All
Double AP- 100AP(Doubles the amount of AP your character gains)
Chemist
Use Item- Starts with
Squire
Parry- Starts with
Thief
Steal- Starts with
Mug- 40 AP
White Mage
Cure- 10AP(5%HP),15AP(10%),20AP(15%),25AP(20%),50AP(40%)
Cura- 20AP(10%),30AP(15%),40AP(25%),50AP(35%),60AP(50%),70AP(70%)
Curaga- 40AP(500HP),60AP(1000HP),80AP(5000HP),100AP(9999HP)
Shell- 30AP(Magic damage halved for 3 attacks),40AP(6 attacks)
Protect- 30AP(Physical damage halved for 3 attacks),40AP(6 attacks)
Life- 40AP(Revive at 10%HP),80AP(Revive at 50%HP)
Holy- 50AP(20% of your HP=damage),80AP(50%=damage),100AP(100%=damage)
*Holy damage doubled to Undeads.
Oracle
Esuna- 50AP(Remove all status ailments)
Full Cure- 110AP(9999HP must have Cure,Cura,and Curaga)
Auto Life-50AP(Casts your Life spell at targets death)
Full Life- 110AP(Revive at 100%HP must have Life)           Regen- 50AP(Heals 10%HP for targets next 5 battle actions) Ultima- 200AP(9999 damage must have Holy)
Black Mage
Fire,Water,Aero,Blizzard,Thunder,and Quake(Same set up as Cure)   Fira,Watera,Aera,Blizzara,Thundara,and Quaka(As Cura)                   Firaga,Wateraga,Aeraga,Blizzaga,Thundaga, and Quakaga(As Curaga) Poison- 50AP(Damage 10%HP for targets next 5 battle actions) 
Comet(Same aspects as Holy except the Undead trait) 
Time Mage
Bio- 70AP(25% of your HP in damage plus Poison status)
Reflect- 45AP(All magic spells are reflected off of target for 5 attacks)
Haste- 60AP(Target can take 2 battle actions each time instead of 1)
Slow- 60AP(Target takes 1 battle action every 2 times they could)
Stop- 150AP(Target takes no actions for the next 3 actions)
Silence- 55AP(Target can't cast spells for 5 battle actions)
Zombie- 130AP(Target recives Undead attribute)
Meteor- 200AP(9999 damage must have Comet)
BlueMage
Scan- 30AP(Possibly learn a Blue Magic)
Blue Magic- Starts with(Must learn moves with Scan)
Duplicate- 100AP(Copy the last move done to you)
Archer
Fire Arrow- 40AP(Adds 20% of your HP in Fire damage to your attack)
Ice Arrow- 90AP(Same as Fire except Ice instead and 5% chance to cast Stop)
Lightning Arrow- 75AP(As Ice except Thunder and 10% chance to cast Slow)
Multi Shot- 15AP(2 arrows in one shot),25AP(3),40AP(4),60AP(5)
Aim- 40AP(Target can't miss with an attack for 3 battle actions)
Fury of Arrows- 100AP(Attacks all enemies with 2 arrows each)
Dragoon
Jump- Starts with                                                                                                                 Lancet- 15AP(Steals 5% of enemies HP&MP)                                                                              Spirit Lance- 30AP(Deals your damage to an enemies MP instead of HP)                                 Dragon Spirit- 55AP(Spends all of you MP to remove all bad statuses on your party)                    Double Jump- 40AP(As Jump but it performs it again as soon as you land)                                  Double Lance- 80AP(You can fight with 2 1-handed pole weapons)                                             Rain of Lances- 120AP(Leap into the air like Jump but hurl 10 lances at the enemies for 10xdamage)
Knight
Counter- 40AP(Counter when you're hit 10%),80AP(50%)
Code- 20AP(Take damage for another with less HP than your current HP),45AP(Same but damage is cut in half)
Double Swords- 80AP(You can fight with 2 1-handed swords)
White Knight- 70AP(You can transform to use the Holy Knight abilities)
Black Knight- 70AP(You cna transform to use the Dark Knight abilities)
Lionheart- 210AP(Attack 21 times)
Legendary- 200AP(Double your HP For a battle)
Holy Knight
Holy Sword- 10AP(Attack with 2xdamage and 4x if attacking an Undead)
Bane Wave- 30AP(Cuts all enemy undeads HP in half)
Dark Knight
Dark Sword- 10AP(Attack with 2xdamage that heals you with the damage dealt)
Dark Wave- 30AP(Lose 10% of your HP and that damage is dealt to all enemies)
*No Dark Knight abilities work against Undead
Samurai
Double Katana- 80AP(You can fight with 2 1-handed katanas)
Double Strike- 100AP(You attack twice in one attack)
Unwavering Fortitude- 90AP(Physical attacks have a 50% chance to hit a target for the next 5 made on them)
Unwavering Will- 90AP(Magic attacks have a 50% chance to hit a target for the next 5 made on them)
Selfless Link- 70AP(You take half of the damage sent to an ally)
Iajutsu- 10AP(Raise damage by 5%),20AP(By 10%),40AP(By 30%),50AP(By 50%)
Ryuken- 200AP(One solid strike that invokes the power of an ancient dragon to deal 12xdamage)
Ninja
Throw- 25AP(Allows you to use shurikens)
Invisible- 40AP(For 5 battle actions you can not be hit with physical attacks.nulled if hit by a magic attack)
Double- 35AP(You generate a false copy of yourself to make enemy attacks have 50% chance for 6 attacks)
Gil Throw- 60AP(Do damage equal to the amount of gil thrown)
Double Katana- 80AP(You can use 2 1-handed katanas)
Empowered Reflexes- 120AP(For a whole battle the enemy has a 50% chance to hit you)
Monk
Chakra- 30AP(Heals 10% of you and near by allies HP and MP)
Purify- 40AP(Removes all ailments in your character)
Double Attack- 80AP(You can attack with both fists instead of just one)
Equip Claws- 55AP(You are able to use claw weapons as long as you are in the Monk class)
Wave Fist- 60AP(You unleash the power of your fist in a wave that hits all near by enemies in front of you)
Fury of Blows- 140AP(Attack 14 times in one attack)
Bard
Lull- 15AP(Puts the enemy to sleep for their next 2 battle actions)
Song of Encouragement- 40AP(Heals all allies HP by 10%)
Hymn of Restoration- 35AP(Restores 10% of all allies MP)
Legendary Hymn- 90AP(Heals 20% of teams HP and MP)
Rhapsody- 280AP(For 5 rounds team gains Invinciblity, 100% Hit, Haste, and 0 MP cost)
Dancer
Witch Hunt- 15AP(Enemy loses 50% of their MP)
Aspire- 40AP(Restores 50% of all allies MP)
Mesmorize- 50AP(50% chance for opponent to lose next battle action)
Inspire- 40AP(Removes allies negative statuses and heals 20% of their HP)
Dance of Life- 80AP(Bring a single back to life)
Dance of the Moon Spirit- 280AP(Same effect as Rhapsody)
Geomancer
Entangle- 20AP(Enemy can't make short range attacks for 2 battle actions)
Venom- 40AP(Same as Bio)
Stone Shell- 40AP(Target can niether deal nor be dealt damge for 3 rounds)
Tremor- 40AP(Same as Quake)
Remedy- 40AP(Remove al of a targets negative statuses)
Purify- 60AP(Remove any statuses from a target)
Tornado- 90AP(Same as Aera)                                                                                   Freeze- 110AP(Same as Blizzaga)
Summoner
Imp- 10AP(Summon an Imp with 50HP and can deal 15 damage)                              Chocobo- 20AP(Summon a Chocobo to ride.Chocobo can't fight)
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