Stat E-none | | 4 6 | 4 4 | | 2 | 4 | | Name: SAM08G | Name: Torama | | CM: 1 = 1 Running Fire | CM :5 = 1 Life Ring | |_____________________________|_____________________________| | 4 Card Stat E-Fire | 3 Card Stat E-none | | 2 4 | 6 7 | | 7 | 3 | | Name: Death Claw | Name: Imp | | CM: 1 = 1 Sharp Spike | CM: 1 = 1 Wizard Stone | |_____________________________|_____________________________| | 6 Card Stat E-none | 6 Card Stat E-Poison | | 3 2 | 3 2 | | 6 | 7 | | Name: Cactuar | Name: Blue Dragon | | CM: 1 = 1 Cactus Thorn | CM: 1 = 1 Fury Fragment | |_____________________________|_____________________________| | 3 Card Stat E-none | 4 Card Stat E-Earth | | 4 6 | 6 5 | | 4 | 6 | | Name: Tonberry | Name: Adamantoise | | CM: 1 = 1 Chef's Knife | CM: 3 = 1 Turtle Shell | |_____________________________|_____________________________| | 7 Card Stat E-Earth | 7 Card Stat E-Fire | | 5 2 | 3 5 | | 3 | 4 | | Name: Abyss Worm | Name: Hexadragon | | CM: 1 = 1 Windmill | CM: 3 = 1 Red Fang | |_____________________________|_____________________________| ___________________________________________________________ | CARD PAGE 05 | CARD PAGE 06 | |_____________________________|_____________________________| | 6 Card Stat E-none | 2 Card Stat E-none | | 5 5 | 4 8 | | 6 | 8 | | Name: Iron Giant | Name: Fujin & Raijin | | CM: 3 = 1 Star Fragment | CM: 1 = 1 X-Potion | |_____________________________|_____________________________| | 3 Card Stat E-none | 7 Card Stat E-Wind | | 7 6 | 4 8 | | 5 | 3 | | Name: Behemoth | Name: Elvoret | | CM: 10 = 1 Barrier | CM: 1 = 10 Death Stones | |_____________________________|_____________________________| | 7 Card Stat E-Water | 4 Card Stat E-none | | 3 6 | 3 8 | | 5 | 7 | | Name: Chimera | Name: X-ATM092 | | CM: 10 = 1 Regen Ring | CM: 2 = 1 Turtle Shell | |_____________________________|_____________________________| | 3 Card Stat E-none | 7 Card Stat E-none | | 1 A | 5 2 | | 2 | 8 | | Name: PuPu | Name: Granaldo | | CM: 1 = 1 Hungry Cookpot | CM: 1 = 1 G-Returner | |_____________________________|_____________________________| | 6 Card Stat E-none | 1 Card Stat E-Poison | | 7 2 | 3 8 | | 6 | 8 | | Name: Elastoid | Name: Gerogero | | CM: 1 = 1 Steel Pipe | CM: 10 = 1 Circlet | |_____________________________|_____________________________| | 5 Card Stat E-none | 8 Card Stat E-none | | 4 5 | 2 2 | | 7 | 8 | | Name: GIM47N | Name: Iguion | | CM: 1 = 10 Fast Ammo | CM: 1 = 1 Cockatrice Pinion | |_____________________________|_____________________________| | 7 Card Stat E-Poison | 6 Card Stat E-none | | 2 7 | 5 8 | | 4 | 4 | | Name: Malboro | Name: Abadon | | CM: 4 = 1 Malboro Tentacle | CM: 1 = 30 Dark Ammo | |_____________________________|_____________________________| | 7 Card Stat E-Fire | 4 Card Stat E-none | | 4 2 | 6 8 | | 7 | 5 | | Name: Ruby Dragon | Name: Trauma | | CM: 10 = 1 Inferno Fang | CM: 1 = 30 Demolition Ammo | |_____________________________|_____________________________| | 5 Card Stat E-none | 1 Card Stat E-none | | 6 3 | 8 8 | | 7 | 4 | | Name: Elnoyle | Name: Oilboyle | | CM: 10 = 1 Energy Crystal | CM: 1 = 30 Fire Ammo | |_____________________________|_____________________________| | 4 Card Stat E-none | 6 Card Stat E-none | | 4 6 | 4 5 | | 7 | 8 | | Name: Tonberry King | Name: Shumi Tribe | | CM: 1 = 1 Chef's Knife | CM: 5 = 1 Gambler Spirit | |_____________________________|_____________________________| | 6 Card Stat E-none | 7 Card Stat E-none | | 7 6 | 1 5 | | 2 | 8 | | Name: Wedge & Biggs | Name: Krysta | | CM: 1 = 1 X-Potion | CM: 1 = 10 Holy Stone | |_____________________________|_____________________________| ___________________________________________________________ | CARD PAGE 07 | CARD PAGE 08 | |_____________________________|_____________________________| | 8 Card Stat E-none | 4 Card Stat E-none | | 8 4 | 9 4 | | 4 | 8 | | Name: Propagator | Name: Chubby Chocobo | | CM: 1 = 1 G-Mega-Potion | CM: 1 = 100 LuvLuv G | |_____________________________|_____________________________| | 8 Card Stat E-none | 9 Card Stat E-none | | 4 8 | 3 6 | | 4 | 7 | | Name: Jumbo Cactuar E-none | Name: Angelo | | CM: 1 = 1 Cactus Thorn | CM: 1 = 100 Elixir | |_____________________________|_____________________________| | 8 Card Stat E-Thunder | 3 Card Stat E-none | | 8 5 | 6 7 | | 2 | 9 | | Name: Tri-Point | Name: Gilgamesh | | CM: 40 = 1 Jet Engine | CM: 1 = 10 Holy War | |_____________________________|_____________________________| | 5 Card Stat E-none | 9 Card Stat E-none | | 8 6 | 2 3 | | 6 | 9 | | Name: Gargantua | Name: MiniMog | | CM: 10 = 1 Strength Love | CM: 1 = 100 Pet House | |_____________________________|_____________________________| | 8 Card Stat E-none | 9 Card Stat E-none | | 3 6 | 4 4 | | 7 | 8 | | Name: Mobile Type 8 | Name: Chicobo | | CM: 1 = 10 Shell Stone | CM: 1 = 100 Gysahl Greens | |_____________________________|_____________________________| | 8 Card Stat E-none | 2 Card Stat E-Thunder | | 8 3 | 4 9 | | 5 | 9 | | Name: Sphinxuar | Name: Quezacotl | | CM: 1 = 1 G-Mega-Potion | CM: 1 = 100 Dynamo Stone | |_____________________________|_____________________________| | 8 Card Stat E-none | 6 Card Stat E-Ice | | 4 8 | 9 7 | | 5 | 4 | | Name: Tiamat | Name: Shiva | | CM: 1 = 10 Flare Stone | CM: 1 = 100 North Wind | |_____________________________|_____________________________| | 5 Card Stat E-none | 9 Card Stat E-Fire | | 5 7 | 8 6 | | 8 | 2 | | Name: BGH251F2 | Name: Ifrit | | CM: 1 = 10 Protect Stone | CM: 1 = 3 Elem Atk | |_____________________________|_____________________________| | 6 Card Stat E-none | 8 Card Stat E-none | | 7 8 | 2 9 | | 4 | 6 | | Name: Red Giant | Name: Siren | | CM: 1 = 5 Meteor Stone | CM: 1 = 3 Status Atk | |_____________________________|_____________________________| | 1 Card Stat E-none | 5 Card Stat E-Earth | | 7 8 | 9 1 | | 7 | 9 | | Name: Catoblepas | Name: Sacred | | CM: 1 = 5 Rename Card | CM: 1 = 100 Dino Bone | |_____________________________|_____________________________| | 7 Card Stat E-none | 9 Card Stat E-Earth | | 8 7 | 9 5 | | 2 | 2 | | Name: Ultima Weapon | Name: Minotaur | | CM: 1 = 1 Ultima Stone | CM: 1 = 10 Adamantine | |_____________________________|_____________________________| ___________________________________________________________ | CARD PAGE 09 | CARD PAGE 10 | |_____________________________|_____________________________| | 8 Card Stat E-none | A Card Stat E-none | | 4 4 | 8 7 | | A | 2 | | Name: Carbuncle | Name: Ward | | CM: 1 = 3 Glow Curtain | CM: 1 = 3 Gaea's Ring | |_____________________________|_____________________________| | 5 Card Stat E-none | 6 Card Stat E-none | | 3 A | A 7 | | 8 | 6 | | Name: Diablos | Name: Kiros | | CM: 1 = 100 Black Holes | CM: 1 = 3 Accelerator | |_____________________________|_____________________________| | 7 Card Stat E-Water | 5 Card Stat E-none | | 7 A | 9 A | | 1 | 3 | | Name: Leviathan | Name: Laguna | | CM: 1 = 3 Doc's Code | CM: 1 = 100 Hero | |_____________________________|_____________________________| | 8 Card Stat E-none | A Card Stat E-none | | 5 A | 4 8 | | 3 | 6 | | Name: Odin | Name: Selphie | | CM: 1 = 100 Dead Spirit | CM: 1 = 3 Elem Guard | |_____________________________|_____________________________| | A Card Stat E-Wind | 9 Card Stat E-none | | 7 1 | 2 6 | | 7 | A | | Name: Pandemona | Name: Quistis | | CM: 1 = 100 Windmill | CM: 1 = 3 Samantha Soul | |_____________________________|_____________________________| | 7 Card Stat E-none | 2 Card Stat E-none | | A 4 | A 6 | | 6 | 9 | | Name: Cerberus | Name: Irvine | | CM: 1 = 100 Lightweight | CM: 1 = 3 Rocket Engine | |_____________________________|_____________________________| | 9 Card Stat E-Holy | 8 Card Stat E-none | | 2 A | 6 5 | | 4 | A | | Name: Alexander | Name: Zell | | CM:1 = 3 Moon Curtain | CM: 1 = 3 Hyper Wrist | |_____________________________|_____________________________| | 7 Card Stat E-Fire | 4 Card Stat E-none | | A 2 | A A | | 7 | 2 | | Name: Phoenix | Name: Rinoa | | CM: 1 = 3 Phoenix Spirit | CM: 1 = 3 Magic Armlet | |_____________________________|_____________________________| | A Card Stat E-none | A Card Stat E-none | | 6 8 | 3 A | | 2 | 3 | | Name: Bahamut | Name: Edea | | CM: 1 = 100 Megalixir | CM: 1 = 3 Royal Crown | |_____________________________|_____________________________| | 3 Card Stat E-Poison | 6 Card Stat E-none | | A 1 | 4 9 | | A | A | | Name: Doomtrain | Name: Seifer | | CM: 1 = 3 Status Guard | CM: 1 = 3 Diamond Armor | |_____________________________|_____________________________| | 4 Card Stat E-none | A Card Stat E-none | | A 4 | 9 6 | | 9 | 4 | | Name: Eden | Name: Squall | | CM: 1 = 3 Monk's Code | CM: 1 = 3 Three Stars | |_____________________________|_____________________________| _____ / 4.7 \_________________________________________________________________ ------------------------------------------------------------------------- Rare Card Location ------------------------------------------------------------------------- A Rare Card means a card that there is only one of its kind [as for my assumption for the 2nd rare card, forget about it later ^_^;]. But they are extremely tough to get, requires long hours of game play. Getting them are generally a though work. ------------------------------------------------------------------------- Rare Card Getting It ------------------------------------------------------------------------- PuPu Refer to UFO Sighting Incident Quest for more information. You must choose to give the PuPu 5x Elixir ------------------------------------------------------------------------- Chubby Chocobo Lose the Chicobo's Card to the Card Queen as on her request, next proceed to Balamb Garden. Outside the Library you will find a man sitting there. Defeat him for the card. ------------------------------------------------------------------------- Angelo Win from Watts during the train ride to Timber in Disc 1 [remember the place where you first defeat the fake President?] Or win from Watts at the White SeeD in Disc 3. ------------------------------------------------------------------------- Gilgamesh Defeat 4 CC Suits, Jack and Magician Joker. Next proceed to the Infirmary and defeat Dr. Kadowaki. Head to the Dormitory and choose to rest. During nighttime, Master King will eventually appears and "he" will challenges you. If you loses, you could challenge "him" at the bridge of Balamb Garden. ------------------------------------------------------------------------- MiniMog Defeat the boy, dressing in blue, running around the Balamb Garden's Hall. You may need to chase him ^_^; ------------------------------------------------------------------------- Chicobo Refer to Chocobo Forest: prove your affection for Chocobos for more details. Just dug out all the Stone [they acts as a proof for your character as affection]. Next proceed to the Chocobo's Holy Region and watch a Chocobo Dance. Talk to the Chicobo to get the Card. ------------------------------------------------------------------------- Quezacotl Defeat Mayor Dobe found in the Windmill of Fisherman's Horizons [after eliminating Galbadia threat], in a card game. ------------------------------------------------------------------------- Shiva Give Zone, the naughty magazine, Girl Next Door under no charges and he will give you Shiva's card along with a Rename Card. The Girl Next Door is found next to the counter at Timber Maniacs. You can get as long as you haven't proceed to Esthar. ------------------------------------------------------------------------- Ifrit Defeat GF Ifrit at Fire Cavern during your field test and you will get the card. You need to reclaim the card from Martine in FH while getting Rinoa's Card ------------------------------------------------------------------------- Siren Win from the Card Master found at Dollet Pub 2F. You need to answer him correctly and defeat him once. Next he will take you to his battle arena. Defeat him for Siren's Card. ------------------------------------------------------------------------- Sacred Received as a prize for defeating both Sacred and Minotaur at the Tomb of the Unknown King. ------------------------------------------------------------------------- Minotuar Received from dead king's soul at the Tomb of the Unknown King after the combat against the Brothers. ------------------------------------------------------------------------- Carbuncle Defeat Jack, Club, Diamond and Spade found in Balamb Area. Next proceed to the cockpit and challenge Xu [CC Group Heart] and defeat her in a card game for the card. ------------------------------------------------------------------------- Diablos Defeat Diablos by using the Magical Lamp (Cid has given to you) to engage combat. Received the card as a prize ------------------------------------------------------------------------- Leviathan Win a card game against the CC Group Magician Joker at Balamb Garden's Training Center. ------------------------------------------------------------------------- Odin Defeat Odin at Centra Ruins. Refer to GF Bestiary for information. ------------------------------------------------------------------------- Pandemona Win a card game against the Hotel Owner who is found in front of Balamb Hotel talking to a girl in Disc 2. ------------------------------------------------------------------------- Cerberus Defeat Cerberus at Disc 2, during the siege at Galbadia Garden. Found in Galbadia Garden's Hall. ------------------------------------------------------------------------- Alexander Win from Piet at Lunar Base in Disc 3. Or win from him at the crashed Lunar Base at the southern tip of Esthar, found somewhere near Abadon Snowfields. ------------------------------------------------------------------------- Phoenix Lose Alexander's Card to the Card Queen and she will give you a hint. Refer to Card Queen's Quest for more information. ------------------------------------------------------------------------- Bahamut Received card as prize by defeating the Bahamut at Deep Sea Research Center in Disc 3. ------------------------------------------------------------------------- Doomtrain Refer to the Card Queen's Quest for more details. ------------------------------------------------------------------------- Eden Received card as prize by defeating Ultima Weapon at Deep Sea Deposit in Disc 3. ------------------------------------------------------------------------- Ward Win a card game against Dr. Odine at Esthar Presidential Palace [before heading to Lunar Gate] and Odine's Laboratory [while Zell is saving Esthar] ------------------------------------------------------------------------- Kiros Refer to the Card Queen's Quest for more details. ------------------------------------------------------------------------- Laguna Win a card game against Ellone at Lunar Base at Disc 3 ------------------------------------------------------------------------- Selphie Win a card game against Selphie's friend at the Gargoyle [a statue with a fountain] of Trabia Garden at Disc 2 or 3 ------------------------------------------------------------------------- Quistis Win a card game from any of the Trepe Groupies in Balamb Garden. 2F Classroom will allows you to win the card from Trepe Groupie 2. You can also get the card by winning from Trepe Groupie 1 [found in Cafeteria] ------------------------------------------------------------------------- Irvine Refer to the Card Queen's Quest for more details. ------------------------------------------------------------------------- Zell Win a card game against Ma Dincht [Zell's Mother] at his house from Disc 2 to 3 onwards. ------------------------------------------------------------------------- Rinoa Choose to lose Ifrit's card against General Caraway, and play another card game he will then used Rinoa's card and win it from him. Ifrit's card can be recovered from Martine in FH. ------------------------------------------------------------------------- Edea Win a card game against Edea at Edea's House in Disc 3. ------------------------------------------------------------------------- Seifer Win a card game against Cid during the following sequences: - when Squall is asked to apologize to owner of FH. - while he is at Edea's House. ------------------------------------------------------------------------- Squall Win a card game from Laguna at Esthar- President's Office or at the Passenger seat in Ragnarok at Disc 3 ------------------------------------------------------------------------- * The Quests are described in detail under Secrets Section. _____ / 5.0 \_________________________________________________________________ ======================================================================== List of Items ======================================================================== Wonder why I haven't made a update over the past few weeks? That is due to this section. It was really pain taking compared to other sections, which has took me only a mere few days to complete them. The Item Bestiary has been messed up with Markweb. Anyway, I have managed to complete and "repair" a portion of them. Hopefully, that they are still easy read. I have managed to break them in to several categories, just to make it more readable. _____ / 5.1 \_________________________________________________________________ ------------------------------------------------------------------------- Medicine Group ------------------------------------------------------------------------- Items possess a great importance as they allows you to conserve HP and MP for the past FF7. But in FF8, even though, you no longer required MP you still need them as they possess great importance, regardless of getting items, completing quests and perhaps allows you to past through the game smoothly. _ _ | | The icon of this group looks something like this.. /___\ Notes about Medicine Group ----------------------------- Medicine Group can be used from the field or battle [through Item command]. They can't be used when the character is under Silence status. Most Medicine Group can be gotten through buying from Item Shops. You can get rare items such as Mega Potion, Mega Phoenix, Elixir if you have accquired GF Tonberry's Familiar ability. Items labelled with "+" can only be obtained through Pocketstation or Alexander's Med LV Up. The main refinement abilities that allows you to get these items are the following: : Siren's ST Med-RF (requires 30 AP) : Alexander's Med LV Up (requires 120 AP and Med Data [200 AP]) : Carbuncle's Recov Med-RF (requires 30 AP) And of course, you can get most of them through shopping and it will be your loss with GF Tonberry and the four great menu abilities [Call Item Shop, Haggle, Sell-High and Familiar] L i s t ------------------------------------------------------------------------- Name of Item What it does? Sell ------------------------------------------------------------------------- Potion Restores HP by 200 75 Potion+ Restores HP by 400 150 Hi-Potion Restores HP by 1000 375 Hi-Potion+ Restores HP by 2000 750 X-Potion Fully Restores HP 3750 Mega Potion Restores HP by 1000 to all 7500 Phoenix Down Removes KO Status 375 Mega Phoenix Removes KO Status from all members 7500 Elixir Fully Restores abnormal status and HP 3750 Megalixir Fully Restores abnormal status and HP to all 7500 Antidote Cures Poison 75 Soft Cures Petrify 75 Eye Drops Cures Darkness 75 Echo Screen Cures Silence 75 Holy Water Cures Zombie, Curse 75 Remedy Cures abnormal status 750 Remedy+ Cures abnormal status and magic effects 1500 ------------------------------------------------------------------------- ======================================================================== Potion ======================================================================== Methods in Gaining Combat: Mug/Defeat LV 1 ~ 10 G-Solder/ Esthar Soldier Refinement: n/a Function: Restores HP by 200 Card Mod: n/a * Found at Card Master's Room * Recieved it from Forest Fox before leaving for Galbadia Garden * You can buy this from all Item Shops. ======================================================================== Potion+ ======================================================================== Methods in Gaining Combat: n/a Refinement: 3x Potion : 1 Potion+ (Alexander's Med LV Up) Function: Restores HP by 400 [support] Card Mod: n/a ======================================================================== Hi-Potion ======================================================================== Methods in Gaining Combat: Mug/Defeat LV 11 ~ 20 G-Soldier / Esthar Soldier Defeat Elite Soldiers during battle at Balamb in Disc 2. Refinement: 3x Potion+ : 1x Hi-Potion (Alexander's Med LV Up) 1x Healing Mail : 6x Hi-Potion (Carbuncle's Recov Med-RF) 1x Healing Water : 2x Hi-Potion (Carbuncle's Recov Med-RF) Fucntion: Restores HP by 1000 Card Mod: n/a * You can buy this item from most Item Shops ======================================================================== Hi-Potion+ ======================================================================== Methods in Gaining Combat: n/a Refinement: 3x Hi-Potion : 1x Hi-Potion+ (Alexander's Med LV Up) Function: Restores HP by 2000 Card Mod: n/a ======================================================================== X-Potion ======================================================================== Methods in Gaining Combat: n/a Refinement: 3x Hi-Potion+ : 1x X-Potion (Alexander's Med LV Up) Function: Fully Restores HP Card Mod: 1x Biggs and Wedge's Card : 1x X-Potion 1x Fujin and Raijin's Card : 1x X-Potion * You will get one from a cadet in Balamb Garden's Quad in Disc 2. * You can buy this from Esthar Shop!!! with Familiar acquired. ======================================================================== Mega Potion ======================================================================== Methods in Gaining Combat: Defeat Seifer at Disc 2, 3F of Galbadia Garden. Refinement: 3x X-Potion : 1x Mega Potion (Alexander's Med LV Up) 4x Tent : 1x Mega Potion (Carbuncle's Recov Med-RF) 2x Cottage: 1x Mega Potion (Carbuncle's Recov Med-RF) Function: Restores 1000 HP to all Card Mod: n/a * You can get it from the Balamb Garden Cadet found in the gate of Balamb Garden. * You can buy this item from Esthar Shop!!! with Familiar acquired. ======================================================================== Phoenix Down ======================================================================== Methods in Gaining Combat: Mug low levels [1 ~19] Elite Soldier/ Esthar Soldier/ G-Soldier / Esthar Soldier (cyborg) / Flapper Refinement: 1x Life Ring : 2x Phoenix Down (Carbuncle's Recov Med-RF) 1x Regen Ring : 8x Phoenix Down (Carbuncle's Recov Med-RF) Function: Removes KO Status Card Mod: n/a * Recieved one from Forest Fox before heading for Galbadia Garden. * You can buy this from all Item Shops. ======================================================================== Mega Phoenix ======================================================================== Methods in Gaining Combat: n/a Refinement: 50x Phoenix Down : 1x Mega Phoenix (Alexander's Med LV Up) Function: Removes KO Status to all Card Mod: n/a * You can get a Mega Phoenix from the ponytail girl found in Balamb Garden Library. * You can get another one from Grease Monkey during quest at FH. * You can buy this from Esthar Shop!!! with Familiar and Call Shop acquired. ======================================================================== Elixir ======================================================================== Methods in Gaining Combat: Defeat Elvoret found in Dollet Communication Towers. Mug Edea at Deling City Refinement: 10x Remedy+ : 1x Elixir (Alexander's Med LV Up) 20x Mega Potions : 1x Elixir (Doomtrain's Forbid Med-RF) 1x Elem Atk : 4x Elixir (Doomtrain's Forbid Med-RF) 1x Elem Guard : 4x Elixir (Doomtrain's Forbid Med-RF) 1x Status Atk : 4x Elixir (Doomtrain's Forbid Med-RF) 1x Status Guard : 4x Elixir (Doomtrain's Forbid Med-RF) Function: Fully restores abnormal status and HP Card Mod: 1x Angelo's Card : 100x Elixir * Received it from Dr Kadowaki in Balamb Garden-Training Center if you choose to help them. ======================================================================== Megalixir ======================================================================== Methods in Gaining Combat: Mug Fujin during BOSS Fights at Balamb [Disc 2] and Lunatic Pandora [Disc 3] Defeat Sphinxaur at Ultimecia's Castle grand hall. Mug Rinoa during battle against Adel in Lunatic Pandora of Disc 4. Refinement: 10x Elixir : 1x Megalixir (Alexander's Med LV Up) 1x Doc's Code : 1x Megalixir (Doomtrain's Forbid Med-RF) 1x Med Kit : 2x Megalixir (Doomtrain's Forbid Med-RF) Function: Fully restores abnormal status and HP to all Card Mod: 1x Bahamut's Card : 100x Megalixir * Received one from Master Fisherman through FH Quest. ======================================================================== Antidote ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Poison Powder : 3x Antidote (Siren's ST Med-RF) 1x Venom Fang : 10x Antidote (Siren's ST Med-RF) Function: Cures Poison Card Mod: n/a * You will get one from Forest Fox on your departure to Galbadia Garden. ======================================================================== Soft ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Cockatrice Pinion : 3x Soft (Siren's ST Med-RF) Function: Cures Petrify Card Mod: n/a * You will get one from Forest Fox on your departure to Galbadia Garden. ======================================================================== Eye Drops ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Ochu Tentacle : 3x Eye Drops (Siren's ST Med-RF) Function: Cures Darkness Card Mod: n/a ======================================================================== Echo Screen ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Silence Powder : 3x Echo Screen (Siren's ST Med-RF) Function: Cures Silence Card Mod: n/a ======================================================================== Holy Water ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Zombie Powder : 3x Holy Water (Siren's ST Med-RF) Function: Cures Zombie, Curse Card Mod: n/a ======================================================================== Remedy ======================================================================== Methods in Gaining Combat: n/a Refinement: 5x Betrayal Sword : 1x Remedy (Siren's ST Med-RF) 5x Sleep Powder : 1x Remedy (Siren's ST Med-RF) 1x Dragon Fang : 1x Remedy (Siren's ST Med-RF) 1x Malboro Tentacle : 2x Remedy (Siren's ST Med-RF) 1x Med Kit : 20x Remedy (Siren's ST Med-RF) Function: Cures abnormal status Card Mod: n/a * Recieved it from Forest Fox leader before heading for Galbadia Garden. * Recieved it from Garden female cadet at Balamb Garden- Training Center in Disc 2. ======================================================================== Remedy+ ======================================================================== Methods in Gaining Combat: n/a Refinement: 10x Remedy : 1x Remedy+ (Alexander's Med LV Up) Function: Cures abnormal status and magical effects. Card Mod: n/a _____ / 5.2 \_________________________________________________________________ ------------------------------------------------------------------------- Battle Items Group ------------------------------------------------------------------------- Battle Items are typically items that only usable in combat unlike Junk. They are extremely good as they can does a lot of damage such as Hero, Holy War, Phoenix Pinion, Gysahl Greens, Holy Stone, etc. _ //___ This group's icon should look something like the ASCII Art on |____| the left.. Notes on Battle Items Group ---------------------------- These are the items that are usable in combat. [it really sucks compared to FF7 where you can uses items such as Grenade, Right Arm, etc.] These items are rather hard to get as they can't be obtained through the battles (except for BOSS fights) and the best method is either through the Pocketstation / refinement. Here are some of the important refinement abilities: Alexander's Med LV Up [120 AP, requires Med Data (200 AP)] Siren's Tool-RF [30 AP] Except for the Magical Lamp and Solomon's Ring, the remainder can be used repetitive [as long you have them stocked in the items inventory] Magical Lamp allows you to obtain Diablos (refer to GF bestiary) Solmon's Ring allows you to obtain Doomtrain (refer to GF bestiary) Hero-trial and Friendship is only obtainable through the Pocketstation. The remainding items can be obtained through refinement, completing quests, modified your cards into Items, etc. ------------------------------------------------------------------------- Name of Item What it does Sell ------------------------------------------------------------------------- Hero-trial* Makes character invisible sometimes 7 Hero Makes character invisible 7500 Holy War-trial Makes all party members invisible sometimes 7 Holy War Makes all party members invisible 15000 Gysahl Greens Chocobo related...? 7 Phoenix Pinion When used in battle.. 7 Magical Lamp You should save your game before using it! 7 Solomon's Ring An old, mysterious ring. 7 Friendship* When used in battle.. 7 Shell Stone Same effect as Shell 7 Protect Stone Same effect as Protect 7 Aura Stone Same effect as Aura 7 Death Stone Same effect as Death 7 Holy Stone Same effect as Holy 7 Flare Stone Same effect as Flare 7 Meteor Stone Same effect as Meteor 7 Ultima Stone Same effect as Ultima 7 ------------------------------------------------------------------------- * Obtainable only through Pocketstation ======================================================================== Hero-trial ======================================================================== Methods in gaining Combat: n/a [through Pocketstation only] Refinement: n/a Function: Makes character invisible sometimes Card Mod: n/a * Has only 50% chance rate of being invisible. I guess it is based on Luck. Available through Pocketstation. ======================================================================== Hero ======================================================================== Methods in gaining Combat: Mug Seifer during your encounter with him at Galbadia Garden [Disc 2] and Lunatic Pandora [Disc 3] Refinement: 10x Hero-trial : 1x Hero [Alexander's Med LV Up] Function: Makes character invisible Card Mod: 1x Laguna's Card : 100x Laguna's Card * Causes one character to be invisible that physical attacks and magicial attacks [attacking, support, status, time Magic except for recovery Magic] will causes a MISS or does zero damage. Recovery magic except for Regen, Life, Full-life will cause a miss. GF Commands Recovery also works. ======================================================================== Holy War-trial ======================================================================== Methods in gaining Combat: n/a Refinement: 10x Hero : 1x Holy War Trial [Alexander's Med LV Up] Function: Makes party members invisible sometimes Card Mod: n/a * Has only ~50% chance of being invisible for the entire party. Based on Luck. ======================================================================== Holy War ======================================================================== Methods in gaining Combat: n/a Refinement: 10x Holy War-trial : 1x Holy War [Alexander's Med LV Up] Function: Makes party members invisible Card Mod: 1x Gilgamesh's Card : 10x Holy War * Causes entire party to be invisible that physical attacks and magicial attacks [attacking, support, status, time Magic except for recovery Magic] will causes a MISS or does zero damage. Recovery magic except for Regen, Life, Full-life will cause a miss. GF Commands Recovery also works. ======================================================================== Gysahl Greens ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Chocobo related..? Just summon a Mother Chocobo at any of the Chocobo forests and you will be able to summon Chicobo. Gets advance through levelling up Boko in Choco World via Pocketstation Card Mod: 1x Chicobo's Card : 100x Gysahl Greens * Note that you can pay 1x Gysahl Greens from the ChocoBoy in any of the Chocobo Forests. Sometimes it is not in a single quantity but you can buy: 10x Gysahl Greens for 6000 gil, 5x Gysahl Greens for 3000 gil. * After completing the Chocobo Forests Quest and obtained Chicobo's card, you can still obtained from the Chicobo in the Chocobo Holy Region each time you entered the forest. But of course, you will have 600 gil being snatched away ^_^; * Can get a prize by winning card games against Battle Masters in D-District Prison [Disc 2] * Gotten it from Balamb Garden female student in Cafeteria. ======================================================================== Phoenix Pinion ======================================================================== Methods in gaining Combat: n/a Refinement: When used in battle... Allows you to summon GF Phoenix. GF Phoenix does Fire element damage to all enemies and casts Life on all party members. Function: 3x Mega Phoenix : 1x Phoenix Pinion [Siren's Tool-RF] Card Mod: n/a * You can get one by finding all the stones for Laguna's statue at the Shumi Village. * You can get a second one at Missing Vase Pieces in Winhill [not during Laguna's Dream Sequence.] * Found it at Lunatic Pandora in Disc 3 [refer to Walkthrough (or Part I) for more information] ======================================================================== Magical Lamp ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: A cursed lamp.. Transports the current party to the World of Darkness and you will battle GF Diablos. Defeat GF Diablos to have it as your ally. Card Mod: n/a * You will get this item upon your trip to Balamb Town for your first SeeD Mission and it will be forced to be given to you by Cid Kramer. * A lot of e-mails have regarding about this item.. Is there is another alternate way of getting Magical Lamp? Not so sure... I think it is possible to draw Diablos from Mobile Type 8 [Lunatic Pandora], Seifer [Lunatic Pandora] or Sphinxaur [Ultimecia's Castle]. ======================================================================== Solomon's Ring ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: A mysterious ring. Allows you to summon GF Doomtrain as your ally by getting its requirements: 6x Steel Pipe, 6x Remedy+, and 6x Malboro Tentacle. Just press X to select it from menu. Card Mod: n/a * This item can be gotten from Tear's Point before your trip to Space. After returning to space, you will be unable to get the item. However, in Disc 4, you will be able to retrieve it. * Item not working even with all requirements? I myself haven't encounter that before.. But I assume it will be usable as long as you was not in the effected area by Lunar Cry [Esthar City and Great Plains of Esthar] or maybe the Centra Crater [where you find the Centra Ruins] ======================================================================== Friendship ======================================================================== Methods in gaining Combat: n/a (obtainable through Pocketstation) Refinement: n/a Function: When used in battle.. Allows you to summon Moomba where it does it attacks, carrying non-elemental damage to all enemies. Card Mod: n/a * Available via Pocketstation only. ======================================================================== Shell Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Refinement: 1x Rune Armlet : 10x Shell Stone (Siren's Tool-RF) 1x Force Armlet : 30x Shell Stone (Siren's Tool-RF) Function: Same effect as Shell. Allows your character to cast Shell onto ally or oneself. Card Mod: 1x Mobile Type 8's Card : 10x Shell Stone * Shell Stone typically works like Shell except you cast it through the Item command instead. I would preferred Shell as it is much easier to obtain and you could enhance it with Triple/Double Magic. * You can also gotten a couple of these, by solving the puzzles in the Chocobo Forests. ======================================================================== Protect Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Refinement: 1x Turtle Shell : 10x Protect Stone (Siren's Tool-RF) 1x Orihalcon : 30x Protect Stone (Siren's Tool-RF) Function: Same effect as Protect. Allows your character to cast Protect onto ally or oneself. Card Mod: 1x BGH251F2's Card : 10x Protect Stone * Protect Stone works like Protect, except you cast it through the Item command instead. I would preferred Protect as it is much easier to obtain and you could enhance it with Triple/Double Magic. * You can also gotten a couple of these, through solving puzzles in the Chocobo Forests. ======================================================================== Aura Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Refinement: 1x Steel Pipe : 1x Aura Stone (Siren's Tool-RF) 1x Fury Fragment : 2x Aura Stone (Siren's Tool-RF) 1x Strength Love : 2x Aura Stone (Siren's Tool-RF) 1x Circlet : 2x Aura Stone (Siren's Tool-RF) 1x Power Wrist : 10x Aura Stone (Siren's Tool-RF) 1x Hypno Crown : 10x Aura Stone (Siren's Tool-RF) Function: Same effect as Aura. Allows your character to cast Aura onto ally or oneself. Card Mod: n/a * Aura Stone works like Aura, except you cast it through the Item command instead. I would preferred Aura Stone compared to Aura as it is much easier to obtained when you have problems in finding Fury Fragments or Draw Points containing Aura. * You can also gotten a couple of these, through solving puzzles in the Chocobo Forests. ======================================================================== Death Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3 Refinement: 1x Dead Spirit : 2x Death Stone (Siren's Tool-RF) Function: Same effect as Death. Card Mod: 1x Elvoret's Card : 10x Death Stone * Death Stone works like Death, except you cast it through the Item Command. I would preferred Death over Death Stone as it is much easier to obtain and would be devastating with Triple/Double Magic. * You can also gotten a couple of these, through solving the puzzles in the Chocobo Forests. ======================================================================== Holy Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Defeat the Last Sorceress during Time Compression in Disc 4. Refinement: 1x Moon Stone : 2x Holy Stone (Siren's Tool-RF) Function: Same effect as Holy Card Mod: 1x Krysta's Card : 10x Holy Stone * You will get this as a prize by completing the Missing Vase Pieces. * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests. ======================================================================== Flare Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during space journey in Disc 3. Defeat BOSS Abadon in Great Salt Lake of Disc 3. Refinement: 1x Inferno Fang : 2x Flare Stone (Siren's Tool-RF) Function: Same effect as Flare Card Mod: 1x Tiamat's Card : 10x Flare Stone * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests ======================================================================== Meteor Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during space journey in Disc 3. Defeat the last Sorceress during Time Compression in Disc 4. Refinement: 1x Star Fragment : 2x Meteor Stone (Siren's Tool-RF) Function: Same effect as Meteor Card Mod: 1x Red Giant's Card : 5x Meteor Stone * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests. ======================================================================== Ultima Stone ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during space journey in Disc 3. Defeat BOSS Ultima Weapon at Deep Sea Deposit Refinement: 1x Energy Crystal : 2x Ultima Stone (Siren's Tool-RF) Function: Same effect as Ultima Card Mod: 1x Ultima Weapon's Card : 2x Ultima Stone * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests. _____ / 5.3 \_________________________________________________________________ ------------------------------------------------------------------------- Field Items Group ------------------------------------------------------------------------- Field items are typically items that are only activated once on the World Map or at the Save Point. There are three kinds and they all provide an entire party effect. _ /|\ The icon of the group looks something like this. /_|_\ L i s t ------------------------------------------------------------------------- Name of Item What it does? Sell ------------------------------------------------------------------------- Tent Fully restores abnormal status and HP to all 750 Pet House Restores HP to all GFs 375 Cottage Same effect as Tent plus restores all GFs 670 ------------------------------------------------------------------------- ======================================================================== Tent ======================================================================== Methods in gaining Combat: Mug Level 30 ~40 Elite Soldiers/ Esthar Soldiers [rare] Refinement: 1x Healing Water : 2x Tent (Siren's Tool-RF) 1x Regen Ring : 5x Tent (Siren's Tool-RF) Function: Fully restores abnormal status and HP to all, usable only at World Map or Save Point. Card Mod: n/a * Recieved from male cadet in the Parking Lot of Balamb Garden at Disc 2. * Found in a box in D-District Prison in Disc 2. * You can buy this from most stores. ======================================================================== Pet House ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Healing Mail : 1x Pet House (Leviathan's GFRecov Med-RF) 1x Silver Mail : 2x Pet House (Leviathan's GFRecov Med-RF) 1x Gold Armor : 4x Pet House (Leviathan's GFRecov Med-RF) 1x Diamond Armor : 16x Pet House (Leviathan's GFRecov Med-RF) Function: Restores HP to all GFs Card Mod: 1x MiniMog's Card : 100x Pet House * Found in a box in D-District Prison in Disc 2. ======================================================================== Cottage ======================================================================== Methods in gaining Combat: Mug Level 50 ~ 60 Elite Soldiers or Esthar Soldiers (cyborg) Defeat Elynole at Communication Towers. Refinement: 1x Whisper : 1x Cottage (Siren's Tool-RF) 1x Healing Ring : 30x Cottage (Siren's Tool-RF) 1x Diamond Armor : 50x Cottage (Siren's Tool-RF) Function: Same effect as Tent plus restores HP to all GFs. Card Mod: n/a * Found one in a box in D-District Prison in Disc 2. _____ / 5.4 \_________________________________________________________________ ------------------------------------------------------------------------- GF Medicine Group ------------------------------------------------------------------------- Like characters, GFs needs items to restores HP and the items are known as GF recovery items. Although GFs have auto-walk and recover, they still requires these items as they provide more effective healing. G-Returners are commonly won by defeating most GFs while in Disc 1. You can get most of these through Leviathan's GFRecov Med-RF [30 AP]. G-Mega Potions are generally the best items for GFs, unlike Elixir and Megalixir for your characters. L i s t ------------------------------------------------------------------------- Name of Item What it does? Sell ------------------------------------------------------------------------- G-Potion Restores 200 HP to GF 75 G-Hi-Potion Restores 1000 HP to GF 225 G-Mega-Potion Restores 1000 HP to all GFs 37 G-Returner Revives GF from KO 187 Rename Card Changes GF name 37 Pet's Nametag Changes Pet's name 187 Amnesia Greens Makes GF forget an ability 375 ------------------------------------------------------------------------- ======================================================================== G-Potion ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Restores 200 HP to GF Card Mod: n/a * You can buy this from Item and Pet Shops. ======================================================================== G-Hi-Potion ======================================================================== Methods in gaining Combat: Defeat Sacred in the Tomb of Unknown King in Disc 1. Refinement: 1x Healing Water : 2x G-Hi-Potion (GFRecov Med-RF) 1x Mesmerize Blade : 2x G-Hi-Potion (GFRecov Med-RF) 1x Whisper : 4x G-Hi-Potion (GFRecov Med-RF) Function: Restores 1000 HP to GF Card Mod: n/a * Quite easy to get as you can buy it from Pet Shops and Item Shops ======================================================================== G-Mega Potion ======================================================================== Methods in gaining Combat: Defeat GF Odin in Centra Ruins in Disc 2/ Disc 3 Refinement: 1x Healing Ring : 20x G-Mega Potion (GFRecov Med-RF) Function: Restores 1000 HP to all GFs Card Mod: 1x Sphinxuar : 1x G-Mega Potion 1x Propagator : 1x G-Mega Potion ======================================================================== G-Returner ======================================================================== Methods in gaining Combat: Defeat GF Ifrit, Elvoret, Diablos, Minotaur [both fights] and Cerberus. Refinement: 1x Pet House : 2x G-Returner (GFRecov Med-RF) 1x Life Ring : 2x G-Returner (GFRecov Med-RF) 1x Regen Ring : 6x G-Returner (GFRecov Med-RF) 1x Phoenix Spirit : 40x G-Returner (GFRecov Med-RF) Function: Revives GF from KO Card Mod: 1x Granaldo's Card : 1x G-Returner * You can buy most of these from Item Shops and Pet Shops. ======================================================================== Rename Card ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Changes GF's name Card Mod: 1x Catoblepas' Card : 5x Rename Card * You can get one from D-District Prison when you refuse to submit. * You can get another one by trading the Shiva Card for Girl Next Door. ======================================================================== Pet's Nametag ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Changes pet's name Card Mod: n/a * Found this item at the D-District Prison [before rescuing Squall] ======================================================================== Amnesia Greens ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Allows GF to forget an ability Card Mod: n/a * You can buy this from all Pet Shops. Extremely important when you want to customize your GFs. _____ / 5.5 \_________________________________________________________________ ------------------------------------------------------------------------- GF Ability Items ------------------------------------------------------------------------- GFs can be customized by using these items known as ability items. They normally are hard to find as you required the Rare Item to get them. The most powerful ones such as Samnatha Soul can only be obtained through refinement known as GFAbl Med-RF from GF Eden. _ _ | | It should look like the ASCII Art on the left. It also /G F\ applies to GF Medicine Items. GFs can have only a maximum of 22 Abilities. The first time you got the GFs, about 75% of GF Ability screen are filled and left a lot of spaces. Note that GFs requires additional slots to learn advance abilities from its prequisite abilities. Example: GF needs to learn SumMag +10% in order to get its prequisite SumMag +20%. There are a lot of abilities and also includes the rarely find abilities such as Ribbon (via Pocketstation only) and Hundred Needles [allows GFs to learn Damage Return]. Mog's Amulet [allows GFs to learn MiniMog] is also another item that can be obtained from Pocketstation. Once you have gotten the item, it does not mean that you can use that ability. Instead they must be learnt. You may required to use Amnesia Greens which can be brought from all Pet Shops to forget abilities. Next replace the empty slot with the item that allows GF to learn the ability. Note that GFs can't have duplicated abilities such as 2x SumMag +10%. Once the item is used, the GFs will takes no AP to learn it as it is automatically learnt. L i s t ------------------------------------------------------------------------- Name of Item What it does? Sell ------------------------------------------------------------------------- Magic Scroll GF learns Magic Ability 1875 GF Scroll GF learns GF Ability 1875 Item Scroll GF learns Item Ability 1875 Draw Scroll GF learns Draw Ability 1875 Gambler Spirit GF learns Card Ability 3750 Med Kit GF learns Treatment Ability 3750 Healing Ring GF learns Recover Ability 3750 Phoenix Spirit GF learns Revive Ability 3750 Bomb Spirit GF learns Kamikaze Ability 7500 Hungry Cookpot GF learns Devour Ability 7500 Mog's Amulet GF learns MiniMog Ability 7500 HP-J Scroll GF learns HP-J Ability 3750 Str-J Scroll GF learns Str-J Ability 3750 Vit-J Scroll GF learns Vit-J Ability 3750 Mag-J Scroll GF learns Mag-J Ability 3750 Spr-J Scroll GF learns Spr-J Ability 3750 Luck-J Scroll GF learns Luck-J Ability 3750 Spd-J Scroll GF learns Spd-J Ability 18750 Aegis Amulet GF learns Eva-J Ability 18750 Elem Atk GF learns Elem-Atk-J Ability 18750 Elem Guard GF learns Elem-Def-J x4 Ability 18750 Status Atk GF learns ST-Atk-J Ability 18750 Status Guard GF learns ST-Def-J x4 Ability 18750 Rosetta Stone GF learns Ability x4 Ability 18750 Steel Pipe GF learns SumMag +10% Ability 112 Star Fragment GF learns SumMag +20% Ability 187 Energy Crystal GF learns SumMag +30% Ability 375 Samantha Soul GF learns SumMag +40% Ability 750 Healing Mail GF learns GF HP +10% Ability 112 Silver Mail GF learns GF HP +20% Ability 187 Gold Armor GF learns GF HP +30% Ability 375 Diamond Armor GF learns GF HP +40% Ability 750 Regen Ring GF learns HP +20% Ability 112 Giant Ring GF learns HP +40% Ability 1500 Gaea's Ring GF learns HP +80% Ability 11250 Strength Love GF learns Str +20% Ability 112 Power Wrist GF learns Str +40% Ability 1500 Hyper Wrist GF learns Str +60% Ability 11250 Turtle Shell GF learns Vit +20% Ability 112 Orihalcon GF learns Vit +40% Ability 1500 Adamantine GF learns Vit +60% Ability 11250 Circlet GF learns Mag +20% Ability 112 Hypno Crown GF learns Mag +40% Ability 1500 Royal Crown GF learns Mag +60% Ability 11250 Rune Armlet GF learns Spr +20% Ability 112 Force Armlet GF learns Spr +40% Ability 1500 Magic Armlet GF learns Spr +60% Ability 11250 Jet Engine GF learns Spd +20% Ability 1500 Rocket Engine GF learns Spd +40% Ability 11250 Moon Curtain GF learns Auto Shell Ability 15000 Glow Curtain GF learns Auto Reflect Ability 15000 Steel Curtain GF learns Auto Protect Ability 15000 Accelerator GF learns Auto Haste Ability 18750 Monk's Code GF learns Counter Ability 18750 Knight's Code GF learns Cover Ability 15000 Doc's Code GF learns Med Data Ability 15000 Hundred Needles GF learns Damage Return Ability 15000 Three Stars GF learns Expend x3-1 Ability 18750 Ribbon* GF learns Ribbon Ability 37500 ------------------------------------------------------------------------- *these items can only be obtained through the Pocketstation. ======================================================================== Magic Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Magic Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this item, unless you have removed the Magic Ability ======================================================================== GF Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns GF Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this item, unless you have removed the GF Ability. ======================================================================== Draw Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Draw Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this item, unless you have removed the Draw Ability. ======================================================================== Item Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Item Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this, unless you have removed the Item Ability. ======================================================================== Gambler Spirit ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Card Ability Card Mod: 3x Shumi Tribe : 1x Gambler Spirit GFs: Quezacotl [60 AP] * This item can be obtained through the above methods or Pocketstation. Refer to Command Ability: Card for more information. ======================================================================== Med Kit ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Dragon Fang : 1x Med Kit [GFAbl Med-RF] Function: GF learns Treatment Ability Card Mod: n/a GFs: Siren [100 AP] * This item can be obtained only through the above methods or via Pocketstation. Refer to Command Ability: Med Kit for more information. ======================================================================== Healing Ring ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Whisper : 1x Healing Ring [GFAbl Med-RF] Function: GF learns Recover Ability Card Mod: n/a GFs: Leviathan [200 AP] * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Recover for more information. ======================================================================== Phoenix Spirit ======================================================================== Methods in gaining Combat: n/a Refinement: 20x Phoenix Pinion : 1x Phoenix Spirit [GFAbl Med-RF] Function: GF learns Revive Ability Card Mod: 1x Phoenix : 3x Phoenix Spirit GFs: Alexander [200 AP] * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Revive for more information. ======================================================================== Bomb Spirit ======================================================================== Methods in gaining Combat: Mug Level 100 Bombs [rare item equipped] Refinement: 100x Bomb Fragment : 1x Bomb Spirit [GFAbl Med-RF] Function: GF learns Kamikaze Ability Card Mod: n/a GFs: Cactuar [100 AP] * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Kamikaze for more information. ======================================================================== Hungry Cookpot ======================================================================== Methods in gaining Combat: Give 5x Elixir to PuPu [during UFO Sighting Incident and card-mod the card. Refinement: n/a Function: GF learns Devour Ability Card Mod: 1x PuPu : 1x Hungry Cookpot GFs: Eden * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Devour for more information. ======================================================================== Mog's Amulet ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns MiniMog Ability Card Mod: n/a GFs: n/a * This item can only be obtained through the Choco World of Pocketstation and you must unlock GF MiniMog before you could use the item. ======================================================================== HP-J Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: 2x HP Up : 1x HP-J Scroll [GFAbl Med-RF] Function: GF learns HP-J Ability Card Mod: n/a GFs: Quezacotl, Ifrit, Brothers, Diablos, Carbuncle [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Str-J Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Str Up : 1x Str-J Scroll [GFAbl Med-RF] Function: GF learns Str-J Ability Card Mod: n/a GFs: Shiva, Ifrit, Brothers, Pandemona, Cerberus [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Vit-J Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Vit Up : 1x Vit-J Scroll [GFAbl Med-RF] Function: GF learns Vit-J Ability Card Mod: n/a GFs: Quezacotl, Shiva, Carbuncle [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Mag-J Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Mag Up : 1x Mag-J Scroll [GFAbl Med-RF] Function: GF learns Mag-J Ability Card Mod: n/a GFs: Quezacotl, Siren, Carbuncle, Diablos, Leviathan, Cerberus [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Spr-J Scroll ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Spr Up : 1x Spr-J Scroll [GFAbl Med-RF] Function: GF learns Spr-J Ability Card Mod: n/a GFs: Shiva, Brothers, Leviathan, Cerberus, Alexander * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Spd-J Scroll ======================================================================== Methods in gaining Combat: Mug Cerberus at Galbadia Garden in Disc 2. Refinement: 2x Spd Up : 1x Spd-J Scroll [GFAbl Med-RF] Function: GF learns Spd-J Ability Card Mod: n/a GFs: Pandemona, Cerberus, Eden * This item can be found in Lunatic Pandora during Zell's quest at Disc 3, refer to Part I for more information. ======================================================================== Luck-J Scroll ======================================================================== Methods in gaining Combat: Mug Odin at Centra Ruins Refinement: 2x Luck Up : 1x Luck-J Scroll [GFAbl Med-RF] Function: GF learns Luck-J Ability Card Mod: n/a GFs: Cactuar [200 AP] * This item can be found by solving the hint no. 2 for Obel Lake Mystery. ======================================================================== Aegis Amulet ======================================================================== Methods in gaining Combat: Defeat/Mug UFO? during UFO sighting Incident. Refinement: 50x Barrier : 1x Aegis Amulet [GFAbl Med-RF] Function: GF learns Eva-J Ability Card Mod: n/a GFs: Eden, Cactuar [200 AP] * This item can be gotten from the above methods or via the Pocketstation. ======================================================================== Elem Atk ======================================================================== Methods in gaining Combat: Defeat Trauma in Art Gallery in Ultimecia's Castle. Refinement: n/a Function: GF learns Elem-Atk-J Ability Card Mod: 1x Ifrit : 3x Elem Atk GFs: Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona, Alexander. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Elem Guard ======================================================================== Methods in gaining Combat: Defeat Krysta found in Balcony of Ultimecia's Castle Refinement: n/a Function: GF learns Elem-Def-J x4 Ability Card Mod: 1x Selphie : 3x Elem Guard GFs: Doomtrain, Alexander. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Status Atk ======================================================================== Methods in gaining Combat: Defeat Catoblepas in Treasure Vault of Ultimecia's Castle. Refinement: 20x Royal Crown : 1x Status Atk (GFAbl Med-RF) Function: GF learns ST-Atk-J Ability Card Mod: 1x Siren : 3x Status Atk GFs: Siren, Carbuncle, Cerberus, Doomtrain * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Status Guard ======================================================================== Methods in gaining Combat: Defeat Tiamat found in the Clock Tower of Ultimecia's Castle Refinement: n/a Function: GF learns ST-Def-J x4 Ability Card Mod: 1x Doomtrain : 3x Status Guard GFs: Doomtrain, Cerberus * You can get one by solving the part II quest of the Shumi Village, you must solved Part I Shumi Quest: Finding Ingredients before you can proceed on with Part II. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Rosetta Stone ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Shaman Stone : 1x Rosetta Stone [GFAbl Med-RF] Function: GF learns Ability x4 Ability Card Mod: n/a GFs: Bahamut * You can get one by solving the Water Gate Quest in the Ultimecia's Castle. Refer to Part I for more information. * You can also get another one from Cheryl's Shop in Esthar Shopping Mall. You need to visit it many times and you will get it as a free gift. [Works only once] * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Steel Pipe ======================================================================== Methods in gaining Combat: Mug LV 20 and above Wendigo Refinement: n/a Function: GF learns SumMag +10% Ability Card Mod: 1x Elastoid : 1x Steel Pipe GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden * Steel Pipe also required to summon Doomtrain as a requirement for the Solomon's Ring. ======================================================================== Star Fragment ======================================================================== Methods in gaining Combat: Mug LV 40 Iron Giant or Defeat LV 100 T-Rexaur [with rare item equipped Refinement: n/a Function: GF learns SumMag +20% Ability Card Mod: 3x Iron Giant : 1x Star Fragment GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden * One of hardiest items to get, but it is quite good, in terms being refined into rare magic such as Meteor. ======================================================================== Energy Crystal ======================================================================== Methods in gaining Combat: Defeat LV 100 Ruby Dragons/Behemoths/Elynoles Refinement: n/a Function: GF learns SumMag +30% Ability Card Mod: 10x Elynoles : 1x Energy Crystal GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden * Very difficult to nab as you need to defeat the toughest BOSS. ======================================================================== Samantha Soul ======================================================================== Methods in gaining Combat: Mug BOSS Adel at Lunatic Pandora in Disc 4 Refinement: 50x Energy Crystal : 1x Samantha Soul [GFAbl Med-RF] Function: GF learns SumMag +40% Ability Card Mod: 1x Quistis : 3x Samantha Soul GFs: Doomtrain, Bahamut, Eden * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Healing Mail ======================================================================== Methods in gaining Combat: Mug Snow Lion /Defeat Tutrapod [rare item] Refinement: n/a Function: GF learns GF HP+10% Ability Card Mod: 5x Tutrapod : 1x Healing Mail GFs: All ======================================================================== Silver Mail ======================================================================== Methods in gaining Combat: Defeat Snow Lion [rare item] Refinement: n/a Function: GF learns GF HP+20% Ability Card Mod: n/a GFs: All * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Gold Armor ======================================================================== Methods in gaining Combat: n/a Refinement: 5x Silver Mail : 1x Gold Armor [GFAbl Med-RF] Function: GF learns GF HP +30% Ability Card Mod: n/a GFs: Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry, Eden * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Diamond Armor ======================================================================== Methods in gaining Combat: Defeat Iron Giant in the Prison Cell at Ultimecia's Castle. Refinement: 5x Gold Armor : 1x Diamond Armor [GFAbl Med-RF] Function: GF learns GF HP +40% Ability Card Mod: 1x Seifer : 3x Diamond Armor GFs: Doomtrain, Bahamut, Eden * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Regen Ring ======================================================================== Methods in gaining Combat: Defeat Torama [rare item]/ Chimera [rare item] Refinement: n/a Function: GF learns HP +20% Ability Card Mod: 10x Chimera : 1x Regen Ring GFs: Brothers, Diablos, Carbuncle ======================================================================== Giant Ring ======================================================================== Methods in gaining Combat: Defeat LV 50 ~ 70 Behemoths Refinement: 10x HP-J Scroll : 1x Giant Ring [GFAbl Med-RF] Function: GF learns HP +40% Ability Card Mod: n/a GFs: Brothers, Diablos, Carbuncle * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar]. ======================================================================== Gaea's Ring ======================================================================== Methods in gaining Combat: Defeat Jumbo Cactuar. Refinement: 10x Giant Ring : 1x Gaea's Ring [GFAbl Med-RF] Function: GF learns HP +80% Ability Card Mod: 1x Ward : 3x Gaea's Ring GFs: Brothers, Diablos * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Strength Love ======================================================================== Methods in gaining Combat: Defeat Wendigo [rare item] Refinement: n/a Function: GF learns Str +20% Ability Card Mod: n/a GFs: Ifrit, Pandemona, Shiva ======================================================================== Power Wrist ======================================================================== Methods in gaining Combat: Mug Abadon found in Great Salt Lake found at Esthar. Refinement: 10x Str-J Scroll : 1x Power Wrist [GFAbl Med-RF] Function: GF learns Str +40% Ability Card Mod: n/a GFs: Ifrit * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar] ======================================================================== Hyper Wrist ======================================================================== Methods in gaining Combat: Mug/Defeat Bahamut Refinement: 10x Power Wrist : 1x Hyper Wrist [GFAbl Med-RF] Function: GF learns Str +60% Ability Card Mod: 1x Zell : 3x Hyper Wrist GFs: Bahamut * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Circlet ======================================================================== Methods in gaining Combat: Mug NORG during combat in Disc 2. Refinement: n/a Function: GF learns Mag +20% Ability Card Mod: 10x Gerogero : 1x Circlet GFs: Quezacotl, Siren, Diablos ======================================================================== Hypno Crown ======================================================================== Methods in gaining Combat: n/a Refinement: 10x Mag-J Scroll : 1x Hypno Crown [GFAbl Med-RF] Function: GF learns Mag +40% Ability Card Mod: n/a GFs: Quezacotl, Siren, Diablos * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar] ======================================================================== Royal Crown ======================================================================== Methods in gaining Combat: Mug Edea at Disc 2 /Defeat Tonberry King Refinement: 10x Hypno Crown : 1x Royal Crown [GFAbl Med-RF] Function: GF learns Mag +60% Ability Card Mod: 1x Edea : 3x Royal Crown GFs: Bahamut * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Turtle Shell ======================================================================== Methods in gaining Combat: Defeat Armaddo [rare item] Refinement: n/a Function: GF learns Vit +20% Ability Card Mod: 2x X-ATM092 : 1x Turtle Shell GFs: Shiva, Carbuncle ======================================================================== Orihalcon ======================================================================== Methods in gaining Combat: Defeat Adamantoise [rare item] Refinement: 10x Vit-J Scroll : 1x Orihalcon [GFAbl Med-RF] Function: GF learns Vit +40% Ability Card Mod: n/a GFs: Shiva, Carbuncle * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar]. ======================================================================== Adamantine ======================================================================== Methods in gaining Combat: Defeat 2x Adamantoise [rare item] Mug BGH251F2 at FH. Refinement: 10x Orihalcon : 1x Adamantine [GFAbl Med-RF] Function: GF learns Vit +60% Ability Card Mod: 1x Minotaur : 10x Adamantine GFs: n/a * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Rune Armlet ======================================================================== Methods in gaining Combat: Defeat Blobra [rare item] Refinement: n/a Function: GF learns Spr +20% Ability Card Mod: 5x Blobra : 1x Rune Armlet GFs: Shiva, Leviathan, Alexander ======================================================================== Force Armlet ======================================================================== Methods in gaining Combat: Defeat Malboro/Ochu [rare item] Defeat Seifer and Edea at the BOSS fight in Galbadia Garden. Refinement: 10x Spr-J Scroll : 1x Force Armlet Function: GF learns Spr +40% Ability Card Mod: n/a GFs: Shiva, Leviathan * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar]. ======================================================================== Magic Armlet ======================================================================== Methods in gaining Combat: Defeat Gargantua at Ultimecia's Castle Refinement: 10x Force Armlet : 1x Magic Armlet Function: GF learns Spr +60% Ability Card Mod: 1x Rinoa : 3x Magic Armlet GFs: n/a * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Jet Engine ======================================================================== Methods in gaining Combat: Defeat Cactuar [rare item] Refinement: n/a Function: GF learns Spd +20% Ability Card Mod: 40x Tri-Point : 1x Jet Engine GFs: Pandemona, Cerberus * Jet Engine are pretty rare to get as they seldoms appears in the game. But if you are an intensive card player, go for Tri-Point cards as this ability is really good. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Rocket Engine ======================================================================== Methods in gaining Combat: Defeat Tri-Point at Wine Cellar found in Ultimecia's Castle. Refinement: 10x Accelerator : 1x Rocket Engine (GFAbl Med-RF) Function: GF learns Spd +40% Ability Card Mod: 1x Irvine : 3x Rocket Engine GFs: Pandemona, Cerberus * One of the best ability and also difficult to get this. I would rather go for Auto Haste compared to this. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Moon Curtain ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Malboro Tentacle : 1x Moon Curtain (GFAbl Med-RF) 20x Magic Armlet : 1x Moon Curtain (GFAbl Med-RF) Function: GF learns Auto Shell Ability Card Mod: 1x Alexander : 3x Moon Curtain GFs: Doomtrain * Auto Shell works well against Magic-based BOSSES such as Adel, Sorceress and of course, Edea. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Glow Curtain ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Dragon Skin : 1x Glow Curtain (GFAbl Med-RF) Function: GF learns Auto Reflect Ability Card Mod: 1x Carbuncle : 3x Glow Curtain GFs: Carbuncle * Auto-Reflect isn't quite good, but it can be great if you have gotten abilities such as Auto-Potion, Recover, Treatment [this will not be reflected!], etc. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Steel Curtain ======================================================================== Methods in gaining Combat: n/a Refinement: 20x Adamantine : 1x Steel Curtain (GFAbl Med-RF) Function: GF learns Auto Protect Ability Card Mod: n/a GFs: Bahamut * In my opinion, a must for fighting the Omega / Ultima Weapon as it can reduce physical damage by half. It will be able to guard your characters well, especially the Terra Break of Omega Weapon. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Accelerator ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Lightweights : 1x Accelerator (GFAbl Med-RF) 10x Spd-J Scroll : 1x Accelerator (GFAbl Med-RF) Function: GF learns Auto Haste Ability Card Mod: 1x Kiros : 3x Accelerator GFs: Cerberus * One of best items that you can get from refinement. The Accelerator works like Auto Haste and it will not be removed by Dispel and hence doubles the speed of ATB. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Knight's Code =http://www.geocities.com/fffforever/======================================================================= Methods in gaining Combat: n/a Refinement: 5x Holy War : 1x Knight's Code (GFAbl Med-RF) Function: GF learns Cover Ability Card Mod: n/a GFs: Brothers * Cover is pretty useless and hence you can actually forget about this item. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Monk's Code =http://www.geocities.com/fffforever/======================================================================= Methods in gaining Combat: n/a Refinement: 2x Moon Curtain : 1x Monk's Code (GFAbl Med-RF) Function: GF learns Counter Ability Card Mod: 1x Eden : 3x Monk's Code GFs: Carbuncle * Getting a Monk's Code can be extremely tedious, but much easier for Pocketstation. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Doc's Code =http://www.geocities.com/fffforever/======================================================================= Methods in gaining Combat: n/a Refinement: 10x Elixir : 1x Doc's Code (GFAbl Med-RF) Function: GF learns Med Data Ability Card Mod: 1x Leviathan : 3x Doc's Code GFs: Alexander * Doc's Code allows you to get Med Data which doubles the effects of healing items. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Hundred Needles ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Cactuar's Thorn : 1x Hundred Needles (GFAbl Med-RF) Function: GF learns Damage Return Ability Card Mod: n/a GFs: n/a * A hidden ability and the above refinement is the way to get it or you can also get it via Pocketstation. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Three Stars ======================================================================== Methods in gaining Combat: Defeat Omega Weapon / Mug Ultima Weapon Refinement: n/a Function: GF learns Expendx3-1 Ability Card Mod: 1x Squall : 3x Three Stars GFs: Eden * You can get another one by solving the Obel Lake Mystery Hint #1. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Ribbon ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Ribbon Ability Card Mod: n/a GFs: n/a * You can only get this item via Pocketstation. I think it is pretty hard to get the item. It protects against all status abnormality. * This item can be only gotten via the above methods or Pocketstation. _____ / 5.6 \_________________________________________________________________ ------------------------------------------------------------------------- Ammo Group ------------------------------------------------------------------------- Possess no importance to any other characters except Irvine Kinneas. Irvine learns new Limit Breaks with new Ammo and also new shotguns. The Ammo makes a huge difference in attacking and speed. The better ammo are very difficult to nab. Most ammo can be accquired by purchase them from item shops [especially Esthar Shop]. However the best two ammo can only be obtained through Ammo-RF. [they are AP Ammo and Pulse Ammo]. ------------------------------------------------------------------------- Name of Ammo Description Sell ------------------------------------------------------------------------- Normal Ammo Normal Ammo 1 Shotgun Ammo Ammo that attacks all opponents 3 Dark Ammo Ammo with status changing effects 22 Fire Ammo Ammo with fire element 37 Demolition Ammo Ammo 3 times more powerful than Normal Ammo 60 Fast Ammo Ammo for rapid fire 7 AP Ammo Armor-Piercing Ammo 75 Pulse Ammo Ammo that contains powerful energy 375 ------------------------------------------------------------------------- ======================================================================== Normal Ammo ======================================================================== Methods in gaining Combat: Defeat G-Soldier [rare] Refinement: 1x Screw : 8x Normal Ammo Function: Normal Ammo Card Mod: n/a * You can buy this from all Item shops ======================================================================== Shotgun Ammo ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Ammo that attacks all opponents. Card Mod: n/a * You can buy this from all Item Shops ======================================================================== Dark Ammo ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Poison Powder : 10x Dark Ammo [Ammo-RF] 1x Venom Fang : 20x Dark Ammo [Ammo-RF] Function: Ammo with status changing effects Card Mod: 1x Abadon : 20x Dark Ammo * You can buy this from Esthar Shop. [Cloud's Shop] ======================================================================== Fire Ammo ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Bomb Fragment : 20x Fire Ammo [Ammo-RF] 1x Red Fang : 40x Fire Ammo [Ammo-RF] 1x Fuel : 10x Fire Ammo [Ammo-RF] Function: Ammo with fire element Card Mod: 1x Oilboyle : 30x Fire Ammo * You can buy this from Esthar Shop [Cloud's Shop] ======================================================================== Demolition Ammo ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Missile : 20x Demolition Ammo [Ammo-RF] 1x Running Fire : 40x Demolition Ammo [Ammo-RF] 1x Cactus Thorn : 40x Demolition Ammo [Ammo-RF] Function: Ammo 3 times more powerful than Normal Ammo Card Mod: 1x Trauma : 30x Demolition Ammo * You can buy this from Esthar Shop [Cloud's Shop] with Familiar. ======================================================================== Fast Ammo ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Normal Ammo : 1x Fast Ammo [Ammo-RF] 1x Shotgun Ammo : 2x Fast Ammo [Ammo-RF] Function: Ammo for rapid fire Card Mod: 1x GIM47N : 10x Fast Ammo [Ammo-RF] * You can buy this from Esthar Shop [Cloud's Shop] with Familiar. * You can get 5x Fast Ammo, by going through FH Night sequence, refer to walkthrough for more information. ======================================================================== AP Ammo ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Sharp Spike : 10x AP Ammo [Ammo-RF] 1x Chef's Knife : 20x AP Ammo [Ammo-RF] Function: Armor-piercing ammo Card Mod: n/a * Only through the above refinement. * You can get 5x AP Ammo, by going through FH Night sequence, refer to walkthrough for more information. ======================================================================== Pulse Ammo ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Laser Cannon : 5x Pulse Ammo [Ammo-RF] 1x Energy Crystal : 10x Pulse Ammo [Ammo-RF] 1x Power Generator : 20x Pulse Ammo [Ammo-RF] Function: Ammo that contains powerful energy Card Mod: n/a * Only through the above refinement. * You can get 5x Pulse Ammo, by going through FH Night sequence, refer to walkthrough for more information. _____ / 5.7 \_________________________________________________________________ ------------------------------------------------------------------------- Junk Item Group ------------------------------------------------------------------------- For the Japanese version, I have been working like hell to come up with a Bestiary, however in NA version of FF8, it is much simple as they are easily defined due to the clear explaination of the status screen. I will be adding more information for next update. A. Normal Typically, I will call these items "unclassified" compared to normal. These items can't be used in combat as they have other purposes such as refinement into magic and items. These items are generally easy to get, except for a few. ------------------------------------------------------------------------- Name of Item Description Sell ------------------------------------------------------------------------- M-Stone Piece Stone with little Magic Power 7 Magic Stone Stone with Magic Power 18 Wizard Stone Stong with strong Magic Power 30 Ochu Tentacle Strong, flexible tentacle 112 Healing Water Water with life force 37 Cockatrice Pinion Feather with petrifying power 75 Zombie Powder Powder with Zombie 75 Lightweight Shoes to make your feet light - Sharp Spike Long, sharp claw 75 Screw Use to remodel weapons 37 Saw Blade Serrated Blade 75 Mesmerize Blade Long, sharp blade 75 Vampire Fang Fang that makes Vampire attack 75 Fury Fragment Stone that contains morale 187 Betrayal Sword Sword that betrays allies 75 Sleep Powder Induce sleep 75 Life Ring Ring with life force 75 Dragon Fang Dragon's fang with recovery force 75 Fuel Fuel for rental car 1125 Girl Next Door Naughty Magazine 187 Sorceress Letter Edea's introduction letter 187 Death Spirit Contains Death 112 Chocobo's Tag* Changes Chocobo's name 187 ------------------------------------------------------------------------- ======================================================================== M-Stone Piece ======================================================================== Methods in gaining Combat: Defeat LV 1 ~ 15 Bite Bug, Jelleye Refinement: n/a Function: Use to refine into magic and remodel weapons. Card Mod: 1x Funguar : 1x M-Stone Piece 1x Bite Bug : 1x M-Stone Piece * One of the mostly dropped items when the enemies' LV was around Level 1 ~ 15. This item can be refine into something useful.. ======================================================================== Magic Stone ======================================================================== Methods in gaining Combat: Defeat LV 16 ~ 28 Bite Bug, Jelleye Refinement: n/a Function: Use to refine into magic and remodel weapons. Card Mod: 1x Grat : 1x Magic Stone 1x Buel : 1x Magic Stone 1x Jelleye : 1x Magic Stone * You will get this quite often, once your characters have gained between level 20 ~ 29. Not much use but can be refined into something useful. ======================================================================== Wizard Stone ======================================================================== Methods in gaining Combat: Defeat LV 30 ~ 100 Bite Bug, Jelleye Win Granaldo/3x Raldo fight. Refinement: n/a Function: Use to refine into magic and remodel weapons Card Mod: 1x Vysage : 1x Wizard Stone 1x Imp : 1x Wizard Stone * As mentioned above, this item can be refined to the strongest form of the four basic spells: Cure, Fire, Blizzard and Thunder. ======================================================================== Ochu Tentacle ======================================================================== Methods in gaining Combat: Defeat Ochu Refinement: n/a Function: Use to refine into items, magic and remodel weapons Card Mod: 1x Ochu : 1x Ochu Tentacle * As the name of the item suggests that we should go for its monster, Ochu. This item is quite good as it satisfied all the cateria of a Junk Item. * Ochu can be found in the Island closest to Heaven, Trabia- Hawkwind Plains [tropical forests]. ======================================================================== Healing Water ======================================================================== Methods in gaining Combat: Defeat/Mug Jelleye Refinement: n/a Function: Use to refine into items and magic Card Mod: n/a * Healing Water will nab you item meant for GFs and sometimes pretty good magic. Preferred to get this when you have gotten sufficient Wizard Stones.. * Jelleye can be found Centra- Lenown Plains. ======================================================================== Cockatrice Pinion ======================================================================== Methods in gaining Combat: Defeat/Mug Cockatrice Refinement: n/a Function: Use to refine into items and magic. Card Mod: 1x Cockatrice : 1x Cockatrice Pinion 1x Iguion : 1x Cockatrice Pinion * Cockatrice Pinion is known for its petrification ability and generally refines into Soft and Break Magic. * Cockatrice can be found in Nortes Mountains of Esthar. ======================================================================== Zombie Powder ======================================================================== Methods in gaining Combat: Mug/Defeat Blood Soul Defeat BOSS Gerogero Refinement: n/a Function: Use to refine into items and magic. Card Mod: 1x Blood Soul : 1x Zombie Powder * Zombie Powder can be obtained easily from Blood Soul. It is mainly used for refinement into magic [Zombie] and items. * Blood Soul can be encountered at Galbadia- Montersou Plateau. ======================================================================== Lightweight ======================================================================== Methods in gaining Combat: Mug/Defeat Vysage Refinement: n/a Function: Use to refine into items and magic Card Mod: 1x Cerberus : 100x Lightweight * Lightweights has little use except it is a much better compared to Vampire Fang. It can be refined into an Accelerator when you have gotten 100x of it! * Vysage can be found along with Lefty and Righty at Winhill Bluffs, the area outside Winhill. ======================================================================== Sharp Spike ======================================================================== Methods in gaining Combat: Mug/Defeat Grand Mantis Refinement: n/a Function: Use to refine into items and used in remodelling weapons Card Mod: 1x Grand Mantis : 1x Sharp Spike 1x Death Claw : 1x Sharp Spike * Sharp Spike has a very importance as it can be refined into AP Ammo, remodelling Selphie's and Quistis' weapons. * Grand Mantis can be found in the forests of Lenown Plains and Estahr- Khashabald Desert [not the white desert, the darker ones..] ======================================================================== Screw ======================================================================== Methods in gaining Combat: Mug/Defeat Geezard Refinement: n/a Function: Use to refine into items and used in remodelling weapons Card Mod: 1x Geezard : 5x Screw * A very important ingredient for Irvine's Shotguns and Squall's certain models of Gunblades. * Geezards can be found in Vaulny Canyon of Timber, Hasberry Plains of Dollet and virtually anywhere in Galbadia region. ======================================================================== Mesmerize Blade ======================================================================== Methods in gaining Combat: Mug/Defeat Mesmerize Blade Refinement: n/a Function: Use to refine into items, magic and remodelling weapons. Card Mod: 1x Mesmerize : 1x Mesmerize Blade * Can't believe that this commonly found item will be one of most frequently asked ingredient. Of course as the name suggests, it can be obtained from Mesmerize! * Mesmerize is encounter in the Bika Snowfields of Trabia. [east of the Trabia Crater] ======================================================================== Saw Blade ======================================================================== Methods in gaining Combat: Mug/Defeat Behelmel Refinement: n/a Function: Use to refine into magic, items and weapon remodelling Card Mod: 1x Behelmel : 1x Saw Blade * Saw Blade is quite a good ingredient for weapon remodeling. Plus it can be refined into Confuse magic which is very good. * Behelmel can be encounter at the Galbadia- Montersou Plateau [outside Missile Base/ former Galbadia Garden] ======================================================================== Vampire Fang ======================================================================== Methods in gaining Combat: Mug/Defeat Red Bat/ Glaccid Eye Refinement: n/a Function: Use to refine into magic Card Mod: 1x Red Bat : 1x Vampire Fang * Red Bats can be found in Fire Cavern whereas Glaccid Eye can be found in partially-iced fields of Acauld Plains of Balamb Continent. * Vampire Fang has only one use and that's to refined into Drain magic. ======================================================================== Fury Fragment ======================================================================== Methods in gaining Combat: Mug Blue Dragon / Defeat LV 20 ~ 30 Ruby Dragons Refinement: n/a Function: Use to refine in magic and used in weapon remodelling. Card Mod: 1x Blue Dragon : 1x Fury Fragment. * I would recommend you go for Blue Dragon compared to ruthless Ruby Dragons. Fury Fragment are great as they can be refined into Aura magic. * Encountered Blue Dragon near the mountains of Winter Island [where Shumi Village is found] ======================================================================== Betrayal Sword ======================================================================== Methods in gaining Combat: Mug Blitz / Defeat Forbidden Refinement: n/a Function: Use to refine into magic and used in weapon remodelling. Card Mod: 1x Forbidden : 1x Betrayal Sword * This item that will more commonly dropped compared to the Power Generator. This item can be refined into pretty useful magic and is widely used in remodelling of weapons. * Blitz can be encounter at Centra- Lenown Plains whereas Forbidden can be encounter Esthar-Nortes Mountains or Centra Ruins. ======================================================================== Sleep Powder ======================================================================== Methods in gaining Combat: Mug/Defeat Funguar or Defeat/Mug Grat Refinement: n/a Function: Use to refine into magic and items. Card Mod: n/a * Funguar can be found in forests behind Dollet [Hasberry Plains], Grat can be encountered at the training center of Balamb Garden. * Sleep Powder generally produces sleep but it can be refined into great items such as Remedy! ======================================================================== Life Ring ======================================================================== Methods in gaining Combat: Mug/Defeat Mesmerize or Torama Refinement: n/a Function: Use to refine into magic and items Card Mod: 5x Torama : 1x Life Ring * Life Ring are great items when come for being refined into recovery magic, Life. You can get this item easily once you have reached LV 40+ * Mesmerizes can be found Bika Snowfields of Esthar, Toramas can be found Esthar City/Great Plains of Esthar after Lunar Cry Incident. ======================================================================== Dragon Fang ======================================================================== Methods in gaining Combat: Defeat Blue Dragon. Refinement: n/a Function: Use to refine into items, magic and used in weapon remodelling. Card Mod: n/a * Blue Dragons can be found near the mountains of Trabia's Winter Island (where you find the Shumi Village). They can be also found in the Island closest to Hell. But I would recommend you to search for the first method. ======================================================================== Fuel ======================================================================== Methods in gaining Combat: Mug/Defeat Oilboyles Refinement: n/a Function: Use as fuels for cars and refine into items and magic. Card Mod: n/a * This item will be automatically used when your vehicle starts to run out of fuel. * Can be brought in all Item Shops. ======================================================================== Girl Next Door ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Naughty Magazine Card Mod: n/a * Found it near the counter of the Timber Maniacs Building * There is not much use for this item, except that you can trade it to Zone for Shiva's Card. ======================================================================== Sorceress Letter ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Edea's introduction letter Card Mod: n/a * Get this item from Edea before your departure in search of the White SeeD Ship. * Not much usage except that this item is essential to meet up with the leader of White SeeD. ======================================================================== Death Spirit ======================================================================== Methods in gaining Combat: Defeat Imp/Torama/Forbidden Refinement: n/a Function: Use to refine into magic. Card Mod: 1x Odin : 100x Death Spirit * I myself think that this item affects the compatibility with GF Odin. As the more Death Spirit you have, the higher the occurence rate. ======================================================================== Chocobo's Tag ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Changes Chocobo's name. Card Mod: n/a * Another item can be obtained via Pocketstation. This item allows you to change the names of Chocobo. [Boko] B. Blue Magic Items In FF7, we have the Enemy Skill Materia.. which allows the characters to learn the enemy's ability while receiving damage. In FF8, only Quistis can learn these which are known as "Blue Magic". These skills also act as her Limit Breaks. She will these skills by using the items from the item menu. But not all items are easy to get. I would recommend you to take a look at her Limit Breaks to have a more precise way of getting them. ------------------------------------------------------------------------- Name of Item What it does? ------------------------------------------------------------------------- Spider Web Allows Quistis to learn Blue Magic, Ultra Waves Coral Fragment Allows Quistis to learn Blue Magic, Electrocute Curse Spike Allows Quistis to learn Blue Magic, LV? Death Black Hole Allows Quistis to learn Blue Magic, Degenerator Water Crystal Allows Quistis to learn Blue Magic, Aqua Breath Missile Allows Quistis to learn Blue Magic, Micro Missile Mystery Fluid Allows Quistis to learn Blue Magic, Acid Running Fire Allows Quistis to learn Blue Magic, Gatling Gun Inferno Fang Allows Quistis to learn Blue Magic, Fire Breath Laser Cannon Allows Quistis to learn Blue Magic, Homing Laser Barrier Allows Quistis to learn Blue Magic, Mighty Guard Whisper Allows Quistis to learn Blue Magic, Wind Whisper Malboro Tentacle Allows Quistis to learn Blue Magic, Bad Breath Power Generator Allows Quistis to learn Blue Magic, Ray-Bomb Dark Matter Allows Quistis to learn Blue Magic, Shockwave Pulsar ------------------------------------------------------------------------- ======================================================================== Spider Web ======================================================================== Methods in gaining Combat: Mug/Defeat Caterchipillar Refinement: n/a Function: Allows Quistis to learn Ultra Waves. Use in weapon remodelling and magic refinement Card Mod: 1x Caterchipillar : 1x Spider Web * Caterchipillar can be found in forests of Balamb- Acauld Plains. ======================================================================== Coral Fragment ======================================================================== Methods in gaining Combat: Mug/Defeat Creeps or Mug/Defeat Cockatrice Refinement: n/a Function: Allows Quistis to learn Electrocute. Used in magic refinement Card Mod: 1x Creeps : 1x Coral Fragment * Creeps can be found in Grandidi Forests and Cockatrice can be found in Nortes Mountains. ======================================================================== Curse Spike ======================================================================== Methods in gaining Combat: Mug/Defeat Tri-Face, Defeat Imp/Forbidden [rare item] Refinement: n/a Function: Allows Quistis to learn LV? Death. Use in magic refinement and weapon remodelling. Card Mod: 1x Tri-Face : 1x Curse Spike * Tri-Face can be found in the Island closest to Heaven. * Imp can be found Great Plains of Esthar/Esthar City after Lunar Cry. * Forbidden can be found Esthar- Nortes Mountains or Grandidi Forests ======================================================================== Black Hole ======================================================================== Methods in gaining Combat: Mug/Defeat Gesper Refinement: n/a Function: Allows Quistis to learn Degenerator. Use in magic refinement. Card Mod: 1x Gesper : 1x Black Hole 1x Diablos : 100x Black Hole * Gespers can be found in Laguna's 2nd Dream Sequence in Centra- Evacuation Site [Disc 1] and 5th Sequence at Lunatic Pandora Research Center. [Disc 3] ======================================================================== Missile ======================================================================== Methods in gaining Combat: Mug/Defeat GIM52N Refinement: n/a Function: Allows Quistis to learn Micro Missile. Use in magic refinement and items. Card Mod: n/a * GIM52N can be ONLY be encounter in D-District Prison of Galbadia in Disc 2. Esthar City, during Lunatic Pandora's attack sequence. ======================================================================== Mystery Fluid ======================================================================== Methods in gaining Combat: Mug/Defeat Gayla Refinement: n/a Function: Allows Quistis to learn Acid. Use in magic refinement. Card Mod: 1x Gayla : 1x Mystery Fluid * Gayla can be found in Bika Snowfields, Thor Peninsula of Trabia. ======================================================================== Running Fire ======================================================================== Methods in gaining Combat: Mug/Defeat SAM08G or Defeat Iron Giant Refinement: n/a Function: Allows Quistis to learn Gatling Gun. Use in magic refinement. Card Mod: 1x SAM08G : 1x Running Fire * SAM08G can be found in D-District Prison [Disc 2], FH [Disc 2], Missile Base [Disc 2], Lunatic Pandora/Esthar City [Disc 3] * Iron Giant can be found in Deep Sea Deposit and Esthar City [after defeated Ultima Weapon] ======================================================================== Inferno Fang ======================================================================== Methods in gaining Combat: Mug/Defeat Ruby Dragon or Hexdragon Refinement: n/a Function: Allows Quistis to learn Fire Breath. Use in magic refinement. Card Mod: 10x Ruby Dragon : 1x Inferno Fang * Ruby Dragon can be found at Island closest to Hell, Nortes Mountains of Esthar and Centra-Lenown Plains' forests. * Hexdragon can be found at Island closest to Hell and Esthar-Grandidi Forests. ======================================================================== Water Crystal ======================================================================== Methods in gaining Combat: Defeat Fastitocalon or Mug/Defeat Chimera Refinement: n/a Function: Allows Quistis to learn Aqua Breath. Use in magic refinement. Card Mod: 5x Fastitocalon-F : 1x Water Crystal 1x Fastitocalon : 1x Water Crystal * Fastitocalon can be found in Dingo Desert (outside D-District Prison) and shores near Centra Ruins. * Chimera can be found in Esthar-Khashabald Desert, Island closest to Heaven. ======================================================================== Laser Cannon ======================================================================== Methods in gaining Combat: Defeat Behelmel [rare], Defeat/Mug BOSS Mobile Type 8 Refinement: n/a Function: Allows Quistis to learn Homing Laser. Use in item refinement Card Mod: n/a * Behelmel drops this item rarely, just like the Power Generator case. Behelmel can be found in Galbadia- Montersou Plateau * Mobile Type 8 can be encountered at Lunatic Pandora. ======================================================================== Barrier ======================================================================== Methods in gaining Combat: Defeat/Mug Behemoth Refinement: n/a Function: Allows Quistis to learn Mighty Guard, can be refined into items or magic. Card Mod: 10x Behemoth : 1x Barrier * Behemoths can be found at Esthar City/Great Plains of Esthar after Lunar Cry Incident broke out. ======================================================================== Whisper ======================================================================== Methods in gaining Combat: Mug/Defeat Adamantoise Refinement: n/a Function: Allows Quistis to learn Wind Whisper, can be refined into items or magic. Card Mod: n/a * Adamantoise can be found in shores of Long Horn Island ======================================================================== Malboro Tentacle ======================================================================== Methods in gaining Combat: Mug/Defeat Malboro Refinement: n/a Function: Allows Quistis to learn Bad Breath, can be refined into items or magic and used in weapon remodelling. Card Mod: 4x Malboro : 1x Malboro Tentacle * Malboro can be found in Island closest to Heaven and Esthar's Grandidi Forests ======================================================================== Dark Matter ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Curse Spike : 1x Dark Matter [Siren's Tool-RF] Function: Allows Quistis to learn Shockwave Pulsar, can be refined into items or magic. Card Mod: n/a * Can be refined once Siren is LV 100. You can get this quite often in Choco World via Pocketstation. ======================================================================== Power Generator ======================================================================== Methods in gaining Combat: Mug Blitz [rare] Refinement: n/a Function: Allows Quistis to learn Ray-bomb. It can be refined into items. Card Mod: n/a * The toughest item to get for Quistis' Blue Magic. You may need to do this as many as 100 times. Don't equipped Rare Item as it increases frequency for GF items than Junk items. Just keep on mugging and you will get it. BTW, the rate is about 4%... * You can find one at Lunatic Pandora if you have trigger the trap doors at Centra Evacuation Site [Laguna's 2nd Scenario] ======================================================================== C. GF Compatibility Items First of all, compatibility is really an important term in FF8. It determines how well the GFs co-operate with the character [as you see, GFs are also monsters..]. The higher the compatibility, the better the team work. I would always to try to get high compatibility with Cerberus for I always keep on summoning Cerberus. These compatibility items are quite easy to get except for Shaman Stone and LuvLuv G. ------------------------------------------------------------------------- Name of Item Description Sell ------------------------------------------------------------------------- Bomb Fragment Stone with Fire element 37 Red Fang Dragon's fang with Fire element 112 Arctic Wind Contains Ice element wind 37 North Wind Contains Strong Ice element wind 112 Dynamo Stone Stone with Thunder element 187 Shear Feather Bird's feather that files on wind 187 Venom Fang Poisonous monster fang 112 Steel Orb Steel Orb with gravitional power 112 Moon Stone Holy moon stone with monsters living inside 112 Dino Bone Large dinosaur bone 112 Windmill Windmill containing wind energy 112 Dragon Skin Durable dragon skin 112 Fish Fin Fish's fin 37 Dragon Fin Very hard dragon's scale 37 Silence Powder Powder contain Silence 37 Poison Powder Powder contain Poison 37 Chef's Knife Tonberry's knife 112 Cactus Thorn Cactuar's Thorn 112 Shaman Stone Stone with mystical power - LuvLuv G Raises compatibility with all GFs - ------------------------------------------------------------------------- ======================================================================== Bomb Fragment ======================================================================== Methods in gaining Combat: Defeat/Mug Bomb Refinement: n/a Function: Improves affection with Ifrit by 1. Can be refined into magic and items. Card Mod: 1x Bomb : 1x Bomb Fragement. * Bombs can be encountered in Fire Cavern. ======================================================================== Red Fang ======================================================================== Methods in gaining Combat: Defeat/Mug Hexdragon or Chimera Refinement: n/a Function: Improves affection with Ifrit by 3. Can be refined into magic. Card Mod: 3x Hexdragon : 1x Red Fang * Hexdragon can be encountered at the Island closest to Heaven and Esthar-Grandidi Forest. ======================================================================== Arctic Wind ======================================================================== Methods in gaining Combat: Defeat/Mug Glaccid Eye Refinement: n/a Function: Improves affection with Shiva by 1. Can be refined into magic. Card Mod: 1x Glaccid Eye : 1x Arctic Wind * Glaccid Eye can be found in Balamb-Acauld Plains [snowy regions] ======================================================================== North Wind ======================================================================== Methods in gaining Combat: Defeat/Mug Snow Lion Refinement: n/a Function: Improves affection with Shiva by 3. Can be refined into magic. Card Mod: 1x Snow Lion : 1x North Wind 1x Shiva : 100x North Wind * Snow Lion can be found Winter Island, Thor Peninsula and Bika Snowfields of Trabia. ======================================================================== Dynamo Stone ======================================================================== Methods in gaining Combat: Defeat Blitz/Cockatrice Refinement: n/a Function: Improves affection with Quezacotl by 3. Can be refined into magic Card Mod: 1x Blitz : 1x Dynamo Stone 1x Quezacotl : 100x Dynamo Stone * Blitz can be found in Lenown Plains of Centra. Cockatrice can be found in Nortes Mountains. ======================================================================== Shear Feather ======================================================================== Methods in gaining Combat: Defeat Thrustaveis Refinement: n/a Function: Improves affection with Pandemona by 1. Can be refined into magic and used weapon remodelling. Card Mod: 1x Thrustaveis : 1x Shear Feather * Thrustaveis can be found in Timber - Vaulny Canyon and Great Plains of Galbadia ======================================================================== Venom Fang ======================================================================== Methods in gaining Combat: Mug/Defeat Anacondour Refinement: n/a Function: Improves affection with Doomtrain by 3. Can refined into magic and items. Card Mod: 1x Anacondour : 1x Venom Fang * Anacondour can be encounter as the sub BOSS at Dollet Dukedom Mission. * Anacondour can be found at Timber-Vaulny Canyon forests, Dollet- Hasberry Plains (forests and hills) ======================================================================== Steel Orb ======================================================================== Methods in gaining Combat: Defeat GIM47N or Wendigo Refinement: n/a Function: Improves affection with Diablos by 3. Can be refined into magic. Card Mod: 1x Wendigo : 1x Steel Orb * GIM47N can ONLY be encounter during D-District Prison, FH and Lunatic Pandora attack upon Esthar. * Wendigo can be found in desert areas of the Great Plains of Galbadia and Dollet-Hasberry Plains. ======================================================================== Moon Stone ======================================================================== Methods in gaining Combat: Defeat Torama or Mug Elynole Refinement: n/a Function: Improves affection with Alexander by 3. Can be refined into magic and used in weapon remodelling Card Mod: n/a * You can get this item only after the space incident has occured. Torama and Elynole can be found in Esthar City area, whereas for Elynole you can battle them empteen times at Esthar City [refer to Monster Bestiary: Elynole for more information] ======================================================================== Dino Bone ======================================================================== Methods in gaining Combat: Defeat T-Rexaur Refinement: n/a Function: Improves affection with Brothers by 3. Can be refined into magic and used in weapon remodelling. Card Mod: 2x T-Rexaur : 1x Dino Bone 1x Armadodo : 1x Dino Bone 1x Sacred : 100x Dino Bone * Dino Bones generally dropped from Dinosaurs.. what else can you expect? T-Rexaur can be encounter in forests of Balamb and the Training Center of Balamb Garden. ======================================================================== Windmill ======================================================================== Methods in gaining Combat: Mug Thrustaveis/Abyss Worm Refinement: n/a Function: Improves affection with Pandemona by 3. Can be refined into magic and used in weapon remodelling Card Mod: 1x Abyss Worm : 1x Windmill 1x Pandemona : 100x Windmill * Thrustaveis can be encounter in Great Plains of Galbadia [grasslands] and Abyss Worm can be encountered in Esthar-Khashabald Desert and of course, the Dingo Desert outside Galbadia. ======================================================================== Dragon Skin ======================================================================== Methods in gaining Combat: Defeat Anacondour/Blue Dragon/Grendel Refinement: n/a Function: Improves affection with Carbuncle by 3. Can be refined into magic, items and used in weapon remodelling. Card Mod: n/a * Dragon Skin is really an hard item to nab as it is pretty rare. But you will be able to get them easily by battling Anacondours at hilltops of Dollet. ======================================================================== Fish Fin ======================================================================== Methods in gaining Combat: Defeat Fastitocalon-F or Fastitocalon Refinement: n/a Function: Improves affection with Leviathan by 2. Can be refined into magic. Card Mod: n/a * Fastitocalon can be found in shores of anywhere except for Dingo Desert and shores near Centra Crater [where you find Centra Ruins] ======================================================================== Silence Powder ======================================================================== Methods in gaining Combat: Defeat Grat Refinement: n/a Function: Improves affection with Siren by 3. Can be refined into magic and items. Card Mod: n/a * Grat can be encountered at the Training Center and Ultimecia's Castle. ======================================================================== Poison Powder ======================================================================== Methods in gaining Combat: Defeat Imp/Forbidden Refinement: n/a Function: Improves affection with Doomtrain by 1. Can be refined into magic and items. Card Mod: n/a * Imp can be encountered at Esthar City/Great Plains of Esthar after space incident. Forbidden can be found in Nortes Mountains. ======================================================================== Chef's Knife ======================================================================== Methods in gaining Combat: Defeat/Mug Tonberry Refinement: n/a Function: Improves affection with Tonberry by 3. Can be refined into magic and items. Card Mod: 1x Tonberry : 1x Chef's Knife 1x Tonberry King : 1x Chef's Knife * Tonberry can ONLY be encounter at Centra Ruins' main hall. ======================================================================== Cactus Thorn ======================================================================== Methods in gaining Combat: Defeat Cactuar Refinement: n/a Function: Improves affection with Cactuar by 3. Can be refined into magic and items. Card Mod: 1x Cactuar : 1x Cactus Thorn 1x Jumbo Cactuar : 1x Cactus Thorn * Found Cactuar at Esthar-Khashabald Desert. You can also found them on Cactuar's Island. ======================================================================== Shaman Stone ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Rosetta Stone : 1x Shaman Stone (Siren's Tool-RF) 1x Hungry Cookpot : 1x Shaman Stone (Siren's Tool-RF) 1x Mog's Amulet : 1x Shaman Stone (Siren's Tool-RF) 1x Dark Matter : 1x Shaman Stone (Siren's Tool-RF) Function: Improves affection with Bahamut by 3. Can be refined into magic and items. Card Mod: n/a * You can get more of these via the Pocketstation. ======================================================================== LuvLuv G ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Shaman Stone : 1x LuvLuv G (Siren's Tool-RF) Function: Improves affection with all GFs by 20. Card Mod: 1x Chubby Chocobo : 100x LuvLuv G * Found one in Lunatic Pandora if you have trigger the first boulder in Laguna's Dream Sequence 2 at Centra Evacuation Site. * Easily nabbed in Pocketstation. ======================================================================== D. Bonus Attributes Item Bonus Attributes Item are extremely good, but they are extremely hard to get. Imagine refine 10x Hyper Wrist [10x Power Wrist to get one of these..] to get 1x Str Up. But the effects are quite good. And they can be rather easy once you have gotten as many gil and intensive purcashing of items such as Hypno Crown, Power Wrist with Familiar at Esthar Pet Shop. But they definately worth the effort. You can also get bonuses through Eden's Devour command. ------------------------------------------------------------------------- Name of Item What it does? Sell ------------------------------------------------------------------------- HP Up Raises Hit Points (+10) 375 Str Up Raises Strength (+1) 375 Vit Up Raises Vitality (+1) 375 Mag Up Raises Magic (+1) 375 Spr Up Raises Spirit (+1) 375 Spd Up Raises Speed (+1) 375 Luck Up Raises Luck (+1) 375 ------------------------------------------------------------------------- ======================================================================== HP Up ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Gaea's Ring : 1x HP Up (Doomtrain's Forbid Med-RF) Function: Increases character's maximum HP by 10. Can be refined into other items. Card Mod: n/a ======================================================================== Str Up ======================================================================== Methods in gaining Combat: Mug/Defeat Raijin in all encounters Refinement: 10x Hyper Wrist : 1x Str Up (Doomtrain's Forbid Med-RF) 1x Monk's Code : 1x Str Up (Doomtrain's Forbid Med-RF) Function: Increases character's strength by 1. Can be refined into other items Card Mod: n/a ======================================================================== Vit Up ======================================================================== Methods in gaining Combat: n/a Refinement: 5x Adamantine : 1x Vit Up (Doomtrain's Forbid Med-RF) Function: Increases character's vitality by 1. Can be refined into other items. Card Mod: n/a ======================================================================== Mag Up ======================================================================== Methods in gaining Combat: Mug Left Orb during BOSS fight against NORG. Refinement: 10x Royal Crown : 1x Mag Up (Doomtrain's Forbid Med-RF) Function: Increases character's magic by 1. Can be refined into other items. Card Mod: n/a ======================================================================== Spr Up ======================================================================== Methods in gaining Combat: Mug Right Orb during BOSS fight against NORG Refinement: 10x Magic Armlet : 1x Spr Up (Doomtrain's Forbid Med-RF) Function: Increases character's spirit by 1. Can be refined into other items. Card Mod: n/a ======================================================================== Spd Up ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Aegis Amulet : 1x Spd Up (Doomtrain's Forbid Med-RF) 50x Jet Engine : 1x Spd Up (Doomtrain's Forbid Med-RF) 5x Rocket Engine : 1x Spd Up (Doomtrain's Forbid Med-RF) 1x Hundred Needles : 1x Spd Up (Doomtrain's Forbid Med-RF) Function: Increases character's speed by 1. Can be refined into other items. Card Mod: n/a ======================================================================== Luck Up ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Luck-J Scroll : 1x Luck Up Function: Increases character's luck by 1. Can be refined into other items. Card Mod: n/a _____ / 5.8 \_________________________________________________________________ ------------------------------------------------------------------------- Magazines ------------------------------------------------------------------------- Magazines possesses a great importance for FF8 as it allows you to do a lot of important things such as remodel your character's weapons, allows characters to learn Limit Breaks, etc. There are also another class of Magazines known as Anarchist's Magazines and Timber Maniacs which are not items, but the Anarchist's Magazine can be read on the notice board in the Forest Owl's Headquarters in Disc 1 and Timber Maniacs through the Balamb Garden Network. Here we will discuss on the magazines that are found in the item inventory. ______ / 5.8A \________________________________________________________________ ------------------------------------------------------------------------- Weapon Monthly Magazines ------------------------------------------------------------------------- These are weapons reasearch magazines. They provide information about the requirements about your weapons, why the ingredient is used for the weapon, etc. *Prices are set with Haggle and Sell High. ------------------------------------------------------------------------- Weapons Monthly 1st Issue You will find this in Lunatic Pandora Research Center Place controls room during Laguna's Dream Sequence in Disc 3. You can get this later in the game, by buying it from Esthar Book Store. Buy/Sell: 37500 (with Familiar) ------------------------------------------------------------------------- Weapons Monthly March Issue You will get this by defeating Elvoret at Dollet's Communication Tower during Dollet Dukedom mission in Disc 1. Buy/Sell: 750 ------------------------------------------------------------------------- Weapons Monthly April Issue Found on the right table of Dormitory [single] after the night tour at the Balamb Garden Training Center in Disc 1. Buy/Sell: 750 ------------------------------------------------------------------------- Weapons Monthly May Issue Before meeting with Edea at the Commencement Room, controlling Rinoa and go down the manhole behind crates. Next proceed towards right three times and you will find it. Buy/Sell: 750 ------------------------------------------------------------------------- Weapons Monthly June Issue You will get this copy, by defeating BGH521F2 at the Missile Base as Selphie and her company in Disc 2. Buy/Sell: 750 ------------------------------------------------------------------------- Weapons Monthly July Returned back to the Training Center in Disc 3 and enter the area on the left, search the area for this copy. Buy/Sell: 750 ------------------------------------------------------------------------- Weapon Monthly August Found this from Disc 2 onwards in Trabia Garden. Head for the area where you find the Gargoyle. Walk five steps south and search the area [it's is somewhere close to screen, on the external right end.] Buy/Sell: 750 ------------------------------------------------------------------------- ______ / 5.8B \________________________________________________________________ ------------------------------------------------------------------------- Combat King Issues ------------------------------------------------------------------------- These are magazines for fighters. Combat King Issues allows Zell to learn a new move for each issue such as My Final Heaven, Meteor Barret, Dolphin Blow, etc. Generally, they are very difficult to get. ------------------------------------------------------------------------- Combat King 001 Found this copy in the first floor of the D-District Prison. Before rescuing Squall, have Zell, Quistis and Selphie get to lower floors and get this magazine found in one of the rooms. Buy/Sell: 750 ------------------------------------------------------------------------- Combat King 002 Obtained this magazine, by defeating Fujin and Raijin at Balamb Hotel. It is during Disc 2, where Zell, Squall and another member are to find the captain... Buy/Sell: 750 ------------------------------------------------------------------------- Combat King 003 You will get this from Zell's Love Quest [see under Secrets Section for more information]. You need to meet girl with ponytail at the library [of course, Zell must be in the party], proceed to Balamb and talk to Shizuka [girl with pigtail's friend]. She will says that she has come to Balamb to look for Zell. Next proceed to Dincht's house, where Ma Dincht will say that the girl with pigtail has been looking for her son. Next choose to rest at Balamb Hotel and you will get the Combat King 003! Buy/Sell: 750 ------------------------------------------------------------------------- Combat King 004 You can get this from the lone Esthar soldier [somewhere near the Ragnarok Airstation] during Lunatic Pandora's attack at Esthar. Buy/Sell: 750 ------------------------------------------------------------------------- Combat King 005 You will find on the path leading left from Elevator 03's basement. This can only be done if you choose to trigger the red detonator during Laguna's 2nd dream sequence in Disc 1. Buy/Sell: 22500 ------------------------------------------------------------------------- ______ / 5.8C \________________________________________________________________ ------------------------------------------------------------------------- Pet Pals Issue ------------------------------------------------------------------------- Pet Pals are magazines for dog lovers, hence allow Rinoa to training Angelo to learn new tricks. There are a total of 6 Pet Pals in game and most of them can be gotten by learning: ------------------------------------------------------------------------- Pet Pals Vol.1 You will receive this copy from Zell, during your trip to Timber [ remember the time where Zell is sitting on a comfortable crounch?] Buy/Sell: 750 ------------------------------------------------------------------------- Pet Pals Vol.2 After you have finishing briefing at the Forest Owl's Headquarters [ before Train Input sub-game], return back to the room where you meet Rinoa, the magazine is placed on the "bed" [which has turned into a crounch] Buy/Sell: 750 ------------------------------------------------------------------------- Pet Pals Vol.3 Brought this from Timber Pet Shop. You can also buy this from Esthar Pet Shop (with Familiar) Buy/Sell: 750 ------------------------------------------------------------------------- Pet Pals Vol.4 Brought this from Timber Pet Shop. You can also buy this from Esthar Pet Shop if you have accquired Familiar Buy/Sell: 750 ------------------------------------------------------------------------- Pet Pals Vol.5 Brought this from Esthar Pet Shop. Buy/Sell: 750 ------------------------------------------------------------------------- Pet Pals Vol.6 Brought this from Esthar Pet Shop. Buy/Sell: 750 ------------------------------------------------------------------------- ______ / 5.8D \________________________________________________________________ ------------------------------------------------------------------------- Occult Fan Issues ------------------------------------------------------------------------- Nothing much in the game, except it gives you hints in getting Doomtrain, Eden and the UFO. Quite rare as only Occult Fan I and II can be brought. Occult Fan III and IV are only obtainable. Here is detailed list of the magazines: ------------------------------------------------------------------------- Occult Fan I - World's Mysterious Magazine Scoop Issue Found this magazine in the bookshelf of the Library in Balamb Garden. You can get this straight after you have completed the first field test at the Fire Cavern. Buy/Sell: 26250 ------------------------------------------------------------------------- Occult Fan II - World's Mysterious Magazine Photo Issue Found this magazine within the documents found in the Card Master's arena in Dollet. [happy searching..]. You need to defeat the Card Master in order to enter the area. The Card Master's arena is on the right side of the bridge which is linked to the 2F of the Pub. Buy/Sell: 26250 ------------------------------------------------------------------------- Occult Fan III - World's Mysterious Magazine Magic Issue You will be given this from Master Fisherman at the lower ends of FH, after Balamb Garden has hit FH. You need to say the truth and he will give you the item. Sell: 26250 ------------------------------------------------------------------------- Occult Fan IV - World's Mysterious Magazine Report Issue You will find this after navigating around in Esthar during your departure for Lunar Gate. Instead heading for Lunar Gate, return back to the entrance of the Presidential Palace and you will find an assistant complaing about Odine and leaves the magazine. Grab it. Sell: 30000 ------------------------------------------------------------------------- _____ / 6.0 \_________________________________________________________________ ======================================================================== Monster List ======================================================================== Typically, the information that found all here are taken from my precise Monsters FAQ. However, some of the Devour status are still not added. First of all, here is a briefing about monsters: As in almost all RPGs (it stands for Role Playing Games for those whom still do not know...), there is always good guys and the bad guys. I have been serving the web and found that most sites tends to focus on the characters more that the monsters. [of course, there are some exceptions.] Monsters played a vital role in RPGs as they contribute the fun for your battles. Here is basic facts about monsters in FF8. - The monsters don't just disappear, in fact there are some "dying" sequences... [e.g. Defeat the T-Rexaur does not causes it to disappear instantly [except for ST-Atk-J with 100x Death], it will groan and fall onto the ground [negative response: Yummy, we will be having Dino meat for dinner.. :)] - The monsters does not allow you to gett fixed EXP. This is one big problem, I have yet to solve. The monster does not give fixed EXP. In fact, you can gain 1,000+ EXP from a monster that nabs you only about 600 EXP (want to know how? read on..). The longer the battle, the higher EXP you will received. The higher the Level of the monster, the more EXP you will received. The last person to kill a monster will normally gets the most EXP. However the AP, you could gain from a monster is fixed. (well how about the most AP?, read on..). Monsters at different levels nabs you different items. So take note. AP allows GFs to learn new abilities such as Str +20%. - Monsters do level up in FF8.. They willl gain additional moves, like for example the T-Rexaur will have a special attack that grab your character and swing the character into the air. [which only appears when the T-Rexaur is Level 100). - There is no Morph Command. Well, you ccan't get additional items by morphing monsters as there is no Morph Command in FF8. Instead they have replaced with Rare Item Ability. There is no more Steal command too, which has instantly replaced with the Mug Command. - Random Draw List. Well, the Draw Commaand allows you to draw magic from the monsters and stock it for your own usage (which means no more MP!). The draw list is random... for example: Bite Bug Level 1 ~ 15 Draw: Fire, Scan Level 16 ~ 35 Draw: Fira, Scan Level 36 ~ 100 Draw: Firaga, Scan Ruby Dragon Level 1 ~ 15 Draw: Fire, Aero Level 16 ~ 35 Draw: Fira, Aero Level 36 ~ 100 Draw: Firaga, Tornado, Flare, Meteor - Cash (Gil) Problem. A lot of e-mails II have received asked me how to get gil as they can't get gil by defeating monsters. Yeah, that's true! You can only get gil by walking through your SeeD Level. That's the way that SeeDs get their salaries. Need to take tests [*sigh*, school is already killing me, yet still need to take SeeD test..]. There is an alternate way but you must have some cash inside your inventory before you can do so. - Some monsters return from the previouss FF Series. For example, Bomb has return from FF Tactics and Tonberry has return from FF VII. Well, as for characters, there seems to be no methods have been proven correct. Besides the methods that I have found, are a bit too impossible. - Don't expect monster's HP to be so resstrained... Yeah it is true. For example the Ruby Dragon has massive amount of HP (89,100 HP!) at a level 100! Well now you can expect of the BOSSES in the later game. FF8's Difficulty arises from here.. - There are three basic status of fightiing and here they are: 1 Chance for first strike! - All your character's ATB will be at its maximum. 2 Struck First! - All monsters will have their command first. 3 Back Attacked! - 1) Your characters will have their backs facing the monsters.. Monsters will have their command first. Equip GF Cerberus' Alert to prevent this. 2) Your characters will be facing the monsters' back, well don't be fooled by the Imp ^_^; Initative fall into your character's hands. - Most monsters have cards except for ceertain monsters such as GIM-52A (purple robots found D-District Prison), Raldo (remember those stone like monsters that you face at the training center where you encounter Ellone for the 2nd time?) and others. - The bird's nest story from FF VII is bback.. During Obel Lake's Quest, you need to look for the stones right? There is one stone that is found inside the nest which leads to an instant battle against the Thrustaevis. For FF VII, you will face a giant ostrich at Corel Mt. which is the mother of the chicks and get you 10x Phoenix Downs. I have finally solved the Obel Lake which I will reveal in Part II. - Not all precious items can be gotten ffrom monsters. For example, to get Glow Curtain, you can't get it by defeating monsters. Instead, you can get this by converting 100x Malboro's Tentacle into through Eden's GF Abl Med-RF. But you wonder how I get 100x Malboro Tentacle? Malboro are so tough.. therefore this FAQ comes handy. This is another reason why I make this FAQ. - Conditions for Game Over (these words may seem....) - All character's HP drop to 0. - All characters are under Petrify status. - When a monster is being pertified, youu will recieved 0 EXP but still recieves its AP. The most EXP you can get, are from the monsters found in the Island closest to Hell/Heaven. The least EXP are from the Cactaurs and Level 1 monsters (through Lv Down). - You can get a ripped part of the EXP ggained if you wounded the monster in the battle from running away [hold R2 and L2]. You can also get some items if the battle consist of more than one enemy and you have defeated the monster. Example: Vysage usually appears with Lefty and Righty. If you defeat Vysage and run away, you will get the items [ Lightweights or Wizard Stones]. - There are draw points on the World of FF8 and it is your interest to get them all. Most of the quests such as the Obel Lake Mystery and Elabeak Peninsula Mystery can only be done on the World Map. I would also like to express my thanks to those whom have helped me in solving the mystery. - More battle combats.. You can get to ddo all sorts of new commands such as Revive [which is equalvent to Full-life], Recover [which is equalvent to Full-cure], Devour [instant death attack against one foe and may gain bonuses/damage] and much more. So it will be your interest to test them out... - List of Status Ailments in Battles I think it will be necessary to mentioned them.. Sleep A "ZZZ" appears on the character, ATB stops moving. Doom A red counter of 24 seconds [basketball?], when it drops to zero, the character will be instantly killed. Petrify A white counter of 20 seconds, when it drops to zero, the character will be petrified [turned into stone..] and will be unusable if not cured. Confuse The character will be turning around in circles.. ATB still moves as normal, but auto-attack commands will be selected. May does damage to oneself, enemy and even allies. Silence A speech bubble with "....". Character is unable to use Magic, GF and Draw Command. GF-type Commands (Recover, Treatment, Revive, etc) will still be usable. Darkness A black cloud surrounds the head of a character. Hit rate reduce by half. Zombie The colour of the character turns dull green except for the weapons. Becomes undead [recieved damage from healing elements.] Berserk Character becomes red hot. ATB moves normally but as it reaches the character's turn, the character does an auto- attack to one. Poison A green cloud appears. ATB moves normally but as you excute a command, the HP drops by a small portion. To counter these, I guess you should all know by now.. if not, feel free to contact me. - In the previous FF series, FF7 and FFTT, there are not much emphasis on the Elemental Arts. In fact, now they have possess a greater importance as it allows your character to boost to its optimum attacking power. In my own opinion, I think that Elem-Atk-J can be very damaging if you know how to use it. Like I managed to does 9999 HP to the Jumbo Cactaur each time.. Refer to the strategies for more details. _____ / 6.1 \_________________________________________________________________ ------------------------------------------------------------------------- List of Abbreviations ------------------------------------------------------------------------- Okay.. let's get to work.. I will first start off to tell everyone that be expected of a lot of abbreviations [it will be very tedious to type out every word..]. Here is the legend: Legend ------------------------------------------------------------------------- Key Defination ------------------------------------------------------------------------- Name - Name of monster LV - Level of a monster from its minimum level to maximum level HP - monsters' minimum HP to maximum HP Taste - the effect by using Devour command to that monster [Eden] Refreshing/Delicious/All systems go!/Increased morale - Gained HP, Bonus, fix status ailments. Awful/Barf-Bwahh... - lost HP + abnormal status according to the monster No Taste - typically applies to all mechanical beasts. AP - AP point gained to that monster [this is very important..] Steal - Item you will steal from that monster by using Mug command ability Drop (') - Item that you will find after battle Rare Item - Item that you can find when equiped with Rare Item. Attack (^) - list of monster's attack Draw (*) - magic you can draw/gained to that monster by using Draw. Descri. - description, what monster look like or similar to Where - the locations of the monsters. Card - using the card command. NOTE - my battle strategies ^_^; Info - the list of words that I noted while scanning... ------------------------------------------------------------------------- ^ Notes on the attack list Monster also get new attacks when they level up same as your characters. One major difference from FF8 between other RPGs, is that the monster too also get Level Ups and have more HP at a higher level. Usually the key factor that causes this will be Squall's Level. To fix this, uses Tonberry's LV Down. At lower levels, you will see the monster using that tactic. Attacks are being enclosed in the brackets are names that I think of it myself. [quite creative, huh?]. The monster also uses spells, just BOSSES, some of them even use Blue Magic Items... ' Notes on Item Drop You can get better items by equiped the Party Ability, Rare Item which can be obtained from GF Bahamut. Most of the time, you will get GF items than Junk Items with this ability equiped. So make full use of this. You can less better items, if you perform LV Down or LV Up. Below is a slight scenario.. Bite Bug Level 1 ~ 10 M-Stone Piece [draw list: Fire, Scan] Level 11 ~ 25 Magic Stone [draw list: Fira, Scan] Level 26 ~ 100 Wizard Stone [draw list: Firaga, Scan] NOTE: Rare Item does not mean that you will get the item always. Without Rare Item, you can also get rare items. The Rare Item only helps to increase the success rate. Piss.. really have a hard time to get the Devour status.. One more thing about this.. You can only get items from a monster if you did not use the Mug Command. So it is like a double-edged sword.. * Notes about the Draw List Here is the explaination. As you see, whenever monsters level up, you will get new spells such as Firaga, Tornado, Curaga, etc. This spells can be obtained from strong foes. For those whom want to take a short cut, you can get them by using the Tonberry's LV Up and you will get new spells. Refer to Guardian Force Section found in Part II for more details. Situation #1 Fire* - this denotes that you can draw.. (it is not 100% accurate, it is just an estimation.) -> Fire from Level 1 ~15 Monsters -> Fira from Level 16 ~ 35 Monsters -> Firaga from Level 36 and above Monsters Situation #2 [Death] - this denotes that you will get this new spell as the monster has gain its level. [Death]- you can draw Death from the monster from Level 16 onwards, but can't below Level 16. {Death}- you can draw Death from the monster from Level 36 onwards, but can't below Level 36. Situation #3 {Scan -> Dispel}- this denotes a spell replacement.. [Scan -> Dispel]- you will draw Dispel instead of Scan from a monster that is Level 16 onwards, but could only draw Scan from the same monster below Level 16. {Scan -> Dispel}- you will draw Dispel instead of Scan from a monster that is Level 36 onwards, but could only draw Scan from the same monster below Level 16. _____ / 6.2 \_________________________________________________________________ ------------------------------------------------------------------------- Monster Besitary ------------------------------------------------------------------------- Clear with the abbreviations? I will tell you guys to read the list first before.. If you don't.. don't expect get help from me! It will be very frustrating and you will be provoking a volcano... Most of these monsters can be encounter mostly inside Ultimecia Castle at disc 4 in random, except for monster on the list at the last part. So, Let's start our hunting or knowing the monster... ^_^; as the saying "Knowing one foe, half the battle is already won." Okay on with List. I have arranged in form of cards... enjoy the list! ______ / 6.2A \________________________________________________________________ ------------------------------------------------------------------------- Card Page 1 ------------------------------------------------------------------------- GEEZARD LV.1-100 HP: 120-2,000 Taste: Awful AP: 1 Steal/Drop: Screw, Magic Stone, M-Stone Piece, Wizard Stone, Geezard Card Rare Item : Healing Water, Screw Card : Geezard Card Attack : Bad Breath, (Bite), (Swipe) Draw : Cure, [Cura], Thunder, [Thundara] Descri. : Red-grey color ugly face stay mostly in grassy land in western continent [Galbadia.] Usually appears in pairs or single. Where : Dollet - Hasberry Plains Galbadia - Great Plains of Galbadia, Montersou Plateau, Shenard Hills Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach Missile Base D-District Prison B-Garden (NORG's Anger) NOTE : If you need one for this, you ought to be shot ^_^; Ideal for storing Cura in middle stages. It's Bad Breath does damage against all allies plus inflicit the Sleep Status. You can easily killed it with ST-Atk-J junctioned Death. Info : Lives in humid places. It sneaks and lurks on humans that passes by. Uses status attack when fully grown. ------------------------------------------------------------------------- FUNGAUR LV.1-100 HP: 200-2,200 Taste: Delicious AP:1 Steal/Drop: Sleep Powder, Magic Stone, Silence Powder, Fungaur Card, M-Stone, Wizard Stone. Rare Item: Wizard Stone, Sleep Powder Card : Fungaur Card, Biggs & Wedge Card Attack : Confuse, Sleep, Fire*, Rip Laser Draw : Sleep, Scan, Silence, [Confuse] Descri. : Large orange mushroom with 2 large eye it shrunk itself if defeated. Usually appears in large numbers, especially in forests. Where : Dollet- Hasberry Plains [forests] Galbadia- Great Plains of Galbadia Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach Esthar- Grandidi Forest Laguna Dream Seqeunce #1 NOTE : If you need one for this, you ought to be shot ^_^; It is weak against physical attacks. The Rip Laser does a small amount damage compared to its magic. Info : A giant walking mushroom. Uses status change attacks with damage attacks. ------------------------------------------------------------------------- BITE BUG LV.1-100 HP:200-2600 Taste: Okay AP:1 Steal/Drop: Magic Stone, Wizard Stone, M-Stone Pieces, Bite Bug Card Rare Item : Wizard Stone Card : Bite Bug Card, Elvoret Card Attack : Poison Needle, Fire, Fira, (Bite), (Embeded Fire attack), Fart. Draw : Fira*, Scan Descri. : Big blue insect like a bee or a fly Where : Balamb- Accauld Plains Trabia- Winter Island (you will find the Shumi Tribe) Trabia- Bika Snowfields Great Plain of Esthar (before Lunar Cry Incident) Trabia Canyon Laguna's Dream Sequence #3 at Winhill. Balamb Garden (NORG's Anger) Esthar- Morded Plains NOTE : The bitebug is weak against Ice/Wind elements. Junction Blizzard*/Aero/Tornado to inflicit more damage. Fly Monster. Indeal monster for storing Scan. It's Poison Needle causes Poison, so take note. The Fart attack does minimal damage along with Berserk status to one character. Info : A bug monster that files, stay calm and attack. It's not a very strong enemy. ------------------------------------------------------------------------- RED BAT LV.1-100 HP:150-2,000+ Taste: Taste Okay AP:1 Steal/Drop: Vampire Fang, Magic Stone, M-Stone Piece, Wizard Stone, Red Bat Card. Rare Item : Vampire Fang, Wizard Stone Card : Red Bat Card, X-ATM092 Card Attack : Vampire, (Bite), Ultra Sound Draw : Thunder*, Scan, [Drain] Descri. : A red & black bat (vampires..) Where : Balamb -Fire Cavern Centra- Centra Ruins, Deling City- Sewers, Galbadia -Tomb of the Unknown King NOTE : Weak against Wind, so junction Aero/Tornado to inflicit more damage, an ideal monster for storing up Drain [you can also use Drain on it.] The Ultra Sound does damage to all and Vampire drains ally's HP. Fly Monster. Info : A type of bat with huge mouth lurks in dark places, dives quietly from the air to its target. ------------------------------------------------------------------------- BLOBRA LV.1-100 HP:350-3,840 Taste: Delicious AP:3 Steal/Drop : Rune Armlet, Wizard Stone, Magic Stone, Blobra Card Rare Item : Rune Armlet, Wizard Stone Card : Blobra Card, Granaldo Card Attack : Sticky Tap, Cure*, Slow, Shell, (Lengthen punch) Draw : Shell, [Blind], [Protect], [Confuse] Descri. : A blue blob with a big mouth and eyes Where : Tomb of the Unknown King [weak against Earth] Centra Ruins [weak against Holy] B-Garden- MD System [weak against Fire] NOTE : Indeed this is a very special monster. It's weakness lies on which type of area you find it. For example at the Tomb of Unknown King, it is -very- weak against Earth. It works differently for those you find at Centra Ruins. It is weak against Holy. Info : A half-liquid creature resistant to physical attack. Elemental weakness different with each one that it appears. ------------------------------------------------------------------------- GAYLA LV.1-100 HP:150-13,000 Taste: Delicious AP: 2 Steal/Drop: Mystery Liquid, Wizard Stone, Magic Stone, Gayla Card Rare Item : Mystery Liquid, Wizard Stone Card : Gayla Card, Gerogero Card Attacks : Hypnotize, Sleep, Gastric Fluid, (Tail Whip), (head bang) Draw : Sleep, Thunder*, {Meltdown} Descri. : Black & white stingray floating like a kite [more like a sting ray to me.] Where : Trabia Winter Island - where you find the Shumi Village Trabia- Trabia Crater, Thor Peninsula, Bika Snowfields Esthar City (before Lunar Cry Incident) Trabia Canyon NOTE : This monster has one of Quistis' Blue Magic Item called the Mystery Liquid which allows her to learn "Acid". Ideal monster for stocking up Meltdown. Fly Monster. The Hypnotize causes Sleep, so take note. It's Gastric Fluid does a handy sum of damage against one ally. Info : Puts enemies to sleep with the ttacks. Splits fluid which removes enemy's strength. ------------------------------------------------------------------------- GESPER LV.1-100 HP:200-4000 Taste: n/a AP: 2 Steal/Drop: Black Hole, Wizard Stone, Magic Stone, Gesper Card Rare Item : n/a Card : Gesper Card, Iguion Card Attack : Degenerator, Telekinesis, Protect, Blind, Curaga, (Punch) Draw : Shell, Protect, [Float], {Dispel} Descri. : Blue & Gray like a hunchback mechanical monster [quite an Esthar old model..] Where : Centra-Excavation Site (Laguna's Dream Sequence #2) Lunatic Pandora's Research Center (Laguna's Dream Sequence #4.) NOTE : This beast is rather damaging.. if you wait for a long time. It's Degenerator removes the character from the battlefield [which seldom misses] and you can't revive that character. It's telekinesis lifts up your character.. [circus?]. Weak against Poison. Info : Esthar's defective weapon. Attacks enemies and allies alike. Degenerator destroys opponent. ------------------------------------------------------------------------- FASTITOCALON-F LV.1-100 HP:300-8,200+ Taste: Okay AP:3 Steal/Drop : Water Crystal, Fish Fin, M-Stone Pieces, Fastitcocalon-F Card, Magic Stone, Wizard Stone Rare Item : Water Crystal, Fish Fin Card : Fastitocalon-F Card, Tonberry King Card Attack : (Bite), (Whip), Blizzard*, (Hide) Draw : Blizzard*, Scan, [Water], Sleep Descri. : Huge orange colored fighting fish with an attitude Where : mostly in the shoreline in any continent. NOTE : Weak against Fire, Nullifies Water. Junction Fire* to Elem-Atk-J. Always appears in groups of three. Defense is extremely high when underground. Can force it appear by inflicit sufficient damage. Summon GF Ifrit and you will have no woes.. Info : A fish that swins in the ground only fin can be seen. One theory says that it may be a shark.... ------------------------------------------------------------------------- BLOOD SOUL LV.1-100 HP:650-6,500 Taste: it's rotten AP:1 Steal/Drop : Zombie Powder, Wizard Stone, Healing Water, Blood Soul Card, Magic Stone, M-Stone Piece Rare Item : Healing Water, Zombie Powder Card : Blood Soul Card, Abadon Card Attack : Berserk, Blind, Silence, Zombie, (Bite), Disease Breath, Breath of Death, Curaga. Draw : Zombie, [Float -> Blind], [Silence -> Sleep], [Dispel] Descri. : small brown shape like a jelly fish only floating Where : Winhill - Winhill bluffs, Humphrey Archipelago. Esthar- Grandidi forest Deep Sea Research Center, B-Garden MD System (NORG's Anger) Galbadia Missile Base D-District Prison. Galbadia- Montersou Plateau, Shenard Hills, Lallapahooza Canyon NOTE : This monster can causes a series of damage [status related] to your characters. It is very weak against Holy. Undead monster. Use Revive or Life for an instant victory. Don't use Drain at it... Weak against Fire. Info : Floats with gas that fills its body. Looks weak but its status changing attacks may prove otherwise. ------------------------------------------------------------------------- CATERCHIPILLAR LV.1-100 HP:730-7,360 Taste: Delicious AP:2 Steal/Drop: Spider Web, Magic Stone, Wizard Stone, M-Stone Piece, Caterchipillar Card. Rare Item : Spider Web Card : Caterchipillar Card, Trauma Card Attack : (Tail Whip), (bite), Ultra Waves, Sticky Web Draw : Thunder*, Cure*, [Slow], {Stop} Descri. : A giant caterpillar Where : Balamb- Accuald Plain's forests, Trabia- forests, near mountains. Esthar- Grandid Forest Winhill - Laguna's Dream Sequence #3 NOTE : Strong against Earth Attacks, Weak against Fire/Ice. This monster allows you to nab a blue magic item [ Spider Web]. It's Ultra Waves does damage to all characters.. It's Sticky Web causes Slow/Stop Status. Info : Use an attack called Ultra Waves that damages all enemies ------------------------------------------------------------------------- COCKATRICE LV.1-100 HP:520-5,200 Taste: Delicious AP: 2 Steal/Drop : Cockatrice Pinion, Coral Fragment, Magic Stone, Cockatrice Card, Dynamo Stone Rare Item : Dynamo Stone, Cockatrice Pinion Card : Cockatrice Card, Oilboyle Card Attack : (Forward Kick), (Upward Kick), Petrify Stare, Break, Electric Discharge, Electrocute. Draw : Thunder*, {Break} Descri. : An average peacock with an antenna ^_^; Where : Timber- Vaunly Canyon, Shenard Hill Esthar- Grandidi Forest, Esthar- Nortes Mountains, Sollet Mountains. Galbadia- Lallapahooza Canyon NOTE : Thunder/Poison does not work on it. It has a petrifying ability. So be on your guard. Junction Thunder* to your character's Elem-Def-J. It allows you to get Corel Fragment [a Blue Magic Item] Weak against Wind. Info : Petrifies enemies with its tail. Uses thunder by flapping its wing. Uses Electrocute when fully grown. ------------------------------------------------------------------------- ______ / 6.2B \________________________________________________________________ ------------------------------------------------------------------------- Card Page 2 ------------------------------------------------------------------------- GRAT LV.1-100 HP:300-5,600 Taste: Taste Awful AP:2 Steal/Drop: Silence Powder, Magic Stone, Sleep Powder, Grat Card Rare Item : Wizard Stone Card : Grat Card, Shumi Tribe Card Attack : (Tentacle beat), Vampire, Gastric Juice, Sleep, Silence, Sleeping Gas. Draw : Sleep, Silence, [Berserk], [Confuse] Descri. : Looks like a man-eater with a long tentacles Where : Balamb Garden Training Center Balamb Garden (NORG's Anger). NOTE : Pretty weak.. but considered along with its other attacks. It can does a series of damage. An ideal monster for storing up status spells. It's gastric juice causes Poison against 1 ally. It's Sleeping gas causes Sleep Status on all characters. Info : It's body is mosty a digestive bag. Digset enemy by catching with its vine. Use a gas attack that causes Sleep. ------------------------------------------------------------------------- BUEL LV.1-100 HP:50-1,840 Taste: Tastes Okay AP:1 Steal/Drop: Magic Stone, Buel Card, M-Stone Piece, Wizard Stone Rare Item : Death Spirit, Wizard Stone Card : Buel Card, Krysta Card Attack : Thunder*, Reflect, Blizzard*, Fire*, Death, (Spin attack) Draw : Thunder*, Blizzard*, Fire*, {Death} Descri. : Like a kite with a face which rotates vertically. Where : Balamb- Fire Cavern Galbadia- Tomb of Unknown King, Centra- Centra Ruins Deep Sea Research Center. (during Bahamut's Quest) NOTE : It is extremely weak against physical damage. Make sure you have Death junctioned to ST-Def-J. Weak vs. Wind/Holy. Sometimes even Ultima does not works well.. Info : Any magic attacks are almost inaffective. However very, very weak against physical attacks. ------------------------------------------------------------------------- MESMERIZE LV.1-100 HP:645-6,450 Taste: Refreshing AP:2 Steal/Drop : Mesmerize Blade, Life Ring, Wizard Stone, Mesmerize Card, Magic Stone, M-Stone Piece. Rare Item : Healing Mail, Regen Ring, Mesmerize Blade, Life Ring Card : Mesmerize Card, Propagator Card Attack : Blade Shot, (Head Dash, after Blade has broken off), Blade Slice, Hind Kick Draw : Cure*, Esuna, [Life], {Dispel} Descri. : Looks like a Deer only its horn are Crescent Where : Trabia - Eldbeau Penisula, Sorbald Snowfield, Winter Island, Bika Snowfield, Trabia Crater, Hawkwind Plains, Great Plains of Esthar (before Lunar Cry Incident) Trabia Canyon (during Laguna Dream Sequence #4) NOTE : It's blade shot packs a punch.. so beware. However an ideal monster for storing up spells such as Cure*. This monster is great when your characters are under status elemental woes. Info : Has a large blade for a horn. This blade has a healing effect when used as an item or make magic. ------------------------------------------------------------------------- GLACIAL EYE LV 1-100 HP:320-3,200 Taste: Tastes Okay AP:1 Steal/Drop : Vampire Fang, Arctic Wind, Glacial Eye Card, Wizard Stone, M-Stone Piece, Magic Stone. Rare Item : North Wind, Vampire Fang Card : Glacial Eye Card, Jumbo Cactaur Card Attack : (Slap), Blizzard*, Reflect, Petrify Stare, Vampire Draw : Blizzard*, Cure*, Scan Descri. : Look a floating gel with a face, resembles one of Unknown in FF7 in the Crashed Gelinka. Where : Balamb- Accauld Plains, near mountains Esthar- Minde Island, Morded Plains Trabia- Winter Island (plains and snowy grasslands), Bika Snowfield NOTE : A pretty good monster for stocking up spells. It has Blizzard and Cure which makes it an effective monster. Ice has no effect on it. Fly Monster. Weak against Fire. Petrify Stare causes Petrify status to one ally. Info : A floating Monster that uses Ice Magic. When running low on HP, uses Vampire to suck HP from opponents. ------------------------------------------------------------------------- BELHELMEL LV.1-100 HP:300-5,760 Taste: No taste AP:2 Steal/Drop : Saw Blade, Magic Stone, Wizard Stone, Laser Cannon (rare), Belhelmel Card, M-Stone Piece. Rare Item : Laser Cannon, Saw Blade Card : Belhelmel Card, Tri-Point Card Attack : Berserk, Counter Slice, Thunder*, (Slice), Laser Eye, Counter Laser Eye Draw : Thunder*, [Berserk] -> {Confuse} Descri. : A flying mask with a sharp edge. It is a mask being embedded a blade. Where : Timber- Shenard Hills Galbadia- Montersou Plateau D-District Prison Missile Base NOTE : This monster has two fighting styles. One is when it is furious (swing greatly...) and smile (normal). It will become when you attack it too often or stock 9x of it spells (result it using Counter). It will smile if you fail to draw magic. Weak against Holy, Strong against Thunder Info : Has a rotating blade around its face. It's battle tactics change when it face changes. ------------------------------------------------------------------------- THRUSTAEVIS LV.1-100 HP: 300-6,300 Taste: Delicious AP:3 Steal/Drop : Shear Feather, Windmill, Thrustaevis Card Rare Item : Windmill, Shear Feather Card : Thrustaevis Card, Garguntua Card Attack : Aero, (Tail Whip), (Dive), (Repeated Bite), Tornado Draw : Blizzard*, [Scan -> Aero], {Tornado}, Float Descri. : Like a vulture on it deep-blue in color with 2 pair of wings. Most of time appears in pairs or one. Where : Great Plains of Galbadia, Timber- Vaulny Canyon, Nanchuket Island, Mandy Beach Dollet- Hasberry Plains (mountains) D-District Prison. NOTE : This monster turn out to be one of monsters that allows you to draw a great Strength boosting spell, Tornado. -Extremely vulunerable- against Sleep/Blind Status Info : A monster on the Galbadia continent. Usually swoops down to attack enemy but also bits and causes wind gust when danager. ------------------------------------------------------------------------- ANACONDAUR LV.1-100 HP:250-24,800 Taste: ???? AP:4 Steal/Drop : Venom Fang, Dragon Skin, Magic Stone, Wizard Stone, Anacondaur Card Card : Anacondaur Card, Mobile Type 8 Card Rare Item : Venom Fang, Dragon Skin Attack : Dark Mist, Squeeze, (Slap) Draw : Fire*, Cure*, {Bio} Descri. : A large cobra shape snake Where : Timber- Vaunly Canyon (forests) Dollet- Hasberry Plains (forests) Deep Sea Research Center Esthar- Grandidi Forest NOTE : It's Dark Mist does damage plus Poison status against one ally. It's Squeeze attack does twice the damage of its normal attack. Weak against Ice. Strong against Fire, Absorbs Poison. ST Weakness: Sleep/Blind/Death Info : A large venomous snake that use squeeze attacks. Use Caution when its HP is low, its splits poisonous fluid. ------------------------------------------------------------------------- CREEPS LV.1-100 HP:60-6,200 Taste: ???? AP:2 Steal/Drop : , Dynamo Stone, Creeps Card, Wizard Stone, Magic Stone, M-Stone Piece, Cursed Spike Rare Item : Cursed Spike, Dynamo Stone Card : Creeps Card, Sphinxara Card Attack : (Swipe), Heart Break, Thunder* Draw : Thunder*, Life, {Death} Descri. : A thin shadow creature with red eyes floating. Where : Deling City Sewers Esthar- Grandidi Forest Galbadia Garden [The Garden Crash] NOTE : Weak against Holy. This black shadow do some harm too.. It's Heart Break could does a handsome attack... Quite high evasion stats.. Better to have Squall do the attacking. Absorbs Thunder. Selphie's Flail tends to miss very frequently. Info : Has a flat black body like a shadow. Said to be a living creature. Kills its opponent when it dies. ------------------------------------------------------------------------- GRENDEL LV.1-100 HP:300-30,000 Taste: Delicious AP:6 Steal/Drop : Dragon Fin, Dragon Skin, Grendel Card Card : Grendel Card, Tiamat Card Rare Item : Fury Fragment, Dragon Fin Attack : Breath, Tail Blade, (rising bite), (cross swipe) Draw : Fire*, Blizzard*, Double Descri. : A blue & brown coloured lizard-like only it has fur Where : Island Closest to Hell Winhill- Winhill Bluffs (hilltops) Galbadia - Lallapahooza Canyon (hilltops) Deep Sea Deposit (Ultima Weapon's Quest) NOTE : Weak against ST such as Sleep/Blind/Death. It is weak against Earth/Wind/Blizzard. Absorbs Thunder. It's Breath carries a Thunder Elemental. So make use of Thunder* junctioned to Elem-Def-J combo. Make sure your characters has high evasion stats as its Tail Blade can does a massive 4000+ HP damage to a low-Vit character at Level 100. Info : A smaller type of dragon. Sometimes appears in groups of two. May be more dangerous than other dragons. ------------------------------------------------------------------------- JELLEYE LV.1-100 HP:65-6,500 Taste: Tastes okay AP:3 Steal/Drop : Wizard Stone, Jelleye Card, M-Stone Piece, Healing Water, Magic Stone Rare Item : Wizard Stone Card : Jelleye Card, Fujin and Rajin Card Attack : Reverse, Bite, Fire*, Blizzard*, Thunder*, Silence, Sleep Draw : Fire*, [Blizzard*], [Thunder*] Descri. : Pink, red & blue jelley fish with 3 eyes much like a kite to Markweb and a flaten hourglass to me. Where : Centra-Lenown Plains, Poccarahi Island, Centra Crater, Serengetti Plains, Nectar Peninsula, Vorn Mountains, Shalmal Peninsula. Galbadia Garden (The Garden Crash) Esthar- Minde Island. NOTE : Very weak against Holy, weak against Wind. It can change its tactics as it differ from battle to battle. Take note you can killed it with Death junctioned to ST-Atk-J. Info : Changes it attacks as the battle progress, its magic also changes from fire to ice to thunder, etc. ------------------------------------------------------------------------- GRAND MANTIS LV.1-100 HP:130-13,000 Taste: Delicious AP:4 Steal/Drop : Sharp Spike, Grand Mantis Card, Wizard Stone, Water Crystal, Magic Stone, M-Stone Piece Rare Item : Water Crystal, Sharp Spike Card : Grand Mantis Card, BGH52IF2 Card Attack : Super Arm, Melting Bubbles, (Swipe) Draw : [Water], Esuna, Life Descri. : Combination of a large spider and a mantis, much like a giant lobster Where : Centra- Lenown Plains, Serengetti Plains Esthar- Kashkablad Desert Deling City Sewers NOTE : This monster can be quite tough for its physical attacks. Junction Blind to ST-Atk-J to prevent this. It's Melting Bubbles causes Silence status to one ally. Can be killed using Death ST-Atk-J Combo. Info : Used to live in water, but now lives above ground. Skewers enemies with its large claws and causes major damage. ------------------------------------------------------------------------- ______ / 6.2C \________________________________________________________________ ------------------------------------------------------------------------- Cards Page 3 ------------------------------------------------------------------------- FORBIDDEN LV.1-100 HP:221-22,100 Taste: It's rotten AP:4 Steal/Drop : Dead Spirit, Betrayal Sword, Curse Spike, Forbidden Card Card : Forbidden Card, Red Giant Card Rare Item : Cursed Spike, Zombie Powder Attack : (Thrust), Double Sword, Death, Confuse, Blind, Stop, Zombie Draw : Zombie, Blind, Stop, {Death} Descri. : A skeleton holding with a two rusty swords Where : Centra - Centra Ruins Galbadia -Tomb of the Unknown King Esthar- Grandidi Forests Esthar- Nortes and Sollet Mountains Trabia- Winter Island (near mountains) NOTE : Undead Monster. The best way to defeat it is by using a Phoenix Down, Revive command or Recover. Quite a strong foe at high levels. Don't use Drain junctioned to ST-Atk-J. Very weak against Holy. Weak against Fire. Poison has no effect. Info : Not afraid of death. Its death blow kills enemies with 1 hit. ------------------------------------------------------------------------- ARMADODO LV.1-100 HP:187-18,700 Taste: ???? AP:3 Steal/Drop : [Fury Fragment*], , M-Stone Piece, Armadodo Card, Magic Stone, Wizard Stone Rare Item : Fury Fragment Card : Armadodo Card, Catoblepas Card Attack : Earthquake, (Swipe Claw), (Roll Attack), Protect, Shell Draw : Protect, Shell, {Quake} Descri. : a green shell with red skin, Knocks on his back if hits sometimes Where : Galbadia- Tomb of the Unknown King Centra- Centra Ruins NOTE : Not quite a strong foe. Info : The legs are small compared to its body and it falls easily when attacked with force. ------------------------------------------------------------------------- TRI-FACE LV.1-100 HP:216-21,600 Taste: ???? AP:8 Steal/Drop : Poison Powder, Star Fragment, Curse Spike, Tri-face Card Rare Item : Star Fragment, Cursed Spike Card : Tri-Face Card, Ultima Weapon Card Attack : (Bite), (Triple Bite), Poison Gas Draw : {Slow -> Stop}, {Silence -> Pain}, {Blind -> Flare}, Bio Descri. : A big dog with one small head with a two big mouth at the side. Looks quite alike like GF Cerberus. Where : Deep Sea Deposit (Ultima Weapon's Quest) Island Closest to Heaven Esthar- Grandidi Forest G-Garden -Hall (The Garden Crash) B-Garden MD System (NORG's Anger) NOTE : This monster can be quite mean if you battle it at Level 100. It's status causing breath [which causes Sleep/ Silence/ Pain/ Berserk/ Poison] is very damaging. Plus its attack power becomes that strong that your characters can't withstand the damage. The best way to defeat it is to junction Blind to your character's ST-Atk-J and Blizzaraga to Elem-Def-J. Info : A mosnters with three heads, the 2 heads on the right are not real but they bite and spit Poison as they were. ------------------------------------------------------------------------- FASTITOCALON LV.1-100 HP:400-3,000+ Taste: Delicious AP: 1 Steal/Drop : Fish Fin, Wizard Stone, Fastitocalon Card, Fastitocalon-F Card, Tonberry King Card, Water Crystal Rare Item : Water Crystal Card : Fastitocalon Card, Tonberry King Card Attack : Water, (Whip), Confuse, Sand Storm Draw : Water, Blizzard*, Scan, {Confuse} Descri. : It is a huge fish (shark..) with big mouth and orange fins. Where : Galbadia- Dingo Desert (where you find D-District Prison) Centra - Vorn Mountains. NOTE : Weak against Fire, Nullifies Water. Junction Fire* to Elem-Atk-J. Always appears in groups of three. Defense is extremely high when underground. Can force it appear by inflicit sufficient damage. Summon GF Ifrit and you will have no woes.. The only difference that this monster also uses Sand Storm and higher attacking power. The monster mostly nabs you a Water Crystal. Info : A fish that swins in the ground only fin can be seen. One theory says that it may be a shark.... ------------------------------------------------------------------------- SNOW LION LV.1-100 HP:121-121,000 Taste: ???? AP:10 Steal/Drop : North Wind, Healing Mail, Biggs & Wedge card, Snow Lion Card Rare Item : Silver Mail, North Wind Card : Snow Lion Card, Biggs and Wedge Card Attack : Ice Breath, (Tail Whip), Blizzard*, Berserk Draw : Blizzard*, Berserk Descri. : Like a giant Penguin only it has a big mouth and eyes Where : Trabia - Bika Snowfields, Winter Island NOTE : Indeed one of the strongest foes. Junctioned Sleep/Death/ Blind to your character's ST-Atk-J to kill it. To have 9999 HP damage at a strength of 255, junction 100x Firaga to your character's Elem-Atk-J. It's Ice Breath causes damage to all characters and also carries an Ice element. Absorbs Ice and weak against Fire. Info : Lives in the northern snowfields. Takes time to defeat because of its high HP. Uses Ice Breath. ------------------------------------------------------------------------- OCHU LV.1-100 HP:40-40,000 Taste: Barf-Bwahh... AP:7 Steal/Drop : Ochu Tentacle, Magic Stone, Giant's Ring, Force Armlet, Ochu Card Rare Item : Giant's Ring, Force Armlet, Ochu Tentacle Card : Ochu Card, Elvoret Card Attack : Ochu Dance, Drink Magic, (Tentacles), Earthquake, Blind Draw : Silence, Blind, Confuse, {Pain} Descri. : A giant man-eater plant like Malboro and a bigger version of Grat Where : Timber- Vaulny Canyon (forests) Island Closest to Heaven Esthar- Grandidi Forest Trabia - Hawkind Plains (forests) NOTE : Probably the weakest foe found in Island closest to Heaven. It's Ochu Dance causes damage and also the Slow/ Curse status. Its Earthquake attack causes Earth element damage to all foes. Info : Likes to live in the forests. Attacks with its tentacles and also uses status attacks. ------------------------------------------------------------------------- SAM08G LV.1-100 HP:400-6,000+ Taste: n/a AP:4 Steal/Drop : Running Fire, Screw, Magic Stone, Wizard Stone, SAM08G Card, M-Stone Piece Rare Item : n/a Card : SAM08G Card, X-ATM092 Card Attack : Store, Rocket Launcher, Shoulder Charge, Gatling Gun Draw : Shell, Protect, [Life], {Reflect} Descri. : A dinosaur shape monster with a rocket pod on its shoulder (160mm cannons..) Where : Galbadia- D-District Prison Galbadia Missile Base Lunatic Pandora (before Lunar Cry) FH- (Balamb Garden's Arrival), Esthar- City (during Arrival of Lunatic Pandora) NOTE : Not quite strong. Weak against Poison. Info : A living weapon made by Galbadia. Carries 155mm cannon on both shoulders and a 60mm vulcan cannon in its both. ------------------------------------------------------------------------- DEATH CLAW LV.1-100 HP:222-22,200 Taste: ???? AP:3 Steal/Drop : Shear Feather, Windmill, Curse Spike, Death Claw Card Rare Item : Cursed Spike, Windmill Card : Death Claw Card, Granaldo Card Attack : (Death Claw), Gas, (Swipe) Draw : Aero, Dispel, {Reflect} Descri. : Large Polar bear with four sharp arm claw. It has a couple of damaging attacks. Where : Centra- Lenown Plains (forests) Esthar- Grandidi forest Galbadia Garden [The Garden Crash] NOTE : Another average monster. This monster is pretty weak as its attacks could only inflicit minor damage. It's gas weapon could causes Sleep status to all allies, so take note. Info : A monster with 4 claws. Attacks with shear power but also uses gas attacks. ------------------------------------------------------------------------- CACTAUR LV.1-100 HP:112-1,600+ Taste: Refreshing AP:20 Steal/Drop : Cactaur Thorn, Jet Engine, Cactaur Card Card : Cactaur Card, Gerogero Card Rare Item : Jet Engine Attack : (Kick), 1,000 Needles, (Escape) Draw : Haste Descri. : small green Cactus man with super hyperactive speed and evasion. Pretty hard to hit it.. Where : Esthar-Kashkabald Desert Cactaur's Island NOTE : This thing can only be hurt if your character's Hit Rate is over 100. The best attacking weapons are gunblade (any type..) and the Strange Vision (Selphie's Ultimate Weapon). It's 1000 Needles will cause 1000 HP damage and it's karate kick could causes random damage, pretty damaging. Info : A speedy cactus of the desert. Damage always amount to 1000 units with it's special skill 1000 Needles. ------------------------------------------------------------------------- TONBERRY LV.1-100 HP:350-35,000 Taste: Refreshing AP:1 Steal/Drop : Chef's Knife, Tonberry Card Rare Item : Chef's Knife Card : Tonberry Card, Iguion Card Attack : Everyone's Grudge, (walk forward), Chef's Knife, Death Draw : Death Descri. : Similar to Tonberry of FF7, but it look like turtle with no shell and holding a lantern along with a knife. Where : Centra Ruins NOTE : No weakness against elements and status. This is the thing could does tedious damage. You need to have 100x Death to protect your character's from its attacks. Its Everyone's Grudge could does a massive damage to one character based on the damage. Note that the Chef's Knife hits randomly. The Tonberry will normally use up some of its turns for walking. Degenerator and Rapture does not work on it. Summon GF Diablos to finish it off. Gatling Gun packs a punch. Doomtrain is worth summoning for it reduces its' Vit to 0. Info : Mysterious looking living in dungeons walks slowly towards the enemu and kills that enemy with Chef's Knife. ------------------------------------------------------------------------- ABYSS WORM LV.1-100 HP:260-26,000 Taste: Delicious AP:6 Steal/Drop : Windmill, Shear Feather, Magic Stone, Wizard Stone, Abyss Worm Card Card : Abyss Worm Card, Abadon Card Rare Item : Windmill Attack : Sand Shake, (head rise), (Head Whip), Tornado, Gastric Juice Draw : Aero, {Tornado}, {Quake} Descri. : A giant orange worm look like it stock its head Where : Esthar-Kashkabald Desert Galbadia- Dingo Desert NOTE : Not quite a strong. Sand Shake causes damage to all allies. Info : A head protruding the earth only a part of the body is exposed. Use Earthquake when attack by enemies. ------------------------------------------------------------------------- ______ / 6.2D \________________________________________________________________ ------------------------------------------------------------------------- Card Page 4 ------------------------------------------------------------------------- TURTAPOD LV.1-100 HP:42-5,000 Taste: Delicious AP:2 Steal/Drop : Life Ring, Wizard Stone, [Healing Mail*], Turtapod Card Card : Turtapod Card, Trauma Card Rare Item : Healing Mail, Life Ring Attack : (Defend), (Spin) Draw : Cure*, Esuna, Dispel, {Life} Descri. : Blue and yellow creature, but it looks like a small chair along with sharp spikes at its edges. Where : Esthar- City (Lunar Cry) Witch Memorial Hall (Lunar Cry) Great Plains of Esthar (Lunar Cry) Lunatic Pandora NOTE : Quite a weak enemy. Note that when it closes up, its defensive stats will drop. Counter this with Meltdown. Info : Atatcks with magic and sharp claws. It may change into defensive mode in order to protect itself from danager. ------------------------------------------------------------------------- VYSAGE (head) LV.1-100 HP:210-21,000 Taste: n/a AP:6 Steal/Drop : Wizard Stone, Vysage Card, , Magic Stone, M-Stone Piece. Card : n/a Rare Item : Wizard Stone, Lightweights Attack : Sigh, Esuna, Stare, Reflect, Haste, Protect Draw : Esuna, Haste, [Bio] Descri. : Black with gray stripes head of a monster which stuck out from the ground Where : Esthar-Great Salt Lake Winhill- Winhill Bluffs, Humphrey Archipelago. Timber- Shenard Hills NOTE : Pretty a formidible foe.. It's Stare can causes a series of status attacks such as Darkness, Confuse, Silence. It's Sigh can cause damage to all foe. It is weak against Holy. Junction 100x Holy to Elem-Atk-J. Sigh causes status ailments. Stare causes Petrify. Curse can only be done with Lefty and Righty and it causes Doom. Info : A monster shaped like a face. It uses support magic and special attacks when attacking with Righty and Lefty. ------------------------------------------------------------------------- VYSAGE (hand) LV.1-100 HP:138-13,800 Taste: n/a AP:6 Steal/Drop : Lightweights, Regen Ring, Wizard Stone, Rune Armlet, Magic Stone, Vysage Card Card : Vysage Card Rare Item : Regen Ring, Life Ring [Lefty], Rune Armlet [Righty] Attack : Righty - (Slap), (Grab along with Righty), (Squeeze) Lefty - Silence, Drain, Draw, Stop, Meteor, Quake, Demi, Bio Draw : Lefty - Bio, Demi, Quake, Regen Righty - Shell Protect Descri. : Black along with gray stripes in color, heck it is just a pair of hands. Where : Esthar-Great Salt Lake Winhill- Winhill Bluffs, Humphrey Archipelago, Shenard Hills. NOTE : Weak against Holy. Both of them are very powerful.. Lefty can does all sorts of magicial attacks [that's alot..] However, it is not quite strong in defense. Physical attacks works quite well. Righty is a monster that relies more on physical attacks and is usually be covered up with spells such as Protect and Reflect. Junction 100x Blind to ST-Atk-J works well. Anyway, Doomtrain will be the most apporiate summon. [it causes Vit 0 and does 9999 HP damage at Level 100!] Info : Lefty- A large left hand protruding from the earth. Sometimes cures party members with status abnormalities. Righty- A large right hand protruding from the earth. Can't uses magic, Uses strength to attack with force. ------------------------------------------------------------------------- T-REXAUR LV.1-100 HP:760-76,000 Taste: ???? AP:10 Steal/Drop : Dino Bone, Star Fragment, Wizard Stone, T-Rexaur Card Card : T-Rexaur Card, Shumi Tribe Rare Item : Star Fragment, Dino Bone. Attack : (Great Bite), (Bite), (Tail Whip), Quake Draw : Fire*, Thunder*, {Quake} Descri. : Look like the king of dinosaurs, T-Rex, but it is actually an Allosaurous. Where : Balamb- Accauld Plains (forest) Island Closest to Hell B-Garden Training Center NOTE : The most powerful foe in Balamb areas. It attacks can does whooping damage of 4000+ at high levels. It's Tail Whip does damage to all characters. The best way to defeat it and gain most EXP, is by junction Blind/Sleep to ST-Atk-J. Junction 100x Blizzarga to get 9999 HP damage on the foe. Info : Alive since the beginning of time. Its power and HP are very high. It is better to run if you encounter one. ------------------------------------------------------------------------- BOMB LV.1-100 HP:44-4,400 Taste: Danger! AP:1 Steal/Drop : Bomb Fragment, Magic Stone, Wizard Stone, Bomb Card, Bomb Spirit, M-Stone Piece Card : Bomb Card, Krysta Card Rare Item : Bomb Spirit Attack : Suicide, (Anger), (Bite) Draw : Fire, [Fira], {Firaga}, {Meltdown} Descri. : Big orange balloon (pumpkin?) with a pair of small hands. Originated from FFT. Where : Balamb- Fire Cavern Centra- Centra Ruins Deep Sea Research Center Lunatic Pandora B-Garden (during NORG's Anger) Esthar- Shalmal Peninsula, Minde Island NOTE : Very damaging. It can causes a suicide accident that will instantly kill your ally (if HP is below 4,400, based on the Bomb's HP). As you attacks or draw magic, it becomes bigger and it will sooner or later explode! Weak against Ice (extremely weak), Weak against Wind. Junction 100x Blizzaga to your characters' Elem-Atk-J. Info : A monster power by fire. Usually plain but still a dangerous monster that becomes gigantic or explodes with attack. ------------------------------------------------------------------------- BLITZ LV.1-100 HP:72-7,200 Taste: No taste AP:2 Steal/Drop : Dynamo Stone, Betrayal Sword, Power Generator, Blitz Card Rare Item : Dynamo Stone Card : Blitz Card, Propagator Card Attack : (Charge up itself), (Swipe), Thunder* Draw : Thunder, [Thundara], {Thundaga} Descri. : Dress in white the guy who cast Thunder on itself.. Hmm it looks more a barbarian to a knight to me. Where : Centra Ruins Centra- Lenown Plains Forest, Serengetti PLains, Nectar Peninsula. Esthar- Grandidi Forest, Kashkabald Desert, Shalmal Peninsula NOTE : Don't ever use Thunder as it does not only absorbs the damage but its Speed and Strength stats also increases. Absorbs Thunder. Info : Becomes electrified when attack with thunder. Attacks while its electrified causes thunder damage. ------------------------------------------------------------------------- WENDIGO LV.1-100 HP:160-16,000 Taste: Delicious AP:2 Steal/Drop : Steel Orb, Steel Pipe, Strength Love, Wendigo Card Card : Wendigo Card, Jumbo Cactaur Card Rare Item : Strength Love Attack : Shoot, Grab, Dribble, (Punch), Powerbomb Draw : Berserk, [Protect] Descri. : Yellow spot and green color headless gorilla, like the one in Congo movie except it is headless ^_^; Where : Timber- Vaulny Canyon Great Plains of Galbadia D-District Prison Galbadia Missile Base Dollet- Hasberry Plains [forests] NOTE : The killer damage is the move, Shot as it does a bounce on one character and reject across the entire party. Better make use of Blind/Sleep to ST-Atk-J combo. Info : A strong monster but not good at magic. Uses powerful physical attacks, replying on its strength instead. ------------------------------------------------------------------------- TORAMA LV.1-100 HP: 320-32,000 Taste: Delicious AP:4 Steal/Drop : Regen Ring, Moon Stone, Wizard Stone, Torama Card Card : Torama Card, Tri-Point Card Rare Item : Moon Stone, Regen Ring Attack : Esuna, (Blaster), LV5 Death, Meteor, Confuse, Holy, (Angry), (Charge), Blizzaga Draw : Death, Demi, Life Descri. : a giant Leopard with a pair of long whiskers, quite wise too ^_^;) Where : Esthar- City Area (after Lunar Cry) Great Plains of Esthar (after Lunar Cry) Lunatic Pandora Deep Sea Research Center NOTE : Beware of it's LV5 Death as it could cause a instant gameover when characters are at level 100 and are not protect against Death. It randonly uses powerful magic such as Meteor and it's consider a tough cookie. Info : Use multiple magic attacks while sitting. Even more powerful when it uses its blaster attack. ------------------------------------------------------------------------- IMP LV.1-100 HP:110-11,000 Taste: Tastes Okay.. AP:5 Steal/Drop : Poison Powder, Dead Spirit, Cursed Spike, Wizard Stone, Imp Card Rare Item : Cursed Spike Card : Imp Card, Garguntua Card Attack : Berserk, Blind, Holy, Meteor, Firaga, Blizzaga, Thundaga, (Fly), Break Draw : Blind, Silence, Confuse, Break Descri. : Red-violet small demon with a red long nose with wings and a devil-like tail Where : Esthar City area (after Lunar Cry) Great Plains of Esthar Deep Sea Deposit (during Ultima Weapon Quest), Lunatic Pandora NOTE : Better make sure of Elemental defense as it could cast spells like Firaga and Blizzaga. Holy junctioned to Elem-Def-J is essential. Info : A devlish looking monster with wings. Uses powerful magic despite its small size. ------------------------------------------------------------------------- BLUE DRAGON LV.1-100 HP:410-41,000 Taste: Refreshing AP:6 Steal/Drop : Dragon Fang, Dragon Skin, Blue Dragon Card, Fury Fragment Card : Blue Dragon Card, Mobile Type 8 Card Rare Item : Dragon Skin, Dragon Fang, Fury Fragment Attack : (Grab Punch), (Punch), Breath, (Tail Whip), Reflect Draw : Drain, Break, Death, Bio Descri. : early version of Bahamut and Tiamat, and it looks a bit awkward.. Where : Island Closest to Hell Trabia- Winter Island (near the mountains) Trabia- Hawkwind Plains (forests) NOTE : One great strange part about this foe that is you can't drain HP from it. It's damage are a bit strong. Best work with Blind/Sleep/Death ST-Atk-J Combo. Weak against Cold. Absorbs Poison. Info : A dragon that walks on 2 legs, Attacks with breath that causes statuses changes and drops a rare item called Fury Fragment. ------------------------------------------------------------------------- ADAMANTOISE LV.1-100 HP:425-42,500 Taste: ???? AP:4 Steal/Drop : Turtle Shell, Whisper, Orichalcon, Adamantine, Adamantoise Card Rare Item : Adamantine (defeat both), Orichalcon, Whisper Card : Adamantoise Card, Sphinxara Card Attack : Shell, Protect, (Bite), White Wind, Sand Storm Draw : Blizzard*, Shell, Protect, {Reflect} Descri. : A normal black turtle (of course with a hard shell!) usually come in pairs. Where : Long Horn Island (shores) NOTE : Pretty amazed from the difference in the difficulty from the Japanese version and US version. It's normal attacks are strong and its Sand Storm does damage to all allies. Its White Wind restores HP for both Adamantoise. Junction Blind to ST-Atk-J and summon Pandemona to finish it off. Weak against Wind. Earth has no effect. Info : It's high defense make it difficult to defeat. Owns rare items that makes it worth the effort. ------------------------------------------------------------------------- HEXADRAGON LV. 1-100 HP:400-40,000 Taste: ???? AP:8 Steal/Drop : Red Fang, Inferno Fang, Hexadragon Card, Star Fragment Rare Item : Star Fragment, Red Fang Card : Hexdragon Card, Tiamat Card Attack : (Kick), Fire*, Breath, Melt-Eye Draw : Fire*, [Dispel], [Shell], [Protect] Descri. : Black covering along with a blue color torso. Has a large tail (Z-shaped), 3 pairs of legs and multiple red eyes Where : Island Closest to Hell Esthar- Talle Mountains (after Lunar Cry) Esthar- Great Plains of Esthar (before Lunar Cry) NOTE : Quite a stronge enemy. Absorbs Fire damage. Weak against Ice. Junctioned Blizzaga to Elem-Atk-J and Firaga to Elem-Def-J. It's attcks are strong, so make sure you have used Blind ST-Atk-J combo as well. It's Melt-Eye causes Fire element damage to all characters. It's Breath causes non-element damage to one ally. Info : A type of mutated dragon burn with 6 eyes. Uses fire magic and special breath attack. ------------------------------------------------------------------------- ______ / 6.2E \________________________________________________________________ ------------------------------------------------------------------------- Card Page 5 ------------------------------------------------------------------------- IRON GIANT LV.1-100 HP:780-78,000 Taste: no taste! AP:8 Steal/Drop : , Moon Stone, Running Fire, Wizard Stone, Iron Giant Card Card : Iron Giant Card, Fujin and Raijin Card Rare Item : Star Fragment Attack : Mighty Guard, Grand Slash, (Slash) Draw : Haste, {Quake}, Shell, Protect Descri. : Dark Blue armored with short knees warrior holding a giant blade. Also makes it appearance in FF7. Where : Deep Sea Deposit (Ultima Weapon Quest) Esthar City Area (after Lunar Cry) Lunatic Pandora NOTE : It is weak against Thunder. Poison does no effect on it. It is a mechnical beast with strong armor. Junction Thundaga to Elem-Atk-J and Sleep/Blind to Elem-Atk-J. May need to use Dispel to remove Mighty Guard. Info : Hard to damage due to its steel armor. Doesn't use magic but its sword causes significant damage. ------------------------------------------------------------------------- BEHEMOTH LV.1-100 HP:670-67,000 Taste: ???? AP:12 Steal/Drop : Barrier, Giant's Ring, Behemoth Card, Moon Stone, Energy Crystal Card : Behemoth Card, BGH521F2 Card Rare Item : Energy Crystal, Giant's Ring, Barrier Attack : Assualt Horn, Meteor, Holy, Flare, Tornado, Firaga, (Horn Rush), Mighty Guard Draw : Regen, Tornado, Flare Descri. : A gaint Purple bull with a pair of tiny wings at its back and armed a pair of large black horns. Returns from FFT. Where : Deep Sea Deposit (during Ultima Quest), Esthar City (Lunar Cry) Great Plains of Esthar (Lunar Cry) Lunatic Pandora NOTE : Perhaps one of most powerful enemies in the game. This guy always uses Meteor as its counter. The Assault Horn packs a punch. Junction 100x Death and you can say good bye to it. Simple huh? Info : Use powerful magic such as Meteor. A strong enemy that's hard to defeat. ------------------------------------------------------------------------- CHIMERA LV.1-100 HP:600-60,000 Taste: Refreshing AP:10 Steal/Drop : Red Fang, Inferno Fang, Energy Crystal, Chimera Card Rare Item : Energy Crystal Card : Chimera Card, Red Giant Card Attack : According to the its features (the heads and its tail) Lion Head- (Bite Attack) Eagle Head- Tornado Toad Head- Aqua Breath, Water Goat Head- Dispel, Confuse, Stop, Serpent Tail- Bio Draw : Water, Bio, Esuna, Thunder* Descri. : A 4-headed yellow dragon armed with the 4 different heads and a giant serpent tail. Where : Island Closest to Heaven Esthar-Kashkabald Desert NOTE : Just take note of the Lion Head and Toad Head. Junctioned 100x Blind to ST-Atk-J to prevent the Lion Head from creating harvoc. Junction 100x Water to absorbs its Aqua Breath (which does damage to all allies) Absorbs Thunder and Water. Poison has no effect. Info : A monsters with 4 heads that uses magic and physical attacks, status changes, and their original skill, Aqua Breath. ------------------------------------------------------------------------- ELASTOID LV.1-100 HP:220-16,000 Taste: n/a AP:3 Steal/Drop : Laser Cannon, Screw, Elastoid Card, Steel Pipe Card : Elastoid Card, Ultima Weapon Card Rare Item : n/a Attack : Meltdown, Shell, Protect, (Buckle drop), (Spin Attack), Beam Laser Draw : Dispel, Shell, Protect, {Meltdown} Descri. : Gold in color, 4 long poles, looks like a giant windchime. A hob is being embedded its middle. Where : Centra-Excavation Site (Laguna Dream Sequence #1) Esthar- Lunatic Pandora Research Center (Laguna Dream Sequence #5) Lunatic Pandora (during Lunatic Pandora's Arrival at Esthar) NOTE : Weak against Thunder, Poison has no effect. Same method for against mechnical beasts, junction 100x Thunder* to Elem-Atk-J. Info : Anti-personal weapon made in Esthar. Floats with anti- gravity engine. Attacks with its 4 pilable metallic legs. ------------------------------------------------------------------------- GIM47N LV.1-100 HP:300-3,400 Taste: n/a AP:3 Steal/Drop : Steel Pipe, Steel Orb, Screw, GIM47N Card, Fast Ammo Card : GIM47N Card, Oilboyle Card Rare Item : n/a Attack : Rip Laser, (spin punch), Chain Gun Draw : Cure*, Esuna, [Life] Descri. : A yellow big robot with a boxing gloves, like to move its hands Where : D-District Prison, FH- (Balamb arrival at Fisherman's Horizon) NOTE : I think fighting this mechnical beast is no worries. It is very simple for its low attacking power. Rip Laser does damage to one ally and Chain Gun does damage to all allies. Junction Thunder* to Elem-Atk-J to inflicit more damage. Weak against Thunder, Poison has no effect. Info : An older type of Galbadia support weapon. Has laser cannon but mostly punches using steel orbs on both hands. ------------------------------------------------------------------------- MALBORO LV.1-100 HP:1,435-143,500 Taste: Increased morale AP:12 Steal/Drop : Malboro Tentacles, Cursed Spike, Tonberry King Card, Force Armlet, Malboro Card Card : Malboro Card, Tonberry King Card Rare Item : Malboro Tentacles, Force Armlet, Hypno Crown Attack : Bad Breath, Earthquake, Dissolving Acid, Eerie Sound Wave Draw : Bio, Demi, Quake Descri. : A large green plant with a big mouth and you will hear him laugh before the fight (curly tentacles..) Where : Island Closest to Heaven Island Closest to Hell Esthar- Grandidi Forest NOTE : As one of the strongest monsters, this is indeed a tough one. Junction Sleep/Berserk/Pain/Confuse to nullify its Bad Breath (or you have to wait for the counter to stop) Draw and cast Demi [it's 9999 HP damage...]. It's Eerie Sound Wave does damage to all allies. It's Dissolving Acid damge to one ally. Absorbs Poison. Weak against Ice. Info : Uses Bad Breath, which causes all status abnormalities. Be ready with status defenses before fighting it. ------------------------------------------------------------------------- RUBY DRAGON LV.1-100 HP:891-89,100 Taste: All systems go! AP:14 Steal/Drop : Fury Fragment, Inferno Fang, Red Fang, Energy Crystal, Ruby Dragon Card Card : Ruby Dragon Card Rare Item : Fury Fragment, Energy Crystal Attack : Breath, Fire*, Meteor, Reflect, (claw swipe) Draw : Fire*, {Aero -> Reflect}, {Meteor}, {Flare} Descri. : A giant red dragon with a large black eye brow, thus forming like a V-shaped horn Where : Island Closest to Hell Centra- Lenown Plains (forests), Serengetti Plains (forests), Lolestern Plains (forests) Trabia Canyon (Laguan's Dream Sequence #4) Esthar- Grandidi Forest, Nortes Mountains NOTE : Considered as the strongest non-BOSS monster. It's Breath packs a punch against all allies and it is non-elemental. It's Claw Swipe does a whooping 2000+ HP damage to one ally. Make use of Vit-J and get it above 100. [Characters with 100 and below will be instantly killed.] Of course HP must be 8000+ and above. Make use of Meltdown, Demi as you can cause more damage to it. Have Firaga to Elem-Def-J, so that it has become an alternate source of regaining HP. Drain ST-Atk-J works fine and it will be better if you get Revive and Recover. Weak against Holy/ Blizzaga. Absorbs Wind/Fire. Doomtrain will be the best GF for the fight. It's weak against the following combos: Meltdown/Doom/Sleep --> Summon Doomtrain to do harvoc! Info : Strong and smart dragon. If enemies are using Reflect. It casts Reflect on itself to mirror the attack. ------------------------------------------------------------------------- ELNOYLE LV.100 HP: 82,000 Taste: Can't AP:18 Steal/Drop : , Energy Crystal (drop only), Elnoyle Card Card : Elynole Card, Catoblepas Card Rare Item : Energy Crystal Attack : Storm Breath, Meteor, Dispel, Holy, Pain, Death, (Claw Swipe), Tail Needle Draw : {Double -> Death}, Pain, Holy Descri. : Similar to Elvoret at Dollet tower in disc 1 except it is dull gray in color. Where : Esthar City- look for Esthar Soldier who answer "Heehehahahehe" [north from the place where you find Odine's laboratory] (Lunar Cry) NOTE : One of most toughest cookies in the game. You can't perform level down or devour it. Simply a strong enemy. You can easily defeat it when your characters are at Level 100, junction 100x Blind to your characters' ST-Atk-J. Can't Level down the monster. Storm Breath does damage to all allies. Make use of Tornado junction to Elem-Atk-J. Weak against Wind Info : A powerful monster. Uses magic but also uses Tail Needle which causes heavy damage. ------------------------------------------------------------------------- ______ / 6.2F \________________________________________________________________ ------------------------------------------------------------------------- Others ------------------------------------------------------------------------- OILBOYLE LV.1-100 HP:200-20,000 Taste: ????? AP:10 Steal/Drop : Fuel, Wizard Stone Card : n/a Rare Item : Fuel Attack : Oil, (Grab and Suck), Light Beam, Water Draw : Esuna, Blind, Cure*, Confuse Descri. : White creature with red torso, looks like a mutation or advance version of Blobra Where : Balamb Garden MD Level [NORG's Anger] Ultimecia Castle NOTE : Weak against Fire. Water has no effect. It's Light Beam packs a punch compared to Oil. Both affects only one ally. Info : This creature lives underground. Its slimy body is full of oil. Attacks by splitting oil. ------------------------------------------------------------------------- PROPAGATOR LV.1-100 HP:125-12,500 Taste: n/a AP: 5 Steal : 8x Wizard Stone Drop : Aura Stone, Ultima Stone, Flare Stone, Shell Stone, Protect Stone, Death Stone, Holy Stone Rare Item : n/a Card : n/a Attack : BiteBite, Silence, Blind, Bio, Thunder* Draw : Thunder*, Cure*, Esuna, Life Descri. : 6-10 meter ailen monster Where : Inside Ragnarok (The Space Incident) NOTE : Yeah, no fear.. refer to strategy found in walkthrough Info : A monster living in space ship Ragnarok. Very violent in nature. Attacks anything moves within the ship. ------------------------------------------------------------------------- PuPu LV.1-100 HP:10-810 Taste: n/a AP:0 Drop : Accelerator Rare Item : Accelerator Card : PuPu Card Attack : (none), Elixir Please!, More Elixir Please!, Thank you Draw : Cure*, Fire*, Blizzard*, Thunder* Descri. : Cute alien, can't explain more.. (refer to UFO Sighting Incident for more info.) Where : Balamb - Accauld Plains where Balamb Garden formerly located (must did all the UFO Sighting before this) NOTE : I would recommend you not to kill it as that's the only way to get PuPu Card [which in turns get the Hungry Cookpot.]. Anyway Accelerator can be gotten through another method. Make sure you have aleast 5 Elixirs and a character with Item command. Info : An ailen from other planet. Someone destroyed its UFO and the alien is in need of help. ------------------------------------------------------------------------- UFO? LV.1-100 HP:121-12,100 Taste: n/a AP:0 Drop : Aegis Amulet Rare Item : Aegis Amulet Card : n/a Attack : (none) Draw : Demi Descri. : small blue and white Unindentified Flying Object with a yellow antenna Where : Grandidi Mountain north of Chocobo Holy Region (refer to UFO Sighting Incident in Part II for more info) NOTE : Not a strong foe (even an enemy), Just attack! Info : Unidentified flying object from outher space. ------------------------------------------------------------------------- RALDO LV.1-100 HP:24-2,800 Taste:???? AP:2 Steal/Drop: Magic Stone, Wizard Stone Rare Item : ??? Card : n/a Attack : (claw Swipe) Draw : Fire*, Thunder*, [Protect], Shell Descri. : A small version of Armadodo only with high defensive stats, It is like a solid rock! Where : Balamb Training Center Ultimecia Castle NOTE : Due to its high defensive stats, it will be more advisible to use Magic on it than normal attacks. Info : May look slow due to its stone-like body, but it is actually quite fast, appear in numbers. ------------------------------------------------------------------------- ESTHAR SOLDIER LV.1-100 HP:120-6,000 Taste: n/a AP:1 Steal : Potion, Tent, Hi-Potion Drop : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down Card : n/a Rare Item : n/a Attacks : Shotgun, (knife strike) Draw : Cure*, Thunder*, Blizzard*, Fire* Descri. : Type 1- Navy blue in color, Its head looks a grasshopper Where : Centra- Excavation Site (Laguna Dream Sequence #2) Lunatic Pandora Research Center (Laguna Dream Sequence #5) Esthar Odine's Labortary (Laguna Dream Sequence #5) NOTE : It just like the G-Soldier in Laguna's Dream Sequence. Junction 100x Bio to your characters' Elem-Atk-J or ST-Atk-J to deal with it. Weak against Poison Info : Esthar Soldier who uses both gun and sword. Shotgun attack can cause major damage. Not a strong enemy. ------------------------------------------------------------------------- ESTHAR SOLDIER LV.1-100 HP: 150-6,500 Taste: n/a AP:1 Steal : Potion, Tent, Hi-Potion Drop : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down Card : n/a Rare Item : n/a Attacks : Shotgun, (knife strike), Boomerang Sword, Soul Crash Draw : Thunder*, Blizzard*, Fire* Descri. : Type 2- Dark Navy blue in color, Its head looks a grasshopper (cyborg version) Where : Centra- Excavation Site (Laguna Dream Sequence #2) Lunatic Pandora Research Center (Laguna Dream Sequence #5) Esthar Odine's Labortary (Laguna Dream Sequence #5) NOTE : Weak against Thunder, Poison has no effect. The Soul Crush is the move that it uses on Ward and Kiros at Laguna's adventure at the evacuation site. Its Boomerang Sword affects all allies. Junction 100x Thundaga to inflicit more damage on it (of course, use Elem-Atk-J) Info : A cyborg in the form of an Esthar Soldier but far stronger. It only uses physical attacks. ------------------------------------------------------------------------- ELITE SOLDIER LV.1-100 HP:50-3,000+ Taste: n/a AP:2 Steal/Drop: Cottage, Tent, Phoenix Down, Hi-Potion Card : n/a Attack : (Charge), (Double Shot), Thunder*, Potion Rare Item : n/a Draw : Fire*, Blizzard*, Thunder*, {Scan -> Dispel} Descri. : A red soldier of Galbadia with a metallic padding on its shoulder. Where : Dollet Mission, Balamb Arrival at Fisherman's Horizon, Esthar during arrival of Lunatic Pandora, Lunatic Pandora. Galbadia Missile Base, Timber Town NOTE : A stronger G-Soldier. Has quite strong attacks against low level characters. Quite good enemy for storing magic. Weak against Poison. Info : An officer acting together with G-Soldiers, Reflect him first he uses recover magic on other soldiers. ------------------------------------------------------------------------- G-SOLDIER LV.1-100 HP: 50-1,200 Taste: n/a AP:1 Steal/Drop : Potion, Tent, Hi-Potion, Phoenix Down Card : n/a Attack : (Sword Swipe), Fire. Rare Item : n/a Draw : Fire*, Blizzard*, Thunder*, Cure* Descri. : A blue soldier of Galbadia holding a sword Where : Dollet Communications Tower Lunatic Pandora Esthar- arrival of Lunatic Pandora FH- Balamb Garden Arrival at Fisherman's Horizon, Balamb Garden- Garden Crash Galbadia Missile Base NOTE : The basic human enemy, extremely weak. Good for stocking the basic elementals. Weak against Poison. Sleep junctioned ST-Atk-J works well on this guy. Info : G-Soldier that use magic with a sword. Strong enough but nowhere near as strong as any SeeD member. ------------------------------------------------------------------------- GUARD LV.1-100 HP: 50-1,200 Taste: n/a AP: 1 Steal/Drop : Remedy, Hi-Potion, Phoenix Down Rare Item : n/a Card : n/a Attack : (sword swipe), Sleep Draw : Sleep, Silence, Blind, Cure* Descri. : same as G-Soldier Where : D-District Prison NOTE : Weak against Poison. Typically make them sleep before they did so! While they are "sleeping", summon GFs to finish them off! Info : A Prison secruity guard. A Galbadia Soldier that trained in sleep magic to capture escapees. ------------------------------------------------------------------------- PARATROOPER LV.1-100 HP:50-3,000+ Taste: n/a AP:1 Steal/Drop : Remedy, Antidote, Phoenix Down, Hi-Potion Rare Item : n/a Card : n/a Attack : (sword swipe), Blind, Demi, Water, Silence, Reflect, Remedy Draw : Sleep, Blind, Water, Silence Descri. : Similar to G-Soldier, Guard of Galbadia on its green Where : Balamb Garden - The Garden Crash NOTE : These guys are quite dangerous as they could cast Demi, along with dangerous status spells such as Silence. It will be best if you have equipped the Treatment command. Junction 100x Silence or 100x Sleep to ST-Atk-J, could does serious damage against it. Weak against Poison. Info : Soldier assigned to Galbadia Garden. Specializes in sneak attacks. Much stronger than regular Galbadia Soldiers. ------------------------------------------------------------------------- GIM-52A LV.1-100 HP:105-11,000 Taste: n/a AP:3 Steal/Drop : Missile, Running Fire Card : n/a Rare Item : Missile Attack : Micro Missile, Haste, Gatling Gun, Ray-Bomb, (Charge) Draw : Haste, Slow, {Dispel}, {Reflect} Descri. : A blue robot keep moving its hands, looks like Weltall of Xenogears. Where : D-District Prison, Esthar- City (Arrival of Lunatic Pandora) Inside Lunatic Pandora (before Lunar Cry) NOTE : Weak against Thunder. Cast Slow on it and cast Haste on your members and attack! Make use of Thunder Elem-Atk-J Combo. It's Micro Missile does 3/4 damage to one ally. Gatling Gun does damage to one ally. Ray-Bomb does damage to all characters. Info : A Galbadia Machine that attacks with magic and missile. The more advance models uses high powered beams. ------------------------------------------------------------------------- SLAPPER LV 40 HP: 1710 Taste: n/a AP: 3 Steal/Drop : Hi-Potion, Potion, Phoenix Down Card : n/a Rare Item : n/a Attack : (Slap), (teamwork) Draw : Blizzard, [Blizzara], {Blizzaga}, {Water} Descri. : A monster dressed like a hockey player Where : Galbadia Garden (The Garden Crash) NOTE : Pretty a weak monster.... Use Fire Elem-Atk-J Combo. Info : A member of Garden's semi-human ice-hockey club, attacks with speed and teamwork. ------------------------------------------------------------------------- _____ / 6.3 \_________________________________________________________________ ------------------------------------------------------------------------- Important Storylines (!SPOLIERS!), Press Page Down 11 times. ------------------------------------------------------------------------- In RPGs, there are generally important sequences about the game. They may include in differences in gameplay. For example, you will be able to access more areas and thus allow you to have more leisure. If you find along the Monster Besitary, I have shortened the sequences using key words such as "Lunar Cry", "The Garden Crash", etc. Here they are: _____________________________________________________________ / Lunar Cry Incident (Disc 3 onwards, after getting Ragnarok) \_________ ------------------------------------------------------------------------- Upon your jounery to Lunar Base, Rinoa (possessed by the future witch Ultimecia) has freed the Adel (whom is sealed inside the ice chamber..), which causes the Lunar Cry which struck several years ago to occur once again. From the "Realm of Evil", the Lunatic Pandora (which has settled at the Tears Point), absorbs the energy of evil, thus causing the following areas become infested with more powerful, devil-looking monsters. The Lunar Cry has occured once and it forms the Centra Crater where you find the Centra Ruins. Esthar City (the streets of Giant Esthar City) It is on the World Map View. ------------------------------------------------------------------------- Original After Lunar Cry ------------------------------------------------------------------------- Gayla Behemoth Bite Bug Elynole Torama Imp Tutrapod ------------------------------------------------------------------------- Great Plains of Esthar (where you find the building structures of Lunatic Pandora Research Center, Tears Point, Lunar Gate, Witch Memorial Hall) ------------------------------------------------------------------------- Original After Lunar Cry ------------------------------------------------------------------------- Hexdragon Behemoth Mesmerize Torama Bite Bug Imp Caterchipillar Tutrapod Malboro ------------------------------------------------------------------------- _____________________________ / "The Garden Crash" (Disc 2) \_________________________________________ ------------------------------------------------------------------------- At Disc 2, you will experience this sequence where the two Gardens colliding together.. Seifer, Fuijin and Raijin at the other party as they were in search of Ellone. Galbadians start to invade the Balamb Garden along with Paratroopers.. You will start to have a sequence where Rinoa is in life-threatening damage [she is with Zell, coz she wants Squall's ring (with Griver engraved in it.)] Galbadia Garden is also full of monsters too.. the Sorceress generally wants to prolonged the time. ------------------------------------------------------------------------- Monsters (Balamb Garden) ------------------------------------------------------------------------- G-Soldier Elite Soldier SAM08G GIM-52A Paratrooper ------------------------------------------------------------------------- Monsters (Galbadia Garden) ------------------------------------------------------------------------- Jelleye Creeps Death Claw Tri-Face Slapper (only in the hockey fields) ------------------------------------------------------------------------- __________________________________________ / "Balamb Garden's Arrival at FH" (Disc 2) \____________________________ ------------------------------------------------------------------------- After drifting for several days, the Balamb Garden has finally undocked at the FH (also known as Fisherman's Horizons). Squall will be called by Cid Kramer (the headmaster of Balamb Garden) to apologise the Mayor of the incident. At the same time, they have company. It is the Galbadians! They are searching for the mysterious lady Ellone (or The "Sis" mentioned in Squall's Dreams). ------------------------------------------------------------------------- Monsters (Fisherman's Horizons) ------------------------------------------------------------------------- G-Soldier Elite Soldier GIM-72N SAM08G _____________________________________________________ / "Lunatic Pandora's Arrival at Esthar City" (Disc 3) \_________________ ------------------------------------------------------------------------- Things are really getting bad.. Upon leaving from the Lunar Gate, after bid farewell to Squall whom seeks treatment for Rinoa from Ellone, Zell are being assigned to protect the Matron (Edea, well Edea can protect herself anyway, why need him to do that?). As the Lunatic Pandora is once being brought alive from the face of earth and is heading the Tears Point. Zell and his company are to head to the City where they will be brief about the Lunatic Pandora from Dr. Odine. ------------------------------------------------------------------------- Monsters (inside Esthar City) ------------------------------------------------------------------------- G-Soldier Elite Soldier SAM08G GIM-52A ------------------------------------------------------------------------- Monsters (inside Lunatic Pandora) ------------------------------------------------------------------------- G-Soldier Elite Soldier SAM08G GIM-52A Elastoid ------------------------------------------------------------------------- ______________________________________ / "Ultima Weapon Quest" Disc 3 onwards \________________________________ ------------------------------------------------------------------------- Yeah.. the Ultima Weapon is back from FF7.. This Weapon is far one of the strongest in FF8. This weapon has a couple of damaging attacks. It's Light Pillar is indeed a killer (well, Irvine at Level 100 is more a killer ^_^;). After getting GF Bahamut at the Deep Sea Research Center, you will see a hole down the path.. this leads to the basement where Squall can gain access to the Deep Sea Deposit. You need make use of the Reserve Steam Pressure to reduce the crystal that is encovering the Ultima Weapon. Just have Zell, in the party. Head down to the hole. Examine the steam machine located on the left and you will have a short briefing about the scenario. Just do in 2-2-1-1 RSP usage and have Zell to handle the last steam machine (refer to Part II for more details). Upon that you will be able to access to the Deep Sea Deposit and a whole hell of them are awaiting for you... NOTE: Can't ran away... ------------------------------------------------------------------------- Monsters (Deep Sea Deposit) ------------------------------------------------------------------------- Tri-Face Grendel Imp Behemoth Ruby Dragon Iron Giant ------------------------------------------------------------------------- _________________________ / "NORG's Anger" (Disc 2) \_____________________________________________ ------------------------------------------------------------------------- After done with the Missile Base Sequence, Squall and the remainding two characters will head back to Balamb Garden to warn Cid Kramer for the incoming Missiles. (they have been launched..) This time, there are a dispute between the SeeD Cadets and Garden. A co-headmaster of the Garden, known as NORG is very unpleased with Cid (not his managment but the fact that Balamb Garden has been involved with opposition against the Sorceress.) The Garden Faculties along with those Garden cadets that have not been graduated (well, there are some exceptions..) fought against the SeeDs. ------------------------------------------------------------------------- Monsters (Balamb Garden) ------------------------------------------------------------------------- T-Rexaur (hopefully you got Siren..) Bomb Glaccid Eye Caterchipillar Bite Bug Grat ------------------------------------------------------------------------- Monsters (MD System) ------------------------------------------------------------------------- Geezard Blobra Tri-Face Blood Soul Oilboyle __________________________________________ / Laguna Dream Sequences (Disc 1 ~ Disc 3) \____________________________ ------------------------------------------------------------------------- Due to "Sis" Ellone doing, Squall repeatedly have this sequence about the past about this guy known as Laguna Loire (that's my fan favourite!) Generally, you will expect some battle sequences and here is a brief summary about the sequences. Laguna Dream Sequence #1: Laguna and his party on a jounery across the forests in Galbadia. Intend to meet his dream girl, Julia HEARTILLY at the capital city of Galbadia, Deling City (Disc 1) ------------------------------------------------------------------------- Monsters ------------------------------------------------------------------------- Funguar Geezard ------------------------------------------------------------------------- Laguna Dream Sequence #2: Laguna and his party are been instructed to investigate the evacuation site found in Centra. Laguna has a bad feeling about this (well, he bring the wrong map ^_^;, his leg got cramped.. as usual.). Ward and Kiros got injured.. (Disc 1) ------------------------------------------------------------------------- Monsters ------------------------------------------------------------------------- Esthar Soldier Esthar Soldier (cyborg) Gesper Elastoid ------------------------------------------------------------------------- Laguna Dream Sequence #3: Laguna is recovering from his injuries at Winhill where he is attended by Raine, the owner of the Pub. Next he has a job of killing off monsters that invaded Winhill. Ellone is a hot- wanted personal due to her special abilities that allows to transport back to the past and are heavily wanted by the Sorceress Adel (aka. Leader of Esthar). Laguna has to protect her... ------------------------------------------------------------------------- Monsters ------------------------------------------------------------------------- Bite Bug Caterchipillar ------------------------------------------------------------------------- Laguna Dream Sequence #4: Laguna's broke ^_^; He was acting as a knight at Trabia Canyon where he was on the journey to save Ellone.. Kiros are to act as the dragon.. but amusingly enough, a real Ruby Dragon appears. Laguna as a Dragon Slayer! ------------------------------------------------------------------------- Monsters ------------------------------------------------------------------------- Gayla Bite Bug Mesmerize Ruby Dragon (BOSS) ------------------------------------------------------------------------- Laguna Dream Sequence #5: Laguna is finally at Esthar.. but held captive ^_^;. He was at the Lunatic Pandora Research Center. The people of Esthar are pretty upset over Adel's rule and Laguna seems to the best candidate for the position. Now bracing through all dangers, Laguna managed to save Ellone whom was held captive at Odine's Lab. ------------------------------------------------------------------------- Monsters ------------------------------------------------------------------------- Esthar Soldier Esthar Soldier (cyborg) Gesper Elastoid ------------------------------------------------------------------------- Well that's all for the sub-quests. Enough Spoilers? ^_^; _____ / 7.0 \_________________________________________________________________ ======================================================================== Sub Quests ======================================================================== As we know, a RPG has always a lot of hidden secrets. In fact, they will always nab you some rare items and additional information regarding the game. In FF8, the toughest quests is the Obel Lake Mystery which is very tough to solve as you need to do it on the World Map. As for other sub- quests such as UFO Sighting Incident, they are pretty amusing and funny. In this section, you will find most of the subquests which extracted from Part I. Except that I have added more information for certain quests. _____ / 7.1 \_________________________________________________________________ ------------------------------------------------------------------------- Timber Maniacs ------------------------------------------------------------------------- The Timber Maniacs are actually articles written by Sir Laguna [well, he deserves that address...] while he was a jounralist. The articles are practically written about his life travelling across the world with his pals, Kiros and Ward. Every articles have screenshots of the surroundings. The articles provide information about Laguna's past and of course the answers for your thrust. In Timber, there is a Timber Maniacs [not a magazine, but a building] where there is a reporter that tells Squall about his hallucinations. That's actually the place where Laguna has worked previously. You can't access these through the Item menu, instead you need to head to Balamb Garden Network where Selphie will translate them into the computer under Sir Laguna's Page. Also includes Selphie's comments ^_^;. BTW, the Diary also explains your actions.. The actions that are closer to the story, the better your SeeD ranking is. You still can get back to Balamb Garden at Disc 3 after you have gotten Ragnarok. It is docked somewhere at FH. Enough babbling, here is the list of Timber Maniacs. 1. Balamb Hotel. Just proceed up the stairs and get it from the table. Not necessary to foot the bill to enter the room ^_^; 2. Timber Hotel. There are two methods. You can get this only after Galbadians have left the town. The first method needs you to pay 100 gil to rent the room. The second method is go near the train tracks where you find the house with Owl's Tears... you will eventually ended up at the Hotel room. It is near the table. 3. Timber Maniacs of Timber. The building on the left of the Forest Fox's House. Enter the room in the north and proceed right to get the magazine 4. Deling City. Inside Galbadia Hotel, pay 100 gil to the clerk at the counter and you will find it under the bed. [not during Laguna's quiet momments with Julia...] 5. Dollet. Just proceed to Pub's 2nd Floor and you will find in near the pool (billard) table. 6. Dollet. Proceed the Dollet Hotel (north from Dollet's Pub). Pay 100 gil and get the Timber Maniacs. 7. Fisherman's Horizons. You will find it at the house of Grease Monkey [remember the huge compound?] 8. Fisherman's Horizons. Just proceed back to main city and you will find drunkard not blocking you anymore. You can actually enter the building where you could find FH Hotel [need pay 100 gil, or free of charge if doing Master Fisherman's Quest.] 9. Trabia Garden. Proceed to the Grave Yard found on the right of Gargoyle. Next search within the tombs. 10.Shumi Village: Proceed to the Shumi Village [found in northern continent] and head to Artisan's House. It is found on the bed. 11.Edea's House. It is on the floor before you meet Edea and Cid at the backyard. 12.White SeeD's Ship. Refer to Walkthrough for its location. Proceed to the bridge (found at the upper deck) and find it on the floor. You can returned back to the ship as long as you haven't taken Rinoa to FH.. For your convience, I have arranged them according to the game sequence. But you still get them as long as you are still in Disc 3 before you proceed to the Luantic Pandora. As for the contents, I would not be bothered to type them out as they will spoil the game (definately..), So you need to read them... _____ / 7.2 \_________________________________________________________________ ------------------------------------------------------------------------- The Missing Vase Pieces ------------------------------------------------------------------------- Items: 1x Gysahl Greens, 1x Phoenix Pinion, 1x Holy Stone ------------------------------------------------------------------------- It's still a peaceful and quiet town.. Just like in the past. Generally, there are changes made as the winding path has been concreted and the truck is no longer there. Now before heading the Mansion, head for the street where you find the caution sign. It's the chocobo theme! Getting 1x Phoenix Pinion and 1x Gysahl Greens. There is small, tiny chocobo walking from right to left. Just press X to kick it... Next you will find a green feather item arises from the top. Pick it up and it will says Vase Piece [even though that it does not add up to your item inventory]. Kick it once more and it will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a bit special.. when you pick it up from the ground, it says Phoenix Down, but when you check the Item inventory, you will find a Phoenix Pinion! ... and lastly, try it yourself! Now it is time for another key quest. The Vase Piece Quest. Just head to the mansion, remember the big building that was formerly guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs.. Talk to the man wearing a grey suit [he was the owner and wants you to find him 4x Vase Piece..] You have already found 1 already.. Vase Piece no. 2 At: In the same building How: Head for the statue [which is actually a holding pole for armors] Examine the statue (can only be done after talking with the owner.] Now a crash will occur.. a chicobo runs out and leaving a Vase Piece. You need to talk to the owner and the assistant before you can do this. Vase Piece no. 3 At: Raine's Pub How: Head up to the second floor. Squall generally have some hallucination... Raine is there examining the cupboard. Actually, this is the new tenant. Talk to her and the cat.. Pay attention to this phrase "Smell flower fragmance" Now head to the 1st floor, examine the flower [it was in a vase found at the lower screen]. Now Squall will again see Raine and the cat will be there. Examine and you will find the 3rd Vase Piece. Vase Piece no. 4 At: The Florist's Shop How: As you walk down, you will noticed that the owner was always at the outside of the shop.. Now talk to her while at the shop. Now examine the flower bed (inside the shop, lower right hand corner) and you will get the 4th Vase Piece. Now head back to the mansion and he will give you the Holy Stone as your reward. _____ / 7.3 \_________________________________________________________________ ------------------------------------------------------------------------- Laguna's Statue at Shumi Village I ------------------------------------------------------------------------- Item: 1x Phoenix Pinion Magic: Ultima - at the entrance, need to pay 5000 gil. Firaga - at the area where you find the statue. Blizzaga - at the area where you find the gigantic tree.. Save Pt: Hotel GF: n/a NOTES: n/a ------------------------------------------------------------------------- After finishing the Galbadia Continent (getting bored with the cards?), it is time to navigate other parts of the world.. Located at the north continent, Trabia, you will find a structure located at the Winter Island. Now enter the building. Notice the townfolks are similar looking to NORG? This actually the hometown of the Shumis.. There is a draw point there.. which allows you to get Ultima. Be sure your eyes are opened wide when you decided to draw magic from it as there is no refund! Head for the elevator and you will ended up underground.. which is actually a beautifully generated town. Walk towards the left until you found a pond. The building found at the northwest is your destination. There Squall will be amazed by the statue. It was the statue of Laguna. In other people's eyes, Laguna is a hero (well for Squall's case, he think Laguna is a funny joker..) Talk to the scuplutor and he will give you the following option: OK. <-- We don't have time Remember to draw Firaga from the draw point found at the back. Now head back the Elder's House, located a screen right from here. You will find the Moomba that is blocking the entrance is finally out of your way.. Now you can access to the draw point [Blizzaga]. Now enter the room. Next you will have a briefing where Squall were told why the statue were here. He was also told on where do Moomba's originated from. It was actually 17 years ago, Laguna has ended up here and teaches the Moomba to talk... Next the Elder will tell Squall that they wished to complete the statue and would like Squall to assist them in completing the statue. Now head back to the room where you find the scupulator. He will tell Squall that he needs to find ingredients to make the statue and you will be given the following prompt. Forget it Alright <-- Next he will asked you to find the stone which are already described in the table below. Once you have found the stone, talk to scupulator and he will tell you to find the next stone. Here is the list, requires to run about the village.. LOCATIONS OF THE STONES _______________________________________________________________________ | | | | Name | Where to find it? | |______________|_______________________________________________________| |Blue Stone | In the room with the statue. It is on the back wall. | | | Examine the huge blue coloured rock. The scupulator | | | has forget to test it ^_^; | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. The screen where you | | | find the Hotel of Shumi Village. It is found near the | | | rocks. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. If done correctly, Squall will climb up | | | the branch and get the stone. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. This is where you find the elevator. It is | | | found under the shadow of the container. | |______________|_______________________________________________________| |Water Stone | Go to the house found on the right and search by the | | | sink and you find last stone. This is the house of | | | Artisan. It is the left side of the sink. | |______________|_______________________________________________________| As the man at the statue tells you to get the Water Stone. Try to the search the pond where you found the frog at the pond and you will get a fake stone! Now hand the last stone to the man and talk to him. Next Squall will be asked to head to the Elder's house. There you will have a short sequence and the assistant will give you the Phoenix Pinion! After you have exited from the room, you will given the following prompts: (Ahh, why bother talking about) (Explain what it all mean.....) Artisan's Experience... Well, you can find a Timber Maniacs located near the bed. If you talked to him and he will show all the car models.. _____ / 7.4 \_________________________________________________________________ ------------------------------------------------------------------------- Laguna's Statue at Shumi Village II ------------------------------------------------------------------------- Items: 1x Status Guard Magic: Ultima - pay 5000 gil Blizzaga - found at the corner where you find Elder's House Firaga - found behind Laguna's statue Regen - found next to the Save Point Haste - found at the Train Yard Shell - found next to the Junk Shop Save Pts: Shumi - Hotel FH - Train track GF: n/a ------------------------------------------------------------------------- It has been a while since you have been to Shumi... Return and proceed to Elder's House. Next proceed to the statue room and you will find that the Attendant refuse to work.. Now return back to Elder's House and you will find out the reason. Next seek the Moomba outside for help. Next you will find Attendant's willing to work! Next talk to Attendant and he will say that it will be better if Artisan would help.. Now proceed to Artisan's House and you will know the reason why he is so upset.. Now proceed to Elder's House. Next talk to him. A stubborn... Artisan. Well, I was nearly stucked and found out the solution. Recall all the Moomba occurences.. Moomba at D-District Prison - err.. can't enter it. Moomba at FH - well, you can find one at Grease Monkey's House! Moomba at Shumi - there are two.. One is at the entrance of Elder's House. The other one is actually a knob that triggers the background music. I guess you should know the answer by now. Proceed to Fisherman's Horizon! Just have Ragnarok placed vertically on top of FH and press X to land. Next you will find Ragnarok landed at the place where you find Martine. Now proceed to Grease Monkey's House. At Grease Monkey's House, Squall will ask him whether the Moomba is real or not. Next talk to him again and he will lend you the Moomba. Return back to Shumi Village. Meanwhile navigate around the area. Now return back and it's time to head towards Artisan's House. At the house and repetive fast-talking Moomba keep on persaude Artisan. Just exit [don't press X...] and you will find Master Fisherman. He is fishing at the pond. Next noticed the background music and Artisan finally agrees to work! Proceed to the statue and you will see the four of them working hard. [Sclputor, Attendant, Artisan and Moomba]. Now returned back to Elder's House and you will get Status Guard as your gift! Notice the background music too. After you have gotten the President boarding on your ship, return back to Shumi Village and you will have a sequence at the statue room.. it's about the past. _____ / 7.5 \_________________________________________________________________ ------------------------------------------------------------------------- Timber Obel Lake Mystery ------------------------------------------------------------------------- Items: 1x Three Stars, 1x Luck-J Scroll Magic: n/a Save Pts: n/a Monsters: n/a [use Enc-None] ------------------------------------------------------------------------- At least, I have finally made this section possible. Thanks to a few contributors for the answers for this mystery. First of all, you need to locate the lake. It is at Galbadia where you will find shallow waters [the colour seems a bit lighter.]. Now there is an arc of land that edges into the lake. Just press X and you will see the message below: It's Obel Lake Throw a rock Try humming <-- (this does not work in Disc 1 and 2) A black shadow rose to the surface Throw a rock Try humming again <-- Black Shadow: "...Hello, humans. What a lovely time." "There's something large there...." Press X again Black Shadow: "Hello!" Black Shadow: "Can doe me a favour please?" (What is it?) <--- (I don't want to hear it.) Black Shadow: "It's my friend, Mr Monkey, can you find him for me?" Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking around and I'm sure to find him." Now you need to find Mr. Monkey... Next examine the lake and choose to "throw a rock" and retreat after you have something like the following message below.. . . . The rock skipped 3 times You need to get a phrase that says "The rock skipped many many times." You will know why later.. Now head to Dollet and you will find a train station near it right. On the extreme left, you will find a forest. [Dollet- Hasberry Plains] and you will have the following message. There is a monkey Throw a rock <--- Sing (very funny.. hahahahaha!) You will ALWAYS miss if you picked a stone that skip between 1 ~ 5 times.. and you will always get this message.. "Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom wear combat boots" If you use the rock "The rock skipped many many times."... you will definately see this message: "... OUCH! ... D-Darn it ... You're gonna to pay for that!" The monkey will then threw a rock at you and upon inspecting the rock, you will find some carving on it. "URHAEO" Now report back to Black Shadow. You need to talk to the Shadow until he have you the corresponding phrases: 1st rock >>> Balamb Area Phrase: "At the beach in Balamb something special washes a shore all times" Now head to Balamb Town [don't enter it]. Instead search the shore way.. There is a special edge-out of sand when the tides are low. Just check that area and you will find the second rock "STSLRM" 2nd rock >>> That's the rock that you have obtained from Mr Monkey. Anyway, if you can't find him the Shadow will give the following hints: "If he's not around, perhaps he took a train towards Dollet." --> that's when you can't find Mr. Monkeey... "Mr. Monkey had a rock like this I think..." that's the clue for that rock... "URHAEO" 3rd rock >>> Galbadia Area "You'll find something on an island of east of Timber, too." It's an elevated island where you need enter through Ragnarok. Enter it through Balamb is possible. But will be very hard... Just search along the land and you find the rock, "REAIDR" 4th rock >>> Galbadia Area "There's also something on top of a mountain with a lake and cavern." Just followed the trails of the river and it will lead to a waterfall. Now landed Ragnarok on top of the mountain and search the edge where you will found the waterfall and you will have the following message: A bird is warming an egg. Check it up <-- Leave it alone Check the egg out and you will have a fight against 2x Thrustaevis, they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found the 4th rock "EASNPD" Writings on the man-made rock: No. Rock Location : Carvings on the rock 1. Balamb rock : S T S L R M 2. Mr. Monkey rock : U R H A E O 3. Timber rock : R E A I D R 4. Lake Cavern rock : E A S N P D Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE Hint: Read from right to left from top to bottom on the carvings. Okay time to head for the Morded Plains. It is north from the Great Plains of Esthar, behind the mountains. You can find the entrance of Trabia Canyon [where Laguna's 4th Dream Sequence occured there...] Next you need to search it thorougly and here is a small map. ------------------------------------------------------------------------- tttttttttttttt//ttttttttttttttttttt| | | tttttttttttttt\\ttttttttttttttttttt| | G R A N D I D I | ttttttttt..........tttttttttttttttt| | | ..........XXXXXXXXXXXX........... / | F O R E S T | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ | | XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/ \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXX| \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | | XXXXXXXXXXXXXX XXXXXXXXXXXXXXX\_ | | ..................................\_______/ | eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee G R E A T P L A I N S O F E S T H A R ------------------------------------------------------------------------- tt - Trabia- Vienne Mountains XX - Esthar- Morded Plains * - Treasure [Three Stars] ee - Esthar- Norties Mountains Clear enough? Actually, the Morded Plains looks more like a hexagon compared to a star to me. Just simply press X with XXX Area [they look a bit more brighter...] and you will have the following message: [you can't view them on the world map, instead you will find message boxes instead..] "There are many multicolored rocks with faces all over the place.." Press "X" again then a rock will spoke: The blue-faced rock whispers "People call us :The Liars Rocks!" "I don't know were the treasure is..." It will also gives some hints.. "Some just talk nonsense." "Some just repeat the same thing." "Some just say opposite of what we say." Next press X and you have a couple of speeches from other rocks and they are: The black-faced rock tell you sternly: "The treasure is probably at the direction of the North Star" The white-faced rock tells you coldly "The treasure is located at the west." or "The treasure is located at the east." or "The treasure is located at the north." or "The treasure is located at the south." The red-faced rock tells you angrily "The treasure is to the east." or "The treasure is to the west." or "The treasure is to the north." or "The treasure is to the south." or "The treasure is not here." As you could figure out, that the black-faced rock is the one that keep on telling you the same thing. However if you attempt to follow the white-faced rock to north and next it will say to the east, to all sort of directions!. Therefore the mostly reliable source of information comes from the red-faced rock! Just watch for its speech and move a step towards it's direction each. Ignore all other messages except for the red-faced rock. The treasure, which is a Three Star item is found in the center of the star.. But you must have this message box: " The treasure is not here.", press X again and you will get the treasure. It takes time and patient to solve this mystery. Avoid taking long distances, that's a tip that I could give. There are still two more spots... Hint #1 "Take sometime off at Eldbeak Peninsula. I bet its a wonderful place." [that's located at Trabia, and you will see a small edge out facing Dollet if you view the World Map. It is between the vertical distance between Shumi Village and Balamb Town.] Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE Break the password up and it will give you the following: If you take out the words TIME and OFF TRE - TIME - ASUREATMIN - OFF - DEISLE You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the treasure was at the north, but instead the blue rock has mentioned that some of the rocks meant opposite of what they mean. At the lower-left area of Esthar, you will find: MINDE ISLAND! [Isle is a common short found used for "Island"]. Refer to Fig 10.1. Now head there (required the Ragnarok] and search the area and you will find another item, Luck-J Scroll! Hint #2: This one I am still searching for it. "Take a break at the railway road." I think the treasure could be a draw point. I have just simply follow the train track and search it on the oher side where I find a draw point [Curaga] on West Coast of Esthar. You will also find a man in the Seaside Station. That person also uses Level 7 cards! I have also recieved e-mails regarding the third hint.. still testing. _____ / 7.6 \_________________________________________________________________ ------------------------------------------------------------------------- Finding The Rare Cards - through Quest ------------------------------------------------------------------------- Here are some cards that are very hard to find... There are typically 4 quests for you to go through.. and the most confusing one is the Chicobo Card. Even Markweb has spoiled the word wrap, but he has done an excellent job in explaining this section. I have made several corrections and expanding the Card Queen's Quest. Except for the Card Queen's Quest and CC Group, the remainding two quests does not required any card playing.. ______ / 7.6a \________________________________________________________________ ------------------------------------------------------------------------- Chocobo Forest: Prove your affection for Chocobos! ------------------------------------------------------------------------- Items: 1x Aura Stone, 1x Flare Stone, 1x Shell Stone, 2x Holy Stone, 1x Protect Stone, 3x Meteor Stone, 2x Ultima Stone, 1x Chicobo Card. ------------------------------------------------------------------------- Do you know that there are six Chocobo forests found at various regions of the world map? The seventh one is being surrounded by Grandidi Forests and also known as the "Chocobo Holy Region". You could reach there by crossing the shallow waters from the Chocobo Forest found at Trabia's Bika Snowfields. What is needed to done for this sub-quest? You needed catch to a "Mother Chocobo" at each forest without needed any help from the "Chocoboy". Next you needed to find an item (Ultima Stone, Meteor Stone, etc.) These items shows that the Chocobo have some affection to Squall it signifies that Squall was like 'one of them'. Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil from the Chocoboy. He will typically explains on what does the Sonar do.. ChocoWhis Menu (Press Square to bring up the menu) To detect: [Choco Sonar] --> explaination (1) To catch: [Choco Ziner] --> explaination (2) Help Me --> explaination (3) No way, I'm not doing this --> explaination (4) (1) Choco Sonar This part of whistle allows you to detect the traces of Chicobos. At the lower right hand corner, you will find a red bar. That's the sonar. It will reacts tremendously to strong signals and you can activate it. Press X to select Chocobo Sonar and hold down the Triangle button and walk around the area... High signals area always produces a high pitch. (2) Choco Ziner This part of the whistle allows you to catch the Chicobo. Just after finding the area with the strongest signal... Press Square to activate the menu and press X to choose Choco Ziner. Press Triangle to whistle.. A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen. [you will find the Chicobo standing on Squall's head.) If it is stolen, talk to Chocoboy and pay 700 gil for the replacement. (3) Help Me This will cause Squall to ask the ChocoBoy to ask for help. You need to pay 1200 gil and the Mother Chocobo will appear. However you can't have that Mother Chocobo to dig for Stones. (4) No way, I'm not doing this Quit from the ChocoWhis Menu and do nothing. Familiar with the Tutorial? Each Chocobo Forests have different requirements and your aim to capture all Chicobos so that the Mother Chocobo will appear. For those whom have summon the Mother Chocobo for the first time, you will be able to name your Chicobo for the Choco World in Pocketstation. How to load data to your Pocketstation, refer to your manual. During your detection process, you can talk to the Chocoboy and he will give the following options: A hint 600 gil Gyashl Greens 5x / 10x 3000 gil / 6000 gil Question Free, nah 10 gil Forget It. ------------------------------------------------------------------------- Here the list of the Chocobo Forest and a Hint: X- the spot where you can gather the stones. C- denotes where you find the Chocoboy. NOTE: Select Choco Ziner and press Triangle to dig for the stone. "Catch" means that the Chicobos will disappear from the ground. ------------------------------------------------------------------------- 1. Winter Island near Shumi Tribe "The Beginner's Forest: Try to find a spot where only 1 falls down." Item : Aura Stone Buy: 1x Gysahl greens Chicobos: 4 Difficulty: Beginners ___________________ | X | 1,2 & 3 - Catch 3 Chicobos at same time. | 4 | | (2) | 4 - The last Chicobo, talk to it press 'X' | | only if Chicobos positioned 1,2 & 3 are not | C (3) (1) | around, the Chicobo will call out 'Mother | | Chocobo' |____ __________| / / ------------------------------------------------------------------------- 2. Sorbald Snowfield north-west from Trabia Garden "The Basic Forest: You have to blow the whistle twice." Item: Flare Stone Buy: 1x Gysahl greens Chicobos: 5 Difficulty: Beginners _________________ | | (1&2)- Catch 2 Chicobos at same time first catch | (2) [4] | [3&4]- Catch 2 Chicobos at same time in 2nd catch | | 5 - Last Chicobo, talk to it only after Chicobos | 5 | at position 1,2,3 and 4 are not around, and | X | only after you found all spots. | (1) [3] C | | | |_____________ | \ \ ------------------------------------------------------------------------- 3. Bika Snowfield east from Trabia Garden "The Roaming Forest: Be careful where the (sonar) reacts." Item: Shell, Holy Stone Buy: 5x Gysahl greens Chicobos: 4 Difficulty: Intermidiate __________________ | X | 1 - Catch 1 Chicobo for the 1st catch | (3) | (2&3) - Catch 2 Chicobos at same time, 2nd catch | | 4 - catch 1 Chicobo last catch, talk to it | 1 | only, when Chicobos position at 1, 2 and 3 | C (2) | are being captured. | | |______ ________| / / | | | | \ \ \ 4 \ ------------------------------------------------------------------------- 4. Nectar Peninsula north from Centra Ruins "The Forest of Solitude: Search carefully were the (sonar) reacts." Item: Protect, Meteor Stone Buy: 5x Gysahl greens Chicobo: 1 Difficulty: Intermediate ____________________ | | 1 - Look at the screen it aligned to the | 1 | head of the chocoboy walk slowly and | | watch at the Sonar for intensive reaction. | | talk to it to call for 'Mother Chocobo' and | CX | the stone is located at the feet of the | | Chocoboy press 'Square' try to play cards |_______ _______| and move him away to the location of the \ \ Stone. ------------------------------------------------------------------------- 5. Lenown Plains north from Edea's House "The Forest of Fun: Chocobowling with 4 bottles, 1 ball." Item: Meteor, Flare and Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert __________________ | X | (1&2) - Catch 2 Chicobos at same time first catch | | [3&4] - Catch 2 Chicobos at same time second catch | *d 5 | 5 - Catch 1 Chicobo last time | (1)a | * - After 5 Chicobos are "captured", call for | c [3] | a Chicobo here and then call (2) to release |(2) b [4] | the Chicobos behind. |___ __________| a, b, c and d - The exact locations to catch the / / Chicobo in order ------------------------------------------------------------------------- 6. Talle Mountains west from Cactuar Island "The Enclosed Forest: Collect on outer side, then go in." Item: Meteor, Holy & Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert _________________ | 3 4 | (1&2) - Catch 2 Chicobos in 'a' location 1st catch | | 3 - Catch 1 Chicobo and Chicobo #2 will leave | (1) 5 X | then, Catch Chicobo #2 again in 'b'. Be | b | careful and did not to catch Chicobo #5 | (2) | 4 - You can only catch him stable if you | C | done the step above | | 5 - catch only if Chicobos 1, 2, 3 & 4 are |_a __________| already caught, then Chicobo #3 will call / / for Chicobo #5, talk to #5 and it will call for the "Mother Chocobo" a, b - specified spots on where to catch the Chicobos ------------------------------------------------------------------------- Now head to the Chocobo Holy Area and you will be able find all the Mother Chocobos and you will be able to view the Chocobo Dance [quite similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo and it will give Squall, the Chicobo Card. Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you will get a Gyshal Greens and at the same time, it will snatched away 600 gil! Exit and re-enter the Chocobo Holy Region and you will have the same sequence. In this way, you can also replenish your supplies regarding the Gyshal Greens ______ / 7.6b \________________________________________________________________ ------------------------------------------------------------------------- UFO Sighting Incident ------------------------------------------------------------------------- Items: 5x Elixirs, 1x Aegis Armlet, 1x PuPu's Card Magic: n/a Save Pt: n/a Occur: World Map. ------------------------------------------------------------------------- Now time for some good looking quests, I would recommend you to do this after getting Tonberry GF as it has ability that allows you to buy Elixir [but it will be expensive, so followed the cheat at the end of the section.] To make things work it easier, equip Enc-None [GF Diablos' ability]. You will be able sight UFOs in battles. UFO Sighting Spots [you don't have to do this sequence in this order] 1. Winhill Bluffs (east from Winhill) (Cow) 2. Mandy Beach [shores] (south-east from Timber). (head of a Statue) 3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid) 4. Health Island (east from Trabia Garden) *you needed the Ragnarok to accomplished this. (Artifact) How pilot Ragnarok and head to the Great Grandidi Forests [errr.. there is only one huge forest found in Esthar continent.] Just head towards north from the Chocobo Holy Area which you done in Disc 2. And land Ragnarok on the hilltop north from it. Wonder around and you will encounter the UFO! UFO? Stats HP: 12,100 LV.100 AP: none Attack: none Draw: Demi Steal: none Win: Aegis Amulet It does not attack, just keep on attacking it. Well, the item dropped seems to be a good one.. *Make sure you have the Item Command After it fled away with a Big BANG, you can now head towards the area where Balamb Garden is formerly located and you will encounter the PuPu, (it's the pilot of the UFO and he was ejected before his ship explodes). You can choose kill it and receive Accelerator or help him recover by giving him (Accelerators are cheap stuff compared to the Hungry Cookpot) , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x Elixirs, which you have brought then you will receive PuPu card. PuPu Stats HP: 810 LV. 100 AP: none Attack: none Draw: Firaga, Blizzardga, Thundaga, Curaga Steal: none Help: PuPu Card Defeat: Accelerator Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a Hungry Cookpot and a PuPu card into the collection, is definately better than an Accelerator. [besides the ability learn is also much better] ______ / 7.6c \________________________________________________________________ ------------------------------------------------------------------------- Card Queen's Quest ------------------------------------------------------------------------- Items: 1x Kiros' Card, 1x Chubby Chocobo's Card, 1x Doomtrain's Card, 1x Phoenix's Card, 1x Irvine's Card ------------------------------------------------------------------------- The Card Queen, or in the game she is being addressed as "Queen". She is actually the person whom monitors the card rules in the region where you found her. You can actually add or remove a card rule by pay her 30,000 gil each time. But most of time, you won't get rules that you wished.. But I found her quite useful as you can remove a ton of rules after you have returned from the space journey. You will find her at the train station of Balamb as you start the game. The Card Queen will says that she will start to get bored after she have gotten a Rare Card or lost a Rare Card. But normally you need to lose one rare card at the beginning ^_^; She is also quite formidible as she could be dramatic changes to the card trading rule.. Okay after lost a card where she will go? Here are the locations: Name of Town Where is she? ------------------------------------------------------------------------- Balamb In front of Balamb Train station Dollet 2F of Pub where you find the Card Master. Deling Inside the Galbadia Hotel. (not in the room!) FH At the screen left of the deserted train track. Winhill Found her at 1F of Flower Restaurant Esthar Found her inside the Presidential Palace. Lunar Site Random spot [not avaliable after gotten Ragnarok) Shumi Village In the Inn of Shumi Village. Okay.. typically it is a trading of cards. Now lost a rare card and make sure that she head back to Dollet. Now proceed to the Pub and she will say that she will tell you that if you lost a certain card, her father will paint another card.. Card Lost Card Gained [Location]/Who? ------------------------------------------------------------------------- MiniMog Kiros [Deling] Collect it from the guy in black wandering at the shopping street. Sacred Irvine [FH] Collect it from Mayor Dobe's wife, Flo Chicobo Chubby Chocobo [Balamb Garden], collect it from the man sitting outside library Alexander Doomtrain [Timber], collect it from Owner of the Timber Pub Doomtrain Phoenix [Esthar] collect it from Odine's assistant, Aide found inside the Presidental Palace. ------------------------------------------------------------------------- You can never get the card without losing the card that the Card Queen requested to do so. [how is her father going to paint it for you.] Remember that if you have defeat her to get a rare card or lost another rare card, she will moved to another region.. So it is best to obey instructions! For this quest, it is best to save your game frequently. The Card Queen is also not a person whom you can messed with. Hint: Remove the Random, by playing in Balamb Region, so that you could choose the card that you wish to lose. ______ / 7.6d \________________________________________________________________ ------------------------------------------------------------------------- CC Group Members ------------------------------------------------------------------------- Items: 1x MiniMog's Card, 1x Leviathan's Card, 1x Carbuncle's Card, 1x Gilgamesh's Card ------------------------------------------------------------------------- I will only start to gather cards once I have gotten sufficient cards. You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos' cards. They are very important for the card quest as they are your ultimate cards for this quest. You can get more cards such as Odin [if you decided to head for Centra Ruins first..]. It will be better if you have completed the previous card pages before for this quest. The fifth card is optional.. Ultimate Card Strategy!! ------------------------------------------------------------------------- 1 2 3 1) Place Sacred's card at spot 3 4 5 6 2) Place Minotaur's card at spot 9 7 8 9 3) Place Ifrit's card at spot 8 4) Place Diablo's card at spot 1 ------------------------------------------------------------------------- Card Strategy for Plus/Same. ------------------------------------------------------------------------- It cannot be counted as a strategy but it works for me. Place your weakest card in the center. Upon the computer has finished for its turn, look out for any applications of Plus/Same. Next, the computer will normally try to counter with Plus and Same. Look out for it before placing down your card. Good strategy if you needed to protect your cards while trying to eliminate the Random rule by keep on playing at Balamb Area. ------------------------------------------------------------------------- After getting all the cards [for other pages, note that the Cards page 5 that there is blank as you can't get that card now.. it is a rare card...] Try to get as many as possible.. You should have no problem in covering all cards execept for the characters, BOSS [page 6 & 7] and GFs. In Balamb, there are a lot of players. So try your luck. After you have completed page 1 to 5 cards [get aleast 3x cards each...], It's time to seek a higher challenge.. the Card Group. Note: do all these stuff in Balamb Garden, you are not really to challenge the outside world.. If you have incurred the random rule from your previous card games, continue to play at Balamb Garden and it will eventually switch to Balamb Garden's rules. The Card Group is considered as the most strongest group of card players in FF8. All except the Card Master can be found in Balamb Garden. Here is the sequence [remember that it is vital to save your game..]: ------------------------------------------------------------------------- Name: CC Group Jack Area: In front of the elevator. Usually walks from Library... Description He is a Garden Cadet. He will be the first one to introduce to you about the CC Group. He will be the first one to challenge you in a card game. Remember the guy that ask you whether you have challenged the Card Group? ------------------------------------------------------------------------- After Jack has been defeated (guess what? You have become one of the best card players!), other members will started to show up.. which also marks the beginning of the 4-Suit Quest. Follow in order.. ------------------------------------------------------------------------- 1-Suit: CC Group Knight Club Area: The area where you find the Dormitory, Parking Lot and Cafeteria Description: He is also a Garden cadet. He will says "Draw.." once you have approached him. Quite easy as he rarely uses Level 7 Cards. ------------------------------------------------------------------------- ------------------------------------------------------------------------- 2-Suit: CC Group Princess Diamond Area: The Lobby, where you find the Directory. Description: Two female Garden cadets. They are usually in pairs and chit-chat with each other. Can only play with them, while they were chit-chating at the Directory. Normally, you will get a lot of Level 7 cards from them. ------------------------------------------------------------------------- ------------------------------------------------------------------------- 3-Suit: CC Group Prince Spade Area: The 2F alley, the man near the elevator. Description: He is the same guy, who have given the 7 cards in Disc 1 if you talk to him. (he normally say "so can you finished the game"). Not quite strong.. It is quite easy to defeat him. ------------------------------------------------------------------------- ------------------------------------------------------------------------- 4-Suit: CC Group Queen Heart Area: Area at the bridge Description: She is actually Xu.. Defeat her in order to get the Carbuncle Card. She is quite strong in her card tactics. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Former Card King: Dr. Kadowaki Area: Infirmary Description: You have seen her so many times in the game.. She is quite strong.. as she will have at least one Level 7 card in the game. Even with the above ultimate strategy, I also lost... I believe that you need to defeat her in order to challenge the present cardmaster king ------------------------------------------------------------------------- ------------------------------------------------------------------------- CC Group Leader: Master King Area: At the Dormitory after you have defeat all suits and Dr Kadowaki. Head to Dormitory and choose to be alone and sleep.. "he" will challenge Squall at the middle of the night. Description: Believe it or not.. "he" is actually Quistis! She is really strong in her card tactics. Defeat her in order to get the Gilgamesh Card. You will be able to challenge her at the bridge after the night incident. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Last CC Group Member: CC Group Magician Joker Area: Training Center, where you find the wooden planks. Description: He is actually the "Man in Garden" whom sold items.. You will get a Battle Meter Upgrade if you defeat him. You can get the Levithan Card from him. The upgrade is actually adding in the GF report... ------------------------------------------------------------------------- You can still challenge the CC Group in Disc 4.. Enter the door found nearest to Ultimecia's Castle. Just simply walk through that thick forests and find a huge Chocobo Forests. [you should know the shape by now..]. Just simply enter the forest and get a Chocobo from there. For my case, I have found six Chocobos already. After gotten Chocobo, do not press X. Just go through the western side of Esthar Continent. You will find those transparent barriers along your way. Remember that Chocobo can cross shallow waters as due to their quickness [I suppose that the Chocobos here are more powerful..] Just simply wonder down the continent and you will find great Khashabald Desert.. Southeast of that great desert [from World Map point of view. The red dot that's not moving is actually the Ragnarok] you will find a path lead into the desert and you will find the Ragnarok landed next the door. Now unboard from the Chocobo and enter Ragnarok and press the following: Press Circle [this will lead to the cockpit] and hold Triangle. You will reached the sequence, if you battle all the CC Group members in the Balamb Garden. At the haul, you will meet Xu and she will talk to Squall that CC Group has come to seek for revenge and decide to challenge him for cards once more. Here is list, where you will encounter them: ------------------------------------------------------------------------- Member Location ------------------------------------------------------------------------- CC Group Heart Haul of the Ragnarok CC Group Spade Hangar CC Group Diamonds: Main Hall CC Group Jack: Hallway that's located on right side of the Haul CC Group Club: 2F- Stairway CC Group Joker: You will find this guy near the elevator [where you need to board to head for Ragnarok.] CC Group King: Just get Quistis in your party and head for the cockpit and challenge her for the card game. ------------------------------------------------------------------------- My experience in this quest: Virtually, the CC Group Members have hold all the cards that you have not collect since the beginning of the game. [except for the Cards that you have used Card-Mod which you will find status screen saying "Used Up"]. Now this is really an headache. First of all, they will start to add rules each time you battle them. Like in this order: Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base Worst still, the cards does not appear all the time.. You may depend a lot on luck. Remember that you must getting the card according to the card order in the card page. That means if you haven't gotten the Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card before you could challenge them for the last cards. Some of the cards that is originally found with CC Group Members such Leviathan being found from the CC Group Magician Joker, will only be won from the original owner only. The more rules you add [by challenging them, they will add rules], the more chances you will get the rare cards in the game. BTW, the above cards that you found here can be obtained from the Card Queen's Quest which is described in detail in Part I. There are two rare cards for Gilgamesh. First of all, you must get the Gilgamesh from the CC Group King. There you must modified it using Card-Mod and get 10x Holy Wars. Now head for the haul and challenge Xu for a card game and you will see another Gilgamesh card! Currently, I am still trying out for other cards. How to win card battles? Here is what I normally do [even my own record does seems that great, I have only ~40% winning percentage compared to my brother's ~50% winning percentage. But I have played over a thousand card games, whereas my brother has only play 20 card games (but he has played the tougher ones more often).]... Once you reached the Ragnarok, head to the Ragnarok to save your game. Next challenge for cards, [most of the rare cards are obtained Diamonds], and get the rare card. If you lost a rare card, reset and replay again. Once you have gotten a rare card, save your game and then resume. Make sure you don't lose any rare cards, or it will be much harder.. Here is a brief summary on how I play card games with the following rules: [I only include the tough ones] Random: don't bother whether it is lousy cards or rare cards. Just shoot. In my opinion, some of Level 4~5 cards are great for Plus and Same Rule. They could kill my opponent through Card Combo and Plus. Same/Plus: Just required some more mental calculations. If you are not quite good in mathematics, just use a calculator. Plus rule is more useful compared to the Same Rule in my opinion. You can even make use of this to turn over the tables at your opponent. Imagine that I have only 1 card left on the board and the last slot, I put. I got a straight combo with Pluses and Same. As the result, I won. [That's all I got Edea's card.] Sudden Death: Never ever place your most powerful cards on the board under this rule. Remember that you need to protect them. As if it ended up with a draw, you will continue with the cards that you have earlier got under your control. This is most dangerous rule in my opinion. The rest are not that importance, but do not ignore them as they are quite helpful. If you have forgetten the rule, just press Circle while having the game and a glimpse of the summary. One last tip: no matter how strong your opponent are, there is always a glimpse of hope in defeating them. Never give up! After done with this, you can pay a visit to the Card Queen at the Abadan Plains where you first met Piet at Crashed Lunar Base. 2 rare cards? It has been confirmed for the Gilgamesh. But I myself will assume that there are 2 rare cards. One is from the present and the other one is from the future. Ugh! The Time Compression is giving me headaches! Except for PuPu's card, I guess there are actually 2 rare cards... Still testing. _____ / 7.7 \_________________________________________________________________ ------------------------------------------------------------------------- Zell's Love Quest ------------------------------------------------------------------------- Before heading to the above areas, I recommend you to return back to Balamb Garden. Make sure that Zell is in your party so that you can do this.. Head inside the Library. BTW, I have to repeat some of paragraphs, just to remind you as it last until Disc 3... One of the contributors has even given me a detailed sequence about the game and also the girl's name. [Shizuka is the name of the ponytail girl's friend] Before going to the Fire Cavern. The girl with pigtail will mention something about Library regulations for kids then talks about someone she likes. Before going to Timber, with Zell in party, talk to the girl and Zell will talk about his long wait for the book "Goodbye Pupurun". (That book is borrowed forever by Raijin! Check out the Study Panel) Zell will meet up with the girl with pigtail and was asking whether his book "Good Bye- Pupurun" is ready or not. (Well, he has already been waiting for several months already.. in fact, it has been borrowed by Raijin forever) Now exit and continue with the other quests first [one will do..] I am not sure whether this needed to be done before Balamb Garden has turned into a mobile ship or not.. I have did this after I have defeat NORG. (which means Zell is in the Alpha Team..) Now head back and you wil find a conceited SeeD passing by the counter asking whether the girl with pigtail is around. She will told him that the girl is on leave. [complete all quests before your jounery to Balamb Town] Once you have free Balamb Town from Galbadia, remember to head to the train station where you will find a girl [dressed in school uniform.. talk to her.] Before heading for Trabia, for Library once again and you will meet the friends of girl with pigtail and asking Zell a questionaire... What's Zell's favourite colour? Red on my jacket Blue on my pants I'm embaressed but pink What's Zell's favourite food? Beef Fish Hot Dogs.. Then you will be asked to leave the area. Before meeting up with Galbadia Garden (after Trabia incident) and head back to Balamb Garden. Head for the area in the Library where you find the Esuna draw point. Next you will have a sequence.. Guess what is it? At Disc 3, after Squall is being asked to head for Edea's House.. head back to the Library and girl at the counter will tell Zell that the girl with pigtail is looking for you. Now head back to Balamb Town and you will find the girl that you have meet in train station. Talk to her and she will tell Zell that she has been here.. Now head to Zell's House and you will find Zell's mom telling him that the girl with pigtail was here already on... Now head for the hotel, and pay 100 gil. The next morning, your party will find Zell missing.. Head downstairs and you will find Zell and girl with pigtail. She will hand in the Combat King 003 to Zell. _____ / 7.8 \_________________________________________________________________ ------------------------------------------------------------------------- Dollet: Bone Quest ------------------------------------------------------------------------- Items: 3x Potion, 2x Phoenix Down, 1x Soft, 1x Occult Fan II, 1x Antidote, 5x Geezard's Card, 4x Red Bat's Card, 3x Buel's Card, 2x Anacondaur's Card, 1x Cactuar's Card, 1x Siren's Card Draw: Silence - found near the fountain in the Town Square Save Pts: Dollet Hotel- in the front hall. GF: n/a ------------------------------------------------------------------------- Monsters Dollet- Hasberry Plains Anacondaur: Fire*, Cure*, {Bio} Wendigo: Berserk, [Protect] Geezard: Thunder, [Thundara], Cure, [Cura] Fungaur: Sleep, Scan, [Silence], [Blind] Dollet- Trip to Communications Tower G-Soldier: Fire*, Thunder*, Blizzard*, Cure* Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -> Dispel} ------------------------------------------------------------------------- The Bone Quest. Well, Dollet is really an area of mystery.. During the trip to Galbadia Garden, you can head there and do this side quest. But you can have this quest done on Disc 2 onwards. Just simply enter the city, through the back path. Next you will reached the Rent-A-Car Shop.. Walk south and you will find a restaurant and harbour. Head west and you will be back at the place where you first battle the Galbadians [with Seifer in your party]. The city has been revamped... Next walk up and you will find the dog! Talk it and a cat with the bell will fall onto the ground. Enter the house on the left. You will find a man whom is upset over the boy for messing up his painting by drawing bones. [you can play cards with the boy..] Talk to the boy. Next you will find a painting [observe.. it's a painting of Dollet!] Now let's begin the quest. Painting No.1: Painting of the Fountain in front of Dollet Hotel Head there and examine the dog and choose 1st option ["Look"] and you will get a Potion! Painting No.2: Painting of the Dollet's Pub and the overhead bridge. Head there and examine the dog [which is under the bridge.] Pick the first option "Look" and you will get 1x Phoenix Down! Painting No.3: Painting of the alleyway outside the house. Just exit and examine the dog [which is on left], pick the first option and you will get 1x Soft! This time, you will have a quarrel.. do it yourself! Actually the man is also known as the Card Artist. The boy is actually the son of the Card Queen! ------------------------------------------------------------------------- After the subquest, it is time to navigate around the town.. Now head for Pub. Head up to the second floor and you can get another copy of the Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and he will give the following options. Pick the 2nd option each time and you will be able to challenge him. Note that he is tough. After defeat him in the first time, he will brought to you to his fighting arena.. He is the Card Master! Now examine the layer of documents/magazines lying on the ground. You will get a lot of items from there and here is the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II! Talk to the Card Master and he will reward you with the following: 5x Geezard's Card 4x Red Bat's Card 3x Buel's Card 2x Anacondaur's Card 1x Cactaur's Card Challenge him in the card game and get the Siren's Card! [if I am not wrong, the area will add "Same" rule to your card game. Same and Plus may seems difficult in the beginning but I can tell you that these rules are going to be your most decision wining elements, refer to the section above for more information.] Head for the Hotel and pay 100 gil. You will be able to find a copy of Timber Maniacs at the desk found inside the room. You can get pass the Dollet guard stationed along the path towards the Dollet Communications Tower. Just talk with the guard twice and he will have..... and charge! You will encounter Galbadian Soldiers there. _____ / 8.0 \_________________________________________________________________ ======================================================================== GF Enhancement Setup ======================================================================== GFs are extremely good for not only combat as also it could customize your characters to great superb characters, but allowing Magic to be junctioned through the Junction System and boost up their stats. Unlike in previous FF Series, Character's strength will be in greatly by getting their new weapons. In FF8, Weapon remodel only increases the strength by only a maximum of 20+ and the is Squall's Lion Heart. GFs' Abilities are not quite evenly spread out. Therefore we could make use of Amnesia Greens to customize the characters into the stronger ones. In order to get the GF Items, refer to Item List for more information. This section is fully contributed by Markweb Jimenez. ------------------------------------------------------------------------- Characters Analysis ------------------------------------------------------------------------- Name of Character: Squall Leonhart Recommend to Boost: Str-J [255], Spd-J [80+] Reason: Squall's Lion Heart is extremely dangerous when Squall has accquired 255 Str stats and there will generally be more slashes if his speed is higher. Squall's Lion Heart can ONLY does 9999 HP damage when his strength is 255. But it is possible without Str 255, if you have cast Meltdown on the enemy. ------------------------------------------------------------------------- Name of Character: Rinoa Heartilly Recommend to Boost: Str-J [200+], Mag-J [200+], Spd-J [70+] Rinoa needed Str-J to increase damage of her Angelo Strike/ Cannon. Strength and Speed increases the number of hits and damage of Wishing Star. Magic Junction increases the effectiveness of Invinsible Moon. ------------------------------------------------------------------------- Name of Character: Quistis Trepe Recommend to Boost: Str-J [200+], Mag-J [200+] The higher her Strength, the more damage her ultimate Limit Break, Shockwave Pulsar does. Magic is pretty important as it increases the effectiveness of her magic-based Limit Breaks, such as the Mighty Guard for example. ------------------------------------------------------------------------- Name of Character: Selphie Tilmitt Recommend to Boost: Mag-J [255], Luck-J [20+] Magic helps to increase the number of spells and damage of her Limit Breaks. Her Limit Breaks are typically based on magic. Luck helps to increase probability of using powerful spells in her Limit Breaks ------------------------------------------------------------------------- Name of Character: Zell Dincht and Irvine Kinneas Recommend to Boost: Str-J [255], Spd-J [120+] Speed is almost everything for these two great offensive characters. With a strength stats of 255, Zell's Rush Punch can does an outstanding damage of 3000+ [more if Meltdown is being cast]. Speed helps to increase the amount of time for his Limit Breaks. As for Irvine, both Strength and Speed are equally important [but you would not get that much trouble if Irvine is being levelling up with HP Bonus, Strength Bonus, Vitality Bonus and Magic Bonus. Speed helps to slower the Timer and increases the recovery time for each ammo. With a strength of 255, Irvine can does 9999 HP damage with his AP Ammo [ which is much easier to get and faster recovery time compared to Pulse Ammo.] ------------------------------------------------------------------------- As for their defense, Vit-J must get at least for 200+ for the members, that are battling against the Weapons and Spr-J have to get at least 100+ for defense against BOSSES such as Ultimecia, Sorceress etc. Now here is an important note: Don't remove a GF ability if you don't have the ability to replace to it. Remove GF abilities only if your character don't needed than ability or its replaceable. Here will be Markweb's Setup for his customized GFs. Enhanced GF's #1 : Best assigned for Rinoa, Selphie or Quistis _____________________________________________________________________ | GF Shiva | GF Eden | GF Doomtrain | | Remove - Change to | Remove - Change to | Remove - Change to | |-----------------------|---------------------|-----------------------| | Magic - HP-J | Magic - Recover | none - none | | Draw - Mag-J | Draw - HP+40/80% | none | | GF - Abilityx4 | GF - Spd+20/40% | none | | Item - Luck-J | Item - Mag+40% | none | | Elem-Def - Mag+60% | | | | Elem-Defx2- Str+40% | | | | Vit+20% - Vit+60% | | | | Spr+20% - Spr+60% | | | |_______________________|_____________________|_______________________| Enhanced GF's #2 : Best assigned for Squall or Selphie ______________________________________________________________________ | GF Cactuar | GF Bahamut | GF Siren | | Remove - Change to | Remove - Change to | Remove - Change to | |-----------------------|----------------------|-----------------------| | HP Bonus - HP-J | none - none | ST-Def - Elem-Defx4 | | Str Bonus - Str-J | | ST-Defx2 - ST-Defx4 | | Vit Bonus - Vit-J | | Mag Bonus- Revive | | Mag Bonus - Spd-J | | | | Spr Bonus - Spr-J | | | | Magic - Spd+20/40%| | | | GF - Vit+60% | | | | Draw - Spr+60% | | | | Item - HP+40/80% | | | |_______________________|______________________|_______________________| Enhanced GF #3 : Best assigned for Quistis, Rinoa, Irvine and Zell ______________________________________________________________________ | GF Ifrit | GF Diablos | GF Leviathan | | Remove - Change to | Remove - Change to | Remove - Change to | |----------------------|-----------------------|-----------------------| | Elem-Def - Abilityx4 | Magic - ST-Atk | Magic - Mag+60% | | | Draw - ST-Defx4 | Draw - Vit+60% | | | Item - Eva-J | Item - Str+60% | | | GF - Spd-J | GF - Spd+20/40% | | | HP+20% - Vit-J | | | | Mag+20% - Luck-J | | |______________________|_______________________|_______________________| Enhanced GF #4 : Best assigned for Selphie, Squall and Quistis ______________________________________________________________________ | GF Brothers | GF Alexander | GF Tonberry | | Remove - Change to | Remove - Change to | Remove - Change to | |----------------------|-------------------------|---------------------| | Magic - Vit-J | Magic - Vit+60% | none - none | | Draw - Mag-J | Draw - Str+40/60% | | | Item - Eva-J | Item - Mag+40/60% | | | GF - Luck-J | GF - Spr+40/60% | | | Elem-Def - Abilityx4 | Elem-Def - ST-Atk | | | | Elem-Defx2 - ST-Defx4 | | | | | | |______________________|_________________________|_____________________| Enhanced GF's #5 : Best assigned for Zell or Squall ______________________________________________________ | GF Pandemona | GF Carbuncle | | Remove - Change to | Remove - Change to | |--------------------------|---------------------------| | Magic - Eva-J | ST-Def - ST-Defx4 | | GF - Str+60% | Abilityx3 - Abilityx4 | | Draw - Vit+60% | Vit Bonus - Recover | | Item - Spr+40/60% | | | Elem-Def - Mag+40% | | | Elem-Defx2 - Elem-Defx4 | | |__________________________|___________________________| Enhanced GF #6 : Best assigned for Irvine, Rinoa and Quistis _____________________________________________________ | GF Cerberus | GF Quezacotl Remove | | Remove - Change to | Remove - Change to | |--------------------------|--------------------------| | Magic - Eva-J | Elem-Def - Vit+60% | | Draw - Spr+40 or 60% | Elem-Defx2 - Elem-Defx4 | | GF - Str+60% | | | Item - HP+40% | | | ST-Def - Recover | | |__________________________|__________________________| _____ / 9.0 \_________________________________________________________________ ======================================================================== Strategies ======================================================================== The strategies section are back, so that you gamers can help to reveal some of the top secrets in combat in FF8. If you have one, just feel free to submit to me through e-mail at [email protected] Thanks the following strategies masters, for their awesome strategies! ______ / 9.1 \________________________________________________________________ ------------------------------------------------------------------------- Things that you should know.... ------------------------------------------------------------------------- - Ways to equip commands (refer to basicc tutorial found in Part I) - Junction magic to your characters' staats, thus bolstering them up. (refer to Basic Tutorial found in Part I) - Ways to get the spells [refer to GF Maag-RF Menu Abilities such as Triple] e.g. Hi Mag-RF -> Getting Triple Draw Double from Grendel (refer to monster besitary above) and you can get Triple by exchange 5x Double for 1x Triple ______ / 9.2 \________________________________________________________________ ------------------------------------------------------------------------- Miscellaneous Strategies ------------------------------------------------------------------------- Here you will find some of top killer strategies in detail.. These strategies are extremely useful as they help in making life easier for you. ------------------------------------------------------------------------- Defeating Malboros ------------------------------------------------------------------------- Malboros can be defeated! Just meet the following requirements - Berserk, Confuse, Sleep and Death (Pain will be quite good...) - 3x Initiative (c) [Pandemona, Tonberry, Cactaur] - Spd +40% [Pandemona, Cerberus] - Spd J [Cerberus, Pandemona] - Auto Haste [Cerberus] - Aura [gotten from the Draw Points at the borders of Island closest to Hell/Heaven or the shoreline at the tip of Long Horn Island.] - Squall's Lionheart or Quistis' Degenarator] - Meltdown [needed if using Lionheart, draw from Gayla] - Treatment or Esuna [drawn from Mesmerize] - Str-J [if have Lionheart, junction to Squall's Str until 255] <> With Lion Heart Have all status ailment magic junctioned to ST-Def-J to that character and give that character the Treatment command. First of all, have the first character to cast Meltdown to weaken the Malboro. Next after the Malboro have used the Bad Breath, have that character use the Treatment to cure others and have the members casting Aura on Squall. There will be a high probability that Squall will use Lion Heart on the Malboro.... Note: Malboro will not use Bad Breath if a character is still under the status ailments. <> With Degenarator As you go into the battle, cast Aura on Quistis and have she cast Degenarator [first item on the 2nd Specials page.] This strategy works well against tough cookies such as the Ruby Dragon. <> As a Party (NEW!, added by Scott Ong) Pretty amazed by this strategy.. You can get 2x Elem-Def-J x4 One from Alexander and the other one from Doomtrain. Just junction 100x Sleep, Confuse, Pain, Berserk to the character and give the character the Treatment command. Once the Malboro has used its Bad Breath, have that character cast Treatment on the remainding characters. Draw Demi from the Malboro and use on it. It will does 9999 HP damage each time.. Attack! ------------------------------------------------------------------------- Status Elemental Strategy ------------------------------------------------------------------------- - Junctioned 100x Zombie to the 1st character's ST-Atk-J. - Junctioned 100x Pain to the 2nd character's ST-Atk-J - Junctioned 100x Death to the 3rd character's ST-Atk-J Commands ASCII Diagram __________ __________ __________ |Commands | |Commands | |Commands | |Attack | 1st |Attack | 2nd |Attack | 3rd |Magic | |GF | |Magic | |Recover | |Draw | |GF | |Draw | |Item | |Revive | |__________| |__________| |__________| Start off with the 1st character attacking the monster [make sure that it is not undead]. Have the second character used a Phoenix Down, if it misses have the third character used the Revive Command. And the monster will be instantly killed! (if you do not have Revive, just used Life Magic) If the monster is instantly undead, used a Phoenix Down for an easy kill. Death works well against most monsters such as Behemoths. ------------------------------------------------------------------------- Fighting against Undead ------------------------------------------------------------------------- Don't bother to attack, just use a Phoenix Down or cast Life on the monster. [Life can be drawn from Mesmerize] Note that you can make undead with Zombie, refer to the strategy above for more details. Zombie does not work on plants-type monsters such as Ochu and of course the undead. ------------------------------------------------------------------------- Fighting against the monsters found at the Island closest to Hell ------------------------------------------------------------------------- In summary, here is a brief list and their toughest rating. Please read as it is kinda important for survival. Currently, I am still figuring out a better objective in defeating the Ruby Dragon. So watch for the next update. [well, it can't be possible using Degenerator everytime.. unless you are willing to keep Quistis at low HP..] ------------------------------------------------------------------------- Name Difficulty Rating ------------------------------------------------------------------------- Ruby Dragon Malboro 1/2 Grendel Hexdragon T-Rexaur Blue Dragon ------------------------------------------------------------------------- Strategy: Ruby Dragon - I think it is the most dangerous monster in FF8. It's Breath [when it is at Level 100] does 9999 HP to any character who has less than 100 Vit Stats. Currently, I am still thinking a way to prevent that. I guess the best way is to use Degenerator and summon GF Doomtrain. Malboro - refer to the strategy above. Grendel - Junction Death/Sleep/Blind to your characters' ST-Atk-J along with Elem-Atk-J [Quake, Aero* or Blizzard*]. Well, just attack. Blind junctioned ST-Atk-J is very important. Hexdragon - Make sure you have high attacking power. Junction Firaga to your character's Elem-Def-J to nullify its Breath Attack. T-Rexaur - Make sure that you have accquired Blizzaga junctioned to Elem-Atk-J. Blind junctioned to the ST-Atk-J is vital or you will be its prey. Blue Dragon - quite weak against status such as Blind, Death or Sleep. Quite an easy foe, so no fear. ------------------------------------------------------------------------- Defeating the T-Rexaur ------------------------------------------------------------------------- The T-Rexaur is weak against Ice. Junction 100x Blizzaga to your character's Elem-Atk-J and he/she can does as much as 4000 even with the Str stats of 100+. This is due to the weak defense of the T-Rexaur. Also junction 100x Blind to your character's ST-Atk-J so it is defenceless or use Doom to have the monster met his "doom". ------------------------------------------------------------------------- Sleep ST-Atk-J Strategy ------------------------------------------------------------------------- First of all you must gotten spells such as Sleep, Haste, Slow <> Sleep: Funguar <> Slow: LV 20+ Caterchipillar <> Haste: Iron Giant, Cactaur Junction 100x Sleep to Squall's ST-Atk-J and make sure that he has high Speed stats. Give him also Auto-Haste. Junction 100x Slow to another character's ST-Atk-J. As for the last character, junction 100x Pain for his/her ST-Atk-J. Give that character with Slow, the Initiative ability first. Just keep on attacking with the third character summoning a GF and have the character with Slow, does the attacking first and followed Squall doing his job. In this way, you can conserve most of the HP of your GFs for BOSS fights. ------------------------------------------------------------------------- Easy defeat Iron Giant ------------------------------------------------------------------------- Very bothering with the Iron Giant attacking your characters with the Grand Sword which can inflict a minimum damage of 1000+ to all characters? Here is a method: -> Junction 100x Sleep to every characteers' ST-Atk-J! -> Junction 100x Thundaga to every charaacters' Elem-Atk-J. -> Equip GFs Diablos, Quezacotl, Lv100 CCactaur Now as soon as your characters reaches his/her turn, attack the Iron Giant and it will be instantly under the Sleep status. Once under the Sleep status, summon Diablos and Quezacotl which should last about 2 summons for each GF (unless superb compatibility). Have one character do stocking of Haste, if you don't have or have that character wait until the Sleep status wear off. And start to attack again. In this way, there is no chance for the Iron Giant to does damage on your characters. It also works on monsters such as Behemoth. Blind also workes well. ------------------------------------------------------------------------- Easy gaining EXP and AP through escaping ------------------------------------------------------------------------- You must have gotten Ragnarok and have GF Odin. Head for the Island closest to Hell. The monsters give a handsome sum of EXP. Just simply junction 1x Initiative for each character and run once you begin a battle [press L2 and R2 to escape] If you are lucky, you will experience Odin entering the battle. It is Zantesuken doing the job.. works quite well for repeated battles. ------------------------------------------------------------------------- The Demi HP-Calculator ------------------------------------------------------------------------- You may know the monster's current HP by looking at the damage done by Demi spell. Example if the damage inflict is 3,600 and you know that Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 HP and you don't have to trouble yourself in using the Scan spell. ------------------------------------------------------------------------- Meteor Destruction ------------------------------------------------------------------------- An old strategy which I have forgotten to mention. Firstly you must have acquired GF Eden and have Expendx3-1 [or use the Three Stars which can be stolen from the Ultima Weapon, or the Card Refinement of Squall's Card]. Stock Meteor from your fight against Ruby Dragon. Do here is the fun. Junction 100x Sleep to every character's ST-Atk-J and cause them in Sleep status and summon GF Cerberus. Once the Triple Status is on, cast Meteor and you will be able to summon it thrice for the price of one without the monster attacking. ------------------------------------------------------------------------- The deadly of Doomtrain! ------------------------------------------------------------------------- Have Squall being equipped the Initiative command from Pandemona to get the first turn in battle right. Make sure that Squall was junctioned the GF Doomtrain. Make sure that Squall has a high compatibility with Doomtrain is about 1000! Once the battle began, summon the Doomtrain! BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP, DARKNESS, DEATH, BERSERK, POISON, VIT 0 all in one turn!!! Once it has happen just kill the monster IN ANY MANNER YOU WANT!!! But some monster are immune to the above effects (one good example is the Malboro) but many strong monsters are affected like the RUBY DRAGON, IRON GIANT ,BEHEMOTH and almost any other monsters will be affected! ------------------------------------------------------------------------- The Murderer.. ------------------------------------------------------------------------- First of all, have the following magic being junctioned to the character's ST-Atk. Squall --> 100x Death spells, will arise 100% for Sudden Death! Zell --> 100x Zombie spells, will arise 100% for Zombie! Irvine --> 100x Break spells, will arise 100% for Petrify! Make sure that Squall is protect from Confuse (otherwise, you will be dead meat in no time if the other characters does not have 100% protection against Sudden Death. If the opponent is under Zombie status, use Recover for a quick kill. Revive will be much better. ------------------------------------------------------------------------- The Stealer of HP ------------------------------------------------------------------------- Pretty amazed when I first time discovered this. You can get HP too, by using this superb combo. 100x Drain junctioned to ST-Atk-J. But it is pretty weak and sometimes causes a huge damage.. Here is a brief summary. Typically it seldom works on BOSSES, that's I did not mentioned in the walkthrough! ------------------------------------------------------------------------- Monster's Element Elem-Atk-J Effect ------------------------------------------------------------------------- Absorbs Fire Fire* reduces HP Absorbs Ice Blizzard* reduces HP Absorbs Earth Quake reduces HP Absorbs Wind Aero/Tornado reduces HP Absorbs Poison Bio reduces HP Absorbs Thunder Thunder* reduces HP Fire no effect Fire* 0 HP Ice no effect Blizzard* 0 HP Earth no effect Quake 0 HP Wind no effect Aero/Tornado 0 HP Poison no effect Bio 0 HP Thunder no effect Thunder* 0 HP Holy no effect Holy 0 HP *Weak against Fire Fire* / n/a increase HP *Weak against Ice Blizzard* / n/a increase HP *Weak against Thunder Thunder* / n/a increase HP *Weak against Wind Aero/ Tornado / n/a increase HP *Weak against Earth Quake / n/a increase HP *Weak against Holy Holy / n/a increase HP *Weak against Poison Poison/ n/a increase HP Undead any element reduces HP. Blue Dragon any element 0 HP. Chimera any element except 1/2 of ATK. Thunder/Poison/Water Strong BOSSES any element 0 HP. Weak BOSSES any element 1/2 of ATK (e.g. Fujin and Raijin) ------------------------------------------------------------------------- * Any element will support the case, unless the monster can absorbs the element damage. Example: ------------------------------------------------------------------------- Snow Lion Absorption Success Elements Weak against Fire Elem-Atk-J: Fire/Wind/Earth/Thunder/Holy/Poison ------------------------------------------------------------------------- Notice that I did not include Ice element? Because the Snow Lion nullifies Blizzard*. If you don't have any magic junctioned to Elem-Atk-J, it will be still a success. Happy stealing.. ------------------------------------------------------------------------- Ruby Dragons? No Fear! ------------------------------------------------------------------------- Ruby Dragons are extremely tough at high level as they could does an astonishing 9999 HP damage to any characters with a Vitality less than 100. The Breath carries no element unlike the Japanese version. Just to reduce the damage, you must get a couple of important magic. Protect is generally a must as it reduces physical/non-elemental damage by half. You must also get GF Cerberus or you need to have a lot of Triple. Make use of Expendx3-1 as it saves Magic. You need magic such as Regen, Firaga [junctioned to Elem-Def-J], Blizzarga or Holy to Elem-Atk-J, Aura and GF Doomtrain [if you don't have 100x Sleep to ST-Atk-J and 100x Meltdown.] Ruby Dragons are strong against Darkness, Poison, Petrify, Stop, Silence except for Slow, Vit 0 and Sleep. [if you have 100 quantity of that magic.] Drain to ST-Atk-J works well, but it is not quite advisble. Instead prefer to use ST-Atk-J with Sleep junctioned. Just cast Protect on all characters, after casting Triple (summon GF Cerberus.). Attack the Ruby Dragon with the characters that has Sleep to ST-Atk-J only and followed by summoning Doomtrain [or Meltdown]. The Ruby Dragons will be greatly weaken and you can easily killed it off by summoning GFs such as Bahamut and Eden. You can also choose to eliminate the Ruby Dragon with Limit Breaks. ------------------------------------------------------------------------- Usefulness of Darkside ------------------------------------------------------------------------- Here is one useful tip. Typically it only works on basic monsters such as Ruby Dragons except for BOSS (exceptions: Fujin and Raijin). Just simply has 100x Drain junctioned to ST-Atk-J. Equip Darkside command. Now just use Darkside [which allows you to attack thrice as much and also suffer a deflict of 1/10 of the current HP), you will be able to drain the HP back while inflict as much as 3 times! ------------------------------------------------------------------------- Reduce EXP gain ------------------------------------------------------------------------- A helpful strategy for those whom want to train your characters. I myself typically started training when he has accquired LV 20. [for him, his Strength stats is really good. LV 100, he can already gotten 175+ and that's without any bonus!] Just give him Str Bonus while he have accquired Str Bonus. There is generally three methods to reduce EXP.. and gain a lot of AP: 1. Run! - don't quite like this method as your hands will generally got sore if you do that every moment. You will still get a portion of EXP if you have attack the opponent. 2. Fight Cactuars - yep.. They give low EXP and at the same high AP. Seize the opportunity to master Str Bonus for Ifrit, Mag Bonus for Siren, HP bonus for Brothers, Vitality Bonus for Carbuncle and Spirit for Leviathan. 3. Use LV Down or LV Up. LV Down will reduce greatly the EXP gain. As the lower levels, the more easier is the fight. The higher EXP, the faster the character will level up. ______ / 9.3 \________________________________________________________________ ------------------------------------------------------------------------- Bosses Strategies ------------------------------------------------------------------------- Some of the strategies from the contributors. They are pretty efficient. If you have a problem in battling a BOSS, I will add it here. Just submit the status (include GFs you have, level of your characters, name of weapon) to me and I will try. ------------------------------------------------------------------------- Armagedon Madness I: Defeating the GF Jumbo Cactaur ------------------------------------------------------------------------- Basics Requirements: - Level 60. Have Zell in the party and hhave his HP keep at the critical status, yellow in color. Have tons of Phoenix Downs. Have the other characters with the item and Draw. - Magic needed: 100x Ultima - junctioned it to Zell's Str stats through Str-J. Triple works quite well too. Get this from the draw points found at the Island closest to Hell/Heaven and the draw point found at the second floor of the windmill at FH. You can get a lot of this at the Shumi Village but it is rather costly. Meltdown - you can get that from the BOSS or you can get that by drawing from Gayla. Slow - you can draw this magic from the Caterchipillar. Protect - most monsters have them, refer to Monsters section for more details. Haste - draw from the GIM52A while at D-District Tower or the Iron Giant. Curaga - draw from Caterchipillar while your characters are at Level 60+. Mesmerize will be a preferred choice. Water - draw from the Grant Mantis. Stock 100x Water and junctioned to Elem-Atk-J. If Zell's Str Stats are 255, you can do 9999 HP damage! Steps in defeating the Jumbo Cactaur 1. Draw Meltdown from the Cactaur and cast on the BOSS, this will decrease the defensive stats of the Cactaur. 2. Have one character cast Slow on the Cactaur. 3. Have the others cast Triple and followed by Haste and Protect 4. Now just keep on using Zell's Limit Break [tap Circle repeatedly until it appears and each of his hits will take over 1000+ and if you're lucky, the rate of critical that will be about 3000+ 5. Just using the normal moves, such as Rush Punch and Booya. Let's say you can get 9 seconds for Zell's special technique and for each second you get around 3 hits (each hit giving around 1500 damage) that's a total of 4500 for 1 second and if you can get nine seconds, Zell can easily cause around 40,000+ HP damage! 6. Meanwhile have the other two characters, for healing lost HP and drawing. Don't bother to heal Zell and just keep him at critical status so that you can use his Limit Break each time. Just make sure that the other characters have maintained their HP above 3000 (just in case, the Cactaur uses its elbow drop!) If Zell dies just use a Phoenix Down or cast Life on him and that'll be enough OTHER STUFFS - This strategy isn't meant for people wwho want to beat the Cactaur at low levels. This method has only one aim, that's this consume items and magic spells [such as precious Aura] ------------------------------------------------------------------------- Armagedon Madness I: Defeating the Bahamut ------------------------------------------------------------------------- Basics Requirements - Have Zell at Level 60 and have him at critical status. Junction powerful magic to boast up his Str stats. Equip Auto Haste and 3x Initiative [each for one character..] Magic needed: - Slow -> Draw this magic from the Caterrchipillar Meltdown -> Draw this magic from the Gayla Steps in defeating the Bahamut 1. Cast Meltdown and Slow while have Zell doing his limit techniques. Kept everyone's HP above 4000+. You will be able to finish of the Bahamut with just two Limit Breaks [9 seconds... it is indeed a killer.] Have tons of Phoenix Down in your inventory. Meanwhile seize the opportunity to get spells such as Full-life. ------------------------------------------------------------------------- The War against Jumbo Cactaur with Water ------------------------------------------------------------------------- Have you seen Squall does 9999 HP everytime, you uses the Attack Command? It is possible.. But you need to get the following ^_^; Water - draw from the Grand Mantis found at the Lenown Plains. Get 100x of this and junction 100x Water to Elem-Atk-J. [well, the Cactaur is weak against that.] Revive - just in case the BOSS uses its 10,000 Needles.. The Revive Command restore the character's HP back to full health! Get Squall's Str stats to 255. [Ultima will be the best choice. If you can't junction Str +20%, Str +40% to boost it to that status.] Have Squall in Critical Status and you will see the might. I have defeat it with the Lion Heart as I have uses Irvine's Pulse Destruction and Zell's Armagedon Fist Madness. Lion Heart will be the top option. ------------------------------------------------------------------------- Defeat the Odin in less than 3 minutes ------------------------------------------------------------------------- First of all, have Squall equipped with Str +20% and Str +40%. This will make Squall's Str stats to be increased by 60%! Next have him does attack [making him in critical status] and have him using his Limit Breaks on the Odin. You will be able to finish the Odin in a turn or two.. [this will help to conserve some precious Aura magic] There is a way of get Squall in critical status, first have Squall being killed in a battle. Next revive Squall with a Phoenix Down and you will be able to use Squall's Limit Break easily when you tap Circle repeatedly. ------------------------------------------------------------------------- Gun-Destruction Fire against Bahamut ------------------------------------------------------------------------- Of course, you need the character that most people does not like most.. Irvine Kinneas. But he is relatively one of the most strongest as you used the ultimate level up technique (mentioned in the Miscellaneous section) For Irvine. 100x Pulse Ammo - you can get Energy Crystal fast and easy... by defeat the Elnoyle at Esthar City (refer to Monster Besitary for more info.) 100x AP Ammo - you can get this, by refine Chef's Knife through Ammo-RF. 100x Triple/Meteor/Ultima - this works well, if you junction to boost his Str-J. 100x Blind - draw from the Grat, or heck, search through the Besitary. Junctioned it to other character's ST-Atk-J Initative Have Irvine in critical status (aka. yellow HP.) and tap Circle repeatedly to use Limit Break. Note have him attack with a normal attack first to inflicit the Darkness status on the Bahamut. Next uses his Limit Break. Start off with the AP Ammo and then the Pulse Ammo. You will be able to finish it off within a minute... ------------------------------------------------------------------------- Easy Defeat of Diablos (later stages.) ------------------------------------------------------------------------- Diablos are indeed tough in the later stages. It has awesomely strong attack against your characters.. (about 2000+ HP for that charge if you battle it at Level 100). Junction 100x Blind and Sleep to each character's ST-Atk-J. Stock up Demi and use the "stocked" Demi and it will counter with Curaga. Once your characters are on critical status, attack with Limit Breaks and it is all over. ------------------------------------------------------------------------- Defeating Adel (Disc 3) ------------------------------------------------------------------------- Wonder why I keep on getting e-mails on how to defeat Adel? It was beginning to annoy me.. I guess I think I know what's wrong. Remember that Adel has Rinoa being embedded in her? You can easily defeat her if you concentrate on her and keep on maintaining Rinoa's HP. I guess the guy's team will be fine for this battle. Have all GFs junctioned to all the characters. Particularly make Zell's and Irvine's Str up to at least 190. [For Irvine get a lot of AP Ammo]. Just keep have Zell and Irvine doing the Limit Breaks [Irvine: don't use his Flame Ammo and Shotgun Ammo as it will inflcit more of Rinoa and Adel]. Why not Squall as the key attacking character? Occassionally he may unleash his Blasting Zone.. [remember it does 9999 HP..] Rinoa's HP is at only up to the maximum as 9034... So do considerate and don't be too dependant on Squall. Instead have Squall as the healing party. [BTW, he can also be a good healer!] I have notice a lot of people has problems in fighting against Adel as due to low levels and low-level weapons... Solution: - Make sure you have at least 3x HP-J annd junctioned it with your second strongest magic. [Full-Life gives the highest boosting.. which you can stock it from Master Tonberry, Fujin [disc 3 at Lunatic Pandora], and Bahamut [he is a worm if you know its weakness..]. - Get as many Ultima to junctioned to eiither Zell or Irvine. They are the best fighters besides Squall. Of course, you should have at least 3x Str-J. Have Zell excute the Armageddon Fist. - Get as many Curaga as possible. Life iis more useful compared to Full-Life as it gives your characters revived from K.O and in critical status. If you don't have Life, you better get Phoenix Downs. Always kept Squall in his highest HP. ------------------------------------------------------------------------- Easy Fight against Ultimecia ------------------------------------------------------------------------- Towards the end of the game, everyone should be maxed out with all the GF abilities. Give everyone Auto-Potion and sell off anything that's weaker than an X-Potion. Make 100 X-Potions by using Med LV Up. Also, give one person Treatment and another member the Recover command. Don't waste time with Revive. If you do things right, you won't need to Revive or even use a Phoenix Down. Make your party Squall (duh), Rinoa and Qusitis. A: Squall... two words, Lion Heart. Nuff said. B: Rinoa... Limit Breaks Wishing Star (massive amounts of damage) and Invincible Moon (like a Woly War). C: C: Quistis... Mighty Guard and Shockwave Pulsar (obscene amounts of damage, possibly the third or fourth most damaging attack in the game). To begin with, waste off anyone starting in the party who is not one of the three mentioned above, or let Ultimecia do it while you summon Doomtrain (for the Vit 0 effect if nothing else). Once you have all three up and running, cast Aura or use Aura stones on everyone and start hitting away. Once the attacks start rolling in, Auto-Potion should kick in. This is especially helpful when hit with Demi, Gravija and Maelstorm. Also, you might want to use the Luck + 50% ability to raise you chances of getting Gilgamesh and the stronger Limit Breaks. ------------------------------------------------------------------------- Easy Battle against Bahamut ------------------------------------------------------------------------- First put Ifrit to Squall and use Str bonus ability. Level Up in order to get more strength. Then change Str bonus to Str+20%, Str+40% and get HP +80% from Diablos. After that put strong magic to Hp-J (Meltdown is good) and very good magic to strength (Ultima is best to this. Get 100x of both magic.) Now you should have HP about 9000+ and massive strength of 255. Next put good weapon to Squall and give high HP and strength to Zell and Irvine. How I fight. That's dead simple. Use Aura to Squall and use Limit Break. Make one or two perfect Limit Break and you should have one badly beaten GF. You can use this tactic to all other boss too. It's more effective if you give Zell and Irvine high strength stats and HP. They are the probably the only characters who can do multiple damage when using Limits. Where to get Aura? You get them from Fury Fragments. 1x Fury Fragment can be changed to 5x Aura magic with Supt Mag-RF. It take some time but you can get lot of them when you are waiting that Ultima draw point to recharge. Hint. If character doesn't get limit change characters with O button until they got it. ------------------------------------------------------------------------- Easy Fight at Centra Ruins ------------------------------------------------------------------------- For this to work get Odin first to remove the time limit. Junction to Squall the following: Attack, magic, item and GF only. To the 2 other characters: Attack, magic, item and GF. If you have recover and/or revive you can replace magic with them. Magic need only to be junction if you have Life or Full-life. Junction 100x Death to ST-Def-J. Basically the idea is to have Squall use his Limit Breaks constantly on the Tonberry by maintaining a low HP for Squall. As Squall's Limit Break generally have a total damage hit of more than 9999 if you trigger it perfectly and with a chance to include a finishing blow. Thus it is much more damaging and faster than the GF Diablos animation. If Squall is killed, just use a Phoenix Down or use Life to revive him with the other 2 characters. This method have another advantage being that Squall's Limit Break automatically jumps into battle the next turn even though it is not his turn yet. Thus you don't have to spend a long time to kill the 20 Tonberries. Just remember to save every time and then and definitely after the 19th Tonberry. The only danger is not saving and have your entire party killed. As for the Tonberry King, the above method can also be use but it is recommended that the other 2 characters have full HP constantly to withstand the junk attack of the king, so as to be able to revive Squall after the attack or just alternate healing after the attack and GF attacks on the king when the entire party are at full life. I accquire the GF Tonberry after getting Odin before atttacking Galbadia Garden and finished disc 2 with Squall at level 100 and with his Punishment, using both Zell (Ehrgiz) and Quistis (Red Scorpion) for the battle. ------------------------------------------------------------------------- No woes in fighting Sorceress Edea! ------------------------------------------------------------------------- A way to defeat Sorceress without being touched... Just junction Sleep to ST-Atk-J in one of the character's weapons or cast Sleep on her. Boy, what can I say, Edea is sleepy. She'll sleep throughout the battle and all you need is to do is to cast Diablos which drains about 3,000 to 4,000 HP each turn. The funny thing is that, she still sleeps.. maybe under reaches her coffin! ------------------------------------------------------------------------- Getting Diablos before the train trip ------------------------------------------------------------------------- Diablos' vital statistics: HP: 9200 ~ 9400 Attacks: Demi > removes 1/4 of the character's HP Gravija > removes 1/4 of the entire party's HP (charge) > physical attack on one member. Recommended Party: Squall, Selphie and Zell ------------------------------------------------------------------------- Zell Command: Attack GFs: Ifrit HP-J 100x Esuna Magic - 100x Blind Str-J 100x Fire Draw Elem-Atk-J 100x Thunder GF ------------------------------------------------------------------------- Squall Command: Attack GFs: Siren, Quezacotl HP-J 100x Esuna Magic Mag-J 100x Blind Draw ST-Atk-J 100x Sleep Item ST-Def-J 100x Silence ------------------------------------------------------------------------- Selphie Command: Attack GFs: Shiva Str-J 100x Fire Magic - 100x Blind Spr-J 100x Esuna Draw - Full-cure acquired Item ------------------------------------------------------------------------- Just keep on casting Blind, until GF Diablos is under Darkness status. Just draw in Demi magic and stocked until it is about 150+ Demi. While drawing GF Diablos will be using his Gravija or casting Demi. Don't heal your characters as these magics only reduces the HP. Once the characters are in critical status, have Squall unleashes his Renzoukuken and Zell doing his Duel. While Selphie should be cast Full-cure on the entire party through her Slots Limit Breaks. Just repeated the process and you will be able to kill off GF Diablos in no time. Full-cure is essentially as there is an odd chance of GF Diablos using the charge.. Hints: stock Blind from the BOSS Fight against Granaldo stock Fire from Elite Soldiers, G-Soldiers during Dollet exam stock Esuna from Biggs while battling at Communications Tower stock Silence and Sleep from Grat found in Balamb Garden- Training Center. ------------------------------------------------------------------------- Easy defeat of GF Diablos with GF Carbuncle ------------------------------------------------------------------------- If you don't want any risk in fighting this mean GF. Just get GF Carbuncle which can be drawn from Iguions. Demi can be reflected by the Ruby Light! But make use you uses item as your healing items so that you will not lose out that much. ------------------------------------------------------------------------- ______ / 9.4 \________________________________________________________________ ------------------------------------------------------------------------- Defeating the Weapons ------------------------------------------------------------------------- The Weapons are the most toughest BOSSES in Final Fantasies as the nightmares such as the Diamond, Ruby, Ultimate, Emerald and Sapphire Weapon from FF7 and Omega Weapon from FF5. I myself have come up with some strategies. Whom is going into the battles? Actually for myself, I believed that every character is good! ----[ Character Analysis ]---- Squall Leonhart Of course you don't have the choice of not using him. But he is indeed a great character and perhaps the most damaging Limit Break (physical) when you have gotten his Lion Heart. Extremely dangerous if you have junctioned his Str to 255. How to get Lion Heart, refer to Part II or the Weapon Upgrading Guide (sigh..) Zell Dincht Don't look down on this super hyperactive kid. He has great Speed stats and can does a handful amount of damage when you chain his moves when executing his Limit Break. Hmm.. Armageddon Fists.. (the chain between Rush Punch and Booya) Irvine Kinneas The most well-rounded character with decent attacking power and defense stats. He could easily knocked down any formidable foe if you have Pulse Ammo in the inventory. Best if you have junction Drain to his ST-Atk-J! He can be a superb character if you have train him with Cactaur junctioned with all the bonuses. Simply a dangerous man.. Quistis Trepe She is also a great character plus she has a move [Mighty Guard] that could cause Haste, Protect, Float, Shell, Regen and sometimes Aura! Best of all, her Shockwave Pulsar could does over 9999 HP damage to all foes! Monsters (except for certain monsters such as Tonberry) have the most fear for her Degenerator. Selphie Tilmitt Probably the best support character. Even though her offense isn't great compared to Quistis, but she could make something like cast Full Cure and Wall on the entire party. She can does more damage with her awesome trademark "The End". However her Rapture does not work that well... Her Strange Vision has an amazing hit rate of 255%! Rinoa Heartilly I would recommend her if you does have enough Hero. Make sure that you have acquired Invincible Moon and Angelo will be able to cast Invincibility on the entire party. Her Angelo Cannon is also rather massive, could does over 9999 HP damage when she has acquired high levels. I myself have made the following combinations (they may not 100% worked, so don't sue me ^_^;) but most of them worked for me. Top Combinations of Party! ___________________________________________________________________ | | | | | | | | Squall | Squall | Squall | Squall | Squall | Squall | | Irvine | Quistis | Selphie | Zell | Zell | Irvine | | Zell | Rinoa | Rinoa | Rinoa | Quistis | Selphie | |__________|__________|__________|__________|__________|__________| ESSENTIAL WEAPONS Preferred if you have gotten their best weapons. Lion Heart is a must when battling against Weapons. Refer to The Weapon Upgrading section for more details. I myself think that characters such as Zell and Irvine will not be great if they does have their ultimate weapons. I have noticed that the better the weapon, the better the hit rate. ESSENTIAL MAGIC Magic is really important.. if you don't have them, your attacking power will not be too good.. So here is the list where you will get the spells. <<< Curaga >>> An important factor for tough battles as they could recover most of damage. Make sure that all characters have them. You can get this by drawing from Mesmerize at high levels or Caterchipillar. <<< Meltdown >>> This magic can lowers the defensive stats of the BOSS, thus weakening them. For example, if Squall inflicts 4000+ HP damage with his Renzoukuken, now when Meltdown is being cast on that foe, he can do up 6,000+ damage. You can obtain this spell by drawing from Gayla. <<< Full-life >>> This magic is great as it could revive a death character back to full health. You can get tons of these from the Draw Points found at the borders of the Island closest to Hell/Heaven. You can also stock up this from your fights against the King Tonberry and the Bahamut. <<< Aura >>> A very important magic. This magic will allows you to unleash the character's Limit Breaks! You can get this from the Draw Points found at the borders of the Islands closest to Hell/Heaven. You can also stock up during the last battle against Seifer at the Lunatic Pandora. <<< Haste >>> It is impossible to have three Spd +40% [if you are willing to sacrifice Irvine's Card..], This magic will do it's best as you will be able to do a lot of turns before the Weapons have reaches their turns. You can draw this from the Iron Giant and GIM52A <<< Regen >>> This magic allows you to restore HP once the character have reached his/ her turn and this magic works its best against the Omega. You can draw this spell from the Behemoths. Quite good support [however I still prefer the previous Regen where it restores 1 HP for every second..] <<< Ultima >>> Used for junctioning to your characters' stats thus bolstering them up. You can get most of these from the Draw Points found at the borders of the Island closest to Hell/Heaven or pay 5,000 gil at the Shumi Tribe [where you find the elevator]. There is another one found the second floor of the windmill in FH. <<< Triple >>> Quite a good spell in bolstering your character's abilities. You can draw this from the BOSSES fight against Cerberus and the Odin. You can get this magic by converting 5 Double Magic to 1 Triple Magic through Hi-Mag-RF Menu ability [Alexander]. You can get Double magic by drawing from Grendel. It works like the All Materia in FF7 <<< Meteor >>> Quite a good spell when comes to junction against the character's Str stats. You can get this by drawing from the Ruby Dragon. I would recommend to draw from the draw points found at the Island Closest to Hell/Heaven. <<< Death >>> You need this spell to protect your characters from death-type attacks such as LV 5 Death [Level 100 characters will die instantly.] You can draw this from the Tonberry. Essential GFs [don't bother to summon it unless the character has high compatibility against it, use GF comptability items to do this. To improve comptability such as Eden, summoned them frequently!] ________________________________________________________________________ GFs FOR Squall Leonhart <> Cerberus --- of course you have seen it appearing in most parts of my strategies against BOSSES. Actually while fighting against Weapons, there is no need in summoning it but make sure that it has the following abilities: - Auto Haste (c), Spd +40% (c), Spd-J (j), ST-Def x4 (j) <> GF Quezacotl, Shiva, Bahamut, Tonberry - HP-J, Mag-J, Str-J, Str +60%, Mag +60%, Auto Protect, Ability x4, Initiative, Vit J [make sure that it has hit at least 200] ________________________________________________________________________ GFs FOR Second Character [the character whom has lower Speed stats] <> Pandemona -- Another great GF when comes to Speed. This fact actually allows your characters to select his/her commands before the BOSSES does its turn. - Spd +40% (c), Initiative (c), Str-J (j) <> GF Brothers, Alexander, Carbuncle, Doomtrain - HP +80%, HP-J, Vitality J, Revive, Ability x3, ST-Def x4, Str-J ________________________________________________________________________ GFs FOR Third Character [the character whom has higher Speed stats] <> Cactaur -- Another great GF which can helps in building up a strong character with all bonuses such as Str Bonus, HP Bonus and much more. Train the character with Vit Bonus equipped. - Initiative (c) <> GF Ifrit, Diablos, Leviathan, Siren - HP-J, Str-J, HP +80%, [Enc-None], Str +40%, ST-Def x2 (junction against Death), Ability x4 (use a Rosetta Stone if you have one, just eliminate SumMag +10% from any following GFs), Recover, Mag-J ________________________________________________________________________ COMMANDS SCREEN What you should see from your battle menu.... Squall 2nd Character 3rd Character ___________ ___________ ___________ |Commands | |Commands | |Commands | |Attack | |Attack | |Attack | |Magic | |Magic | |Magic | |GF | |Item/Draw | |Item/Draw | |Draw/Item | |Revive | |Recover | |___________| |___________| |___________| _______________ / Ultima Weapon \_______________________________________________________ ------------------------------------------------------------------------- DEFEATING ULTIMA WEAPON ------------------------------------------------------------------------- The Ultima Weapon is back.. (it was named the Ultimate Weapon in FF7..) It is more ferciously looking and it carries the Ultima Weapon (Cloud Strife's Ultimate Weapon). It has a couple of new attacks and most of them are quite mean.. Here is the summary of its attacks: Ultima Weapon's Combat List ------------------------------------------------------------------------- (sword swipe) Description: The Ultima Weapon charges forward and along with the sword slash. Damage: Medium Avoid: Junction Magic to Eva-J to avoid the attack. ------------------------------------------------------------------------- Quake (all) Description: The Ultima Weapon casts Quake on all members. Damage: Average Avoid: Junction 100x Quake to every characters' Elem-Def-J ------------------------------------------------------------------------- Light Pillar (one) Description: A blast of light energy arises from the Ultima's Torso Damage: Extreme Avoid: Can't avoid but can reduce damage by having 255 Def Stats. Your character's HP should drop to 1 if I'm not wrong. ------------------------------------------------------------------------- Gravijia (all) Description: The Ultima Weapon summons a black ball of Gravity energy that attacks all members. Damage: Medium ~ Extreme Avoid: Can't but he is helping you to get critical status ^_^; _______ NOTICE |_______________________________________________________________ | IMPORTANT Remember to Eden from the Ultima Weapon [remember to | equip at least one character with the "Draw" Command] | NOTE: You can also get Eden from Tiamat found in Ultemicia Castle | _______________________________________________________________________| ------------------------------------------------------------------------- Speed Battle against Ultima Weapon ------------------------------------------------------------------------- The best way to tackle the weapons is to acquired Squall's Lion Heart [ his ultimate weapon which can does 17x 9999 HP damage to any foe at the Str Stats of 255.] Don't bother in summoning GFs because even though they does damage, but now that your characters can do comparable damage. Summoning a GF requires time, and speed is the key to victory in defeating the Weapons. Start the battle by cast Meltdown [all your character's ATB Time Bar should be full as you can automatically selects the command immediately as you started the battle. Cast Haste on the characters with the lowest Speed stats. Have Squall or someone else casting Aura on Squall and have him does the Renzoukuken. If your party is being hurt by the Ultima Weapon, use Recover to restore lost HP and cast Full-Life on death characters [which can be drawn from the BOSS] ------------------------------------------------------------------------- The Light of War ------------------------------------------------------------------------- Speed is everything for this war.. Junction 100x Ultima to Squall's Str-J and make sure it is 255. Make full use Lion Heart as it will be the most damaging attack. Junction 100x Quake to all character's Elem-Def-J. Make sure that you have all GFs (except for Eden or you can get that....) Okay make sure you have a couple of Aura magic or Aura Stones. It is very important. How to get Aura, scroll to the essential magic section. - Give every character Initative (from TTonberry, Cactaur, Pandemona) - Junction Spd-J for every characters (AAuto-Haste is a top option for Squall) - 1000 compatibility with Cerberus for SSquall. - Juntion 100x Quake to every characterss' Elem-Def-J. - Make sure you have aleast 50x Regen, AAura, Meltdown. - If you have gotten Quistis, make sure you have Mighty Guard. and she must be in critical status. - 50x Mega Phoenix in your inventory or Phoenix Down. Phoenix Pinion is essentail in case of accident ^_^; Starting off... - Cast Mighty Guard or having in this seequence. Summon Cerberus and have the two character cast Meltdown on Ultima and the other character cast Regen on all characters. - Next turn, cast Aura and Curaga to resstore lost HP from the sword swipe attack. Use Phoenix Down (if one character is down) or Mega Phoenix if other two characters are down. - Once in Aura, use Squall's Renzoukukenn... Continue to have other do the healing [Zell and Irvine can also join in the fight too, but make sure at least one of them do the healing] ------------------------------------------------------------------------- Ultima Weapon to be finished in 2 minutes. ------------------------------------------------------------------------- First of all, you must have Aura magic. Next you must have Irvine in your party. You also need to have AP Ammo which you can buy this in Esthar. You must use Aura in battle on Irvine this way he will get his Limit Break every time you can choose him. Now you must use AP Ammo and you will shoot 9999 points of damage every time you shoot on the Ultima Weapon. Irvine's strength must be 255. ______________ / Omega Weapon \________________________________________________________ ------------------------------------------------------------------------- Defeating The Omega Weapon ------------------------------------------------------------------------- The nightmare from FF5 is back.. more powerful and it's a killer. When I first play against it in the Japanese Version, I thought that it was just like the Ultima (not that though).. but surprising it is a killer. My party HP is less than 9999 as I have just fought the Tiamat.. Here you will find the strategy to kill it! If you defeat it, you will find the Proof of Omega. Easy Ultima Cheat. - You CAN run from the Omega! Just have 100x Triple to Spd-J (from GF Cerberus and Pandemona) plus an Auto-Haste for last character. Give them the draw command and have them keep on drawing Ultima from the Omega. Have 100x Death junctioned to ST-Def-J. Once it does the LV 5 Death attack, run after it has been excuted as the Omega will compile his remaining attacks. Some Shocking statistics: ------------------------------------------------------------------------- Omega Weapon Level 100 HP: 1,161,000 (if Squall's Level is 100) Str 255! Mag 255! (well, quite shocking huh?) ------------------------------------------------------------------------- Attack List of the Omega Weapon ------------------------------------------------------------------------- LV5 Death (all) Description: A devil rises from the ground and attacks all characters. Damage: n/a (if fully protected), Extreme (if not protected) Avoid: Anyone with levels,multiple of 5 will be killed. Junction 100x Death to ST-Def-J to prevent this. ------------------------------------------------------------------------- Meteor (all) Description: The characters are being transported into space and thus a meteorite shower is formed. Damage: Average Avoid: Just simply increase Vit-J and Spr-J ------------------------------------------------------------------------- Ultima (all) Description: A green ball of energy appears just like a explosion of energy. Damage: High Avoid: Increase Mag Def by junction magic to Spr-J ------------------------------------------------------------------------- Gravija (all) Description: The Omega Weapon summons a black ball of Gravity energy that attacks all members. Damage: Medium ~ Extreme Avoid: Can't but he is helping you to get critical status ^_^;, But make sure that your character's HP are kept at its fullest! ------------------------------------------------------------------------- Light Pillar (single) Description: The Omega Weapon launches a beam of light energy from its torso. (rapid firing) Damage: 9999 HP, Danger! Avoid: Use a 9999 HP GF as your block shield.. Or resurrect your characters using Mega Phoenix or Phoenix Down. Invincibility from Hero works well.. ------------------------------------------------------------------------- Megido Flame (all) Description: The Omega fires a beam that attacks all characters. Damage: 9998 HP to all characters, Extreme Avoid: Same as above. But it will be better if you have some Phoenix Pinion in your inventory. ------------------------------------------------------------------------- Terra Break (all) Description: The Omega leaps in mid-air and blast down with flames of energy on the entire party. Damage: Does random, multiple hits. Medium to Extreme damage. Avoid: Very hard to dodge. High Vit can minimize the damage to 200 HP only. ------------------------------------------------------------------------- Conditions: - All characters' HP must be 9999 HP. - Get all GFs to Level 100. - Get 3x ST-Def-J. - Get 100x Ultima for each character andd junctioned to Str-J. Add some Str +20%, Str+40%, Str+60%, to reached 255. - Get aleast 2x Phoenix Pinion - you cann get more through the following method. ------------------------------------------------------------------------- Getting Phoenix Pinions ------------------------------------------------------------------------- Why need this? You are facing the toughest BOSS in FF8 and you need to guarrantee that you can stay in the battle for a long time. (1) 50x Phoenix Down -> 1x Mega Phoenix [or buy at Esthar Shop] (2) Get 3x Mega Phoenix [use Quick Gil Cheat... refer to Part II] (3) Convert it Phoenix Pinion (3 Mega Phoenix :1 Phoenix Pinion) through Tool-RF (GF Siren) ------------------------------------------------------------------------- Getting Holy War (it is rather tedious..) ------------------------------------------------------------------------- Yeah.. This is rather tedious. You need to get a lot of items ( especially Cursed Spikes) where you can get Heroes through several refinement sections. However, there is an alternate way and that is through Card Mod-RF where you can change: BTW, a Holy War is equalvent to 3x Heroes.. Card Mod-RF ------------------------------------------------------------------------- Gilgamesh's Card: 1x -> 10x Holy Wars Laguna's Card: 1x -> 100x Heroes ------------------------------------------------------------------------- The tough way..... (extremely tedious) ------------------------------------------------------------------------- In summarising, you need to get 10,000 Cursed Spikes to get 1x Holy War! (1) Get 100x Cursed Spike (win from Imp [rare], Forbiddon [rare], Tri-Face) (2) Convert 100x Cursed Spike in 1x Dark Matter through Tool-RF (GF Siren must be at Level 100) (3) Tool-RF List (GF Siren) 1x Rosetta Stone --> 1x Shaman Stone (Water Gate Incident) 1x Hungry Cookpot --> 1x Shaman Stone (UFO Incident) 1x Mog's Amulet --> 1x Shaman Stone (Pocketstation) 1x Dark Matter --> 1x Shaman Stone (the tedious method..) Scott: "Don't be shocked.." (4) Forbid Med-RF (GF Doomtrain) 10x Shaman Stone --> 1x Holy War Trial (^_^; feel like crying huh?) Scott: "The next step will make you vomit blood" (5) Med LV-Up (GF Alexander) 10x Holy War Trial -> 1x Holy War So in "5" steps you can get a Holy War ^_^; ------------------------------------------------------------------------- So now you will know the importance of the Card Game? The Pocketstation also plays a vital role in the game, as you can get these items easily.. ------------------------------------------------------------------------- Speed Battle against Omega Weapon ------------------------------------------------------------------------- This method works with the Offensive Team [Squall, Zell and Irvine] Have Zell as the healer for this battle. Make sure that everyone has 100x Death being junctioned to the character's ST-Def-J. Make sure that both Irvine and Squall's Str stats has hit 255. First of all, have Zell casting Triple on himself, have the rest does the attacking. Have Zell cast Aura on the entire party. Next have Squall and Irvine executing their Limit Breaks. Meanwhile, have Zell cast Haste on the entire party. Continue your attacks until the party's HP have drop to one.. Next have Irvine casting Recover on Squall while Zell [whom have Mag 255] casting Curaga on Irvine and himself. If the Omega has killed one of the members, revive him with Revive or Full-Life [if you use Life/ Phoenix Down/Mega Phoenix, has that character summon a HP 9999 GF to withstand the damage for him. Continue your endurance and you will be able to trash the Omega. ------------------------------------------------------------------------- The Extreme Combat ------------------------------------------------------------------------- EVERYONE'S HP MUST REACHED 9999 Members required: Squall, Quistis and Zell Others: - 100x Ultima junctioned to Str and get 255 for both Squall and Zell. - Get about 40x Aura - 100x Death and junctioned it to ST-Def-J - 100x Triple or high affection with GF Cereberus. (refer above) - 100x Haste - Mighty Guard (use Barrier (steal from Behemoth) - 3x Intitative (Pandemona, Cactaur, Tonberry) - Lion Heart (ugh.. if someone asked me about this.. I gonna to kill him. Explain a couple of times already...) Start off.. (1) - Cast Aura on everyone. (2) - Have Quistis cast Mighty Guard. Squall using Renzoukuken and Zell uses Armageddon Fist. [Switch turns, don't have both to attack at the same time.] (3) - Omega should be casting the Lv5 Death already. Cast Regen on everyone. (hopefully that you are lucky..) Have Squall continue attacking. (4) - Omega will now be casting the Meteor. STOP Attack! Use Recover and Curaga and keep HP to its maximum. (5) - Omega will be using its Megid Flamme which does 9998 HP. Use a Megalixir/Recover/Mega Phoenix (if someone's killed) (6) - The Omega may switch its combat tactics from now onwards.. So be carefully of Gravijia. Again use Recover and Curaga to restore back to full health. If it uses Licht Scale.. revive that character immediately. It has to be a 3 on 1 fight. (7) - Next the Omega will uses a series of spells such as Ultima, Demi to attack. So seize the opportunity, still have Quistis as the support member. (8) - Once the Omega has uses Lv5 Death once again.. it is back to (1). Keep up the edurance and you will be able to beat it! ------------------------------------------------------------------------- Rush Hour.. Holy War Attack! ------------------------------------------------------------------------- Firstly you have to level up all GFs and characters until it reached level 100 and the GFs have learned all the abilities (not necessarily), and you must have gotten the best weapon. After that, junction the GF to your character as you wish, try to get HP with 9999, in example; here is the character i've used, Zell at HP 9999 and level 100 Squall at Level 100 and his best weapon Lion Heart Irvine with hp 9999 and level 100 Don't junction Eden to Squall, because Squall's only attacking arsenal is his Limit Break. Remember that, you must have a lot of Holy Wars, which you can obtained from by using Card Mod on Gilgamesh card. Get a lot of Aura spells which can be gotten through Supt Mag-RF [1x Fury Fragment [mugged from Blue Dragon] --> 5x Aura] During battle, The first thing you do, cast Aura onto Squall and have the other use Holy Wars and another summon a GF [note: you must cast Aura to Squall first before using the Holy Wars, if your magic will cause a miss) After that, continue with Squall unleash his Limit Breaks and summon GF Eden without worry getting hit with the enemy. But don't forget to cast Aura on Squall again, after the effect of Holy Wars have worn off, and used another Holy War. Keep on continuing using this pattern, and the Omega will be dead meat in no time.. --------------------------------------------------------------------- Name Initial Monster Ultimecia's Castle --------------------------------------------------------------------- Siren Elvoret, encountered From Tri-Point, found at Dollet Communications Wine Cellar [Disc 4] Towers [Disc 1] Carbuncle Iguion, encountered at From Krysta, found at the President's Building balcony [Disc 4] during Squall and Irvine rescuing Rinoa sequence. [Disc 1] Leviathan NORG, encounter at the From Torama, found at Art B-Garden's basement Gallery [provide you solve at Disc 2. the puzzle] [Disc 4] Pandemona Fujin, encounted during From Red Giant, found at Balamb Garden occupation Prison Cell [Disc 4] at Disc 2. Cerberus Found at the main hall From Gargantua, found at of Galbadia Garden in Armory [Disc 4] Disc 2. Alexander Edea, encounted at From Catolepas, found at Galbadia Garden, end of Treasure Vault [Disc 4] Disc 2. Eden Ultima Weapon, encounter From Tiamat, found at at Deep Sea Deposit in Ultimecia's Castle [Disc 4] Disc 3/4. ========================================================================

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