| All | |||||||||||||||||||||||||||||||||||||||
| Double AP- 100AP(Doubles the amount of AP your character gains) | |||||||||||||||||||||||||||||||||||||||
| Chemist | |||||||||||||||||||||||||||||||||||||||
| Use Item- Starts with | |||||||||||||||||||||||||||||||||||||||
| Squire | |||||||||||||||||||||||||||||||||||||||
| Parry- Starts with | |||||||||||||||||||||||||||||||||||||||
| Thief | |||||||||||||||||||||||||||||||||||||||
| Steal- Starts with Mug- 40 AP |
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| White Mage | |||||||||||||||||||||||||||||||||||||||
| Cure- 10AP(5%HP),15AP(10%),20AP(15%),25AP(20%),50AP(40%) Cura- 20AP(10%),30AP(15%),40AP(25%),50AP(35%),60AP(50%),70AP(70%) Curaga- 40AP(500HP),60AP(1000HP),80AP(5000HP),100AP(9999HP) Shell- 30AP(Magic damage halved for 3 attacks),40AP(6 attacks) Protect- 30AP(Physical damage halved for 3 attacks),40AP(6 attacks) Life- 40AP(Revive at 10%HP),80AP(Revive at 50%HP) Holy- 50AP(20% of your HP=damage),80AP(50%=damage),100AP(100%=damage) *Holy damage doubled to Undeads. |
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| Oracle | |||||||||||||||||||||||||||||||||||||||
| Esuna- 50AP(Remove all status ailments) Full Cure- 110AP(9999HP must have Cure,Cura,and Curaga) Auto Life-50AP(Casts your Life spell at targets death) Full Life- 110AP(Revive at 100%HP must have Life) Regen- 50AP(Heals 10%HP for targets next 5 battle actions) Ultima- 200AP(9999 damage must have Holy) |
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| Black Mage | |||||||||||||||||||||||||||||||||||||||
| Fire,Water,Aero,Blizzard,Thunder,and Quake(Same set up as Cure) Fira,Watera,Aera,Blizzara,Thundara,and Quaka(As Cura) Firaga,Wateraga,Aeraga,Blizzaga,Thundaga, and Quakaga(As Curaga) Poison- 50AP(Damage 10%HP for targets next 5 battle actions) Comet(Same aspects as Holy except the Undead trait) |
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| Time Mage | |||||||||||||||||||||||||||||||||||||||
| Bio- 70AP(25% of your HP in damage plus Poison status) Reflect- 45AP(All magic spells are reflected off of target for 5 attacks) Haste- 60AP(Target can take 2 battle actions each time instead of 1) Slow- 60AP(Target takes 1 battle action every 2 times they could) Stop- 150AP(Target takes no actions for the next 3 actions) Silence- 55AP(Target can't cast spells for 5 battle actions) Zombie- 130AP(Target recives Undead attribute) Meteor- 200AP(9999 damage must have Comet) |
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| BlueMage | |||||||||||||||||||||||||||||||||||||||
| Scan- 30AP(Possibly learn a Blue Magic) Blue Magic- Starts with(Must learn moves with Scan) Duplicate- 100AP(Copy the last move done to you) |
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| Archer | |||||||||||||||||||||||||||||||||||||||
| Fire Arrow- 40AP(Adds 20% of your HP in Fire damage to your attack) Ice Arrow- 90AP(Same as Fire except Ice instead and 5% chance to cast Stop) Lightning Arrow- 75AP(As Ice except Thunder and 10% chance to cast Slow) Multi Shot- 15AP(2 arrows in one shot),25AP(3),40AP(4),60AP(5) Aim- 40AP(Target can't miss with an attack for 3 battle actions) Fury of Arrows- 100AP(Attacks all enemies with 2 arrows each) |
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| Dragoon | |||||||||||||||||||||||||||||||||||||||
| Jump- Starts with Lancet- 15AP(Steals 5% of enemies HP&MP) Spirit Lance- 30AP(Deals your damage to an enemies MP instead of HP) Dragon Spirit- 55AP(Spends all of you MP to remove all bad statuses on your party) Double Jump- 40AP(As Jump but it performs it again as soon as you land) Double Lance- 80AP(You can fight with 2 1-handed pole weapons) Rain of Lances- 120AP(Leap into the air like Jump but hurl 10 lances at the enemies for 10xdamage) | |||||||||||||||||||||||||||||||||||||||
| Knight | |||||||||||||||||||||||||||||||||||||||
| Counter- 40AP(Counter when you're hit 10%),80AP(50%) Code- 20AP(Take damage for another with less HP than your current HP),45AP(Same but damage is cut in half) Double Swords- 80AP(You can fight with 2 1-handed swords) White Knight- 70AP(You can transform to use the Holy Knight abilities) Black Knight- 70AP(You cna transform to use the Dark Knight abilities) Lionheart- 210AP(Attack 21 times) Legendary- 200AP(Double your HP For a battle) |
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| Holy Knight | |||||||||||||||||||||||||||||||||||||||
| Holy Sword- 10AP(Attack with 2xdamage and 4x if attacking an Undead) Bane Wave- 30AP(Cuts all enemy undeads HP in half) |
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| Dark Knight | |||||||||||||||||||||||||||||||||||||||
| Dark Sword- 10AP(Attack with 2xdamage that heals you with the damage dealt) Dark Wave- 30AP(Lose 10% of your HP and that damage is dealt to all enemies) *No Dark Knight abilities work against Undead |
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| Samurai | |||||||||||||||||||||||||||||||||||||||
| Double Katana- 80AP(You can fight with 2 1-handed katanas) Double Strike- 100AP(You attack twice in one attack) Unwavering Fortitude- 90AP(Physical attacks have a 50% chance to hit a target for the next 5 made on them) Unwavering Will- 90AP(Magic attacks have a 50% chance to hit a target for the next 5 made on them) Selfless Link- 70AP(You take half of the damage sent to an ally) Iajutsu- 10AP(Raise damage by 5%),20AP(By 10%),40AP(By 30%),50AP(By 50%) Ryuken- 200AP(One solid strike that invokes the power of an ancient dragon to deal 12xdamage) |
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| Ninja | |||||||||||||||||||||||||||||||||||||||
| Throw- 25AP(Allows you to use shurikens) Invisible- 40AP(For 5 battle actions you can not be hit with physical attacks.nulled if hit by a magic attack) Double- 35AP(You generate a false copy of yourself to make enemy attacks have 50% chance for 6 attacks) Gil Throw- 60AP(Do damage equal to the amount of gil thrown) Double Katana- 80AP(You can use 2 1-handed katanas) Empowered Reflexes- 120AP(For a whole battle the enemy has a 50% chance to hit you) |
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| Monk | |||||||||||||||||||||||||||||||||||||||
| Chakra- 30AP(Heals 10% of you and near by allies HP and MP) Purify- 40AP(Removes all ailments in your character) Double Attack- 80AP(You can attack with both fists instead of just one) Equip Claws- 55AP(You are able to use claw weapons as long as you are in the Monk class) Wave Fist- 60AP(You unleash the power of your fist in a wave that hits all near by enemies in front of you) Fury of Blows- 140AP(Attack 14 times in one attack) |
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| Bard | |||||||||||||||||||||||||||||||||||||||
| Lull- 15AP(Puts the enemy to sleep for their next 2 battle actions) Song of Encouragement- 40AP(Heals all allies HP by 10%) Hymn of Restoration- 35AP(Restores 10% of all allies MP) Legendary Hymn- 90AP(Heals 20% of teams HP and MP) Rhapsody- 280AP(For 5 rounds team gains Invinciblity, 100% Hit, Haste, and 0 MP cost) |
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| Dancer | |||||||||||||||||||||||||||||||||||||||
| Witch Hunt- 15AP(Enemy loses 50% of their MP) Aspire- 40AP(Restores 50% of all allies MP) Mesmorize- 50AP(50% chance for opponent to lose next battle action) Inspire- 40AP(Removes allies negative statuses and heals 20% of their HP) Dance of Life- 80AP(Bring a single back to life) Dance of the Moon Spirit- 280AP(Same effect as Rhapsody) |
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| Geomancer | |||||||||||||||||||||||||||||||||||||||
| Entangle- 20AP(Enemy can't make short range attacks for 2 battle actions) Venom- 40AP(Same as Bio) Stone Shell- 40AP(Target can niether deal nor be dealt damge for 3 rounds) Tremor- 40AP(Same as Quake) Remedy- 40AP(Remove al of a targets negative statuses) Purify- 60AP(Remove any statuses from a target) Tornado- 90AP(Same as Aera) Freeze- 110AP(Same as Blizzaga) |
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| Summoner | |||||||||||||||||||||||||||||||||||||||
| Imp- 10AP(Summon an Imp with 50HP and can deal 15 damage) Chocobo- 20AP(Summon a Chocobo to ride.Chocobo can't fight) | |||||||||||||||||||||||||||||||||||||||